Cogmind - Beta 15 X3 @@@ ROGUE MODE // 2025.04.11 @ 19:51:19

Player: saltine

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (13)      65
Value Destroyed (326)      326
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 991

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     232/300
Energy                     93/125
System Corruption          3%
Temperature                Warm (150)
Movement                   Rolling (125) Ox3
Location                   -7/Recycling

 Parts 
-------
>            --- POWER (1) --------
       Light Ion Engine
>            --- PROPULSION (2) ---
             Wheel
>            --- UTILITY (2) ------
       Large Storage Unit
>            --- WEAPON (2) -------
  Subdweller Beam Cannon
             Gauss Cannon
>            --- INVENTORY (15) ---
             Aluminum Leg
             Aluminum Leg
     Compact Wheel
  Subdweller Monowheel
  Subdweller Monowheel
  Subdweller Optics
   Makeshift Light Armor Plating
             EM Pulse Gun
             Riot Gun
       Small Laser
       Light Assault Rifle
             Battle Cannon
             Multitool

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
       Large Storage Unit
   Makeshift Light Armor Plating
>            --- WEAPON -----------
             Shotgun
             Battle Cannon
>            --- INVENTORY --------
       Light Ion Engine
             Aluminum Leg
             Aluminum Leg
             Wheel
     Compact Wheel
  Subdweller Monowheel
  Subdweller Monowheel
  Subdweller Optics
             EM Pulse Gun
             Riot Gun
       Small Laser
  Subdweller Beam Cannon
       Light Assault Rifle
             Shotgun
             Multitool
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Makeshift Light Armor Plating
Weapon                     Shotgun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Battle Cannon

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             18   | .   6   5   7   
  Power                    1    | .   .   .   1   
    Engine                 1    | .   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | .   2   1   2   
    Treads                 2    | .   2   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | .   .   1   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | .   2   1   1   
    Device                 .    | .   .   .   .   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   1   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | .   2   3   3   
    Energy Gun             2    | .   .   1   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          3    | .   2   1   .   
    Ballistic Cannon       2    | .   .   1   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   5   3   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   2   1   
  Utility                  2    | .   .   1   1   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      4    | .   .   4   2   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            12   | 6   7   13  13  
  Power                    .    | 1   1   1   .   
  Propulsion               5    | 4   4   5   4   
  Utility                  .    | .   .   .   1   
  Weapon                   4    | 1   2   5   5   
  Tool/Special             .    | .   .   .   .   
Unused Backups             11   | 6   .   .   5   
  Power                    2    | 1   .   .   1   
  Propulsion               4    | 2   .   .   2   
  Utility                  2    | 1   .   .   1   
  Weapon                   2    | 2   .   .   .   
  Tool/Special             1    | .   .   .   1   
Average Slot Usage (%)     90   | .   95  90  85  
  Engine                   12   | .   14  14  6   
  Treads                   17   | .   .   26  .   
  Leg                      4    | .   27  .   .   
  Wheel                    5    | .   .   .   27  
  Storage                  14   | .   14  14  14  
  Protection               8    | .   9   6   14  
  Energy Gun               5    | .   27  .   1   
  Ballistic Gun            16   | .   .   24  7   
  Ballistic Cannon         4    | .   .   2   13  
Peak Build Rating          14   | 6   8   14  14  
  Average Rating           9    | 6   7   9   12  
  On Entrance              7    | 6   6   8   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 11  28  33  31  
  Greatest Support         40   | 20  40  40  26  
  Greatest Overweight (x)  2    | .   1   1   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 8   12  15  15  
  Most Carried             15   | 6   8   15  14  
  Average Carried          12   | 6   7   13  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            13   | 6   8   13  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           581  | 200 20  312 49  
  Remotely                 .    | .   .   .   .   
Salvage Created            439  | .   112 196 131 
  Parts                    29   | .   7   17  5   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      13   | .   .   13  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  10   | .   3   6   1   
  Guns                     8    | .   3   5   .   
  Cannons                  2    | .   .   1   1   
Classes Destroyed          6    | .   2   3   1   
  Hauler                   1    | .   1   .   .   
  Turret                   2    | .   .   2   .   
  Swarmer                  5    | .   3   2   .   
  Sentry                   1    | .   .   .   1   
  Artisan                  1    | .   .   1   .   
  Subdweller               4    | .   .   4   .   
Best Kill Streak           4    | .   3   4   1   
  Combat Bots Only         3    | .   3   2   1   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -7   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        140  | .    13   86   41   
  Missed                   38   | .    3    23   12   
Damage Taken               1645 | .    86   1056 503  
  Core                     250  | .    16   95   139  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  55   | .    7    48   .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              50   | .    7    36   7    
  Largest                  2    | .    2    2    2    
  Hottest                  120  | .    80   60   120  
Shots Fired                97   | .    14   69   14   
  Gun                      81   | .    14   63   4    
  Cannon                   16   | .    .    6    10   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  79   | .    .    68   11   
  Thermal                  10   | .    7    .    3    
  Explosive                .    | .    .    .    .    
  Electromagnetic          8    | .    7    1    .    
  Robot Hit Streak         11   | .    3    11   9    
  Robot Miss Streak        4    | .    3    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           68   | .    6    53   9    
  Core Hits                29   | .    4    21   4    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    1    .    
    Blast                  1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1105 | .    73   770  262  
  Guns                     783  | .    73   692  18   
  Cannons                  322  | .    .    78   244  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  927  | .    .    755  172  
  Thermal                  121  | .    31   .    90   
  Explosive                .    | .    .    .    .    
  Electromagnetic          57   | .    42   15   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    .    3    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            39   | .    .    .    39   
  Projectiles              39   | .    .    .    39   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    2    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    2    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        150  | .    36   4    150  
  Average Temperature      27   | .    17   3    43   
  Received Heat Transfer   234  | .    .    192  42   
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         186  | .    75   .    111  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             74   | .   70  .   74  
  Initial                  14   | .   .   .   14  
  Average                  22   | .   21  .   24  
Influence Increases        393  | .   93  125 175 
  Destroy 0b10 Robot/C     160  | .   60  80  20  
  Destroy 0b10 Robot/NC    15   | .   5   .   10  
  Destroy Leader           12   | .   12  .   .   
  Successful Hack          40   | .   16  .   24  
  Select Force Hacks       120  | .   .   .   120 
  Destroy Structure        1    | .   .   .   1   
  Lose Combat Pursuer      45   | .   .   45  .   
Influence Decreases        331  | .   93  94  144 
  Time Decay               271  | .   93  54  124 
  Lost Part                60   | .   .   40  20  
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              19   | .   5   10  4   
  Peak Tracking Total      5    | .   5   4   3   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          8    | .   2   1   5   
  Terminals                3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   .   .   4   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                20   | .   6   4   10  
  Successful               10   | .   1   4   5   
  Failed                   10   | .   5   .   5   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   3   .   9   
  Terminals                9    | .   6   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          7    | .   .   .   7   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   1   4   1   
  Record                   4    | .   .   4   .   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   .   .   4   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   .   .   4   
    Tunnel                 4    | .   .   .   4   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   .   2   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Active Infowar (turns)     .    | .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               1648 | 12   289  1059 288  
Spaces Moved               944  | 11   119  582  232  
  Core                     .    | .    .    .    .    
  Treads                   546  | .    1    545  .    
  Legs                     129  | 11   118  .    .    
  Wheels                   269  | .    .    37   232  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            105  | 120  120  120  105  
  Average Speed            143  | 120  150  157  105  
  Slowest Speed            240  | 120  190  240  110  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       29   | 2    29   37   49   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     5    | .    .    1    4    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             3    | .    .    3    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          1    | .    .    .    1    
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    .    1    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Total                      1140 | 10  213 655 262 
  Wait                     114  | .   79  24  11  
  Move                     941  | 10  118 581 232 
  Hop                      .    | .   .   .   .   
  Pick Up                  11   | .   2   7   2   
  Fast Attach              3    | .   1   1   1   
  Attach                   5    | .   .   2   3   
  Detach                   1    | .   .   .   1   
  Swap                     14   | .   5   4   5   
  Drop                     1    | .   1   .   .   
  Fire                     50   | .   7   36  7   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: Min x2 / *Sub)
-10/Subcaves
-7/Recycling

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   13 | -11/Scrapyard | Entered Materials
  141 | -10/Materials | Identified exit to Mines
  271 | -10/Materials | Discovered new exit (range 8)
  302 | -10/Materials | Entered Subcaves
  314 | -10/Subcaves  | Learned location of Zion (-6)
  321 | -10/Subcaves  | Build established: Mutant
  987 | -10/Subcaves  | Visited Clippyterm
  992 | -10/Subcaves  | Identified exit to Recycling
 1354 | -10/Subcaves  | Lost 4 parts (2n2w)
 1361 | -10/Subcaves  | Entered Recycling
 1541 | -7/Recycling  | Scanned before Scraplab entrance
 1639 | -7/Recycling  | Core integrity fell below 50%
 1648 | -7/Recycling  | Core integrity fell below 20%
 1649 | -7/Recycling  | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01590_ Connecting with Terminal... <x2>
>>Index(Terminals)
Found 6 terminals.
  Downloaded coordinate data.
01606_ Connecting with Recycling Unit...
>>Force(Tunnel)
DISCOVERED[-10/Mines]
01638_ P-60 Hacker springs to life.
01639_ D-53 Grenadier springs to life.
01641_ T-07 Excavator destroyed.
01641_ Com. Wheel destroyed.
01642_ Destroyed Lgt. Ion Engine.
01642_ K-01 Serf destroyed.
01642_ Slug penetrates P-60 Hacker.
01644_ D-53 Grenadier springs to life.
01645_ Y-54 Guardian destroyed.
01645_ Destroyed Shock Rifle.
01645_ P-60 Hacker knocked back.
01647_ Imp. Light Armor Plating destroyed.
01648_ Destroyed Shock Rifle.

 Map 
-----
+----------------------------------------------------+
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| ##???????????????????????????????????????????????? |
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|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #????????????????????#######????????????????????? |
| ##???????????????????##     ##???????????????????? |
| ????????????????????##       ##??????????????????? |
| ###################?#         ########???????????? |
|      +            ###                 #??????????? |
|  #####            +      @            #??????????? |
|  #???#    """ """ # ##                #??????????? |
| +###?#    """ """ # ##           %    #??????????? |
|    #?#    """ """ # ##            h  =#??????????? |
| "" #?#    """ """ # ###     %   dtp   #??????????? |
| "" #?#            # ""####    % [!  / #??????????? |
| "" #?#    """     # Y"#???Y    !d!   d#??????????? |
|    #?#    """  """# ""#??? g   p%  %  #??????????? |
| #+##?#    """   Y"# ###???   ]        ???????????? |
|   #??#    """  """# #?????    [   !   ???????????? |
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|   #??#######+###### ########+###+#;##????????????? |
|   #???????#                       #??????????????? |
| # #???????#   ##+############????????????????????? |
| # #???????#   #             #????????????????????? |
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| ??????????#   # """T"""     #????????????????????? |
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| ??????????#    ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionSwarmChainsaw
  Manual?         0
Play Time         00:27:31
  Cumulative      341.0 hours
  Start           2025.04.11 @ 18:00:26
  End             2025.04.11 @ 19:51:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          186
  Rogue           186
  Adventurer      0
  Explorer        0
Win Type          -
  Total           16
  Types           3/3/6/2/1/0/1/0/0/0
Lore%             83
Gallery%          79
Achievement%      75
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 24b265ff-0044-4ca9-a20a-0e748b098f36