Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.11.06 @ 23:09:02 Player: Thorn Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (4) 20 Value Destroyed (181) 181 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2701 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Aluminum Leg EM Pulse Gun Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Visual Processing Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Shock Rifle Shock Rifle Heavy Ion Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg EM Pulse Gun [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power 2 | . 1 . 1 . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 2 . Weapon 1 | . . . 1 . . Parts Attached 25 | 7 3 5 7 2 1 Power 5 | 1 1 . 3 . . Engine 4 | 1 1 . 2 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 5 | 2 2 1 . . . Treads 2 | 2 . . . . . Leg 3 | . 2 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 . 1 3 1 1 Device 2 | . . 1 1 . . Storage 2 | . . . 2 . . Processor 2 | 1 . . . 1 . Hackware . | . . . . . . Protection 2 | 1 . . . . 1 Artifact . | . . . . . . Weapon 7 | 2 . 3 1 1 . Energy Gun 6 | 2 . 3 1 . . Energy Cannon 1 | . . . . 1 . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . . . . 6 Power 2 | . . . . . 2 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Highest Loss Streak 6 | . . . . . 6 Average Slot Usage (%) 94 | . 100 100 99 92 72 Engine 18 | . 25 20 21 14 10 Core 2 | . . . 2 7 5 Treads 3 | . 21 . . . . Leg 19 | . 3 30 25 21 15 Device 6 | . . 10 8 7 5 Storage 1 | . . . . 7 5 Processor 10 | . 12 10 8 14 11 Protection 7 | . 12 10 7 . 4 Energy Gun 20 | . 25 20 25 16 10 Energy Cannon 1 | . . . . 4 5 Naked Turns 33 | . . . . . 33 Heaviest Build 46 | 9 12 16 36 41 46 Greatest Support 40 | 40 40 30 30 30 30 Greatest Overweight (x) 2 | 2 . . 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 6 | 4 4 4 6 6 6 Average Capacity 4 | 4 4 4 4 6 5 Most Carried 4 | 4 4 4 4 3 4 Average Carried 2 | 2 2 1 3 2 3 Final Capacity 6 | 4 4 4 6 6 4 Final Carried 4 | 3 3 4 3 3 3 Class Distribution -------------------- 51% | Hacker-Mutant 48% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 440 | 99 56 129 47 99 10 Remotely . | . . . . . . Salvage Created 392 | . 56 . 107 . 229 Parts 12 | . 4 . 3 . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 4 | . 1 . 2 . 1 Guns 3 | . 1 . 2 . . AOE 1 | . . . . . 1 Classes Destroyed 2 | . 1 . . . 1 Grunt 3 | . 1 . 2 . . Compactor 1 | . . . . . 1 Best Kill Streak 2 | . 1 . 2 . 1 Combat Bots Only 2 | . 1 . 2 . 1 Max Kills in Single Turn 1 | . 1 . 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 878 | . 30 . 20 . 828 Core 724 | . . . . . 724 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 100 100 . . Volleys Fired 16 | . 4 . 8 . 4 Largest 3 | . 2 . 3 . 3 Hottest 165 | . 80 . 140 . 165 Shots Fired 40 | . 8 . 24 . 8 Gun 39 | . 8 . 24 . 7 Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 5 | . 4 . . . 1 Explosive . | . . . . . . Electromagnetic 35 | . 4 . 24 . 7 Robot Hit Streak 8 | . 4 . 8 . 8 Robot Miss Streak 2 | . 1 . 2 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 29 | . 5 . 16 . 8 Core Hits 10 | . 3 . 4 . 3 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 615 | . 59 . 382 . 174 Guns 335 | . 59 . 269 . 7 Cannons 27 | . . . . . 27 Explosions 253 | . . . 113 . 140 Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 302 | . 22 . 113 . 167 Explosive . | . . . . . . Electromagnetic 313 | . 37 . 269 . 7 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 45 | . . . . . 45 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 416 | . 195 . 416 . 86 Average Temperature 154 | . 102 . 207 . 56 Received Heat Transfer 45 | . 27 . 18 . . Effects 6 | . . . 6 . . Shutdowns 2 | . . . 2 . . Interference 4 | . . . 4 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 337 | . 50 . 100 . 187 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 90 | . 90 41 72 23 10 Initial 26 | . . 26 12 23 5 Average 26 | . 34 30 43 23 2 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 17 | . 5 2 5 . 5 Peak Tracking Total 5 | . 3 2 3 . 5 Tactical Retreats 2 | . 2 . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 4 | . 1 2 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 2 | . . 1 . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 4 | . . 2 . 2 . Successful 4 | . . 2 . 2 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Recycle Component 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 11 | . . . . . 11 Total Damage 189 | . . . . . 189 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 823 | 65 142 179 214 83 140 Spaces Moved 479 | 35 75 139 113 54 63 Core 11 | 11 . . . . . Treads 83 | 24 59 . . . . Legs 385 | . 16 139 113 54 63 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 Average Speed 140 | 141 151 120 150 150 150 Slowest Speed 160 | 160 160 120 150 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 3 20 19 15 3 47 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 22 | . . . 10 . 12 Melee . | . . . . . . Projectile . | . . . . . . AOE 22 | . . . 10 . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 596 | 51 96 150 140 57 102 Wait 49 | . 10 2 4 . 33 Move 475 | 34 74 138 112 54 63 Hop . | . . . . . . Pick Up 25 | 10 3 5 5 1 1 Fast Attach . | . . . . . . Attach 18 | 7 2 3 4 1 1 Detach . | . . . . . . Swap 7 | . 1 2 3 1 . Drop 6 | . 2 . 4 . . Fire 16 | . 4 . 8 . 4 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 15) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Power x1 190 | -10/Materials | Identified exit to Materials 190 | -10/Materials | Discovered exit to Materials (range 14) 208 | -10/Materials | Entered another Materials area 208 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Hacker-Mutant 376 | -9/Materials | Identified exit to Materials 376 | -9/Materials | Discovered exit to Materials (range 10) 387 | -9/Materials | Entered another Materials area 387 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 573 | -8/Materials | Identified exit to Factory 573 | -8/Materials | Discovered exit to Factory (range 16) 601 | -8/Materials | Entered Factory 601 | -7/Factory | Evolved 2 slots: Utility x2 684 | -7/Factory | Sucked down chute 684 | -7/Factory | Entered Waste 685 | -7/Waste | Met a frightened Derelict 692 | -7/Waste | Build established: Hacker-Gunner 740 | -7/Waste | Spotted C-40 Crusher 758 | -7/Waste | Spotted C-40 Crusher 760 | -7/Waste | Spotted C-40 Crusher 766 | -7/Waste | Spotted C-40 Crusher 780 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 783 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 784 | -7/Waste | Destroyed C-40 Crusher 784 | -7/Waste | Spotted C-40 Crusher 785 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 788 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 791 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 791 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 807 | -7/Waste | Core integrity fell below 50% 819 | -7/Waste | Core integrity fell below 20% 822 | -7/Waste | Lost 6 parts (2p1n1u2w) 824 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 00784_ C-40 Crusher destroyed. 00785_ Aluminum Leg crushed. 00785_ Hrd. Light Armor Plating crushed. 00787_ Damper Plating crushed. 00788_ Deuterium Engine crushed. 00788_ Shock Rifle crushed. 00788_ Deuterium Engine crushed. 00789_ 229 Matter crushed. 00789_ Imp. Cooling System crushed. 00791_ Hvy. Treads crushed. 00791_ Aluminum Leg crushed. 00791_ Imp. Propulsion Shielding crushed. 00791_ Shock Rifle crushed. 00791_ Imp. Heat Sink crushed. 00791_ Targeting Computer crushed. 00791_ Sml. Storage Unit crushed. 00791_ Adv. Visual Processing Unit crushed. 00794_ Imp. Heat Sink crushed. 00794_ Sml. Storage Unit crushed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???##########????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# ! #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???? ?????????????????????????????????????? | | ????? ??????######??????????????????????????? | | ?????# #??????# #??????????????????????????? | | ###??# #??????# #??????????????????????????? | | #??# #??????# #####??????????????????????? | | #??# #??????# ; # ##??????#??????????????? | | #### ######## ;;;!;### ##?????????????? | | ! CC@* ????? | | CC[CC ????? | | CC CC ????? | | CC ?????? | | #### ######## ;;;;#### ######## ?????? | | #??# #??????# #####???? #??????????????? | | #??# #??????# #????????? #??????????????? | | ###??# #??????# #?????????? #??????????????? | | ???### ######## #######?????#??????????????? | | ???# ???????????????????? | | ???# ???????????????????? | | ???# ] ???????????????????? | | ???# ???????????????????? | | ???### ######## ######?????????????????????? | | ?????# #??????# #??????????????????????????? | | ?????# #??????# #??????????????????????????? | | ?????# #??????# #??????????????????????????? | | ???### #??????# #??????????????????????????? | | ???# #??????? #??????????????????????????? | | ???# #??????? #??????????????????????????? | | ???# #??????? #??????????????????????????? | | ???# =#??????? ????????????????????????????? | | ???### #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 32 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Lgt. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Challenges ------------ None Game ------ Seed PlasmaProtonTriangulator Manual? 0 Play Time 00:26:28 Cumulative 1.8 hours Start 2021.11.06 @ 22:00:26 End 2021.11.06 @ 23:09:02 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 1 Adventurer 2 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8551d162-c3ad-4ab4-a69f-5a4a57f81c64