Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.30 @ 10:05:05 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (113) 565 Value Destroyed (3030) 3030 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (67) 67 TOTAL SCORE: 6062 Bonus ------- High Alert Combat Kills 67 Cogmind --------- Core Integrity 533/700 Matter 431/600 Energy 210/210 System Corruption 2% Temperature Warm (146) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Medium Matter Pod High-capacity Matter Pod Core Shielding Power Shielding > --- WEAPON (4) ------- Autogun > --- INVENTORY (15) --- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Micro Nuclear Core Aluminum Leg Carbon-fiber Leg Kinecellerator Autogun Light Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System Large Storage Unit Medium Matter Pod High-capacity Matter Pod Core Shielding Power Shielding > --- WEAPON ----------- Assault Rifle Autogun Autogun Autogun > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Micro Nuclear Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Assault Rifle Light Cannon [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Core Shielding Device Improved Terrain Scanner Storage Medium Storage Unit Protection Core Shielding Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 4 | . 1 . 1 2 Weapon 2 | . . 2 . . Parts Attached 49 | 8 2 7 11 21 Power 14 | 1 . 1 6 6 Engine 10 | 1 . 1 6 2 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 12 | 2 . 2 3 5 Treads . | . . . . . Leg 12 | 2 . 2 3 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 1 . 2 5 Device 4 | . 1 . 1 2 Storage 4 | 1 . . 1 2 Processor . | . . . . . Hackware . | . . . . . Protection 2 | 1 . . . 1 Artifact . | . . . . . Weapon 13 | 3 1 4 . 5 Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 11 | 1 1 4 . 5 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Parts Lost 10 | . . . . 10 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 3 | . . . . 3 Weapon 5 | . . . . 5 Highest Loss Streak 6 | . . . . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 100 98 99 98 Engine 9 | . 12 10 15 5 Core 3 | . . . . 8 Leg 16 | . 25 18 16 13 Device 11 | . 12 10 11 11 Storage 13 | . 12 10 11 16 Protection 11 | . 12 10 8 14 Ballistic Gun 30 | . 24 39 33 27 Naked Turns . | . . . . . Heaviest Build 52 | 19 21 31 42 52 Greatest Support 30 | 20 20 20 26 30 Greatest Overweight (x) 3 | 1 1 1 3 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 10 10 10 10 15 Average Capacity 11 | 9 10 10 10 12 Most Carried 11 | 5 10 10 10 11 Average Carried 8 | 2 6 8 9 9 Final Capacity 15 | 10 10 10 10 15 Final Carried 10 | 5 10 9 10 9 Class Distribution -------------------- 44% | Hacker-Tank 38% | Hacker-Skirmisher 17% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 3554 | 310 152 344 949 1799 Remotely 972 | . . . . 972 Salvage Created 4538 | 179 229 433 1071 2626 Parts 286 | 11 21 20 64 170 Haulers Intercepted 5 | . 2 . 1 2 Recyclers Shooed 3 | 1 . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 57 | . 2 6 13 36 Guns 56 | . 2 6 13 35 AOE 1 | . . . . 1 Classes Destroyed 14 | 3 4 2 2 3 Worker 19 | 2 2 . 3 12 Builder 10 | . 1 . 3 6 Tunneler 5 | 2 . . 1 2 Hauler 5 | . 2 . 1 2 Recycler 6 | 1 . 2 2 1 Watcher 12 | . 2 1 3 6 Swarmer 4 | . 2 . . 2 Grunt 37 | . . 5 9 23 Duelist 1 | . . . 1 . Sentry 5 | . . 1 2 2 Specialist 2 | . . . . 2 Hunter 5 | . . . 1 4 Programmer 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 16 | 4 5 5 6 16 Combat Bots Only 4 | . 2 3 4 4 Max Kills in Single Turn 2 | 2 1 2 2 2 Gunslinging 1 | . . 1 . 1 Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 1890 | . 22 43 340 1485 Core 215 | . . . 48 167 Absorbed by Shields 11 | . . . . 11 Redirected to Shielding 75 | . . . 9 66 Regen/Repaired (Parts) 122 | . . 24 . 98 Core Remaining (%) 97 | 100 100 100 91 . Volleys Fired 203 | 10 19 12 44 118 Largest 4 | 2 2 4 4 4 Hottest 92 | 60 40 92 92 92 Shots Fired 734 | 20 38 48 176 452 Gun 734 | 20 38 48 176 452 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 724 | 10 38 48 176 452 Thermal 10 | 10 . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 39 | 12 30 12 39 32 Robot Miss Streak 4 | 1 1 2 4 4 Penetration Max . | . . . . . Secondary Targets 9 | . . 1 2 6 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 542 | 17 31 30 114 350 Core Hits 218 | 6 11 13 49 139 Critical Kills 1 | 1 . . . . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 3 | 1 . . 1 1 Destroy 3 | 1 . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8191 | 216 368 486 1791 5330 Guns 8103 | 216 368 486 1784 5249 Cannons . | . . . . . Explosions 81 | . . . . 81 Melee . | . . . . . Ramming 7 | . . . 7 . Kinetic 8003 | 116 368 486 1784 5249 Thermal 100 | 100 . . . . Explosive . | . . . . . Electromagnetic 81 | . . . . 81 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Matter Fused 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 382 | . . 146 382 224 Average Temperature 77 | . . 50 142 16 Received Heat Transfer 837 | . . 30 207 600 Effects 2 | . . . 2 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 225 | 225 . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 500 | 25 123 213 257 500 Initial 20 | . 12 . . 20 Average 115 | 9 54 118 97 154 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 77 | 100 100 87 79 65 Level 1 19 | . . 12 20 29 Level 2 2 | . . . . 5 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . . 2 2 14 Investigation 10 | . . 2 1 7 Extermination 2 | . . . . 2 Reinforcement 4 | . . . . 4 Assault . | . . . . . Garrison 2 | . . . 1 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 8 | . 1 . 3 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 5 7 17 54 Peak Tracking Total 5 | . 4 3 3 5 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 5 | . . . . 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 2 | . . . . 2 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 16 | . 1 4 3 8 Terminals 10 | . 1 3 1 5 Fabricators 1 | . . . . 1 Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access 1 | . . . 1 . Total Hacks 73 | . 7 22 14 30 Successful 55 | . 7 17 10 21 Failed 18 | . . 5 4 9 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . 1 . 1 Terminals 43 | . 7 15 5 16 Fabricators 3 | . . . . 3 Repair Stations 10 | . . 7 . 3 Recycling Units . | . . . . . Scanalyzers 15 | . . . 7 8 Garrison Access 2 | . . . 2 . Terminal Hacks 29 | . 7 11 2 9 Record 11 | . 3 6 . 2 Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 2 | . 1 . 1 . Repair Station Index 1 | . . . . 1 Alert Level 1 | . . 1 . . Locate Traps 4 | . . 2 . 2 Disarm Traps 1 | . . . . 1 Dispatch Records 1 | . . 1 . . Investigation Status 1 | . . . 1 . Reinforcement Status 1 | . 1 . . . Zone Layout 4 | . 1 . . 3 Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 7 | . . 5 . 2 Scan Component 4 | . . 3 . 1 Repair 3 | . . 2 . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 15 | . . . 7 8 Insert Component 8 | . . . 3 5 Analyze 7 | . . . 4 3 Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Track 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 1 3 2 7 Full Trace Events 11 | . 1 2 2 6 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . . 3 3 Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 24 | . . . . 24 Total Part Build Rating 6 | . . . . 6 Parts Repaired 3 | . . 2 . 1 Time 62 | . . 52 . 10 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 6 | . . . 3 3 Part Schematics Acquired 6 | . . . 3 3 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 3559 | 192 424 401 989 1553 Spaces Moved 1509 | 125 198 159 446 581 Core 20 | 20 . . . . Treads . | . . . . . Legs 1489 | 105 198 159 446 581 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 190 Average Speed 182 | 115 181 190 190 190 Slowest Speed 330 | 120 190 190 330 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 5 43 19 32 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 1953 | 150 226 239 511 827 Wait 134 | . . 56 1 77 Move 1505 | 124 197 158 445 581 Hop . | . . . . . Pick Up 19 | 7 6 2 2 2 Fast Attach 15 | 6 1 2 3 3 Attach 18 | 2 1 4 3 8 Detach 5 | . 1 2 . 2 Swap 16 | . . 1 5 10 Drop 17 | 1 1 2 7 6 Fire 203 | 10 19 12 44 118 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis 20 | . . . . 20 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 11 | -11/Junkyard | Identified exit to Materials 11 | -11/Junkyard | Discovered exit to Materials (range 15) 193 | -11/Junkyard | Entered Materials 193 | -10/Materials | Evolved 1 slot: Utility x1 303 | -10/Materials | Build established: Hacker-Mutant 418 | -10/Materials | Identified exit to Materials 418 | -10/Materials | Discovered exit to Materials (range 14) 482 | -10/Materials | Identified exit to Mines 482 | -10/Materials | Discovered exit to Mines (range 15) 617 | -10/Materials | Entered another Materials area 617 | -9/Materials | Evolved 2 slots: Weapon x2 911 | -9/Materials | Repaired Aluminum Leg 932 | -9/Materials | Build established: Hacker-Skirmisher 938 | -9/Materials | Repaired Aluminum Leg 976 | -9/Materials | Identified exit to Materials 976 | -9/Materials | Discovered exit to Materials (range 16) 1018 | -9/Materials | Entered another Materials area 1018 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1146 | -8/Materials | Garrison activated, responded to threat 1975 | -8/Materials | Identified exit to Factory 1975 | -8/Materials | Discovered exit to Factory (range 4) 2007 | -8/Materials | Entered Factory 2007 | -7/Factory | Evolved 2 slots: Utility x2 2042 | -7/Factory | Identified exit to Lower Caves 2042 | -7/Factory | Discovered exit to Lower Caves (range 10) 2295 | -7/Factory | Build established: Hacker-Tank 2460 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 2959 | -7/Factory | Cargo convoy interrupted 3284 | -7/Factory | Garrison activated, responded to threat 3327 | -7/Factory | Repaired Autogun 3560 | -7/Factory | Self-destructed Last Messages --------------- 03529_ System corrupted: FCS attempts to trigger Assault Rifle. 03529_ System corrupted: Assault Rifle misfires. 03536_ X-67 Chaingunner destroyed. 03540_ Carbon-fiber Leg destroyed. 03546_ U-05 Engineer builds a Wall. 03548_ Cooling System destroyed. 03548_ Carbon-fiber Leg destroyed. 03548_ X-67 Chaingunner destroyed. 03548_ Switching to secondary target: H-61 Shepherd. 03550_ H-61 Shepherd calls for reinforcements. 03550_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03551_ System corrupted: Matter fused (-6). 03551_ Y-54 Guardian destroyed. 03552_ Penetrated by Slug. 03552_ K-01 Serf collects debris. 03554_ Assault Rifle destroyed. 03559_ U-05 Engineer builds a Door. 03560_ Assault Rifle destroyed. 03560_ Enh. Autogun destroyed. Map ----- +----------------------------------------------------+ | ?#???# #???????# =%= "" | | #????# #???????#%! ""%!###### "" | | ?????# #???????#! 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Cannon | -7/Factory | Scanalyzed Imp. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileDrainedMicrothruster Manual? 0 Play Time 00:30:07 Cumulative 1445.4 hours Start 2023.04.30 @ 09:36:58 End 2023.04.30 @ 10:05:05 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 870 Rogue 62 Adventurer 0 Explorer 808 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad055d6d-f94e-4018-88bd-236a4d96fb98