Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.27 @ 13:07:30 Player: Error404 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (3) 15 Value Destroyed (30) 30 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3665 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 778/850 Matter 254/300 Energy 134/160 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Sensor Array Improved Signal Interpreter Improved Signal Interpreter ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aerolev Unit Cesium-ion Thruster > --- UTILITY ---------- Sensor Array Improved Signal Interpreter Improved Signal Interpreter > --- WEAPON ----------- Improved Datajack > --- INVENTORY -------- Light Nuclear Core Sensor Array Improved Signal Interpreter ECM Suite [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Improved Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . 2 . 2 . 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . 1 . . . Utility 5 | . . 1 . 1 . 1 2 Weapon . | . . . . . . . . Parts Attached 27 | 6 7 4 1 . 4 2 3 Power 4 | 1 . 1 . . 1 . 1 Engine 3 | 1 . 1 . . 1 . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 8 | 2 2 2 . . 1 1 . Treads . | . . . . . . . . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight 5 | . 2 2 . . 1 . . Utility 10 | 1 3 1 1 . 2 . 2 Device 4 | . 2 . 1 . . . 1 Storage 2 | 1 1 . . . . . . Processor 3 | . . . . . 2 . 1 Hackware . | . . . . . . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 5 | 2 2 . . . . 1 . Energy Gun 2 | 1 1 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 12 | . . 2 1 . 4 3 2 Power 2 | . . . . . 1 1 . Propulsion 6 | . . 1 1 . 2 . 2 Utility 2 | . . 1 . . . 1 . Weapon 2 | . . . . . 1 1 . Highest Loss Streak 3 | . . 2 1 . 3 3 2 To Critical Strikes . | . . . . . . . . Average Backups 4 | 1 5 4 4 5 4 3 2 Power . | . 1 1 1 1 1 . . Propulsion . | . . . . . . . 1 Utility 2 | . 2 2 1 2 2 3 1 Weapon . | . 1 . 1 2 . . . Tool/Special . | . . . . . . . . Unused Backups 3 | . 2 . . . . . 1 Power 2 | . 1 . . . . . 1 Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 1 | . 1 . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 62 | . 94 88 64 45 56 43 39 Engine 8 | . 14 11 11 9 8 6 . Core 1 | . . . . . . . 6 Leg 4 | . 20 . . . . . . Hover 1 | . . . . . . 2 5 Flight 11 | . 7 33 26 18 16 5 . Device 13 | . 11 18 22 18 13 5 12 Storage 3 | . 13 . . . . . . Processor 8 | . . . . . 15 15 13 Energy Gun 1 | . 5 7 . . . . . Ballistic Gun 6 | . 19 11 1 . 1 . . Peak Build Rating 18 | 6 7 10 8 5 14 18 17 Average Rating 10 | 4 6 8 6 5 10 14 15 On Entrance 6 | . 6 7 6 5 5 11 11 Avg Prop Armor Cover (%) 8 | . . . . . 8 . . Naked Turns . | . . . . . . . . Heaviest Build 14 | 12 14 12 11 6 7 5 8 Greatest Support 20 | 20 20 12 12 8 9 8 8 Greatest Overweight (x) 3 | 1 3 . . . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 Most Carried 8 | 2 8 5 5 5 5 5 4 Average Carried 4 | 1 5 4 4 5 4 3 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 3 5 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Matter Collected 483 | 211 . 154 101 . 17 . . Remotely . | . . . . . . . . Salvage Created 46 | . . 46 . . . . . Parts 4 | . . 4 . . . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 3 | . . 3 . . . . . Guns 3 | . . 3 . . . . . Classes Destroyed 1 | . . 1 . . . . . Swarmer 3 | . . 3 . . . . . Best Kill Streak 3 | . . 3 . . . . . Combat Bots Only 3 | . . 3 . . . . . Max Kills in Single Turn 1 | . . 1 . . . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Hostile Shots Fired 138 | . . 28 7 9 34 47 13 Missed 55 | . . 6 3 7 16 22 1 Hits 83 | . . 22 4 2 18 25 12 Projectile 83 | . . 22 4 2 18 25 12 Critical Strikes 3 | . . . . . 1 2 . Damage Taken 950 | . . 207 64 30 279 263 107 Core 389 | . . 51 14 15 125 112 72 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 100 . 83 . 74 84 . Volleys Fired 12 | . . 11 . . 1 . . Largest 2 | . . 2 . . 1 . . Hottest 60 | . . 60 . . 20 . . Shots Fired 21 | . . 20 . . 1 . . Gun 21 | . . 20 . . 1 . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 12 | . . 11 . . 1 . . Thermal 9 | . . 9 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 7 | . . 7 . . 2 . . Robot Miss Streak 3 | . . 3 . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 16 | . . 13 . . 1 2 . Core Hits 6 | . . 5 . . . 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 160 | . . 132 . . 7 21 . Guns 139 | . . 132 . . 7 . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 21 | . . . . . . 21 . Kinetic 64 | . . 57 . . 7 . . Thermal 75 | . . 75 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 5 . Average Corruption 3 | . . . . . . 3 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 9 | . . . . . . 9 . Shots . | . . . . . . . . Rammed 6 | . . . . . . 6 . Targets Rammed 6 | . . . . . . 6 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 168 | . . 168 . . 9 . . Average Temperature 79 | . . 84 . . 7 . . Received Heat Transfer 213 | . . 36 . 9 135 24 9 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 175 | . . 175 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 65 | . 15 65 45 28 60 20 15 Initial 13 | . . . 9 13 7 . . Average 8 | . . 21 10 16 21 1 1 Influence Increases 329 | . 15 75 45 15 120 34 25 Destroy 0b10 Robot/C 60 | . . 60 . . . . . Successful Hack 14 | . . . . . . 4 10 Partial Spotted 75 | . 15 . . 15 . 30 15 Lose Combat Pursuer 180 | . . 15 45 . 120 . . Influence Decreases 329 | . 15 50 35 32 138 34 25 Entered New Map 49 | . . . 16 22 11 . . Time Decay 200 | . 15 30 19 10 87 14 25 Lost Part 80 | . . 20 . . 40 20 . Squads Dispatched 4 | . 1 . . . 1 1 1 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . . . 1 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Distress Signals 6 | . 2 1 . . 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 46 | . 5 8 8 3 14 5 3 Peak Tracking Total 8 | . 5 6 5 3 8 4 2 Tactical Retreats 12 | . 1 1 2 1 5 . 2 ECM-based Alert Blocks 10 | . 2 . . 2 4 . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Traps Triggered 2 | . . 2 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Accessed 10 | . 3 . . 1 2 2 2 Terminals 5 | . 2 . . 1 1 . 1 Fabricators 2 | . . . . . . 1 1 Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 18 | . 5 . . 2 6 3 2 Successful 9 | . 3 . . . 2 2 2 Failed 9 | . 2 . . 2 4 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . 2 . . 2 1 . 1 Fabricators 2 | . . . . . . 1 1 Repair Stations 5 | . . . . . 5 . . Recycling Units 5 | . 3 . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 1 . . . 1 . 1 Record 1 | . . . . . . . 1 Alert Level 1 | . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 1 1 Network Status 1 | . . . . . . . 1 Build 1 | . . . . . . 1 . Repair Station Hacks 1 | . . . . . 1 . . Scan Component 1 | . . . . . 1 . . Recycling Unit Hacks 3 | . 2 . . . . 1 . Recycle Component 2 | . 2 . . . . . . Process 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 . . 1 1 1 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 95 | . . . . . . 95 . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 2 | . 2 . . . . . . Recycled Matter 23 | . . . . . . 23 . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat 1 | . . . . . . 1 . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . no_distress 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Active Infowar (turns) 993 | . 188 89 86 29 241 129 231 Sensors 982 | . 188 78 86 29 241 129 231 ECM 451 | . 47 30 1 23 120 . 230 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Turns Passed 1142 | 45 261 92 86 29 241 156 232 Spaces Moved 1894 | 33 294 142 193 77 608 361 186 Core 9 | 7 1 . . . . . 1 Treads . | . . . . . . . . Legs 173 | 26 147 . . . . . . Wheels . | . . . . . . . . Hover 255 | . . . . . . 70 185 Flight 1457 | . 146 142 193 77 608 291 . Fastest Speed 34 | 50 37 34 34 37 34 35 50 Average Speed 46 | 106 79 34 36 37 37 37 50 Slowest Speed 200 | 120 200 34 37 37 40 50 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 12 | . . 3 . . 9 . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 3 37 16 41 7 70 15 4 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total 2125 | 40 323 163 209 76 611 379 324 Wait 148 | . . . 10 . . 7 131 Move 1864 | 32 293 136 192 76 589 360 186 Hop 11 | . . 2 . . 9 . . Pick Up 17 | 2 10 . 1 . 2 1 1 Fast Attach 21 | 6 6 5 . . 2 2 . Attach 17 | . 2 4 2 . 4 . 5 Detach 12 | . 2 4 2 . 2 1 1 Swap 2 | . . 1 1 . . . . Drop 13 | . 10 . 1 . 2 . . Fire 12 | . . 11 . . 1 . . Melee 2 | . . . . . . 2 . Ram 6 | . . . . . . 6 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 359 | -9/Materials | Build established: Mutant 387 | -9/Materials | Discovered new exit (range 14) 399 | -9/Materials | Entered Mines 400 | -9/Mines | Assembled infested the area 405 | -9/Mines | Assisted by a Guerilla fighting off Assembled 447 | -9/Mines | Found a hidden stash of uninstalled traps 466 | -9/Mines | Learned location of Storage (-8) 480 | -9/Mines | Discovered new exit (range 6) 485 | -9/Mines | Entered Materials 485 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 490 | -8/Materials | Discovered new exit (range 16) 514 | -8/Materials | Entered Storage 687 | -8/Storage | Discovered new exit (range 16) 755 | -8/Storage | Identified exit to Factory 755 | -8/Storage | Entered Factory 755 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 780 | -7/Factory | Lost 3 parts (1p1n1w) 900 | -7/Factory | Discovered new exit (range 15) 911 | -7/Factory | Identified exit to Factory 911 | -7/Factory | Entered another Factory area 911 | -6/Factory | Evolved 2 slots: Utility x2 938 | -6/Factory | Lost 3 parts (1p1u1w) 1143 | -6/Factory | Self-destructed Last Messages --------------- TERMINAL." ALERT: All DSF locations entering lockdown mode. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. Acquired Fusion Compressor. Connecting with Terminal... >>Query(DSF) Distributed [Storage] Facility. An area designated for storage of materials and components. Distribution serves two purposes, making local access to resources easier while also minimizing losses in the event that one is compromised. DSF entrances are temporarily sealed in the event that potential threats appear in the areas they serve. Penetrated by Slug. Aerolev Unit destroyed. Slug penetrates Manufacturing Mainframe. Slug penetrates Wall. Cesium-ion Thruster destroyed. Discarded Imp. Signal Interpreter. Map ----- +----------------------------------------------------+ | ??????# +???????????????????????????????? | | ??????# ###### #???????????????????????????????? | | ??????## ##?????????###??????????????????????????? | | ???????# #????????? ?????????????????????????? | | ???????# #?????????? 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"?? ?? ? ????????????????? | | ????????????? ???????" ? ???????????????? | | ????????????????????? ??? ?????????????? | | ???????????????????? ???h?? ????????????? | | ??????????????????? ? ???????#######???????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Junior Dev Challenges ------------ None Game ------ Seed LegCannonRifle Manual? 0 Play Time 00:34:17 Cumulative 10.1 hours Start 2026.05.27 @ 12:31:36 End 2026.05.27 @ 13:07:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 55x45 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 759d7440-96bf-469b-8055-e2471630b37b