Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.05 @ 13:07:46 Player: Minty Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (191) 955 Value Destroyed (5821) 5821 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (145) 145 TOTAL SCORE: 10621 Bonus ------- High Alert Combat Kills 145 Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 87/100 System Corruption 48% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved VTOL Module Core Analyzer System Shield Cooled Pulse Rifle Cooled Pulse Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Particle Charger > --- WEAPON ----------- Force Rifle Force Rifle Force Rifle Shock Maul > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved VTOL Module Cooled Cesium-ion Thruster Medium Storage Unit High-capacity Matter Pod Core Analyzer Core Analyzer Reflective Plating EM Shield Force Field System Shield Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Force Rifle [Rating: 71] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Force Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . 2 1 . . Weapon 2 | . . 2 . . . . . Parts Attached 132 | . 9 24 32 14 29 1 23 Power 12 | . 1 2 1 1 4 . 3 Engine 7 | . . 1 1 1 4 . . Core 5 | . 1 1 . . . . 3 Reactor . | . . . . . . . . Propulsion 40 | . 2 5 12 3 9 . 9 Treads 10 | . 2 . 6 1 1 . . Leg 8 | . . . . . . . 8 Wheel 20 | . . 5 6 2 7 . . Hover . | . . . . . . . . Flight 2 | . . . . . 1 . 1 Utility 31 | . 2 4 3 6 9 1 6 Device 17 | . 2 1 3 1 7 . 3 Storage 2 | . . 2 . . . . . Processor 3 | . . . . 1 1 . 1 Hackware 1 | . . . . 1 . . . Protection 8 | . . 1 . 3 1 1 2 Artifact . | . . . . . . . . Weapon 49 | . 4 13 16 4 7 . 5 Energy Gun 19 | . 2 1 7 1 3 . 5 Energy Cannon 4 | . . 4 . . . . . Ballistic Gun 14 | . 2 7 . 3 2 . . Ballistic Cannon 8 | . . . 8 . . . . Launcher 2 | . . . 1 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . 1 . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . 3 2 2 3 . 2 Corrupted Parts 9 | . . . 2 3 . . 4 System Corruption 37 | . . . 4 6 . . 27 Parts Lost 86 | . 8 4 20 2 18 3 31 Power 11 | . 1 1 . . 2 1 6 Propulsion 31 | . 2 3 7 2 6 1 10 Utility 16 | . 1 . 2 . 4 1 8 Weapon 28 | . 4 . 11 . 6 . 7 Highest Loss Streak 12 | . 5 1 7 1 8 3 12 To Critical Strikes 2 | . . . 1 . . . 1 Average Backups 15 | 6 6 17 18 14 19 18 14 Power 3 | 1 1 4 2 3 5 3 2 Propulsion 2 | 4 3 5 1 . 1 2 2 Utility 8 | . 1 5 11 10 11 11 8 Weapon 1 | 1 . 2 4 . . . 1 Tool/Special . | . . . . . . . . Unused Backups 23 | . 1 9 6 . . . 7 Power 3 | . . 2 1 . . . . Propulsion 9 | . . 5 4 . . . . Utility 8 | . . 2 1 . . . 5 Weapon 3 | . 1 . . . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 86 | . 82 87 89 81 85 95 88 Engine 7 | . 11 . 8 7 12 11 6 Core 3 | . 2 10 . . . . 5 Treads 7 | . 6 7 21 2 5 . . Leg 5 | . 19 . . . . . 15 Wheel 9 | . . 14 8 19 9 25 6 Device 9 | . 5 3 8 7 15 22 13 Storage 8 | . 13 10 9 7 6 6 6 Processor 1 | . . . . 5 4 . 1 Protection 3 | . . 6 . 5 4 1 6 Energy Gun 9 | . 15 5 8 1 12 6 12 Energy Cannon 1 | . . 9 . . . . . Ballistic Gun 7 | . 7 18 2 12 6 13 3 Ballistic Cannon 3 | . . . 17 . . . . Impact Weapon 3 | . . 1 . 7 4 6 5 Peak Build Rating 71 | 6 7 24 35 44 63 62 71 Average Rating 34 | 6 6 19 25 29 54 58 56 On Entrance 26 | 6 6 2 22 14 41 62 57 Avg Prop Armor Cover (%) 9 | . 41 41 3 7 9 . . Naked Turns . | . . . . . . . . Heaviest Build 94 | 13 15 72 80 74 93 94 94 Greatest Support 80 | 20 40 40 80 42 46 46 60 Greatest Overweight (x) 9 | . 1 2 3 2 9 2 4 Average Overweight (x) 1 | . . 1 . 1 3 1 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 Average Capacity 18 | 8 7 19 20 20 20 20 20 Most Carried 20 | 6 8 20 20 20 20 19 16 Average Carried 15 | 6 6 17 18 14 19 18 14 Final Capacity 20 | 8 5 20 20 20 20 20 5 Final Carried 20 | 6 5 20 15 20 19 15 5 Class Distribution -------------------- 24% | Mutant 24% | Scavenger-Gunner 13% | Gunner 13% | Tank 12% | Scavenger-Tank 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 3918 | 200 167 452 1436 414 738 . 511 Remotely 135 | . . . 135 . . . . Salvage Created 7576 | . 781 954 1749 365 1392 . 2335 Parts 327 | . 47 59 90 16 48 . 67 Haulers Intercepted 13 | . 1 4 4 1 . . 3 Recyclers Shooed 9 | . 1 . 1 . 5 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 124 | . 20 19 35 6 19 . 25 Melee 10 | . 1 . . 3 . . 6 Guns 60 | . 14 15 11 3 11 . 6 Cannons 19 | . . 3 15 . . . 1 AOE 20 | . 4 1 8 . 7 . . Classes Destroyed 15 | . 3 4 6 . 2 . . Worker 22 | . . 2 6 1 2 . 11 Builder 7 | . . . 2 1 3 . 1 Tunneler 4 | . . . 1 . 1 . 2 Hauler 13 | . 1 4 4 1 . . 3 Recycler 10 | . . . 3 . 4 . 3 Operator 6 | . . 2 2 1 . . 1 Watcher 5 | . . . 3 . 1 . 1 Swarmer 19 | . 4 6 3 . 4 . 2 Grunt 74 | . 16 10 24 3 7 . 14 Brawler 3 | . . 1 1 . 1 . . Duelist 3 | . . . 1 . . . 2 Sentry 7 | . . 2 5 . . . . Hunter 13 | . . . 1 3 4 . 5 Programmer 4 | . . . . . 2 . 2 Behemoth 1 | . . . . . 1 . . Best Kill Streak 13 | . 4 6 10 3 10 . 13 Combat Bots Only 8 | . 4 6 4 3 8 . 4 Max Kills in Single Turn 4 | . 2 1 2 1 4 . 2 Gunslinging 1 | . 1 . . . . . 1 Exploded 4 | . 2 1 2 . 4 . . Melee 1 | . 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 1042 | . 148 94 273 44 224 4 255 Missed 296 | . 54 24 77 8 71 2 60 Hits 746 | . 94 70 196 36 153 2 195 Melee 16 | . . 1 1 . . 2 12 Projectile 730 | . 94 69 195 36 153 . 183 Critical Strikes 30 | . . 2 9 1 9 1 8 Damage Taken 11330 | . 1062 759 3000 539 2493 97 3380 Core 1766 | . 212 142 492 62 380 . 478 Absorbed by Shields 729 | . . . . . 561 12 156 Ignored by Resistances 60 | . . . . . . . 60 Regen/Repaired (Parts) 102 | . 26 56 20 . . . . Core Remaining (%) 56 | 100 15 64 10 91 . . . Volleys Fired 340 | . 90 59 93 10 54 4 30 Largest 4 | . 2 4 4 3 4 3 4 Hottest 320 | . 80 240 200 131 289 123 320 Shots Fired 836 | . 128 153 288 29 133 12 93 Gun 637 | . 128 141 104 29 130 12 93 Cannon 187 | . . 12 175 . . . . Launcher 12 | . . . 9 . 3 . . Special . | . . . . . . . . Kinetic 413 | . 47 112 170 22 43 8 11 Thermal 236 | . 26 12 18 7 87 4 82 Explosive 12 | . . . 9 . 3 . . Electromagnetic 175 | . 55 29 91 . . . . Robot Hit Streak 14 | . 10 14 10 5 7 2 6 Robot Miss Streak 8 | . 8 8 8 4 6 3 6 Penetration Max 1 | . . . 1 . 1 . . Secondary Targets 11 | . 1 3 2 1 3 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 Shots Hit Robots 555 | . 81 91 146 28 100 4 105 Core Hits 308 | . 32 54 89 18 87 . 28 Critical Kills 3 | . . . . . 1 . 2 Critical Parts Destroyed 35 | . 1 1 . 3 4 . 26 Critical Strikes 49 | . 1 1 10 3 6 . 28 Burn 1 | . . . . . 1 . . Destroy 9 | . 1 1 . . 3 . 4 Blast 9 | . . . 9 . . . . Corrupt 1 | . . . 1 . . . . Smash 29 | . . . . 3 2 . 24 Melee Attacks 101 | . . 3 4 15 7 2 70 Impact 101 | . . 3 4 15 7 2 70 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 26 | . . 1 . 1 6 . 18 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks . | . . . . . . . . Damage Inflicted 17314 | . 1168 1446 4808 856 3300 115 5621 Guns 7185 | . 1009 1138 1086 331 2063 115 1443 Cannons 2517 | . . 93 2424 . . . . Explosions 2019 | . 131 91 1160 . 637 . . Melee 5487 | . . 119 65 525 600 . 4178 Ramming 106 | . 28 5 73 . . . . Kinetic 4251 | . 360 695 2243 186 640 89 38 Thermal 4396 | . 325 184 888 145 1423 26 1405 Explosive 1192 | . . . 555 . 637 . . Electromagnetic 1882 | . 455 443 984 . . . . Impact 5487 | . . 119 65 525 600 . 4178 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 48 | . . . 5 6 1 16 48 Average Corruption 14 | . . . 4 4 1 11 30 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 114 | . . . 24 9 4 8 69 Message Errors 27 | . . . 6 . . 5 16 Matter Fused 20 | . . . 5 . 2 . 13 Heat Flow Errors 12 | . . . 3 1 . . 8 Energy Discharges 11 | . . . 2 1 1 . 7 Parts Rejected 5 | . . . 1 . . 1 3 Data Loss (minor) 17 | . . . 3 3 1 2 8 Data Loss (major) 5 | . . . . 1 . . 4 Misfires 5 | . . . 2 2 . . 1 Alerts 3 | . . . . 1 . . 2 Misdirections 3 | . . . . . . . 3 Weapon Failures 6 | . . . 2 . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 3385 | . . 63 45 258 343 . 2676 Projectiles 145 | . . 4 36 . . . 105 Explosions 34 | . . . 9 . 25 . . Melee 3206 | . . 59 . 258 318 . 2571 Knockbacks 37 | . . . 12 3 5 . 17 Impact 20 | . . . 1 3 5 . 11 Kinetic 11 | . . . 11 . . . . Secondary 6 | . . . . . . . 6 Self-Inflicted Damage 183 | . . 39 144 . . . . Shots 5 | . . 1 4 . . . . Rammed 11 | . 1 2 8 . . . . Targets Rammed 21 | . 10 2 9 . . . . Kicked 9 | . 9 . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 496 | . 76 461 496 265 428 . 470 Average Temperature 128 | . 36 120 138 63 167 . 143 Received Heat Transfer 3510 | . 489 180 1350 135 417 6 933 Effects 14 | . . 2 2 . 5 . 5 Shutdowns 5 | . . 1 . . 1 . 3 Energy Bleed 4 | . . . 1 . 2 . 1 Interference 3 | . . . 1 . 2 . . Short Circuit 2 | . . 1 . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 26 | . 1 1 1 2 4 . 17 Combat Hostiles 15 | . 1 . 1 . 1 . 12 Parts Fried 49 | . 3 2 3 5 10 . 26 Impact Corruptions 82 | . . 2 . 8 10 . 62 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 1 . 2 . 3 . 3 Heat Transferred 5769 | . 525 198 1094 125 1977 37 1813 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 12 | . 3 2 7 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Maximum Alert Level 2 | . 1 1 2 1 1 . 1 Low Security (%) 54 | 100 64 53 19 . 65 100 88 Level 1 38 | . 35 46 47 100 34 . 11 Level 2 6 | . . . 33 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 677 | . 241 263 677 308 305 24 302 Initial 285 | . . 78 91 285 130 24 . Average 190 | . 127 139 362 269 165 4 118 Influence Increases 4038 | . 551 579 1215 231 565 2 895 Destroy 0b10 Robot/C 2480 | . 400 380 700 120 380 . 500 Destroy 0b10 Robot/NC 335 | . 5 40 105 20 55 . 110 Destroy Leader 586 | . 82 98 184 32 82 . 108 Successful Hack 88 | . 16 22 24 12 . . 14 Disable Machine 165 | . . . 45 45 45 . 30 Destroy Structure 174 | . 3 9 127 2 3 2 28 Lose Combat Pursuer 210 | . 45 30 30 . . . 105 Influence Decreases 3834 | . 364 549 804 593 762 71 691 Entered New Map 759 | . . 109 126 343 136 45 . Time Decay 2253 | . 284 400 478 230 446 21 394 Lost Part 817 | . 80 40 200 20 180 . 297 Lost Ally 5 | . . . . . . 5 . Squads Dispatched 36 | . 7 6 10 4 3 . 6 Investigation 18 | . 7 3 4 3 . . 1 Extermination 5 | . . . . 1 2 . 2 Reinforcement 11 | . . 3 4 . 1 . 3 Assault 1 | . . . 1 . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . 3 . 1 . . Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 6 | . . 3 1 . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 181 | . 27 29 49 10 22 6 38 Peak Tracking Total 8 | . 3 5 6 3 8 6 6 Tactical Retreats 13 | . 3 2 2 . . . 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 5 | . 2 1 1 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 11 | . . . 3 3 3 . 2 Max in Single Turn 2 | . . . 1 1 2 . 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 22 | . 7 4 5 5 . . 1 Terminals 15 | . 6 2 4 2 . . 1 Fabricators 2 | . . . . 2 . . . Repair Stations 3 | . 1 1 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 78 | . 27 20 18 12 . . 1 Successful 36 | . 15 7 11 2 . . 1 Failed 42 | . 12 13 7 10 . . . Catastrophic 10 | . 3 1 . 6 . . . Database Lockouts . | . . . . . . . . Manual 38 | . 14 8 10 6 . . . Terminals 58 | . 24 15 14 4 . . 1 Fabricators 6 | . . . . 6 . . . Repair Stations 10 | . 3 3 4 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 23 | . 10 4 8 . . . 1 Robot Analysis 2 | . 1 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . Alert Level 5 | . 1 1 3 . . . . Locate Traps 3 | . 1 1 . . . . 1 Dispatch Records 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Surveillance Status 1 | . . . 1 . . . . Patrol Status 1 | . . . 1 . . . . Transport Status 1 | . . . 1 . . . . Investigation Status 2 | . 2 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 3 | . 1 1 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 4 | . 2 2 . . . . . Scan Component 2 | . 1 1 . . . . . Repair 2 | . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 7 | . 3 1 3 . . . . Terminals 6 | . 3 1 2 . . . . Botnet 3 | . 2 . 1 . . . . Disrupt 1 | . . 1 . . . . . Operators 1 | . 1 . . . . . . Sabotage 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Patch 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 20 | . 7 4 4 4 . . 1 Full Trace Events 12 | . 5 2 2 3 . . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . 1 . . . Authchips . | . . . . . . . . Time 76 | . . . . 76 . . . Total Part Build Rating 5 | . . . . 5 . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . Time 77 | . 26 51 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . Machine Destruction 2 | . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . . 9 . Total Damage 104 | . . . . . . 104 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Active Infowar (turns) 254 | . . . . . . . 254 Optics 254 | . . . . . . . 254 Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 6064 | 10 806 1022 1237 493 1102 174 1220 Spaces Moved 3000 | 9 385 496 578 334 555 131 512 Core 28 | . 21 7 . . . . . Treads 512 | . 58 116 333 . 5 . . Legs 588 | 9 306 . . . . . 273 Wheels 1866 | . . 373 245 334 550 131 233 Hover . | . . . . . . . . Flight 6 | . . . . . . . 6 Fastest Speed 50 | 120 50 50 101 101 100 100 115 Average Speed 138 | 120 130 138 138 109 153 104 158 Slowest Speed 490 | 120 190 320 240 120 490 116 333 Overloaded Moves 6 | . . . . . . . 6 Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 2 53 47 50 8 10 83 11 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . . . . . 2 1 Terrain Destroyed 172 | . 3 9 124 . 3 4 29 Melee 3 | . . . . . . 2 1 Projectile 87 | . . 3 68 . . 2 14 AOE 82 | . 3 6 56 . 3 . 14 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 4015 | 8 561 719 795 410 668 154 700 Wait 246 | . 58 66 42 26 2 11 41 Move 2994 | 8 384 495 577 333 555 130 512 Hop . | . . . . . . . . Pick Up 69 | . 3 37 12 7 4 . 6 Fast Attach 74 | . 5 13 12 9 20 3 12 Attach 44 | . 3 6 9 3 5 4 14 Detach 15 | . 1 4 1 2 3 . 4 Swap 61 | . 2 10 21 4 13 . 11 Drop 50 | . 5 24 15 1 5 . . Fire 340 | . 90 59 93 10 54 4 30 Melee 101 | . . 3 4 15 7 2 70 Ram . | . . . . . . . . Kick 9 | . 9 . . . . . . Crush 12 | . 1 2 9 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 11 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 310 | -10/Materials | Repaired Heat Sink 377 | -10/Materials | Discovered new exit (range 14) 518 | -10/Materials | Discovered new exit (range 8) 635 | -10/Materials | Core integrity fell below 50% 672 | -10/Materials | Core integrity fell below 20% 682 | -10/Materials | Lost 5 parts (1p1n1u2w) 817 | -10/Materials | Entered another Materials area 817 | -9/Materials | Evolved 2 slots: Weapon x2 1132 | -9/Materials | Discovered new exit (range 12) 1293 | -9/Materials | Discovered new exit (range 12) 1426 | -9/Materials | Repaired Imp. EM Shotgun 1718 | -9/Materials | Discovered new exit (range 9) 1839 | -9/Materials | Entered another Materials area 1839 | -8/Materials | Evolved 2 slots: Propulsion x2 1976 | -8/Materials | Build established: Gunner 2198 | -8/Materials | Lost 5 parts (2n3w) 2645 | -8/Materials | Build established: Scavenger-Gunner 2855 | -8/Materials | Discovered new exit (range 11) 2976 | -8/Materials | Core integrity fell below 50% 2977 | -8/Materials | Lost 7 parts (4n3w) 2984 | -8/Materials | Garrison activated, responded to threat 3039 | -8/Materials | First assault squad dispatched 3043 | -8/Materials | Core integrity fell below 20% 3067 | -8/Materials | Lost 6 parts (1n1u4w) 3076 | -8/Materials | Entered Factory 3076 | -7/Factory | Evolved 2 slots: Utility x2 3165 | -7/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 3313 | -7/Factory | Build established: Scavenger-Mutant 3411 | -7/Factory | Discovered new exit (range 15) 3478 | -7/Factory | Discovered new exit (range 11) 3569 | -7/Factory | Entered another Factory area 3569 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3807 | -6/Factory | Lost 5 parts (2n1u2w) 3811 | -6/Factory | Destroyed 8 combat bots 3870 | -6/Factory | Spotted B-75 Beast 3924 | -6/Factory | Destroyed B-75 Beast 4361 | -6/Factory | Lost 8 parts (2p2n1u3w) 4671 | -6/Factory | Sucked down chute 4671 | -6/Factory | Entered Waste 4672 | -6/Waste | Met a frightened Derelict 4686 | -6/Waste | EMP discharged 4686 | -6/Waste | System corruption reached 10% 4691 | -6/Waste | Spotted C-40 Crusher 4705 | -6/Waste | Spotted C-40 Crusher 4724 | -6/Waste | Spotted C-40 Crusher 4727 | -6/Waste | Spotted C-40 Crusher 4786 | -6/Waste | EMP discharged 4789 | -6/Waste | Spotted C-40 Crusher 4795 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4796 | -6/Waste | Spotted C-40 Crusher 4798 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4829 | -6/Waste | Lost 3 parts (1p1n1u) 4834 | -6/Waste | Discovered new exit (range 11) 4845 | -6/Waste | Entered Factory 4886 | -6/Factory | Build established: Scavenger-Tank 5132 | -6/Factory | Core integrity fell below 50% 5249 | -6/Factory | Lost 10 parts (2p2n3u3w) 5279 | -6/Factory | System corruption reached 30% 5805 | -6/Factory | Build established: Scavenger-Gunner 6043 | -6/Factory | Core integrity fell below 20% 6065 | -6/Factory | Released all parts (3) 6065 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06043_ System corrupted: Carbon-fiber Leg rejected. 06048_ Acquired Carbon-fiber Leg. 06051_ Reflective Plating destroyed. 06052_ Lgt. Nuclear Core destroyed. 06053_ Carbon-fiber Leg destroyed. 06053_ Imp. Particle Charger destroyed. 06054_ Fission Core destroyed. 06056_ L-41 Fighter suffers critical hit (Smash). 06056_ Destroyed Imp. Deuterium Engine. 06056_ L-41 Fighter system corrupted by crushing effect. 06056_ Force Rifle destroyed. 06060_ Adv. Heat Sink destroyed. 06060_ Carbon-fiber Leg destroyed. 06062_ L-41 Fighter destroyed. 06062_ Carbon-fiber Leg destroyed. 06063_ System corrupted: Matter fused (-7). 06063_ Carbon-fiber Leg destroyed. 06065_ Released Hcp. Storage Unit. 06065_ Released Adv. Heat Sink. 06065_ Released Shock Maul. 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"## | | ?????????# # # " # | | ?????????# / # "#? | | ?????????# # # " "#? | | ?????????##### T# # # "#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 36 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 375 Resistance: TH 10 Resistance: EM 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -7/Factory | Preloaded Repaired ---------- Heat Sink | 13% | -10/Materials Imp. EM Shotgun | 20% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeGrapheneMultirail Manual? 0 Play Time 00:40:03 Cumulative 1259.8 hours Start 2026.03.02 @ 17:43:55 End 2026.03.05 @ 13:07:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1545 Rogue 1261 Adventurer 124 Explorer 160 Win Type - Total 61 Types 47/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 83 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c96df793-a012-4e69-bcd9-58193e056897