Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.05 @ 22:41:59 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (110) 550 Value Destroyed (3055) 3055 Prototype IDs (52) 1040 Alien Tech Used (1) 200 Bonus (4376) 4376 TOTAL SCORE: 18521 Bonus ------- High Alert Combat Kills 76 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1383/1600 Matter 209/300 Energy 610/615 System Corruption 1% Temperature Cool (5) Movement Flying (24) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core Fusion Reactor Improved Quantum Reactor > --- PROPULSION (7) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array Improved Diametric Drive Impulse Thruster Array > --- UTILITY (13) ----- Advanced Heat Sink Lightpack 2.0 Experimental Optical Array Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Transmission Jammer Improved Propulsion Shielding Experimental Utility Shielding Hardened Medium Armor Plating Hacking Suite Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Chainsword Force Lance > --- INVENTORY (24) --- Light Quantum Reactor Light Quantum Reactor Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Field Propulsion Array Field Propulsion Array Experimental Matter Compressor (74) Triangulator Microactuators Improved Stasis Canceller Advanced Transmission Jammer Improved ECM Suite Advanced ECM Suite Reaction Control System Reaction Control System Improved Propulsion Shielding Nova Cannon Chainsword Peak State ------------ > --- POWER ------------ Micro Fission Core Fusion Reactor Improved Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Field Propulsion Array Improved Diametric Drive > --- UTILITY ---------- Advanced Heat Sink Lightpack 2.0 Triangulator Experimental Optical Array Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Transmission Jammer Reaction Control System Improved Propulsion Shielding Hardened Medium Armor Plating Hacking Suite Advanced System Shield > --- WEAPON ----------- Nova Cannon Force Lance > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Field Propulsion Drive Impulse Thruster Field Propulsion Array Field Propulsion Array Impulse Thruster Array Advanced Heat Sink Experimental Matter Compressor Long-range Terrain Scanner Microactuators Improved Stasis Canceller Advanced Transmission Jammer Improved ECM Suite Advanced ECM Suite Reaction Control System Reaction Control System Improved Propulsion Shielding Experimental Utility Shielding Chainsword Chainsword [Rating: 178] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Long-range Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Nova Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . 2 . . 2 . . 2 . . . . 2 2 2 2 Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Propulsion 5 | . . . 1 . . . . . . 1 . . . . . 1 . . . . 1 . 1 . Utility 11 | . . . 1 . . . 2 . . 1 . . 1 . . 1 . . . . 1 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 296 | 8 10 . 29 15 7 6 14 11 17 7 4 40 7 3 23 18 1 . 8 7 13 6 12 30 Power 19 | 1 1 . 1 1 . . . 1 . 1 1 1 1 . . 2 . . 2 . 1 1 2 2 Engine 6 | 1 1 . 1 1 . . . 1 . 1 . . . . . . . . . . . . . . Core 7 | . . . . . . . . . . . . 1 1 . . 2 . . 1 . . 1 . 1 Reactor 6 | . . . . . . . . . . . 1 . . . . . . . 1 . 1 . 2 1 Propulsion 48 | 2 . . 2 2 . 3 2 2 2 1 2 7 . 2 2 7 . . 2 . 1 . 5 4 Treads 29 | 2 . . 2 2 . 3 2 2 2 1 2 7 . 2 2 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . . . . . . . . . . . . . 7 . . 2 . 1 . 5 4 Utility 149 | 2 2 . 16 5 6 2 6 5 8 3 1 16 2 1 13 8 1 . 4 7 11 5 5 20 Device 76 | 1 . . 9 2 1 . 1 3 7 2 1 7 . 1 6 6 1 . 1 5 4 2 5 11 Storage 12 | 1 2 . . . 5 2 . . . . . . . . 1 . . . . . . 1 . . Processor 8 | . . . . . . . 2 . . . . 2 1 . 1 . . . . . 1 . . 1 Hackware 10 | . . . 1 . . . 1 . 1 1 . 1 . . 2 . . . 1 . 1 . . 1 Protection 43 | . . . 6 3 . . 2 2 . . . 6 1 . 3 2 . . 2 2 5 2 . 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 80 | 3 7 . 10 7 1 1 6 3 7 2 . 16 4 . 8 1 . . . . . . . 4 Energy Gun 29 | . 1 . 4 4 1 1 2 2 4 1 . 6 2 . 1 . . . . . . . . . Energy Cannon 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 Ballistic Gun 20 | 3 3 . 4 . . . 1 . . . . 5 1 . 3 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . 3 . . . . . . 1 . . . . . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 22 | . . . 1 3 . . 3 . 2 1 . 5 1 . 4 . . . . . . . . 2 Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 3 . . . . . 1 . . . . . 1 . . . 5 . . 1 1 1 Parts Lost 9 | . . . 1 . . 1 . 1 1 . . 2 . . 1 . . . . . . . . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon 5 | . . . 1 . . 1 . . . . . 2 . . 1 . . . . . . . . . Highest Loss Streak 2 | . . . 1 . . 1 . 1 1 . . 1 . . 1 . . . . . . . . 2 Average Slot Usage (%) 95 | . 100 100 99 100 100 100 99 100 99 99 96 95 100 96 89 81 82 82 78 82 84 85 86 87 Engine 5 | . 14 14 11 11 11 11 9 9 9 7 7 . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . . 5 13 13 13 11 11 11 10 11 5 9 6 4 Treads 23 | . 28 28 33 33 33 33 27 27 27 30 27 26 26 23 20 6 . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . 10 17 17 17 17 21 19 21 20 Device 10 | . 10 . 6 8 6 11 8 6 9 14 8 13 11 12 11 14 11 11 11 10 9 13 16 17 Storage 15 | . 17 28 22 22 22 22 18 18 18 15 15 15 13 13 9 5 5 5 5 5 5 4 4 4 Processor 4 | . . . . . . . 6 9 9 7 7 7 13 13 6 5 5 5 5 5 7 9 8 8 Hackware 6 | . . . 1 . . . 8 9 9 7 13 7 6 6 12 11 11 11 11 11 10 9 8 8 Protection 1 | . . . 3 2 4 . 1 2 . . . . 1 . . 1 5 5 2 5 6 5 4 9 Energy Gun 7 | . 4 14 12 8 17 22 7 15 17 7 7 5 3 6 . . . . . . . . . . Ballistic Gun 5 | . 21 14 9 11 4 . 7 1 . . . 2 4 6 8 2 . . . . . . . . Slashing Weapon 2 | . . . . 2 . . 3 1 . 6 7 5 3 . 3 5 5 5 5 5 5 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 12 24 24 35 35 46 46 49 49 46 47 56 56 56 56 57 36 35 35 35 36 48 53 60 67 Greatest Support 140 | 40 40 40 60 63 63 63 63 60 60 80 140 140 112 126 126 126 46 46 49 49 66 58 79 78 Greatest Overweight (x) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 36 | 6 12 12 12 12 18 18 16 16 16 16 16 16 16 16 36 24 24 24 24 24 24 24 24 24 Average Capacity 16 | 5 8 12 12 12 12 16 16 16 16 16 16 16 16 16 19 24 24 24 24 24 24 24 24 24 Most Carried 24 | 3 10 12 12 12 13 16 16 16 16 16 16 16 16 16 19 24 24 24 24 24 24 24 24 24 Average Carried 15 | 2 5 10 11 12 12 15 15 15 15 15 15 15 15 15 16 18 24 24 23 23 23 22 23 23 Final Capacity 24 | 6 12 12 12 12 16 16 16 16 16 16 16 16 16 16 24 24 24 24 24 24 24 24 24 24 Final Carried 24 | 3 10 12 12 12 13 15 16 16 16 16 16 15 16 16 18 24 24 24 24 24 24 24 24 22 Class Distribution -------------------- 23% | Mutant 11% | Assassin 10% | Scavenger-Skirmisher 9% | Scavenger-Mutant 9% | Skirmisher 7% | Hauler-Assassin 6% | Generator-Ninja 6% | Scavenger-Assassin 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -7/Waste Assassin | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Waste Hauler-Assassin | -6/Factory Hauler-Ninja | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Ninja | -4/Factory Generator-Ninja | -3/Research Generator-Ninja | -2/Research Generator-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 4083 | 328 150 137 356 223 . 130 76 169 233 . 275 304 34 251 263 367 . . . 158 146 127 . 356 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4529 | 157 334 251 681 414 . 337 148 248 443 . . 446 62 . 448 45 . . . 139 87 . . 289 Parts 269 | 13 19 11 38 23 . 24 9 19 24 . . 24 7 . 24 8 . . . 11 5 . . 10 Haulers Intercepted 6 | . 1 . 2 . . . . . 1 . . . . . 1 . . . . . . . . 1 Recyclers Shooed 5 | 1 1 1 . . . . . . . . . . . . 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . . . . . . . . . . 11 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 73 | . 5 2 14 10 . 7 2 9 8 . . 7 . . 5 . . . . 1 1 . . 2 Melee 4 | . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 Guns 50 | . 2 2 13 9 . 5 2 2 7 . . 3 . . 5 . . . . . . . . . AOE 16 | . 3 . 1 1 . 1 . 7 1 . . 2 . . . . . . . . . . . . Classes Destroyed 15 | 2 5 . 3 2 . 2 . . . . . 1 . . . . . . . . . . . . Worker 7 | . 2 . 2 . . 2 . . . . . 1 . . . . . . . . . . . . Builder 4 | . 1 . . 1 . 1 . . . . . . . . . 1 . . . . . . . . Tunneler 7 | 4 . . . 2 . . . . 1 . . . . . . . . . . . . . . . Hauler 6 | . 1 . 2 . . . . . 1 . . . . . 1 . . . . . . . . 1 Recycler 5 | 1 1 2 . . . . . . . . . 1 . . . . . . . . . . . . Operator 3 | . . . 1 . . . . . . . . . . . 1 1 . . . . . . . . Watcher 9 | . 2 . . . . . 1 . 1 . . . 2 . 1 . . . . 2 . . . . Swarmer 20 | . . . 5 . . 3 . 6 3 . . 2 . . 1 . . . . . . . . . Grunt 27 | . 5 2 6 5 . 2 . 1 3 . . 1 . . 2 . . . . . . . . . Brawler 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 14 | . . . 3 . . . 2 2 1 . . 1 . . 2 . . . . . 1 . . 2 Hunter 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . . . 2 . . . . . . . 1 . . . . Assembled 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 5 3 4 4 4 . 4 2 7 3 . . 3 1 . 2 1 . . . 2 1 . . 1 Combat Bots Only 7 | . 2 2 3 4 . 3 2 7 3 . . 3 . . 2 . . . . 1 1 . . 1 Max Kills in Single Turn 3 | 1 2 3 2 2 . 3 1 2 1 . . 2 1 . 1 1 . . . 1 1 . . 1 Gunslinging 1 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Exploded 2 | . 1 . 1 1 . 1 . 2 1 . . 2 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 4773 | . 155 93 461 292 . 176 58 298 345 . . 577 188 . 834 52 51 . . 122 206 26 26 813 Core 619 | . . 69 80 28 . 19 15 23 28 . . 8 42 . 67 . . . . . 23 . . 217 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 90 | 100 . 72 . . . 68 . . 88 . . 98 . . 87 . . . . 100 98 100 100 86 Volleys Fired 206 | 8 23 5 33 22 . 15 12 12 23 . . 21 6 . 22 . . . . . . . . 4 Largest 2 | 2 2 2 2 2 . 2 2 2 2 . . 2 2 . 2 . . . . . . . . 1 Hottest 113 | 40 65 65 101 65 . 90 90 90 90 . . 110 78 . 83 . . . . . . . . 113 Shots Fired 390 | 16 44 10 64 42 . 30 20 22 46 . . 36 12 . 44 . . . . . . . . 4 Gun 374 | 16 36 10 62 42 . 30 20 20 46 . . 36 12 . 44 . . . . . . . . . Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Launcher 10 | . 8 . . . . . . 2 . . . . . . . . . . . . . . . . Special 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Kinetic 164 | 16 32 5 27 22 . . 7 . . . . 15 6 . 34 . . . . . . . . . Thermal 10 | . . . 6 . . . . . . . . . . . . . . . . . . . . 4 Explosive 10 | . 8 . . . . . . 2 . . . . . . . . . . . . . . . . Electromagnetic 206 | . 4 5 31 20 . 30 13 20 46 . . 21 6 . 10 . . . . . . . . . Robot Hit Streak 17 | 6 16 8 15 10 . 7 10 9 10 . . 17 5 . 13 . . . . . . . . . Robot Miss Streak 5 | 2 4 1 3 2 . 5 2 2 3 . . 2 2 . 2 . . . . . . . . . Penetration Max 1 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Secondary Targets 10 | . . 1 3 3 . 1 . 1 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 329 | 10 27 8 49 35 . 27 18 19 39 . . 28 9 . 28 3 . . . 4 7 1 . 17 Core Hits 207 | 6 18 7 32 26 . 17 8 12 23 . . 21 4 . 16 2 . . . 4 3 . . 8 Critical Hits 8 | . . . 1 1 . . . . 1 . . . . . 2 . . . . . . . . 3 Critical Kills 3 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . 2 Melee Attacks 200 | . . . 1 16 . . 12 . 3 3 . 23 4 . 18 24 . . . 16 14 11 7 48 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 143 | . . . 1 16 . . 12 . 3 3 . 23 4 . 18 16 . . . 9 6 5 5 22 Piercing 57 | . . . . . . . . . . . . . . . . 8 . . . 7 8 6 2 26 Sneak Attacks 5 | . . . . . . . 1 . . . . 1 . . . 2 . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . . . . . . . . . 1 2 . . 4 Damage Inflicted 8414 | 126 888 288 807 601 . 460 382 462 757 . . 897 211 . 703 313 . . . 168 288 46 . 1017 Guns 4564 | 126 290 147 708 472 . 327 272 193 544 . . 646 179 . 660 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1748 | . 597 132 99 126 . 133 . 269 213 . . 147 32 . . . . . . . . . . . Melee 2083 | . . . . . . . 110 . . . . 104 . . 43 307 . . . 168 288 46 . 1017 Ramming 19 | . 1 9 . 3 . . . . . . . . . . . 6 . . . . . . . . Kinetic 1782 | 126 238 52 212 165 . . 63 . . . . 309 75 . 542 . . . . . . . . . Thermal 958 | . . 132 116 126 . 133 . 164 213 . . 42 32 . . . . . . . . . . . Explosive 702 | . 597 . . . . . . 105 . . . . . . . . . . . . . . . . Electromagnetic 2870 | . 52 95 479 307 . 327 209 193 544 . . 442 104 . 118 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 561 | . . . . . . . 110 . . . . 104 . . 43 120 . . . 34 63 . . 87 Piercing 1522 | . . . . . . . . . . . . . . . . 187 . . . 134 225 46 . 930 Highest Corruption 1 | . . . 1 1 1 1 . . . . . 1 . . . . . . . . . . . 1 Average Corruption 1 | . . . 1 1 1 1 . . . . . 1 . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 17 | . . . 2 9 3 2 . . . . . . . . . . . . . . . . . 1 Message Errors 5 | . . . . 2 1 1 . . . . . . . . . . . . . . . . . 1 Energy Discharges 6 | . . . . 5 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . Targeting Errors 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 373 | . 25 . . . . 3 70 . 12 . . . . . . 99 . . . . . . . 164 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 40 | . 25 . . . . 3 . . 12 . . . . . . . . . . . . . . . Melee 333 | . . . . . . . 70 . . . . . . . . 99 . . . . . . . 164 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 394 | . . 51 63 37 . 21 . 83 73 . . 66 . . . . . . . . . . . . Shots 12 | . . 1 2 1 . 1 . 2 2 . . 3 . . . . . . . . . . . . Rammed 4 | . 1 1 . 1 . . . . . . . . . . . 1 . . . . . . . . Targets Rammed 4 | . 1 1 . 1 . . . . . . . . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 462 | . 6 48 60 36 . 153 69 167 152 . . 242 108 . 462 . . . . . 30 2 153 108 Average Temperature 51 | . 2 22 20 12 . 51 33 66 46 . . 70 45 . 162 . . . . . 15 1 42 33 Received Heat Transfer 858 | . 84 24 111 84 . 9 18 63 72 . . 33 . . 162 9 9 . . . 36 . . 144 Effects 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . Parts Fried 10 | . . . 2 . . . 1 1 2 . . 3 . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Heat Transferred 1187 | . . 100 237 200 . 150 . 200 200 . . 50 50 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . 1 2 2 . 2 . 2 3 . . 1 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 1003 | 25 234 88 375 239 . 218 137 317 498 158 55 172 116 40 133 205 . . . . 617 415 492 1003 Initial 323 | . 16 28 33 129 . . 6 11 154 150 55 38 53 40 28 1 . . . . 91 323 233 295 Average 149 | 8 78 81 232 173 . 81 77 218 287 151 55 72 82 40 46 72 . . . . 138 369 367 614 Maximum Alert Level 3 | . 1 . 1 1 . 1 . 1 2 . . . . . . 1 . . . . 2 2 2 3 Low Security (%) 74 | 100 90 100 27 45 . 99 100 45 37 100 100 100 100 100 100 93 . . . . 90 . . . Level 1 18 | . 9 . 72 54 . . . 54 41 . . . . . . 6 . . . . 6 89 58 18 Level 2 4 | . . . . . . . . . 20 . . . . . . . . . . . 2 11 41 42 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . 38 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . 2 . . . . . 1 . . 6 1 . 4 2 . . . . 1 2 2 5 Investigation 14 | . . . 1 . . . . . 1 . . 4 1 . 2 . . . . . 1 1 . 3 Extermination 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Reinforcement 11 | . 1 . 1 . . . . . . . . . . . 2 2 . . . . . 1 2 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 5 | . . . . . . . . . 1 . . . . . 1 1 . . . . . . 1 1 Communications Jammed 53 | . . . . . . . . . . . . . . . . . . . . 27 10 . 3 13 Distress Signals 53 | . . . . . . . . . . . . . . . . . . . . 27 10 . 3 13 Times Spotted 180 | . 11 2 19 10 . 8 5 10 19 . . 12 4 . 9 8 1 . . 15 5 4 11 27 Peak Tracking Total 8 | . 2 2 3 4 . 3 8 4 5 . . 3 2 . 3 8 1 . . 7 3 3 4 8 Tactical Retreats 20 | . . . 2 . . 1 . . 4 . . . . . 1 3 . . . 3 . . 2 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 11 | . . . 2 . . . . . . 1 . 2 2 . 3 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 11 | . 1 . 1 1 . . . . 1 . . 3 1 . 1 1 . . . . . . . 1 Max in Single Turn 3 | . 1 . 1 1 . . . . 1 . . 3 1 . 1 1 . . . . . . . 1 Garrison Access 12 | . . . . . . . . . 1 . . 1 1 . 2 . . . . . 1 1 2 3 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 71 | . 5 . 6 . 1 . 4 . 3 1 . 9 1 . 9 5 . . 4 1 4 3 4 11 Terminals 42 | . 4 . 5 . . . 2 . 2 . . 7 . . 5 4 . . . 1 2 2 2 6 Fabricators 4 | . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . 1 Repair Stations 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Recycling Units 5 | . 1 . 1 . . . . . . . . 1 . . . 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . . . 1 . 1 . . 1 1 . 2 . . . . . 1 1 2 3 Total Hacks 238 | . 15 . 18 . 1 . 31 . 10 4 . 28 1 . 35 16 . . 17 1 18 8 13 22 Successful 128 | . 8 . 12 . 1 . 14 . 6 2 . 7 1 . 20 6 . . 17 1 13 3 9 8 Failed 109 | . 6 . 6 . . . 17 . 4 2 . 21 . . 15 10 . . . . 5 5 4 14 Catastrophic 17 | . . . . . . . 2 . . 1 . 2 . . 1 3 . . . . 2 1 1 4 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 142 | . 12 . 16 . 1 . 20 . 8 3 . 18 . . 19 12 . . . . 9 1 9 14 Terminals 177 | . 14 . 17 . . . 23 . 9 . . 26 . . 30 15 . . . 1 9 7 11 15 Fabricators 15 | . . . . . . . . . . 4 . . . . 1 . . . . . 8 . . 2 Repair Stations 5 | . . . . . . . 3 . . . . . . . 2 . . . . . . . . . Recycling Units 6 | . 1 . 1 . . . . . . . . 1 . . . 1 . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . . . . 5 . 1 . . 1 1 . 2 . . . . . 1 1 2 3 Terminal Hacks 64 | . 5 . 7 . 1 . 7 . 1 . . 2 . . 13 2 . . 17 1 2 1 4 1 Record 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . Part Schematic 11 | . 2 . . . . . 1 . . . . . . . 2 1 . . 4 . . . 1 . Robot Analysis 11 | . 1 . 2 . . . 2 . . . . . . . 2 . . . 4 . . . . . Prototype ID Bank 8 | . . . . . . . . . . . . . . . 4 . . . 4 . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Level Access Points 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . Branch Access Points 3 | . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . Terminal Index 4 | . . . 1 . . . . . . . . 1 . . 1 . . . . . . . 1 . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Locate Traps 7 | . 2 . 1 . . . 2 . 1 . . 1 . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Zone Layout 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 1 . . . . . . . . . . 4 . . . Load Schematic 3 | . . . . . . . . . . 1 . . . . . . . . . . 2 . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Repair Station Hacks 4 | . . . . . . . 2 . . . . . . . 2 . . . . . . . . . Scan Component 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Repair 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 13 | . . . . . . . 1 . 1 . . 1 1 . 2 . . . . . 1 1 2 3 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 12 | . . . . . . . . . 1 . . 1 1 . 2 . . . . . 1 1 2 3 Unauthorized Hacks 42 | . 3 . 5 . . . 4 . 4 1 . 4 . . 3 4 . . . . 6 1 3 4 Terminals 33 | . 2 . 4 . . . 4 . 4 . . 3 . . 3 3 . . . . 3 1 3 3 Track 5 | . . . 2 . . . 2 . 1 . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Botnet 20 | . 2 . 2 . . . 2 . 2 . . 2 . . 2 2 . . . . 1 1 2 2 Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Operators 5 | . . . . . . . . . 1 . . 1 . . 1 1 . . . . . . 1 . Fabricators 4 | . . . . . . . . . . 1 . . . . . . . . . . 3 . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . 1 . . . . . . . . 1 . . . 1 . . . . . . . 1 Recyclers 5 | . 1 . 1 . . . . . . . . 1 . . . 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 4 . 6 . . . 2 . 2 1 . 8 . . 7 4 . . . . 2 2 2 7 Full Trace Events 9 | . . . . . . . . . . . . 4 . . . . . . . . 1 1 . 3 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . 2 . . . . . 1 . . . . . . . 2 1 . . 4 . . . 1 . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Matter 364 | . . . . . . . . . . . . . . . . . . . . . 364 . . . Time 126 | . . . . . . . . . . . . . . . . . . . . . 126 . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . Parts Repaired 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Time 100 | . . . . . . . 38 . . . . . . . 62 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . Machine Destruction 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . Attached 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Largest Group 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Highest-Rated Group 44 | . . . . . . . . . . . . . . . . . . . . . 10 10 10 44 Highest-Rated Ally 44 | . . . . . . . . . . . . . . . . . . . . . 10 10 10 44 Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 11 | . 1 . 2 . . . 2 . . . . . . . 2 . . . 4 . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . . . . . . . . . . 1 . 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 9644 | 91 698 371 666 583 455 409 524 443 592 277 154 1090 231 120 1301 330 79 83 67 183 203 100 137 457 Spaces Moved 7876 | 36 372 217 299 290 277 219 274 246 296 160 91 576 123 71 722 406 226 245 139 411 391 218 420 1151 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . Treads 4339 | 31 372 217 299 290 277 219 274 246 296 160 91 576 123 71 722 75 . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3532 | . . . . . . . . . . . . . . . . 331 226 245 139 411 391 218 420 1151 Fastest Speed 15 | 50 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 34 34 34 32 32 21 28 15 17 Average Speed 100 | 144 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 57 34 34 32 32 27 28 24 23 Slowest Speed 180 | 160 160 160 160 160 160 160 160 160 180 160 160 160 160 160 160 160 34 34 34 32 28 28 25 24 Overloaded Moves 84 | . . . . . . . . . . . . . . . . . . . . . 13 . 14 57 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . . . . . . . . . . . . . . . 2 . 20 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 66 69 37 45 68 51 36 64 34 7 67 26 7 74 22 15 46 57 59 59 9 9 17 43 Regions Visited 24 Branch Regions 8 Pre-discovered Areas 6 | . . 1 . 1 . . . . . . . . . . . . . . 3 1 . . . . Known Exits Taken 8 | . . . 1 . . 1 1 . . . . 1 . . 1 1 . . . . . 1 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 . . . 1 . . . . . . . 1 1 1 1 1 . . . Scrap Searched 10 | . . 3 . 2 . 1 . . . . . . . . . . 1 . . 3 . . . . Spaces Dug 120 | . . . 3 . . . 11 . 3 3 . 22 4 . 16 12 . . . 8 3 7 5 23 Terrain Destroyed 206 | . 18 8 10 11 . 13 11 6 22 3 . 26 4 . 16 12 . . . 8 3 7 5 23 Melee 114 | . . . 1 . . . 11 . 3 3 . 22 4 . 16 12 . . . 8 3 7 5 19 Projectile 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . 4 AOE 86 | . 18 8 7 11 . 13 . 6 19 . . 4 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total 8891 | 55 429 231 415 346 290 247 331 273 372 180 102 683 143 78 808 472 226 244 161 435 463 237 422 1248 Wait 102 | . 6 5 27 . 1 3 . 1 17 . . 2 . . 2 1 . . . . 33 . . 4 Move 7795 | 35 371 216 298 289 276 218 273 244 295 160 90 575 123 70 721 405 225 244 138 410 386 217 383 1133 Hop 26 | . . . . . . . . . . . . . . . . . . . . . 2 . 16 8 Pick Up 119 | 4 11 3 10 . 1 3 8 2 8 6 1 8 2 1 10 15 . . 3 2 7 2 2 10 Fast Attach 61 | 6 1 . 5 . . . 5 . 2 . 3 15 1 2 4 . . . 8 . 2 1 3 3 Attach 52 | 1 1 . 4 . 2 2 1 1 3 4 1 1 2 . 4 10 . . 1 . 2 2 2 8 Detach 20 | . 1 . 3 . . . 2 . . . 1 . 1 . 3 2 . . 2 . 2 1 1 1 Swap 184 | 1 8 . 20 15 5 4 8 10 12 3 . 24 4 1 15 8 1 . . 7 9 3 7 19 Drop 137 | . 6 1 14 3 5 2 10 3 9 4 6 14 . 4 9 11 . . 9 2 9 1 3 12 Fire 206 | 8 23 5 33 22 . 15 12 12 23 . . 21 6 . 22 . . . . . . . . 4 Melee 180 | . . . 1 16 . . 12 . 3 3 . 23 4 . 18 19 . . . 14 11 10 5 41 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . 1 1 . 1 . . . . . . . . . . . 1 . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: [*Sto x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 21 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 14) 593 | -10/Materials | Discovered new exit (range 13) 657 | -10/Materials | Central database locked down 790 | -10/Materials | Entered Mines 913 | -10/Mines | Learned location of 1 exit from Materials 919 | -10/Mines | Learned location of Storage (-8) 1030 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1063 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1152 | -10/Mines | Discovered new exit (range 6) 1161 | -10/Mines | Entered Materials 1161 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1162 | -9/Materials | Identified exit to Materials 1656 | -9/Materials | Identified exit to Mines 1827 | -9/Materials | Entered Mines 1859 | -9/Mines | Discovered exit to Materials (range 4) 1884 | -9/Mines | Excavation squad dispatched 1884 | -9/Mines | A large section of the Mines collapsed 1940 | -9/Mines | Build established: Scavenger-Mutant 2404 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2404 | -9/Mines | Discovered new exit (range 5) 2410 | -9/Mines | Entered Exiles 2450 | -9/Exiles | Met 8R-AWN 2478 | -9/Exiles | Met EX-HEX 2521 | -9/Exiles | Met EX-BIN 2538 | -9/Exiles | Aligned with FarCom system 2540 | -9/Exiles | Given EX-Vault access code 2577 | -9/Exiles | Opened EX-Vault 2595 | -9/Exiles | Found Lightpack 2.0 2630 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2645 | -9/Exiles | Build established: Mutant 2732 | -9/Exiles | Met EX-DEC 2847 | -9/Exiles | Discovered new exit (range 14) 2865 | -9/Exiles | Left Exiles lab with Lightpack 2.0 2865 | -9/Exiles | Entered Mines 3168 | -8/Mines | Build established: Skirmisher 3250 | -8/Mines | Discovered exit to Materials (range 9) 3274 | -8/Mines | Entered Materials 3274 | -8/Materials | Evolved 2 slots: Utility x2 3500 | -8/Materials | Repaired Adv. Terrain Scanner 3613 | -8/Materials | Discovered new exit (range 19) 3642 | -8/Materials | Discovered new exit (range 8) 3796 | -8/Materials | Identified exit to Garrison 3798 | -8/Materials | Entered Garrison 3866 | -8/Garrison | Triggered checkpoint 3871 | -8/Garrison | Triggered checkpoint 3918 | -8/Garrison | Destroyed 7 combat bots 3970 | -8/Garrison | Discovered new exit (range 15) 4026 | -8/Garrison | Triggered checkpoint 4083 | -8/Garrison | Discovered new exit (range 13) 4194 | -8/Garrison | Discovered new exit (range 18) 4233 | -8/Garrison | Installed Relay Interface Framework 4241 | -8/Garrison | Entered Materials 4379 | -8/Materials | Build established: Scavenger-Skirmisher 4793 | -8/Materials | Discovered new exit (range 11) 4833 | -8/Materials | Entered Factory 4833 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5110 | -7/Factory | Sucked down chute 5110 | -7/Factory | Entered Waste 5110 | -7/Waste | The area was eerily silent 5157 | -7/Waste | Build established: Scavenger-Assassin 5220 | -7/Waste | Discovered new exit (range 12) 5264 | -7/Waste | Entered Factory 5553 | -7/Factory | Build established: Assassin 6342 | -7/Factory | Discovered new exit (range 8) 6352 | -7/Factory | Identified exit to Factory 6354 | -7/Factory | Entered another Factory area 6354 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6364 | -6/Factory | Discovered new exit (range 20) 6585 | -6/Factory | Sucked down chute 6585 | -6/Factory | Entered Waste 6585 | -6/Waste | The area was eerily silent 6657 | -6/Waste | Discovered new exit (range 23) 6705 | -6/Waste | Entered Factory 7022 | -6/Factory | Identified exit to Factory 7522 | -6/Factory | Repaired Force Lance 7731 | -6/Factory | Build established: Hauler-Assassin 7747 | -6/Factory | Found Prototype Processor 7747 | -6/Factory | Identified Exp. Terrain Scan Processor 8006 | -6/Factory | Entered another Factory area 8006 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8057 | -5/Factory | Identified exit to Upper Caves 8283 | -5/Factory | Discovered new exit (range 10) 8336 | -5/Factory | Entered Upper Caves 8410 | -5/Upper Caves | Discovered new exit (range 16) 8415 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8415 | -5/Upper Caves | Entered another Upper Caves area 8415 | -5/Upper Caves | Discovered new exit (range 15) 8436 | -5/Upper Caves | Learned Factory terminal intel 8497 | -5/Upper Caves | Discovered new exit (range 3) 8498 | -5/Upper Caves | Entered Zhirov 8498 | -5/Zhirov | Discovered new exit (range 3) 8505 | -5/Zhirov | Met Zhirov 8513 | -5/Zhirov | Found Alien Artifact 8513 | -5/Zhirov | Identified Integrated Reactor 8513 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8555 | -5/Zhirov | Learned location of Quarantine (-3) 8555 | -5/Zhirov | Learned location of Testing (-2) 8555 | -5/Zhirov | Learned location of Command (-1) 8557 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8565 | -5/Zhirov | Entered Proximity Caves 8602 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8622 | -4/Proximity Caves | Learned location of Armory (-3) 8632 | -4/Proximity Caves | Learned Research non-interactive machine intel 8672 | -4/Proximity Caves | Learned Research stockpile data 8713 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 8746 | -4/Proximity Caves | Discovered new exit (range 8) 8748 | -4/Proximity Caves | Entered Factory 8748 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8749 | -4/Factory | Loaded intel: 21 terminal locations 8797 | -4/Factory | Discovered new exit (range 24) 8835 | -4/Factory | Fabricated Enh. Optical Array (x1) 8860 | -4/Factory | Identified exit to Upper Caves 8860 | -4/Factory | Identified exit to Extension 8922 | -4/Factory | Fabricated Exp. Optical Array? 8945 | -4/Factory | Local fabrication network quarantined 8951 | -4/Factory | Entered Research 8951 | -3/Research | Accompanied by 1 ally 8951 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8953 | -3/Research | Loaded intel: 55 non-interactive machine locations 8989 | -3/Research | Discovered new exit (range 21) 9009 | -3/Research | Identified exit to Research 9051 | -3/Research | Entered another Research area 9051 | -2/Research | Accompanied by 1 ally 9051 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9071 | -2/Research | Identified exit to Access 9188 | -2/Research | Entered Access 9188 | -1/Access | Evolved 2 slots: Utility x2 9212 | -1/Access | Build established: Generator-Ninja 9475 | -1/Access | Spotted B-99 Colossus 9643 | -1/Access | Discovered new exit (range 6) 9645 | *** | Escaped! Last Messages --------------- 09610_ Penetrated by Slug. 09610_ Reaction Control System destroyed. 09611_ Chainsword follow-up attack on Y-72 Warden. 09616_ Penetrated by Slug. 09624_ Y-72 Warden destroyed. 09626_ K-01 Serf collects debris. 09626_ Acquired 89 matter. 09629_ K-01 Serf collects debris. 09636_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. 09640_ K-01 Serf collects debris. 09642_ Connecting with Terminal... >>Open Sealed Barrier opened. 09643_ The Access Shell folds into the floor. 09643_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????? ? ? #? ### # | | ?????????????????????? ? # ### " | | ??????????????????? #???####? ###* #"" | | ??????????????????? ? ? # " ### #"" | | ???????????????? ???? ?? # """ ?### #"" | | ????????????????? ? ??? #? 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"???????#?# ?? ? #################### | | ???? ? ???????#??#""""""""""#################### | | ????? ???""""? ???##??""""""""#################### | | ???? ? ???"???? #??#"""""??"?"#################### | | ???? ???????? ??#?##""""""""""#################### | | ??????? ?????? #### #################### | | ??##? ? ??? ???## #################### | | ?#????#????#?###?#?# #################### | | ????#???? ????#?### "" #?################## | | ????#? ? ?##???### "@ ### """T""" # | | ????? ??? ??####??## ### """ """ # | | ? ????? ?? ##?#?### ### #""" | | ????## ??? ??###### ### #"R | | #???## ??? ?#????## ### #""" | | #???#### ?##?###?## ## # "" | | ?????#?? ?##?##?###"" ### # | | ??????## ####?#?###"" ### # | | ???#?##? ????##??##"" ### " # | | ???####???#?####??##T ### """ # | | ????#??#??#??##???##"" ### """ # | | ????##?#??####??#?##"" #?# " ##### | | ??##??? ????#?######"" #####+#########"#### | | ??#?#?#? R | | #???##?? w | | ?#????? ########################+############## | | ???????#????#??###?############?? ? ##### | | ?##???? ?? ? ? ?#?#??######?#?### #?#?# | | ??#?? ??? ???####??#####?######? ? ##### | | ??#??? ? ? ? ##?#############?# " ? ?##### | | ??????? ??? ??#?############### """" ####? | | ???????? ? ?#####??#?###?#####? """"" ##### | | ?????? ?????????##???###?#####??# """?" ? ###?# | | ?????? ???? ? ???##?##?######?## ?""?" ?##### | | ?????? ???? ???###?##?##?#?###### " ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 70 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 16 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 90 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 77 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Imp. Propulsion Shielding | -8/Materials | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Enh. Optical Array | -6/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Terrain Scanner | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Optical Array | x1 | -4/Factory Exp. Optical Array | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedHardenedJammer Manual? 0 Play Time 02:49:04 Cumulative 332.6 hours Start 2021.10.04 @ 22:01:08 End 2021.10.05 @ 22:41:59 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 41 Adventurer 113 Explorer 2 Win Type 0 Total 26 Types 23/2/0/0/0/0/0/0/1 Lore% 49 Gallery% 79 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0734c866-512f-4b31-b343-79a55f1316b8