Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.05 @ 14:03:37 Player: Rainbow Dash Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (189) 945 Value Destroyed (5314) 5314 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 10181 Bonus ------- High Alert Combat Kills 82 Cogmind --------- Core Integrity 651/850 Matter 298/300 Energy 360/360 System Corruption 5% Temperature Cool (0) Movement Walking (108) Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- VSS Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY (6) ------ Improved Heat Sink Coolant Injector Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (15) --- Titanium Leg Titanium Leg Improved Titanium Leg Armored Wheel Improved Trap Scanner Advanced Targeting Computer Trap Extractor (0/4) High-powered Field Laser Flak Gun Datajack Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- VSS Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Improved Trap Scanner Advanced Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Gatling Laser High-powered Field Laser > --- INVENTORY -------- Light Angular Momentum Engine Titanium Leg Titanium Leg Improved Titanium Leg Armored Wheel Improved Heat Sink Advanced Targeting Computer Trap Extractor Pulse Rifle Flak Gun Proton Missile Launcher Datajack Katana [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . . 1 2 1 Weapon 1 | . . . . . 1 . . Parts Attached 110 | 8 7 3 23 7 29 18 15 Power 9 | 1 . . 2 . 2 2 2 Engine 8 | 1 . . 2 . 1 2 2 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 38 | 2 1 . 13 5 9 4 4 Treads 10 | 2 1 . 7 . . . . Leg 27 | . . . 5 5 9 4 4 Wheel 1 | . . . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 2 1 1 3 . 7 6 6 Device 12 | 1 . 1 1 . 5 3 1 Storage 4 | 1 1 . 1 . . . 1 Processor 4 | . . . . . 1 2 1 Hackware 1 | . . . . . . . 1 Protection 5 | . . . 1 . 1 1 2 Artifact . | . . . . . . . . Weapon 37 | 3 5 2 5 2 11 6 3 Energy Gun 18 | . 3 2 . . 7 5 1 Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 3 . . 3 1 3 1 . Ballistic Cannon 1 | . . . 1 . . . . Launcher 3 | . 1 . . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 2 | . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 7 | . . . 2 . 2 1 2 Parts Lost 28 | . 1 2 1 3 14 1 6 Power 3 | . . . . . 2 . 1 Propulsion 7 | . . . . 2 4 . 1 Utility 6 | . . . . . 4 1 1 Weapon 12 | . 1 2 1 1 4 . 3 Highest Loss Streak 3 | . 1 1 1 1 3 1 2 To Critical Strikes . | . . . . . . . . Average Backups 12 | 2 8 12 13 13 13 14 14 Power . | . 1 1 1 1 . 1 . Propulsion 3 | . 1 2 2 3 3 4 4 Utility 3 | . 1 2 4 4 4 3 3 Weapon 4 | . 4 5 5 4 3 4 3 Tool/Special . | . . . . . . . . Unused Backups 25 | . . 3 6 1 4 5 6 Power 4 | . . . 2 . . 1 1 Propulsion 5 | . . . 1 . . 1 3 Utility 9 | . . 2 1 . 1 3 2 Weapon 7 | . . 1 2 1 3 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 99 | . 100 100 99 100 98 98 99 Engine 10 | . 14 14 11 11 7 4 13 Treads 12 | . 28 28 35 . . . . Leg 21 | . . . 8 44 35 30 25 Device 11 | . 14 14 8 2 11 14 13 Storage 9 | . 14 14 11 11 9 7 6 Processor 2 | . . . . . 2 7 6 Protection 3 | . . . 2 8 3 5 6 Energy Gun 14 | . 23 28 2 . 21 14 17 Ballistic Gun 7 | . 3 . 16 21 3 2 . Impact Weapon 1 | . . . . . 1 3 1 Peak Build Rating 63 | 7 10 12 21 21 48 51 63 Average Rating 28 | 6 9 10 17 18 34 44 57 On Entrance 18 | . 7 10 11 20 18 31 48 Avg Prop Armor Cover (%) 3 | . . . 3 . . . . Naked Turns . | . . . . . . . . Heaviest Build 63 | 15 32 32 40 40 48 53 63 Greatest Support 80 | 40 40 40 80 49 72 72 66 Greatest Overweight (x) 1 | . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 Most Carried 15 | 4 11 15 15 15 15 15 15 Average Carried 13 | 2 8 13 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 11 14 15 15 15 15 11 Class Distribution -------------------- 62% | Mutant 22% | Gunner 9% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 3783 | 408 221 113 906 488 632 596 419 Remotely . | . . . . . . . . Salvage Created 7690 | 185 871 298 1463 568 2331 670 1304 Parts 388 | 16 43 26 94 38 95 27 49 Haulers Intercepted 15 | . 2 . 5 . 5 . 3 Recyclers Shooed 8 | . . 2 3 1 . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 125 | . 9 10 19 18 35 12 22 Melee 1 | . . . . . . . 1 Guns 110 | . 8 7 18 13 35 12 17 Cannons 1 | . . . 1 . . . . AOE 9 | . . 3 . 5 . . 1 Classes Destroyed 14 | 3 4 1 2 . 1 2 1 Worker 12 | 2 4 . 2 2 1 . 1 Builder 4 | . 1 . . . 1 . 2 Tunneler 7 | 3 . . . 1 . 1 2 Hauler 15 | . 2 . 5 . 5 . 3 Recycler 15 | 1 2 1 4 2 4 1 . Operator 1 | . . . . . . 1 . Watcher 10 | . 2 . 4 . 2 . 2 Swarmer 32 | . . 6 3 13 2 . 8 Grunt 55 | . 9 4 6 5 20 6 5 Brawler 3 | . . . . . 2 . 1 Duelist 1 | . . . 1 . . . . Sentry 26 | . . . 9 . 11 4 2 Hunter 1 | . . . . . . . 1 Programmer 7 | . . . . . . 2 5 Best Kill Streak 7 | 4 5 3 5 7 5 3 7 Combat Bots Only 6 | . 3 3 3 6 5 2 6 Max Kills in Single Turn 3 | 1 2 2 1 3 2 1 2 Gunslinging 1 | . . . . 1 1 . . Exploded 2 | . . 2 . 2 . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 750 | . 45 40 94 77 212 97 185 Missed 246 | . 12 12 28 24 63 35 72 Hits 504 | . 33 28 66 53 149 62 113 Melee 4 | . . . 2 . . . 2 Projectile 500 | . 33 28 64 53 149 62 111 Critical Strikes 20 | . 3 1 3 1 7 1 4 Part Disruptions 2 | . . . . . . . 2 Damage Taken 7100 | . 462 324 980 558 2314 665 1797 Core 756 | . 132 37 60 54 230 44 199 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 529 | . . . 268 . 261 . . Core Remaining (%) 70 | 100 . 32 . 71 58 93 . Volleys Fired 412 | 15 43 16 90 44 114 31 59 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 230 | 40 90 110 68 56 183 223 230 Shots Fired 952 | 30 85 30 180 86 302 93 146 Gun 915 | 30 84 28 160 81 302 93 137 Cannon 20 | . . . 20 . . . . Launcher 17 | . 1 2 . 5 . . 9 Special . | . . . . . . . . Kinetic 365 | 30 30 . 174 81 35 15 . Thermal 486 | . . 4 . . 267 78 137 Explosive 8 | . 1 2 . 5 . . . Electromagnetic 93 | . 54 24 6 . . . 9 Robot Hit Streak 24 | 11 16 8 24 13 10 20 23 Robot Miss Streak 5 | 3 2 2 2 3 5 5 3 Penetration Max . | . . . . . . . . Secondary Targets 13 | . 1 . 1 3 5 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 Shots Hit Robots 666 | 19 55 18 131 55 194 70 124 Core Hits 334 | 7 27 15 49 25 78 41 92 Critical Kills 3 | . 1 . 2 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 30 | . 2 1 3 . 20 3 1 Burn 24 | . . . . . 20 3 1 Destroy 3 | . 1 . 2 . . . . Blast 1 | . . . 1 . . . . Corrupt 2 | . 1 1 . . . . . Melee Attacks 46 | . 3 . 4 . 6 22 11 Impact 36 | . . . . . 6 22 8 Slashing 10 | . 3 . 4 . . . 3 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14312 | 230 1089 467 2099 1273 3846 1465 3843 Guns 12002 | 230 912 246 1850 795 3785 1330 2854 Cannons 184 | . . . 184 . . . . Explosions 1655 | . 174 213 20 439 . . 809 Melee 291 | . . . . . . 111 180 Ramming 180 | . 3 8 45 39 61 24 . Kinetic 3783 | 230 278 . 1979 795 288 213 . Thermal 7676 | . 174 14 20 . 3497 1117 2854 Explosive 652 | . . 213 . 439 . . . Electromagnetic 1730 | . 634 232 55 . . . 809 Impact 291 | . . . . . . 111 180 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 1 5 Average Corruption 1 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . . . . 6 9 Message Errors 4 | . . . . . . 1 3 Matter Fused 4 | . . . . . . 1 3 Heat Flow Errors 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 4 | . . . . . . 2 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 134 | . 12 . . 12 . 71 39 Projectiles . | . . . . . . . . Explosions 18 | . 12 . . 6 . . . Melee 116 | . . . . 6 . 71 39 Knockbacks 5 | . . 1 1 . . 1 2 Impact 5 | . . 1 1 . . 1 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 157 | . 31 . 20 61 . . 45 Shots 6 | . 1 . 1 2 . . 2 Rammed 9 | . 1 4 4 . . . . Targets Rammed 21 | . 1 4 6 3 6 1 . Kicked 10 | . . . . 3 6 1 . Crushed 2 | . . . 2 . . . . Highest Temperature 408 | . 301 154 27 4 408 257 198 Average Temperature 98 | . 82 41 8 2 122 100 94 Received Heat Transfer 2388 | . 294 84 324 96 1233 165 192 Effects 11 | . . . . . 11 . . Shutdowns 2 | . . . . . 2 . . Energy Bleed 4 | . . . . . 4 . . Interference 4 | . . . . . 4 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . 1 . . 1 . . 1 Combat Hostiles 2 | . 1 . . . . . 1 Parts Fried 5 | . . . . 1 . 3 1 Impact Corruptions 6 | . . . . 1 . 2 3 Robots Melted 4 | . . . . . . . 4 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 61 | . . 1 . . 22 7 31 Heat Transferred 16661 | . 200 37 50 . 7955 2422 5997 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 3 . 1 . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level 2 | . . . . 1 2 1 1 Low Security (%) 77 | 100 100 100 100 49 37 81 80 Level 1 17 | . . . . 50 35 18 19 Level 2 5 | . . . . . 26 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 553 | 10 177 104 173 350 553 235 302 Initial 235 | . . . . 66 76 235 104 Average 125 | 2 58 46 42 184 291 89 121 Influence Increases 4462 | 30 435 259 700 600 1215 474 749 Destroy 0b10 Robot/C 2500 | . 180 200 380 360 700 240 440 Destroy 0b10 Robot/NC 320 | 30 55 5 75 25 65 15 50 Destroy Leader 710 | . 58 40 148 50 214 80 120 Trap Triggered on 0b10 100 | . . . . 30 30 30 10 Successful Hack 221 | . 39 . 45 . 45 61 31 Disable Machine 165 | . 30 . 30 30 30 15 30 Destroy Structure 116 | . 13 14 7 45 11 18 8 Partial Spotted 30 | . . . . . 30 . . Lose Combat Pursuer 300 | . 60 . 15 60 90 15 60 Influence Decreases 4179 | 30 435 259 529 575 892 779 680 Entered New Map 619 | . . . . 105 120 284 110 Time Decay 3181 | 30 425 249 430 440 632 465 510 Lost Part 250 | . 10 10 . 30 140 . 60 Lost Ally 40 | . . . 10 . . 30 . Purge Threat 89 | . . . 89 . . . . Squads Dispatched 28 | . 1 . 1 . 10 6 10 Investigation 5 | . . . . . 3 1 1 Extermination 7 | . . . . . . 3 4 Reinforcement 8 | . 1 . 1 . . 2 4 Assault . | . . . . . . . . Garrison 8 | . . . . . 7 . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 14 | . 3 . 3 1 5 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 205 | . 25 12 29 22 57 16 44 Peak Tracking Total 11 | . 4 3 3 3 6 3 11 Tactical Retreats 19 | . 3 . 1 4 6 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 2 | . . . . . . 1 1 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts 93 | . . . 26 . 67 . . Triggered 1 | . . . . . 1 . . Disarmed . | . . . . . . . . Reprogrammed 13 | . . . 4 . 9 . . Reused 10 | . . . . 3 3 3 1 Traps Extracted 13 | . . . 4 . 9 . . Installed 11 | . . . . 3 4 3 1 Triggered 10 | . . . . 3 3 3 1 Most Traps Carried 4 | . . . 4 4 4 4 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 11 | . 2 . 2 2 2 1 2 Max in Single Turn 2 | . 2 . 1 1 1 1 2 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 58 | . 11 1 14 1 14 10 7 Terminals 38 | . 8 . 10 1 9 7 3 Fabricators 1 | . . . . . . . 1 Repair Stations 5 | . 1 . 1 . 2 . 1 Recycling Units 6 | . 2 . 2 . 1 1 . Scanalyzers 3 | . . . 1 . 1 1 . Garrison Access 4 | . . . . . 1 1 2 Total Hacks 173 | . 39 1 58 3 39 22 11 Successful 99 | . 22 1 41 2 16 13 4 Failed 73 | . 16 . 17 1 23 9 7 Catastrophic 12 | . . . 1 . 3 4 4 Database Lockouts 1 | . 1 . . . . . . Manual 111 | . 32 . 35 2 29 12 1 Terminals 120 | . 27 . 42 3 26 17 5 Fabricators 2 | . . . . . . . 2 Repair Stations 15 | . 4 . 4 . 5 . 2 Recycling Units 21 | . 8 . 9 . 2 2 . Scanalyzers 8 | . . . 3 . 3 2 . Garrison Access 6 | . . . . . 3 1 2 Terminal Hacks 34 | . 8 1 15 2 3 4 1 Part Schematic 2 | . . . 1 . . 1 . Prototype ID Bank 11 | . 2 . 6 1 1 1 . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 2 | . . . 1 . . 1 . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 5 | . 2 . . . 1 1 1 Dispatch Records 2 | . . . 1 1 . . . Garrison Status 1 | . . . 1 . . . . Hauler Manifests 3 | . 1 . 2 . . . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 3 | . 2 . . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 10 | . . . 4 . 5 . 1 Scan Component 6 | . . . 2 . 3 . 1 Repair 4 | . . . 2 . 2 . . Recycling Unit Hacks 2 | . . . 1 . . 1 . Retrieve Components 2 | . . . 1 . . 1 . Scanalyzer 7 | . . . 3 . 2 2 . Retrieve Study 7 | . . . 3 . 2 2 . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 44 | . 14 . 18 . 6 5 1 Terminals 32 | . 8 . 13 . 6 5 . Track 5 | . 1 . 2 . 1 1 . Assimilate 1 | . . . 1 . . . . Botnet 5 | . 1 . 2 . . 2 . Operators 1 | . . . 1 . . . . Skim 20 | . 6 . 7 . 5 2 . Fabricators 1 | . . . . . . . 1 Haulers 1 | . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . Mechanics 1 | . 1 . . . . . . Recycling Units 10 | . 5 . 5 . . . . Reject 4 | . 2 . 2 . . . . Recyclers 2 | . 1 . 1 . . . . Mask 4 | . 2 . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 49 | . 9 . 11 . 13 9 7 Full Trace Events 4 | . . . . . 2 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 7 | . . . 3 . 2 2 . Parts Repaired 4 | . . . 2 . 2 . . Time 128 | . . . 52 . 76 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 2 | . . . 1 1 . . . Largest Group 1 | . . . 1 1 1 . . Highest-Rated Group 31 | . . . 10 31 31 . . Highest-Rated Ally 31 | . . . 10 31 31 . . Total Orders 4 | . . . . . 1 3 . EXPLORE 4 | . . . . . 1 3 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 6518 | 90 1645 176 1661 196 1351 1038 361 Traps 361 | . . . . . . . 361 Seismic 6157 | 90 1645 176 1661 196 1351 1038 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches 4 | . . . . . 1 3 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 11036 | 188 1645 596 2168 1085 2212 1753 1389 Spaces Moved 6125 | 87 686 326 1109 745 1003 1265 904 Core 10 | 10 . . . . . . . Treads 1953 | 77 686 326 864 . . . . Legs 4162 | . . . 245 745 1003 1265 904 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 107 97 101 Average Speed 125 | 147 160 160 151 120 114 100 104 Slowest Speed 190 | 160 160 160 190 120 122 107 185 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 59 | 5 93 48 86 99 85 34 27 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 7 | . 2 1 4 . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 39 | . 6 . 1 8 5 16 3 Terrain Destroyed 119 | . 12 16 6 61 5 16 3 Melee 26 | . 1 . 1 . 5 16 3 Projectile 2 | . . . 2 . . . . AOE 91 | . 11 16 3 61 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 8493 | 113 1139 368 1410 847 1806 1631 1179 Wait 1360 | . 388 4 88 20 502 213 145 Move 6118 | 86 685 325 1108 744 1002 1264 904 Hop . | . . . . . . . . Pick Up 96 | 4 8 8 20 6 21 21 8 Fast Attach 32 | 7 . . 6 . 7 8 4 Attach 44 | . 1 2 4 3 16 11 7 Detach 9 | . . . 2 . 1 5 1 Swap 154 | 1 8 5 26 18 42 28 26 Drop 97 | . 2 4 30 6 18 24 13 Fire 412 | 15 43 16 90 44 114 31 59 Melee 46 | . 3 . 4 . 6 22 11 Ram . | . . . . . . . . Kick 10 | . . . . 3 6 1 . Crush 11 | . 1 4 6 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 104 | . . . 26 3 71 3 1 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 189 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 454 | -10/Materials | Central database locked down 607 | -10/Materials | Discovered new exit (range 16) 903 | -10/Materials | Discovered new exit (range 15) 946 | -10/Materials | Core integrity fell below 50% 1052 | -10/Materials | Discovered new exit (range 16) 1565 | -10/Materials | Learned location of Mines (-9) 1620 | -10/Materials | Learned Storage emergency access door positions 1663 | -10/Materials | Identified exit to Materials 1663 | -10/Materials | Identified exit to Subcaves 1695 | -10/Materials | Loaded intel: 19 trap records 1728 | -10/Materials | Learned Storage security intel 1777 | -10/Materials | Learned Storage interactive machine intel 1818 | -10/Materials | Learned location of 1 exit from Storage 1834 | -10/Materials | Entered Mines 1836 | -10/Mines | Met a Derelict bent on vengeance 1881 | -10/Mines | Learned location of Zion (-6) 1914 | -10/Mines | Found the Drone Emporium 1924 | -10/Mines | Found Prototype Device 2065 | -10/Mines | Assembled infested the area 2158 | -10/Mines | Discovered exit to Subcaves (range 6) 2352 | -10/Mines | Discovered exit to Materials (range 10) 2365 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2430 | -10/Mines | Entered Materials 2430 | -9/Materials | Evolved 2 slots: Propulsion x2 2527 | -9/Materials | Discovered new exit (range 15) 2927 | -9/Materials | Repaired Lgt. Treads 2955 | -9/Materials | Repaired Lgt. Treads 3167 | -9/Materials | Identified exit to Mines 3242 | -9/Materials | Learned Storage garrison access intel 3358 | -9/Materials | Build established: Scavenger-Mutant 3364 | -9/Materials | Identified exit to Materials 3450 | -9/Materials | Learned 2 Storage zone layouts 3478 | -9/Materials | Learned location of 1 exit from Recycling 3524 | -9/Materials | Loaded intel: 21 trap records 3846 | -9/Materials | Discovered exit to Materials (range 11) 4477 | -9/Materials | Build established: Mutant 4598 | -9/Materials | Entered Mines 5497 | -9/Mines | Received a Mining Laser from a helpful Derelict 5683 | -9/Mines | Entered Materials 5683 | -8/Materials | Accompanied by 1 ally 5683 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5684 | -8/Materials | Identified exit to Factory 5684 | -8/Materials | Identified exit to Storage 5857 | -8/Materials | Repaired Hrd. Light Armor Plating 6045 | -8/Materials | Garrison activated, responded to threat 6143 | -8/Materials | Lost 3 parts (1p2n) 6219 | -8/Materials | Discovered exit to Factory (range 7) 6730 | -8/Materials | Identified Decoy Drone Bay 6797 | -8/Materials | Build established: Gunner 7022 | -8/Materials | Garrison activated, responded to threat 7474 | -8/Materials | Garrison activated, responded to threat 7544 | -8/Materials | Lost 3 parts (1p2w) 7674 | -8/Materials | Repaired Imp. Carbon-fiber Leg+ 7703 | -8/Materials | Discovered exit to Factory (range 7) 7797 | -8/Materials | Build established: Mutant 7895 | -8/Materials | Entered Factory 7895 | -7/Factory | Evolved 2 slots: Utility x2 8456 | -7/Factory | Discovered new exit (range 7) 8504 | -7/Factory | Identified exit to Factory 9648 | -7/Factory | Entered another Factory area 9648 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10192 | -6/Factory | Watched by a mysterious "MATRIX" hacker. 10425 | -6/Factory | Found Prototype Processor 10425 | -6/Factory | Identified Exp. Targeting Computer 10697 | -6/Factory | Garrison activated, responded to threat 10706 | -6/Factory | Build established: Gunner 11024 | -6/Factory | Cargo convoy interrupted 11037 | -6/Factory | Self-destructed Last Messages --------------- 11028_ Penetrated by Slug. 11029_ P-60 Hacker resets X-62 Marksman, system corruption cleaned. 11030_ C-45 Heavy ARC bursts open, deploying its payload. 11030_ H-66 Slayer unfolds itself. 11030_ P-60 Hacker unfolds itself. 11030_ H-66 Slayer unfolds itself. 11030_ P-60 Hacker unfolds itself. 11030_ I-36 Angel unfolds itself. 11030_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 11031_ Acquired 5 matter. 11031_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 11031_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 11032_ Pulse Rifle+ destroyed. 11033_ Acquired 3 matter. 11033_ P-60 Hacker resets X-62 Marksman, system corruption cleaned. 11033_ Penetrated by Slug. 11034_ U-05 Engineer destroyed. 11034_ X-67 Chaingunner misfires. 11035_ Proton Missile Launcher destroyed. 11037_ P-60 Hacker resets I-36 Angel, system corruption cleaned. Map ----- +----------------------------------------------------+ | # ??????????????????????????????????????????????? | | # "?????????????????????????????????????????????? | | # "?" 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""" "??????????????? | | # """""" ########/## """ "??????????????? | | +! """""" ## @ #? ?????????????? | | # ## #???"" ""?????????????? | | # ## #????"?"??????????????? | | ######"" ""######## #?????????????????????? | | #????#""T""#??????# #?????????????????????? | | #????# """ #??????# ] #?????????????????????? | | #????#######??????# ! #?????????????????????? | | #?????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????##########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Trap Extractor | -9/Materials | Hacked Imp. VSS Leg | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 2% | -9/Materials Lgt. Treads | 6% | -9/Materials Hrd. Light Armor Plating | 15% | -8/Materials Imp. Carbon-fiber Leg | 13% | -8/Materials Studied --------- Arm. Wheel | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Imp. Carbon-fiber Leg | -8/Materials | Hacked VSS Leg | -7/Factory | Hacked Pulse Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumDamperAutohacker Manual? 0 Play Time 02:14:53 Cumulative 156.2 hours Start 2026.04.05 @ 11:32:06 End 2026.04.05 @ 14:03:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 95 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 75 Gallery% 61 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36d9eb88-d599-43d7-99ce-a10a231d68b6