Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.22 @ 21:11:33 Player: LameThyst Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1468) 1468 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 4819 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 155/300 Energy 18/100 System Corruption 94% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Sensor Array Improved Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Improved Signal Interpreter Particle Gun Assault Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Seismic Detector Trap Reconfigurator > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Improved Signal Interpreter Light Armor Plating Heavy EM Pulse Gun Beam Rifle Grenade Launcher Mining Laser [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Reflective Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 . . . 1 Weapon 1 | . . . . . . 1 Parts Attached 61 | 9 16 12 1 2 . 21 Power 11 | 2 5 2 . . . 2 Engine 10 | 2 5 2 . . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 17 | 2 5 4 . . . 6 Treads 2 | . . . . . . 2 Leg 15 | 2 5 4 . . . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 3 . 2 . 2 . 6 Device 9 | 2 . 1 . 1 . 5 Storage 2 | 1 . . . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . 1 . . . 1 Artifact . | . . . . . . . Weapon 20 | 2 6 4 1 . . 7 Energy Gun 9 | . 1 3 . . . 5 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 4 1 . . . . Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . 1 . . 1 Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Corrupted Parts 15 | . . . . . . 15 System Corruption 94 | . . . . . . 94 Parts Lost 25 | . . . . . . 25 Power 3 | . . . . . . 3 Propulsion 8 | . . . . . . 8 Utility 6 | . . . . . . 6 Weapon 8 | . . . . . . 8 Highest Loss Streak 8 | . . . . . . 8 To Critical Strikes . | . . . . . . . Average Backups 6 | 4 7 6 7 7 8 6 Power . | . 1 1 1 1 1 . Propulsion 1 | 1 1 1 1 1 1 1 Utility 1 | . 1 . 1 1 2 1 Weapon 3 | 1 3 4 4 3 4 3 Tool/Special . | . . . . . . . Unused Backups 11 | . 5 3 . . . 3 Power . | . . . . . . . Propulsion 3 | . 2 . . . . 1 Utility 3 | . 1 . . . . 2 Weapon 5 | . 2 3 . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 100 99 100 77 100 74 Engine 11 | . 14 11 11 11 11 7 Leg 26 | . 28 33 33 33 33 12 Device 17 | . 14 16 20 22 22 16 Storage 11 | . 14 11 11 11 11 8 Protection 1 | . . 5 1 . . 3 Energy Gun 7 | . 9 11 9 . . 7 Ballistic Gun 9 | . 16 9 11 . 22 9 Peak Build Rating 27 | 7 8 14 14 20 12 27 Average Rating 12 | 6 7 11 12 8 12 22 On Entrance 9 | . 7 8 14 12 12 12 Naked Turns . | . . . . . . . Heaviest Build 29 | 13 16 26 26 19 19 29 Greatest Support 42 | 20 20 30 30 30 30 42 Greatest Overweight (x) 9 | . . . . . . 9 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 Average Carried 6 | 4 7 6 7 7 8 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 7 8 8 5 Class Distribution -------------------- 65% | Mutant 21% | Scavenger-Mutant 9% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 1257 | 332 335 196 28 . . 366 Remotely . | . . . . . . . Salvage Created 1797 | 177 461 415 28 . . 716 Parts 128 | 20 31 31 7 . . 39 Haulers Intercepted 3 | . 1 . . . . 2 Recyclers Shooed 3 | . 2 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 42 | . 12 11 4 . . 15 Guns 26 | . 12 11 1 . . 2 AOE 15 | . . . 3 . . 12 Classes Destroyed 8 | 2 5 1 . . . . Worker 5 | . 1 1 . . . 3 Tunneler 6 | 6 . . . . . . Hauler 3 | . 1 . . . . 2 Recycler 2 | 1 1 . . . . . Watcher 2 | . 2 . . . . . Swarmer 17 | . 6 4 4 . . 3 Grunt 20 | . 6 4 . . . 10 Sentry 5 | . . 3 . . . 2 Best Kill Streak 7 | 2 6 3 5 . . 7 Combat Bots Only 6 | . 5 3 5 . . 6 Max Kills in Single Turn 3 | 1 1 2 3 . . 3 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 349 | . 71 50 8 . . 220 Missed 88 | . 12 12 2 . . 62 Hits 261 | . 59 38 6 . . 158 Projectile 261 | . 59 38 6 . . 158 Critical Strikes 11 | . . . . . . 11 Damage Taken 3600 | . 534 393 60 . . 2613 Core 732 | . 110 63 . . . 559 Absorbed by Shields . | . . . . . . . Ignored by Resistances 40 | . . . . . . 40 Regen/Repaired (Parts) 70 | . . . . . . 70 Core Remaining (%) 80 | 100 56 . . . 84 . Volleys Fired 171 | 21 64 34 3 . . 49 Largest 3 | 2 2 2 2 . . 3 Hottest 165 | 40 165 110 123 . . 126 Shots Fired 302 | 42 125 66 6 . . 63 Gun 259 | 42 116 64 4 . . 33 Cannon 12 | . . . . . . 12 Launcher 18 | . . . 1 . . 17 Special 13 | . 9 2 1 . . 1 Kinetic 172 | 42 82 24 2 . . 22 Thermal 93 | . 43 34 3 . . 13 Explosive 9 | . . . 1 . . 8 Electromagnetic 28 | . . 8 . . . 20 Robot Hit Streak 19 | 13 19 15 1 . . 8 Robot Miss Streak 5 | 2 5 2 1 . . 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 178 | 30 75 47 1 . . 25 Core Hits 105 | 13 32 18 5 . . 37 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . 1 . . . . Burn 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3931 | 258 829 687 147 . . 2010 Guns 2032 | 258 805 687 14 . . 268 Cannons . | . . . . . . . Explosions 1864 | . . . 133 . . 1731 Melee . | . . . . . . . Ramming 11 | . . . . . . 11 Kinetic 1076 | 258 520 264 . . . 34 Thermal 1070 | . 309 335 14 . . 412 Explosive 754 | . . . 133 . . 621 Electromagnetic 1020 | . . 88 . . . 932 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 94 | . 4 2 2 2 2 94 Average Corruption 5 | . 3 2 2 2 2 32 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 44 | . 12 1 5 14 1 11 Message Errors 2 | . 1 . . . . 1 Matter Fused 8 | . 4 . 1 3 . . Heat Flow Errors 6 | . 1 1 1 1 . 2 Energy Discharges 6 | . 2 . . 3 . 1 Parts Rejected 2 | . . . . . . 2 Parts Fused 2 | . . . 1 1 . . Data Loss (minor) 8 | . 2 . 1 2 1 2 Data Loss (major) 2 | . . . . 2 . . Misfires 2 | . 1 . 1 . . . Alerts 2 | . . . . 2 . . Misdirections 2 | . . . . . . 2 Weapon Failures 2 | . 1 . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 32 | . . . 6 . . 26 Projectiles . | . . . . . . . Explosions 32 | . . . 6 . . 26 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 239 | . . . 14 . . 225 Shots 9 | . . . 1 . . 8 Rammed 1 | . . . . . . 1 Targets Rammed 6 | . . . . . . 6 Kicked 5 | . . . . . . 5 Crushed . | . . . . . . . Highest Temperature 350 | . 350 342 146 93 . 223 Average Temperature 83 | . 90 96 38 53 . 60 Received Heat Transfer 1476 | . 105 141 6 . . 1224 Effects 5 | . 5 . . . . . Shutdowns 1 | . 1 . . . . . Interference 3 | . 3 . . . . . Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 2 . . . 1 Heat Transferred 2348 | . 716 925 37 . . 670 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 96 | 100 100 100 100 . 100 89 Level 1 3 | . . . . . . 10 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 403 | 10 176 180 165 . . 403 Initial 70 | . . . 70 . . . Average 54 | 1 61 40 93 . . 59 Influence Increases 1460 | 35 344 308 95 . . 678 Destroy 0b10 Robot/C 840 | . 240 220 80 . . 300 Destroy 0b10 Robot/NC 90 | 35 25 5 . . . 25 Destroy Leader 150 | . 36 50 10 . . 54 Successful Hack 35 | . 35 . . . . . Disable Machine 75 | . . . . . . 75 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 45 | . 8 3 5 . . 29 Lose Combat Pursuer 75 | . . 30 . . . 45 Influence Decreases 1202 | 35 344 128 260 15 . 420 Entered New Map 125 | . . . 110 15 . . Time Decay 886 | 35 344 128 150 . . 229 Lost Part 191 | . . . . . . 191 Squads Dispatched 4 | . . 1 . . . 3 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . 1 . . . 1 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 9 | . 1 4 . . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 17 21 6 . . 44 Peak Tracking Total 11 | . 5 6 4 . . 11 Tactical Retreats 4 | . . 2 . . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 4 | . 3 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 6 | . . . . . . 6 Max in Single Turn 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 10 | . 7 . . 2 . 1 Terminals 6 | . 6 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 23 . . 2 . 4 Successful 22 | . 16 . . 2 . 4 Failed 7 | . 7 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 21 | . 20 . . 1 . . Terminals 17 | . 17 . . . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . . 4 Recycling Units 6 | . 6 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 3 . . 2 . . Record 1 | . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Proto ID Catalog 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . . . 4 Scan Component 2 | . . . . . . 2 Repair 2 | . . . . . . 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 13 | . 13 . . . . . Terminals 11 | . 11 . . . . . Track 1 | . 1 . . . . . Assimilate 1 | . 1 . . . . . Botnet 3 | . 3 . . . . . Operators 1 | . 1 . . . . . Skim 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Reject 1 | . 1 . . . . . Mask 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 5 . . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . . 2 Time 58 | . . . . . . 58 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 . . . . Highest-Rated Group 10 | . 10 10 . . . . Highest-Rated Ally 10 | . 10 10 . . . . Total Orders 1 | . . 1 . . . . STAY 1 | . . 1 . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Active Infowar (turns) 3505 | 100 1063 638 300 958 20 426 Sensors 2312 | . . 637 300 955 20 400 Seismic 3156 | 100 1063 336 277 958 20 402 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 4238 | 254 1123 638 300 958 20 945 Spaces Moved 2273 | 146 633 211 123 787 17 356 Core 85 | 5 . . . . . 80 Treads 50 | . . . . . . 50 Legs 2138 | 141 633 211 123 787 17 226 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 130 | 117 120 120 120 120 120 190 Slowest Speed 500 | 120 120 120 120 120 120 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 7 85 17 26 88 10 48 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug 21 | . 8 2 . . . 11 Terrain Destroyed 51 | . 8 2 5 . . 36 Melee . | . . . . . . . Projectile 21 | . 8 2 . . . 11 AOE 30 | . . . 5 . . 25 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 3234 | 190 879 532 267 801 16 549 Wait 630 | 10 129 256 137 . . 98 Move 2267 | 145 632 210 122 786 16 356 Hop . | . . . . . . . Pick Up 32 | 5 12 7 . 3 . 5 Fast Attach 26 | 6 . . . 2 . 18 Attach 10 | 1 . 2 . . . 7 Detach 3 | . . . . 1 . 2 Swap 46 | 2 19 12 4 4 . 5 Drop 43 | . 23 11 1 5 . 3 Fire 171 | 21 64 34 3 . . 49 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 5 | . . . . . . 5 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / Sub) -9/Materials -9/Mines (discovered 3 exits: Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 255 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 779 | -10/Materials | Discovered new exit (range 10) 804 | -10/Materials | Build established: Scavenger-Mutant 831 | -10/Materials | Learned Recycling recycling unit intel 853 | -10/Materials | Learned location of 2 exits from Mines 866 | -10/Materials | Loaded intel: 2 recycling unit locations 871 | -10/Materials | Learned 2 Mines zone layouts 872 | -10/Materials | Identified exit to Materials 872 | -10/Materials | Identified exit to Subcaves 888 | -10/Materials | Learned location of 2 exits from Mines 1007 | -10/Materials | Discovered new exit (range 15) 1307 | -10/Materials | Build established: Mutant 1378 | -10/Materials | Entered another Materials area 1378 | -9/Materials | Accompanied by 1 ally 1378 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1939 | -9/Materials | Discovered new exit (range 11) 2016 | -9/Materials | Entered Mines 2017 | -9/Mines | Identified exit to Materials 2017 | -9/Mines | Identified exit to Exiles 2270 | -9/Mines | Build established: Scavenger-Mutant 2305 | -9/Mines | Learned 4 Materials zone layouts 2316 | -9/Mines | Entered Exiles 2357 | -9/Exiles | Met 8R-AWN 2375 | -9/Exiles | Met EX-HEX 2428 | -9/Exiles | Met EX-DEC 2437 | -9/Exiles | Learned location of Zion (-6) 2586 | -9/Exiles | Discovered new exit (range 14) 2620 | -9/Exiles | Build established: Mutant 2748 | -9/Exiles | Discovered new exit (range 15) 2946 | -9/Exiles | Met EX-BIN 2963 | -9/Exiles | Aligned with FarCom system 2964 | -9/Exiles | Given EX-Vault access code 2993 | -9/Exiles | Opened EX-Vault 3002 | -9/Exiles | Found Trap Reconfigurator 3025 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3103 | -9/Exiles | Visited The Gauntlet 3274 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 3274 | -9/Exiles | Entered Mines 3294 | -8/Mines | Entered Materials 3294 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3295 | -8/Materials | Identified exit to Factory 3338 | -8/Materials | Repaired Hvy. Assault Rifle 3366 | -8/Materials | Repaired Sensor Array 3562 | -8/Materials | Build established: Scavenger-Skirmisher 3744 | -8/Materials | Lost 8 parts (1p3n2u2w) 4073 | -8/Materials | System corruption reached 10% 4147 | -8/Materials | Core integrity fell below 50% 4170 | -8/Materials | System corruption reached 30% 4224 | -8/Materials | Lost 8 parts (2p4n2w) 4229 | -8/Materials | Core integrity fell below 20% 4239 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04229_ U-05 Engineer lays Concrete. 04230_ Critical hit (Burn: +37). 04231_ Imp. Sensor Array destroyed. 04231_ U-05 Engineer lays Concrete. 04232_ Acquired Corrupted Imp. Sensor Array. 04232_ Integrated Corrupted Imp. Sensor Array (+4). 04232_ U-05 Engineer lays Concrete. 04232_ Aluminum Leg destroyed. 04233_ U-05 Engineer lays Concrete. 04236_ System corrupted: Component data lost. 04236_ Adv. Beam Rifle destroyed. 04236_ M-28 Smith repairs G-47 Trooper. 04237_ Acquired Corrupted Imp. Sensor Array. 04237_ Integrated Corrupted Imp. Sensor Array (+3). 04237_ Complication: System interference. 04237_ Imp. Sensor Array temporarily disabled. 04238_ Trap Reconfigurator destroyed. 04239_ Slammed into G-50 Soldier. 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"%"bl#Y g #?"T" #???????????? | | ????????##### "%=b/gmg #? #???????????? | | ??????????#"" | Y#i " #? #???????????? | | ??????????#"T * %# #? #???????????? | | ??????????#"" !!? =### ###? #???????????? | | ??????????### !!== %####???###+###########??? | | ????????????# !! === ??? #??? | | ?????????+ !! < #??? | | ?????????#### #??? | | ????????????# ######## ########??? | | ????????????##"T"#T#######??????# #?????????? | | ?????????????######?????????????# #?????????? | | ????????????????????????????????# #?????????? | | ????????????????????????????????########?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 47% | -8/Materials Sensor Array | 50% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed MasterBoreDerivative Manual? 0 Play Time 00:36:21 Cumulative 95.1 hours Start 2025.07.22 @ 20:35:07 End 2025.07.22 @ 21:11:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d1524921-1274-4ac4-a841-11f07c4c0542