Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.13 @ 17:37:51 Player: Comet Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (186) 930 Value Destroyed (5392) 5392 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1101) 1101 TOTAL SCORE: 10203 Bonus ------- High Alert Combat Kills 941 Follower Combat Kills 160 Cogmind --------- Core Integrity 510/700 Matter 129/300 Energy 190/310 System Corruption 9% Temperature Cool (0) Movement Treading (650) Ox6 Location -7/Storage Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (5) ------ Cooling System Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Medium Reactive Plating > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (25) --- Reinforced Deuterium Engine Improved Treads Advanced Treads High-capacity Battery (250) Large Matter Pod (150) Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Recoil Stabilizer Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Long-range Tractor Beam Lightning Gun Field Laser Field Laser Gatling Laser Gauss Rifle Precision Assault Rifle Precision Assault Rifle Heavy Missile Launcher Flail Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Advanced Treads Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Recoil Stabilizer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Improved Treads Cooling System High-capacity Battery Large Matter Pod Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Long-range Tractor Beam Lightning Gun Field Laser Field Laser Gatling Laser Gauss Rifle Gauss Rifle Gauss Rifle Precision Assault Rifle Heavy Missile Launcher Flail [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Treads Advanced Treads Wheel Armored Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Particle Gun Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . . 2 1 . Weapon 2 | . . . 2 . . . Parts Attached 121 | 7 9 7 21 24 40 13 Power 12 | 2 2 1 2 1 2 2 Engine 12 | 2 2 1 2 1 2 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 2 2 2 . 5 5 Treads 5 | 2 . . . . 2 1 Leg . | . . . . . . . Wheel 13 | . 2 2 2 . 3 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 37 | 1 2 . 2 10 20 2 Device 26 | . 1 . 1 7 16 1 Storage 3 | 1 1 . 1 . . . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 6 | . . . . 2 3 1 Artifact . | . . . . . . . Weapon 54 | 2 3 4 15 13 13 4 Energy Gun 13 | . . . 9 1 3 . Energy Cannon . | . . . . . . . Ballistic Gun 32 | 2 3 2 3 10 8 4 Ballistic Cannon 3 | . . 1 2 . . . Launcher 6 | . . 1 1 2 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . 2 Parts Lost 26 | . 3 3 3 2 10 5 Power 3 | . 1 1 . . 1 . Propulsion 11 | . 2 1 . . 4 4 Utility 5 | . . . . 2 3 . Weapon 7 | . . 1 3 . 2 1 Highest Loss Streak 3 | . 1 2 2 2 3 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 92 93 96 99 98 98 Engine 10 | . 14 13 11 9 7 7 Treads 4 | . 10 . . . 7 7 Wheel 17 | . 15 22 22 18 13 13 Device 12 | . 9 14 11 9 14 15 Storage 10 | . 14 14 11 9 7 7 Processor 3 | . . . . 8 7 7 Protection 3 | . . . . 9 7 7 Energy Gun 6 | . . . 21 2 2 . Ballistic Gun 25 | . 27 26 16 33 27 30 Naked Turns . | . . . . . . . Heaviest Build 130 | 12 29 32 101 110 115 130 Greatest Support 40 | 40 40 20 24 24 32 32 Greatest Overweight (x) 12 | . 1 9 4 4 9 12 Average Overweight (x) 2 | . . 1 1 4 3 4 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 18 | 7 8 15 16 25 25 25 Most Carried 25 | 3 8 10 20 25 25 25 Average Carried 16 | 1 5 8 14 23 23 24 Final Capacity 25 | 8 15 15 25 25 25 25 Final Carried 25 | 3 8 10 20 25 25 24 Class Distribution -------------------- 32% | Scavenger-Skirmisher 21% | Gunner 15% | Mutant 14% | Scavenger-Mutant 8% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Matter Collected 5073 | 266 572 310 467 765 1990 703 Remotely 1174 | . . . . 316 858 . Salvage Created 7080 | 144 1109 294 1392 1057 1995 1089 Parts 415 | 13 62 26 93 60 92 69 Haulers Intercepted 10 | . 2 . 6 1 1 . Recyclers Shooed 8 | . 1 1 2 1 2 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 117 | . 17 10 25 17 36 12 Guns 94 | . 17 7 18 9 31 12 Cannons 1 | . . . 1 . . . AOE 22 | . . 3 6 8 5 . Classes Destroyed 17 | 2 6 1 3 1 4 . Worker 10 | . 2 . 3 1 2 2 Builder 10 | . 1 1 . 3 2 3 Tunneler 5 | 3 2 . . . . . Hauler 10 | . 2 . 6 1 1 . Recycler 18 | 1 3 . 2 3 5 4 Mechanic 2 | . . . 1 . . 1 Operator 1 | . . . 1 . . . Watcher 14 | . 2 . 4 5 3 . Swarmer 15 | . 3 2 7 3 . . Grunt 70 | . 14 7 12 11 19 7 Brawler 5 | . . . . . 5 . Duelist 2 | . . . . 1 1 . Protector 3 | . . . . . 3 . Sentry 13 | . . . 6 2 2 3 Hunter 2 | . . . . . 2 . Programmer 6 | . . . . . 4 2 Assembled 1 | . . 1 . . . . Best Kill Streak 13 | 4 7 3 13 11 9 4 Combat Bots Only 8 | . 3 3 8 8 5 3 Max Kills in Single Turn 3 | 1 1 3 3 3 3 1 Gunslinging 1 | . . . . 1 . . Exploded 3 | . . 3 2 3 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Hostile Shots Fired 581 | . 101 51 58 58 207 106 Missed 169 | . 35 10 19 20 59 26 Damage Taken 5668 | . 817 426 580 672 2158 1015 Core 516 | . 108 118 51 49 136 54 Absorbed by Shields . | . . . . . . . Ignored by Resistances 24 | . . . . . . 24 Core Remaining (%) 71 | 100 . 9 87 91 . . Volleys Fired 418 | 10 114 48 59 42 98 47 Largest 4 | 2 2 2 4 4 4 4 Hottest 188 | 40 40 40 188 126 163 112 Shots Fired 1185 | 20 228 80 170 144 369 174 Gun 1134 | 20 228 65 146 136 365 174 Cannon 34 | . . 14 20 . . . Launcher 17 | . . 1 4 8 4 . Special . | . . . . . . . Kinetic 1040 | 20 228 79 74 135 330 174 Thermal 88 | . . . 64 1 23 . Explosive 17 | . . 1 4 8 4 . Electromagnetic 40 | . . . 28 . 12 . Robot Hit Streak 15 | 8 8 6 13 11 15 8 Robot Miss Streak 6 | 1 5 2 4 4 6 5 Penetration Max 1 | . . . . . 1 1 Secondary Targets 11 | . 3 2 . 3 2 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 Shots Hit Robots 713 | 15 136 38 106 80 244 94 Core Hits 431 | 9 59 20 64 54 184 41 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 3 | . 1 1 . . 1 . Critical Strikes 12 | . 1 1 6 1 1 2 Burn 7 | . . . 6 1 . . Destroy 5 | . 1 1 . . 1 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15116 | 119 1314 473 2667 2367 5897 2279 Guns 11589 | 119 1314 390 1656 1216 4615 2279 Cannons 154 | . . . 154 . . . Explosions 3371 | . . 81 857 1151 1282 . Melee . | . . . . . . . Ramming 2 | . . 2 . . . . Kinetic 10110 | 119 1314 390 558 1197 4253 2279 Thermal 1779 | . . . 1104 81 594 . Explosive 2804 | . . 81 708 1089 926 . Electromagnetic 421 | . . . 297 . 124 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 1 2 9 Average Corruption 1 | . . . . 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 37 | . . . . 6 12 19 Message Errors 5 | . . . . 2 1 2 Matter Fused 6 | . . . . . 4 2 Heat Flow Errors 8 | . . . . . 4 4 Energy Discharges 8 | . . . . 1 1 6 Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 4 | . . . . 1 1 2 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . 1 . . Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 129 | . . . 18 56 55 . Projectiles . | . . . . . . . Explosions 129 | . . . 18 56 55 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 141 | . 13 1 58 69 . . Shots 6 | . 1 . 2 3 . . Rammed 2 | . . 2 . . . . Targets Rammed 2 | . . 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 497 | . 32 . 120 203 333 497 Average Temperature 68 | . 11 . 27 59 82 129 Received Heat Transfer 2256 | . 384 144 246 351 768 363 Effects 5 | . . . . . 4 1 Shutdowns 1 | . . . . . . 1 Interference 3 | . . . . . 3 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . . . 10 . . . Heat Transferred 3425 | . . . 2420 161 844 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 2 . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Peak Influence 907 | 20 338 201 701 758 907 570 Initial 412 | . 13 106 74 274 276 412 Average 400 | 7 187 112 487 413 633 410 Maximum Alert Level 3 | . 1 1 3 3 3 2 Low Security (%) 23 | 100 52 85 15 . . . Level 1 24 | . 47 14 9 61 7 26 Level 2 41 | . . . 69 21 59 73 Level 3 10 | . . . 5 16 33 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 27 | . 3 . 3 5 11 5 Investigation 1 | . 1 . . . . . Extermination 3 | . . . . . 2 1 Reinforcement 15 | . 2 . 3 5 5 . Assault 4 | . . . . . 3 1 Garrison 4 | . . . . . 1 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . 1 1 2 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Distress Signals 10 | . 2 . 3 3 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 174 | . 27 15 36 28 47 21 Peak Tracking Total 7 | . 5 4 6 7 6 6 Tactical Retreats 7 | . . 1 2 . 2 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Traps Triggered 3 | . 1 . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Disabled 17 | . 1 . 4 6 4 2 Max in Single Turn 3 | . 1 . 2 2 3 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Accessed 7 | . 2 . 3 1 . 1 Terminals 6 | . 1 . 3 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 5 . 6 2 . 1 Successful 5 | . 3 . 2 . . . Failed 8 | . 2 . 3 2 . 1 Catastrophic 2 | . . . . 1 . 1 Database Lockouts 1 | . . . 1 . . . Manual 11 | . 5 . 4 2 . . Terminals 13 | . 4 . 6 2 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 . 2 . . . Part Schematic 3 | . 2 . 1 . . . Robot Analysis 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . 2 1 . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . 2 . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Total Allies 3 | . . 2 . . 1 . Largest Group 2 | . . 2 . . 1 . Highest-Rated Group 45 | . . 45 . . 32 . Highest-Rated Ally 32 | . . 31 . . 32 . Total Orders . | . . . . . . . Ally Attacks 26 | . . 19 . . 7 . Total Damage 528 | . . 293 . . 235 . Kills 7 | . . 5 . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Turns Passed 6670 | 135 1082 745 1581 827 1457 843 Spaces Moved 3663 | 62 632 523 1085 407 645 309 Core 13 | 3 . 10 . . . . Treads 194 | 59 133 . . . . 2 Legs . | . . . . . . . Wheels 3456 | . 499 513 1085 407 645 307 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 95 95 150 140 150 Average Speed 126 | 154 109 106 110 150 151 158 Slowest Speed 545 | 160 160 500 150 150 225 545 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 5 86 86 63 34 17 39 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 228 | . . 9 45 103 70 1 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 227 | . . 9 45 103 70 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Total 4942 | 82 826 633 1348 548 956 549 Wait 600 | 2 51 50 149 48 130 170 Move 3657 | 61 631 522 1084 406 644 309 Hop . | . . . . . . . Pick Up 65 | 2 9 4 17 13 18 2 Fast Attach 39 | 6 5 2 10 5 6 5 Attach 28 | . 2 2 3 6 13 2 Detach 15 | . 4 . 1 5 3 2 Swap 54 | 1 2 3 8 13 21 6 Drop 54 | . 8 . 17 10 13 6 Fire 418 | 10 114 48 59 42 98 47 Melee . | . . . . . . . Ram 2 | . . 2 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 10 | . . . . . 10 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 9) 632 | -10/Materials | Discovered new exit (range 9) 726 | -10/Materials | Discovered new exit (range 5) 897 | -10/Materials | Build established: Scavenger-Mutant 1100 | -10/Materials | Discovered new exit (range 8) 1218 | -10/Materials | Entered Mines 1319 | -10/Mines | Excavation squad dispatched 1319 | -10/Mines | A large section of the Mines collapsed 1362 | -10/Mines | Build established: Mutant 1386 | -10/Mines | Core integrity fell below 50% 1568 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1569 | -10/Mines | Excavation squad dispatched 1819 | -10/Mines | Excavation squad dispatched 1828 | -10/Mines | Build established: Scavenger-Mutant 1899 | -10/Mines | Core integrity fell below 20% 1956 | -10/Mines | Discovered new exit (range 7) 1963 | -10/Mines | Entered Materials 1963 | -9/Materials | Evolved 2 slots: Weapon x2 1966 | -9/Materials | Discovered new exit (range 7) 2256 | -9/Materials | Discovered new exit (range 7) 2398 | -9/Materials | Destroyed 8 combat bots 2429 | -9/Materials | Build established: Gunner 2695 | -9/Materials | Discovered new exit (range 16) 3188 | -9/Materials | Central database locked down 3544 | -9/Materials | Entered another Materials area 3544 | -8/Materials | Evolved 2 slots: Utility x2 3901 | -8/Materials | Build established: Scavenger-Skirmisher 4234 | -8/Materials | Destroyed 8 combat bots 4242 | -8/Materials | Discovered new exit (range 16) 4285 | -8/Materials | Identified exit to Factory 4371 | -8/Materials | Entered Factory 4371 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4372 | -7/Factory | Identified exit to Storage 4373 | -7/Factory | Discovered new exit (range 14) 4393 | -7/Factory | Identified exit to Factory 4488 | -7/Factory | Build established: Tank 4771 | -7/Factory | First assault squad dispatched 4928 | -7/Factory | Lost 3 parts (1p1n1u) 5178 | -7/Factory | Build established: Scavenger-Skirmisher 5372 | -7/Factory | Garrison activated, responded to threat 5828 | -7/Factory | Entered Storage 6433 | -7/Storage | Garrison activated, responded to threat 6628 | -7/Storage | First assault squad dispatched 6671 | -7/Storage | Self-destructed Last Messages --------------- 06643_ Slug penetrates W-25 Informer. 06643_ Slug penetrates Wall. 06643_ Destroyed Lgt. Deuterium Engine. 06647_ Slug penetrates R-06 Scavenger. 06647_ R-06 Scavenger destroyed. 06647_ Destroyed Imp. Hover Unit. 06647_ Slug penetrates W-25 Informer. 06647_ U-05 Engineer builds a Door. 06663_ C-30 ARC bursts open, deploying its payload. 06663_ B-48 Gladiator unfolds itself. 06663_ L-41 Fighter unfolds itself. 06664_ Slug penetrates Transfer Shaft. 06664_ Transfer Shaft disabled. 06664_ Slug penetrates G-47 Trooper. 06667_ Slug penetrates L-41 Fighter. 06667_ Slug penetrates G-47 Trooper. 06667_ Slug penetrates Wall. 06667_ Com. Wheel destroyed. 06670_ System corrupted by crushing effect (+5). 06671_ System corrupted: Energy discharge (-120). 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Storage Unit | -10/Materials | Hacked Hpw. Tractor Beam | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipNeutrinoScythe Manual? 0 Play Time 01:02:55 Cumulative 56.4 hours Start 2024.06.13 @ 16:37:50 End 2024.06.13 @ 17:37:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e6ba22f-943e-46b2-9bf7-72b36c272bb0