Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.17 @ 14:53:49 Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (3141) 3141 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (991) 991 TOTAL SCORE: 8852 Bonus ------- High Alert Combat Kills 191 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 226/850 Matter 300/300 Energy 43/100 System Corruption 41% Temperature Hot (250) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Large Storage Unit Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Advanced Heat Sink Large Storage Unit Matter Compressor (37) Deep Structural Scanner Experimental Sensor Array Terrain Scan Processor High-powered Tractor Beam Field Recycling Unit (0) Gauss Rifle Flak Gun Coil Gun DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Disposable Heat Sink Large Storage Unit Core Analyzer > --- WEAPON ----------- Improved Lightning Gun Heavy Laser Gatling Laser Plasma Rifle Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Large Storage Unit Matter Compressor Deep Structural Scanner Experimental Sensor Array Terrain Scan Processor High-powered Tractor Beam Field Recycling Unit Gauss Rifle Rocket Launcher DRS Beacon [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . . . 2 . . Utility 2 | . . . 1 . . . 1 . . Weapon 3 | . . . . . . . 3 . . Parts Attached 75 | . 5 . 14 26 . 1 4 . 25 Power 5 | . . . 2 1 . . . . 2 Engine 5 | . . . 2 1 . . . . 2 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 22 | . 2 . 3 10 . . 1 . 6 Treads 3 | . . . . 2 . . 1 . . Leg 12 | . . . . 6 . . . . 6 Wheel 7 | . 2 . 3 2 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | . 2 . 3 1 . . 2 . 7 Device 9 | . 1 . . 1 . . 2 . 5 Storage 1 | . 1 . . . . . . . . Processor 2 | . . . 1 . . . . . 1 Hackware 1 | . . . 1 . . . . . . Protection 2 | . . . 1 . . . . . 1 Artifact . | . . . . . . . . . . Weapon 33 | . 1 . 6 14 . 1 1 . 10 Energy Gun 14 | . . . 4 2 . . 1 . 7 Energy Cannon 3 | . . . 2 1 . . . . . Ballistic Gun 12 | . 1 . . 7 . 1 . . 3 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . . 4 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 2 . . . . 1 Corrupted Parts 4 | . . . . . . . . . 4 System Corruption 22 | . . . . . . . . . 22 Parts Lost 43 | . . . 4 7 . . . 2 30 Power 2 | . . . . . . . . . 2 Propulsion 14 | . . . 2 3 . . . 1 8 Utility 6 | . . . . . . . . 1 5 Weapon 21 | . . . 2 4 . . . . 15 Highest Loss Streak 12 | . . . 1 4 . . . 1 12 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | . 6 10 14 14 14 12 9 9 9 Power 1 | . 1 1 1 2 2 2 2 2 . Propulsion . | . 4 5 3 . . . . . . Utility 2 | . . 2 1 1 1 2 2 1 5 Weapon 7 | . 1 1 7 10 11 8 5 6 3 Tool/Special . | . . . . . . . . . . Unused Backups 24 | . 3 . 7 1 4 1 . . 8 Power 5 | . 1 . 3 . . . . . 1 Propulsion 3 | . . . 3 . . . . . . Utility 8 | . 1 . . . 1 . . . 6 Weapon 8 | . 1 . 1 1 3 1 . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 91 | . 93 100 98 91 99 99 84 83 74 Engine 9 | . 14 14 11 9 11 11 6 4 5 Leg 10 | . 22 . . 8 11 11 6 4 16 Wheel 16 | . 5 28 31 15 22 22 13 13 2 Device 11 | . 8 14 11 11 11 11 11 16 12 Storage 10 | . 14 14 11 11 11 11 6 6 6 Hackware 6 | . . . 4 11 11 11 6 . . Energy Gun 5 | . 15 14 18 . . . . 6 11 Energy Cannon 2 | . . . 2 10 . . . . . Ballistic Gun 14 | . 12 14 1 7 21 21 24 23 12 Peak Build Rating 54 | . 7 8 20 21 21 22 38 38 54 Average Rating 21 | . 6 7 14 17 20 21 33 33 38 On Entrance 16 | 6 6 7 8 19 21 16 22 38 25 Avg Prop Armor Cover (%) 7 | . . . . 9 7 7 7 10 5 Naked Turns . | . . . . . . . . . . Heaviest Build 55 | 13 30 30 38 37 35 35 48 48 55 Greatest Support 75 | 20 32 32 42 42 20 20 20 20 75 Greatest Overweight (x) 12 | . 1 . 1 12 1 1 2 2 4 Average Overweight (x) . | . . . . 1 1 1 2 1 . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 9 15 15 15 15 15 15 15 15 Most Carried 15 | . 8 13 15 15 15 15 14 11 13 Average Carried 12 | . 6 11 14 14 14 13 11 10 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 13 15 15 14 15 11 10 13 Class Distribution -------------------- 71% | Mutant 7% | Skirmisher 7% | Scavenger-Mutant 6% | Scavenger-Gunner 4% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Skirmisher | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Matter Collected 2142 | 182 91 13 184 584 144 . . . 944 Remotely . | . . . . . . . . . . Salvage Created 4568 | . 134 76 783 1580 197 . . 202 1596 Parts 216 | . 6 6 39 87 7 . . . 71 Haulers Intercepted 4 | . 1 . 3 . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Combat Hostiles Destroyed 68 | . 2 3 12 30 1 . . 1 19 Guns 34 | . 2 2 10 8 1 . . . 11 Cannons 10 | . . . . 10 . . . . . AOE 21 | . . 1 1 11 . . . 1 7 Classes Destroyed 18 | . 4 1 3 6 . . . 1 3 Worker 7 | . 1 . . 1 . . . . 5 Builder 6 | . . . . 2 . . . . 4 Tunneler 2 | . . 1 1 . . . . . . Hauler 4 | . 1 . 3 . . . . . . Recycler 7 | . . . . 2 2 . . . 3 Mechanic 3 | . . . . 2 . . . . 1 Operator 2 | . . . 2 . . . . . . Watcher 5 | . . . . 2 . . . . 3 Swarmer 7 | . 1 3 . 3 . . . . . Saboteur 1 | . . . . . . . . . 1 Grunt 40 | . 1 . 9 18 . . . . 12 Brawler 1 | . . . . 1 . . . . . Duelist 3 | . . . 1 2 . . . . . Protector 1 | . . . . 1 . . . . . Sentry 10 | . . . 2 5 1 . . . 2 Hunter 2 | . . . . . . . . . 2 Programmer 2 | . . . . . . . . . 2 Compactor 1 | . . . . . . . . 1 . Best Kill Streak 10 | . 1 4 7 10 2 . . 1 10 Combat Bots Only 8 | . 1 3 5 8 1 . . 1 7 Max Kills in Single Turn 4 | . 1 2 2 4 1 . . 1 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . . 1 1 3 . . . 1 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Hostile Shots Fired 536 | . 15 8 55 149 12 . . 2 295 Missed 165 | . 8 . 14 46 5 . . . 92 Hits 371 | . 7 8 41 103 7 . . 2 203 Melee 7 | . . . 4 1 . . . 2 . Projectile 364 | . 7 8 37 102 7 . . . 203 Critical Strikes 10 | . . . 1 . 1 . . 1 7 Damage Taken 5805 | . 59 70 700 1407 106 . . 74 3389 Core 1053 | . 28 20 134 234 13 . . . 624 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 170 | . . . . 170 . . . . . Core Remaining (%) 61 | 100 . 80 . . . 4 . . . Volleys Fired 214 | . 10 4 38 65 16 . . 4 77 Largest 5 | . 2 2 2 2 2 . . 1 5 Hottest 317 | . 80 60 136 136 46 . . 33 317 Shots Fired 470 | . 20 8 74 116 32 . . 4 216 Gun 369 | . 20 8 60 47 32 . . . 202 Cannon 66 | . . . 14 52 . . . . . Launcher 35 | . . . . 17 . . . 4 14 Special . | . . . . . . . . . . Kinetic 188 | . 8 4 3 42 32 . . . 99 Thermal 130 | . 2 . 14 52 . . . . 62 Explosive 19 | . . . . 4 . . . 4 11 Electromagnetic 133 | . 10 4 57 18 . . . . 44 Robot Hit Streak 13 | . 5 3 8 10 7 . . . 13 Robot Miss Streak 7 | . 4 2 4 4 2 . . 2 7 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 7 | . . 1 2 2 . . . . 2 Max Gunslinging Chain 1 | . . 1 1 1 . . . . 1 Shots Hit Robots 296 | . 12 4 64 77 22 . . . 117 Core Hits 198 | . 6 4 33 52 6 . . 3 94 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . 1 . . . . 1 Critical Strikes 6 | . . . . 1 . . . . 5 Burn 3 | . . . . . . . . . 3 Destroy 3 | . . . . 1 . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8537 | . 195 103 1031 2724 331 . . 540 3613 Guns 3669 | . 155 42 645 431 331 . . . 2065 Cannons 983 | . . . 247 736 . . . . . Explosions 3823 | . 40 61 139 1543 . . . 540 1500 Melee . | . . . . . . . . . . Ramming 62 | . . . . 14 . . . . 48 Kinetic 1829 | . 104 12 12 375 331 . . . 995 Thermal 2312 | . 40 61 386 1215 . . . . 610 Explosive 1998 | . . . . 147 . . . 540 1311 Electromagnetic 2336 | . 51 30 633 973 . . . . 649 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 41 | . . . . 1 1 . . 12 41 Average Corruption 8 | . . . . 1 1 . . 6 24 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 56 | . . . . 7 6 . . 3 40 Message Errors 12 | . . . . 2 2 . . 1 7 Matter Fused 9 | . . . . 1 1 . . 2 5 Heat Flow Errors 8 | . . . . . 1 . . . 7 Energy Discharges 11 | . . . . . 2 . . . 9 Data Loss (minor) 1 | . . . . 1 . . . . . Data Loss (major) 3 | . . . . . . . . . 3 Misfires 3 | . . . . . . . . . 3 Alerts 1 | . . . . 1 . . . . . Weapon Failures 8 | . . . . 2 . . . . 6 Overload Shots . | . . . . . . . . . . Overflow Damage 39 | . . . 15 . . . . . 24 Projectiles 3 | . . . 3 . . . . . . Explosions 26 | . . . 12 . . . . . 14 Melee 10 | . . . . . . . . . 10 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 318 | . . . 154 133 . . . . 31 Shots 19 | . . . 5 12 . . . . 2 Rammed 3 | . . . . 3 . . . . . Targets Rammed 7 | . . . . 3 . . . . 4 Kicked 4 | . . . . . . . . . 4 Crushed . | . . . . . . . . . . Highest Temperature 536 | . 36 . 403 536 99 . . . 241 Average Temperature 112 | . 20 . 75 180 9 . . . 98 Received Heat Transfer 1587 | . 12 . 216 552 27 . . . 780 Effects 15 | . . . 1 14 . . . . . Shutdowns 3 | . . . . 3 . . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 7 | . . . 1 6 . . . . . Matter Decay 2 | . . . . 2 . . . . . Short Circuit 2 | . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . . . 2 Combat Hostiles 2 | . . . . 1 . . . . 1 Parts Fried 19 | . . . 4 8 . . . . 7 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 8 | . . . 3 4 . . . . 1 Heat Transferred 4304 | . 50 50 594 1934 . . . . 1676 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 13 | . 1 1 5 6 . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Maximum Alert Level 3 | . . . 1 3 1 . . . 1 Low Security (%) 60 | . 100 100 62 16 58 . 100 100 80 Level 1 22 | . . . 37 17 41 . . . 19 Level 2 9 | . . . . 38 . . . . . Level 3 7 | . . . . 27 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 791 | . 72 72 278 791 304 . . 9 301 Initial 304 | . . . 20 113 304 . . . . Average 207 | . 32 29 161 474 175 . . . 104 Influence Increases 2523 | . 104 82 478 1090 60 . . 9 700 Destroy 0b10 Robot/C 1320 | . 40 60 240 580 20 . . . 380 Destroy 0b10 Robot/NC 185 | . 10 5 30 50 10 . . . 80 Destroy Leader 338 | . 12 10 66 134 . . . . 116 Successful Hack 61 | . 5 . 24 3 15 . . . 14 Select Force Hacks 30 | . . . 30 . . . . . . Disable Machine 165 | . . . 60 45 . . . . 60 Anti-Garrison Action 150 | . . . . 150 . . . . . Destroy Structure 124 | . 7 7 13 53 . . . 9 35 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 135 | . 30 . 15 75 15 . . . . Influence Decreases 2335 | . 104 30 262 575 789 54 . 9 512 Entered New Map 720 | . . . 32 155 479 54 . . . Time Decay 1245 | . 104 30 190 350 310 . . 9 252 Lost Part 370 | . . . 40 70 . . . . 260 Squads Dispatched 25 | . 2 . 3 6 . . . . 14 Investigation 7 | . 1 . 1 1 . . . . 4 Extermination 2 | . . . . . . . . . 2 Reinforcement 10 | . 1 . 2 2 . . . . 5 Assault 2 | . . . . 2 . . . . . Garrison 4 | . . . . 1 . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Distress Signals 7 | . . . 2 2 . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 123 | . 13 3 20 38 2 . . 6 41 Peak Tracking Total 10 | . 4 3 5 8 1 . . 5 10 Tactical Retreats 6 | . 1 . 1 3 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Traps Triggered 4 | . 1 . . 2 . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . Reused 1 | . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . . . . . . 1 . Triggered . | . . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 1 1 . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Machines Disabled 12 | . . . 4 4 . . . . 4 Max in Single Turn 2 | . . . 2 1 . . . . 2 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Machines Accessed 22 | . 1 . 5 4 6 2 . . 4 Terminals 13 | . 1 . 4 2 6 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units 4 | . . . 1 . . . . . 3 Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 81 | . 6 . 12 12 23 18 . . 10 Successful 58 | . 4 . 10 9 13 18 . . 4 Failed 23 | . 2 . 2 3 10 . . . 6 Catastrophic 3 | . . . 1 . 1 . . . 1 Database Lockouts . | . . . . . . . . . . Manual 46 | . 4 . 10 3 21 . . . 8 Terminals 48 | . 6 . 11 8 23 . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . . Recycling Units 9 | . . . 1 . . . . . 8 Scanalyzers 2 | . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . Terminal Hacks 36 | . 4 . 3 4 7 18 . . . Record 18 | . . . . . 1 17 . . . Robot Analysis 2 | . . . . . 2 . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 3 | . 1 . . 1 1 . . . . Locate Traps 2 | . . . . 2 . . . . . Reprogram Traps 1 | . . . . 1 . . . . . Surveillance Status 1 | . . . 1 . . . . . . Zone Layout 4 | . 2 . . . 2 . . . . Proto ID Catalog 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . Scan Component 2 | . . . . 2 . . . . . Repair 2 | . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 Retrieve Study 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 17 | . . . 7 1 6 . . . 3 Terminals 13 | . . . 6 1 6 . . . . Track 1 | . . . . 1 . . . . . Botnet 3 | . . . 2 . 1 . . . . Skim 9 | . . . 4 . 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . 1 . . . . . 3 Tunnel 1 | . . . 1 . . . . . . Fedlink 3 | . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 1 . 4 3 6 . . . 3 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . 1 Parts Repaired 2 | . . . . 2 . . . . . Time 102 | . . . . 102 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . Machine Destruction 2 | . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial UFD Resources 23 | . . . . . . . 23 23 23 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Active Infowar (turns) 1368 | . 147 118 381 588 . . 40 87 7 Structural 1368 | . 147 118 381 588 . . 40 87 7 Robot Analysis Total 2 | . . . . . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Turns Passed 3738 | . 250 118 381 786 682 655 43 126 697 Spaces Moved 2652 | 1 181 92 232 350 649 682 31 110 324 Core 3 | . . . . 3 . . . . . Treads 18 | . . . . 18 . . . . . Legs 408 | 1 137 . . 34 . . . . 236 Wheels 2223 | . 44 92 232 295 649 682 31 110 88 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 80 | 120 100 100 80 93 95 95 110 95 95 Average Speed 103 | 120 116 100 90 119 95 95 110 104 122 Slowest Speed 650 | 120 190 100 105 650 95 95 110 110 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 2 31 25 24 45 94 46 1 80 8 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 7 | . . . 1 . 1 4 . . 1 Known Exits Taken 2 | . . . 1 . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 150 | . 6 7 13 68 . . . 14 42 Melee . | . . . . . . . . . . Projectile 1 | . . . . 1 . . . . . AOE 149 | . 6 7 13 67 . . . 14 42 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Total 3223 | . 198 110 335 591 688 689 40 117 455 Wait 166 | . . 10 18 113 17 . . . 8 Move 2644 | . 180 91 231 349 648 681 31 109 324 Hop . | . . . . . . . . . . Pick Up 44 | . 2 5 17 6 1 4 1 . 8 Fast Attach 35 | . 1 . 2 14 . . 1 1 16 Attach 27 | . . . 6 6 . 2 5 . 8 Detach 7 | . . . . 2 2 . 1 . 2 Swap 45 | . 4 . 11 19 . 1 1 1 8 Drop 33 | . 1 . 12 14 4 1 . 1 . Fire 214 | . 10 4 38 65 16 . . 4 77 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 4 | . . . . . . . . . 4 Crush 3 | . . . . 3 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 1 | . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: Fac x4 / Low x2) -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 11) 66 | -10/Materials | Discovered new exit (range 12) 251 | -10/Materials | Entered Mines 262 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 280 | -10/Mines | Learned Materials terminal intel 304 | -10/Mines | Build established: Mutant 341 | -10/Mines | Discovered new exit (range 7) 369 | -10/Mines | Entered Materials 369 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 370 | -9/Materials | Loaded intel: 12 terminal locations 382 | -9/Materials | Identified exit to Mines 382 | -9/Materials | Identified exit to Storage 750 | -9/Materials | Entered Storage 815 | -9/Storage | Repaired Hvy. Ion Engine 823 | -9/Storage | Garrison activated, responded to threat 964 | -9/Storage | Core integrity fell below 50% 1009 | -9/Storage | Destroyed 8 combat bots 1038 | -9/Storage | Core integrity fell below 20% 1057 | -9/Storage | Lost 4 parts (1n3w) 1145 | -9/Storage | Repaired Hvy. Ion Engine 1534 | -9/Storage | Used back door to open Recycling access 1534 | -9/Storage | Discovered new exit (range 3) 1536 | -9/Storage | Entered Recycling 1828 | -9/Recycling | Discovered new exit (range 15) 1960 | -9/Recycling | Learned Storage emergency access door positions 2039 | -9/Recycling | Learned Storage terminal intel 2108 | -9/Recycling | Learned location of Zion (-7) 2193 | -9/Recycling | Scanned before Scraplab entrance 2208 | -9/Recycling | Entered Scraplab 2216 | -9/Recycling | Discovered new exit (range 2) 2218 | -9/Recycling | Entered Scraptown 2218 | -9/Scraptown | System corruption cleaned by C-Scrubber 2289 | -9/Scraptown | Visited UFD Registry 2289 | -9/Scraptown | Registered with UFD as "Powernade" 2323 | -9/Scraptown | Visited Junk Repository 2370 | -9/Scraptown | Visited Cartography Club 2424 | -9/Scraptown | Found Deep Structural Scanner 2438 | -9/Scraptown | Learned location of Mines (-9) 2438 | -9/Scraptown | Learned location of Hub_04(d) (-5) 2438 | -9/Scraptown | Learned 12 Materials zone layouts 2438 | -9/Scraptown | Learned 24 Factory zone layouts 2438 | -9/Scraptown | Learned 4 Storage zone layouts 2438 | -9/Scraptown | Learned 20 Upper Caves zone layouts 2438 | -9/Scraptown | Learned 8 Lower Caves zone layouts 2438 | -9/Scraptown | Learned 8 Proximity Caves zone layouts 2438 | -9/Scraptown | Learned Research emergency access door positions 2438 | -9/Scraptown | Learned location of 3 exits from Factory 2438 | -9/Scraptown | Learned location of 1 exit from Research 2438 | -9/Scraptown | Identified exit to Factory 2464 | -9/Scraptown | Visited Research Penetration Think Tank 2496 | -9/Scraptown | Visited Derelict Rescue Squad 2501 | -9/Scraptown | Found DRS Beacon 2544 | -9/Scraptown | Visited Science Guys 2580 | -9/Scraptown | Visited Infowarlord's Domain 2605 | -9/Scraptown | Found Exp. Sensor Array 2658 | -9/Scraptown | Visited Cyclists 2663 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2818 | -9/Scraptown | Met Optimus 2818 | -9/Scraptown | Accepted into 0bPrime 2873 | -9/Scraptown | Entered Factory 2873 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x1, Weapon x3 2874 | -6/Factory | Identified exit to Factory 2874 | -6/Factory | Identified exit to Lower Caves 2916 | -6/Factory | Sucked down chute 2916 | -6/Factory | Entered Waste 2924 | -6/Waste | Spotted C-40 Crusher 2926 | -6/Waste | Spotted C-40 Crusher 2931 | -6/Waste | EMP discharged 2955 | -6/Waste | Spotted C-40 Crusher 2959 | -6/Waste | Spotted C-40 Crusher 2962 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2964 | -6/Waste | Spotted C-40 Crusher 2985 | -6/Waste | Destroyed C-40 Crusher 3001 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3013 | -6/Waste | Spotted C-40 Crusher 3031 | -6/Waste | EMP discharged 3031 | -6/Waste | System corruption reached 10% 3033 | -6/Waste | Discovered new exit (range 10) 3042 | -6/Waste | Entered Factory 3053 | -6/Factory | Loaded intel: 8 recycling unit locations 3119 | -6/Factory | Learned location of Protoforge (-2) 3234 | -6/Factory | Lost 5 parts (2n3w) 3372 | -6/Factory | Garrison activated, responded to threat 3438 | -6/Factory | Destroyed 7 combat bots 3460 | -6/Factory | System corruption reached 30% 3508 | -6/Factory | Lost 12 parts (1p1n3u7w) 3726 | -6/Factory | Cargo convoy interrupted 3731 | -6/Factory | Core integrity fell below 50% 3739 | -6/Factory | Self-destructed Last Messages --------------- 03734_ Penetrated by Slug. 03734_ Imp. Lightning Gun destroyed. 03735_ U-05 Engineer lays Concrete. 03735_ R-10 Processor collects Wheel. 03736_ U-05 Engineer lays Concrete. 03736_ U-05 Engineer builds a Wall. 03736_ Carbon-fiber Leg+ destroyed. 03737_ U-05 Engineer lays Concrete. 03737_ Gatling Laser destroyed. 03737_ R-10 Processor destroyed. 03738_ U-05 Engineer lays Concrete. 03738_ Penetrated by Slug. 03738_ Imp. Cooling System destroyed. 03738_ U-05 Engineer lays Concrete. 03738_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 03738_ Hvy. Laser destroyed. 03738_ Hvy. Ion Engine destroyed. 03738_ Plasma Rifle destroyed. 03739_ U-05 Engineer lays Concrete. 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""" ## # """??????????????? | | ???????????????? ??# #?? ????????????? | | ??????????????? ???# #????? ???????????? | | ??????????????######????# #???????? ??????????? | | ????????????????????????+ #???????????????????? | | ????????????????????????#!####???????????????????? | | ????????????????????????#!#??????????????????????? | | ?????????????????????????u???????????????????????? | | ?????????????????????????%???????????????????????? | | ?????????????????????????k???????????????????????? | | ?????????????????????????u???????????????????????? | | ?????????????????????????!???????????????????????? | | ?????????????????????????*???????????????????????? | | ?????????????????????????=???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Phase Shifting 5 Evasion (%) 60 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Ion Engine | 26% | -9/Storage Hvy. Ion Engine | 19% | -9/Storage Studied --------- Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxExplosiveBoomstick Manual? 0 Play Time 00:30:05 Cumulative 1304.5 hours Start 2026.05.15 @ 23:08:12 End 2026.05.17 @ 14:53:49 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1601 Rogue 1317 Adventurer 124 Explorer 160 Win Type - Total 64 Types 50/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aab849d1-2e37-4471-9e1e-d2732df2ffef