Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.21 @ 21:32:52 Player: Vectis Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (111) 555 Value Destroyed (3002) 3002 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (635) 635 TOTAL SCORE: 9292 Bonus ------- High Alert Combat Kills 35 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 30/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Medium Treads > --- UTILITY (10) ----- Coolant Injector Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved System Shield > --- WEAPON (2) ------- Bore Cannon > --- INVENTORY (4) ---- Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Hardened Medium Armor Plating Improved System Shield Phasing AFG > --- WEAPON ----------- Chainsword Great Axe > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Light Fission Core Improved Medium Treads Improved Medium Treads Armored Huge Wheel Coolant Injector Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer Microactuators Improved Core Shielding Improved Propulsion Shielding Improved Utility Shielding Layered Light Armor Plating Medium Insulated Plating Shock Rifle Shock Rifle Lightning Gun High-powered Shock Rifle Electrolaser Electrolaser Beamcaster Proton Cannon Proton Cannon Coil Gun Magnetic Acceleration Cannon Mini Grenade Launcher Improved Grenade Launcher Long-range Missile Launcher Enhanced Flamer Enhanced Flamer Greatsword Greatsword Heavy Pick [Rating: 69] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Armored Huge Wheel Treads Light Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 8 | . . . . . 4 2 . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 142 | 8 9 5 2 1 34 6 5 1 3 13 29 1 5 20 Power 10 | 1 2 2 . 1 2 . . . . 1 . . 1 . Engine 8 | 1 2 2 . 1 2 . . . . . . . . . Core 2 | . . . . . . . . . . 1 . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 17 | 2 3 1 . . 6 . . . 1 1 1 . . 2 Treads 10 | 2 3 1 . . 2 . . . . . . . . 2 Leg . | . . . . . . . . . . . . . . . Wheel 7 | . . . . . 4 . . . 1 1 1 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 67 | 2 2 . 2 . 15 6 2 1 1 3 20 1 3 9 Device 14 | . . . . . . 2 1 . . 1 7 1 1 1 Storage 16 | 2 2 . 2 . 4 1 . . . . 3 . 1 1 Processor 5 | . . . . . 1 1 . . . . . . . 3 Hackware 6 | . . . . . 1 2 . . . . 3 . . . Protection 26 | . . . . . 9 . 1 1 1 2 7 . 1 4 Artifact . | . . . . . . . . . . . . . . . Weapon 48 | 3 2 2 . . 11 . 3 . 1 8 8 . 1 9 Energy Gun 13 | 2 . . . . 5 . 1 . . 2 2 . . 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 13 | 1 2 2 . . 4 . . . . 2 2 . . . Ballistic Cannon 3 | . . . . . 1 . . . . 1 . . . 1 Launcher 7 | . . . . . 1 . 1 . . 2 . . . 3 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . 1 . 1 1 4 . 1 4 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . . . . . . . 1 1 Parts Lost 31 | . 2 2 . . 7 . . . 2 5 1 . . 12 Power 2 | . . 1 . . . . . . . . . . . 1 Propulsion 9 | . . 1 . . 4 . . . 1 1 . . . 2 Utility 9 | . . . . . 1 . . . 1 2 . . . 5 Weapon 11 | . 2 . . . 2 . . . . 2 1 . . 4 Highest Loss Streak 12 | . 2 2 . . 2 . . . 2 2 1 . . 12 Average Slot Usage (%) 94 | . 100 99 100 100 94 91 92 92 87 91 92 93 93 83 Engine 5 | . 14 13 14 14 9 7 7 7 7 3 . . . . Core 2 | . . . . . . . . . . 3 6 6 6 5 Treads 7 | . 28 28 28 28 5 . . . . . . . . . Wheel 5 | . . . . . 10 7 7 7 6 6 6 6 6 5 Device 2 | . . . . . . 4 6 6 . 5 5 5 . 3 Storage 29 | . 28 28 28 28 27 30 30 30 30 30 28 33 39 18 Processor 4 | . . . . . 1 6 7 7 7 7 6 6 6 13 Hackware 9 | . . . . . 2 17 15 15 15 15 23 6 6 6 Protection 6 | . . . . . 19 . . . 7 1 . 13 13 17 Energy Gun 3 | . 10 . . . 6 7 4 . . 2 3 . . . Ballistic Gun 8 | . 17 28 28 28 10 . . . . . 3 . . . Ballistic Cannon 1 | . . . . . . 7 7 7 3 5 . . . . Slashing Weapon 4 | . . . . . . . 2 7 6 4 4 13 13 5 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 171 | 16 40 39 53 55 110 112 104 108 108 103 136 136 168 171 Greatest Support 60 | 40 40 40 40 40 40 28 28 28 28 28 28 28 28 60 Greatest Overweight (x) 7 | 1 . . 1 1 7 3 3 3 3 3 4 4 5 6 Average Overweight (x) 2 | . . . . 1 2 3 3 3 3 3 3 4 4 3 Largest Inventory Capacity 46 | 8 16 16 18 18 30 30 30 30 30 30 38 38 46 46 Average Capacity 28 | 5 14 16 17 18 24 30 30 30 30 30 32 38 45 25 Most Carried 46 | 5 16 16 18 18 30 30 30 30 30 29 38 38 46 45 Average Carried 26 | 3 12 15 16 17 23 29 29 30 29 26 30 37 44 21 Final Capacity 46 | 8 16 16 18 18 30 30 30 30 30 30 38 38 46 4 Final Carried 45 | 5 16 15 18 18 30 30 30 30 29 22 36 38 45 1 Class Distribution -------------------- 53% | Hauler-Mutant 24% | Mutant 14% | Hacker-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Gladiator | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Matter Collected 2406 | 280 198 153 30 20 917 . 130 10 . 193 360 14 101 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 4146 | 100 837 430 . 35 2061 . 37 . . 176 465 . . 5 Parts 234 | 2 41 38 . 3 108 . 7 . . 7 28 . . . Haulers Intercepted 5 | . 2 . . . 3 . . . . . . . . . Recyclers Shooed 4 | . 3 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 3 3 . 7 . . 3 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Combat Hostiles Destroyed 78 | . 14 13 . 1 34 . 3 . . 4 6 . . 3 Melee 2 | . . . . . . . . . . . 2 . . . Guns 64 | . 14 13 . 1 30 . . . . 2 4 . . . Cannons 3 | . . . . . 2 . . . . 1 . . . . AOE 9 | . . . . . 2 . 3 . . 1 . . . 3 Classes Destroyed 14 | 1 5 2 . . 5 . . . . . 1 . . . Worker 7 | . 2 2 . . 2 . . . . . 1 . . . Builder 3 | . . . . . 3 . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . Hauler 5 | . 2 . . . 3 . . . . . . . . . Recycler 9 | 1 3 1 . . 3 . . . . . 1 . . . Operator 4 | . 2 . . . 2 . . . . . . . . . Watcher 4 | . . . . . 3 . . . . . 1 . . . Swarmer 20 | . 6 8 . . 3 . 3 . . . . . . . Grunt 35 | . 8 4 . 1 19 . . . . 3 . . . . Duelist 3 | . . . . . 2 . . . . 1 . . . . Sentry 11 | . . . . . 9 . . . . . 2 . . . Hunter 1 | . . . . . 1 . . . . . . . . . Programmer 4 | . . . . . . . . . . . 4 . . . Assembled 4 | . . 1 . . . . . . . . . . . 3 Best Kill Streak 5 | 1 4 4 . 1 5 . 3 . . 2 2 . . 3 Combat Bots Only 4 | . 3 3 . 1 4 . 3 . . 2 1 . . 3 Max Kills in Single Turn 3 | 1 1 1 . 1 3 . 3 . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . 3 . . 1 . . . 1 Melee 1 | . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Damage Taken 9476 | . 536 544 . 22 2397 . 57 176 1193 833 685 . . 3033 Core 1891 | . 117 108 . 11 264 . 14 . 327 181 109 . . 760 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 45 | 100 . . . 5 52 . . . . 25 . . . . Volleys Fired 369 | 4 95 50 . 5 168 . 1 . . 26 16 . . 4 Largest 2 | 2 2 2 . 2 2 . 2 . . 2 2 . . 1 Hottest 123 | 90 90 40 . 40 123 . 87 . . 103 105 . . 36 Shots Fired 726 | 8 188 100 . 10 333 . 2 . . 49 32 . . 4 Gun 687 | 8 188 100 . 10 319 . . . . 30 32 . . . Cannon 29 | . . . . . 12 . 1 . . 16 . . . . Launcher 10 | . . . . . 2 . 1 . . 3 . . . 4 Special . | . . . . . . . . . . . . . . . Kinetic 478 | . 128 100 . 10 200 . 1 . . 23 16 . . . Thermal 238 | 8 60 . . . 131 . . . . 23 16 . . . Explosive 10 | . . . . . 2 . 1 . . 3 . . . 4 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 22 | 4 13 11 . 14 22 . 9 . . 11 6 . . 1 Robot Miss Streak 5 | 1 3 4 . . 5 . . . . 5 3 . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . Shots Hit Robots 524 | 5 127 66 . 9 240 . 1 . 1 28 33 . . 14 Core Hits 216 | 2 46 31 . 4 90 . 3 . . 15 15 . . 10 Critical Hits 5 | . 2 . . . 1 . . . . 1 1 . . . Critical Kills 2 | . 1 . . . . . . . . . 1 . . . Critical Parts Destroyed 3 | . 1 . . . 1 . . . . 1 . . . . Melee Attacks 99 | . . . . . . . 5 21 2 17 36 . . 18 Impact . | . . . . . . . . . . . . . . . Slashing 99 | . . . . . . . 5 21 2 17 36 . . 18 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 1 . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . 3 . . . Damage Inflicted 9055 | 48 1145 499 . 79 4092 . 204 . 147 880 1194 . . 767 Guns 6146 | 48 1145 499 . 79 3563 . . . . 273 539 . . . Cannons 442 | . . . . . 222 . . . . 220 . . . . Explosions 1054 | . . . . . 301 . 204 . . 387 . . . 162 Melee 1395 | . . . . . . . . . 135 . 655 . . 605 Ramming 18 | . . . . . 6 . . . 12 . . . . . Kinetic 3641 | . 708 499 . 79 1858 . . . . 262 235 . . . Thermal 2947 | 48 437 . . . 1927 . . . . 231 304 . . . Explosive 1054 | . . . . . 301 . 204 . . 387 . . . 162 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1395 | . . . . . . . . . 135 . 655 . . 605 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 2 . . . . . 4 4 4 . Average Corruption 2 | . . . . . 2 . . . . . 2 4 4 . Corruption Purged . | . . . . . . . . . . . . . . . Effects 50 | . . . . . 8 . . . . . 32 6 4 . Message Errors 18 | . . . . . 2 . . . . . 11 4 1 . Matter Fused 9 | . . . . . . . . . . . 5 1 3 . Heat Flow Errors 8 | . . . . . 2 . . . . . 5 1 . . Energy Discharges 7 | . . . . . 2 . . . . . 5 . . . Data Loss (minor) 4 | . . . . . 1 . . . . . 3 . . . Targeting Errors 4 | . . . . . 1 . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 249 | . . . . . 6 . . . 15 3 190 . . 35 Projectiles . | . . . . . . . . . . . . . . . Explosions 9 | . . . . . 6 . . . . 3 . . . . Melee 240 | . . . . . . . . . 15 . 190 . . 35 Knockbacks 5 | . . . . . . . . . . 5 . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . 4 . . . . Secondary 1 | . . . . . . . . . . 1 . . . . Self-Inflicted Damage 23 | . . . . . . . 18 . 5 . . . . . Shots 1 | . . . . . . . 1 . . . . . . . Rammed 6 | . . . . . 2 . . 1 3 . . . . . Targets Rammed 6 | . . . . . 2 . . 1 3 . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 455 | 120 202 40 . 6 455 . 21 . 2 393 267 79 . 31 Average Temperature 90 | 61 67 12 . 6 95 . 14 . 2 146 79 43 . 9 Received Heat Transfer 2649 | . 204 180 . 12 801 . . . 156 321 120 . . 855 Effects 9 | . . . . . 6 . . . . 3 . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . Interference 7 | . . . . . 4 . . . . 3 . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 8 | . 2 . . . 6 . . . . . . . . . Heat Transferred 6099 | 136 1153 . . . 3848 . . . . 481 481 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Peak Influence 466 | 5 274 191 . 20 466 202 . . . . 406 . . . Average Influence 105 | 1 99 70 . 8 121 202 . . . . 109 . . . Maximum Alert Level 2 | . 1 . . . 2 1 . . . . 2 . . . Low Security (%) 84 | 100 83 100 . 100 86 . . . . . 85 . . . Level 1 12 | . 16 . . . 7 100 . . . . 10 . . . Level 2 3 | . . . . . 6 . . . . . 3 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 18 | . 5 . . 1 5 . . . . . 7 . . . Investigation 7 | . 2 . . 1 2 . . . . . 2 . . . Extermination 5 | . . . . . . . . . . . 5 . . . Reinforcement 6 | . 3 . . . 3 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Distress Signals 7 | . 1 1 . . 4 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 150 | . 33 13 . 2 59 . 3 4 4 8 18 . . 6 Peak Tracking Total 9 | . 4 3 . 2 9 . 3 4 4 4 3 . . 3 Tactical Retreats 10 | . 2 . . 1 2 . . . . 3 2 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Traps Triggered 5 | . 2 . . . 1 . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . . . . 3 . . . Reprogrammed 6 | . . . . . . . . . . . 6 . . . Reused 1 | . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . Exploded 2 | . . . . . 2 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Machines Disabled 4 | . . . . . 2 . . . 1 . . . . 1 Max in Single Turn 1 | . . . . . 1 . . . 1 . . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Machines Accessed 40 | . 3 1 1 1 10 2 . . 4 . 16 1 1 . Terminals 18 | . 1 1 . . 6 . . . . . 10 . . . Fabricators 4 | . . . . . . 2 . . . . 2 . . . Repair Stations 4 | . 1 . . . 1 . . . . . 2 . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . Scanalyzers 3 | . . . . . 2 . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Total Hacks 139 | . 10 3 1 1 32 5 . . 28 . 52 1 6 . Successful 113 | . 7 1 1 1 20 4 . . 28 . 44 1 6 . Failed 25 | . 3 2 . . 12 1 . . . . 7 . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . 1 . . . Manual 49 | . 3 3 . . 11 1 . . . . 26 . 5 . Terminals 64 | . 2 3 . . 21 . . . . . 38 . . . Fabricators 10 | . . . . . . 5 . . . . 5 . . . Repair Stations 17 | . 7 . . . 4 . . . . . 6 . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . Scanalyzers 8 | . . . . . 6 . . . . . 2 . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Terminal Hacks 67 | . 1 1 1 1 5 . . . 28 . 23 1 6 . Record 12 | . . . 1 . . . . . 11 . . . . . Part Schematic 13 | . . . . . . . . . 6 . 1 . 6 . Robot Schematic 8 | . . . . . . . . . 8 . . . . . Robot Analysis 5 | . . 1 . . 1 . . . . . 3 . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . Open Door 2 | . . . . 1 . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . Machine Index 1 | . . . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . Repair Station Index 1 | . . . . . . . . . . . 1 . . . Unreport Threat 6 | . 1 . . . 2 . . . . . 3 . . . Locate Traps 3 | . . . . . 1 . . . . . 2 . . . Disarm Traps 1 | . . . . . . . . . . . 1 . . . Reprogram Traps 1 | . . . . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . Zone Layout 4 | . . . . . 1 . . . . . 3 . . . Fabricator Hacks 8 | . . . . . . 3 . . . . 5 . . . Load Schematic 3 | . . . . . . 1 . . . . 2 . . . Build 5 | . . . . . . 2 . . . . 3 . . . Repair Station Hacks 15 | . 5 . . . 4 . . . . . 6 . . . Scan Component 8 | . 3 . . . 2 . . . . . 3 . . . Repair 7 | . 2 . . . 2 . . . . . 3 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 4 . . . . . 2 . . . Insert Component 3 | . . . . . 2 . . . . . 1 . . . Analyze 3 | . . . . . 2 . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks 16 | . 1 . . . 7 1 . . . . 7 . . . Terminals 13 | . . . . . 6 . . . . . 7 . . . Track 2 | . . . . . 1 . . . . . 1 . . . Assimilate 3 | . . . . . . . . . . . 3 . . . Botnet 5 | . . . . . 3 . . . . . 2 . . . Disrupt 1 | . . . . . 1 . . . . . . . . . Operators 2 | . . . . . 1 . . . . . 1 . . . Fabricators 1 | . . . . . . 1 . . . . . . . . Siphon 1 | . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . Tunnel 2 | . 1 . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 28 | . 2 1 . . 9 2 . . . . 14 . . . Full Trace Events 3 | . 1 . . . 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 1 . . . 6 . 2 . 6 . Parts Built 5 | . . . . . . 2 . . . . 3 . . . Matter 620 | . . . . . . 314 . . . . 306 . . . Time 206 | . . . . . . 131 . . . . 75 . . . Total Part Build Rating 10 | . . . . . . 7 . . . . 3 . . . Parts Repaired 7 | . 2 . . . 2 . . . . . 3 . . . Time 175 | . 52 . . . 52 . . . . . 71 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Total Allies 3 | . . . . 1 . . . . . . 2 . . . Largest Group 2 | . . . . 1 1 . . . . . 2 . . . Highest-Rated Group 52 | . . . . 31 31 . . . . . 52 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . 26 . . . Total Orders 2 | . . . . . . . . . . . 2 . . . STAY 1 | . . . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . Ally Attacks 4 | . . . . . 4 . . . . . . . . . Total Damage 41 | . . . . . 41 . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Robot Analysis Total 5 | . . 1 . . 1 . . . . . 3 . . . Derelict Logs Recovered 7 | . . 1 . . . . 2 1 . 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Turns Passed 12939 | 139 1093 1253 507 139 2096 388 588 755 169 801 2478 271 1733 529 Spaces Moved 7051 | 75 438 534 295 56 955 286 422 319 116 366 1535 192 1138 324 Core 26 | 9 . . . . . . . . . . . . . 17 Treads 1626 | 66 438 534 295 56 234 . . . . . . . . 3 Legs . | . . . . . . . . . . . . . . . Wheels 5399 | . . . . . 721 286 422 319 116 366 1535 192 1138 304 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 120 130 130 130 130 130 130 140 140 50 Average Speed 142 | 148 160 160 169 180 140 130 130 130 130 130 133 140 149 132 Slowest Speed 220 | 160 160 160 180 180 220 130 130 130 130 130 140 140 150 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 70 78 54 18 64 5 65 44 77 57 28 19 83 29 Regions Visited 14 Branch Regions 10 Pre-discovered Areas 9 | . 1 1 1 . 1 . . . 1 1 . . 3 . Known Exits Taken 9 | . . . 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . Scrap Searched 13 | . . 1 . . . . 4 2 . 3 . . 3 . Spaces Dug 61 | . . . . . . . 5 20 . 17 19 . . . Terrain Destroyed 133 | . . . . . 24 . 23 20 . 33 19 . . 14 Melee 61 | . . . . . . . 5 20 . 17 19 . . . Projectile 12 | . . . . . 5 . 1 . . 6 . . . . AOE 60 | . . . . . 19 . 17 . . 10 . . . 14 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Total 9186 | 91 669 854 305 90 1418 307 451 627 131 614 1877 194 1169 389 Wait 1280 | . 106 260 . 18 187 1 11 286 3 191 211 . 5 1 Move 7037 | 74 437 533 294 55 954 285 421 318 115 365 1534 191 1137 324 Hop . | . . . . . . . . . . . . . . . Pick Up 140 | 4 15 2 5 5 40 7 4 . 2 1 33 2 14 6 Fast Attach 40 | 8 . 1 . . 14 1 . . . 1 1 . 1 13 Attach 39 | . 2 2 . . 10 3 . . 3 7 5 . 1 6 Detach 6 | 1 . . . . 1 2 . . 1 . . . . 1 Swap 63 | . 7 2 2 1 10 2 5 1 . 5 23 1 3 1 Drop 105 | . 7 4 4 6 32 6 4 . 2 1 16 . 8 15 Fire 369 | 4 95 50 . 5 168 . 1 . . 26 16 . . 4 Melee 92 | . . . . . . . 5 21 2 17 29 . . 18 Ram 5 | . . . . . 1 . . 1 3 . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 8 . . . Rewire 1 | . . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves (discovered 2 exits: Low / *Zio) -6/Zion -6/Deep Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 348 | -10/Materials | Build established: Mutant 646 | -10/Materials | Discovered new exit (range 16) 898 | -10/Materials | Discovered new exit (range 15) 946 | -10/Materials | Discovered new exit (range 4) 1043 | -10/Materials | Discovered new exit (range 4) 1120 | -10/Materials | Repaired Lgt. Treads 1147 | -10/Materials | Repaired Lgt. Treads 1233 | -10/Materials | Entered Mines 1256 | -10/Mines | Discovered new exit (range 5) 1267 | -10/Mines | Core integrity fell below 50% 1381 | -10/Mines | Found a hidden stash of uninstalled traps 1482 | -10/Mines | Excavation squad dispatched 1482 | -10/Mines | A large section of the Mines collapsed 2318 | -10/Mines | Core integrity fell below 20% 2423 | -10/Mines | Discovered new exit (range 12) 2424 | -10/Mines | Learned location of Storage (-9) 2479 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2479 | -10/Mines | Discovered new exit (range 5) 2486 | -10/Mines | Entered Exiles 2487 | -10/Exiles | Identified exit to Mines 2527 | -10/Exiles | Met 8R-AWN 2555 | -10/Exiles | Met EX-HEX 2645 | -10/Exiles | Build established: Scavenger-Mutant 2662 | -10/Exiles | Met EX-DEC 2692 | -10/Exiles | Learned location of Zion (-6) 2993 | -10/Exiles | Entered Mines 2996 | -9/Mines | Met a Derelict shopkeep closing up shop 3123 | -9/Mines | Discovered new exit (range 5) 3126 | -9/Mines | Received a Mining Laser from a helpful Derelict 3132 | -9/Mines | Entered Materials 3132 | -8/Materials | Accompanied by 1 ally 3132 | -8/Materials | Evolved 4 slots: Utility x4 3307 | -8/Materials | Build established: Mutant 3433 | -8/Materials | Repaired Lgt. Assault Rifle 3461 | -8/Materials | Repaired Lgt. Treads 4108 | -8/Materials | Build established: Hauler-Mutant 4340 | -8/Materials | Discovered new exit (range 16) 5228 | -8/Materials | Entered Factory 5228 | -7/Factory | Evolved 2 slots: Utility x2 5321 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 5375 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 5418 | -7/Factory | Discovered new exit (range 11) 5431 | -7/Factory | Identified exit to Lower Caves 5616 | -7/Factory | Entered Lower Caves 5643 | -7/Lower Caves | Learned 4 Factory zone layouts 6190 | -7/Lower Caves | Discovered new exit (range 8) 6196 | -7/Lower Caves | Identified exit to Lower Caves 6204 | -7/Lower Caves | Entered another Lower Caves area 6522 | -7/Lower Caves | Discovered new exit (range 14) 6555 | -7/Lower Caves | Encountered a Warlord checkpoint 6566 | -7/Lower Caves | Identified exit to Factory 6958 | -7/Lower Caves | Identified exit to Data Miner 6959 | -7/Lower Caves | Entered Data Miner 6959 | -7/Data Miner | Discovered new exit (range 6) 6984 | -7/Data Miner | Met Data Miner 7013 | -7/Data Miner | Learned location of Section 7 (-2) 7013 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7035 | -7/Data Miner | Received God Mode back door access code from Data Miner 7092 | -7/Data Miner | Data Conduit disabled 7127 | -7/Data Miner | Identified exit to Proximity Caves 7128 | -7/Data Miner | Entered Proximity Caves 7758 | -6/Proximity Caves | Core integrity fell below 50% 7929 | -6/Proximity Caves | Entered Factory 7929 | -6/Factory | Evolved 2 slots: Utility x2 8282 | -6/Factory | Build established: Hacker-Mutant 8416 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 8858 | -6/Factory | Identified exit to Lower Caves 8858 | -6/Factory | Identified exit to Extension 9001 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 9035 | -6/Factory | Local fabrication network quarantined 9036 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 9109 | -6/Factory | Discovered new exit (range 4) 9113 | -6/Factory | Identified exit to Factory 9129 | -6/Factory | Repaired Arm. Huge Wheel? 9171 | -6/Factory | Central database locked down 9364 | -6/Factory | Repaired Broken Greatsword 9384 | -6/Factory | Repaired Hrd. Medium Armor Plating 9958 | -6/Factory | Build established: Hauler-Mutant 10407 | -6/Factory | Entered Lower Caves 10565 | -6/Lower Caves | Identified exit to Lower Caves 10644 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10677 | -6/Lower Caves | Identified exit to Zion 10678 | -6/Lower Caves | Entered Zion 10830 | -6/Zion | Received a visual enhancement algorithm 10850 | -6/Zion | System corruption cleaned by Quarantine Array 10865 | -6/Zion | Learned location of Armory (-3) 11013 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11058 | -6/Zion | Learned location of Warlord (-4) 11227 | -6/Zion | Given A8's code to call for help 11380 | -6/Zion | Found Prototype Device 11381 | -6/Zion | Identified Phasing AFG 12378 | -6/Zion | Opened final containment barrier to the Deep Caves 12402 | -6/Zion | Discovered new exit (range 3) 12402 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 12408 | -6/Zion | Identified exit to Deep Caves 12411 | -6/Zion | Entered Deep Caves 12849 | -6/Deep Caves | Attacked by Z-Imprinter 12906 | -6/Deep Caves | Core integrity fell below 50% 12918 | -6/Deep Caves | Core integrity fell below 20% 12940 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 12862_ Destroyed Prototype Hover Unit. 12863_ Hrd. Medium Armor Plating destroyed. 12866_ Greatsword destroyed. 12871_ Med. Insulated Plating destroyed. 12880_ Lyr. Light Armor Plating destroyed. 12888_ Prototype Energy Gun severed. 12892_ Greatsword destroyed. 12894_ Imp. Propulsion Shielding destroyed. 12898_ Destroyed Prototype Protection. 12904_ Acquired Prototype Energy Gun. 12904_ Identified Zio. Laser-M. 12904_ Zio. Laser-M destroyed. 12905_ Arm. Huge Wheel destroyed. 12914_ Destroyed Prototype Hover Unit. 12915_ Nuclear Core destroyed. 12922_ Ripper destroyed. 12923_ Mak. Armor Plating destroyed. 12927_ Dropped Hcp. Storage Unit. 12932_ Imp. Medium Treads destroyed. 12935_ Acquired Bore Cannon. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????####???######??## | | ?????##???????######?????## ##?## ##?# | | ???### ?????### # #?????# =###] !* ### | | ## # ##### # ##???##[![ [ !]/!! ## | | # # # #???# []!]![ ! /### | | #???#@! ! !##?# ### | | #???# !! [!]] ##?## #?## | | ##???# !! !!] #?## #??# | | ##??# #### ##??# | | # #??# ### ##???## | | ####zI ##?????# | | ! z ##???#### | | #????# | | ; #????# ## | | ##;#### ##????# #? | | ######??# # ##???### #? | | #?????# ### ###???## #? | | ##?????# #?# #?????# ##? | | #?????# #?# #?????# #?? | | ###?????# ### ###### #?? | | #???????# ## ## ##? | | #???????# ##### "" #? | | ???????# #???## """ ## | | ###??????# #???## # # | | #?????### #???# | | #????## #???# ## | | ##???## ##### # # | | ##????# # | | ##????# ## | | ##???## ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 50 Melee Accuracy 18 Recoil Reduction 2 Offensive Hacking 45 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Greatsword | -6/Factory | Scanalyzed Hrd. Medium Armor Plating | -6/Factory | Hacked Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Plasma Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory | Preloaded Hcp. Storage Unit | x1 | -6/Factory Hcp. Storage Unit | x1 | -6/Factory Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeIonicBuckler Manual? 0 Play Time 01:29:31 Cumulative 139.1 hours Start 2020.06.21 @ 15:01:18 End 2020.06.21 @ 21:32:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0 Lore% 71 Gallery% 68 Achievement% 58 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5dbbc8e-4a5b-4e95-8ef4-8301bdcd9f39