Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.11 @ 16:34:13

Player: netfires

Result: Destroyed by DW-RRE(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (603)      603
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (3)                  3
              TOTAL SCORE: 1391

 Bonus
-------
Follower Combat Kills      25
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (700) Ox13
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
                Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
                Hover Unit
       Improved Heat Sink
                Huge Storage Unit
          Large Battery (200)
                Visual Processing Unit
                Terrain Scanner
         Medium Laser
                Particle Gun
                Beam Cannon
                Assault Rifle
                Assault Rifle
                Battle Cannon
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
                Ion Engine
          Light Ion Engine
          Light Nuclear Core
          Light Treads
                Hover Unit
                Heat Sink
          Small Storage Unit
                Huge Storage Unit
          Large Battery
                Visual Processing Unit
                Terrain Scanner
         Medium Laser
                Particle Gun
                Beam Cannon
                Beam Cannon
                Assault Rifle
                Assault Rifle
                Battle Cannon
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
Weapon                     Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             15   | 3   9   1   2   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   2   .   1   
    Treads                 5    | 2   2   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | .   4   1   .   
    Device                 1    | .   .   1   .   
    Storage                4    | .   4   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | .   2   .   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          2    | .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   .   6   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      4    | .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   91  89  79  
  Engine                   13   | .   14  14  13  
  Treads                   27   | .   27  28  27  
  Device                   1    | .   .   4   .   
  Storage                  17   | .   20  14  14  
  Energy Cannon            1    | .   .   .   11  
  Ballistic Gun            25   | .   27  28  11  
Peak Build Rating          11   | 3   8   11  11  
  Average Rating           7    | 2   7   8   7   
  On Entrance              5    | .   3   7   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             54   | 5   54  50  50  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  13   | 1   1   1   13  
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 25   | 5   25  20  20  
  Average Capacity         18   | 5   18  20  20  
  Most Carried             20   | 4   20  20  20  
  Average Carried          14   | 3   10  18  19  
  Final Capacity           20   | 5   20  20  20  
  Final Carried            20   | 4   16  20  19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           712  | 177 370 107 58  
  Remotely                 .    | .   .   .   .   
Salvage Created            783  | .   447 171 165 
  Parts                    65   | .   30  19  16  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      10   | .   .   .   10  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  24   | .   12  8   4   
  Guns                     22   | .   12  8   2   
  Cannons                  2    | .   .   .   2   
Classes Destroyed          6    | .   4   .   2   
  Worker                   2    | .   2   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  13   | .   6   6   1   
  Grunt                    8    | .   6   2   .   
  Sentry                   1    | .   .   .   1   
  Subdweller               2    | .   .   .   2   
Best Kill Streak           4    | .   4   3   2   
  Combat Bots Only         3    | .   3   3   2   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        168  | .   63  33  72  
  Missed                   54   | .   17  11  26  
Damage Taken               1219 | .   411 141 667 
  Core                     258  | .   53  34  171 
  Absorbed by Shields      .    | .   .   .   .   
  Ignored by Resistances   363  | .   125 47  191 
  Regen/Repaired (Parts)   92   | .   92  .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              74   | .   43  11  20  
  Largest                  2    | .   2   2   2   
  Hottest                  80   | .   40  40  80  
Shots Fired                138  | .   86  22  30  
  Gun                      124  | .   86  22  16  
  Cannon                   14   | .   .   .   14  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  124  | .   86  22  16  
  Thermal                  14   | .   .   .   14  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         12   | .   10  7   12  
  Robot Miss Streak        3    | .   3   1   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   2   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           95   | .   54  16  25  
  Core Hits                43   | .   25  11  7   
  Critical Kills           1    | .   .   .   1   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   .   1   
    Destroy                1    | .   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1265 | .   699 198 368 
  Guns                     1038 | .   699 198 141 
  Cannons                  227  | .   .   .   227 
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  1038 | .   699 198 141 
  Thermal                  227  | .   .   .   227 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        2    | .   2   2   .   
  Average Temperature      2    | .   2   2   .   
  Received Heat Transfer   327  | .   177 30  120 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         481  | .   .   .   481 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             172  | .   149 172 .   
  Initial                  9    | .   .   9   .   
  Average                  34   | .   41  26  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   20  10  13  
  Peak Tracking Total      6    | .   4   3   6   
  Tactical Retreats        3    | .   1   .   2   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             3    | .   3   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          11   | .   9   .   2   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                30   | .   27  .   3   
  Successful               17   | .   14  .   3   
  Failed                   13   | .   13  .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                19   | .   19  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   7   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   11  .   3   
  Record                   4    | .   3   .   1   
  Prototype ID Bank        1    | .   1   .   .   
  Open Door                1    | .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
  Reprogram Traps          1    | .   1   .   .   
  Maintenance Status       1    | .   1   .   .   
  Surveillance Status      1    | .   1   .   .   
  Release Object           1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   8   .   .   
  Full Trace Events        3    | .   3   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   .   
  Highest-Rated Group      40   | .   .   40  .   
  Highest-Rated Ally       16   | .   .   16  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               17   | .   .   17  .   
  Total Damage             153  | .   .   153 .   
  Kills                    1    | .   .   1   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3940 | 98   2108 1287 447  
Spaces Moved               1539 | 44   824  508  163  
  Core                     13   | 12   .    .    1    
  Treads                   1526 | 32   824  508  162  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  240  160  
  Average Speed            231  | 132  228  240  241  
  Slowest Speed            700  | 160  240  240  700  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       48   | 4    94   80   14   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1792 | 84  965 555 188 
  Wait                     121  | 31  62  28  .   
  Move                     1536 | 43  823 507 163 
  Hop                      .    | .   .   .   .   
  Pick Up                  34   | 7   21  6   .   
  Fast Attach              1    | .   .   1   .   
  Attach                   10   | 3   6   .   1   
  Detach                   3    | .   2   .   1   
  Swap                     4    | .   3   .   1   
  Drop                     8    | .   5   2   1   
  Fire                     74   | .   43  11  20  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            1    | .   .   .   1   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   99 | -11/Scrapyard | Entered Materials
  153 | -10/Materials | Discovered new exit (range 12)
  204 | -10/Materials | Discovered new exit (range 12)
  317 | -10/Materials | Build established: Mutant
  648 | -10/Materials | Discovered new exit (range 5)
 1230 | -10/Materials | Discovered new exit (range 13)
 2088 | -10/Materials | Repaired Lgt. Treads
 2186 | -10/Materials | Discovered new exit (range 9)
 2207 | -10/Materials | Entered Mines
 2260 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2297 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2679 | -10/Mines     | Learned location of Zion (-6)
 3309 | -10/Mines     | Discovered new exit (range 5)
 3352 | -10/Mines     | Discovered new exit (range 6)
 3494 | -10/Mines     | Entered Subcaves
 3528 | -10/Subcaves  | Discovered new exit (range 6)
 3630 | -10/Subcaves  | Released subatomizers from SUBCON Basin
 3718 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 3819 | -10/Subcaves  | Core integrity fell below 50%
 3929 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 3940 | -10/Subcaves  | Core integrity fell below 20%
 3941 | -10/Subcaves  | Destroyed by DW-RRE(R) with Subdweller Laser

 Last Messages 
---------------
03630_ Released subatomizers from SUBCON Basin.
03665_ Acquired 56 matter.
Battle Cannon falls loose from the Twisted Machinery.
03812_ Assault Rifle destroyed.
03839_ 21-SVP(R) destroyed.
03848_ Subatomizers dissect the Sub. Optics.
03848_ LY-92V(R) destroyed.
03869_ Acquired 2 matter.
03874_ Subatomizers dissect the Sub. Optics.
A mess of Twisted Machinery falls from the cavern ceiling.
C1-LWD(R) comes tumbling into view.
03931_ DW-RRE(R) emerges from the Twisted Machinery.
03932_ J8-IDN(R) emerges from the Twisted Machinery.
03932_ Beam Cannon destroyed.
03932_ Ion Engine destroyed.
03936_ H2-0DN(R) emerges from the Twisted Machinery.
03936_ HG-8Y5(R) emerges from the Twisted Machinery.
03936_ Lgt. Treads destroyed. <x2>
03939_ 6B-Y8L(R) emerges from the Twisted Machinery.
03941_ BC-OJ2(R) emerges from the Twisted Machinery.

 Map 
-----
+----------------------------------------------------+
|   ????????????????????????????????????#####      # |
|   ???????????????????????????????????##       ###  |
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|   ????????????????????????#   ##  #   #  ##??##### |
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|   ???????????????###          ##??##      ##       |
|   ??????????????##             #?##                |
|   ??????????????#        RRR R####                 |
|   ??????????????#          RRR;##               ## |
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|   ????????????????????#  ??????  ###    ?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicrowarpSwarmKinecellerator
  Manual?         0
Play Time         00:30:39
  Cumulative      15.1 hours
  Start           2025.02.11 @ 15:25:27
  End             2025.02.11 @ 16:34:13
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          14
  Rogue           4
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          15
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 534c6346-0933-4ae7-a52c-e8cef3215e11