Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 14:02:17

Player: CeJaay

Result: Destroyed by RT-80A(g) with Beamcaster

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (72)      360
Value Destroyed (2227)     2227
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (21)                 21
              TOTAL SCORE: 5828

 Bonus
-------
High Alert Combat Kills    21

 Cogmind 
---------
Core Integrity             0/850
Matter                     159/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (5) ------
   Advanced Visual Processing Unit
  Makeshift Terrain Scan Processor
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
   Advanced Weight Redist. System
            ECM Suite
   Improved Weapon Shielding
            Powered Hammer
            Axe

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
           Deuterium Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Advanced Visual Processing Unit
  Hardened Light Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Particle Gun
  Improved Grenade Launcher
           Powered Hammer
>          --- INVENTORY --------
  Improved Titanium Leg
           Wheel
           Wheel
     Small Storage Unit
  Advanced Visual Processing Unit
  Improved Weapon Shielding
  Hardened Medium Armor Plating
           Field Laser
           Gatling Laser
           Gatling Laser
           Flak Gun
           Axe
[Rating: 51]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Improved Titanium Leg
  Treads                   Armored Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               3    | .   .   2   1   .   .   .   
  Utility                  3    | .   .   .   1   1   1   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             95   | 6   6   10  16  35  12  10  
  Power                    9    | 1   2   1   1   2   1   1   
    Engine                 9    | 1   2   1   1   2   1   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               39   | 2   2   3   10  14  6   2   
    Treads                 3    | .   .   1   .   2   .   .   
    Leg                    14   | 2   .   1   .   7   2   2   
    Wheel                  12   | .   2   1   1   4   4   .   
    Hover                  10   | .   .   .   9   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 1   .   1   3   8   3   3   
    Device                 6    | .   .   .   2   3   .   1   
    Storage                3    | 1   .   .   .   1   1   .   
    Processor              4    | .   .   1   .   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   .   .   1   3   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   28   | 2   2   5   2   11  2   4   
    Energy Gun             14   | 2   1   3   .   4   1   3   
    Energy Cannon          1    | .   .   1   .   .   .   .   
    Ballistic Gun          6    | .   1   1   2   1   1   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               3    | .   .   .   .   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 43   | .   4   5   3   8   18  5   
  Power                    5    | .   1   .   .   1   2   1   
  Propulsion               18   | .   .   3   2   4   7   2   
  Utility                  8    | .   .   .   1   2   5   .   
  Weapon                   12   | .   3   2   .   1   4   2   
  Highest Loss Streak      18   | .   3   2   2   3   18  3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   77  72  98  93  77  44  
  Engine                   8    | .   13  11  9   6   9   4   
  Treads                   2    | .   .   2   .   4   .   .   
  Leg                      13   | .   15  2   2   18  23  12  
  Wheel                    6    | .   12  14  1   6   3   .   
  Hover                    6    | .   .   .   40  2   .   .   
  Device                   4    | .   .   .   3   7   4   .   
  Storage                  8    | .   14  11  9   7   6   5   
  Processor                7    | .   .   9   9   7   5   10  
  Protection               3    | .   .   .   4   6   7   .   
  Energy Gun               8    | .   13  13  4   8   5   4   
  Energy Cannon            1    | .   .   3   8   .   .   .   
  Ballistic Gun            3    | .   7   3   5   3   1   .   
  Ballistic Cannon         1    | .   .   .   .   2   .   .   
  Launcher                 1    | .   .   .   .   2   4   .   
  Impact Weapon            1    | .   .   .   .   2   4   .   
Peak Build Rating          51   | 6   6   12  25  43  51  32  
  Average Rating           25   | 5   5   9   20  36  39  23  
  On Entrance              13   | .   6   5   11  25  41  3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             64   | 12  13  17  25  50  64  20  
  Greatest Support         100  | 20  20  36  39  90  100 40  
  Greatest Overweight (x)  10   | 2   .   3   2   10  6   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   15  15  8   
  Average Capacity         10   | 7   8   8   8   13  14  7   
  Most Carried             15   | 5   8   8   8   15  14  8   
  Average Carried          8    | 3   5   7   7   11  11  6   
  Final Capacity           15   | 8   8   8   8   15  8   5   
  Final Carried            13   | 5   8   8   8   13  8   5   

 Class Distribution 
--------------------
 74% | Mutant
  9% | Scavenger-Tank
  7% | Scavenger-Mutant
  4% | Tank
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Low 
Matter Collected           1655 | 260 93  135 290 592 100 185 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2354 | 89  168 517 520 833 227 .   
  Parts                    122  | 4   9   26  20  46  17  .   
Haulers Intercepted        1    | .   .   .   .   1   .   .   
Recyclers Shooed           2    | .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                3    | .   .   .   .   .   .   3   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low 
Combat Hostiles Destroyed  50   | .   6   11  7   20  6   .   
  Guns                     31   | .   6   8   3   11  3   .   
  Cannons                  6    | .   .   1   3   2   .   .   
  AOE                      12   | .   .   2   .   7   3   .   
Classes Destroyed          13   | 1   2   4   2   3   1   .   
  Worker                   4    | .   .   .   .   2   2   .   
  Builder                  7    | .   .   .   3   2   2   .   
  Tunneler                 4    | 3   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   1   .   .   
  Recycler                 3    | .   .   1   1   1   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Watcher                  2    | .   .   1   1   .   .   .   
  Swarmer                  14   | .   3   3   .   6   2   .   
  Grunt                    16   | .   3   3   4   5   1   .   
  Brawler                  1    | .   .   1   .   .   .   .   
  Sentry                   12   | .   .   4   2   5   1   .   
  Hunter                   3    | .   .   .   1   .   2   .   
  Programmer               4    | .   .   .   .   4   .   .   
Best Kill Streak           6    | 1   2   6   5   5   4   .   
  Combat Bots Only         5    | .   2   5   3   4   3   .   
Max Kills in Single Turn   4    | 1   1   2   1   2   4   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   2   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  
Hostile Shots Fired        678  | .    66   45   39   256  229  43   
  Missed                   207  | .    13   11   12   86   65   20   
Damage Taken               6808 | .    622  485  438  2140 2648 475  
  Core                     1367 | .    138  75   51   246  671  186  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  44   81   90   64   .    .    
Volleys Fired              199  | 7    55   30   32   53   16   6    
  Largest                  3    | 2    2    2    2    3    3    2    
  Hottest                  173  | 80   90   124  133  173  173  123  
Shots Fired                369  | 14   68   59   64   123  32   9    
  Gun                      285  | 14   68   53   32   85   24   9    
  Cannon                   63   | .    .    6    32   25   .    .    
  Launcher                 21   | .    .    .    .    13   8    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  121  | .    29   15   25   46   6    .    
  Thermal                  188  | .    25   36   39   64   18   6    
  Explosive                21   | .    .    .    .    13   8    .    
  Electromagnetic          39   | 14   14   8    .    .    .    3    
  Robot Hit Streak         14   | 3    7    14   10   11   9    4    
  Robot Miss Streak        6    | 4    6    3    4    5    3    2    
  Penetration Max          1    | .    .    .    1    .    .    .    
  Secondary Targets        3    | .    .    1    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    .    
Shots Hit Robots           238  | 6    36   46   39   82   23   6    
  Core Hits                145  | 3    13   18   17   63   29   2    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
  Critical Strikes         11   | .    3    4    1    3    .    .    
    Burn                   6    | .    2    3    .    1    .    .    
    Meltdown               1    | .    .    .    1    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    
    Blast                  2    | .    .    .    .    2    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    
Melee Attacks              13   | .    .    .    .    12   .    1    
  Impact                   1    | .    .    .    .    1    .    .    
  Slashing                 1    | .    .    .    .    .    .    1    
  Piercing                 11   | .    .    .    .    11   .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5680 | 80   419  787  840  2412 1021 121  
  Guns                     3212 | 80   409  644  413  1210 335  121  
  Cannons                  849  | .    .    82   427  340  .    .    
  Explosions               1602 | .    .    61   .    855  686  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  17   | .    10   .    .    7    .    .    
  Kinetic                  1439 | .    112  189  378  649  111  .    
  Thermal                  2350 | .    190  504  462  901  224  69   
  Explosive                1541 | .    .    .    .    855  686  .    
  Electromagnetic          333  | 80   107  94   .    .    .    52   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    2    3    .    7    .    .    
  Average Corruption       3    | .    2    3    .    3    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  35   | .    6    2    .    27   .    .    
    Message Errors         6    | .    .    .    .    6    .    .    
    Matter Fused           12   | .    2    .    .    10   .    .    
    Heat Flow Errors       2    | .    2    .    .    .    .    .    
    Energy Discharges      5    | .    .    .    .    5    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    .    
    Parts Fused            1    | .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    
    Data Loss (major)      2    | .    1    .    .    1    .    .    
    Misfires               3    | .    .    1    .    2    .    .    
    Weapon Failures        2    | .    1    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            50   | .    .    4    .    29   17   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               50   | .    .    4    .    29   17   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    4    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    4    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      419  | .    .    35   .    291  93   .    
  Shots                    11   | .    .    1    .    7    3    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             5    | .    5    .    .    .    .    .    
  Kicked                   5    | .    5    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        493  | 54   328  375  493  376  306  215  
  Average Temperature      118  | 20   113  85   148  122  120  126  
  Received Heat Transfer   1507 | .    234  108  180  363  397  225  
  Effects                  8    | .    2    .    2    .    2    2    
    Shutdowns              1    | .    1    .    .    .    .    .    
    Interference           5    | .    1    .    .    .    2    2    
    Matter Decay           1    | .    .    .    1    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | 1    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Melted             14   | .    2    4    2    6    .    .    
  Heat Transferred         5768 | .    703  1395 851  2125 546  148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low 
Peak Influence             469  | 15  184 371 281 469 418 .   
  Initial                  229  | .   9   5   72  71  229 .   
  Average                  156  | 5   98  155 139 165 322 .   
Maximum Alert Level        2    | .   .   1   1   2   2   .   
  Low Security (%)         74   | 100 100 69  86  72  .   .   
  Level 1                  24   | .   .   30  13  24  97  .   
  Level 2                  1    | .   .   .   .   3   2   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   6   2   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   4   .   .   
  Reinforcement            4    | .   .   .   .   2   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low 
Distress Signals           5    | .   2   2   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              98   | .   17  16  12  30  14  9   
  Peak Tracking Total      8    | .   6   4   4   5   8   7   
  Tactical Retreats        10   | .   2   2   .   4   1   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low 
Traps Triggered            3    | .   1   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low 
Machines Disabled          6    | .   .   1   .   5   .   .   
  Max in Single Turn       2    | .   .   1   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low 
Machines Accessed          6    | .   1   1   2   2   .   .   
  Terminals                5    | .   1   .   2   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                8    | .   1   2   3   2   .   .   
  Successful               1    | .   .   1   .   .   .   .   
  Failed                   7    | .   1   1   3   2   .   .   
    Catastrophic           2    | .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   1   .   3   2   .   .   
  Terminals                6    | .   1   .   3   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   1   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   1   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  
Turns Passed               4274 | 123  470  493  562  1861 224  541  
Spaces Moved               3068 | 80   329  336  564  1275 125  359  
  Core                     56   | 15   .    1    .    1    13   26   
  Treads                   72   | .    .    72   .    .    .    .    
  Legs                     943  | 65   148  1    .    298  98   333  
  Wheels                   1224 | .    181  262  6    761  14   .    
  Hover                    773  | .    .    .    558  215  .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            44   | 50   80   80   44   53   80   50   
  Average Speed            99   | 111  97   100  50   111  124  126  
  Slowest Speed            550  | 150  120  200  110  550  350  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 5    55   26   37   24   5    36   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    .    3    
Spaces Dug                 9    | .    .    .    .    9    .    .    
Terrain Destroyed          190  | .    .    3    1    148  38   .    
  Melee                    9    | .    .    .    .    9    .    .    
  Projectile               2    | .    .    .    1    1    .    .    
  AOE                      179  | .    .    3    .    138  38   .    
Terrain Rammed             1    | .    .    .    .    1    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  
Total                      3910 | 97   413  432  777  1595 161  435  
  Wait                     422  | .    7    48   146  167  5    49   
  Move                     3062 | 79   328  335  563  1274 124  359  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  59   | 5    8    5    11   24   1    5    
  Fast Attach              34   | 6    1    6    5    12   1    3    
  Attach                   42   | .    4    3    7    12   9    7    
  Detach                   2    | .    .    .    .    .    2    .    
  Swap                     19   | .    1    1    4    11   2    .    
  Drop                     52   | .    4    4    9    29   1    5    
  Fire                     199  | 7    55   30   32   53   16   6    
  Melee                    13   | .    .    .    .    12   .    1    
  Ram                      1    | .    .    .    .    1    .    .    
  Kick                     5    | .    5    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 16)
  124 | -11/Scrapyard  | Entered Materials
  299 | -10/Materials  | Lost 3 parts (1p2w)
  315 | -10/Materials  | Build established: Mutant
  373 | -10/Materials  | Discovered new exit (range 13)
  461 | -10/Materials  | Core integrity fell below 50%
  536 | -10/Materials  | Discovered new exit (range 7)
  594 | -10/Materials  | Entered another Materials area
  594 | -9/Materials   | Evolved 2 slots: Propulsion x2
  816 | -9/Materials   | Discovered new exit (range 8)
  989 | -9/Materials   | Discovered new exit (range 13)
 1087 | -9/Materials   | Entered another Materials area
 1087 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1644 | -8/Materials   | Discovered new exit (range 7)
 1649 | -8/Materials   | Entered Factory
 1649 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2091 | -7/Factory     | Build established: Scavenger-Tank
 2704 | -7/Factory     | Build established: Mutant
 2857 | -7/Factory     | Lost 3 parts (2n1u)
 3496 | -7/Factory     | Discovered new exit (range 9)
 3510 | -7/Factory     | Entered another Factory area
 3510 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 3709 | -6/Factory     | Discovered new exit (range 20)
 3711 | -6/Factory     | Core integrity fell below 50%
 3734 | -6/Factory     | Entered Lower Caves
 3754 | -6/Lower Caves | Lost 18 parts (2p7n5u4w)
 4212 | -6/Lower Caves | Core integrity fell below 20%
 4272 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4275 | -6/Lower Caves | Destroyed by RT-80A(g) with Beamcaster

 Last Messages 
---------------
Acquired Mak. Terrain Scan Processor.
Acquired 16 matter.
Acquired 32 matter.
RT-80A(g) IFF system glitched.
Hpw. Shock Rifle destroyed.
Imp. Titanium Leg destroyed.
Critical hit (Burn: +37).
Overheating: System interference.
Axe temporarily disabled.
Field Laser temporarily disabled.
Imp. Titanium Leg destroyed.
Mak. Power Source destroyed.
Dropped Sml. Storage Unit.
Dropped Axe.
Dropped Gatling Laser.
Acquired Axe.
Critical hit (Burn: +37).
Y-54 Guardian: "INTERCEPTING UNREGISTERED
  DERELICT."
Field Laser destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????## ##?????????????#    #?##  |
| ?????????????????????##   ####????########   #?#   |
| ?????????????????????#       #????#          ###   |
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| ??????????????????????????????##    ##?#####??#    |
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| ??????????????????????????#######    #????????#    |
| ?????????????????????????##   ##     #?????????#   |
| ????????????????????????##        g  #?????????#   |
| ???????????????????????##     gg   ###????????#    |
| ??????????????????????##       g  ##????????       |
| ??????????????????????#     !    ##?????????????   |
| ??????????????????????###   [   ##???????????????? |
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| ?????????????????#       #  #?????????????????##   |
| ?????????????????#          #??????????????????### |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       135
Additional Mass Support    6
Armor Coverage             375
Evasion (%)                56
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First

 Challenges 
------------
None

 Game 
------
Seed              EnhancedPulseShield
  Manual?         0
Play Time         00:44:31
  Cumulative      20.2 hours
  Start           2025.02.06 @ 13:18:26
  End             2025.02.06 @ 14:02:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          24
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 364065ad-2f92-4d17-9386-c026e0b985b1