Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 07:53:27 Player: arkn Result: Destroyed self with Micro-nuke Launcher Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (132) 660 Value Destroyed (5318) 5318 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (939) 939 TOTAL SCORE: 12637 Bonus ------- High Alert Combat Kills 992 Follower Combat Kills 232 Friendly Fire -285 Cogmind --------- Core Integrity 0/1300 Matter 260/800 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (350) Ox6 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Experimental Matter Compressor Graphene Brace > --- WEAPON (3) ------- Compact HERF Cannon Micro-nuke Launcher > --- INVENTORY (5) ---- Light Particle Reactor Gamma Bomb Array Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Wheeled VSS-Combat Exoskeleton Armored Huge Wheel > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Machine Analyzer Long-range Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Target Analyzer Advanced ECM Suite Improved Cloaking Device Graphene Brace > --- WEAPON ----------- Variable Charge Gun Centrium Greatsword > --- INVENTORY -------- Light Particle Reactor Improved Heavy Siege Treads Linear Gravjet Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Kinecellerator Gamma Rifle Gamma Rifle Quantum Rifle Compact HERF Cannon Railgun Heavy Gauss Cannon Gamma Bomb Array Micro-nuke Launcher Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance [Rating: 140] Favorites ----------- Power Constructs Engine Ion Engine Power Core Micro Fission Core Reactor Constructs Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Constructs Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Machine Analyzer Device Advanced ECM Suite Storage Medium Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Variable Charge Gun Energy Cannon Beam Cannon Ballistic Gun Constructs Launcher Micro-nuke Launcher Special Weapon Mining Laser Impact Weapon Thunder Hammer Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Slots Evolved 14 | . . . 2 2 2 . . 4 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 4 | . . . 1 . 2 . . 1 . . Utility 8 | . . . 1 1 . . . 2 2 2 Weapon 1 | . . . . 1 . . . . . . Parts Attached 114 | 1 5 1 29 17 3 1 . 9 16 32 Power 16 | . . . 5 2 . 1 . 1 2 5 Engine 5 | . . . 5 . . . . . . . Core 6 | . . . . 2 . 1 . 1 2 . Reactor 5 | . . . . . . . . . . 5 Propulsion 34 | . 2 . 12 6 2 . . 2 1 9 Treads 2 | . . . 1 . . . . . . 1 Leg 15 | . 2 . 11 . . . . . . 2 Wheel 2 | . . . . . . . . 1 . 1 Hover 6 | . . . . . . . . . 1 5 Flight 9 | . . . . 6 2 . . 1 . . Utility 39 | 1 1 1 6 8 . . . 4 7 11 Device 21 | 1 . 1 3 . . . . 4 6 6 Storage 3 | . 1 . . . . . . . . 2 Processor 8 | . . . 1 4 . . . . 1 2 Hackware . | . . . . . . . . . . . Protection 7 | . . . 2 4 . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 25 | . 2 . 6 1 1 . . 2 6 7 Energy Gun 4 | . . . . . . . . . 2 2 Energy Cannon 6 | . 2 . 3 . . . . . . 1 Ballistic Gun 3 | . . . 2 . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . . . . . 1 1 Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon 3 | . . . . . . . . 1 2 . Slashing Weapon 4 | . . . . 1 . . . 1 1 1 Piercing Weapon 2 | . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 1 . . . 1 3 Parts Lost 65 | . . . 5 3 . 7 . 5 13 32 Power 10 | . . . 2 . . 1 . 1 2 4 Propulsion 16 | . . . . 3 . 4 . . . 9 Utility 23 | . . . 2 . . . . 2 6 13 Weapon 16 | . . . 1 . . 2 . 2 5 6 Highest Loss Streak 17 | . . . 1 2 . 6 . 1 4 17 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 75 | . 100 100 94 88 83 70 46 64 58 64 Engine 4 | . 14 14 10 4 . . . . . . Core 2 | . . . . 4 7 6 7 7 3 . Reactor 1 | . . . . . . . . . 1 8 Leg 10 | . 28 28 27 6 . . . 1 2 . Wheel 1 | . . . . . . . . 2 . 6 Flight 3 | . . . . 19 31 22 7 4 . . Device 13 | . 14 14 14 1 . . . 10 19 18 Storage 4 | . 14 14 11 2 . . . . . 2 Processor 12 | . . . 3 26 30 30 30 17 14 11 Protection 1 | . . . 4 6 . . . . . . Energy Gun 2 | . 2 . . . . . . 4 . 6 Energy Cannon 7 | . 21 28 16 . . . . 3 3 . Ballistic Gun 1 | . 3 . 4 8 5 3 . . . . Impact Weapon 1 | . . . . . . . . 2 3 . Slashing Weapon 1 | . . . . 9 7 5 . 2 1 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 133 | 13 22 22 29 22 12 12 5 50 56 133 Greatest Support 136 | 20 20 20 51 51 25 25 5 41 136 136 Greatest Overweight (x) 4 | . 1 1 1 4 . . . 1 3 2 Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 5 5 5 5 5 25 Average Capacity 8 | 8 9 10 10 6 5 5 5 5 5 16 Most Carried 22 | 8 10 10 10 10 5 5 5 5 5 22 Average Carried 6 | 6 8 10 9 6 4 4 4 4 4 9 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 8 10 10 10 5 5 5 5 5 5 2 Scrap Engine Consumption 113 | . . . . . . . . 67 46 . Constructs Created 8 | . . . . . . . . 6 2 . Constructs Modified 37 | . . . . . . . . 16 21 . Class Distribution -------------------- 53% | Mutant 23% | Construct 6% | Sprinter 6% | Assassin 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Commander-Mutant | -7/Recycling Construct | -5/Factory Construct | -4/Factory Assassin | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Matter Collected 2951 | 252 135 145 507 423 . 39 . 584 349 517 Remotely 337 | . . . 337 . . . . . . . Salvage Created 5673 | 174 186 26 980 491 . 37 . 1397 1156 1226 Parts 307 | 16 10 5 50 35 . 6 . 55 59 71 Haulers Intercepted 4 | . 1 . 2 1 . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Combat Hostiles Destroyed 92 | . 4 2 18 6 . . . 21 23 18 Melee 19 | . . . . 2 . . . 5 3 9 Guns 38 | . 4 . 8 4 . . . 9 5 8 Cannons 23 | . . 2 8 . . . . 3 10 . AOE 8 | . . . 1 . . . . 2 5 . Classes Destroyed 18 | 3 4 . 3 2 . 1 . 3 2 . Worker 7 | 2 . . . . . . . 2 2 1 Builder 3 | . . . 1 2 . . . . . . Tunneler 4 | 4 . . . . . . . . . . Hauler 4 | . 1 . 2 1 . . . . . . Recycler 4 | 1 . . 2 . . . . 1 . . Mechanic 2 | . . . . . . . . . 1 1 Operator 2 | . . . . . . 2 . . . . Watcher 12 | . 1 . 3 4 . . . 2 . 2 Swarmer 24 | . 2 2 4 . . . . 2 8 6 Saboteur 1 | . . . . . . . . 1 . . Grunt 29 | . 2 . 7 . . . . 8 6 6 Brawler 3 | . . . . . . . . 2 1 . Duelist 4 | . . . 1 . . . . 2 1 . Sentry 15 | . . . 6 4 . . . 2 2 1 Specialist 1 | . . . . 1 . . . . . . Hunter 1 | . . . . . . . . . 1 . Programmer 15 | . . . . . . . . 6 4 5 Heavy 1 | . . . . 1 . . . . . . Best Kill Streak 6 | 3 4 2 6 4 . 1 . 4 6 4 Combat Bots Only 5 | . 4 2 5 3 . . . 4 5 3 Max Kills in Single Turn 4 | 1 1 2 3 1 . 1 . 2 4 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . 1 . . . . 2 4 . Melee 1 | . . . . 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Hostile Shots Fired 1323 | . 33 4 89 75 24 147 . 226 384 341 Missed 478 | . 13 1 22 40 15 83 . 62 141 101 Damage Taken 17697 | . 200 24 1136 570 40 725 . 3498 5326 6178 Core 3279 | . 24 . 176 145 17 248 . 679 674 1316 Absorbed by Shields 195 | . . . . . 10 4 . 107 74 . Regen/Repaired (Parts) 2740 | . . . . . . . . 571 2169 . Core Remaining (%) 64 | 100 . 90 56 73 . . 62 32 41 . Volleys Fired 365 | 29 22 2 74 16 1 . . 106 82 33 Largest 3 | 2 2 2 2 2 1 . . 2 3 3 Hottest 675 | 60 120 120 120 50 28 . . 162 234 675 Shots Fired 633 | 58 44 4 140 32 1 . . 174 117 63 Gun 387 | 58 36 . 46 32 1 . . 130 25 59 Cannon 235 | . 8 4 92 . . . . 44 87 . Launcher 9 | . . . . . . . . . 5 4 Special 2 | . . . 2 . . . . . . . Kinetic 204 | 29 20 . 46 32 1 . . 25 51 . Thermal 353 | 29 24 4 94 . . . . 113 30 59 Explosive 9 | . . . . . . . . . 5 4 Electromagnetic 67 | . . . . . . . . 36 31 . Robot Hit Streak 13 | 7 8 2 12 6 . . . 13 10 9 Robot Miss Streak 8 | 5 8 2 5 3 . . . 5 4 3 Penetration Max 1 | . . . . . . . . 1 1 . Secondary Targets 4 | . 2 . 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . 1 Shots Hit Robots 419 | 21 25 2 90 39 . 3 . 97 84 58 Core Hits 230 | 10 11 2 36 19 . 2 . 51 56 43 Critical Kills 5 | . . . . . . . . 5 . . Critical Parts Destroyed 3 | . . . . . . . . 3 . . Critical Strikes 20 | . . . . . . . . 11 6 3 Burn 2 | . . . . . . . . 2 . . Destroy 8 | . . . . . . . . 8 . . Blast 1 | . . . . . . . . . 1 . Smash 1 | . . . . . . . . 1 . . Sever 7 | . . . . . . . . . 5 2 Impale 1 | . . . . . . . . . . 1 Melee Attacks 134 | . . . . 31 2 10 . 20 25 46 Impact 12 | . . . . . . . . 4 8 . Slashing 115 | . . . . 31 2 10 . 16 17 39 Piercing 7 | . . . . . . . . . . 7 Sneak Attacks 7 | . . . . 3 . 1 . . 1 2 Combat Hostiles 2 | . . . . . . . . . . 2 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14534 | 201 288 70 1946 1100 . 157 . 3329 3996 3447 Guns 4266 | 201 202 . 498 512 . . . 1518 511 824 Cannons 3297 | . 86 70 1065 . . . . 485 1591 . Explosions 3417 | . . . 383 . . . . 746 1194 1094 Melee 3382 | . . . . 588 . 157 . 549 599 1489 Ramming 172 | . . . . . . . . 31 101 40 Kinetic 2774 | 62 87 . 498 512 . . . 370 1245 . Thermal 4897 | 139 201 70 1065 . . . . 1399 1199 824 Explosive 2600 | . . . 383 . . . . 603 520 1094 Electromagnetic 709 | . . . . . . . . 377 332 . Impact 290 | . . . . . . . . 177 113 . Slashing 2875 | . . . . 588 . 157 . 372 486 1272 Piercing 217 | . . . . . . . . . . 217 Highest Corruption 21 | . . . . 1 . . . 18 10 21 Average Corruption 6 | . . . . 1 . . . 9 4 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 95 | . . . . . . . . 35 35 25 Message Errors 20 | . . . . . . . . 11 5 4 Matter Fused 19 | . . . . . . . . 7 8 4 Heat Flow Errors 10 | . . . . . . . . 2 6 2 Energy Discharges 16 | . . . . . . . . 7 3 6 Parts Rejected 2 | . . . . . . . . 2 . . Data Loss (minor) 12 | . . . . . . . . 2 6 4 Data Loss (major) 4 | . . . . . . . . 1 2 1 Misfires 4 | . . . . . . . . . 1 3 Alerts 5 | . . . . . . . . 2 2 1 Misdirections 3 | . . . . . . . . 1 2 . Overload Shots 3 | . . . . . . . . . . 3 Overflow Damage 480 | . . . . 68 . 4 . 138 225 45 Projectiles 38 | . . . . . . . . 33 5 . Explosions 313 | . . . . . . . . 68 211 34 Melee 129 | . . . . 68 . 4 . 37 9 11 Knockbacks 8 | . . . . . . . . 1 7 . Impact 2 | . . . . . . . . 1 1 . Kinetic 6 | . . . . . . . . . 6 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 561 | . . . 222 . . . . 137 32 170 Shots 6 | . . . 2 . . . . 2 . 2 Rammed 10 | . . . . . . . . 2 4 4 Targets Rammed 15 | . . . . . . . . 4 6 5 Kicked 5 | . . . . . . . . 2 2 1 Crushed . | . . . . . . . . . . . Highest Temperature 688 | 40 146 120 584 25 . 14 . 540 375 688 Average Temperature 153 | 18 59 62 155 9 . 14 . 170 69 257 Received Heat Transfer 2547 | . 66 . 330 171 . 102 . 570 516 792 Effects 72 | . . . 20 . . . . 22 . 30 Shutdowns 17 | . . . 2 . . . . 8 . 7 Energy Bleed 5 | . . . 3 . . . . 1 . 1 Interference 21 | . . . 5 . . . . 11 . 5 Matter Decay 6 | . . . 1 . . . . 1 . 4 Short Circuit 2 | . . . 1 . . . . . . 1 Damage (minor) 4 | . . . . . . . . . . 4 Damage (major) 14 | . . . 8 . . . . . . 6 Damage (core) 3 | . . . . . . . . 1 . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 4 | . . . . . . . . 3 1 . Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted 2 | . . . 1 . . . . . . 1 Combat Hostiles 2 | . . . 1 . . . . . . 1 Parts Melted 13 | . . . 4 . . . . 3 . 6 Heat Transferred 6580 | 325 460 148 2257 . . . . 1506 550 1334 Parts Sabotaged 1 | . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Peak Influence 960 | 35 184 55 516 599 303 516 235 857 960 756 Initial 504 | . 22 5 . 217 272 137 201 98 378 504 Average 376 | 17 131 28 125 364 290 285 202 482 545 638 Maximum Alert Level 3 | . . . 2 2 1 2 1 3 3 3 Low Security (%) 32 | 100 100 100 78 . . 17 . 14 . . Level 1 19 | . . . 10 61 100 66 100 17 28 . Level 2 37 | . . . 11 38 . 16 . 62 43 75 Level 3 11 | . . . . . . . . 5 28 24 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 37 | . 1 . . 3 1 2 . 12 8 10 Investigation 8 | . 1 . . 1 . 2 . 2 2 . Extermination 7 | . . . . . . . . 1 3 3 Reinforcement 13 | . . . . 2 1 . . 5 1 4 Assault 8 | . . . . . . . . 3 2 3 Garrison 1 | . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Distress Signals 11 | . 1 1 1 2 1 2 . . 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 258 | . 9 3 30 25 2 23 1 50 60 55 Peak Tracking Total 18 | . 6 . 7 9 2 18 1 7 7 11 Tactical Retreats 38 | . 1 . 5 8 1 4 . 4 8 7 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Traps Triggered 9 | . 1 . 2 1 1 1 . . 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Machines Disabled 20 | . . . 3 . . 2 . 6 9 . Max in Single Turn 5 | . . . 2 . . 1 . 2 5 . Garrison Access 3 | . . . . . . 1 . 1 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Machines Accessed 19 | . 1 . 2 3 . 5 . 5 2 1 Terminals 11 | . 1 . 1 3 . 4 . 2 . . Fabricators 4 | . . . . . . . . 2 1 1 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 1 1 . Total Hacks 46 | . 7 . 5 9 . 7 . 10 7 1 Successful 21 | . 4 . 3 2 . 4 . 5 2 1 Failed 25 | . 3 . 2 7 . 3 . 5 5 . Catastrophic 5 | . . . . 2 . 1 . 2 . . Database Lockouts . | . . . . . . . . . . . Manual 38 | . 7 . 4 9 . 4 . 10 3 1 Terminals 30 | . 7 . 4 9 . 6 . 4 . . Fabricators 8 | . . . . . . . . 4 3 1 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . . . . 1 . 2 4 . Terminal Hacks 5 | . 1 . . . . 3 . 1 . . Open Door 3 | . . . . . . 3 . . . . Branch Access Points 1 | . . . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 . Seal Access 2 | . . . . . . 1 . . 1 . Unauthorized Hacks 13 | . 3 . 2 2 . . . 4 1 1 Terminals 9 | . 3 . 2 2 . . . 2 . . Track 4 | . 1 . 1 1 . . . 1 . . Botnet 4 | . 1 . 1 1 . . . 1 . . Disrupt 1 | . 1 . . . . . . . . . Fabricators 4 | . . . . . . . . 2 1 1 Fabnet 2 | . . . . . . . . 1 . 1 Overload 2 | . . . . . . . . 1 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 2 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 15 | . 1 . 2 3 . 3 . 4 1 1 Full Trace Events 4 | . . . . 1 . 2 . 1 . . Feedback Events 1 | . . . . . . . . 1 . . Corruption 1 | . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . 2 2 Non-combat . | . . . . . . . . . . . Combat 4 | . . . . . . . . . 2 2 Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 1 Autooverrided 4 | . . . . . . . . . 2 2 Robots Rewired 1 | . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Total Allies 15 | . . . . . . 10 . 1 2 2 Largest Group 10 | . . . . . . 10 10 9 1 1 Highest-Rated Group 173 | . . . . . . 173 173 157 54 47 Highest-Rated Ally 54 | . . . . . . 29 29 30 54 47 Total Orders . | . . . . . . . . . . . Ally Attacks 87 | . . . . . . 5 16 55 7 4 Total Damage 1067 | . . . . . . 39 228 553 93 154 Kills 5 | . . . . . . 1 1 2 . 1 Allies Corrupted 5 | . . . . . . . . 5 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Turns Passed 8714 | 158 497 778 1399 597 101 186 73 1650 1995 1280 Spaces Moved 6301 | 62 238 396 653 940 256 405 70 1013 1343 925 Core 8 | . . . . . . . . . 8 . Treads 35 | . . . . . . . . . 22 13 Legs 2494 | 62 238 396 653 108 . . . 247 707 83 Wheels 1632 | . . . . . . . . 609 201 822 Hover 361 | . . . . . . . . . 354 7 Flight 1771 | . . . . 832 256 405 70 157 51 . Fastest Speed 26 | 120 120 190 120 29 26 26 40 56 49 45 Average Speed 94 | 120 172 190 149 43 27 31 40 117 78 96 Slowest Speed 355 | 120 190 190 190 355 30 40 40 149 200 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 9 | . . . . 2 . 7 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 5 51 78 63 81 14 87 20 32 30 33 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 52 | . . . 2 15 1 5 . 8 6 15 Terrain Destroyed 393 | . . . 27 15 1 5 . 140 137 68 Melee 43 | . . . . 15 1 5 . 2 5 15 Projectile 58 | . . . 2 . . . . 25 31 . AOE 292 | . . . 25 . . . . 113 101 53 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Total 8203 | 93 290 418 937 1056 284 439 115 1275 2140 1156 Wait 1117 | . 11 20 156 12 . 24 43 106 657 88 Move 6274 | 61 237 395 652 935 255 390 69 1012 1343 925 Hop 9 | . . . . 2 . 7 . . . . Pick Up 74 | 2 6 . 9 18 4 1 1 8 7 18 Fast Attach 51 | 1 2 . 10 7 1 . . 5 8 17 Attach 37 | . . . 7 5 2 1 . 3 7 12 Detach 5 | . . . 1 1 . . . . 2 1 Swap 26 | . 3 1 12 5 . . . 1 1 3 Drop 72 | . 9 . 16 24 2 . 2 8 3 8 Fire 365 | 29 22 2 74 16 1 . . 106 82 33 Melee 134 | . . . . 31 2 10 . 20 25 46 Ram 9 | . . . . . . . . 2 3 4 Kick 5 | . . . . . . . . 2 2 1 Crush . | . . . . . . . . . . . Escape Stasis 23 | . . . . . 17 6 . . . . Rewire 2 | . . . . . . . . 2 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -3/Research (discovered 1 exit: *Tes) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 159 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 12) 322 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 6) 409 | -10/Materials | Discovered new exit (range 16) 656 | -10/Materials | Entered Mines 710 | -10/Mines | Learned location of Zion (-6) 1212 | -10/Mines | Discovered new exit (range 15) 1246 | -10/Mines | Discovered new exit (range 15) 1434 | -10/Mines | Entered Materials 1434 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1859 | -9/Materials | Discovered new exit (range 3) 2343 | -9/Materials | Discovered new exit (range 8) 2757 | -9/Materials | Discovered new exit (range 9) 2833 | -9/Materials | Entered another Materials area 2833 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3160 | -8/Materials | Discovered new exit (range 13) 3169 | -8/Materials | Identified exit to Factory 3300 | -8/Materials | Build established: Sprinter 3388 | -8/Materials | Discovered exit to Factory (range 15) 3429 | -8/Materials | Discovered exit to Factory (range 3) 3430 | -8/Materials | Entered Factory 3430 | -7/Factory | Evolved 2 slots: Propulsion x2 3434 | -7/Factory | Discovered new exit (range 17) 3528 | -7/Factory | Discovered new exit (range 5) 3531 | -7/Factory | Identified exit to Storage 3531 | -7/Factory | Entered Storage 3605 | -7/Storage | Discovered new exit (range 20) 3628 | -7/Storage | Identified exit to Factory 3691 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3694 | -7/Storage | Used back door to open Recycling access 3694 | -7/Storage | Discovered new exit (range 4) 3695 | -7/Storage | Identified exit to Recycling 3704 | -7/Storage | Lost 6 parts (1p3n2w) 3717 | -7/Storage | Entered Recycling 3717 | -7/Recycling | Accompanied by 10 allies 3718 | -7/Recycling | Found Scrap Engine 3757 | -7/Recycling | Discovered new exit (range 19) 3765 | -7/Recycling | Identified exit to Factory 3790 | -7/Recycling | Entered Factory 3790 | -5/Factory | Accompanied by 9 allies 3790 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4003 | -5/Factory | Build established: Commander-Mutant 4091 | -5/Factory | Garrison activated, responded to threat 4113 | -5/Factory | Lost 6 allies 4529 | -5/Factory | Discovered new exit (range 3) 4909 | -5/Factory | System corruption reached 10% 5003 | -5/Factory | Build established: Construct 5063 | -5/Factory | Core integrity fell below 50% 5272 | -5/Factory | Identified exit to Upper Caves 5290 | -5/Factory | First assault squad dispatched 5414 | -5/Factory | Discovered new exit (range 16) 5440 | -5/Factory | Entered another Factory area 5440 | -4/Factory | Evolved 2 slots: Utility x2 5627 | -4/Factory | Spotted B-86 Titan 5963 | -4/Factory | Lost 4 parts (2p1u1w) 6190 | -4/Factory | First assault squad dispatched 6304 | -4/Factory | Build established: Mutant 6871 | -4/Factory | System corruption reached 10% 6924 | -4/Factory | Discovered new exit (range 14) 6942 | -4/Factory | Identified exit to Research 6969 | -4/Factory | Build established: Construct 7282 | -4/Factory | Core integrity fell below 50% 7435 | -4/Factory | Entered Research 7435 | -3/Research | Evolved 2 slots: Utility x2 7494 | -3/Research | Build established: Mutant 7570 | -3/Research | Lost 5 parts (1p4u) 7933 | -3/Research | Found Prototype Slashing Weapon 7933 | -3/Research | Identified Centrium Greatsword 7987 | -3/Research | Core integrity fell below 50% 8093 | -3/Research | Found Enh. Force Lance 8095 | -3/Research | Found Enh. Force Lance 8097 | -3/Research | Found Enh. Force Lance 8235 | -3/Research | Build established: Assassin 8363 | -3/Research | Found Gamma Bomb Array 8447 | -3/Research | Discovered new exit (range 7) 8452 | -3/Research | Identified exit to Testing 8483 | -3/Research | System corruption reached 10% 8485 | -3/Research | First assault squad dispatched 8640 | -3/Research | Lost 4 parts (1n1u2w) 8684 | -3/Research | Core integrity fell below 20% 8715 | -3/Research | Destroyed self with Micro-nuke Launcher Last Messages --------------- 08681_ Linear Gravjet destroyed. 08681_ Knocked back. 08685_ ALERT: Rogue bot located, Programmers report to Research Zone 5N. 08692_ Imp. Antigrav System destroyed. 08692_ Enh. Force Lance destroyed. 08693_ Acquired 4 matter. 08694_ System corrupted: Energy discharge (-51). 08706_ Quantum Rifle destroyed. 08707_ Mic. Antimatter Reactor destroyed. 08709_ H-71 Marshal calls for reinforcements. 08709_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08711_ M-36 Artificer destroyed. 08712_ K-01 Serf collects debris. 08712_ U-05 Engineer builds a Wall. 08713_ System corrupted: Matter fused (-8). 08713_ Destroyed Welding Torch. 08713_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08714_ K-01 Serf collects debris. 08715_ Imp. Heavy Siege Treads destroyed. 08715_ Destroyed Imp. Heavy Siege Treads. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????###????????? | | ????????????????????##### ##?#?????? | | ???????????????????## # # #?????? | | ???????????????????# ###???? | | ??????# ???????????# @ #???? | | ??????# ?????##### b!! #???? | | ?????# ##### xbg ! #???? | | ?????# kgg% gx ! #???? | | ???? T H #???? | | ?????# w A #???? | | ?????? #####uk = #???? | | ???????????????## #???? | | ????????????????# #####???? | | ????????????????# u #???????? | | ????????????????# ##???????? | | ??????????????### ?????????? | | ####+########## %# #?????????? | | # ######???????? | | #???????? | | " #???????? | | " "%" % % #???????? | | "%" "% ## []#???????? | | #####+### % % ## #?####### | | =! ## ##########/!!#?# # | | =! ## ####?????#[[=#?# # | | ## #??????### =/### # | | ## #??????# "[ # | | ## #??????# #! # | | ## #??????# #%! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 42 Energy Capacity 681 Matter Stores 381 Matter Capacity 800 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Armor Coverage 600 Power Shielding 33 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorThermoelectricJammer Manual? 0 Play Time 02:31:07 Cumulative 153.5 hours Start 2024.03.10 @ 21:58:21 End 2024.03.11 @ 07:53:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 122 Adventurer 0 Explorer 6 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 56 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4db6c04d-395c-40d1-b676-d9d4d0a0b5cb