Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 00:26:15 Player: Vriska Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2310) 2310 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (395) 395 TOTAL SCORE: 6340 Bonus ------- Follower Combat Kills 95 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 125/300 Energy 47/100 System Corruption 22% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter 0b10 Alert Chip Improved Propulsion Shielding Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Advanced Weight Redist. System Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Shield Generator Hacking Suite System Shield EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Rocket Launcher [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor 0b10 Alert Chip Hackware System Shield Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 3 | . . . . . 2 1 Weapon 2 | . . . . . 2 . Parts Attached 76 | 5 12 3 . . 32 24 Power 12 | 1 2 1 . . 4 4 Engine 12 | 1 2 1 . . 4 4 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 2 3 . . . 9 5 Treads 19 | 2 3 . . . 9 5 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | . 3 2 . . 11 8 Device 6 | . 1 1 . . 2 2 Storage 1 | . 1 . . . . . Processor 5 | . . 1 . . 2 2 Hackware 2 | . . . . . . 2 Protection 10 | . 1 . . . 7 2 Artifact . | . . . . . . . Weapon 21 | 2 4 . . . 8 7 Energy Gun 1 | 1 . . . . . . Energy Cannon 4 | . . . . . . 4 Ballistic Gun 12 | 1 4 . . . 7 . Ballistic Cannon 3 | . . . . . 1 2 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . Parts Lost 23 | . . . . . 1 22 Power 2 | . . . . . . 2 Propulsion 3 | . . . . . . 3 Utility 10 | . . . . . 1 9 Weapon 8 | . . . . . . 8 Highest Loss Streak 9 | . . . . . 1 9 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 88 100 100 100 99 86 Engine 10 | . 13 14 14 14 9 6 Treads 22 | . 28 28 28 28 18 19 Device 1 | . 4 1 . . . . Storage 8 | . 6 14 14 14 9 6 Processor 12 | . . 6 14 14 18 13 Protection 7 | . 7 6 . . 8 8 Ballistic Gun 25 | . 25 28 28 28 30 10 Ballistic Cannon 4 | . . . . . 5 11 Naked Turns . | . . . . . . . Heaviest Build 58 | 6 30 31 31 31 53 58 Greatest Support 71 | 40 40 40 40 40 40 71 Greatest Overweight (x) 2 | . . . . . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 13 | 5 9 15 15 15 15 14 Most Carried 15 | 4 9 9 10 10 15 15 Average Carried 9 | 1 4 8 9 9 12 10 Final Capacity 15 | 5 15 15 15 15 15 5 Final Carried 15 | 2 8 9 10 10 15 4 Class Distribution -------------------- 40% | Mutant 34% | Skirmisher 20% | Scavenger-Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 2543 | 222 411 96 . . 1372 442 Remotely . | . . . . . . . Salvage Created 2438 | . 364 296 . . 1329 449 Parts 182 | . 43 18 . . 99 22 Haulers Intercepted 2 | . 1 . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 56 | . 10 7 . . 27 12 Guns 39 | . 10 7 . . 21 1 Cannons 16 | . . . . . 6 10 AOE 1 | . . . . . . 1 Classes Destroyed 14 | . 7 . . . 4 3 Worker 5 | . 2 . . . 3 . Builder 5 | . 2 . . . 3 . Hauler 2 | . 1 . . . . 1 Recycler 1 | . . . . . 1 . Mechanic 1 | . . . . . 1 . Operator 5 | . 1 . . . 3 1 Watcher 8 | . 3 . . . 5 . Swarmer 17 | . 9 . . . 7 1 Grunt 22 | . 1 7 . . 8 6 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 11 | . . . . . 9 2 Hunter 3 | . . . . . 3 . Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 5 4 . . 6 3 Combat Bots Only 4 | . 3 4 . . 4 3 Max Kills in Single Turn 3 | . 2 1 . . 3 1 Gunslinging 1 | . . . . . 1 . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 491 | . 73 12 . . 163 243 Missed 154 | . 30 5 . . 42 77 Damage Taken 4879 | . 364 92 . . 1588 2835 Core 936 | . 76 21 . . 138 701 Absorbed by Shields 135 | . . . . . . 135 Redirected to Shielding 154 | . . 9 . . 36 109 Ignored by Resistances 26 | . . . . . 26 . Regen/Repaired (Parts) 156 | . 83 . . . 73 . Core Remaining (%) 78 | 100 . . . 61 74 . Volleys Fired 189 | . 48 11 . . 79 51 Largest 4 | . 2 2 . . 4 4 Hottest 207 | . 70 46 . . 117 207 Shots Fired 514 | . 95 22 . . 294 103 Gun 407 | . 95 22 . . 256 34 Cannon 106 | . . . . . 38 68 Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 488 | . 92 22 . . 294 80 Thermal 6 | . 3 . . . . 3 Explosive 1 | . . . . . . 1 Electromagnetic 19 | . . . . . . 19 Robot Hit Streak 17 | . 5 7 . . 9 17 Robot Miss Streak 8 | . 7 1 . . 8 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 314 | . 41 16 . . 180 77 Core Hits 149 | . 21 9 . . 86 33 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . 1 . . . 2 . Critical Strikes 5 | . 1 . . . 2 2 Destroy 3 | . 1 . . . 2 . Blast 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5739 | . 741 270 . . 2976 1752 Guns 3955 | . 732 270 . . 2517 436 Cannons 1737 | . . . . . 452 1285 Explosions 28 | . . . . . . 28 Melee . | . . . . . . . Ramming 19 | . 9 . . . 7 3 Kinetic 5161 | . 707 270 . . 2969 1215 Thermal 126 | . 25 . . . . 101 Explosive 28 | . . . . . . 28 Electromagnetic 405 | . . . . . . 405 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 22 | . . . . . . 22 Average Corruption 14 | . . . . . . 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 29 | . . . . . . 29 Message Errors 7 | . . . . . . 7 Matter Fused 5 | . . . . . . 5 Energy Discharges 6 | . . . . . . 6 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 2 | . . . . . . 2 Misfires 2 | . . . . . . 2 Misdirections 2 | . . . . . . 2 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 15 | . . . . . 13 2 Projectiles 15 | . . . . . 13 2 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 5 | . . . . . . 5 Impact . | . . . . . . . Kinetic 5 | . . . . . . 5 Secondary . | . . . . . . . Self-Inflicted Damage 49 | . . . . . . 49 Shots 1 | . . . . . . 1 Rammed 5 | . 1 . . . 2 2 Targets Rammed 5 | . 1 . . . 2 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 319 | . 50 1 . . 208 319 Average Temperature 53 | . 20 1 . . 45 74 Received Heat Transfer 1108 | . 18 48 . . 486 556 Effects 3 | . . . . . . 3 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 185 | . 74 . . . . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 259 | . 228 127 . . 259 111 Initial 38 | . . . . . . 38 Average 85 | . 81 73 . . 116 40 Maximum Alert Level 1 | . 1 . . . 1 . Low Security (%) 87 | 100 89 100 . 100 78 100 Level 1 12 | . 10 . . . 21 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 1 . . 2 5 Investigation 2 | . 1 . . . 1 . Extermination 2 | . . . . . . 2 Reinforcement 3 | . . . . . 1 2 Assault 1 | . . 1 . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 6 | . 1 2 . . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 17 10 . . 42 25 Peak Tracking Total 9 | . 4 4 . . 4 9 Tactical Retreats 2 | . 1 . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 4 | . 2 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 4 | . . . . . 3 1 Max in Single Turn 1 | . . . . . 1 1 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 20 | . 4 . 1 . 11 4 Terminals 10 | . 3 . . . 4 3 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . . 2 . Recycling Units 2 | . . . . . 2 . Scanalyzers 3 | . . . . . 2 1 Garrison Access 1 | . . . . . 1 . Total Hacks 42 | . 12 . 1 . 22 7 Successful 26 | . 5 . 1 . 14 6 Failed 16 | . 7 . . . 8 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 12 | . 8 . 1 . 2 1 Terminals 19 | . 9 . . . 6 4 Fabricators . | . . . . . . . Repair Stations 11 | . 3 . . . 8 . Recycling Units 2 | . . . . . 2 . Scanalyzers 7 | . . . . . 4 3 Garrison Access 2 | . . . . . 2 . Terminal Hacks 11 | . 3 . 1 . 4 3 Record 2 | . . . . . . 2 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . . . . . 1 . Registered Components 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 . . . 4 . Scan Component 4 | . 1 . . . 3 . Repair 2 | . 1 . . . 1 . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 2 | . . . . . 2 . Scanalyzer 6 | . . . . . 3 3 Insert Component 2 | . . . . . 1 1 Analyze 4 | . . . . . 2 2 Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . 1 . . . 2 . Used . | . . . . . . . Hacking Detections 12 | . 3 . . . 7 2 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . . 1 . Time 102 | . 51 . . . 51 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 Part Schematics Acquired 2 | . . . . . 1 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 10 | . . 10 . . . . Total Damage 146 | . . 146 . . . . Kills 3 | . . 3 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 10214 | 76 2158 799 528 426 4453 1774 Spaces Moved 4985 | 45 1207 380 330 265 1774 984 Core 118 | 5 . . . . . 113 Treads 4867 | 40 1207 380 330 265 1774 871 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 Average Speed 180 | 147 160 160 160 160 224 150 Slowest Speed 240 | 160 160 160 160 160 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 4 93 57 62 44 90 14 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 4 | . . 1 . 3 . . Spaces Dug . | . . . . . . . Terrain Destroyed 21 | . . . . . 9 12 Melee . | . . . . . . . Projectile 14 | . . . . . 9 5 AOE 7 | . . . . . . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 5797 | 54 1338 548 330 268 2059 1200 Wait 460 | . 51 155 . . 132 122 Move 4979 | 44 1206 379 329 264 1773 984 Hop . | . . . . . . . Pick Up 44 | 5 12 . 1 2 18 6 Fast Attach 17 | 2 7 . . . 4 4 Attach 29 | 3 1 . . . 9 16 Detach 3 | . . . . . 1 2 Swap 30 | . 4 3 . . 19 4 Drop 41 | . 8 . . 2 22 9 Fire 189 | . 48 11 . . 79 51 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . 1 . . . 2 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 4) 306 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 15) 700 | -10/Materials | Discovered new exit (range 7) 1168 | -10/Materials | Discovered new exit (range 4) 1297 | -10/Materials | Discovered new exit (range 14) 1502 | -10/Materials | Repaired Imp. Assault Rifle 2235 | -10/Materials | Entered Mines 2258 | -10/Mines | Excavation squad dispatched 2258 | -10/Mines | A large section of the Mines collapsed 2479 | -10/Mines | Discovered new exit (range 15) 2495 | -10/Mines | Learned Materials garrison access intel 2502 | -10/Mines | Met a Derelict testing a Signal Generator 2557 | -10/Mines | Learned Materials stockpile data 3023 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3025 | -10/Mines | Discovered new exit (range 5) 3031 | -10/Mines | Identified exit to Exiles 3034 | -10/Mines | Entered Exiles 3090 | -10/Exiles | Met 8R-AWN 3124 | -10/Exiles | Met EX-HEX 3188 | -10/Exiles | Met EX-BIN 3290 | -10/Exiles | Aligned with FarCom system 3292 | -10/Exiles | Given EX-Vault access code 3340 | -10/Exiles | Opened EX-Vault 3359 | -10/Exiles | Found 0b10 Alert Chip 3397 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3406 | -10/Exiles | Exiles lab attacked by MAIN.C 3531 | -10/Exiles | Discovered new exit (range 14) 3560 | -10/Exiles | Identified exit to Mines 3562 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 3562 | -10/Exiles | Entered Mines 3629 | -9/Mines | Met a Derelict bent on vengeance 3805 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3946 | -9/Mines | Discovered new exit (range 5) 3953 | -9/Mines | Identified exit to Materials 3988 | -9/Mines | Entered Materials 3988 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 3990 | -8/Materials | Loaded intel: 1 garrison access location 4282 | -8/Materials | Build established: Skirmisher 4388 | -8/Materials | Repaired Imp. Assault Rifle 5015 | -8/Materials | Build established: Scavenger-Skirmisher 5375 | -8/Materials | Discovered new exit (range 16) 6745 | -8/Materials | Discovered new exit (range 14) 7108 | -8/Materials | Build established: Skirmisher 7899 | -8/Materials | Identified exit to Factory 8441 | -8/Materials | Entered Factory 8441 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9293 | -7/Factory | Garrison activated, responded to threat 9645 | -7/Factory | System corruption reached 10% 9689 | -7/Factory | Lost 9 parts (1p4u4w) 9894 | -7/Factory | Lost 4 parts (1n1u2w) 10109 | -7/Factory | Build established: Hacker-Mutant 10140 | -7/Factory | Core integrity fell below 50% 10203 | -7/Factory | Core integrity fell below 20% 10215 | -7/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- TRAF>SO ORRRV2NRBVMQ,GMMUZB 5N=6IDYH Lgt. Deuterium Engine destroyed. Pressure Siphon disabled. K-01 Serf cleans the Power Conduit. System corrupted: Energy discharge (-9). Connecting with DSF Access... System Shield destroyed. Imp. Targeting Computer destroyed. K-01 Serf cleans the Subcomponent Replicator. System corrupted: Substantial component data lost. Acquired Hvy. Ion Cannon. P-60 Hacker destroyed. K-01 Serf collects debris. Critical hit (Burn: +37). Dropped Hvy. Ion Cannon. K-01 Serf collects debris. System corrupted: Substantial component data lost. K-01 Serf collects debris. Adv. Weight Redist. System destroyed. R-06 Scavenger collects Imp. Heat Sink. 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"""s #???????????????????? | | [ g s #???????????????????? | | r #???????????????????? | | @ ##???????????????????? | | +#############+######+#####r#????????????????????? | | ???????????????????# ??#/#????????????????????? | | ???????????????????# ! ## ????????????????????? | | ???????????????????# ## ???????????????????? | | ???????????????????# ## ! ??????????????????? | | ???????????????????# ######??????????????????? | | ???????????????????#"" #???????????????????????? | | ????????????????????"" #???????????????????????? | | ??????????????????????"w #???????????????????????? | | ??????????????????????" ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Adv. Weight Redist. System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedTargetBay Manual? 0 Play Time 01:20:14 Cumulative 16.1 hours Start 2024.04.15 @ 16:36:41 End 2024.04.17 @ 00:26:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4ae15c84-7b85-435e-b8a3-172cf6fa2c95