Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.24 @ 02:40:05

Player: BigP

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (104)     520
Value Destroyed (2244)     2244
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (264)                264
              TOTAL SCORE: 4668

 Bonus
-------
High Alert Combat Kills    264

 Cogmind 
---------
Core Integrity             550/550
Matter                     275/300
Energy                     72/140
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Deuterium Engine
>       --- PROPULSION (2) ---
  Light Treads
  Light Treads
>       --- UTILITY (6) ------
        Heat Sink
        Targeting Computer
>       --- WEAPON (2) -------
  Light EM Pulse Cannon
  Light EM Pulse Cannon
>       --- INVENTORY (4) ----
        Aerolev Unit
        Recoil Stabilizer
  Heavy EM Pulse Gun
        Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Targeting Computer
     Heavy Armor Plating
           Hacking Suite
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved EM Shotgun
>          --- INVENTORY --------
  Improved EM Shotgun
     Light Assault Rifle
[Rating: 21]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion I
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             94   | 10  24  57  3   
  Power                    11   | 1   2   7   1   
    Engine                 7    | 1   1   4   1   
    Core                   4    | .   1   3   .   
    Reactor                .    | .   .   .   .   
  Propulsion               26   | 2   5   17  2   
    Treads                 20   | .   3   16  1   
    Leg                    5    | 2   2   1   .   
    Wheel                  .    | .   .   .   .   
    Hover                  1    | .   .   .   1   
    Flight                 .    | .   .   .   .   
  Utility                  24   | 2   7   15  .   
    Device                 7    | 1   1   5   .   
    Storage                1    | .   1   .   .   
    Processor              3    | 1   1   1   .   
    Hackware               2    | .   1   1   .   
    Protection             11   | .   3   8   .   
    Artifact               .    | .   .   .   .   
  Weapon                   33   | 5   10  18  .   
    Energy Gun             18   | 3   7   8   .   
    Energy Cannon          5    | .   2   3   .   
    Ballistic Gun          5    | .   .   5   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   2   .   
    Special Weapon         3    | 2   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 11   | .   1   9   1   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   .   2   .   
  Utility                  5    | .   .   4   1   
  Weapon                   3    | .   1   2   .   
  Highest Loss Streak      4    | .   1   4   1   
Average Slot Usage (%)     92   | .   97  88  72  
  Engine                   3    | .   3   3   9   
  Core                     8    | .   10  7   .   
  Treads                   17   | .   12  21  18  
  Leg                      5    | .   12  .   .   
  Device                   5    | .   7   3   9   
  Processor                5    | .   3   7   9   
  Hackware                 9    | .   5   12  .   
  Protection               11   | .   11  11  9   
  Energy Gun               11   | .   15  8   .   
  Energy Cannon            7    | .   9   4   18  
  Ballistic Gun            4    | .   .   7   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 8   24  34  34  
  Greatest Support         43   | 20  40  43  40  
  Greatest Overweight (x)  1    | .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 4   10  4   4   
  Average Capacity         4    | 4   4   4   4   
  Most Carried             7    | 4   7   4   4   
  Average Carried          2    | 2   2   2   3   
  Final Capacity           4    | 4   4   4   4   
  Final Carried            4    | 3   2   4   4   

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 38% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1969 | 300  429  1240 .    
  Remotely                 .    | .    .    .    .    
Salvage Created            3713 | 141  885  2654 33   
  Parts                    242  | 13   53   173  3    
Haulers Intercepted        3    | .    2    1    .    
Recyclers Shooed           5    | .    3    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  58   | 1   9   48  .   
  Guns                     44   | 1   8   35  .   
  Cannons                  9    | .   .   9   .   
  AOE                      4    | .   .   4   .   
Classes Destroyed          14   | 2   7   5   .   
  Worker                   7    | .   4   3   .   
  Builder                  7    | .   4   3   .   
  Tunneler                 8    | 4   1   3   .   
  Hauler                   3    | .   2   1   .   
  Recycler                 8    | .   3   5   .   
  Mechanic                 1    | .   .   1   .   
  Operator                 3    | .   1   2   .   
  Watcher                  9    | .   3   5   1   
  Swarmer                  13   | .   3   10  .   
  Grunt                    33   | 1   6   26  .   
  Brawler                  2    | .   .   2   .   
  Duelist                  1    | .   .   1   .   
  Protector                1    | .   .   1   .   
  Sentry                   8    | .   .   8   .   
Best Kill Streak           7    | 5   5   7   1   
  Combat Bots Only         3    | 1   3   3   .   
Max Kills in Single Turn   3    | 1   2   3   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3517 | 36   433  3015 33   
  Core                     332  | 12   54   266  .    
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         67   | 95   73   33   .    
Volleys Fired              302  | 13   64   221  4    
  Largest                  2    | 2    2    2    2    
  Hottest                  140  | 140  140  120  112  
Shots Fired                546  | 26   104  408  8    
  Gun                      460  | 23   94   343  .    
  Cannon                   79   | .    8    63   8    
  Launcher                 2    | .    .    2    .    
  Special                  5    | 3    2    .    .    
  Kinetic                  229  | .    .    229  .    
  Thermal                  155  | 3    34   118  .    
  Explosive                2    | .    .    2    .    
  Electromagnetic          160  | 23   70   59   8    
  Robot Hit Streak         19   | 4    7    19   2    
  Robot Miss Streak        5    | 2    5    5    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        8    | .    2    6    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           357  | 12   61   280  4    
  Core Hits                155  | 6    35   113  1    
  Critical Hits            2    | .    1    1    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5167 | 179  937  3973 78   
  Guns                     3949 | 159  758  3032 .    
  Cannons                  752  | .    89   585  78   
  Explosions               410  | 20   34   356  .    
  Melee                    .    | .    .    .    .    
  Ramming                  8    | .    8    .    .    
  Kinetic                  2035 | .    .    2035 .    
  Thermal                  1589 | 20   359  1210 .    
  Explosive                49   | .    .    49   .    
  Electromagnetic          1486 | 159  570  679  78   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    1    4    .    
  Average Corruption       1    | .    1    4    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  9    | .    2    7    .    
    Message Errors         6    | .    1    5    .    
    Energy Discharges      1    | .    1    .    .    
    Data Loss (minor)      1    | .    .    1    .    
    Targeting Errors       1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            51   | .    .    46   5    
  Projectiles              5    | .    .    .    5    
  Explosions               46   | .    .    46   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      130  | .    4    126  .    
  Shots                    5    | .    .    5    .    
  Rammed                   2    | .    2    .    .    
Targets Rammed             2    | .    2    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        558  | 90   381  558  48   
  Average Temperature      105  | 34   102  113  21   
  Received Heat Transfer   1185 | 18   165  1002 .    
  Effects                  18   | .    3    15   .    
    Shutdowns              4    | .    1    3    .    
    Energy Bleed           3    | .    .    3    .    
    Interference           8    | .    2    6    .    
    Short Circuit          3    | .    .    3    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Fried              9    | .    5    4    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    1    4    .    
  Heat Transferred         3183 | 50   760  2373 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      7    | 1    1    5    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             813  | 40  190 813 351 
  Initial                  343  | .   26  3   343 
  Average                  263  | 24  58  438 344 
Maximum Alert Level        3    | .   .   3   1   
  Low Security (%)         57   | 100 100 24  .   
  Level 1                  11   | .   .   19  100 
  Level 2                  24   | .   .   46  .   
  Level 3                  5    | .   .   10  .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   1   8   1   
  Investigation            3    | .   1   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   4   .   
  Assault                  3    | .   .   3   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           8    | .   2   6   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              101  | 1   14  83  3   
  Peak Tracking Total      5    | 1   3   5   2   
  Tactical Retreats        4    | .   1   3   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          7    | .   .   7   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          12   | .   7   4   1   
  Terminals                6    | .   5   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              3    | .   .   2   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                42   | .   24  13  5   
  Successful               33   | .   19  10  4   
  Failed                   9    | .   5   3   1   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                23   | .   17  6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   4   3   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              9    | .   .   4   5   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             17   | .   13  4   .   
  Record                   12   | .   8   4   .   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Investigation Status     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   3   2   .   
  Scan Component           2    | .   1   1   .   
  Repair                   2    | .   1   1   .   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         2    | .   2   .   .   
Scanalyzer                 8    | .   .   4   4   
  Insert Component         4    | .   .   2   2   
  Analyze                  4    | .   .   2   2   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   1   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   3   4   1   
  Full Trace Events        4    | .   3   1   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   4    | .   .   2   2   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   1   1   .   
  Time                     52   | .   26  26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          114  | .   114 .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           4    | .   .   2   2   
  Part Schematics Acquired 4    | .   .   2   2   
  Parts Damaged            1    | .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               5818 | 314  2304 3100 100  
Spaces Moved               2733 | 120  1206 1358 49   
  Core                     23   | 23   .    .    .    
  Treads                   2133 | .    739  1345 49   
  Legs                     577  | 97   467  13   .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  150  160  
  Average Speed            151  | 106  145  160  160  
  Slowest Speed            180  | 120  160  180  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       45   | 7    93   75   6    
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          40   | 1    3    36   .    
  Melee                    .    | .    .    .    .    
  Projectile               1    | 1    .    .    .    
  AOE                      39   | .    3    36   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      3872 | 274  1657 1879 62   
  Wait                     559  | 117  307  135  .    
  Move                     2730 | 119  1205 1357 49   
  Hop                      .    | .    .    .    .    
  Pick Up                  98   | 12   26   57   3    
  Fast Attach              6    | .    3    3    .    
  Attach                   40   | 8    9    23   .    
  Detach                   8    | 1    2    5    .    
  Swap                     49   | 2    12   32   3    
  Drop                     78   | 2    27   46   3    
  Fire                     302  | 13   64   221  4    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     2    | .    2    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  102 | -11/Scrapyard | Discovered new exit (range 8)
  315 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
 1148 | -10/Materials | Identified exit to Mines
 1231 | -10/Materials | Build established: Scavenger-Mutant
 1256 | -10/Materials | Discovered new exit (range 12)
 1630 | -10/Materials | Discovered new exit (range 4)
 1644 | -10/Materials | Repaired Lgt. Treads?
 1881 | -10/Materials | Build established: Mutant
 2308 | -10/Materials | Build established: Scavenger-Mutant
 2619 | -10/Materials | Entered another Materials area
 2619 | -9/Materials  | Evolved 2 slots: Utility x2
 3327 | -9/Materials  | Repaired Beam Cannon
 3547 | -9/Materials  | Discovered new exit (range 15)
 4156 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 4219 | -9/Materials  | First assault squad dispatched
 5283 | -9/Materials  | Build established: Mutant
 5397 | -9/Materials  | Core integrity fell below 50%
 5529 | -9/Materials  | Discovered new exit (range 10)
 5719 | -9/Materials  | Entered another Materials area
 5719 | -8/Materials  | Evolved 2 slots: Utility x2
 5819 | -8/Materials  | Self-destructed

 Last Messages 
---------------
>>Insert(Hvy. EM Pulse Gun)
Scanning Hvy. EM Pulse Gun...
  Ready to analyze.
>>Scanalyze
Scanning: Hvy. EM Pulse Gun...
  Schematic downloaded.
Acquired Recoil Stabilizer.
Dropped Rocket Launcher.
Destroyed Imp. Hover Unit.
To regain energy, simply wait via the mouse wheel '.', or KP5. Also make
  sure your per-turn energy generation is a net positive, and consider
  deactivating power-draining parts if not.
W-25 Informer destroyed.
Acquired Prototype Hover Unit.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching investigation squad.
Identified Aerolev Unit.
Penetrated by Slug.
Hvy. Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ???????????????????????? ????????????????????????  |
| ???????????????????????? ????????????????????????  |
| ???????????????????????? ????????????????????????  |
| ???????????????????????# ????????????????????????  |
| ???????????????????#???# ????????????????????????  |
| ??????????????????? ???# ????????????????????????  |
| ???????????????????# ??# ????????????????????????  |
| ???????????????????# ??# #???????????????????????  |
| ???????????????????#  ?# #???????????????????????  |
| ???????????????????#  ?# #???????????????????????  |
| ??????????????????##  ## ######+#########+#####??  |
| ???????????????????                    +      #??  |
| ?????????????????????#  !              # """  #??  |
| ?????????????????????# !%           T  # """  #??  |
| ?????????????????????#  *      r       + """  #??  |
| ?????????????????????#a  ==            #      #??  |
| ?????????????????????#  =@=            #     ]#??  |
| ?????????????????????#  ===  """  """  ########??  |
| ?????????????????????#       """  """  ###???????  |
| ?????????????????????#       """  """    #???????  |
| ?????????????????????#                   #???????  |
| ?????????????????????#                   #???????  |
| ?????????????????????#     ##########+####???????  |
| ?????????????????????##   ##?????#      #????????  |
| ??????????????????????#   #??????#"S    #????????  |
| ??????????????????????#   #??????#"""   #????????  |
| ??????????????????????#   #??????# ""   #????????  |
| ??????????????????????#   #??????#      #????????  |
| ??????????????????????#   #??????#      #????????  |
| ??????????????????????#   ???????########????????  |
| ??????????????????????#   ???????????????????????  |
| ???????????????????????  h???????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Armor Coverage             600
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -9/Materials | Scanalyzed
 Hvy. Armor Plating | -9/Materials | Scanalyzed
    Rocket Launcher | -8/Materials | Scanalyzed
  Hvy. EM Pulse Gun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Hey, That's Mine!
Librarian
Loot Pinata
Novice Programmer
One Hack Too Far
Part-time Mechanic
Power Corrupts
Risk Taker
Significant Disruption
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              KineticArmoredLeg
  Manual?         0
Play Time         01:39:05
  Cumulative      3.2 hours
  Start           2021.11.24 @ 00:54:30
  End             2021.11.24 @ 02:40:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4238575c-3fc7-4715-ba40-d3829fd2df0b