Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 05:02:32 Player: Wisp Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (2699) 2699 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (191) 191 TOTAL SCORE: 7585 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 208 Friendly Fire -40 Cogmind --------- Core Integrity 0/1000 Matter 276/300 Energy 70/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Kinecellerator Improved Transmission Jammer Improved Recalibrator Mass Driver Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Makeshift Hover Unit Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Enhanced Optical Array Improved Signal Interpreter Targeting Computer Phase Shifter > --- WEAPON ----------- Wave Gun Gauss Rifle KE Penetrator > --- INVENTORY -------- Huge Storage Unit Kinecellerator Improved Recalibrator [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Makeshift Hover Unit Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Heavy Assault Cannon Energy Gun Wave Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Fac Ext Slots Evolved 10 | . . 2 . 2 2 2 . 2 . Power 1 | . . . . . . . . 1 . Propulsion 1 | . . 1 . . . . . . . Utility 4 | . . 1 . . . 2 . 1 . Weapon 4 | . . . . 2 2 . . . . Parts Attached 94 | 6 4 16 3 2 5 12 21 21 4 Power 6 | 1 . 1 . . 1 . 1 2 . Engine 4 | 1 . 1 . . 1 . 1 . . Core 2 | . . . . . . . . 2 . Reactor . | . . . . . . . . . . Propulsion 28 | 2 2 5 . 1 2 1 7 4 4 Treads 14 | . 2 4 . 1 2 1 4 . . Leg 6 | 2 . 1 . . . . 2 1 . Wheel 1 | . . . . . . . . 1 . Hover 5 | . . . . . . . 1 1 3 Flight 2 | . . . . . . . . 1 1 Utility 39 | 1 2 6 3 . 1 6 9 11 . Device 20 | . 1 3 . . . 4 4 8 . Storage 5 | 1 1 . 2 . . . 1 . . Processor 5 | . . 1 . . . . 1 3 . Hackware 1 | . . . . . . . 1 . . Protection 8 | . . 2 1 . 1 2 2 . . Artifact . | . . . . . . . . . . Weapon 21 | 2 . 4 . 1 1 5 4 4 . Energy Gun 7 | 2 . 1 . . . 2 . 2 . Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 5 | . . 1 . . . 1 1 2 . Ballistic Cannon 4 | . . 1 . 1 1 1 . . . Launcher 1 | . . 1 . . . . . . . Special Weapon 2 | . . . . . . 1 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . Parts Lost 48 | . . 1 . . . 6 28 11 2 Power 4 | . . . . . . . 2 2 . Propulsion 15 | . . . . . . 1 9 3 2 Utility 14 | . . 1 . . . 2 8 3 . Weapon 15 | . . . . . . 3 9 3 . Highest Loss Streak 10 | . . 1 . . . 2 8 10 2 To Critical Strikes 1 | . . . . . . 1 . . . Average Slot Usage (%) 76 | . 99 94 88 80 76 79 73 47 38 Engine 6 | . 14 11 11 9 7 6 4 . . Treads 18 | . 7 25 33 26 23 19 16 . . Leg 2 | . 20 6 . . . . 1 1 . Hover 1 | . . . . . . . . 5 14 Device 11 | . 13 9 11 9 7 19 17 7 . Storage 8 | . 14 11 11 9 7 6 10 . . Processor 3 | . . 7 . . . . 1 11 16 Protection 4 | . . 3 11 9 7 6 1 . . Energy Gun 2 | . 28 5 . . . 1 . 3 4 Ballistic Gun 3 | . . 4 . . . 2 8 6 . Ballistic Cannon 7 | . . 3 11 18 23 15 1 . . Naked Turns 27 | . . . . . . . 21 . 6 Heaviest Build 86 | 13 29 45 45 57 75 86 72 22 5 Greatest Support 64 | 20 40 60 60 60 64 64 62 23 27 Greatest Overweight (x) 11 | . . . . 1 1 1 11 . . Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 15 15 15 5 5 Average Capacity 12 | 7 9 15 15 15 15 15 14 5 5 Most Carried 15 | 7 9 15 15 15 15 15 15 5 5 Average Carried 11 | 4 7 11 14 14 14 14 11 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | 7 9 15 15 15 15 15 5 5 4 Class Distribution -------------------- 56% | Mutant 17% | Executioner 13% | Tank 7% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Executioner | -7/Factory Executioner | -6/Factory Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Extension Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Fac Ext Matter Collected 2614 | 225 15 370 78 446 105 435 687 160 93 Remotely . | . . . . . . . . . . Salvage Created 2243 | 24 35 468 115 299 149 285 443 377 48 Parts 136 | 2 6 32 5 21 8 24 14 22 2 Haulers Intercepted 2 | . . 2 . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 16 . . Prevented 5 | . . . . . . . 5 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Fac Ext Combat Hostiles Destroyed 54 | . 3 9 4 9 6 7 10 5 1 Melee 2 | . . . . . . . 2 . . Guns 12 | . 1 2 . . . 1 3 4 1 Cannons 33 | . . 4 4 9 5 6 5 . . AOE 7 | . 2 3 . . 1 . . 1 . Classes Destroyed 14 | 1 1 5 1 2 2 1 . 1 . Worker 4 | . . 3 . 1 . . . . . Builder 2 | . . 1 . 1 . . . . . Tunneler 2 | 1 . . . . 1 . . . . Hauler 2 | . . 2 . . . . . . . Recycler 1 | . . . . . . . . 1 . Operator 2 | . . . . . 1 . . . 1 Watcher 4 | . . . . 2 1 1 . . . Swarmer 15 | . 3 . 1 3 4 . 4 . . Grunt 19 | . . 5 2 4 1 1 5 . 1 Brawler 2 | . . . 1 . . . 1 . . Sentry 5 | . . 4 . . . 1 . . . Specialist 2 | . . . . 2 . . . . . Hunter 4 | . . . . . . 3 . 1 . Programmer 7 | . . . . . 1 2 . 4 . Best Kill Streak 6 | 1 3 6 3 4 4 1 4 3 1 Combat Bots Only 4 | . 3 3 3 4 4 1 4 2 1 Max Kills in Single Turn 3 | 1 2 2 1 2 3 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 1 . . 1 . . 1 . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Fac Ext Damage Taken 8258 | . 129 334 144 455 435 1369 3229 1472 691 Core 1903 | . 34 39 . 29 15 132 634 592 428 Absorbed by Shields 23 | . . . . . . . . 23 . Regen/Repaired (Parts) 17 | . . 17 . . . . . . . Core Remaining (%) 79 | 100 86 . 90 94 97 . 9 . . Volleys Fired 128 | 2 6 24 5 27 7 20 19 14 4 Largest 5 | 2 2 2 1 2 3 4 5 3 1 Hottest 203 | 80 80 63 60 120 180 203 190 142 100 Shots Fired 286 | 4 12 35 5 54 21 59 53 37 6 Gun 118 | 4 12 18 . . . 12 29 37 6 Cannon 153 | . . 13 5 54 21 47 13 . . Launcher 4 | . . 4 . . . . . . . Special 11 | . . . . . . . 11 . . Kinetic 220 | . . 24 5 54 21 54 39 23 . Thermal 51 | 2 6 7 . . . 5 11 14 6 Explosive 4 | . . 4 . . . . . . . Electromagnetic 11 | 2 6 . . . . . 3 . . Robot Hit Streak 12 | 4 6 5 4 4 2 6 7 11 12 Robot Miss Streak 5 | . 3 2 1 4 2 2 5 3 1 Penetration Max 1 | . . 1 . 1 . . . 1 . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 177 | 4 6 23 4 24 8 31 45 27 5 Core Hits 88 | 1 5 19 3 8 6 11 17 10 8 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 24 | . . 3 1 6 4 3 5 2 . Burn 1 | . . . . . . . . 1 . Destroy 1 | . . . . . . . . 1 . Blast 20 | . . 3 1 6 4 3 3 . . Sever 2 | . . . . . . . 2 . . Melee Attacks 14 | . . . . . . . 14 . . Impact . | . . . . . . . . . . Slashing 14 | . . . . . . . 14 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7761 | 49 174 998 257 1639 850 1401 1236 976 181 Guns 1660 | 49 67 170 . . . 79 299 832 164 Cannons 4541 | . . 549 229 1628 480 1322 333 . . Explosions 957 | . 97 270 . . 370 . 85 135 . Melee 476 | . . . . . . . 476 . . Ramming 84 | . 10 9 28 11 . . . 9 17 Kinetic 5462 | . . 644 229 1628 480 1367 594 520 . Thermal 1360 | 24 118 75 . . 370 34 128 447 164 Explosive 270 | . . 270 . . . . . . . Electromagnetic 109 | 25 46 . . . . . 38 . . Impact . | . . . . . . . . . . Slashing 476 | . . . . . . . 476 . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . 1 . 3 3 8 9 Average Corruption 3 | . . . . 1 . 2 3 6 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 56 | . . . . 4 . 5 33 9 5 Message Errors 10 | . . . . 1 . 1 3 4 1 Matter Fused 13 | . . . . 2 . 2 6 1 2 Heat Flow Errors 11 | . . . . 1 . 2 6 2 . Energy Discharges 6 | . . . . . . . 5 1 . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 11 | . . . . . . . 10 1 . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 3 | . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 725 | . . 29 40 137 193 76 41 209 . Projectiles 392 | . . 29 40 137 91 76 19 . . Explosions 311 | . . . . . 102 . . 209 . Melee 22 | . . . . . . . 22 . . Knockbacks 27 | . . 1 . 11 3 8 3 . 1 Impact 1 | . . . . . . . . . 1 Kinetic 24 | . . 1 . 9 3 8 3 . . Secondary 2 | . . . . 2 . . . . . Self-Inflicted Damage 460 | . 8 . . . 163 . . 283 6 Shots 6 | . 1 . . . 2 . . 3 . Rammed 15 | . . 2 2 3 . . . 3 5 Targets Rammed 19 | . 3 3 2 3 . . . 3 5 Kicked 3 | . 3 . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 324 | 36 102 27 6 117 64 324 288 133 81 Average Temperature 61 | 20 48 8 6 14 28 106 106 22 32 Received Heat Transfer 1497 | . . 147 6 180 9 237 762 36 120 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . 2 1 . . . . Heat Transferred 1703 | 50 100 175 . . 250 74 248 531 275 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Fac Ext Peak Influence 511 | 5 142 420 277 238 511 217 . 150 133 Initial 123 | . 3 59 123 . 94 84 . 30 60 Average 114 | . 71 157 80 123 254 95 . 35 101 Maximum Alert Level 2 | . . 2 1 1 2 1 . . . Low Security (%) 79 | 100 100 60 86 75 36 96 . 100 100 Level 1 18 | . . 36 13 24 52 3 . . . Level 2 2 | . . 2 . . 11 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . 1 . 2 2 3 . 2 2 Investigation 4 | . . . . 1 1 1 . . 1 Extermination 5 | . . . . . 1 2 . 2 . Reinforcement 3 | . . 1 . 1 . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Fac Ext Distress Signals 8 | . 1 1 . 2 1 1 . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 119 | . 7 14 6 21 11 12 19 15 14 Peak Tracking Total 10 | . 6 3 3 6 4 4 7 8 10 Tactical Retreats 11 | . 1 . . 2 . 2 2 4 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Fac Ext Traps Triggered 4 | . . 1 . 1 . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Fac Ext Machines Disabled 22 | . . 1 . . 13 3 . 5 . Max in Single Turn 8 | . . 1 . . 8 1 . 5 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Fac Ext Machines Accessed 31 | . 1 8 2 4 5 2 . 3 6 Terminals 23 | . 1 7 1 2 2 1 . 3 6 Fabricators 3 | . . . . . 2 1 . . . Repair Stations 2 | . . 1 . 1 . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 78 | . 2 25 3 12 9 5 . 8 14 Successful 31 | . . 9 1 7 5 5 . 1 3 Failed 46 | . 2 15 2 5 4 . . 7 11 Catastrophic 8 | . . 3 . . 1 . . 2 2 Database Lockouts 1 | . . 1 . . . . . . . Manual 44 | . 2 24 2 3 . . . 4 9 Terminals 62 | . 2 22 2 6 5 3 . 8 14 Fabricators 5 | . . . . . 3 2 . . . Repair Stations 5 | . . 3 . 2 . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 4 | . . . . 4 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 19 | . . 7 1 2 2 3 . 1 3 Record 4 | . . . . . 1 3 . . . Part Schematic 1 | . . 1 . . . . . . . Robot Schematic 1 | . . 1 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . Open Door 4 | . . . 1 . . . . . 3 Level Access Points 1 | . . 1 . . . . . . . Scanalyzer Index 1 | . . . . . . . . 1 . Zone Layout 6 | . . 4 . 1 1 . . . . Fabricator Hacks 4 | . . . . . 2 2 . . . Load Schematic 2 | . . . . . 1 1 . . . Build 2 | . . . . . 1 1 . . . Repair Station Hacks 3 | . . 2 . 1 . . . . . Scan Component 2 | . . 1 . 1 . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Scanalyzer 4 | . . . . 4 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 1 8 1 3 4 2 . 3 4 Full Trace Events 6 | . . 2 . 1 1 1 . . 1 Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . 1 . . . . . . . Robots Built 8 | . . . . . 4 4 . . . Authchips . | . . . . . . . . . . Time 162 | . . . . . 81 81 . . . Total Robot Build Rating 8 | . . . . . 4 4 . . . Part Schematics Acquired 3 | . . 1 . 2 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Fac Ext Total Allies 19 | . . . 6 . 4 4 1 . 4 Largest Group 5 | . . . 5 3 4 4 1 . 3 Highest-Rated Group 146 | . . . 87 48 20 20 146 . 93 Highest-Rated Ally 146 | . . . 31 16 5 5 146 . 31 Total Orders . | . . . . . . . . . . Ally Attacks 87 | . . . 6 30 31 7 4 . 9 Total Damage 1141 | . . . 107 373 196 31 219 . 215 Kills 7 | . . . 2 3 1 . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Fac Ext Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Fac Ext Turns Passed 8146 | 87 379 946 1279 585 985 681 1747 1258 199 Spaces Moved 4081 | 58 192 381 687 258 344 251 956 672 282 Core 129 | 5 . . . . . . 62 51 11 Treads 2730 | . 45 381 687 258 344 251 764 . . Legs 424 | 53 147 . . . . . 129 95 . Wheels 119 | . . . . . . . . 119 . Hover 462 | . . . . . . . 1 239 222 Flight 217 | . . . . . . . . 168 49 Fastest Speed 32 | 50 120 160 170 170 233 161 50 35 32 Average Speed 149 | 113 129 163 170 170 246 222 159 72 51 Slowest Speed 600 | 120 160 170 170 250 250 241 600 120 60 Overloaded Moves 18 | . . . . . . . . . 18 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 3 37 33 99 30 12 7 61 13 45 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . . 1 . . Known Exits Taken 2 | . . . 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . Scrap Searched 3 | . . . 1 . . . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 288 | . 2 35 3 29 106 25 14 74 . Melee . | . . . . . . . . . . Projectile 76 | . . 3 3 29 10 25 6 . . AOE 212 | . 2 32 . . 96 . 8 74 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Fac Ext Total 5777 | 72 309 665 793 319 458 313 1109 1409 330 Wait 1348 | . 102 213 86 29 93 20 91 681 33 Move 4066 | 57 191 380 686 257 343 250 955 665 282 Hop 3 | . . . . . . . . 3 . Pick Up 52 | 7 2 14 5 1 4 6 8 5 . Fast Attach 38 | 6 1 4 . 1 . 7 4 12 3 Attach 36 | . . 3 . 1 1 5 17 8 1 Detach 9 | . . 1 . . . 2 1 4 1 Swap 20 | . 3 9 3 . 4 . . 1 . Drop 33 | . 1 14 6 . 6 3 . 2 1 Fire 128 | 2 6 24 5 27 7 20 19 14 4 Melee 14 | . . . . . . . 14 . . Ram 8 | . . . . . . . . 3 5 Kick 3 | . 3 . . . . . . . . Crush 8 | . . 3 2 3 . . . . . Escape Stasis 11 | . . . . . . . . 11 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -5/Factory -5/Extension History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 13) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 730 | -9/Materials | Central database locked down 1219 | -9/Materials | Identified exit to Materials 1340 | -9/Materials | Repaired Ion Engine 1381 | -9/Materials | Discovered new exit (range 16) 1413 | -9/Materials | Entered Mines 1427 | -9/Mines | Discovered exit to Materials (range 10) 1549 | -9/Mines | Received a Mining Laser from a helpful Derelict 1696 | -9/Mines | Learned location of Zion (-7) 1744 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2092 | -9/Mines | Discovered exit to Materials (range 12) 2478 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2692 | -9/Mines | Entered Materials 2692 | -8/Materials | Accompanied by 3 allies 2692 | -8/Materials | Evolved 2 slots: Weapon x2 2990 | -8/Materials | Build established: Tank 3265 | -8/Materials | Discovered new exit (range 6) 3277 | -8/Materials | Entered Factory 3277 | -7/Factory | Evolved 2 slots: Weapon x2 3586 | -7/Factory | Build established: Executioner 3808 | -7/Factory | Fabricated S-10 Pest? 4162 | -7/Factory | Discovered new exit (range 11) 4262 | -7/Factory | Entered another Factory area 4262 | -6/Factory | Evolved 2 slots: Utility x2 4590 | -6/Factory | Fabricated S-10 Pest (x4) 4891 | -6/Factory | Discovered new exit (range 9) 4943 | -6/Factory | Entered Lower Caves 5018 | -6/Lower Caves | Lost 4 parts (1n1u2w) 5290 | -6/Lower Caves | Build established: Tank 5353 | -6/Lower Caves | Lost 7 parts (1p1n2u3w) 5608 | -6/Lower Caves | Build established: Mutant 5663 | -6/Lower Caves | Encountered a Warlord checkpoint 6052 | -6/Lower Caves | Spotted B-75 Beast 6053 | -6/Lower Caves | Build established: Gunner 6299 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6420 | -6/Lower Caves | Lost 8 parts (1p4n1u2w) 6560 | -6/Lower Caves | Core integrity fell below 50% 6614 | -6/Lower Caves | Core integrity fell below 20% 6638 | -6/Lower Caves | Lost 6 parts (2n3u1w) 6660 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6667 | -6/Lower Caves | Released all parts (4) 6673 | -6/Lower Caves | NK-0LA showed up to help 6675 | -6/Lower Caves | NK-0LA revealed a hidden path 6679 | -6/Lower Caves | Allies destroyed B-75 Beast 6686 | -6/Lower Caves | Build established: Mutant 6690 | -6/Lower Caves | Entered Factory 6690 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7726 | -5/Factory | Build established: Scavenger-Gunner 7862 | -5/Factory | Core integrity fell below 50% 7884 | -5/Factory | Lost 10 parts (1p3n3u3w) 7940 | -5/Factory | Discovered new exit (range 14) 7947 | -5/Factory | Identified exit to Extension 7948 | -5/Factory | Entered Extension 8016 | -5/Extension | Rescued a captive Derelict 8069 | -5/Extension | Rescued a captive Derelict 8070 | -5/Extension | Rescued a captive Derelict 8096 | -5/Extension | Rescued a captive Derelict 8116 | -5/Extension | Spotted B-75 Beast 8119 | -5/Extension | Build established: Mutant 8132 | -5/Extension | Spotted B-75 Beast 8134 | -5/Extension | Released all parts (6) 8143 | -5/Extension | Core integrity fell below 20% 8147 | -5/Extension | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 08131_ Destabilizing: Core damaged (-40). 08131_ R-10 Processor sends out distress signal. 08132_ Slammed into R-10 Processor. 08134_ Knocked back. 08134_ Released Enh. Optical Array. 08134_ Released Imp. Signal Interpreter. 08134_ Released Targeting Computer. 08134_ Released Hvy. Gatling Laser. 08134_ Released Gravmag System. 08136_ System corrupted: Matter fused (-7). 08137_ Slug penetrates Wall. 08137_ Knocked back. 08140_ Slug penetrates B-75 Beast. 08140_ Door Terminal disabled. 08141_ Cld. Nuclear Pulse Thruster destroyed. 08142_ Penetrated by Slug. 08146_ U-05 Engineer destroyed. 08146_ Slug penetrates B-75 Beast. 08147_ Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | # ####???# ###??????????????????????????????????? | | + #???# #????????????????????????????????????? | | #### #???# #????????????????????????????????????? | | #??# #####=#????????????????????????????????????? | | ##??#==%[/ #????????????????????????????????????? | | ????##*####[#????????????????????????????????????? | | ????#T #??# #????????????????????????????????????? | | ????## #??# #????????????????????????????????????? | | ?????# #??# #????????????????????????????????????? | | ?????###??# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????#???????????????????????????? | | ??????????# #????????# ??????????????????????????? | | ??????????# #?######?#R??????????????????????????? | | ????????###=### ## ### ##????????????????????????? | | ????????#""["" ""w""#???????????????????????? | | ????????# "=" Y* " " #???????????????????????? | | ????????# Y % #???????????????????????? | | #??????## % = #???????????????????????? | | #"######" ##############??????????? | | % ?????????? | | ?????????? | | ????????? | | k u ????????? | | R BB @ R????????? | | ######### BB BB ;########???????????????? | | ????????# BB ##??????????????????????? | | ????????# % #???????????????????????? | | ????????# #???????????????????????? | | ????????# #???????????????????????? | | ????????#####; #"""##;####???????????????????????? | | ????????????####????###??????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 15 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Datajack | -9/Materials | Hacked Hvy. Assault Cannon | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ S-10 Pest | -9/Materials | Hacked Fabricated ------------ S-10 Pest | x4 | -7/Factory S-10 Pest | x4 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed LinearDecoderDatajack Manual? 0 Play Time 01:56:57 Cumulative 39.7 hours Start 2022.04.08 @ 00:03:41 End 2022.04.08 @ 05:02:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b320dfd0-ff1e-48ea-85ed-fcc9e3210bbf