Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.20 @ 21:01:08 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (371) 1855 Value Destroyed (12169) 12169 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (604) 604 TOTAL SCORE: 20688 Bonus ------- High Alert Combat Kills 47 Follower Combat Kills 57 Scanned by Researcher 500 Cogmind --------- Core Integrity 1172/1300 Matter 303/450 Energy 235/235 System Corruption 1% Temperature Cool (89) Movement Treading (170) Location -3/Quarantine Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Micro Antimatter Reactor Compact Particle Reactor > --- PROPULSION (4) --- Improved Heavy Siege Treads Centrium Heavy Treads > --- UTILITY (11) ----- Advanced Coolant Injector Huge Storage Unit Compact Matter Pod Gravity Neutralizer Advanced Visual Processing Unit Spectral Analyzer Improved Signal Interpreter Improved Terrain Scanner Centrium Heavy Armor Plating Advanced System Shield > --- WEAPON (4) ------- Heavy Machine Gun Hypervelocity Railgun > --- INVENTORY (25) --- Improved Ion Engine Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor Advanced Heavy Treads Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Coolant Injector Advanced Coolant Injector Advanced Coolant Injector Long-range Sensor Array Terrain Scanner Seismic Detector Improved Armor Integrity Analyzer Improved Weapon Cycler Cloaking Device Improved Hacking Suite Gauss Rifle Gauss Rifle Gauss Rifle Greatsword Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector Huge Storage Unit Compact Matter Pod Gravity Neutralizer Advanced Visual Processing Unit Spectral Analyzer Improved Signal Interpreter Improved Terrain Scanner Centrium Heavy Armor Plating Advanced System Shield > --- WEAPON ----------- Coil Gun Heavy Machine Gun Hypervelocity Railgun Hardcell Cannon > --- INVENTORY -------- Improved Ion Engine Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor Advanced Heavy Treads Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Coolant Injector Advanced Coolant Injector Advanced Coolant Injector Long-range Sensor Array Terrain Scanner Seismic Detector Improved Armor Integrity Analyzer Improved Weapon Cycler Cloaking Device Improved Hacking Suite Gauss Rifle Gauss Rifle Gauss Rifle Greatsword [Rating: 156] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Flexi-carbon Leg Treads Advanced Heavy Treads Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Coolant Injector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Core Shielding Weapon KE Penetrator Energy Gun EM Pulse Gun Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Slots Evolved 15 | . 1 . 2 . 2 2 2 2 2 2 . Power 2 | . 1 . . . . . . . 1 . . Propulsion 2 | . . . . . . . . 2 . . . Utility 9 | . . . 2 . 2 2 . . 1 2 . Weapon 2 | . . . . . . . 2 . . . . Parts Attached 206 | 7 4 . 6 7 21 23 25 25 47 40 1 Power 34 | 1 3 . 2 . 5 2 4 3 8 6 . Engine 19 | 1 3 . 2 . 2 2 4 2 2 1 . Core 8 | . . . . . 3 . . 1 3 1 . Reactor 7 | . . . . . . . . . 3 4 . Propulsion 46 | 2 . . . 2 3 4 4 11 13 7 . Treads 4 | . . . . . . . . . . 4 . Leg 40 | 2 . . . . 3 4 4 11 13 3 . Wheel 2 | . . . . 2 . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 66 | 2 1 . 2 2 8 10 7 4 13 17 . Device 40 | . . . 1 1 3 8 5 1 9 12 . Storage 9 | 1 1 . . . 1 1 1 2 2 . . Processor 7 | 1 . . 1 1 2 1 . . . 1 . Hackware 4 | . . . . . . . . 1 1 2 . Protection 6 | . . . . . 2 . 1 . 1 2 . Artifact . | . . . . . . . . . . . . Weapon 60 | 2 . . 2 3 5 7 10 7 13 10 1 Energy Gun 3 | 1 . . . . 2 . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 41 | 1 . . 2 2 2 2 5 7 12 7 1 Ballistic Cannon 11 | . . . . . . 4 5 . . 2 . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . . 1 . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . 2 . 1 . 8 . Corrupted Parts 1 | . . . . . . . . . 1 . . System Corruption 5 | . . . . . . . . . 5 . . Parts Lost 75 | . . . . 4 11 6 12 6 24 10 2 Power 16 | . . . . . 2 2 3 1 7 1 . Propulsion 15 | . . . . 2 1 1 . 2 8 1 . Utility 20 | . . . . 1 3 3 4 2 4 3 . Weapon 24 | . . . . 1 5 . 5 1 5 5 2 Highest Loss Streak 9 | . . . . 1 7 2 4 2 9 3 2 To Critical Strikes 1 | . . . . . . . . . 1 . . Average Slot Usage (%) 95 | . 100 100 100 89 97 97 96 99 97 88 86 Engine 11 | . 25 25 20 20 4 13 11 10 5 . . Core 1 | . . . . . 10 . . . 3 2 . Reactor 1 | . . . . . . . . . 3 9 13 Leg 13 | . 25 25 20 3 9 13 12 21 19 3 . Device 14 | . . . 10 2 11 19 17 15 14 17 13 Storage 11 | . 12 12 10 10 12 10 11 15 11 9 9 Processor 14 | . 12 12 20 26 16 14 12 11 10 10 13 Hackware 1 | . . . . . . . . . 7 5 4 Protection 4 | . . . . . 8 9 6 . 1 3 4 Energy Gun 1 | . 12 12 9 . 4 . . . . . . Ballistic Gun 11 | . 12 12 10 19 8 2 3 21 19 13 13 Ballistic Cannon 5 | . . . . . . 11 19 . . 3 4 Peak Build Rating 156 | 7 8 9 19 22 27 52 58 79 115 152 156 Average Rating 60 | 4 8 8 12 18 22 43 53 74 101 135 152 On Entrance 42 | . 7 8 9 19 22 21 50 54 72 96 152 Naked Turns . | . . . . . . . . . . . . Heaviest Build 160 | 17 54 54 63 63 66 84 99 85 147 160 160 Greatest Support 167 | 20 20 20 20 20 20 38 40 80 95 167 167 Greatest Overweight (x) 20 | 3 2 2 3 20 3 5 4 2 2 1 . Average Overweight (x) 1 | . . 2 2 5 2 1 2 . 1 . . Largest Inventory Capacity 25 | 10 20 20 20 20 20 20 20 20 25 25 25 Average Capacity 20 | 9 16 20 20 20 20 20 20 20 21 25 25 Most Carried 25 | 4 8 10 17 19 18 20 18 20 23 25 25 Average Carried 16 | 1 6 8 9 15 12 18 15 17 19 22 24 Final Capacity 25 | 10 20 20 20 20 20 20 20 20 25 25 25 Final Carried 25 | 3 8 10 17 19 8 18 13 18 19 24 25 Class Distribution -------------------- 46% | Hacker-Mutant 20% | Scavenger-Skirmisher 11% | Hacker-Skirmisher 10% | Hacker-Gunner 6% | Hacker-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Hacker-Gunner | -3/Research Hacker-Skirmisher | -3/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Matter Collected 10620 | 203 231 66 79 664 337 1600 1367 1813 2191 1958 111 Remotely 349 | . . . . . . 349 . . . . . Salvage Created 17020 | . 201 492 244 1211 936 2259 1869 2967 3929 2809 103 Parts 837 | . 9 17 20 51 53 116 82 140 206 136 7 Haulers Intercepted 7 | . . . 1 . . 2 1 2 . 1 . Recyclers Shooed 23 | . . 4 1 2 1 2 4 1 4 4 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Combat Hostiles Destroyed 211 | . 1 2 2 22 14 39 31 33 36 30 1 Melee 3 | . . . . . 3 . . . . . . Guns 137 | . . 1 2 22 11 9 5 32 36 18 1 Cannons 66 | . . . . . . 28 26 . . 12 . AOE 5 | . 1 1 . . . 2 . 1 . . . Classes Destroyed 18 | . 3 1 5 2 3 2 1 1 . . . Worker 51 | . . . 2 11 4 6 5 10 7 6 . Builder 31 | . . 1 . 4 . 2 6 6 7 4 1 Tunneler 9 | . . . 1 1 . 1 . 2 1 3 . Hauler 7 | . . . 1 . . 2 1 2 . 1 . Recycler 52 | . 1 5 . 7 2 13 5 3 10 6 . Mechanic 3 | . . . 1 . . . . 2 . . . Operator 9 | . . . . . 1 3 . 3 1 1 . Watcher 17 | . 2 . . . 1 4 1 2 4 3 . Swarmer 36 | . . . . . 2 8 5 7 6 8 . Grunt 73 | . 1 2 1 2 10 19 15 14 5 4 . Brawler 2 | . . . . . . 1 1 . . . . Duelist 1 | . . . . . . . 1 . . . . Sentry 18 | . . . 1 . 1 3 2 4 4 3 . Demolisher 1 | . . . . 1 . . . . . . . Hunter 22 | . . . . . 1 2 3 3 7 5 1 Programmer 36 | . . . . . . 6 4 4 14 8 . Behemoth 3 | . . . . . . . . 1 . 2 . Assembled 19 | . . . . 19 . . . . . . . Best Kill Streak 15 | . 2 3 3 15 6 5 9 8 14 10 2 Combat Bots Only 9 | . 1 2 1 9 5 4 9 4 5 3 1 Max Kills in Single Turn 3 | . 1 2 2 2 1 2 2 3 3 2 1 Gunslinging 1 | . . . . 1 . . . 1 1 . . Exploded 1 | . 1 1 . . . 1 . 1 . . . Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Hostile Shots Fired 1566 | . 2 11 7 78 125 315 285 156 367 153 67 Missed 486 | . 1 6 1 14 39 103 112 46 104 45 15 Damage Taken 11750 | . 29 62 47 917 814 1168 1661 1496 3446 1661 449 Core 1218 | . . 13 6 236 67 126 191 149 302 118 10 Absorbed by Shields 417 | . . . . . . 417 . . . . . Redirected to Shielding 270 | . . . . . 32 38 66 2 13 119 . Ignored by Resistances 7087 | . 17 39 30 544 494 1001 1024 875 1808 984 271 Regen/Repaired (Parts) 85 | . . . . . . 28 20 24 13 . . Core Remaining (%) 79 | 100 . 94 . 39 87 82 77 85 73 . . Volleys Fired 695 | . 8 22 14 94 41 143 86 90 99 91 7 Largest 4 | . 2 2 2 2 2 2 4 4 4 4 4 Hottest 197 | . 60 60 60 100 63 96 197 124 132 158 165 Shots Fired 2064 | . 16 44 28 187 78 285 296 358 388 356 28 Gun 1521 | . 16 44 28 185 78 67 65 358 388 271 21 Cannon 541 | . . . . . . 218 231 . . 85 7 Launcher . | . . . . . . . . . . . . Special 2 | . . . . 2 . . . . . . . Kinetic 2000 | . 8 22 14 185 60 285 296 358 388 356 28 Thermal 12 | . . . . 2 10 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 52 | . 8 22 14 . 8 . . . . . . Robot Hit Streak 53 | . 10 32 14 30 20 48 20 24 53 24 16 Robot Miss Streak 7 | . 2 1 1 3 2 2 7 3 3 5 1 Penetration Max 2 | . . . . . . 1 1 1 2 1 1 Secondary Targets 25 | . . . . 5 3 . 1 6 9 1 . Max Gunslinging Chain 1 | . . . . 1 1 . 1 1 1 1 . Shots Hit Robots 1535 | . 12 37 25 142 85 227 186 270 263 268 20 Core Hits 732 | . 6 15 11 73 38 95 126 122 132 108 6 Critical Kills 14 | . . . . . . . 1 2 6 3 2 Critical Parts Destroyed 25 | . . . 1 . . . . 2 15 5 2 Critical Strikes 77 | . . . 1 . . 16 11 6 22 17 4 Destroy 46 | . . . 1 . . . 1 6 22 12 4 Blast 31 | . . . . . . 16 10 . . 5 . Melee Attacks 18 | . . . . . 18 . . . . . . Impact . | . . . . . . . . . . . . Slashing 18 | . . . . . 18 . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 7 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 40928 | . 227 653 358 2192 1677 6403 5350 7502 7964 8329 273 Guns 27373 | . 150 470 327 2179 951 1346 927 7005 7891 5941 186 Cannons 11432 | . . . . . . 4600 4391 . . 2354 87 Explosions 1104 | . 77 183 31 . . 338 . 475 . . . Melee 726 | . . . . . 726 . . . . . . Ramming 293 | . . . . 13 . 119 32 22 73 34 . Kinetic 38064 | . 51 205 148 2179 753 5946 5318 7005 7891 8295 273 Thermal 774 | . 77 183 31 . 100 338 . 45 . . . Explosive 194 | . . . . . . . . 194 . . . Electromagnetic 877 | . 99 265 179 . 98 . . 236 . . . Impact . | . . . . . . . . . . . . Slashing 726 | . . . . . 726 . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . 1 4 . 1 1 1 5 1 1 Average Corruption 2 | . . . 1 3 . 1 1 1 1 1 1 Corruption Purged 10 | . . . . . . 3 1 . 6 . . Corruption Blocked . | . . . . . . . . . . . . Effects 66 | . . . 1 36 . . 9 4 14 1 1 Message Errors 13 | . . . . 9 . . 1 1 2 . . Matter Fused 13 | . . . 1 5 . . 1 2 3 1 . Heat Flow Errors 7 | . . . . 4 . . . 1 2 . . Energy Discharges 11 | . . . . 6 . . 2 . 3 . . Parts Fused 2 | . . . . 2 . . . . . . . Data Loss (minor) 10 | . . . . 4 . . 4 . 2 . . Data Loss (major) 1 | . . . . 1 . . . . . . . Misfires 6 | . . . . 3 . . 1 . 1 . 1 Weapon Failures 3 | . . . . 2 . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 288 | . . 7 . . 66 125 51 2 . 37 . Projectiles 170 | . . . . . . 82 51 . . 37 . Explosions 52 | . . 7 . . . 43 . 2 . . . Melee 66 | . . . . . 66 . . . . . . Knockbacks 78 | . . . . . . 35 32 . 1 8 2 Impact 5 | . . . . . . 3 . . 1 1 . Kinetic 70 | . . . . . . 32 29 . . 7 2 Secondary 3 | . . . . . . . 3 . . . . Self-Inflicted Damage 165 | . . 25 . 1 . 92 . 21 26 . . Shots 5 | . . 1 . . . 2 . 1 1 . . Rammed 2 | . . . . 2 . . . . . . . Targets Rammed 33 | . . . . 6 . 13 5 2 5 2 . Kicked 30 | . . . . 4 . 13 5 2 5 1 . Crushed 1 | . . . . . . . . . . 1 . Highest Temperature 306 | . 60 141 36 262 12 196 306 204 195 199 96 Average Temperature 75 | . 26 36 11 58 5 59 84 90 75 78 37 Received Heat Transfer 3434 | . 6 36 27 129 693 628 633 654 282 171 175 Effects 2 | . . . . 2 . . . . . . . Interference 2 | . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 975 | . 100 200 100 . 225 250 . 100 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . 2 2 1 . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Peak Influence 452 | . 94 94 96 86 276 234 396 452 431 327 80 Initial 78 | . . 25 6 26 14 31 42 40 78 68 12 Average 86 | . 69 38 31 19 118 72 109 152 129 82 31 Maximum Alert Level 2 | . . . . . 1 1 1 2 2 1 . Low Security (%) 88 | 100 100 100 100 100 75 98 84 58 84 89 100 Level 1 10 | . . . . . 24 1 16 38 14 10 . Level 2 . | . . . . . . . . 2 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 68 | . 1 . 1 . 1 17 15 10 10 9 4 Investigation 25 | . 1 . 1 . . 8 5 3 1 5 1 Extermination 19 | . . . . . . 6 3 3 5 2 . Reinforcement 15 | . . . . . 1 3 2 3 2 2 2 Assault . | . . . . . . . . . . . . Garrison 9 | . . . . . . . 5 1 2 . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 . 1 2 1 . Haulers Reinforced 4 | . . . . . . 1 2 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Distress Signals 7 | . . . . . 2 1 . 1 2 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 293 | . 3 2 2 27 24 55 39 38 52 37 14 Peak Tracking Total 14 | . 1 2 1 6 5 4 7 4 5 4 14 Tactical Retreats 14 | . . . . 5 3 1 2 2 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Traps Triggered 7 | . 1 . . . . 1 2 1 1 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Machines Disabled 27 | . . . . . . 9 4 5 7 2 . Max in Single Turn 2 | . . . . . . 2 1 1 1 1 . Garrison Access 3 | . . . . . . 1 . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Machines Accessed 32 | . 1 . 1 . . 10 5 4 4 6 1 Terminals 16 | . 1 . 1 . . 5 3 2 2 2 . Fabricators 2 | . . . . . . 1 . . 1 . . Repair Stations 7 | . . . . . . 1 2 1 1 1 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . . 2 . . . 2 . Garrison Access 3 | . . . . . . 1 . 1 . 1 . Total Hacks 117 | . 5 . 3 . . 28 15 17 9 37 3 Successful 68 | . 3 . 2 . . 17 8 7 7 23 1 Failed 49 | . 2 . 1 . . 11 7 10 2 14 2 Catastrophic 4 | . . . . . . . . 1 1 2 . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 68 | . 5 . 3 . . 16 9 10 6 19 . Fabricators 2 | . . . . . . 1 . . 1 . . Repair Stations 23 | . . . . . . 3 6 4 2 5 3 Recycling Units . | . . . . . . . . . . . . Scanalyzers 19 | . . . . . . 7 . . . 12 . Garrison Access 5 | . . . . . . 1 . 3 . 1 . Terminal Hacks 37 | . 3 . 2 . . 8 5 4 4 11 . Record 11 | . 1 . . . . 2 2 3 1 2 . Part Schematic 5 | . . . . . . . 1 . . 4 . Robot Analysis 1 | . . . . . . . . . 1 . . Prototype ID Bank 2 | . . . 1 . . 1 . . . . . Level Access Points 1 | . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . . Emergency Access Points 2 | . . . . . . 1 . . . 1 . Terminal Index 1 | . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . 1 . Locate Traps 4 | . . . 1 . . . 2 . . 1 . Dispatch Records 1 | . 1 . . . . . . . . . . Security Status 1 | . . . . . . . . . . 1 . Surveillance Status 1 | . . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 3 | . . . . . . 2 . 1 . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . Build 1 | . . . . . . . . . 1 . . Repair Station Hacks 12 | . . . . . . 2 3 2 2 2 1 Scan Component 7 | . . . . . . 1 2 1 1 1 1 Repair 5 | . . . . . . 1 1 1 1 1 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 15 | . . . . . . 6 . . . 9 . Insert Component 10 | . . . . . . 4 . . . 6 . Analyze 5 | . . . . . . 2 . . . 3 . Garrison Access Hacks 3 | . . . . . . 1 . 1 . 1 . Seal Access 3 | . . . . . . 1 . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . 1 1 . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 1 . 1 . . 9 5 4 1 5 1 Full Trace Events 25 | . 1 . 1 . . 8 5 3 1 5 1 Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked 2 | . . . . . . . . . . 1 1 Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . Time 93 | . . . . . . . . . 93 . . Total Robot Build Rating 7 | . . . . . . . . . 7 . . Part Schematics Acquired 10 | . . . . . . 2 1 . . 7 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . . . . . . 1 1 1 1 1 . Time 114 | . . . . . . 16 19 13 19 47 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . 2 . . . 4 . Part Schematics Acquired 5 | . . . . . . 2 . . . 3 . Parts Damaged 2 | . . . . . . . . . . 2 . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . Programmers 4 | . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Total Allies 5 | . . . . 4 . . . . 1 . . Largest Group 4 | . . . . 4 . . . . 1 . . Highest-Rated Group 93 | . . . . 71 . . . . 93 . . Highest-Rated Ally 93 | . . . . 31 . . . . 93 . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage 294 | . . . . . . . . . 294 . . Kills 2 | . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Robot Analysis Total 1 | . . . . . . . . . 1 . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Turns Passed 16935 | 78 305 508 793 1990 550 4254 2200 1953 2022 2199 83 Spaces Moved 6209 | 59 137 170 224 536 183 1599 634 828 825 981 33 Core 99 | 22 . . . 77 . . . . . . . Treads 828 | . . . . . . . . . . 795 33 Legs 4794 | 37 137 170 224 72 82 1599 634 828 825 186 . Wheels 488 | . . . . 387 101 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 260 260 125 110 190 195 122 120 145 170 Average Speed 222 | 106 183 260 270 301 179 233 280 189 191 179 170 Slowest Speed 1050 | 200 260 260 330 1050 260 470 410 260 260 255 170 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . Exploration Rate (%) 28 | 4 18 42 22 96 16 46 18 20 20 23 11 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 7 | . . . . 2 . . . . 4 1 . Terrain Destroyed 413 | . 9 11 6 2 . 91 46 93 106 44 5 Melee . | . . . . . . . . . . . . Projectile 262 | . . . . 2 . 27 46 50 89 44 4 AOE 149 | . 9 11 6 . . 64 . 43 16 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Total 7780 | 71 175 193 383 688 299 1818 855 977 1030 1249 42 Wait 477 | 2 22 . 131 40 34 5 98 22 31 92 . Move 6198 | 58 136 169 223 535 182 1598 633 827 824 980 33 Hop . | . . . . . . . . . . . . Pick Up 80 | 4 4 2 7 5 . 19 7 2 10 20 . Fast Attach 48 | 6 . . 1 2 2 11 2 2 11 11 . Attach 87 | 1 1 . 2 3 14 6 16 8 19 17 . Detach 13 | . . . 1 . 1 2 . . 4 5 . Swap 71 | . 3 . 3 2 5 6 7 15 17 12 1 Drop 54 | . 1 . 1 1 2 15 1 4 10 19 . Fire 695 | . 8 22 14 94 41 143 86 90 99 91 7 Melee 18 | . . . . . 18 . . . . . . Ram 2 | . . . . 2 . . . . . . . Kick 30 | . . . . 4 . 13 5 2 5 1 . Crush 1 | . . . . . . . . . . 1 . Escape Stasis 6 | . . . . . . . . 5 . . 1 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Quarantine History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Power x1 314 | -10/Materials | Build established: Hacker-Mutant 363 | -10/Materials | Identified exit to Mines 363 | -10/Materials | Discovered exit to Mines (range 8) 384 | -10/Materials | Entered Mines 863 | -10/Mines | Identified exit to Materials 863 | -10/Mines | Discovered exit to Materials (range 6) 869 | -10/Mines | Learned location of Storage (-8) 892 | -10/Mines | Entered Materials 892 | -9/Materials | Evolved 2 slots: Utility x2 1639 | -9/Materials | Identified exit to Mines 1639 | -9/Materials | Discovered exit to Mines (range 15) 1685 | -9/Materials | Entered Mines 1686 | -9/Mines | Assembled infested the area 1933 | -9/Mines | Destroyed 9 combat bots 2270 | -9/Mines | Core integrity fell below 50% 2368 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2630 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2630 | -9/Mines | Identified exit to Exiles 2630 | -9/Mines | Discovered exit to Exiles (range 5) 3290 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3379 | -9/Mines | Learned Materials terminal intel 3523 | -9/Mines | Received a Mining Laser from a helpful Derelict 3613 | -9/Mines | Identified exit to Materials 3613 | -9/Mines | Discovered exit to Materials (range 2) 3623 | -9/Mines | Build established: Scavenger-Skirmisher 3623 | -9/Mines | Discovered exit to Materials (range 11) 3675 | -9/Mines | Entered Materials 3675 | -8/Materials | Evolved 2 slots: Utility x2 3676 | -8/Materials | Loaded intel: 11 terminal locations 3870 | -8/Materials | Lost 3 parts (1p2w) 3974 | -8/Materials | Lost 7 parts (1p1n3u2w) 4162 | -8/Materials | Identified exit to Factory 4162 | -8/Materials | Discovered exit to Factory (range 20) 4192 | -8/Materials | Build established: Hacker-Mutant 4225 | -8/Materials | Entered Factory 4225 | -7/Factory | Evolved 2 slots: Utility x2 7085 | -7/Factory | Identified exit to Lower Caves 7135 | -7/Factory | Repaired Shield Generator 8405 | -7/Factory | Identified exit to Factory 8405 | -7/Factory | Discovered exit to Factory (range 13) 8479 | -7/Factory | Entered another Factory area 8479 | -6/Factory | Evolved 2 slots: Weapon x2 8706 | -6/Factory | Garrison activated, responded to threat 8780 | -6/Factory | Destroyed 9 combat bots 8796 | -6/Factory | Build established: Hacker-Gunner 9667 | -6/Factory | Build established: Hacker-Tank 9984 | -6/Factory | Build established: Hacker-Skirmisher 10500 | -6/Factory | Garrison activated, responded to threat 10511 | -6/Factory | Repaired Carbon-fiber Leg 10523 | -6/Factory | Identified exit to Factory 10523 | -6/Factory | Discovered exit to Factory (range 9) 10576 | -6/Factory | Lost 4 parts (1p3w) 10679 | -6/Factory | Entered another Factory area 10679 | -5/Factory | Evolved 2 slots: Propulsion x2 10966 | -5/Factory | Garrison activated, responded to threat 11127 | -5/Factory | Repaired Med. Matter Pod 11316 | -5/Factory | Build established: Scavenger-Skirmisher 11610 | -5/Factory | Spotted B-75 Beast 11898 | -5/Factory | Destroyed B-75 Beast 12607 | -5/Factory | Identified exit to Factory 12607 | -5/Factory | Discovered exit to Factory (range 13) 12632 | -5/Factory | Entered another Factory area 12632 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13167 | -4/Factory | Lost 8 parts (1p2n3u2w) 13427 | -4/Factory | Identified exit to Research 14129 | -4/Factory | Fabricated A-27 Freighter (x1) 14342 | -4/Factory | Repaired Com. Matter Pod 14405 | -4/Factory | Crushed by falling debris 14474 | -4/Factory | Lost 9 parts (3p2n1u3w) 14548 | -4/Factory | Garrison activated, responded to threat 14654 | -4/Factory | Entered Research 14654 | -3/Research | Evolved 2 slots: Utility x2 14754 | -3/Research | Build established: Scavenger-Gunner 14928 | -3/Research | Spotted B-86 Titan 14948 | -3/Research | Destroyed B-86 Titan 14973 | -3/Research | Lost 3 parts (1p1n1w) 15243 | -3/Research | Spotted B-86 Titan 15401 | -3/Research | Build established: Hacker-Gunner 15846 | -3/Research | Found Prototype Device 15846 | -3/Research | Identified Exp. EM Disruption Field 15918 | -3/Research | Found Prototype Protection 15918 | -3/Research | Identified Centrium Heavy Armor Plating 15955 | -3/Research | Found Prototype Processor 15956 | -3/Research | Identified Spectral Analyzer 16214 | -3/Research | Build established: Hacker-Tank 16400 | -3/Research | Repaired Broken Adv. Heavy Treads 16750 | -3/Research | Spotted B-90 Cyclops 16771 | -3/Research | Destroyed B-90 Cyclops 16776 | -3/Research | Identified exit to Quarantine 16776 | -3/Research | Discovered exit to Quarantine (range 24) 16853 | -3/Research | Entered Quarantine 16907 | -3/Quarantine | Scanned by Researcher 16915 | -3/Quarantine | Garrison activated, responded to threat 16936 | -3/Quarantine | Self-destructed Last Messages --------------- 16929_ HV Slug penetrates H-77 Assassin. 16929_ H-77 Assassin suffers critical hit (Destroy). 16929_ Destroyed Lgt. Antimatter Reactor. 16929_ HV Slug penetrates Wall. 16929_ Slug penetrates H-77 Assassin. 16930_ U-05 Engineer builds a Wall. 16930_ Coil Gun destroyed. 16931_ Held in stasis. 16931_ C-55 Analyst is analyzing... 16932_ Held in stasis. 16932_ C-55 Analyst is analyzing... 16932_ HV Slug penetrates Wall. 16932_ R-10 Processor collects Myomer Leg. 16933_ Penetrated by Slug. 16933_ Hardcell Cannon destroyed. 16935_ U-05 Engineer builds a Wall. 16935_ Held in stasis. 16935_ Critical hit (Burn: +50). 16935_ R-10 Processor collects Lgt. Antimatter Reactor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????"? "??????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????#??????????????? ?????? ???????????? | | ???????????################?#/#############??????? | | ???????????# #? ???????? | | ???????????# """ """ """" # #???????????? | | ???????????# """ """ ""R" # #???????????? | | ???????????# """ """ "" " + #???????????? | | ???????????# # #???????????? | | ???????????# ] # g ##+##+#???????????? | | ?????????#############+#### gg#??? ?????????????? | | ?????????# * ##? g #?????????????????? | | ?????????# !%%#?? gg #?????????????????? | | ?????????# !=#?? # ????????????????? | | ??#??????# %%#?# +?????????????????? | | ?????????########### R ##?gg #?????????????????? | | ?????????# ?# h #?# #?????????????????? | | ?????????# # ### #?????????????????? | | ?????????# = + uu #?????????????????? | | ?????????# # #?????????????????? | | ???????????????"???# %/ #???????#?????????? | | ??????????????"????# / =] #?????????????????? | | ???????????????????# @ #?????????????????? | | ????????????????? ?# #??????#??????????? | | ?????????#?????????# #?????????????????? | | ???????????????????+ ???????????????? | | ???????????????????# /! c ?????????????? | | ???????????????????# /! +??????????? | | ???????????"???????# c! k#??????????? | | ???????????????????# ^ ###### #??????????? | | ???????????????????# """" #??????#??????????? | | ????????????#??????# """" #?????????????????? | | ??????????????????? """" #?????????????????? | | ?????????????????? """" #???#?????????????? | | ?????????????????? #?????????????????? | | ????????????????? #?????????????????? | | ????????????????####+######+####?????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 200 Energy Generation 51 Energy Capacity 585 Matter Stores 550 Matter Capacity 550 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 32 Defensive Hacking 14 Item Schematics ----------------- Rnf. Deuterium Engine | -7/Factory | Scanalyzed Aluminum Leg | -7/Factory | Scanalyzed Hpw. Shock Rifle | -6/Factory | Hacked Beam Splitter | -3/Research | Hacked Centrium Leg | -3/Research | Hacked Enh. Nova Cannon | -3/Research | Hacked Lgt. Quantum Reactor | -3/Research | Hacked Mic. Antimatter Reactor | -3/Research | Scanalyzed Adv. Heavy Treads | -3/Research | Scanalyzed Greatsword | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ A-27 Freighter | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldWeaponWartreads Manual? 0 Play Time 01:54:10 Cumulative 1835.8 hours Start 2024.11.19 @ 23:02:02 End 2024.11.20 @ 21:01:08 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 994 Rogue 62 Adventurer 0 Explorer 932 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 76 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3079b67b-6c64-4ba6-8353-c9872cd3d114