Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.19 @ 14:22:26 Player: derk Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (537) 2685 Value Destroyed (21216) 21216 Prototype IDs (117) 2340 Alien Tech Used (6) 1200 Bonus (16741) 16741 TOTAL SCORE: 55482 Bonus ------- High Alert Combat Kills 2799 Follower Combat Kills 1086 Aligned with FarCom 300 Met Data Miner 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Win 3000 Friendly Fire -544 Cogmind --------- Core Integrity 371/1600 Matter 200/300 Energy 232/240 System Corruption 31% Temperature Cool (8) Movement Hovering (53) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (7) --- Improved Antigrav System Improved Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter Diametric Drive Experimental Q-thruster > --- UTILITY (14) ----- 2N-1CE's Frost Array Advanced Launcher Guidance Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Recoil Nullifier Advanced Reaction Control System Layered Light Armor Plating Hacking Suite Ghost Barrier > --- WEAPON (3) ------- Advanced Micro-nuke Launcher > --- INVENTORY (4) ---- Experimental Q-thruster Layered Medium Armor Plating Ragnarok Missile Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Linear Gravjet Improved Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- 2N-1CE's Frost Array Large Storage Unit High-capacity Storage Unit Gravity Neutralizing Apparatus Advanced Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Centrium Light Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating Phase Armor Experimental Hacking Suite Ghost Barrier > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Micro Fission Core Light Particle Reactor Biometal Heavy Treads Advanced Energy Well Experimental Matter Compressor Transdimensional Reconstructor Proton Burst Cannon Long-range Phase Cannon Helical Railgun Helical Railgun Helical Railgun Tesla Bomb Launcher Advanced Micro-nuke Launcher Ragnarok Missile Launcher Datajack Plasma Lance [Rating: 217] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Assembled Flux Generator Propulsion Combat Airjet Treads Advanced Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Flight Unit Experimental Q-thruster Utility High-capacity Storage Unit Device Assembled Suspension Frame Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Ghost Barrier Protection Improved Medium Armor Plating Artifact Matter Drive Weapon Assembled Focal Cannon Energy Gun Gamma Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Scatter Rocket Array Special Weapon Molecular Deconstructor Impact Weapon Heavy Mace Slashing Weapon Axe Piercing Weapon Plasma Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 1 Utility 11 | . . . 2 . . . 1 . 2 . . . . . . . . . . 1 . . . . 1 . . . . 2 . 1 . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 731 | 7 13 4 31 4 2 10 21 38 23 10 2 3 40 3 24 6 7 . 3 40 5 4 12 4 64 5 8 14 15 77 13 88 13 118 Power 66 | 1 1 . 2 1 . . 2 1 2 1 . . 1 . . . . . . 8 2 . . . 7 . 1 3 1 9 1 5 2 15 Engine 11 | 1 1 . 2 . . . 1 1 2 1 . . . . . . . . . . . . . . . . . 1 . 1 . . . . Core 26 | . . . . 1 . . 1 . . . . . . . . . . . . 6 1 . . . 5 . . 1 1 3 1 2 . 4 Reactor 29 | . . . . . . . . . . . . . 1 . . . . . . 2 1 . . . 2 . 1 1 . 5 . 3 2 11 Propulsion 126 | 2 4 2 5 . . . 4 4 4 . . 1 8 . 2 2 2 . 1 11 . . 2 . 6 . 1 2 . 16 . 16 1 30 Treads 35 | . 2 2 5 . . . 3 4 2 . . . 6 . . . 1 . 1 . . . . . . . . 1 . 2 . . . 6 Leg 4 | 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | . . . . . . . . . 2 . . 1 . . 2 . . . . . . . . . . . . . . 1 . . . . Hover 68 | . . . . . . . 1 . . . . . 2 . . 2 1 . . 11 . . 2 . 6 . . . . 13 . 16 1 13 Flight 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 11 Utility 311 | 2 3 . 9 2 2 . 7 8 6 6 . 2 17 2 18 4 3 . 2 21 2 4 10 3 33 4 3 7 5 28 5 41 5 47 Device 136 | . . . 1 . . . . 1 3 2 . 1 2 1 17 2 2 . . 14 . 1 4 3 16 3 2 4 2 14 1 18 2 20 Storage 46 | 2 3 . 3 . 1 . . 4 . . . . 6 . . 2 1 . 2 . 2 . . . 2 . . 1 . 6 . 4 1 6 Processor 30 | . . . 1 1 . . 3 . . . . 1 . . . . . . . 2 . . 1 . 1 1 . . 1 2 . 7 . 9 Hackware 12 | . . . . . . . . . 2 . . . . . . . . . . 1 . . 1 . 1 . 1 1 . 2 . . 1 2 Protection 82 | . . . 4 1 1 . 4 3 1 4 . . 9 1 1 . . . . 4 . 3 4 . 13 . . 1 2 4 1 11 . 10 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 . Weapon 228 | 2 5 2 15 1 . 10 8 25 11 3 2 . 14 1 4 . 2 . . . 1 . . 1 18 1 3 2 9 24 7 26 5 26 Energy Gun 36 | 1 1 1 3 . . . . . 2 . . . 3 . . . . . . . . . . . 5 . . . 3 9 4 2 . 2 Energy Cannon 61 | . . . 3 . . 5 4 8 4 1 . . 3 . . . . . . . . . . . 8 1 2 2 1 2 . 7 2 8 Ballistic Gun 40 | 1 4 . 4 . . . 3 3 3 1 1 . 4 . . . . . . . . . . . 1 . . . 1 6 . 4 . 4 Ballistic Cannon 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 48 | . . 1 4 1 . 4 . 4 . 1 1 . 2 1 1 . 1 . . . 1 . . 1 4 . . . 3 4 2 4 . 8 Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 22 | . . . . . . . 1 9 2 . . . 2 . 3 . 1 . . . . . . . . . 1 . . . . 2 1 . Piercing Weapon 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 5 1 3 Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Unidentified Prototypes 68 | . . . 3 . . . 4 4 . . . . 7 . 1 . . . . 1 . 1 5 . . . . 5 2 5 4 13 4 9 Parts Lost 158 | . 4 . 4 . . . 1 1 3 1 . . 8 3 1 1 1 . . 3 . 1 . 1 23 . 6 . 11 16 2 12 5 50 Power 18 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 3 . 1 . 1 2 . 1 1 7 Propulsion 41 | . 2 . . . . . . 1 . . . . 2 . . 1 1 . . 3 . . . . 6 . . . 5 4 . 2 1 13 Utility 57 | . . . . . . . . . 1 . . . 3 3 . . . . . . . 1 . . 10 . 4 . 2 4 2 6 2 19 Weapon 42 | . 2 . 3 . . . 1 . 2 1 . . 3 . . . . . . . . . . 1 4 . 1 . 3 6 . 3 1 11 Highest Loss Streak 16 | . 4 . 2 . . . 1 1 2 1 . . 3 1 1 1 1 . . 1 . 1 . 1 8 . 5 . 5 8 2 5 3 16 Average Slot Usage (%) 90 | . 99 100 99 100 89 88 89 96 92 91 92 92 94 96 77 82 85 86 85 93 93 97 99 99 98 73 82 90 78 72 81 89 91 74 Engine 3 | . 14 14 10 8 . . 4 9 7 7 7 7 . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . 2 11 11 4 . . . . . . . . . . . . 10 10 11 11 11 9 . . 2 4 1 2 3 . 2 Reactor 2 | . . . . . . . . . . . . . 6 7 6 6 6 6 6 . . . . . . 5 5 5 4 4 6 4 7 3 Treads 8 | . 12 26 21 22 22 22 27 27 10 7 7 7 15 7 . . 3 . 4 . . . . . . . . 1 3 . . . . . Leg 3 | . 15 1 . . . . . . . . . . 2 15 13 13 13 13 13 . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . 5 7 7 7 . . 5 1 . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . 1 . . 7 7 13 8 28 29 28 27 27 29 20 20 20 11 14 22 20 25 13 Device 9 | . . . 1 . . . . . 4 7 7 7 11 13 19 20 20 20 14 15 11 10 12 13 13 17 19 14 12 11 7 10 4 10 Storage 17 | . 28 28 22 22 12 11 9 21 23 23 23 23 21 23 20 19 20 20 18 17 16 16 16 16 18 15 14 13 15 8 9 9 8 4 Processor 6 | . . . 11 11 11 11 17 11 7 7 7 7 5 . . . . . . 4 5 5 5 5 5 8 9 5 2 5 4 8 8 11 Hackware 2 | . . . . . . . . . 8 . . . . . . . . . . . . . . 5 5 5 5 13 11 13 12 8 9 7 Protection 7 | . . . 9 11 10 11 9 8 7 14 15 15 11 12 . . . . 5 . 5 11 13 7 8 . . . 2 2 3 8 15 3 Energy Gun 1 | . 5 1 5 . . . . . 3 1 . . 1 . . . . . . . . . . . 2 . . . . 4 6 2 . . Energy Cannon 7 | . . . 5 11 11 16 8 10 4 5 7 7 8 9 10 13 12 6 12 11 10 10 11 6 6 1 1 7 8 . . . 6 2 Ballistic Gun 3 | . 22 25 7 9 . . 9 3 5 6 6 7 3 . . . . . . . . . . . . 1 . . . 1 . 2 2 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 170 | 16 20 23 51 50 106 106 108 123 127 128 131 130 130 113 137 137 140 125 141 142 116 130 134 120 151 96 96 126 148 117 121 121 157 170 Greatest Support 179 | 20 40 40 44 44 44 44 67 68 62 28 28 28 70 70 70 70 70 70 70 120 120 120 120 120 158 87 87 77 77 113 113 172 172 179 Greatest Overweight (x) 38 | . . . 1 1 2 2 1 2 4 6 4 6 4 1 4 3 1 1 3 2 . 1 1 . 1 1 1 38 28 7 1 1 . 1 Average Overweight (x) 1 | . . . . 1 1 2 1 1 3 4 4 4 1 1 3 1 1 1 2 . . . . . . . . 1 2 . . . . . Largest Inventory Capacity 40 | 8 10 10 14 14 30 24 24 40 28 28 28 28 28 20 20 20 20 20 20 20 20 20 20 20 28 20 20 20 20 18 18 22 18 18 Average Capacity 20 | 5 8 10 12 14 22 24 24 26 28 28 28 28 23 20 20 19 20 20 18 20 19 20 20 20 24 20 20 20 20 15 18 17 18 11 Most Carried 28 | 7 10 10 14 14 20 22 24 28 28 28 28 28 28 20 20 20 20 18 20 20 20 20 20 20 22 19 20 20 20 18 18 18 17 18 Average Carried 19 | 4 7 9 11 13 17 20 23 25 27 27 28 27 22 19 19 19 19 18 18 18 18 18 19 19 19 16 19 18 19 13 17 17 13 9 Final Capacity 28 | 8 10 10 14 14 24 24 24 28 28 28 28 28 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 18 18 18 4 Final Carried 28 | 7 10 10 14 14 19 22 24 27 28 28 28 28 20 20 20 20 18 18 20 19 20 19 20 20 13 19 19 20 17 18 18 13 15 3 Class Distribution -------------------- 42% | Hauler-Mutant 13% | Hauler-Golem 10% | Scavenger-Mutant 9% | Mutant 9% | Machinist-Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Mutant | -6/Proximity Caves Hauler-Golem | -6/Factory Hauler-Golem | -6/Lower Caves Hauler-Golem | -6/Lower Caves Hauler-Golem | -6/Data Miner Hauler-Golem | -5/Proximity Caves Hauler-Mutant | -5/Factory Machinist-Mutant | -5/Upper Caves Machinist-Mutant | -5/Upper Caves Machinist-Mutant | -5/Warlord Machinist-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hacker-Scout | -4/Upper Caves Derelict-Assassin | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Matter Collected 14037 | 274 428 186 506 53 52 407 702 391 287 153 25 30 409 445 303 248 208 . 83 377 120 50 120 34 587 95 259 540 187 1425 608 1814 745 1886 Remotely 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Salvage Created 22379 | 73 519 246 835 266 . 516 1601 850 702 521 175 . 804 1394 1402 229 444 . 702 683 1202 98 . 195 1814 . . 540 237 1286 522 1764 625 2134 Parts 1143 | 2 37 25 51 18 . 43 108 52 33 23 9 . 18 78 84 6 16 . 27 36 54 10 . 5 91 . . 9 9 81 15 78 34 91 Haulers Intercepted 12 | . 1 . 3 . . . 2 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 1 1 Recyclers Shooed 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 337 | . . . . . . . . . . 6 15 1 . 73 . 4 16 . 36 . 54 10 105 5 . . 4 2 6 . . . . . Prevented 29 | . . . . . . . . . . 13 4 . . . . . . . . . . . 5 . . . . 4 3 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 418 | . 10 13 17 11 . 23 33 19 11 7 4 . 13 37 21 3 8 . 16 5 27 4 . 3 30 . . . 8 18 5 27 7 38 Melee 6 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 3 Guns 90 | . 10 9 6 . . . 20 2 5 1 . . 4 . . . . . . . . . . . 2 . . . 3 9 1 11 . 7 Cannons 175 | . . . 4 7 . 8 12 13 1 1 2 . 6 18 18 3 4 . 16 5 21 4 . 3 11 . . . 3 . . 3 7 5 AOE 130 | . . 4 7 3 . 15 . 3 2 5 2 . . 19 3 . 3 . . . 5 . . . 16 . . . 2 5 3 11 . 22 Classes Destroyed 27 | 1 5 . 2 . . 2 2 . 1 3 . . 3 2 . . 1 . . . . . . . 1 . . . . 1 . 3 . . Worker 27 | . . . . . . 3 2 1 2 . . . . . 5 . . . . . . . . . 2 . . . . 3 3 . . 6 Builder 11 | . . . . . . . 1 . 2 . . . . . 2 . . . . . . . . . 1 . . . . 3 2 . . . Tunneler 5 | . . . . . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 Hauler 12 | . 1 . 3 . . . 2 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 1 1 Recycler 20 | 1 1 . 1 . . . 4 1 . . . . . . 1 . . . . 2 . . . . 4 . . . . 1 1 1 . 2 Minesweeper 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 5 | . 1 . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Watcher 27 | . 1 . 4 . . . 2 2 3 . . . . . 4 . . . . 3 . . . . 2 . . . . 1 . 2 . 3 Swarmer 158 | . 3 9 6 5 . 15 19 10 1 . 2 . . 10 7 . . . 8 . 11 4 . 1 15 . . . 3 5 4 5 . 15 Saboteur 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Grunt 105 | . 7 4 5 6 . 8 5 . 6 2 1 . . 13 7 2 3 . 6 . 10 . . 1 . . . . . 1 . 9 4 5 Brawler 9 | . . . 1 . . . . . . 1 . . . 1 1 1 1 . . . 2 . . . . . . . . . . . . 1 Duelist 9 | . . . . . . . . . . 3 . . . 4 . . . . . . 2 . . . . . . . . . . . . . Sentry 43 | . . . 5 . . . 8 8 2 1 . . . 2 2 . . . 1 3 2 . . 1 3 . . . 1 2 . . . 2 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Specialist 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hunter 31 | . . . . . . . 1 1 1 . 1 . . 3 1 . 3 . 1 . . . . . 5 . . . 2 2 1 2 . 7 Programmer 38 | . . . . . . . . . 1 . . . . 2 3 . . . . 2 . . . . 7 . . . 1 8 . 3 3 8 Behemoth 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Z-Technician 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Z-Light 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Assembled 5 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 1 Golem 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 1 4 3 7 5 . 7 10 5 6 5 2 . 4 9 10 3 4 . 7 2 10 4 . 3 10 . . . 3 11 10 7 4 9 Combat Bots Only 10 | . 3 3 5 5 . 6 6 5 4 5 2 . 3 9 4 3 4 . 7 2 10 4 . 3 8 . . . 3 5 4 7 4 7 Max Kills in Single Turn 6 | 1 2 2 2 1 . 3 2 4 3 2 2 . 1 5 5 1 2 . 2 1 5 1 . 1 5 . . . 1 4 2 3 1 6 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 6 | . . 2 2 1 . 3 . 2 2 2 2 . . 5 3 . 2 . . . 5 . . . 4 . . . 1 4 1 3 . 6 Melee 1 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Damage Taken 37625 | . 649 342 717 158 96 471 951 661 924 304 154 . 1961 1242 1841 267 1281 . 919 427 1053 293 18 214 4048 . 443 . 1769 2602 646 3482 1165 8527 Core 4701 | . 83 25 81 8 21 35 101 46 61 49 27 . 231 119 453 58 167 . 109 106 139 51 . 20 386 . 83 . 293 384 . 259 172 1134 Absorbed by Shields 215 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 212 . . . . . . . . . Reduced by Siege Mode 228 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228 Redirected to Core 120 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 58 Core Remaining (%) 51 | 100 . 56 . . . 63 . 73 . . . . . 30 . . . . 7 . . . . 68 . . . . 33 . 63 . 53 23 Volleys Fired 1281 | 4 53 27 51 21 1 36 89 31 36 20 8 . 53 58 92 12 25 . 28 52 76 10 1 17 98 . 3 22 36 75 26 93 31 96 Largest 3 | 2 2 2 2 1 1 2 2 2 2 1 2 . 2 2 2 2 2 . 2 2 2 2 2 2 2 . 1 1 2 2 2 3 3 3 Hottest 353 | 60 60 60 86 63 39 126 126 126 126 69 105 . 114 75 50 50 75 . 50 50 50 50 50 75 115 . 105 88 193 150 153 240 340 353 Shots Fired 2013 | 8 103 49 83 21 1 53 163 56 72 20 9 . 81 70 126 21 44 . 51 75 108 18 2 30 149 1 3 22 63 119 32 144 43 173 Gun 790 | 8 103 44 44 . . . 114 12 41 9 . . 40 . . . . . . . . . . . 28 1 . . 32 100 25 117 3 69 Cannon 1100 | . . . 31 18 . 39 49 44 31 5 8 . 41 62 125 21 42 . 51 75 107 18 2 29 114 . 3 22 24 2 . 17 40 80 Launcher 114 | . . 5 8 3 1 14 . . . 6 1 . . 8 1 . 2 . . . 1 . . 1 7 . . . 7 8 7 10 . 24 Special 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . Kinetic 524 | 4 85 42 47 . . 9 114 12 25 . . . 26 . . . . . . . . . . . 2 1 . . 2 55 . 52 3 45 Thermal 905 | . 6 . . . . 2 . . 16 9 . . 20 62 125 21 42 . 51 75 107 18 2 29 114 . 3 . 29 12 8 44 35 75 Explosive 100 | . . 5 8 3 1 14 . . . . . . . 8 1 . 2 . . . 1 . . 1 7 . . . 7 8 . 10 . 24 Electromagnetic 456 | 4 12 2 28 18 . 28 49 44 31 11 9 . 35 . . . . . . . . . . . 26 . . 22 11 30 24 38 5 29 Entropic 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 5 . . . . Robot Hit Streak 40 | 7 16 5 13 5 . 8 17 21 31 10 10 . 12 7 11 6 9 . 13 17 12 3 4 16 16 . . 11 11 7 4 11 13 40 Robot Miss Streak 16 | 1 4 3 2 2 . 1 2 3 2 2 . . 3 10 12 1 9 . 3 3 3 3 . . 16 . . 2 4 5 2 3 1 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Secondary Targets 8 | . 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Shots Hit Robots 1327 | 7 69 30 65 15 . 32 116 45 60 16 7 . 65 45 73 15 34 . 31 31 70 6 2 12 73 . . 19 33 70 11 98 33 144 Core Hits 868 | 2 31 18 34 11 . 33 58 27 28 17 6 . 28 78 44 4 19 . 19 14 36 4 1 5 79 . . 12 20 46 20 62 18 94 Critical Hits 28 | . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 3 6 . 5 1 8 Critical Kills 12 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 1 . 3 . 3 Critical Parts Destroyed 15 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 5 . 2 1 4 Melee Attacks 96 | . . . . . . . 3 16 5 . . . 14 . 4 . 2 . . . . . . . . . 2 . . 5 1 14 6 24 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 59 | . . . . . . . 3 16 5 . . . 14 . 4 . 2 . . . . . . . . . 2 . . . . 8 5 . Piercing 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 4 1 24 Sneak Attacks 8 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 61526 | 71 671 644 1525 664 . 1951 2515 1349 1871 737 261 . 1785 3721 4413 580 1680 . 1513 1606 3481 211 77 536 5003 . . 403 1748 2914 1047 5837 1442 11270 Guns 11502 | 71 671 287 392 . . . 1329 66 623 153 . . 607 . . . . . . . . . . . 581 . . . 510 1842 314 2224 28 1804 Cannons 27613 | . . . 613 336 . 676 877 853 728 98 215 . 1178 1881 3759 580 1291 . 1513 1606 3193 211 77 536 2462 . . 403 323 84 . 377 1181 2562 Explosions 20485 | . . 357 517 328 . 1275 107 207 490 486 46 . . 1840 654 . 320 . . . 288 . . . 1960 . . . 915 988 733 2719 45 6210 Melee 1923 | . . . . . . . 202 223 30 . . . . . . . 69 . . . . . . . . . . . . . . 517 188 694 Ramming 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7364 | 35 527 263 465 . . 193 1329 66 358 . . . 370 . . . . . . . . . . . 49 . . . 30 1043 . 1295 28 1313 Thermal 24444 | . 45 . 39 93 . 136 4 207 484 270 . . 528 1881 4196 580 1291 . 1513 1606 3193 211 77 536 2572 . . . 339 237 79 740 1106 2481 Explosive 17598 | . . 357 478 235 . 1189 . . 271 . . . . 1840 217 . 320 . . . 288 . . . 1760 . . . 915 988 . 2719 . 6021 Electromagnetic 9750 | 36 99 24 540 336 . 433 980 853 728 467 261 . 887 . . . . . . . . . . . 622 . . 403 169 497 968 566 120 761 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1174 | . . . . . . . 202 223 30 . . . . . . . 69 . . . . . . . . . . . . . . 462 188 . Piercing 749 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 . 694 Entropic 444 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295 149 . . . . Highest Corruption 31 | . . . 2 2 2 2 1 1 2 1 . . . 1 4 4 4 4 4 1 1 1 1 . 18 18 14 4 4 13 12 8 11 31 Average Corruption 4 | . . . 2 2 2 2 1 1 1 1 . . . 1 3 4 4 4 4 1 1 1 1 . 7 17 7 3 2 8 12 3 9 17 Corruption Purged 28 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 4 11 2 2 3 . . . 3 Effects 462 | . . . 13 10 6 17 3 8 5 . . . . 1 26 38 17 4 23 3 3 1 1 . 26 36 23 4 7 50 8 18 16 95 Message Errors 99 | . . . 6 4 3 7 2 7 2 . . . . . 5 9 5 2 3 . 2 . . . 4 3 5 1 3 9 1 4 1 11 Matter Fused 74 | . . . . . . . . . . . . . . . 6 13 4 1 5 . . . . . 2 7 3 . . 6 2 5 5 15 Heat Flow Errors 48 | . . . 3 4 1 4 . . . . . . . . 4 7 2 . 4 . . . . . 3 4 1 1 2 2 . 2 . 4 Energy Discharges 43 | . . . . 1 . 1 . . 1 . . . . 1 4 5 2 1 3 . . . 1 . 4 2 5 . . 5 . 3 1 3 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Data Loss (minor) 61 | . . . 2 1 2 3 1 1 1 . . . . . 5 3 3 . 6 3 . 1 . . 2 4 2 2 2 6 2 2 2 5 Data Loss (major) 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 . . 1 . . 2 2 Misfires 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . 1 . Alerts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 . . . 1 Misdirections 55 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 11 4 . . 10 . . 1 26 Targeting Errors 50 | . . . 2 . . 2 . . 1 . . . . . 2 1 1 . 2 . 1 . . . 3 1 1 . . 8 2 2 2 19 Weapon Failures 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 7 Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 2 Overflow Damage 2333 | . . 6 56 29 . 38 50 5 23 2 . . 69 112 224 15 95 . 101 44 117 . . 42 145 . . 65 40 114 19 336 35 551 Projectiles 1216 | . . . 16 14 . 19 9 5 7 . . . 69 112 209 15 81 . 101 44 115 . . 42 79 . . 65 . . . . 27 187 Explosions 784 | . . 6 40 15 . 19 . . 8 2 . . . . 15 . 14 . . . 2 . . . 66 . . . 40 114 19 173 . 251 Melee 333 | . . . . . . . 41 . 8 . . . . . . . . . . . . . . . . . . . . . . 163 8 113 Knockbacks 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1529 | . . 46 31 6 . 65 33 86 . . . . . 107 368 . 27 . . . 16 . . 67 162 . . . . 167 86 192 . 70 Shots 43 | . . 2 2 1 . 2 2 2 . . . . . 5 4 . 1 . . . 1 . . 3 6 . . . . 3 4 2 . 3 Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 416 | 20 76 9 254 390 271 320 272 141 298 69 110 . 27 54 250 246 273 . 265 2 144 . 2 7 337 173 265 140 416 212 . 191 . 292 Average Temperature 72 | 13 19 7 79 92 208 94 62 50 112 31 43 . 9 18 84 110 152 . 101 2 42 . 1 1 95 84 90 47 110 62 . 58 . 112 Received Heat Transfer 3951 | . 330 66 210 57 60 126 261 108 210 27 . . 540 246 258 126 120 . 210 36 171 . . 9 183 . 54 . 27 39 . 99 126 252 Effects 16 | . . . 4 1 . 1 . . 1 . . . . . . . . . 3 . . . . . 4 . . . 1 . . . . 1 Shutdowns 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Energy Bleed 5 | . . . 1 . . 1 . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Interference 8 | . . . 3 . . . . . . . . . . . . . . . 3 . . . . . 2 . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Longest Duration 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Robots Corrupted 18 | . . . 1 1 . . 2 . 3 . . . 3 . . . . . . . . . . . 1 . . 1 . 2 1 2 . 1 Combat Hostiles 15 | . . . . 1 . . 1 . 3 . . . 3 . . . . . . . . . . . 1 . . 1 . 2 1 1 . 1 Parts Fried 74 | . . . 3 . . . 8 7 7 3 3 . 15 . . . . . . . . . . . 4 . . . . 3 6 10 2 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Melted 27 | . . . . . . 1 . . 2 1 . . 4 . 7 . 1 . 5 . . . . . . . . . 1 2 . . 1 2 Heat Transferred 16411 | . 100 . 50 150 . 124 50 150 718 483 . . 463 1000 2300 325 725 . 825 850 1750 125 50 300 1400 . . . 407 259 111 851 938 1907 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . 1 1 . 1 1 3 2 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Peak Influence 1819 | 5 248 185 220 140 . 473 627 401 212 . . . . . 926 . . . . 354 . . . . 940 . . . . 388 366 920 807 1819 Initial 517 | . 3 2 27 67 . . 148 248 48 . . . . . 301 . . . . 227 . . . . . . . . . 54 195 205 517 484 Average 289 | 1 67 55 91 74 . 328 336 175 57 . . . . . 527 . . . . 212 . . . . 295 . . . . 177 233 383 636 860 Maximum Alert Level 5 | . 1 . 1 . . 2 2 2 1 . . . . . 3 . . . . 1 . . . . 3 . . . . 1 1 3 3 5 Low Security (%) 48 | 100 88 100 96 100 . 11 21 69 99 . . . . . . . . . . 47 . . . . 52 . . . . 61 35 . . . Level 1 26 | . 11 . 3 . . 86 44 29 . . . . . . 43 . . . . 52 . . . . 11 . . . . 38 64 49 . . Level 2 14 | . . . . . . 2 34 . . . . . . . 26 . . . . . . . . . 15 . . . . . . 46 68 28 Level 3 9 | . . . . . . . . . . . . . . . 30 . . . . . . . . . 19 . . . . . . 3 31 58 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 2 . 2 1 . . 2 . 3 . . . . 1 3 . . . . 1 . . . . 6 . . . . 4 2 . 5 14 Investigation 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Extermination 18 | . . . . . . . . . 2 . . . . . 3 . . . . 1 . . . . 3 . . . . 3 . . 1 5 Reinforcement 16 | . 2 . 1 . . . 2 . 1 . . . . . . . . . . . . . . . 3 . . . . 1 1 . 3 2 Assault 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . 1 . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Distress Signals 29 | . . . 3 . . . 3 1 1 . . . . . 3 . . . . 1 . . . . 1 . . . . . . 13 2 1 Communications Jammed 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 683 | . 18 15 27 17 4 21 48 25 19 5 8 . 17 38 39 3 9 . 21 8 31 4 2 4 58 . 13 . 8 20 14 79 23 85 Peak Tracking Total 11 | . 6 3 5 5 9 4 8 4 4 6 4 . 5 10 7 2 4 . 7 2 9 4 2 4 11 . 8 . 3 5 5 8 8 9 Tactical Retreats 62 | . . 2 2 4 . 3 4 2 . 1 . . . 4 2 . 1 . . . 4 . . . 7 . 2 . . . 1 10 1 12 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Traps Triggered 15 | . . . 1 . . . . 2 3 . . . . . 1 . . . . 1 . . . . 4 . . . . . 1 . 1 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . . . . . 1 . . . 8 . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Disabled 86 | . 2 1 . 2 1 2 2 6 12 . . . 2 2 11 . . . . 2 . . . . 22 . . . . 4 4 3 3 5 Max in Single Turn 8 | . 1 1 . 1 1 1 1 1 4 . . . 1 1 8 . . . . 1 . . . . 6 . . . . 2 1 1 1 1 Garrison Access 4 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Accessed 101 | . 6 1 8 1 2 . 10 14 6 . 1 . . . 9 1 . 4 . 7 . 1 5 . 7 . . 4 . 6 1 2 1 4 Terminals 51 | . 6 1 5 . . . 7 13 3 . 1 . . . 2 . . . . 2 . . . . 3 . . . . 2 1 . 1 4 Fabricators 9 | . . . . . . . . . . . . . . . 4 . . . . 2 . . . . 1 . . . . 2 . . . . Repair Stations 11 | . . . 1 . . . . 1 2 . . . . . 1 . . . . 3 . . . . 1 . . . . 1 . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 2 . . . 2 . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Garrison Access 5 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 2 . . . . . . 1 . . Total Hacks 297 | . 17 3 25 1 2 . 32 43 16 . 3 . . . 23 1 . 21 . 16 . 5 9 . 18 . . 17 . 24 6 3 3 9 Successful 200 | . 11 2 17 1 2 . 19 24 9 . 2 . . . 15 1 . 21 . 9 . 5 9 . 8 . . 17 . 17 5 3 1 2 Failed 97 | . 6 1 8 . . . 13 19 7 . 1 . . . 8 . . . . 7 . . . . 10 . . . . 7 1 . 2 7 Catastrophic 17 | . 1 1 . . . . 3 1 . . 1 . . . . . . . . 3 . . . . 4 . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 96 | . 10 2 7 . 1 . 9 26 8 . 2 4 . 1 7 . . . . 3 . . 1 . 3 . . . . 5 6 . . 1 Terminals 137 | . 17 3 13 . . . 13 41 9 . 3 . . . 5 . . . . 2 . . . . 6 . . . . 7 6 . 3 9 Fabricators 29 | . . . . . . . . . . . . . . . 13 . . . . 6 . . . . 4 . . . . 6 . . . . Repair Stations 37 | . . . 6 . . . . 2 5 . . . . . 2 . . . . 8 . . . . 5 . . . . 7 . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 32 | . . . 6 . . . 18 . 2 . . . . . 2 . . . . . . . . . . . . . . 4 . . . . Garrison Access 6 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 3 . . . . . . 1 . . Terminal Hacks 97 | . 7 1 5 1 2 . 2 12 3 . 2 . . . 1 1 . 21 . . . 5 9 . 1 . . 17 . 2 2 . 1 2 Record 30 | . . . . . 1 . . . . . 1 . . . . . . 11 . . . 5 7 . . . . 5 . . . . . . Part Schematic 11 | . 1 . . . . . 1 . . . 1 . . . 1 . . 3 . . . . . . . . . 4 . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 8 | . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . Open Door 9 | . . . . 1 . . . 4 . . . . . . . 1 . . . . . . 2 . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 8 | . 1 . . . . . 1 3 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . Locate Traps 3 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 12 | . 2 1 3 . . . . 4 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 18 | . . . . . . . . . . . . . . . 7 . . . . 5 . . . . 1 . . . . 5 . . . . Network Status 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Load Schematic 9 | . . . . . . . . . . . . . . . 4 . . . . 2 . . . . 1 . . . . 2 . . . . Build 7 | . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . 2 . . . . Repair Station Hacks 26 | . . . 4 . . . . 2 3 . . . . . 2 . . . . 3 . . . . 4 . . . . 6 . 2 . . Scan Component 17 | . . . 3 . . . . 1 3 . . . . . 1 . . . . 3 . . . . 2 . . . . 3 . 1 . . Repair 9 | . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . 2 . . . . 3 . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 25 | . . . 5 . . . 15 . 1 . . . . . 2 . . . . . . . . . . . . . . 2 . . . . Insert Component 13 | . . . 3 . . . 6 . 1 . . . . . 2 . . . . . . . . . . . . . . 1 . . . . Analyze 12 | . . . 2 . . . 9 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 4 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . Seal Access 4 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . Unauthorized Hacks 30 | . 4 1 3 . . . 1 10 2 . . . . . 2 . . . . 1 . . . . 1 . . . . 2 3 . . . Terminals 26 | . 4 1 3 . . . 1 10 2 . . . . . 1 . . . . . . . . . . . . . . 1 3 . . . Track 17 | . 3 1 3 . . . 1 7 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Botnet 7 | . . . . . . . . 3 1 . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . Operators 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . Prioritize 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Siphon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 70 | . 5 1 7 . . . 8 11 6 . 1 . . . 7 . . . . 7 . . . . 5 . . . . 5 1 1 1 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . 1 . 2 . . . 7 . . . 1 . . . 1 . . 3 . . . . . . . . . 4 . 1 . . . . Parts Built 13 | . . . . . . . . . . . . . . . 4 . . . . 6 . . . . . . . . . 3 . . . . Matter 1421 | . . . . . . . . . . . . . . . 358 . . . . 522 . . . . . . . . . 541 . . . . Time 512 | . . . . . . . . . . . . . . . 137 . . . . 141 . . . . . . . . . 234 . . . . Total Part Build Rating 65 | . . . . . . . . . . . . . . . 18 . . . . 30 . . . . . . . . . 17 . . . . Parts Repaired 9 | . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . 2 . . . . 3 . 1 . . Time 300 | . . . 36 . . . . 44 . . . . . . 19 . . . . . . . . . 118 . . . . 75 . 8 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . 2 . . . 6 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 9 | . . . 2 . . . 6 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . parse_system 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Robots Rewired 10 | . . . . . . . . . . 2 . . . 2 . . . . . . 2 . 4 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total Allies 42 | . . . . . . . . . . 2 . . . 2 1 . . . 1 . 2 . 4 . . . . . . . . . . 30 Largest Group 10 | . . . . . . . . . . 2 2 2 2 2 1 . . . 1 . 2 1 4 1 . . . . . . . . . 10 Highest-Rated Group 204 | . . . . . . . . . . 46 46 46 46 59 10 . . . 94 . 58 25 204 60 . . . . . . . . . 137 Highest-Rated Ally 94 | . . . . . . . . . . 30 30 30 30 30 10 . . . 94 . 29 25 60 60 . . . . . . . . . 15 Total Orders 42 | . . . . . . . . . . . 2 . 1 . 7 . . . . 5 . . 1 9 5 . . . . 1 2 9 . . STAY 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . . . . . . . RETURN 33 | . . . . . . . . . . . . . . . 7 . . . . 5 . . . 4 5 . . . . 1 2 9 . . Ally Attacks 274 | . . . . . . . . . . . 13 . 8 3 . . . . 18 . 18 . . . . . . . . . 23 84 . 107 Total Damage 5552 | . . . . . . . . . . . 253 . 119 139 . . . . 597 . 268 . . . . . . . . . 470 1581 . 2125 Kills 34 | . . . . . . . . . . . 2 . 2 1 . . . . 5 . 2 . . . . . . . . . 4 8 . 10 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 21 | . . 1 . 2 . . . . . 2 1 1 . 1 . 3 2 . 2 . 2 . . 2 . 2 . . . . . . . . Drone Launches 42 | . . . . . . . . . . . . . . . 7 . . . . 5 . . 1 6 6 . . . . 1 3 13 . . Drone Recoveries 38 | . . . . . . . . . . . . . . . 7 . . . . 5 . . . 5 5 . . . . 1 3 12 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Turns Passed 40028 | 87 1012 1297 1543 956 770 1062 1876 1749 1424 1725 1356 1395 2333 1462 1829 2076 928 135 1165 1143 1325 382 1223 446 1460 521 905 317 989 1084 269 1744 398 1642 Spaces Moved 26466 | 53 597 757 750 541 416 515 899 749 829 1170 955 984 852 735 892 1082 400 80 476 1053 1125 346 884 489 1140 762 723 169 416 821 242 2221 455 1888 Core 157 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 56 . . . 85 Treads 6078 | . 246 701 750 541 416 515 899 749 158 3 . 1 711 . . . . . 45 . . . . . . . . . 263 39 . . . 41 Legs 2812 | 46 351 56 . . . . . . . . . . 36 735 59 615 400 80 431 3 . . . . . . . . . . . . . . Wheels 5136 | . . . . . . . . . 671 1167 955 983 105 . 833 390 . . . . . . . . . . . . . 32 . . . . Hover 11945 | . . . . . . . . . . . . . . . . 77 . . . 1050 1125 346 884 489 1140 762 723 168 145 694 242 2221 455 1424 Flight 338 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338 Fastest Speed 11 | 50 120 120 145 165 145 185 170 170 140 140 140 140 140 170 130 130 170 170 170 48 64 64 64 64 37 50 50 50 157 46 54 48 56 11 Average Speed 117 | 110 136 157 167 165 181 185 170 190 149 140 140 140 179 170 135 160 170 170 194 59 64 99 115 64 66 58 86 128 210 66 71 55 59 53 Slowest Speed 1950 | 120 160 160 180 165 185 185 170 210 210 290 140 290 201 170 210 236 170 170 220 190 64 134 134 64 124 117 117 1950 1450 200 112 123 60 155 Overloaded Moves 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 Exploration Rate (%) 64 | 5 92 94 63 87 70 96 59 92 21 98 99 85 77 81 22 97 50 69 53 27 94 56 96 93 31 73 82 60 65 20 36 47 41 39 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 12 | . . 1 . . 1 . . . . . 1 . . 1 . . 1 1 . . . 1 . 1 . 1 . 3 . . . . . . Known Exits Taken 19 | . . . 1 . . . . 1 1 . . . . . 1 1 1 . 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 15 | 1 1 1 . 1 1 1 1 . . 1 1 1 1 1 . . . 1 . . . . . . . . 1 1 . . . . . . Scrap Searched 43 | . . 1 . 1 . 3 . . . 4 3 5 . 2 . 5 3 . 3 . 3 1 . 1 . 3 4 . 1 . . . . . Spaces Dug 339 | . . . 32 . . 55 1 3 4 . . . . . 23 . 4 . . 27 2 2 . 48 42 . 5 . 2 29 . 13 3 44 Terrain Destroyed 1694 | . . 52 83 53 10 173 7 14 36 4 . . . 131 141 8 64 . 18 36 69 13 . 50 157 . 5 . 80 56 . 131 14 289 Melee 25 | . . . . . . . 1 3 4 . . . . . 4 . . . . . . . . . . . 2 . . 5 . 5 . 1 Projectile 356 | . . . . . . 2 . . . . . . . 18 43 8 13 . 18 36 37 13 . 17 53 . 3 . 16 3 . 44 8 24 AOE 1313 | . . 52 83 53 10 171 6 11 32 4 . . . 113 94 . 51 . . . 32 . . 33 104 . . . 64 48 . 82 6 264 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total 33341 | 71 708 820 971 587 434 567 1140 1001 950 1238 964 1005 1562 867 1383 1404 598 79 671 1493 1622 366 1083 588 1669 837 996 246 480 1224 302 2582 531 2302 Wait 3595 | . 24 29 82 14 . 4 72 107 19 4 . 2 514 43 342 281 158 . 127 302 361 2 74 78 305 64 254 28 . 148 1 45 12 99 Move 26411 | 52 596 756 749 540 415 514 898 748 828 1169 954 983 851 734 891 1081 399 79 475 1052 1124 345 883 488 1139 761 722 168 415 820 241 2220 454 1867 Hop 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Pick Up 438 | 8 11 1 25 3 11 3 30 30 15 13 . 8 40 3 6 11 1 . 20 19 16 2 9 1 17 5 3 5 2 47 5 43 6 19 Fast Attach 248 | 6 2 2 6 1 1 . 1 4 2 2 . 2 11 . 2 3 . . 3 7 2 1 4 . 8 3 2 9 1 40 7 47 7 62 Attach 202 | 1 3 . 5 . 1 . 4 7 7 2 . 1 13 3 8 3 2 . . 12 1 4 1 1 23 1 3 6 9 23 . 14 5 39 Detach 86 | . . . 1 . 1 . . 1 2 . . . 5 . 8 1 1 . 1 1 1 1 1 . 4 2 2 3 5 11 1 4 3 26 Swap 291 | . 8 2 21 3 . 10 16 27 14 6 2 . 16 . 14 . 5 . . 21 2 . 7 3 33 1 3 . 5 14 8 30 2 18 Drop 491 | . 11 3 30 5 4 . 27 30 14 15 . 9 39 2 16 12 5 . 17 27 8 1 14 . 14 . 2 5 7 41 12 73 5 43 Fire 1281 | 4 53 27 51 21 1 36 89 31 36 20 8 . 53 58 92 12 25 . 28 52 76 10 1 17 98 . 3 22 36 75 26 93 31 96 Melee 95 | . . . . . . . 3 16 5 . . . 14 . 4 . 2 . . . . . . . . . 2 . . 5 1 13 6 24 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . . 8 . . . . . . . . . . . . . . . 26 . . . . . . . . . Rewire 153 | . . . . . . . . . . 7 . . . 24 . . . . . . 31 . 89 . 2 . . . . . . . . . Trap 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 365 | -10/Materials | Lost 4 parts (2n2w) 558 | -10/Materials | Discovered new exit (range 4) 583 | -10/Materials | Discovered new exit (range 15) 858 | -10/Materials | Discovered new exit (range 14) 983 | -10/Materials | Discovered new exit (range 13) 1026 | -10/Materials | Discovered new exit (range 5) 1054 | -10/Materials | Build established: Scavenger-Mutant 1100 | -10/Materials | Entered Mines 1101 | -10/Mines | Learned location of Storage (-8) 1225 | -10/Mines | Learned 2 Materials zone layouts 1486 | -10/Mines | Build established: Mutant 2039 | -10/Mines | Discovered new exit (range 5) 2151 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2397 | -10/Mines | Entered Materials 2397 | -9/Materials | Evolved 2 slots: Utility x2 2398 | -9/Materials | Identified exit to Mines 2480 | -9/Materials | Repaired Broken Lgt. Treads 2975 | -9/Materials | Discovered new exit (range 9) 3053 | -9/Materials | Build established: Scavenger-Mutant 3571 | -9/Materials | Discovered new exit (range 11) 3724 | -9/Materials | Build established: Mutant 3940 | -9/Materials | Entered Mines 4043 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4043 | -9/Mines | Discovered new exit (range 5) 4137 | -9/Mines | Learned Materials trap positions 4229 | -9/Mines | Learned Materials emergency access door positions 4541 | -9/Mines | Discovered new exit (range 10) 4670 | -9/Mines | Met a Derelict shopkeep closing up shop 4896 | -9/Mines | Entered Exiles 4939 | -9/Exiles | Met 8R-AWN 4966 | -9/Exiles | Met EX-HEX 5084 | -9/Exiles | Met EX-DEC 5119 | -9/Exiles | Learned location of Zion (-7) 5293 | -9/Exiles | Met EX-BIN 5313 | -9/Exiles | Build established: Hauler-Mutant 5393 | -9/Exiles | Aligned with FarCom system 5395 | -9/Exiles | Given EX-Vault access code 5438 | -9/Exiles | Opened EX-Vault 5480 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5625 | -9/Exiles | Attacked by the Exiles 5652 | -9/Exiles | Discovered new exit (range 10) 5666 | -9/Exiles | Entered Mines 6535 | -8/Mines | Discovered new exit (range 9) 6568 | -8/Mines | Discovered new exit (range 15) 6728 | -8/Mines | Entered Materials 6728 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6729 | -8/Materials | Loaded intel: 24 trap records 6814 | -8/Materials | Discovered new exit (range 15) 7460 | -8/Materials | Discovered new exit (range 5) 7745 | -8/Materials | Discovered new exit (range 10) 8268 | -8/Materials | Identified exit to Factory 8604 | -8/Materials | Entered Storage 9317 | -8/Storage | Repaired Mic. Nuclear Core 10104 | -8/Storage | Found Prototype Launcher 10104 | -8/Storage | Identified Gui. Missile Launcher 10313 | -8/Storage | Discovered exit to Factory (range 14) 10338 | -8/Storage | Found Prototype Launcher 10339 | -8/Storage | Identified Scatter Rocket Array 10353 | -8/Storage | Entered Factory 10353 | -7/Factory | Evolved 2 slots: Utility x2 11217 | -7/Factory | Discovered new exit (range 13) 11628 | -7/Factory | Discovered new exit (range 15) 11738 | -7/Factory | Identified exit to Lower Caves 11777 | -7/Factory | Entered Lower Caves 12102 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12335 | -7/Lower Caves | Encountered a Warlord checkpoint 12789 | -7/Lower Caves | Learned Factory emergency access door positions 13407 | -7/Lower Caves | Learned Factory interactive machine intel 13460 | -7/Lower Caves | Discovered new exit (range 6) 13502 | -7/Lower Caves | Entered another Lower Caves area 13502 | -7/Lower Caves | Accompanied by 2 allies 13700 | -7/Lower Caves | Discovered new exit (range 9) 14009 | -7/Lower Caves | Encountered a Warlord checkpoint 14628 | -7/Lower Caves | Discovered new exit (range 15) 14689 | -7/Lower Caves | Learned location of Extension (-5) 14858 | -7/Lower Caves | Entered Zion 14858 | -7/Zion | Accompanied by 2 allies 15078 | -7/Zion | Discovered new exit (range 12) 15174 | -7/Zion | Learned 12 Factory zone layouts 15578 | -7/Zion | Received a hallucinogenic algorithm 15745 | -7/Zion | Given the Hacking Drone Bay 15746 | -7/Zion | Found Prototype Device 16005 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 16082 | -7/Zion | Opened final containment barrier to the Deep Caves 16245 | -7/Zion | Discovered new exit (range 3) 16245 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 16253 | -7/Zion | Entered Deep Caves 16253 | -7/Deep Caves | Accompanied by 2 allies 16459 | -7/Deep Caves | Attacked by Z-Imprinter 16493 | -7/Deep Caves | Destroyed Z-Imprinter 16525 | -7/Deep Caves | Lost 3 parts (2u1w) 16552 | -7/Deep Caves | Found Prototype Protection 16552 | -7/Deep Caves | Identified Zio. Weapon Casing 16628 | -7/Deep Caves | Z-Facility disabled 16791 | -7/Deep Caves | Found Zio. Weapon Casing 16799 | -7/Deep Caves | Found Zio. Weapon Casing 16816 | -7/Deep Caves | Found Zio. Weapon Casing 17637 | -7/Deep Caves | Spotted as-58676 17643 | -7/Deep Caves | Core integrity fell below 50% 17670 | -7/Deep Caves | Destroyed as-58676 17696 | -7/Deep Caves | Lost 3 parts (1n1u1w) 17745 | -7/Deep Caves | Exposed GOLEM chamber 17750 | -7/Deep Caves | Found GOLEM Unit 17756 | -7/Deep Caves | Found GOLEM Unit 17762 | -7/Deep Caves | Found GOLEM Unit 17956 | -7/Deep Caves | Discovered new exit (range 6) 18368 | -7/Deep Caves | Build established: Golem 18586 | -7/Deep Caves | Entered Proximity Caves 18628 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18830 | -6/Proximity Caves | Build established: Hauler-Mutant 19254 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 19288 | -6/Proximity Caves | Destroyed 9 combat bots 19411 | -6/Proximity Caves | Found Alien Artifact 19451 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 19467 | -6/Proximity Caves | Found Prototype Special Weapon 19625 | -6/Proximity Caves | P-60 Hacker assimilated allied Soldier 5a 19827 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 19868 | -6/Proximity Caves | Discovered new exit (range 8) 19970 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 20035 | -6/Proximity Caves | Destroyed 8 combat bots 20048 | -6/Proximity Caves | Entered Factory 20048 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 20049 | -6/Factory | Identified exit to Factory 20051 | -6/Factory | Loaded intel: 46 interactive machine locations 20411 | -6/Factory | Build established: Hauler-Golem 20500 | -6/Factory | Identified Hacking Drone Bay 20616 | -6/Factory | Identified exit to Lower Caves 20894 | -6/Factory | Fabricated Mic. Nuclear Core? 21049 | -6/Factory | Identified Molecular Deconstructor 21558 | -6/Factory | Fabricated Cmb. Airjet? 21721 | -6/Factory | Repaired Adv. Sensor Array 21868 | -6/Factory | Core integrity fell below 50% 21877 | -6/Factory | Entered Lower Caves 21878 | -6/Lower Caves | Encountered a Warlord checkpoint 22772 | -6/Lower Caves | Identified exit to Lower Caves 23507 | -6/Lower Caves | Learned Factory garrison access intel 23953 | -6/Lower Caves | Entered another Lower Caves area 24178 | -6/Lower Caves | Spotted B-75 Beast 24471 | -6/Lower Caves | Discovered exit to Factory (range 10) 24573 | -6/Lower Caves | Destroyed B-75 Beast 24668 | -6/Lower Caves | Identified exit to Data Miner 24881 | -6/Lower Caves | Entered Data Miner 24881 | -6/Data Miner | Discovered new exit (range 6) 24914 | -6/Data Miner | Met Data Miner 24944 | -6/Data Miner | Learned location of Section 7 (-2) 24944 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 24973 | -6/Data Miner | Received God Mode back door access code from Data Miner 25016 | -6/Data Miner | Entered Proximity Caves 25299 | -5/Proximity Caves | Escorted by Enhanced Grunt 25490 | -5/Proximity Caves | Learned location of 1 exit from Factory 25581 | -5/Proximity Caves | Learned Factory terminal intel 25944 | -5/Proximity Caves | Core integrity fell below 20% 26020 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 26086 | -5/Proximity Caves | Destroyed 7 combat bots 26164 | -5/Proximity Caves | Discovered exit to Factory (range 10) 26181 | -5/Proximity Caves | Entered Factory 26181 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 26182 | -5/Factory | Identified exit to Factory 26183 | -5/Factory | Loaded intel: 21 terminal locations 26184 | -5/Factory | Loaded intel: 4 garrison access locations 26377 | -5/Factory | Discovered exit to Factory (range 9) 26461 | -5/Factory | Discovered new exit (range 14) 26469 | -5/Factory | Identified exit to Upper Caves 26704 | -5/Factory | Fabricated Cmb. Airjet (x2) 27196 | -5/Factory | Fabricated Cmb. Airjet (x2) 27245 | -5/Factory | Fabricated Cmb. Airjet (x2) 27324 | -5/Factory | Entered Upper Caves 27781 | -5/Upper Caves | Destroyed 10 combat bots 27884 | -5/Upper Caves | Learned Factory garrison access intel 27906 | -5/Upper Caves | Build established: Machinist-Mutant 28099 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 28468 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 28526 | -5/Upper Caves | Learned Factory emergency access door positions 28606 | -5/Upper Caves | Discovered new exit (range 5) 28608 | -5/Upper Caves | Identified exit to Upper Caves 28649 | -5/Upper Caves | Entered another Upper Caves area 28649 | -5/Upper Caves | Accompanied by 1 ally 28835 | -5/Upper Caves | Discovered new exit (range 10) 28849 | -5/Upper Caves | Found Alien Artifact 28849 | -5/Upper Caves | Identified Core Expander 28849 | -5/Upper Caves | Installed Core Expander, added new Utility slot 28961 | -5/Upper Caves | Learned 8 Research zone layouts 28961 | -5/Upper Caves | Learned Research trap positions 28961 | -5/Upper Caves | Learned Extension emergency access door positions 28961 | -5/Upper Caves | Learned Armory terminal intel 29030 | -5/Upper Caves | Identified exit to Warlord 29031 | -5/Upper Caves | Entered Warlord 29103 | -5/Warlord | Discovered new exit (range 12) 29144 | -5/Warlord | System corruption cleaned by Quarantine Array 29633 | -5/Warlord | Warlord's base attacked by MAIN.C 29673 | -5/Warlord | Found Prototype Energy Gun 29675 | -5/Warlord | Found Prototype Energy Gun 29983 | -5/Warlord | Warlord forces counterattacked 29998 | -5/Warlord | Met Warlord 30010 | -5/Warlord | Opened Warlord's prototype stash 30023 | -5/Warlord | Found Prototype Device 30023 | -5/Warlord | Identified System Purifier 30026 | -5/Warlord | Found Prototype Processor 30026 | -5/Warlord | Identified Spectral Analyzer 30030 | -5/Warlord | Found Prototype Hackware 30030 | -5/Warlord | Identified Ghost Barrier 30150 | -5/Warlord | Opened side exit 30202 | -5/Warlord | Identified exit to Proximity Caves 30254 | -5/Warlord | Entered Proximity Caves 30254 | -4/Proximity Caves | Accompanied by 1 ally 30378 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30473 | -4/Proximity Caves | Learned location of Testing (-2) 30625 | -4/Proximity Caves | Learned Research stockpile data 30694 | -4/Proximity Caves | Discovered exit to Factory (range 8) 30700 | -4/Proximity Caves | Entered Factory 30700 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 30702 | -4/Factory | Loaded intel: 4 garrison access locations 30924 | -4/Factory | Repaired Cmb. Airjet 30993 | -4/Factory | Repaired Imp. Remote Force Field 31216 | -4/Factory | Identified exit to Research 31570 | -4/Factory | Build established: Hauler-Mutant 31701 | -4/Factory | Lost 3 parts (1n2u) 32008 | -4/Factory | System corruption reached 10% 32036 | -4/Factory | Spotted B-86 Titan 32119 | -4/Factory | Lost 8 parts (2n3u3w) 32151 | -4/Factory | Discovered new exit (range 16) 32159 | -4/Factory | Identified exit to Upper Caves 32160 | -4/Factory | Entered Upper Caves 32163 | -4/Upper Caves | Learned location of Quarantine (-3) 32170 | -4/Upper Caves | Destroyed 8 combat bots 32182 | -4/Upper Caves | Lost 8 parts (2p3n2u1w) 32394 | -4/Upper Caves | Build established: Hacker-Mutant 32476 | -4/Upper Caves | Identified exit to Upper Caves 32681 | -4/Upper Caves | Entered another Upper Caves area 32696 | -4/Upper Caves | Build established: Hacker-Scout 32722 | -4/Upper Caves | Discovered exit to Research (range 17) 33248 | -4/Upper Caves | Build established: Derelict-Assassin 33580 | -4/Upper Caves | Discovered new exit (range 12) 33586 | -4/Upper Caves | Entered Zhirov 33586 | -4/Zhirov | Discovered new exit (range 3) 33596 | -4/Zhirov | Met Zhirov 33605 | -4/Zhirov | Lost 5 parts (1p3u1w) 33614 | -4/Zhirov | Learned location of Command (-1) 33626 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 33645 | -4/Zhirov | Found Alien Artifact 33645 | -4/Zhirov | Identified Integrated Dissipator 33645 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 33667 | -4/Zhirov | Found Alien Artifact 33903 | -4/Zhirov | Entered Proximity Caves 33982 | -3/Proximity Caves | Build established: Hacker-Mutant 34101 | -3/Proximity Caves | Spotted B-86 Titan 34126 | -3/Proximity Caves | Destroyed B-86 Titan 34155 | -3/Proximity Caves | Found Hvy. Reflective Plating 34317 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 34519 | -3/Proximity Caves | Discovered exit to Research (range 8) 34680 | -3/Proximity Caves | Identified Vortex Rifle (x2) 34692 | -3/Proximity Caves | Core integrity fell below 50% 34740 | -3/Proximity Caves | Lost 4 parts (1n2u1w) 34798 | -3/Proximity Caves | Lost 5 parts (1p2n2w) 34892 | -3/Proximity Caves | Entered Research 34892 | -3/Research | Evolved 2 slots: Utility x2 34893 | -3/Research | Identified exit to Armory 34893 | -3/Research | Identified exit to Research 34893 | -3/Research | Identified exit to Quarantine 34894 | -3/Research | Loaded intel: 95 trap records 35005 | -3/Research | Found Prototype Hackware 35005 | -3/Research | Identified Exp. Hacking Suite 35152 | -3/Research | Lost 8 parts (1n3u4w) 35254 | -3/Research | System corruption reached 10% 35266 | -3/Research | Lost 7 parts (2p2n1u2w) 35430 | -3/Research | Fabricated Cmb. Airjet? 35523 | -3/Research | Found Prototype Launcher 35523 | -3/Research | Identified Adv. Micro-nuke Launcher 35618 | -3/Research | Repaired Hvy. Armor Plating 35645 | -3/Research | Repaired Cmb. Airjet 35677 | -3/Research | Repaired Lgt. Antimatter Reactor 35857 | -3/Research | Found Tesla Bomb Launcher 35870 | -3/Research | Fabricated Assault Drone Bay? 35976 | -3/Research | Entered Quarantine 36009 | -3/Quarantine | Found Alien Artifact 36009 | -3/Quarantine | Identified Phase Armor 36070 | -3/Quarantine | Found Alien Artifact 36070 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 36070 | -3/Quarantine | Warped through subspace 36082 | -3/Quarantine | Found Alien Artifact 36082 | -3/Quarantine | Identified Matter Drive 36116 | -3/Quarantine | Found Transdimensional Reconstructor 36118 | -3/Quarantine | Found Transdimensional Reconstructor 36119 | -3/Quarantine | Found Transdimensional Reconstructor 36167 | -3/Quarantine | Found Alien Artifact 36167 | -3/Quarantine | Identified Core Reset Matrix 36167 | -3/Quarantine | Used Core Reset Matrix 36171 | -3/Quarantine | Detected hypermatrix surge 36171 | -3/Quarantine | Sensed 3 artifacts in vicinity 36183 | -3/Quarantine | Garrison activated, responded to threat 36238 | -3/Quarantine | Discovered exit to Research (range 14) 36245 | -3/Quarantine | Entered Research 36245 | -2/Research | Warlord forces began assault on 0b10 36245 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 36283 | -2/Research | Repaired Hcp. Storage Unit 36355 | -2/Research | Research machine network offline 36521 | -2/Research | Met up with Warlord 36526 | -2/Research | Found Prototype Slashing Weapon 36526 | -2/Research | Identified Particle Cleaver 36529 | -2/Research | Found Prototype Processor 36529 | -2/Research | Identified Exp. Melee Analysis Suite 36542 | -2/Research | Discovered new exit (range 19) 36646 | -2/Research | Spotted Executioner 36650 | -2/Research | Spotted Striker 36656 | -2/Research | Allies destroyed Executioner 36676 | -2/Research | Found Prototype Processor 36677 | -2/Research | Identified Exp. Core Analyzer 36830 | -2/Research | Borebot progress halted 36846 | -2/Research | Borebot progress halted 36926 | -2/Research | Identified exit to Access 36945 | -2/Research | Spotted Executioner 36950 | -2/Research | Spotted Executioner 36952 | -2/Research | Allies destroyed Executioner 36952 | -2/Research | Spotted Executioner 36957 | -2/Research | P-80 Master assimilated allied TY-1SY(i) 36966 | -2/Research | Allies destroyed Executioner 36973 | -2/Research | Build established: Scavenger-Mutant 36983 | -2/Research | Found Prototype Device 36983 | -2/Research | Identified Adv. Kinecellerator 37016 | -2/Research | Spotted Executioner 37063 | -2/Research | Destroyed Executioner 37075 | -2/Research | Allies destroyed Executioner 37080 | -2/Research | Found Prototype Processor 37080 | -2/Research | Identified Exp. Targeting Computer 37106 | -2/Research | Spotted Striker 37116 | -2/Research | Destroyed Striker 37126 | -2/Research | Discovered new exit (range 13) 37143 | -2/Research | Warped through subspace 37228 | -2/Research | Found Particle Cleaver 37229 | -2/Research | Identified exit to Testing 37247 | -2/Research | Spotted Striker 37249 | -2/Research | Spotted Executioner 37257 | -2/Research | Warped through subspace 37283 | -2/Research | Borebot progress halted 37545 | -2/Research | Warlord invited to help at Command 37550 | -2/Research | Discovered exit to Access (range 15) 37661 | -2/Research | Spotted Striker 37666 | -2/Research | Destroyed Striker 37713 | -2/Research | Spotted S9-UKA(L) 37814 | -2/Research | Found Prototype Launcher 37814 | -2/Research | Identified Ragnarok Missile Launcher 37836 | -2/Research | Spotted Striker 37846 | -2/Research | Destroyed Striker 37887 | -2/Research | Crushed by falling debris 37910 | -2/Research | Spotted Striker 37919 | -2/Research | Spotted Executioner 37922 | -2/Research | Destroyed Executioner 37926 | -2/Research | Destroyed Striker 37957 | -2/Research | Spotted Striker 37960 | -2/Research | Spotted Executioner 37962 | -2/Research | Destroyed 7 combat bots 37969 | -2/Research | Destroyed Executioner 37989 | -2/Research | Entered Testing 37996 | -2/Testing | Lost 5 parts (1p1n1u2w) 38154 | -2/Testing | Warped through subspace 38192 | -2/Testing | Discovered exit to Access (range 15) 38251 | -2/Testing | System corruption reached 10% 38382 | -2/Testing | Lost 3 parts (1n2u) 38387 | -2/Testing | Entered Access 38387 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 38620 | -1/Access | Spotted B-99 Colossus 38726 | -1/Access | Garrison activated, responded to threat 38762 | -1/Access | Destroyed 7 combat bots 38782 | -1/Access | Lost 3 parts (1n1u1w) 38843 | -1/Access | Warped through subspace 38843 | -1/Access | Spotted B-99 Colossus 38887 | -1/Access | First assault squad dispatched 38912 | -1/Access | Incoming assault squad redirected 38930 | -1/Access | Lost 16 parts (2p5n5u4w) 39167 | -1/Access | System corruption reached 10% 39205 | -1/Access | Lost 8 parts (2p2n3u1w) 39253 | -1/Access | Core integrity fell below 50% 39283 | -1/Access | Lost 5 parts (1p3u1w) 39419 | -1/Access | Found Prototype Device 39419 | -1/Access | Identified EM Dispersion Field 39473 | -1/Access | Incoming assault squad redirected 39527 | -1/Access | Incoming assault squad redirected 39622 | -1/Access | Emitted hypermatrix ping 39626 | -1/Access | System corruption reached 30% 39627 | -1/Access | Assembled emerged from beneath the floor 39630 | -1/Access | Build established: Hacker-Mutant 39649 | -1/Access | Assembled emerged from beneath the floor 39656 | -1/Access | Lost 13 parts (2p4n6u1w) 39683 | -1/Access | Assembled emerged from beneath the floor 39810 | -1/Access | Incoming assault squad redirected 39818 | -1/Access | Assembled emerged from beneath the floor 39878 | -1/Access | Destroyed 7 combat bots 39939 | -1/Access | Incoming assault squad redirected 39960 | -1/Access | Lost 3 parts (1n2w) 39962 | -1/Access | Identified exit to Surface 40029 | *** | Heading to fleet! Last Messages --------------- 39962_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (248,105) Map updated. 39966_ Sealed Freight Elevator disabled. 39973_ The unstable cave ceiling collapses. 39974_ Acquired 34 matter. 39975_ Acquired 37 matter. 39987_ 1B YPURSWC < &D3CYA=X#GRZ&RG|H 40003_ 3SMM>ZVJX,6NH5>FI8:H 40003_ System corrupted: Adv. Micro-nuke Launcher failed to launch. 40009_ The unstable cave ceiling collapses. 40020_ EVNEWRGT5F89F%PEN:5WDG=NPPQ2:&GDHQUHJ 40024_ Connecting with Terminal... >>Open Sealed Barrier opened. 40026_ The Access Shell folds into the floor. [Achievement: Home At Last?] [Achievement: Victory By Combat] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##?????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ???????????# ????????????????????????????????????? | | ???????????+ ????????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# #######################????????????? | | ???????????# ????????????? | | ???????????# p ????????????? | | ????????#######+#####pp ""#?????????????????? | | ????????# #?# ""#?????????????????? | | ????????# | #?# ""#?????????????????? | | ????????# " #?# T#?????????????????? | | ????????#""" #?# ""#?????????????????? | | ????????# """ #?# ""#?????????????????? | | #####???# " ### ""##????????????????? | | #???# # #????????????????? | | ### #???# = # ##????????????????? | | ??# #???### # #?????????????????? | | ??# #????? # #?????????????????? | | ??# #????### # #?????????????????? | | ??# ####### # @" #?????????????????? | | ??# # "" #?????????????????? | | ??# ###### # #?????????????????? | | ??# #????## ## #?????????????????? | | ### ###????### ## #?????????????????? | | # ######### # ??#""""""""""#?????????????????? | | # #??????????????????????????###?????? | | # #??????????????????????????# #?????# | | # #??????????????????????????# #?????# | | # #### #??????????????????#########"#?????# | | ###+######+# #?????????????????# " #?????# | | #? #?????????????????# """ #?????# | | #???#?????????????????# """ ####### | | #? ?????????? ??????# " "" + | | ## #????????? ????# ## #### | | *%#????????? ????# ## #??# | | ???????? #???## ## #??# | | #????? #?? # ## #??# | | ######### # = ###### ### #####+###### #### | | % " | | ^ % # | | + | | ^ =! * " # | | ^ !! % | """ ! ###+######+#### | | ! *% G # ## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 259 Coolant Potential 80 Energy Generation 49 Energy Capacity 1305 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 22 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 16 Cloak Strength 2 Additional Mass Support 12 Corruption Prevention 20 Armor Coverage 800 Resistance: KI 15 Resistance: TH 25 Resistance: EX 15 Resistance: EM 75 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 30 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Evasion (%) 76 Targeting Accuracy 20 Melee Accuracy 12 Launcher Accuracy 40 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 6 Particle Charging 30 Kinecelleration 50 Offensive Hacking 44 Defensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mic. Nuclear Core | x2 | -6/Factory Cmb. Airjet | x2 | -6/Factory Cmb. Airjet | x2 | -5/Factory Cmb. Airjet | x2 | -5/Factory Cmb. Airjet | x2 | -5/Factory Cmb. Airjet | x2 | -3/Research Assault Drone Bay | x1 | -3/Research Alien Tech Used ----------------- Core Expander Integrated Dissipator Phase Armor Transdimensional Reconstructor Matter Drive Core Reset Matrix Achievements -------------- Dodgeball, But With Guns Home At Last? Victory By Combat Challenges ------------ None Game ------ Seed NuclearDroneProtomatter Manual? 0 Play Time 08:20:58 Cumulative 216.6 hours Start 2020.10.17 @ 23:42:53 End 2020.10.19 @ 14:22:26 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type 2 Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 51 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47cc2750-f6e5-4c90-9dd5-cf2a9d86d5ed