Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.09 @ 06:31:41

Player: Isoceth

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (9)       45
Value Destroyed (247)      247
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (350)                350
              TOTAL SCORE: 1922

 Bonus
-------
Follower Combat Kills      50
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             216/250
Matter                     250/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
          Small Storage Unit
>               --- WEAPON (2) -------
                AWS/Thermal
>               --- INVENTORY (8) ----
                Ion Engine
                Aluminum Leg
       Improved Heat Sink
  High-capacity Storage Unit
          Large Battery (200)
   Experimental Sensor Array
                Beam Cannon
                Ion Cannon

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
   Experimental Sensor Array
>               --- WEAPON -----------
                AWS/Thermal
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
  High-capacity Storage Unit
          Large Battery
                Beam Cannon
                Ion Cannon
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Ion Cannon
  Energy Gun               AWS/Thermal
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             24   | 5   9   5   4   1   
  Power                    3    | 1   1   1   .   .   
    Engine                 3    | 1   1   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   2   .   3   1   
    Device                 4    | .   2   .   1   1   
    Storage                3    | 1   .   .   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 1   6   4   1   .   
    Energy Gun             2    | .   1   .   1   .   
    Energy Cannon          2    | .   .   2   .   .   
    Ballistic Gun          5    | 1   3   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   2   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   96  99  97  75  
  Engine                   13   | .   13  14  14  14  
  Leg                      28   | .   28  28  28  28  
  Device                   12   | .   12  14  14  4   
  Storage                  14   | .   14  14  14  14  
  Energy Gun               3    | .   6   .   2   14  
  Energy Cannon            12   | .   .   15  23  .   
  Ballistic Gun            6    | .   16  6   .   .   
  Launcher                 3    | .   4   6   .   .   
Peak Build Rating          30   | 5   7   10  24  30  
  Average Rating           10   | 3   6   8   12  22  
  On Entrance              9    | .   5   7   10  23  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             20   | 11  15  20  20  19  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  3    | 3   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   20  8   
  Average Capacity         8    | 7   8   8   8   8   
  Most Carried             8    | 3   8   8   8   8   
  Average Carried          6    | 1   5   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 3   8   8   7   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           476  | 167 108 201 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            239  | .   139 100 .   .   
  Parts                    21   | .   16  5   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  7    | .   5   2   .   .   
  Guns                     2    | .   2   .   .   .   
  Cannons                  2    | .   .   2   .   .   
  AOE                      3    | .   3   .   .   .   
Classes Destroyed          3    | .   3   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    4    | .   2   2   .   .   
Best Kill Streak           3    | .   3   1   .   .   
  Combat Bots Only         3    | .   3   1   .   .   
Max Kills in Single Turn   2    | .   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        40   | .   30  10  .   .   
  Missed                   15   | .   12  3   .   .   
Damage Taken               278  | .   201 77  .   .   
  Core                     34   | .   20  14  .   .   
  Absorbed by Shields      .    | .   .   .   .   .   
  Ignored by Resistances   83   | .   61  22  .   .   
  Regen/Repaired (Parts)   69   | .   69  .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              29   | .   23  6   .   .   
  Largest                  2    | .   2   2   .   .   
  Hottest                  120  | .   60  120 .   .   
Shots Fired                53   | .   41  12  .   .   
  Gun                      35   | .   35  .   .   .   
  Cannon                   12   | .   .   12  .   .   
  Launcher                 6    | .   6   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  29   | .   29  .   .   .   
  Thermal                  18   | .   6   12  .   .   
  Explosive                6    | .   6   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         15   | .   15  4   .   .   
  Robot Miss Streak        3    | .   3   1   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           33   | .   25  8   .   .   
  Core Hits                16   | .   13  3   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           604  | .   437 167 .   .   
  Guns                     216  | .   216 .   .   .   
  Cannons                  167  | .   .   167 .   .   
  Explosions               219  | .   219 .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  2    | .   2   .   .   .   
  Kinetic                  181  | .   181 .   .   .   
  Thermal                  202  | .   35  167 .   .   
  Explosive                219  | .   219 .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      31   | .   31  .   .   .   
  Shots                    2    | .   2   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             1    | .   1   .   .   .   
  Kicked                   1    | .   1   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        207  | .   20  207 .   .   
  Average Temperature      56   | .   10  95  .   .   
  Received Heat Transfer   159  | .   99  60  .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   .   1   .   .   
  Heat Transferred         371  | .   75  296 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             198  | .   198 115 .   .   
  Initial                  13   | .   .   13  .   .   
  Average                  37   | .   74  25  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              16   | .   12  4   .   .   
  Peak Tracking Total      4    | .   4   2   .   .   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          7    | .   4   1   2   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                39   | .   14  1   24  .   
  Successful               35   | .   10  1   24  .   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   
  Terminals                8    | .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   5   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             30   | .   5   1   24  .   
  Record                   23   | .   .   .   23  .   
  Open Door                1    | .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   
  Zone Layout              2    | .   2   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   2    | .   2   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   
  Time                     52   | .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   2   2   
  Highest-Rated Group      40   | .   .   40  32  32  
  Highest-Rated Ally       16   | .   .   16  16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               6    | .   .   6   .   .   
  Total Damage             89   | .   .   89  .   .   
  Kills                    3    | .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               2852 | 75  688 995 820 274 
Spaces Moved               2166 | 48  448 778 670 222 
  Core                     12   | 12  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     2154 | 36  448 778 670 222 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            120  | 130 120 120 120 120 
  Slowest Speed            200  | 200 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       63   | 3   70  99  87  60  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     4    | .   .   2   1   1   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          49   | .   49  .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      49   | .   49  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      2367 | 60  560 828 689 230 
  Wait                     111  | .   71  32  5   3   
  Move                     2162 | 47  447 777 669 222 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  26   | 8   9   3   4   2   
  Fast Attach              3    | .   .   3   .   .   
  Attach                   11   | 5   3   1   2   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     10   | .   6   1   2   1   
  Drop                     14   | .   .   5   7   2   
  Fire                     29   | .   23  6   .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   76 | -11/Scrapyard | Entered Materials
  216 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  441 | -10/Materials | Discovered new exit (range 16)
  583 | -10/Materials | Repaired Ion Engine
  611 | -10/Materials | Repaired Grenade Launcher
  663 | -10/Materials | Discovered new exit (range 7)
  741 | -10/Materials | Discovered new exit (range 19)
  764 | -10/Materials | Entered Mines
  842 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  941 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  954 | -10/Mines     | Learned location of Storage (-7)
 1089 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1089 | -10/Mines     | Discovered new exit (range 5)
 1174 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1242 | -10/Mines     | Discovered new exit (range 5)
 1274 | -10/Mines     | Discovered new exit (range 7)
 1594 | -10/Mines     | Discovered new exit (range 9)
 1759 | -10/Mines     | Entered Exiles
 1759 | -10/Exiles    | Accompanied by 2 allies
 1780 | -10/Exiles    | Discovered new exit (range 14)
 1810 | -10/Exiles    | Met 8R-AWN
 1829 | -10/Exiles    | Met EX-HEX
 1865 | -10/Exiles    | Met EX-BIN
 1955 | -10/Exiles    | Met EX-DEC
 1962 | -10/Exiles    | Learned location of Zion (-7)
 2026 | -10/Exiles    | Discovered new exit (range 14)
 2117 | -10/Exiles    | Visited The Gauntlet
 2413 | -10/Exiles    | Aligned with FarCom system
 2415 | -10/Exiles    | Given EX-Vault access code
 2442 | -10/Exiles    | Opened EX-Vault
 2455 | -10/Exiles    | Found AWS/Thermal
 2488 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2579 | -10/Exiles    | Left Exiles lab with AWS/Thermal
 2579 | -10/Exiles    | Entered Mines
 2579 | -9/Mines      | Accompanied by 2 allies
 2623 | -9/Mines      | Found a hidden stash of uninstalled traps
 2660 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2662 | -9/Mines      | Found Prototype Device
 2663 | -9/Mines      | Identified Exp. Sensor Array
 2697 | -9/Mines      | Learned 2 Materials zone layouts
 2707 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2853 | -9/Mines      | Self-destructed

 Last Messages 
---------------
02661_ K-01 Serf collects debris.
02662_ Acquired Prototype Device.
02663_ Identified Exp. Sensor Array.
02665_ K-01 Serf collects debris.
02665_ Dropped Exp. Sensor Array.
02665_ Dropped Aluminum Leg.
02666_ Acquired Exp. Sensor Array.
02668_ K-01 Serf collects debris. <x4>
02684_ U-05 Engineer lays Concrete.
02693_ K-01 Serf collects debris.
02697_ Acquired derelict log, extracted data.
Data stored: Materials zone layouts (x2).
02707_ YI-UF0 nonchalantly drops a Grenade
  Launcher on the ground.
02708_ YI-UF0 mumbles something. <x2>
02720_ U-05 Engineer lays Concrete. <x3>
02722_ U-05 Engineer builds a Wall.
02723_ U-05 Engineer lays Concrete.
02754_ YI-UF0 mumbles something.
02775_ K-01 Serf collects debris. <x3>

 Map 
-----
+----------------------------------------------------+
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|            ?????????###### #???#   #??????????     |
|            ?????????# g  @ #??##   #???????????#   |
|            ?????????# #########    #?????????????  |
|            ?????????# #?##         #?????????????? |
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|            ???????##  ##            ##??????#####? |
|            ???????#                  #?????##   ## |
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|            ??????????????#   ##              ##### |
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|            ??????????   ##?????##            #???? |
|            ??????????# ?????????##           #???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChromaticWeaponWeb
  Manual?         0
Play Time         00:27:59
  Cumulative      14.4 hours
  Start           2024.09.08 @ 17:31:01
  End             2024.09.09 @ 06:31:41
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          21
  Rogue           5
  Adventurer      14
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          11
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: e0832b35-ace3-496b-9ddf-94b7c0d46d15