Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.24 @ 02:40:05 Player: BigP Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (104) 520 Value Destroyed (2244) 2244 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (264) 264 TOTAL SCORE: 4668 Bonus ------- High Alert Combat Kills 264 Cogmind --------- Core Integrity 550/550 Matter 275/300 Energy 72/140 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Heat Sink Targeting Computer > --- WEAPON (2) ------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY (4) ---- Aerolev Unit Recoil Stabilizer Heavy EM Pulse Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Targeting Computer Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Improved EM Shotgun Light Assault Rifle [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Hacking Suite Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 94 | 10 24 57 3 Power 11 | 1 2 7 1 Engine 7 | 1 1 4 1 Core 4 | . 1 3 . Reactor . | . . . . Propulsion 26 | 2 5 17 2 Treads 20 | . 3 16 1 Leg 5 | 2 2 1 . Wheel . | . . . . Hover 1 | . . . 1 Flight . | . . . . Utility 24 | 2 7 15 . Device 7 | 1 1 5 . Storage 1 | . 1 . . Processor 3 | 1 1 1 . Hackware 2 | . 1 1 . Protection 11 | . 3 8 . Artifact . | . . . . Weapon 33 | 5 10 18 . Energy Gun 18 | 3 7 8 . Energy Cannon 5 | . 2 3 . Ballistic Gun 5 | . . 5 . Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon 3 | 2 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 11 | . 1 9 1 Power 1 | . . 1 . Propulsion 2 | . . 2 . Utility 5 | . . 4 1 Weapon 3 | . 1 2 . Highest Loss Streak 4 | . 1 4 1 Average Slot Usage (%) 92 | . 97 88 72 Engine 3 | . 3 3 9 Core 8 | . 10 7 . Treads 17 | . 12 21 18 Leg 5 | . 12 . . Device 5 | . 7 3 9 Processor 5 | . 3 7 9 Hackware 9 | . 5 12 . Protection 11 | . 11 11 9 Energy Gun 11 | . 15 8 . Energy Cannon 7 | . 9 4 18 Ballistic Gun 4 | . . 7 . Naked Turns . | . . . . Heaviest Build 34 | 8 24 34 34 Greatest Support 43 | 20 40 43 40 Greatest Overweight (x) 1 | . 1 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 4 10 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 7 | 4 7 4 4 Average Carried 2 | 2 2 2 3 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 3 2 4 4 Class Distribution -------------------- 59% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1969 | 300 429 1240 . Remotely . | . . . . Salvage Created 3713 | 141 885 2654 33 Parts 242 | 13 53 173 3 Haulers Intercepted 3 | . 2 1 . Recyclers Shooed 5 | . 3 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 58 | 1 9 48 . Guns 44 | 1 8 35 . Cannons 9 | . . 9 . AOE 4 | . . 4 . Classes Destroyed 14 | 2 7 5 . Worker 7 | . 4 3 . Builder 7 | . 4 3 . Tunneler 8 | 4 1 3 . Hauler 3 | . 2 1 . Recycler 8 | . 3 5 . Mechanic 1 | . . 1 . Operator 3 | . 1 2 . Watcher 9 | . 3 5 1 Swarmer 13 | . 3 10 . Grunt 33 | 1 6 26 . Brawler 2 | . . 2 . Duelist 1 | . . 1 . Protector 1 | . . 1 . Sentry 8 | . . 8 . Best Kill Streak 7 | 5 5 7 1 Combat Bots Only 3 | 1 3 3 . Max Kills in Single Turn 3 | 1 2 3 1 Gunslinging 1 | . 1 . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3517 | 36 433 3015 33 Core 332 | 12 54 266 . Absorbed by Shields . | . . . . Core Remaining (%) 67 | 95 73 33 . Volleys Fired 302 | 13 64 221 4 Largest 2 | 2 2 2 2 Hottest 140 | 140 140 120 112 Shots Fired 546 | 26 104 408 8 Gun 460 | 23 94 343 . Cannon 79 | . 8 63 8 Launcher 2 | . . 2 . Special 5 | 3 2 . . Kinetic 229 | . . 229 . Thermal 155 | 3 34 118 . Explosive 2 | . . 2 . Electromagnetic 160 | 23 70 59 8 Robot Hit Streak 19 | 4 7 19 2 Robot Miss Streak 5 | 2 5 5 2 Penetration Max . | . . . . Secondary Targets 8 | . 2 6 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 357 | 12 61 280 4 Core Hits 155 | 6 35 113 1 Critical Hits 2 | . 1 1 . Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5167 | 179 937 3973 78 Guns 3949 | 159 758 3032 . Cannons 752 | . 89 585 78 Explosions 410 | 20 34 356 . Melee . | . . . . Ramming 8 | . 8 . . Kinetic 2035 | . . 2035 . Thermal 1589 | 20 359 1210 . Explosive 49 | . . 49 . Electromagnetic 1486 | 159 570 679 78 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 1 4 . Average Corruption 1 | . 1 4 . Corruption Purged . | . . . . Effects 9 | . 2 7 . Message Errors 6 | . 1 5 . Energy Discharges 1 | . 1 . . Data Loss (minor) 1 | . . 1 . Targeting Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 51 | . . 46 5 Projectiles 5 | . . . 5 Explosions 46 | . . 46 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 130 | . 4 126 . Shots 5 | . . 5 . Rammed 2 | . 2 . . Targets Rammed 2 | . 2 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 558 | 90 381 558 48 Average Temperature 105 | 34 102 113 21 Received Heat Transfer 1185 | 18 165 1002 . Effects 18 | . 3 15 . Shutdowns 4 | . 1 3 . Energy Bleed 3 | . . 3 . Interference 8 | . 2 6 . Short Circuit 3 | . . 3 . Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Fried 9 | . 5 4 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 1 4 . Heat Transferred 3183 | 50 760 2373 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | 1 1 5 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 813 | 40 190 813 351 Initial 343 | . 26 3 343 Average 263 | 24 58 438 344 Maximum Alert Level 3 | . . 3 1 Low Security (%) 57 | 100 100 24 . Level 1 11 | . . 19 100 Level 2 24 | . . 46 . Level 3 5 | . . 10 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 1 8 1 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 4 | . . 4 . Assault 3 | . . 3 . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . 2 6 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 101 | 1 14 83 3 Peak Tracking Total 5 | 1 3 5 2 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . . 7 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 12 | . 7 4 1 Terminals 6 | . 5 1 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . 1 . . Scanalyzers 3 | . . 2 1 Garrison Access . | . . . . Total Hacks 42 | . 24 13 5 Successful 33 | . 19 10 4 Failed 9 | . 5 3 1 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 23 | . 17 6 . Fabricators . | . . . . Repair Stations 7 | . 4 3 . Recycling Units 3 | . 3 . . Scanalyzers 9 | . . 4 5 Garrison Access . | . . . . Terminal Hacks 17 | . 13 4 . Record 12 | . 8 4 . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Investigation Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 3 2 . Scan Component 2 | . 1 1 . Repair 2 | . 1 1 . Refit 1 | . 1 . . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Report Inventory 2 | . 2 . . Scanalyzer 8 | . . 4 4 Insert Component 4 | . . 2 2 Analyze 4 | . . 2 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . 1 1 . Used . | . . . . Hacking Detections 8 | . 3 4 1 Full Trace Events 4 | . 3 1 . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 2 2 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 52 | . 26 26 . Parts Recycled . | . . . . Recycled Matter 114 | . 114 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . 2 2 Part Schematics Acquired 4 | . . 2 2 Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 5818 | 314 2304 3100 100 Spaces Moved 2733 | 120 1206 1358 49 Core 23 | 23 . . . Treads 2133 | . 739 1345 49 Legs 577 | 97 467 13 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 160 Average Speed 151 | 106 145 160 160 Slowest Speed 180 | 120 160 180 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 7 93 75 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 40 | 1 3 36 . Melee . | . . . . Projectile 1 | 1 . . . AOE 39 | . 3 36 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3872 | 274 1657 1879 62 Wait 559 | 117 307 135 . Move 2730 | 119 1205 1357 49 Hop . | . . . . Pick Up 98 | 12 26 57 3 Fast Attach 6 | . 3 3 . Attach 40 | 8 9 23 . Detach 8 | 1 2 5 . Swap 49 | 2 12 32 3 Drop 78 | 2 27 46 3 Fire 302 | 13 64 221 4 Melee . | . . . . Ram . | . . . . Kick 2 | . 2 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 102 | -11/Scrapyard | Discovered new exit (range 8) 315 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 1148 | -10/Materials | Identified exit to Mines 1231 | -10/Materials | Build established: Scavenger-Mutant 1256 | -10/Materials | Discovered new exit (range 12) 1630 | -10/Materials | Discovered new exit (range 4) 1644 | -10/Materials | Repaired Lgt. Treads? 1881 | -10/Materials | Build established: Mutant 2308 | -10/Materials | Build established: Scavenger-Mutant 2619 | -10/Materials | Entered another Materials area 2619 | -9/Materials | Evolved 2 slots: Utility x2 3327 | -9/Materials | Repaired Beam Cannon 3547 | -9/Materials | Discovered new exit (range 15) 4156 | -9/Materials | Lost 4 parts (1p1n1u1w) 4219 | -9/Materials | First assault squad dispatched 5283 | -9/Materials | Build established: Mutant 5397 | -9/Materials | Core integrity fell below 50% 5529 | -9/Materials | Discovered new exit (range 10) 5719 | -9/Materials | Entered another Materials area 5719 | -8/Materials | Evolved 2 slots: Utility x2 5819 | -8/Materials | Self-destructed Last Messages --------------- >>Insert(Hvy. EM Pulse Gun) Scanning Hvy. EM Pulse Gun... Ready to analyze. >>Scanalyze Scanning: Hvy. EM Pulse Gun... Schematic downloaded. Acquired Recoil Stabilizer. Dropped Rocket Launcher. Destroyed Imp. Hover Unit. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. W-25 Informer destroyed. Acquired Prototype Hover Unit. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Identified Aerolev Unit. Penetrated by Slug. Hvy. Armor Plating destroyed. 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Assault Rifle | -9/Materials | Scanalyzed Hvy. Armor Plating | -9/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Hvy. EM Pulse Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Hey, That's Mine! Librarian Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Significant Disruption Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed KineticArmoredLeg Manual? 0 Play Time 01:39:05 Cumulative 3.2 hours Start 2021.11.24 @ 00:54:30 End 2021.11.24 @ 02:40:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4238575c-3fc7-4715-ba40-d3829fd2df0b