Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 21:10:31 Player: Lazz Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (56) 280 Value Destroyed (1583) 1583 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (8788) 8788 TOTAL SCORE: 18871 Bonus ------- Follower Combat Kills 254 Awakened Behemoth Slayer 1000 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Win 3000 Win Speed 3434 Cogmind --------- Core Integrity 1048/1600 Matter 300/300 Energy 17/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (10) -- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (8) ------ Enhanced Optical Array Experimental Terrain Scan Processor > --- WEAPON (3) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Field Propulsion Array Nova Cannon Proton Missile Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Reinforced Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Combat Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Cooling System Enhanced Optical Array Experimental Terrain Scan Processor Advanced Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Nova Cannon CR-A16's Behemoth Slayer > --- INVENTORY -------- Light Antimatter Reactor Impulse Thruster Z-Drone Bay Proton Missile Launcher Improved Plasma Cutter [Rating: 155] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Enhanced Optical Array Hackware Makeshift Hacking Suite Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Nova Cannon Ballistic Gun Heavy Assault Rifle Launcher Guided EMP Blaster Special Weapon Improved Plasma Cutter Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 . . 2 2 . 2 2 Power 3 | . . . . . . . . . . 1 . . . 1 . . . 1 Propulsion 8 | . . 1 . 1 2 . . . . . 1 . . . 2 . 1 . Utility 6 | . . 1 . . . . . . . 1 1 . . 1 . . 1 1 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . Parts Attached 74 | 7 . 1 7 5 4 . . 2 2 3 2 4 . 3 2 . 31 1 Power 14 | 1 . . 1 . 1 . . . . 1 . 1 . 2 . . 6 1 Engine 4 | 1 . . 1 . 1 . . . . 1 . . . . . . . . Core 1 | . . . . . . . . . . . . 1 . . . . . . Reactor 9 | . . . . . . . . . . . . . . 2 . . 6 1 Propulsion 31 | 2 . . 4 1 3 . . 1 . 1 . . . . 2 . 17 . Treads 3 | 2 . . 1 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 16 | . . . . . . . . . . . . . . . . . 16 . Flight 12 | . . . 3 1 3 . . 1 . 1 . . . . 2 . 1 . Utility 18 | 2 . 1 . 2 . . . . 1 1 1 2 . 1 . . 7 . Device 13 | 1 . 1 . 2 . . . . . . 1 2 . . . . 6 . Storage 1 | 1 . . . . . . . . . . . . . . . . . . Processor 3 | . . . . . . . . . 1 . . . . 1 . . 1 . Hackware 1 | . . . . . . . . . . 1 . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 11 | 2 . . 2 2 . . . 1 1 . 1 1 . . . . 1 . Energy Gun 2 | 2 . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 2 | . . . 1 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . 1 . . . . . 1 . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 1 . . . . . . . . . 1 . . 1 . Parts Lost 43 | . . . 2 . . . . . 3 . . 1 . . . 9 16 12 Power 9 | . . . . . . . . . . . . 1 . . . . 5 3 Propulsion 19 | . . . . . . . . . 1 . . . . . . 6 7 5 Utility 12 | . . . 1 . . . . . 1 . . . . . . 2 4 4 Weapon 3 | . . . 1 . . . . . 1 . . . . . . 1 . . Highest Loss Streak 12 | . . . 1 . . . . . 2 . . 1 . . . 9 12 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 4 | 1 3 5 6 4 4 5 5 5 4 3 3 4 5 5 3 3 4 4 Power . | . . 1 . . 1 1 1 1 1 . . . . . . . . . Propulsion 1 | . . . 1 2 . 1 2 2 2 1 1 1 1 1 . . 1 1 Utility 1 | . 1 2 1 . 1 1 1 1 1 1 . 1 2 1 1 1 . . Weapon 1 | 1 2 2 2 1 1 1 1 1 . . 1 . 1 1 1 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 13 | . . . 4 1 1 1 . 1 . . 1 . . . . 1 1 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . . 1 Utility 8 | . . . 1 1 1 1 . 1 . . 1 . . . . 1 1 . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 86 | . 100 77 91 84 91 92 92 92 90 84 90 94 94 86 87 78 64 73 Engine 7 | . 14 11 11 9 7 7 7 7 7 12 11 8 5 5 4 3 1 . Reactor 1 | . . . . . . . . . . . . . . 1 4 4 6 10 Treads 5 | . 28 22 18 . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . 23 37 Flight 26 | . . . 10 36 45 46 46 46 46 40 41 41 41 36 40 36 5 . Device 18 | . 14 11 21 25 23 23 23 23 20 13 15 19 23 21 19 15 11 13 Storage 3 | . 14 11 11 1 . . . . . . . . . . . . . . Processor 2 | . . . . . . . . . 2 6 5 5 5 7 9 9 10 8 Energy Gun 5 | . 28 22 15 . . . . . . . . . . . . . . . Launcher 2 | . . . . 3 7 7 7 7 6 . . . . . . . . . Slashing Weapon 1 | . . . . 3 7 7 7 1 . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 5 7 6 5 5 5 5 4 4 3 4 Peak Build Rating 155 | 7 7 9 27 35 43 43 43 45 47 40 53 60 60 69 78 78 155 140 Average Rating 47 | 5 7 7 12 27 42 43 43 44 43 39 50 56 60 65 77 67 105 125 On Entrance 42 | . 7 7 9 14 34 43 43 43 45 31 40 53 60 60 69 78 44 133 Avg Prop Armor Cover (%) 3 | . . . . . 1 1 1 1 . 3 2 2 . . 5 5 14 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 15 15 17 18 19 22 22 22 23 23 15 18 36 36 36 34 34 67 54 Greatest Support 125 | 40 40 40 60 20 30 25 25 33 33 34 31 39 39 39 38 42 125 125 Greatest Overweight (x) 3 | 2 . . 3 . . . . . . . . 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 3 5 5 8 7 5 5 5 5 5 4 4 5 5 5 4 5 5 5 Average Carried 4 | 1 3 5 6 4 4 4 5 5 4 3 3 4 5 4 3 3 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 3 5 5 7 5 5 5 5 5 4 4 4 5 5 5 3 5 5 5 Class Distribution -------------------- 38% | Sprinter 30% | Mutant 15% | Infiltrator-Sprinter 5% | Infiltrator-Ninja 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Infiltrator-Sprinter | -5/Factory Infiltrator-Sprinter | -5/Upper Caves Infiltrator-Sprinter | -5/Upper Caves Infiltrator-Sprinter | -4/Factory Infiltrator-Sprinter | -3/Research Infiltrator-Sprinter | -3/DSF Infiltrator-Ninja | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Acc Matter Collected 1111 | 270 . . 39 174 27 13 . 20 33 46 . 115 . . . 5 361 8 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2347 | 212 57 60 293 643 27 . . . 415 109 . 150 . . . . 381 . Parts 131 | 18 6 4 14 29 4 . . . 17 2 . 9 . . . . 28 . Haulers Intercepted 2 | . . . . 1 . . . . . 1 . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 2 . 5 . . 1 . . . . . . Prevented 12 | . . . . . . . . . 7 . . 5 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Acc Combat Hostiles Destroyed 37 | . 3 1 6 9 . . . . 9 . . 5 . . . . 4 . Melee 1 | . . . . 1 . . . . . . . . . . . . . . Guns 7 | . 2 1 4 . . . . . . . . . . . . . . . Cannons 3 | . . . . . . . . . . . . . . . . . 3 . AOE 23 | . 1 . 2 6 . . . . 9 . . 5 . . . . . . Classes Destroyed 13 | 2 2 1 1 3 . . . . 2 . . . . . . . 2 . Worker 1 | . 1 . . . . . . . . . . . . . . . . . Builder 4 | . . . . 2 1 . . . . . . . . . . . 1 . Tunneler 7 | 5 . . . . . . . . . . . . . . . . 2 . Hauler 2 | . . . . 1 . . . . . 1 . . . . . . . . Recycler 3 | 1 . . . 2 . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . Swarmer 18 | . 3 . . 4 . . . . 5 . . 5 . . . . 1 . Grunt 9 | . . . 3 3 . . . . 3 . . . . . . . . . Brawler 1 | . . . . . . . . . 1 . . . . . . . . . Sentry 6 | . . 1 3 2 . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . 2 . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | 5 4 1 2 8 1 . . . 10 1 . 5 . . . . 2 . Combat Bots Only 9 | . 3 1 2 5 . . . . 9 . . 5 . . . . 1 . Max Kills in Single Turn 5 | 1 2 1 1 5 1 . . . 3 1 . 2 . . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . 1 3 . . . . 3 . . 2 . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Acc Hostile Shots Fired 459 | . 8 12 52 8 . 3 1 . 39 2 . 23 . 24 . 7 166 114 Missed 198 | . 1 4 21 5 . 1 1 . 23 2 . 15 . 15 . 4 67 39 Hits 261 | . 7 8 31 3 . 2 . . 16 . . 8 . 9 . 3 99 75 Projectile 261 | . 7 8 31 3 . 2 . . 16 . . 8 . 9 . 3 99 75 AOE 3 | . . . . . . . . . . . . . . . . 3 . . Critical Strikes 14 | . . 1 . . . . . . . . . . . 1 . . 11 1 Part Disruptions 1 | . . . . . . . . . . . . . . . . . 1 . Damage Taken 5718 | . 89 117 297 53 . 51 . . 236 . . 148 . 208 . 247 2871 1401 Core 1794 | . 43 45 54 24 . . . . 12 . . 12 . 105 . 17 930 552 Absorbed by Shields 105 | . . . 105 . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 82 . 75 95 . . . . 98 100 . . 98 90 . 98 35 65 Volleys Fired 74 | 6 7 6 13 14 . . . . 7 . . 10 . . . . 11 . Largest 2 | 2 2 2 2 1 . . . . 1 . . 1 . . . . 1 . Hottest 113 | 80 80 80 80 25 . . . . 36 . . 39 . . . . 113 . Shots Fired 104 | 12 14 12 24 14 . . . . 7 . . 10 . . . . 11 . Gun 70 | 12 14 12 23 9 . . . . . . . . . . . . . . Cannon 11 | . . . . . . . . . . . . . . . . . 11 . Launcher 23 | . . . 1 5 . . . . 7 . . 10 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . 4 9 . . . . . . . . . . . . . . Thermal 11 | . . . . . . . . . . . . . . . . . 11 . Explosive 3 | . . . . . . . . . 3 . . . . . . . . . Electromagnetic 77 | 12 14 12 20 5 . . . . 4 . . 10 . . . . . . Robot Hit Streak 8 | 5 1 6 8 7 . . . . 1 . . 2 . . . . 2 . Robot Miss Streak 6 | 1 4 1 1 2 . . . . 1 . . 4 . . . . 6 . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 80 | 9 5 10 17 8 1 . . . 1 4 . 3 . . . . 21 1 Core Hits 87 | 7 4 2 9 22 1 . . . 26 1 . 9 . . . . 6 . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . 1 . . . . . 1 . . . . . . . . Sever 1 | . . . . 1 . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . 1 . . . . . . . . Melee Attacks 64 | . . . . 5 10 . . . . 10 . 1 . 3 . . 30 5 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 15 | . . . . 5 10 . . . . . . . . . . . . . Piercing 49 | . . . . . . . . . . 10 . 1 . 3 . . 30 5 Sneak Attacks 6 | . . . . . 1 . . . . 1 . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 4379 | 120 154 109 304 1115 63 . . . 954 201 . 356 . . . . 946 57 Guns 613 | 120 79 109 219 86 . . . . . . . . . . . . . . Cannons 283 | . . . . . . . . . . . . . . . . . 283 . Explosions 2368 | . 75 . 85 898 . . . . 954 . . 356 . . . . . . Melee 1115 | . . . . 131 63 . . . . 201 . . . . . . 663 57 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 129 | . . . 43 86 . . . . . . . . . . . . . . Thermal 692 | . 75 . 39 37 . . . . 218 . . 40 . . . . 283 . Explosive 239 | . . . . . . . . . 239 . . . . . . . . . Electromagnetic 2204 | 120 79 109 222 861 . . . . 497 . . 316 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 194 | . . . . 131 63 . . . . . . . . . . . . . Piercing 921 | . . . . . . . . . . 201 . . . . . . 663 57 Highest Corruption 15 | . . . . . . . . . . . . . . . . 4 15 2 Average Corruption 10 | . . . . . . . . . . . . . . . . 4 12 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 9 | . . . . . . . . . . . . . . . . . 9 . Message Errors 1 | . . . . . . . . . . . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . 2 . Energy Discharges 3 | . . . . . . . . . . . . . . . . . 3 . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 107 | . . . . 13 . . . . . . . 9 . . . . 83 2 Projectiles 47 | . . . . . . . . . . . . . . . . . 47 . Explosions 22 | . . . . 13 . . . . . . . 9 . . . . . . Melee 38 | . . . . . . . . . . . . . . . . . 36 2 Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 131 | . 38 . . 30 . . . . 33 . . 30 . . . . . . Shots 6 | . 1 . . 2 . . . . 1 . . 2 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 512 | 90 120 108 60 6 . 3 . . 27 12 4 224 70 136 98 . 512 12 Average Temperature 81 | 42 59 55 22 3 . 3 . . 13 6 3 87 39 48 51 . 165 6 Received Heat Transfer 521 | . . 63 98 . . 9 . . 63 . . . . 18 . . 225 45 Effects 6 | . . . . . . . . . . . . . . . . . 6 . Shutdowns 2 | . . . . . . . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . . . . . Parts Fried 13 | . . 2 . 8 . . . . 1 . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . 2 . Heat Transferred 572 | . . . . 100 . . . . 200 . . 50 . . . . 222 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 . 1 2 . . . . 3 . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Acc Maximum Alert Level 1 | . . . . 1 . . . . . 1 . . . . . . . . Low Security (%) 96 | 100 100 100 100 93 100 . . . . . 100 . . 100 100 100 100 100 Level 1 3 | . . . . 6 . . . . . 100 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 263 | 15 69 30 180 221 47 . . . . 263 128 . . 179 90 71 100 44 Initial 220 | . . 16 3 76 46 . . . . 220 128 . . 9 90 71 . 44 Average 33 | 4 17 11 21 62 15 . . . . 230 121 . . 46 90 47 24 20 Influence Increases 2059 | 30 91 32 346 293 29 30 . . 400 73 . 110 . 263 5 . 336 21 Destroy 0b10 Robot/C 860 | . 60 20 120 180 . . . . 180 . . 100 . 40 . . 160 . Destroy 0b10 Robot/NC 100 | 30 5 . . 30 5 . . . 5 5 . . . 5 . . 15 . Destroy Leader 184 | . 10 10 40 42 . . . . 20 2 . 10 . 10 . . 40 . Allied During Kill 40 | . . . . . . . . . . . . . . 18 . . 22 . Successful Hack 49 | . 12 2 14 . . . . . . 16 . . . . 5 . . . Disable Machine 105 | . . . . 30 . . . . . . . . . 60 . . . 15 Destroy Structure 106 | . 4 . 7 11 9 . . . . 5 . . . 10 . . 54 6 Partial Spotted 120 | . . . . . 15 . . . . . . . . 60 . . 45 . Lose Combat Pursuer 495 | . . . 165 . . 30 . . 195 45 . . . 60 . . . . Influence Decreases 2044 | 30 50 63 176 370 131 11 20 . 50 160 155 198 4 106 83 95 262 80 Entered New Map 652 | . . 25 7 104 57 1 4 . . 130 135 41 4 7 83 24 . 30 Time Decay 860 | 30 50 38 149 45 74 10 16 . 20 30 20 147 . 39 . . 152 40 Lost Part 211 | . . . 20 . . . . . 30 . . 10 . . . 71 70 10 Lost Ally 100 | . . . . . . . . . . . . . . 60 . . 40 . Purge Threat 221 | . . . . 221 . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 4 . 1 . . . 1 1 . . . 4 . 1 5 . Investigation 6 | . 1 . 2 . . . . . . 1 . . . . . . 2 . Extermination 3 | . . . . . . . . . . . . . . 1 . . 2 . Reinforcement 8 | . . . 2 . 1 . . . . . . . . 3 . 1 1 . Assault 1 | . . . . . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Acc Distress Signals 7 | . 1 . 1 1 . . . . . . . . . 2 . . 1 1 Communications Jammed 23 | . . . . . . . . . . . . . . 8 . . 15 . Distress Signals 23 | . . . . . . . . . . . . . . 8 . . 15 . Times Spotted 163 | . 8 1 25 14 . 6 6 . 23 1 . 5 . 15 . 8 32 19 Peak Tracking Total 16 | . 3 1 16 7 1 7 . . 11 3 . 5 . 9 . 5 8 10 Tactical Retreats 19 | . . . 2 . . 1 . . 2 1 . . . 2 . 1 8 2 ECM-based Alert Blocks 29 | . . . . . . . . . . . . . . . . 4 18 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Acc Traps Triggered 5 | . 1 . 1 . . . . . . . . . . . . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Acc Machines Disabled 7 | . . . . 2 . . . . . . . . . 4 . . . 1 Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Acc Machines Accessed 16 | . 1 1 7 2 . 1 . 1 . 1 . . . . 1 . 1 . Terminals 11 | . 1 . 7 2 . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . . . 1 . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 36 | . 3 3 14 3 . 1 . 4 . 4 . . . . 1 . 3 . Successful 24 | . 3 2 6 2 . 1 . 4 . 3 . . . . 1 . 2 . Failed 11 | . . . 8 1 . . . . . 1 . . . . . . 1 . Catastrophic 4 | . . . 3 1 . . . . . . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . Manual 35 | . 4 . 7 3 . . . . . 6 . . . 5 . . 10 . Terminals 21 | . 3 . 14 3 . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . 3 . . . . . . . 4 . . . . . . 3 . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 15 | . 3 . 4 2 . 1 . 4 . . . . . . 1 . . . Part Schematic 4 | . . . . . . . . 4 . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . Open Door 4 | . . . 3 . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . 2 . . . . . . . 3 . . . . . . 2 . Retrieve Study 7 | . . 2 . . . . . . . 3 . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . . . . . . . . . . . . Terminals 2 | . . . 2 . . . . . . . . . . . . . . . Skim 2 | . . . 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . . . 4 2 . . . . . 1 . . . . . . 1 . Full Trace Events 4 | . . . 2 . . . . . . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . 17 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . 2 . . . . . . . 3 . . . . . . 2 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Acc Total Allies 18 | . . . . . . . . 8 . . . . . 3 . . 7 . Largest Group 8 | . . . . . . . . 8 . . . . . 3 . . 5 . Highest-Rated Group 288 | . . . . . . . . 260 . . . . . 288 . . 244 . Highest-Rated Ally 122 | . . . . . . . . 40 . . . . . 96 . . 122 . Zionite Dispatches 5 | . . . . . . . . . . . . . . 1 . . 4 . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . 1 . Ally Attacks 20 | . . . . . . . . . . . . . . 10 . . 10 . Total Damage 1650 | . . . . . . . . . . . . . . 583 . . 1067 . Kills 7 | . . . . . . . . . . . . . . 3 . . 4 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Acc Active Infowar (turns) 3475 | 29 253 136 551 134 188 130 75 604 130 78 43 301 9 128 17 34 516 119 Optics 1287 | . . . . . . . . . 42 78 43 301 9 128 17 34 516 119 Terrain 240 | . . . . . . . . . . . . . . . . . 240 . Structural 1846 | . . . . 122 188 130 75 604 130 78 43 301 9 128 17 21 . . Seismic 2891 | 29 253 136 551 134 188 130 75 604 130 78 43 301 9 128 17 22 63 . Jamming 832 | . . . . . . . . . . . 42 292 9 128 17 25 319 . ECM 514 | . . . . . . . . . . . . 13 . . . 34 385 82 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 3 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . 1 . . . 1 . . . . Main Access 1 | . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Acc Turns Passed 3556 | 110 253 136 551 134 188 130 75 604 130 78 43 301 9 128 17 34 516 119 Spaces Moved 5182 | 56 133 73 350 248 206 324 205 1221 376 149 148 382 38 347 68 58 617 183 Core 32 | 14 . . . . . . . . . . . . . . . . 4 14 Treads 418 | 42 133 73 170 . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 513 | . . . . . . . . . . . . . . . . . 344 169 Flight 4219 | . . . 180 248 206 324 205 1221 376 149 148 382 38 347 68 58 269 . Fastest Speed 21 | 50 160 160 34 31 25 27 27 26 26 26 24 23 23 23 21 21 31 35 Average Speed 40 | 138 160 160 96 31 27 27 27 26 26 26 24 24 23 23 21 28 46 50 Slowest Speed 250 | 160 160 160 250 31 28 27 27 27 27 27 24 95 23 23 21 39 116 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . 19 . . . . . . 1 . . . 1 . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 30 12 59 35 9 62 39 89 62 6 5 65 6 15 2 76 21 8 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . 1 . . . . 1 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . . . 1 . Scrap Searched 12 | . . . . . . 3 . 3 3 . . 3 . . . . . . Spaces Dug 32 | . . . . . 9 . . . . 5 . 1 . 3 . . 12 2 Terrain Destroyed 99 | . 3 . 5 9 9 . . . 39 5 . 9 . 3 . . 15 2 Melee 32 | . . . . . 9 . . . . 5 . 1 . 3 . . 12 2 Projectile 3 | . . . . . . . . . . . . . . . . . 3 . AOE 64 | . 3 . 5 9 . . . . 39 . . 8 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Acc Total 6369 | 73 159 80 524 287 323 366 223 1502 399 164 154 573 37 388 69 76 770 202 Wait 893 | 2 18 1 152 3 97 41 19 276 15 1 . 174 . 31 . . 51 12 Move 5127 | 55 132 72 317 247 205 323 204 1220 375 146 147 381 37 344 67 57 616 182 Hop 15 | . . . 13 . . . . . . 1 . . . 1 . . . . Pick Up 42 | 3 2 . 8 6 4 1 . 1 . 3 3 1 . 2 . 1 6 1 Fast Attach 50 | 7 . 1 4 2 . . . 2 1 . 1 1 . 3 . . 28 . Attach 31 | . . . 4 4 2 . . . 1 3 2 2 . . 2 . 10 1 Detach 13 | . . . 2 1 . . . . . . . 1 . . . 2 7 . Swap 8 | . . . 1 1 2 . . . . . . 1 . . . . 3 . Drop 37 | . . . 10 4 3 1 . 3 . . 1 1 . 4 . 1 8 1 Fire 74 | 6 7 6 13 14 . . . . 7 . . 10 . . . . 11 . Melee 64 | . . . . 5 10 . . . . 10 . 1 . 3 . . 30 5 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . 15 . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/DSF -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 6) 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 396 | -9/Materials | Central database locked down 467 | -9/Materials | Discovered new exit (range 5) 500 | -9/Materials | Entered Storage 843 | -9/Storage | Found Prototype Launcher 953 | -9/Storage | Identified Gui. EMP Blaster 1047 | -9/Storage | Discovered new exit (range 9) 1051 | -9/Storage | Entered Materials 1051 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1179 | -8/Materials | Discovered new exit (range 16) 1185 | -8/Materials | Entered Factory 1185 | -7/Factory | Evolved 2 slots: Propulsion x2 1323 | -7/Factory | Build established: Sprinter 1371 | -7/Factory | Discovered new exit (range 7) 1373 | -7/Factory | Entered Lower Caves 1479 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1500 | -7/Lower Caves | Discovered new exit (range 10) 1503 | -7/Lower Caves | Entered another Lower Caves area 1564 | -7/Lower Caves | Identified exit to Factory 1576 | -7/Lower Caves | Discovered new exit (range 5) 1578 | -7/Lower Caves | Entered Zion 1591 | -7/Zion | Learned Factory terminal intel 1605 | -7/Zion | Discovered new exit (range 16) 1606 | -7/Zion | Given the Hacking Drone Bay 1649 | -7/Zion | Learned Factory stockpile data 1652 | -7/Zion | Learned location of Warlord (-4) 1682 | -7/Zion | Gained Derelict followers 1688 | -7/Zion | Learned Factory garrison access intel 1719 | -7/Zion | Found CR-A16's Pointy Stick 2071 | -7/Zion | Met Imprinter 2075 | -7/Zion | Imprinted 2077 | -7/Zion | Declared Zion's savior 2182 | -7/Zion | Entered Proximity Caves 2255 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2265 | -6/Proximity Caves | Learned Factory emergency access door positions 2304 | -6/Proximity Caves | Discovered exit to Factory (range 16) 2306 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2312 | -6/Proximity Caves | Entered Factory 2312 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2315 | -6/Factory | Loaded intel: 24 terminal locations 2316 | -6/Factory | Loaded intel: 4 garrison access locations 2328 | -6/Factory | Destroyed 9 combat bots 2353 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 2386 | -6/Factory | Discovered new exit (range 5) 2390 | -6/Factory | Entered another Factory area 2390 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2431 | -5/Factory | Discovered new exit (range 9) 2433 | -5/Factory | Entered Upper Caves 2606 | -5/Upper Caves | Learned Factory terminal intel 2673 | -5/Upper Caves | Build established: Infiltrator-Sprinter 2720 | -5/Upper Caves | Discovered new exit (range 22) 2722 | -5/Upper Caves | Encountered a Warlord checkpoint 2734 | -5/Upper Caves | Entered another Upper Caves area 2742 | -5/Upper Caves | Discovered new exit (range 4) 2743 | -5/Upper Caves | Entered Factory 2743 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2744 | -4/Factory | Loaded intel: 26 terminal locations 2795 | -4/Factory | Found Prototype Processor 2795 | -4/Factory | Identified Exp. Terrain Scan Processor 2822 | -4/Factory | Retrieved Zion intel report: Main Access 2822 | -4/Factory | Identified exit to Research 2823 | -4/Factory | Zion Light squad teleported in 2871 | -4/Factory | Entered Research 2871 | -3/Research | Evolved 2 slots: Propulsion x2 2888 | -3/Research | Identified exit to DSF 2888 | -3/Research | Entered DSF 2890 | -3/DSF | Discovered new exit (range 21) 2922 | -3/DSF | Entered Research 2922 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2943 | -2/Research | Lost 9 parts (6n2u1w) 2949 | -2/Research | Zion Recon squad teleported in 3061 | -2/Research | Zion Fire squad teleported in 3070 | -2/Research | Zion Hover Resupply teleported in 3096 | -2/Research | Lost 3 parts (1p1n1u) 3182 | -2/Research | Lost 4 allies 3260 | -2/Research | System corruption reached 10% 3267 | -2/Research | Spotted B-90 Cyclops 3272 | -2/Research | Zion Heavy squad teleported in 3285 | -2/Research | Revealed the true nature of CR-A16's Pointy Stick 3291 | -2/Research | Core integrity fell below 50% 3293 | -2/Research | Destroyed B-90 Cyclops 3317 | -2/Research | Lost 12 parts (3p6n3u) 3436 | -2/Research | Discovered new exit (range 4) 3438 | -2/Research | Entered Access 3438 | -1/Access | Evolved 2 slots: Power x1, Utility x1 3476 | -1/Access | Spotted B-99 Colossus 3514 | -1/Access | Spotted B-99 Colossus 3531 | -1/Access | Spotted B-99 Colossus 3553 | -1/Access | Discovered new exit (range 5) 3557 | *** | Escaped! Last Messages --------------- 03541_ Penetrated by Slug. 03541_ Slug penetrates Sealed Heavy Doors. 03544_ Imp. Gyrokinetic Inverter destroyed. 03544_ Adv. Cooling System destroyed. 03544_ Critical hit (Blast). 03544_ Knocked back. 03544_ Slug penetrates Sealed Heavy Doors. 03544_ Penetrated by Slug. 03544_ Slug penetrates Sealed Heavy Doors. 03544_ Penetrated by Slug. 03545_ Slug penetrates Sealed Heavy Doors. 03547_ P-80 Master resets B-99 Colossus, system corruption cleaned. 03548_ Knocked back. 03548_ Penetrated by Slug. 03548_ Slug penetrates Main Access Shell. 03551_ B-99 Colossus activates siege mode. 03553_ Main Access Shell breached. 03553_ EXIT=FOUND [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????""""""""""""?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# """" " #?????????????????? | | ???????????????????????" 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"???????????????????? | | ???????????????????????????"%"???????????????????? | | ????????????????????#""""""" ""#?????????????????? | | ????????????????????# % % #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# %#?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# % #?????????????????? | | ????????????????????#### ####?????????????????? | | ???????????????????????# #????????????????????? | | ????????????????######## ########?????????????? | | ????????????????# #?????????????? | | ????????????????# " % #?????????????? | | ????????????????# "%" ###???????????? | | ????????? "%/ " ""########????? | | ????????? "## ############ # #????? | | ???????? ???#???# # # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Energy Generation 52 Energy Capacity 1140 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 16 Corruption Containment 12 Evasion (%) 73 Recoil Reduction 3 Offensive Hacking 11 Item Schematics ----------------- Fission Core | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Matter Filter | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive IFF Parser | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Gravmag System | -7/Zion | Archive Drone Bay | -7/Zion | Archive Force Field | -7/Zion | Archive Flamer | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked Cesium-ion Thruster | -6/Factory | Hacked Lgt. Ion Engine | -6/Factory | Hacked Hyb. Deuterium Engine | -6/Factory | Hacked Impulse Thruster Array | -2/Research | Hacked Impulse Thruster | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Derelict Escape Challenges ------------ None Game ------ Seed DispersionVortexBotcube Manual? 0 Play Time 01:10:32 Cumulative 323.2 hours Start 2026.09.22 @ 19:45:40 End 2026.09.22 @ 21:10:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 399 Rogue 399 Adventurer 0 Explorer 0 Win Type 0 Total 11 Types 8/0/1/1/0/0/0/1/0/0 Lore% 82 Gallery% 70 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 9b0ee60d-b775-40ce-a732-c2d2501b7222