Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.03 @ 11:40:43 Player: SunShine214 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (114) 570 Value Destroyed (3806) 3806 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (67) 67 TOTAL SCORE: 9003 Bonus ------- Follower Combat Kills 332 Friendly Fire -265 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 290/310 System Corruption 12% Temperature Cool (9) Movement Walking (182) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Treaded Armored Exoskeleton > --- UTILITY (5) ------ Improved Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (6) ------- 1B-0RG's Assimilator Shock Maul > --- INVENTORY (5) ---- Improved Gravmag System Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Treaded Armored Exoskeleton > --- UTILITY ---------- Improved Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- 1B-0RG's Assimilator Shock Maul > --- INVENTORY -------- Improved Gravmag System [Rating: 113] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Spear Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Great Axe Piercing Weapon Spear Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Slots Evolved 10 | . . . 4 2 . . 4 . . Power . | . . . . . . . . . . Propulsion 3 | . . . 1 1 . . 1 . . Utility 3 | . . . 2 . . . 1 . . Weapon 4 | . . . 1 1 . . 2 . . Parts Attached 96 | 7 4 6 17 3 20 7 6 4 22 Power 8 | 1 1 . 2 . 2 . . 1 1 Engine 4 | 1 1 . 1 . 1 . . . . Core 4 | . . . 1 . 1 . . 1 1 Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 2 6 1 7 5 . . 6 Treads 11 | 2 . . 3 . 3 2 . . 1 Leg 11 | . . . 3 1 3 . . . 4 Wheel 6 | . . 2 . . 1 3 . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 23 | 2 1 1 5 . 4 1 2 1 6 Device 8 | 1 . 1 1 . 2 1 1 . 1 Storage 5 | 1 1 . 1 . . . . 1 1 Processor 3 | . . . 1 . . . 1 . 1 Hackware 1 | . . . 1 . . . . . . Protection 6 | . . . 1 . 2 . . . 3 Artifact . | . . . . . . . . . . Weapon 36 | 2 2 3 4 2 7 1 4 2 9 Energy Gun 3 | 1 . . 1 . . . . . 1 Energy Cannon 8 | . . . 1 . 2 . 2 . 3 Ballistic Gun 6 | 1 . 1 1 . 2 . . . 1 Ballistic Cannon 4 | . 1 . 1 . . . 2 . . Launcher 3 | . . . . 1 1 . . 1 . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 5 | . . 1 . 1 . . . . 3 Slashing Weapon 2 | . . 1 . . . 1 . . . Piercing Weapon 2 | . . . . . 2 . . . . Special Melee Weapon 2 | . . . . . . . . 1 1 Unidentified Prototypes 9 | . . . 1 . . 1 2 1 4 Corrupted Parts 3 | . . . . . 3 . . . . System Corruption 23 | . . . . . 23 . . . . Parts Lost 43 | . . 7 2 2 16 1 . 2 13 Power 5 | . . 1 . . 2 . . 1 1 Propulsion 14 | . . 3 1 1 8 . . . 1 Utility 10 | . . 1 1 . 2 . . . 6 Weapon 14 | . . 2 . 1 4 1 . 1 5 Highest Loss Streak 7 | . . 7 2 2 3 1 . 2 4 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | . 6 9 7 7 7 7 10 10 . Power . | . . . . 1 1 1 1 . . Propulsion 1 | . 1 2 3 2 2 1 1 . . Utility 2 | . 3 3 1 2 3 3 4 5 . Weapon 1 | . 1 2 1 . . . 2 3 . Tool/Special . | . . . . . . . . . . Unused Backups 17 | . . 7 2 . . 1 . 6 1 Power . | . . . . . . . . . . Propulsion 6 | . . 3 1 . . 1 . . 1 Utility 10 | . . 4 1 . . . . 5 . Weapon 1 | . . . . . . . . 1 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 81 | . 98 90 93 84 80 91 72 56 52 Engine 5 | . 13 11 7 7 5 . . . . Core 1 | . . . . . . 7 5 5 2 Treads 13 | . 27 23 9 20 13 14 . 3 6 Leg 5 | . . . 15 3 10 4 . . 7 Wheel 1 | . . 1 . . . 10 5 . . Device 7 | . 14 13 9 7 4 4 5 5 3 Storage 7 | . 14 13 9 7 7 7 5 5 . Processor 4 | . . . 8 7 7 2 4 5 4 Hackware 4 | . . . 6 7 7 7 5 5 4 Energy Gun 4 | . 14 5 4 . . . . . . Energy Cannon 3 | . . . 3 7 5 8 5 2 . Ballistic Gun 1 | . 2 . . . 1 7 2 . 1 Ballistic Cannon 6 | . 11 9 7 7 . . 11 11 2 Impact Weapon 1 | . . 1 . 2 3 . . . 3 Slashing Weapon 3 | . . 8 9 3 . 5 5 5 . Piercing Weapon 1 | . . . . . 5 7 4 . . Peak Build Rating 113 | 7 8 20 46 43 47 56 81 81 113 Average Rating 43 | 5 7 15 40 39 38 49 73 69 85 On Entrance 36 | . 7 8 18 39 43 38 55 81 74 Avg Prop Armor Cover (%) 9 | . . . 6 6 10 18 1 . 7 Naked Turns . | . . . . . . . . . . Heaviest Build 91 | 13 29 30 45 42 52 43 75 75 91 Greatest Support 80 | 40 40 40 60 60 68 40 32 28 80 Greatest Overweight (x) 8 | . 8 1 1 1 4 4 5 4 3 Average Overweight (x) . | . . . . . . 1 3 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 6 13 14 15 15 15 15 15 14 5 Most Carried 15 | 1 14 15 15 15 15 15 15 15 5 Average Carried 10 | . 6 14 14 14 14 12 14 14 2 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | 1 14 12 15 15 13 15 15 5 1 Scrap Engine Consumption 36 | . . . . . . 11 10 10 5 Constructs Created 4 | . . . . . . . 2 1 1 Constructs Modified 10 | . . . . . . . 4 3 3 Class Distribution -------------------- 45% | Scavenger-Mutant 40% | Mutant 5% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Skirmisher | -5/Factory Tank | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Matter Collected 3745 | 254 222 177 370 95 730 218 217 230 1232 Remotely . | . . . . . . . . . . Salvage Created 5425 | 95 387 159 1053 207 1320 286 770 795 353 Parts 237 | 9 21 14 49 14 53 17 41 5 14 Haulers Intercepted 6 | . 2 . 2 . 1 . 1 . . Recyclers Shooed 4 | . . . . . 3 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . 14 . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Combat Hostiles Destroyed 74 | . 6 7 17 7 18 6 5 . 8 Melee 21 | . . 2 9 2 4 4 . . . Guns 9 | . 2 2 1 . 1 . . . 3 Cannons 33 | . 4 3 7 4 4 2 5 . 4 AOE 6 | . . . . 1 4 . . . 1 Classes Destroyed 17 | 2 5 1 3 . 5 . 1 . . Worker 10 | . . . 1 . 4 . 5 . . Builder 4 | . . . . . 1 . 3 . . Tunneler 2 | 1 . . . . . . 1 . . Hauler 6 | . 2 . 2 . 1 . 1 . . Recycler 8 | 1 1 . 1 . 2 . 3 . . Mechanic 1 | . . . . . 1 . . . . Operator 4 | . 1 . 2 . . . . . 1 Watcher 5 | . 2 . 2 . . . 1 . . Swarmer 12 | . 2 3 . 4 . . . . 3 Grunt 33 | . 4 2 11 3 10 . . . 3 Brawler 2 | . . . . . 1 . . . 1 Duelist 1 | . . . . . 1 . . . . Sentry 11 | . . . 4 . 4 1 1 . 1 Specialist 1 | . . . . . . . 1 . . Hunter 3 | . . . 2 . 1 . . . . Programmer 4 | . . . . . 1 . 3 . . Subdweller 7 | . . 2 . . . 5 . . . Best Kill Streak 9 | 2 3 3 5 5 4 1 9 . 2 Combat Bots Only 5 | . 2 3 5 5 4 1 2 . 2 Max Kills in Single Turn 9 | 1 1 1 1 2 2 1 9 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . 1 1 . . . 1 Melee 1 | . . 1 1 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Hostile Shots Fired 929 | . 24 56 77 29 277 61 71 4 330 Missed 286 | . 6 18 22 8 97 22 23 . 90 Hits 643 | . 18 38 55 21 180 39 48 4 240 Melee 13 | . . . . . 4 . . 4 5 Projectile 630 | . 18 38 55 21 176 39 48 . 235 AOE 2 | . . . . . . . . . 2 Critical Strikes 19 | . . . 3 . 4 1 . . 11 Part Disruptions 3 | . . . . . . . 3 . . Damage Taken 10551 | . 217 644 723 310 2250 468 871 193 4875 Core 1862 | . 12 141 217 56 387 46 77 . 926 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 896 | . . . . . . . 20 171 705 Core Remaining (%) 57 | 100 . 38 60 . . 30 . . . Volleys Fired 233 | 5 35 22 42 13 57 8 12 . 39 Largest 5 | 2 2 2 2 3 3 3 5 . 3 Hottest 283 | 70 150 50 106 105 150 178 283 . 170 Shots Fired 453 | 10 66 28 83 27 89 24 47 . 79 Gun 136 | 10 38 9 18 . 13 9 1 . 38 Cannon 290 | . 26 19 65 26 52 15 46 . 41 Launcher 25 | . . . . 1 24 . . . . Special 2 | . 2 . . . . . . . . Kinetic 241 | 5 29 25 42 13 13 9 35 . 70 Thermal 185 | 5 37 3 41 13 52 15 10 . 9 Explosive 1 | . . . . 1 . . . . . Electromagnetic 26 | . . . . . 24 . 2 . . Robot Hit Streak 9 | 2 5 5 8 9 9 5 2 . 7 Robot Miss Streak 9 | 1 4 3 4 5 6 1 3 . 9 Penetration Max 1 | . . . . . . . 1 . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 371 | 5 39 21 73 17 85 26 22 27 56 Core Hits 162 | 3 19 8 32 7 43 8 16 6 20 Critical Kills 2 | . . . . . 2 . . . . Critical Parts Destroyed 3 | . . . . . 2 . . . 1 Critical Strikes 14 | . 2 . 2 1 4 . . 1 4 Burn 1 | . 1 . . . . . . . . Destroy 1 | . . . . . . . . . 1 Blast 5 | . 1 . 1 . . . . . 3 Smash 4 | . . . . . 4 . . . . Sever 3 | . . . 1 1 . . . 1 . Melee Attacks 183 | . . 22 42 6 39 16 9 27 22 Impact 38 | . . 6 . . 26 . . . 6 Slashing 106 | . . 16 42 6 . 12 7 23 . Piercing 39 | . . . . . 13 4 2 4 16 Sneak Attacks 23 | . . . 5 . 11 1 4 . 2 Combat Hostiles 5 | . . . . . 2 1 . . 2 Follow-up Attacks 4 | . . . . . 1 3 . . . Damage Inflicted 12102 | 64 584 467 2273 514 3206 826 1645 1032 1491 Guns 1535 | 64 289 54 213 . 201 61 16 . 637 Cannons 4328 | . 280 183 928 329 787 275 809 . 737 Explosions 1350 | . . . . 82 715 . 519 . 34 Melee 4863 | . . 230 1132 103 1503 490 301 1032 72 Ramming 26 | . 15 . . . . . . . 11 Kinetic 3509 | 26 319 201 638 169 201 61 687 . 1207 Thermal 2857 | 38 250 36 503 144 787 275 657 . 167 Explosive 82 | . . . . 82 . . . . . Electromagnetic 749 | . . . . . 715 . . . 34 Impact 1154 | . . . . 16 1100 . . . 38 Slashing 3197 | . . 230 1132 103 . 402 301 1029 . Piercing 528 | . . . . . 403 88 . 3 34 Highest Corruption 29 | . . . . . 29 29 2 2 12 Average Corruption 12 | . . . . . 17 29 1 2 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 117 | . . . . . 38 37 2 4 36 Message Errors 25 | . . . . . 6 8 1 . 10 Matter Fused 33 | . . . . . 11 11 1 1 9 Heat Flow Errors 18 | . . . . . 6 5 . . 7 Energy Discharges 11 | . . . . . 6 2 . . 3 Parts Rejected 3 | . . . . . . . . . 3 Data Loss (minor) 10 | . . . . . 3 4 . 1 2 Data Loss (major) 4 | . . . . . 1 1 . 2 . Misfires 7 | . . . . . 2 3 . . 2 Alerts 2 | . . . . . 1 1 . . . Misdirections 1 | . . . . . 1 . . . . Weapon Failures 3 | . . . . . 1 2 . . . Overload Shots 1 | . . . . . . . . . 1 Overflow Damage 863 | . 2 . 178 22 251 . 281 88 41 Projectiles 144 | . 2 . 25 22 42 . 12 . 41 Explosions 192 | . . . . . 10 . 182 . . Melee 527 | . . . 153 . 199 . 87 88 . Knockbacks 29 | . 2 4 6 5 2 . 4 . 6 Impact 2 | . . . . 1 1 . . . . Kinetic 25 | . 2 4 6 4 . . 4 . 5 Secondary 2 | . . . . . 1 . . . 1 Self-Inflicted Damage 246 | . . . . . 246 . . . . Shots 14 | . . . . . 14 . . . . Rammed 16 | . 6 . . . . . . . 10 Targets Rammed 16 | . 6 . . . . . . . 10 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 405 | 45 100 . 387 308 368 405 303 . 247 Average Temperature 104 | 23 37 . 99 128 129 141 134 . 99 Received Heat Transfer 1941 | . 54 192 414 81 645 66 162 . 327 Effects 5 | . . . 4 . 1 . . . . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 2 | . . . 2 . . . . . . Short Circuit 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 5 | . . . . . 5 . . . . Combat Hostiles 4 | . . . . . 4 . . . . Parts Fried 14 | . . . . . 14 . . . . Impact Corruptions 7 | . . . . . 7 . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 4813 | 111 814 111 925 259 1332 407 587 . 267 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Maximum Alert Level 1 | . . . . . . . 1 . . Low Security (%) 99 | 100 100 . 100 100 100 100 99 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 209 | 10 97 . 193 157 170 69 209 66 175 Initial 100 | . . . . 42 48 46 100 66 . Average 62 | 1 14 . 111 86 89 7 122 9 64 Influence Increases 3307 | 10 261 120 598 225 665 25 525 . 878 Destroy 0b10 Robot/C 1520 | . 120 100 340 140 360 20 100 . 340 Destroy 0b10 Robot/NC 225 | 10 30 . 40 . 45 . 70 . 30 Destroy Leader 378 | . 38 20 98 20 92 . 44 . 66 Allied During Kill 36 | . . . . . . . . . 36 Successful Hack 48 | . 26 . 12 . 6 . 4 . . Disable Machine 315 | . 15 . 30 45 15 . 135 . 75 Destroy Structure 160 | . 2 . 18 5 12 5 72 . 46 Advance Influence 100 | . . . . . . . 100 . . Lose Combat Pursuer 525 | . 30 . 60 15 135 . . . 285 Influence Decreases 3184 | 10 261 120 503 213 653 144 334 191 755 Entered New Map 310 | . . . . 53 59 73 . 125 . Time Decay 2297 | 10 261 50 493 140 436 61 334 66 446 Lost Part 363 | . . 70 10 20 158 10 . . 95 Lost Ally 214 | . . . . . . . . . 214 Squads Dispatched 22 | . 2 . 3 1 4 . 4 . 8 Investigation 2 | . 1 . 1 . . . . . . Extermination 4 | . . . . . 1 . 1 . 2 Reinforcement 13 | . 1 . 2 1 3 . 3 . 3 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Distress Signals 19 | . 1 . 5 . 4 . 1 . 8 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 180 | . 13 7 27 10 26 8 21 1 67 Peak Tracking Total 12 | . 3 3 5 4 8 1 11 1 12 Tactical Retreats 27 | . 2 . 3 1 7 2 . . 12 Traps | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Traps Triggered 9 | . 4 . 1 . 1 . 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Machines Disabled 22 | . 1 1 2 3 1 . 9 . 5 Max in Single Turn 7 | . 1 1 1 1 1 . 7 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Machines Accessed 25 | . 7 . 5 2 4 5 1 . 1 Terminals 19 | . 5 . 3 2 4 3 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 55 | . 17 . 12 4 9 10 1 . 2 Successful 25 | . 7 . 8 1 5 3 1 . . Failed 29 | . 10 . 3 3 4 7 . . 2 Catastrophic 7 | . 1 . . 1 . 4 . . 1 Database Lockouts 1 | . . . 1 . . . . . . Manual 15 | . 4 . 3 2 4 2 . . . Terminals 41 | . 11 . 9 4 9 5 1 . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 9 | . 6 . . . . 3 . . . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 21 | . 5 . 7 1 5 2 1 . . Record 1 | . . . . 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . . Open Door 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 2 | . . . 1 . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Hauler Manifests 3 | . 2 . 1 . . . . . . Registered Components 3 | . 1 . 1 . 1 . . . . Zone Layout 2 | . 1 . . . 1 . . . . Release Object 2 | . . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . . . Retrieve Components 3 | . 2 . . . . 1 . . . Scanalyzer 1 | . . . 1 . . . . . . Retrieve Study 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used 1 | . . . . . . . . . 1 Hacking Detections 19 | . 5 . 4 2 3 3 1 . 1 Full Trace Events 3 | . 1 . . . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 20 | . 13 . . . . 7 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Total Allies 4 | . . . . . . . . . 4 Largest Group 2 | . . . . . . . . . 2 Highest-Rated Group 78 | . . . . . . . . . 78 Highest-Rated Ally 49 | . . . . . . . . . 49 Total Orders . | . . . . . . . . . . Ally Attacks 93 | . . . . . . . . . 93 Total Damage 2926 | . . . . . . . . . 2926 Kills 14 | . . . . . . . . . 14 Allies Corrupted 2 | . . . . . . . . . 2 Allies Melted 1 | . . . . . . . . . 1 Borg Created 11 | . . . . . . . . . 11 Largest Collective 2 | . . . . . . . . . 2 Intel | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Active Infowar (turns) 6950 | 39 1722 550 1423 284 688 . 696 543 1005 Optics 1795 | . . . . . . . 672 543 580 Sensors 3313 | . . 489 1403 284 688 . 24 . 425 Seismic 1901 | 39 1722 61 79 . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Turns Passed 8517 | 99 1722 582 1423 284 1118 669 753 543 1324 Spaces Moved 4233 | 48 953 296 786 102 406 414 383 294 551 Core 78 | 3 2 3 . . . . . . 70 Treads 2261 | 45 951 231 233 97 219 5 . 214 266 Legs 890 | . . . 497 5 174 . . . 214 Wheels 577 | . . 62 56 . 13 409 1 36 . Hover 1 | . . . . . . . . . 1 Flight 426 | . . . . . . . 382 44 . Fastest Speed 50 | 50 160 50 105 160 112 115 115 85 50 Average Speed 149 | 153 162 150 126 184 175 125 164 125 156 Slowest Speed 450 | 160 450 160 190 240 320 320 245 172 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 4 98 22 54 4 44 66 11 95 15 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 17 | . . . 9 . 3 1 1 . 3 Terrain Destroyed 94 | . . . 18 3 9 8 40 . 16 Melee 17 | . . . 9 . 3 1 1 . 3 Projectile 51 | . . . 9 1 2 7 19 . 13 AOE 26 | . . . . 2 4 . 20 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Total 5709 | 60 1048 379 1085 166 654 519 464 432 902 Wait 809 | . 33 11 184 40 115 70 33 86 237 Move 4225 | 47 952 295 785 101 405 413 383 293 551 Hop . | . . . . . . . . . . Pick Up 49 | 1 13 7 8 2 5 4 2 4 3 Fast Attach 63 | 7 4 2 9 2 10 3 3 4 19 Attach 15 | . . 3 . 2 5 . . 3 2 Detach 6 | . . . . . . 1 . 4 1 Swap 42 | . 4 8 8 . 10 6 3 1 2 Drop 43 | . 1 9 7 . 6 1 6 8 5 Fire 233 | 5 35 22 42 13 57 8 12 . 39 Melee 175 | . . 22 42 6 36 13 7 27 22 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 16 | . 6 . . . . . . . 10 Escape Stasis 20 | . . . . . 5 . 15 . . Rewire 2 | . . . . . . . . 2 . Trap . | . . . . . . . . . . Miscellaneous 11 | . . . . . . . . . 11 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 8) 528 | -10/Materials | Discovered new exit (range 11) 575 | -10/Materials | Discovered new exit (range 5) 691 | -10/Materials | Discovered new exit (range 6) 715 | -10/Materials | Discovered new exit (range 16) 1000 | -10/Materials | Derelicts attacked the area 1093 | -10/Materials | Discovered new exit (range 14) 1822 | -10/Materials | Entered Subcaves 1823 | -10/Subcaves | Approached by a straggling Scientist 1877 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1947 | -10/Subcaves | Visited 4L-MR0's lab 1963 | -10/Subcaves | Found Prototype Special Melee Weapon 1972 | -10/Subcaves | Found Prototype Flight Unit 2016 | -10/Subcaves | Shifting Twisted Machinery released Mak. Axe 2319 | -10/Subcaves | Core integrity fell below 50% 2347 | -10/Subcaves | Lost 7 parts (1p3n1u2w) 2401 | -10/Subcaves | Discovered new exit (range 3) 2404 | -10/Subcaves | Entered Materials 2404 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2846 | -8/Materials | Build established: Scavenger-Mutant 2898 | -8/Materials | Discovered new exit (range 12) 2917 | -8/Materials | Identified exit to Factory 3205 | -8/Materials | Central database locked down 3827 | -8/Materials | Entered Factory 3827 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3987 | -7/Factory | Discovered new exit (range 13) 4109 | -7/Factory | Identified exit to Storage 4111 | -7/Factory | Entered Storage 4254 | -7/Storage | Lost 3 parts (1p1u1w) 4397 | -7/Storage | Identified exit to Recycling 4482 | -7/Storage | System corruption reached 10% 4881 | -7/Storage | Lost 3 parts (2n1w) 4928 | -7/Storage | Core integrity fell below 50% 4968 | -7/Storage | Used back door to open Recycling access 5127 | -7/Storage | Lost 3 parts (1p2n) 5229 | -7/Storage | Entered Recycling 5422 | -7/Recycling | Entered Scraplab 5428 | -7/Recycling | Found Prototype Device 5428 | -7/Recycling | Identified Scrap Engine 5857 | -7/Recycling | Discovered new exit (range 16) 5898 | -7/Recycling | Entered Factory 5898 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 5969 | -5/Factory | Discovered new exit (range 5) 6526 | -5/Factory | Build established: Skirmisher 6535 | -5/Factory | Cargo convoy interrupted 6651 | -5/Factory | Sucked down chute 6651 | -5/Factory | Entered Waste 6651 | -5/Waste | The area was eerily silent 7164 | -5/Waste | Discovered new exit (range 13) 7181 | -5/Waste | A Compactor rumbled back to life 7181 | -5/Waste | Found Prototype Launcher 7181 | -5/Waste | Identified Com. Tesla Bomb Launcher 7181 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 7183 | -5/Waste | Spotted C-40 Crusher 7184 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7190 | -5/Waste | Crushed by Compactor (1 part destroyed) 7194 | -5/Waste | Entered Factory 7375 | -5/Factory | Lost 3 parts (1p1u1w) 7416 | -5/Factory | Garrison activated, responded to threat 7699 | -5/Factory | Core integrity fell below 50% 7704 | -5/Factory | Lost 4 parts (1n1u2w) 7739 | -5/Factory | Identified 1B-0RG's Assimilator 7740 | -5/Factory | Assimilating Sage 6a into Collective. 7742 | -5/Factory | System corruption reached 10% 7746 | -5/Factory | Assimilating Sage 6b into Collective. 7776 | -5/Factory | Assimilating Warrior 6a into Collective. 7782 | -5/Factory | Assimilating Fighter 6a into Collective. 7950 | -5/Factory | Spotted B-75 Beast 8020 | -5/Factory | Core integrity fell below 20% 8057 | -5/Factory | Assimilating Slayer 6a into Collective. 8115 | -5/Factory | Assimilating Warrior 6b into Collective. 8122 | -5/Factory | Assimilating Soldier 6a into Collective. 8143 | -5/Factory | Assimilating Soldier 6b into Collective. 8162 | -5/Factory | Build established: Scavenger-Mutant 8188 | -5/Factory | Assimilating Soldier 6c into Collective. 8197 | -5/Factory | Assimilating Slayer 6b into Collective. 8302 | -5/Factory | Assimilating Sage 6c into Collective. 8518 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08474_ Slug penetrates Construction Platform. 08474_ Construction Platform disabled. 08474_ S-27 Virus destroyed. 08477_ System corrupted: Heat flow error (+139). 08477_ U-05 Engineer builds a Door. 08481_ U-05 Engineer builds a Wall. 08485_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08490_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 08491_ U-05 Engineer lays Concrete. 08494_ The unstable cave ceiling collapses. 08495_ U-05 Engineer builds a Wall. 08498_ System corrupted: Heat flow error (+112). 08499_ U-05 Engineer builds a Wall. 08508_ The unstable cave ceiling collapses. 08515_ U-05 Engineer builds a Wall. 08517_ System corrupted: Lyr. Light Armor Plating rejected. 08518_ Acquired Lyr. Light Armor Plating. Map ----- +----------------------------------------------------+ | """ #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | """ #?????###??????????????????????????????????? | | ####### #??????????????????????????????????? | | """ #! % #??????????????????????????????????? | | """ # = #??????????????????????????????????? | | """ # ! #??????????????????????????????????? | | ! ##?????????????????#???????????????? | | """ # [ #???????????????? #???????????????? | | """ #??????????????##/#####???????????? | | """ #??????????? ? ????????????? | | *= #??????????#""" ????????????? | | ####### % #??????????#"R /!!????????????? | | # ##??????????#""" /!?????????????? | | !!! ] # #???????????# "" /??????????????? | | !!! #+## ############### ???????????????? | | !! # u #! """"???????????????? | | # # """""??????????????? | | + p # ! """"""" ???????????? | | " #^ + """"""" #?????????? | | "" ]# # #?????????? | | "" ?#####+#####+### # ! #?????????? | | "" ????????????? # ######## #####?????????? | | ?????????????? # @ #???????????????? | | ???????????????!# h #???????????????? | | #?????????????????? # #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????####+### #???????????????? | | ???????????????????????????? k #???????????????? | | ???????????????????????????? ??????????????? | | ????????????????????????????? ????????????? | | ????????????????????????????? ????????????? | | ????????????????????????????? g ??????????? | | ?????????????????????????????? ???????????? | | ??????????????????????????????##### ???????????? | | ??????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 337 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Challenges ------------ None Game ------ Seed CobblerXenonChip Manual? 0 Play Time 00:55:51 Cumulative 167.9 hours Start 2026.05.03 @ 10:44:43 End 2026.05.03 @ 11:40:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 263 Rogue 263 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 57 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 128bd682-f7ae-476e-87e7-0f5fb6607584