Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 21:04:58 Player: APerTAS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (40) 200 Value Destroyed (956) 956 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (803) 803 TOTAL SCORE: 6579 Bonus ------- Pacifist 200 High Alert Combat Kills 63 Follower Combat Kills 91 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -151 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (7) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Advanced Melee Analysis Suite > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Armored Leg Shock Absorption System Flail Greatsword Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Medium Treads > --- UTILITY ---------- Advanced Melee Analysis Suite Shield Generator > --- WEAPON ----------- Proton Cannon Powered Hammer > --- INVENTORY -------- Armored Leg Shock Absorption System Flail Greatsword [Rating: 26] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Flight Unit Treads Medium Treads Flight Unit Flight Unit Utility Targeting Computer Device Shield Generator Processor Targeting Computer Weapon Powered Hammer Energy Gun Improved Medium Laser Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power 6 | . . . 2 . . . 2 2 . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 32 | . . . 6 7 . . 6 1 4 2 . 6 Power 3 | . . . . 1 . . 1 . . . . 1 Engine 1 | . . . . 1 . . . . . . . . Core 2 | . . . . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 10 | . . . 1 3 . . 3 1 1 . . 1 Treads 5 | . . . 1 . . . 2 . 1 . . 1 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5 | . . . . 3 . . 1 1 . . . . Utility 9 | . . . 1 1 . . 1 . 2 1 . 3 Device 3 | . . . . . . . . . . 1 . 2 Storage . | . . . . . . . . . . . . . Processor 6 | . . . 1 1 . . 1 . 2 . . 1 Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 10 | . . . 4 2 . . 1 . 1 1 . 1 Energy Gun 1 | . . . 1 . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 1 | . . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . 2 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 1 . . Slashing Weapon 1 | . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . . . . Parts Lost 16 | . . . 2 . . . 7 . 3 . . 4 Power 3 | . . . . . . . 2 . . . . 1 Propulsion 7 | . . . . . . . 4 . 2 . . 1 Utility 2 | . . . . . . . . . 1 . . 1 Weapon 4 | . . . 2 . . . 1 . . . . 1 Highest Loss Streak 4 | . . . 1 . . . 4 . 2 . . 4 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 34 | . . . 33 48 67 66 52 7 17 16 23 41 Engine 1 | . . . . 7 11 11 3 . . . . . Core 2 | . . . . . . . 4 . . . . 6 Treads 3 | . . . 2 . . . 9 . 1 . . 6 Flight 5 | . . . . 15 22 22 6 7 1 . . . Device 2 | . . . . . . . . . . 1 7 6 Processor 8 | . . . 10 14 22 22 16 . 7 7 7 7 Energy Gun 1 | . . . 2 7 . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 4 Launcher 2 | . . . 17 3 1 . 4 . . . . . Impact Weapon 3 | . . . . . . . . . 6 7 7 7 Slashing Weapon 1 | . . . . . 11 11 8 . . . . . Peak Build Rating 26 | . . . 7 10 10 9 13 1 5 9 9 26 Average Rating 10 | . . . 4 6 9 9 10 1 2 5 9 22 On Entrance 4 | . . . . 5 10 9 9 . 1 2 9 9 Naked Turns 115 | . 66 14 6 . . . 29 . . . . . Heaviest Build 20 | . . . 4 8 8 5 10 . 2 6 6 20 Greatest Support 40 | 3 3 3 20 8 8 8 40 4 20 3 3 28 Greatest Overweight (x) 1 | . . . . 1 . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . 2 4 4 5 2 3 3 3 5 Average Carried 2 | . . . . 1 3 4 3 2 2 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . 2 4 4 3 2 3 3 3 5 Class Distribution -------------------- 63% | Mutant 26% | Derelict-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 684 | . . . 152 346 6 . 60 . 40 20 . 60 Remotely . | . . . . . . . . . . . . . Salvage Created 1109 | . . . 187 262 . . 596 . . . . 64 Parts 81 | . . . 33 11 . . 34 . . . . 3 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 1 . . 5 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 33 | . . . 14 6 . . 12 . . . . 1 Melee 13 | . . . . . . . 12 . . . . 1 Guns 6 | . . . . 6 . . . . . . . . AOE 14 | . . . 14 . . . . . . . . . Classes Destroyed 7 | . . . 5 1 . . 1 . . . . . Worker 2 | . . . 2 . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 2 | . . . . 2 . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . Swarmer 16 | . . . 10 6 . . . . . . . . Grunt 14 | . . . 4 . . . 9 . . . . 1 Sentry 3 | . . . . . . . 3 . . . . . Thug 1 | . . . . 1 . . . . . . . . Best Kill Streak 9 | . . . 9 6 . . 4 . . . . 1 Combat Bots Only 6 | . . . 6 4 . . 4 . . . . 1 Max Kills in Single Turn 5 | . . . 5 1 . . 1 . . . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 4 . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Hostile Shots Fired 298 | . 15 . 22 48 . . 99 4 54 13 . 43 Missed 107 | . 5 . 8 22 . . 37 3 16 7 . 9 Damage Taken 3031 | . 81 . 306 232 . . 934 15 619 84 . 760 Core 1585 | . 81 . 143 165 . . 486 15 256 79 . 360 Absorbed by Shields 47 | . . . . . . . . . . . . 47 Core Remaining (%) 50 | 100 . 67 . . . 23 11 . . . . . Volleys Fired 64 | . . . 9 53 . . . . . . . 2 Largest 2 | . . . 2 1 . . . . . . . 1 Hottest 75 | . . . 60 56 . . . . . . . 75 Shots Fired 72 | . . . 17 53 . . . . . . . 2 Gun 53 | . . . . 53 . . . . . . . . Cannon 2 | . . . . . . . . . . . . 2 Launcher 17 | . . . 17 . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 53 | . . . . 53 . . . . . . . . Explosive 17 | . . . 17 . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . 2 Robot Hit Streak 6 | . . . 5 6 . . . . . . . 5 Robot Miss Streak 6 | . . . 5 6 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 72 | . . . 9 19 . . 32 . . . . 12 Core Hits 49 | . . . 23 9 . . 15 . . . . 2 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . 2 Critical Strikes 13 | . . . . 6 . . 4 . . . . 3 Burn 6 | . . . . 6 . . . . . . . . Smash 3 | . . . . . . . . . . . . 3 Sever 4 | . . . . . . . 4 . . . . . Melee Attacks 47 | . . . . . . . 35 . 2 . . 10 Impact 12 | . . . . . . . . . 2 . . 10 Slashing 35 | . . . . . . . 35 . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3017 | . . . 1146 324 . . 1048 . . . . 499 Guns 324 | . . . . 324 . . . . . . . . Cannons 54 | . . . . . . . . . . . . 54 Explosions 1146 | . . . 1146 . . . . . . . . . Melee 1493 | . . . . . . . 1048 . . . . 445 Ramming . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 404 | . . . 80 324 . . . . . . . . Explosive 1066 | . . . 1066 . . . . . . . . . Electromagnetic 54 | . . . . . . . . . . . . 54 Impact 445 | . . . . . . . . . . . . 445 Slashing 1048 | . . . . . . . 1048 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 . . . . . . Average Corruption 1 | . . . 1 1 1 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 5 | . . . . 4 1 . . . . . . . Message Errors 3 | . . . . 3 . . . . . . . . Matter Fused 2 | . . . . 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 156 | . . . 89 . . . . . . . . 67 Projectiles . | . . . . . . . . . . . . . Explosions 89 | . . . 89 . . . . . . . . . Melee 67 | . . . . . . . . . . . . 67 Knockbacks 3 | . . . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . . . 3 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 142 | . . . 142 . . . . . . . . . Shots 4 | . . . 4 . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 112 | . . . 12 112 . . 14 . 12 . . 44 Average Temperature 36 | . . . 7 46 . . 4 . 12 . . 25 Received Heat Transfer 1254 | . . . 69 30 . . 558 . 351 21 . 225 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . 3 Robots Melted 1 | . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . 4 . . . . . . . . Heat Transferred 1197 | . . . 50 1147 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 642 | . 66 25 642 504 . . 481 218 . . . . Initial 246 | . . 25 9 246 . . . 218 . . . . Average 258 | . 15 25 339 427 . . 209 218 . . . . Maximum Alert Level 2 | . . . 2 2 . . 2 1 . . . . Low Security (%) 29 | 100 100 100 38 . . 100 58 . . . . . Level 1 43 | . . . 9 35 . . 21 100 . . . . Level 2 26 | . . . 52 64 . . 19 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 1 1 . 1 . . 5 2 . . . 1 Investigation 6 | . 1 . . 1 . . 3 1 . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 2 | . . . . . . . 2 . . . . . Assault 2 | . . 1 . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 6 | . . . 2 . . . 4 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 98 | . 12 . 20 12 . . 29 1 10 8 . 6 Peak Tracking Total 14 | . 8 . 7 4 . . 14 1 7 2 . 7 Tactical Retreats 17 | . 1 . 2 2 . . 4 . 3 3 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 2 | . . . 2 . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 14 | . 1 . 2 1 1 1 3 1 . . 4 . Terminals 8 | . 1 . 2 1 . 1 2 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 63 | . 4 . 7 5 1 4 7 3 . . 32 . Successful 47 | . 2 . 2 4 1 1 4 1 . . 32 . Failed 16 | . 2 . 5 1 . 3 3 2 . . . . Catastrophic 5 | . . . 3 . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 30 | . 4 . 7 4 1 4 7 3 . . . . Terminals 29 | . 4 . 7 5 . 4 6 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 36 | . . . 1 2 1 . . . . . 32 . Record 12 | . . . . 1 . . . . . . 11 . Part Schematic 12 | . . . . . . . . . . . 12 . Robot Schematic 6 | . . . . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Branch Access Points 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 11 | . 2 . 1 2 . 1 4 1 . . . . Terminals 10 | . 2 . 1 2 . 1 3 1 . . . . Assimilate 1 | . 1 . . . . . . . . . . . Botnet 7 | . 1 . 1 1 . 1 2 1 . . . . Disrupt 1 | . . . . . . . 1 . . . . . Sabotage 1 | . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Tunnel 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 7 | . 1 . 2 . . 1 2 1 . . . . Full Trace Events 6 | . 1 . 2 . . . 2 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 12 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 2 | . . 1 . . . . . . . . . 1 Largest Group 1 | . . 1 1 1 . . . . . . . 1 Highest-Rated Group 96 | . . 31 31 31 . . . . . . . 96 Highest-Rated Ally 96 | . . 31 31 31 . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 20 | . . . 8 4 . . . . . . . 8 Total Damage 447 | . . . 124 40 . . . . . . . 283 Kills 5 | . . . 2 2 . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . 1 2 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 2405 | 9 66 14 162 292 88 41 323 367 119 176 91 657 Spaces Moved 2557 | 18 132 28 211 460 233 111 296 105 192 303 92 376 Core 1003 | 18 132 28 191 16 . . 59 . 158 303 92 6 Treads 462 | . . . 20 . . . 61 . 11 . . 370 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1092 | . . . . 444 233 111 176 105 23 . . . Fastest Speed 37 | 50 50 50 50 37 37 37 37 40 40 50 100 100 Average Speed 67 | 50 50 50 60 37 37 37 64 40 55 57 100 159 Slowest Speed 170 | 50 50 50 160 120 37 37 160 40 170 100 100 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 11 | . . . . 5 . . . 6 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 35 11 26 92 60 30 27 2 43 57 74 40 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . 1 . . 1 1 1 Known Exits Taken 1 | . . . 1 . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . 1 . . . . 3 3 . 5 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 118 | . . . 118 . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 118 | . . . 118 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total 3069 | 17 131 27 226 517 234 110 372 423 198 305 91 418 Wait 372 | . . . . . . . 34 324 . . . 14 Move 2523 | 17 131 27 210 449 232 110 295 92 191 302 91 376 Hop 11 | . . . . 5 . . . 6 . . . . Pick Up 7 | . . . . 1 1 . . . 1 . . 4 Fast Attach 28 | . . . 6 6 . . 4 . 4 2 . 6 Attach 3 | . . . . . . . 2 1 . . . . Detach 2 | . . . . . 1 . 1 . . . . . Swap 1 | . . . . 1 . . . . . . . . Drop 11 | . . . 1 2 . . 1 . . 1 . 6 Fire 64 | . . . 9 53 . . . . . . . 2 Melee 47 | . . . . . . . 35 . 2 . . 10 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 12) 10 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 12) 76 | -10/Materials | Entered Mines 77 | -10/Mines | Met a Derelict testing a Signal Generator 79 | -10/Mines | Discovered new exit (range 10) 88 | -10/Mines | Learned 2 Materials zone layouts 90 | -10/Mines | Entered Materials 90 | -9/Materials | Accompanied by 1 ally 90 | -9/Materials | Evolved 2 slots: Power x2 137 | -9/Materials | Identified exit to Mines 252 | -9/Materials | Entered Mines 252 | -9/Mines | Accompanied by 1 ally 273 | -9/Mines | Core integrity fell below 50% 311 | -9/Mines | Build established: Mutant 377 | -9/Mines | Assembled infested the area 396 | -9/Mines | Learned Materials emergency access door positions 399 | -9/Mines | Learned Materials interactive machine intel 504 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 506 | -9/Mines | Discovered new exit (range 15) 510 | -9/Mines | Discovered new exit (range 11) 543 | -9/Mines | Discovered new exit (range 5) 544 | -9/Mines | Entered Exiles 553 | -9/Exiles | Met 8R-AWN 560 | -9/Exiles | Met EX-HEX 571 | -9/Exiles | Met EX-BIN 575 | -9/Exiles | Aligned with FarCom system 575 | -9/Exiles | Given EX-Vault access code 584 | -9/Exiles | Opened EX-Vault 593 | -9/Exiles | Warned to stay clear of 0b10 Research branches 604 | -9/Exiles | Met EX-DEC 629 | -9/Exiles | Discovered new exit (range 10) 632 | -9/Exiles | Entered Mines 666 | -8/Mines | Discovered new exit (range 14) 673 | -8/Mines | Entered Materials 673 | -8/Materials | Evolved 2 slots: Power x2 675 | -8/Materials | Loaded intel: 19 interactive machine locations 825 | -8/Materials | Lost 3 parts (1p2n) 967 | -8/Materials | Released all parts (3) 970 | -8/Materials | Core integrity fell below 50% 983 | -8/Materials | Core integrity fell below 20% 993 | -8/Materials | Discovered new exit (range 6) 996 | -8/Materials | Entered Factory 996 | -7/Factory | Evolved 2 slots: Power x2 997 | -7/Factory | Lost 4 parts (1p2n1w) 1358 | -7/Factory | Discovered new exit (range 14) 1363 | -7/Factory | Entered Lower Caves 1372 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1372 | -7/Lower Caves | Found DCF Scrap (12 items) 1448 | -7/Lower Caves | Learned Factory trap positions 1471 | -7/Lower Caves | Discovered new exit (range 12) 1482 | -7/Lower Caves | Entered another Lower Caves area 1492 | -7/Lower Caves | Discovered new exit (range 12) 1618 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1652 | -7/Lower Caves | Discovered new exit (range 5) 1658 | -7/Lower Caves | Entered Data Miner 1658 | -7/Data Miner | Discovered new exit (range 6) 1679 | -7/Data Miner | Met Data Miner 1711 | -7/Data Miner | Learned location of Section 7 (-3) 1711 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1728 | -7/Data Miner | Received God Mode back door access code from Data Miner 1749 | -7/Data Miner | Entered Proximity Caves 2060 | -6/Proximity Caves | Build established: Derelict-Mutant 2352 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2354 | -6/Proximity Caves | Core integrity fell below 50% 2391 | -6/Proximity Caves | Escorted by Enhanced Grunt 2394 | -6/Proximity Caves | Core integrity fell below 20% 2406 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02390_ Proton Cannon destroyed. 02390_ Slug penetrates L-41 Fighter. 02390_ G-50 Soldier misfires. 02391_ Enhanced Grunt: "Protecting LRC-V3." 02395_ Critical hit (Burn: +37). 02395_ Penetrated by Slug. 02397_ Carbon-fiber Leg fries itself beyond repair. 02397_ Hvy. Laser fries itself beyond repair. 02397_ L-41 Fighter suffers critical hit (Smash). 02397_ Destroyed Carbon-fiber Leg. 02397_ Destroyed Axe. 02397_ L-41 Fighter system corrupted by crushing effect. 02397_ L-41 Fighter knocked back. 02397_ Penetrated by Slug. 02399_ G-50 Soldier destroyed. 02400_ Y-64 Sentinel suffers critical hit (Smash). 02400_ Slug penetrates Earth. 02403_ Penetrated by Slug. 02404_ Hvy. Laser fries itself beyond repair. 02404_ Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # " " #??????????????????????????????????????????? | | # " " #??????????????????????????????????????????? | | # " #??????????????????????????????????????????? | | # "" #??????????????????????????????????????????? | | # ##?????????????????????????????????????????? | | # #?????????####?###????????????????????????? | | #????????## ### #????????????????????????? | | # #????????# # #????????????????????????? | | # ##??????## ##????????????????????????? | | ## #?????## ###????????#????????????????? | | ?# ## #????## ##???????? #????????????????? | | ## ######????# ## #???????? #????????????????? | | #???##????# ## ##??????? #????????????????? | | #??## ##??# ######???????? #????????????????? | | ####??# #### ##??????????? ?????????????????? | | ???????# ## #####??????? ??????????????????? | | ???????## # # ##????? ???????????????????? | | ?######## ### #?#### ????????????????????? | | ## ## ### # #### ;#????????????????????? | | # ## ##?# ### # #????????????????????? | | ## # ##??# l g #????????????????????? | | # ## ##??# # ## g #????????????????????? | | ### # #?# ##### @ %#?????? ## #???????? | | #?## #????## Y#### #???????? | | ##??## #??????## !!% ?????? | | #????# # #???????# =%! ?????? | | ##???# # #???????# # ##### % ?????? | | ##?? ## #??????## #?????? ??????? | | ### ##? ???????## ????????? # ??????? | | # #??? # ???????## # ???????????#???????? | | #???? ???????## ??????????????????? | | # ##????? ??????????? #??????????????????? | | ##????????????????????# #??????????????????? | | ##??????????????????????###??????????????????? | | #???????????????????????????????????????????? | | ## ##??????????????????????????????????????????? | | # # #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | # #####???????????????????????????????????????? | | ???????????????????????????????????? | | # ??????????????????????????????????? | | ############ ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: EX 25 Evasion (%) 62 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Magnetic Acceleration Cannon | -7/Data Miner | Free Neutrino Core | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreGravmagProjector Manual? 0 Play Time 00:26:05 Cumulative 15.5 hours Start 2024.08.08 @ 20:37:26 End 2024.08.08 @ 21:04:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e48d918-0c21-484d-bec9-79048184acde