Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.14 @ 12:23:50

Player: Exp. Geonium Core

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (8)       40
Value Destroyed (219)      219
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3319

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             850/850
Matter                     90/300
Energy                     110/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (34)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
     Light Ion Engine
>          --- PROPULSION (6) ---
           Flight Unit
  Improved Flight Unit
>          --- UTILITY (4) ------
     Small Storage Unit
  Enhanced Optical Array
  Advanced Sensor Array
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (6) ----
           Deuterium Engine
  Advanced Sensor Array
  Advanced Sensor Array
           Transmission Jammer
     Heavy Particle Cannon
           Chainsword

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Heavy Deuterium Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
  Enhanced Optical Array
  Advanced Sensor Array
  Advanced Signal Interpreter
>          --- WEAPON -----------
           Axe
>          --- INVENTORY --------
  Advanced Sensor Array
  Advanced Sensor Array
  Advanced Sensor Array
           Transmission Jammer
     Heavy Particle Cannon
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
Weapon                     Axe
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    2    | .   .   .   1   .   1   
  Propulsion               4    | .   .   1   1   1   1   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             28   | .   9   4   9   6   .   
  Power                    4    | .   1   .   1   2   .   
    Engine                 4    | .   1   .   1   2   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | .   6   4   1   1   .   
    Treads                 1    | .   1   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | .   3   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 8    | .   2   4   1   1   .   
  Utility                  7    | .   1   .   4   2   .   
    Device                 3    | .   .   .   3   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              4    | .   1   .   1   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   5    | .   1   .   3   1   .   
    Energy Gun             1    | .   .   .   1   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          1    | .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   1   .   
Parts Lost                 8    | .   4   1   .   3   .   
  Power                    1    | .   1   .   .   .   .   
  Propulsion               5    | .   1   1   .   3   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   2   .   .   .   .   
  Highest Loss Streak      4    | .   4   1   .   3   .   
Average Slot Usage (%)     77   | .   71  66  82  86  46  
  Engine                   12   | .   10  11  17  15  6   
  Treads                   1    | .   3   .   .   .   .   
  Wheel                    4    | .   13  .   .   .   .   
  Flight                   25   | .   7   33  36  37  13  
  Device                   3    | .   .   .   8   7   6   
  Storage                  10   | .   14  11  9   7   6   
  Processor                6    | .   1   11  9   10  13  
  Energy Gun               2    | .   6   .   .   .   .   
  Ballistic Gun            4    | .   11  .   .   .   .   
  Slashing Weapon          3    | .   .   .   2   7   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             20   | 12  12  7   20  20  8   
  Greatest Support         32   | 20  32  16  20  24  10  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 6    | .   6   6   6   6   6   
  Average Capacity         6    | .   6   6   6   6   6   
  Most Carried             6    | .   6   6   6   6   6   
  Average Carried          5    | .   5   5   5   5   6   
  Final Capacity           6    | 6   6   6   6   6   6   
  Final Carried            6    | 6   6   5   6   6   6   

 Class Distribution 
--------------------
 43% | Sprinter
 38% | Mutant
 18% | Scout

 Dominant Class 
----------------
   Mutant | -10/Materials
 Sprinter | -9/Materials
 Sprinter | -8/Materials
 Sprinter | -7/Factory
    Scout | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac 
Matter Collected           317  | 193 124 .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            218  | .   197 .   .   21  .   
  Parts                    22   | .   19  .   .   3   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  8    | .   7   .   .   1   .   
  Melee                    1    | .   .   .   .   1   .   
  Guns                     7    | .   7   .   .   .   .   
Classes Destroyed          2    | .   2   .   .   .   .   
  Swarmer                  4    | .   3   .   .   1   .   
  Grunt                    4    | .   4   .   .   .   .   
Best Kill Streak           4    | .   4   .   .   1   .   
  Combat Bots Only         4    | .   4   .   .   1   .   
Max Kills in Single Turn   1    | .   1   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Damage Taken               669  | .   452 48  .   169 .   
  Core                     115  | .   81  .   .   34  .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         92   | 100 67  100 100 95  .   
Volleys Fired              23   | .   22  .   1   .   .   
  Largest                  2    | .   2   .   1   .   .   
  Hottest                  75   | .   60  .   75  .   .   
Shots Fired                42   | .   41  .   1   .   .   
  Gun                      41   | .   41  .   .   .   .   
  Cannon                   1    | .   .   .   1   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  29   | .   29  .   .   .   .   
  Thermal                  13   | .   12  .   1   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         9    | .   9   .   .   .   .   
  Robot Miss Streak        2    | .   2   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           35   | .   33  .   .   2   .   
  Core Hits                14   | .   13  .   .   1   .   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              10   | .   .   .   .   10  .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 10   | .   .   .   .   10  .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           484  | .   416 .   .   68  .   
  Guns                     416  | .   416 .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    68   | .   .   .   .   68  .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  316  | .   316 .   .   .   .   
  Thermal                  100  | .   100 .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 68   | .   .   .   .   68  .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        99   | .   99  1   42  29  .   
  Average Temperature      22   | .   49  1   21  8   .   
  Received Heat Transfer   228  | .   192 27  .   9   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   1   .   .   .   .   
  Heat Transferred         225  | .   225 .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             241  | .   241 199 122 203 101 
  Initial                  101  | .   .   101 83  55  96  
  Average                  109  | .   109 140 95  106 97  
Maximum Alert Level        1    | .   1   .   .   1   .   
  Low Security (%)         94   | .   88  100 100 97  100 
  Level 1                  5    | .   11  .   .   2   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   1   .   1   .   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            1    | .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              37   | .   18  9   1   9   .   
  Peak Tracking Total      8    | .   8   7   1   4   .   
  Tactical Retreats        6    | .   2   1   .   3   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            2    | .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          13   | .   5   2   3   2   1   
  Terminals                13   | .   5   2   3   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                38   | .   13  8   11  3   3   
  Successful               16   | .   2   4   7   2   1   
  Failed                   22   | .   11  4   4   1   2   
    Catastrophic           3    | .   2   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   30   | .   13  3   9   3   2   
  Terminals                38   | .   13  8   11  3   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   2   2   5   .   .   
  Record                   1    | .   .   .   1   .   .   
  Part Schematic           2    | .   .   .   2   .   .   
  Level Access Points      1    | .   .   .   1   .   .   
  Emergency Access Points  2    | .   1   1   .   .   .   
  Zone Layout              3    | .   1   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   2   2   2   1   
  Terminals                7    | .   .   2   2   2   1   
    Botnet                 5    | .   .   1   1   2   1   
    Operators              2    | .   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   4   2   2   2   1   
  Full Trace Events        3    | .   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  
-------------              Run  | Scr Mat Mat Mat Fac Fac 
Turns Passed               754  | .   266 81  92  296 19  
Spaces Moved               1145 | 1   294 156 246 395 53  
  Core                     .    | .   .   .   .   .   .   
  Treads                   2    | .   2   .   .   .   .   
  Legs                     17   | 1   16  .   .   .   .   
  Wheels                   104  | .   104 .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   1022 | .   172 156 246 395 53  
  Fastest Speed            26   | 120 37  30  28  26  34  
  Average Speed            36   | 120 61  31  28  26  34  
  Slowest Speed            160  | 120 160 34  28  34  34  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            5    | .   1   4   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       23   | 2   69  29  22  15  2   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 8    | .   .   .   1   7   .   
Terrain Destroyed          8    | .   .   .   1   7   .   
  Melee                    7    | .   .   .   .   7   .   
  Projectile               1    | .   .   .   1   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      1408 | .   335 183 267 570 53  
  Wait                     180  | .   3   25  .   152 .   
  Move                     1131 | .   291 148 245 394 53  
  Hop                      4    | .   1   3   .   .   .   
  Pick Up                  10   | .   5   .   4   1   .   
  Fast Attach              13   | .   1   2   6   4   .   
  Attach                   8    | .   3   2   2   1   .   
  Detach                   8    | .   1   2   3   2   .   
  Swap                     7    | .   5   .   1   1   .   
  Drop                     14   | .   3   1   5   5   .   
  Fire                     23   | .   22  .   1   .   .   
  Melee                    10   | .   .   .   .   10  .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  174 | -10/Materials | Lost 4 parts (1p1n2w)
  196 | -10/Materials | Discovered new exit (range 6)
  219 | -10/Materials | Discovered new exit (range 16)
  263 | -10/Materials | Discovered new exit (range 8)
  267 | -10/Materials | Identified exit to Materials
  267 | -10/Materials | Entered another Materials area
  267 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  312 | -9/Materials  | Discovered new exit (range 9)
  316 | -9/Materials  | Identified exit to Mines
  333 | -9/Materials  | Discovered new exit (range 16)
  348 | -9/Materials  | Identified exit to Materials
  348 | -9/Materials  | Entered another Materials area
  348 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  369 | -8/Materials  | Identified exit to Factory
  440 | -8/Materials  | Entered Factory
  440 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  594 | -7/Factory    | Build established: Sprinter
  722 | -7/Factory    | Discovered new exit (range 22)
  735 | -7/Factory    | Identified exit to Factory
  736 | -7/Factory    | Entered another Factory area
  736 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  755 | -6/Factory    | Self-destructed

 Last Messages 
---------------
00705_ Flight Unit destroyed.
00713_ S-27 Virus destroyed.
00719_ U-05 Engineer builds a Wall.
00722_ EXIT=FOUND
00731_ Flight Unit destroyed.
00731_ Dropped Deuterium Engine.
00731_ Dropped Adv. Sensor Array.
00732_ Acquired Deuterium Engine.
00732_ Imp. Flight Unit destroyed.
00733_ Dropped Axe.
00735_ EXIT=IDENTIFIED: FACTORY
PARAMETERS=POWER_1,PROPULSION_1
LOCATION=FACTORY
GOAL=ESCAPE
00749_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????o???????????????           |
| ????????????????????????R???????????????           |
| ????????????????????????????????????????           |
| ???????????????########+####????????????           |
| ????????????????            ????????????           |
| ?????????????????           ????????????           |
| ??????????????????         ?????????????           |
| ???????????????t???        ?????????????           |
| ????????????????????       ?????????????           |
| ????????????????t???#     #????????##???           |
| ????????????????????#     #??????   #???           |
| ????????????????????#     #????     #???           |
| ????????????????????#     #??       #???           |
| ????????????????????#     #         #???           |
| ????????????????????+    @/         #???           |
| ????????????????????#     #         #???           |
| ????????????????????#     #??       #???           |
| ????????????????????#  u  #????     #???           |
| ????????????????????#     ##############           |
| ????????????????????#     #            #           |
| ????????????????????#     #          T #           |
| ????????????????????#     +  !!        #           |
| ????????#############     #  !!    """ #           |
| ????????            #     #        """ #           |
| ????????            #     #!  !    """ #           |
| ???????# """""""""  #     #            #           |
| ???????#            #     #    """ """ #           |
| ???????# """""""""  #     #    """ """ #           |
| ???????#            +     #    """ """ #           |
| ???????# """""""""  #     #            #           |
| ???????#            #     ##############           |
| ???????# """""""""  #     ###???????????           |
| ???????#           *#       #???????????           |
| ???????# """""""""  #       #???????????           |
| ???????#            +       #???????????           |
| ???????##############       #???????????           |
| ????????????????????#       #???????????           |
| ????????????????????####+####???????????           |
| ???????????????????????   ??????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          19
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              8
Evasion (%)                64
Recoil Reduction           1

 Item Schematics 
-----------------
 Lgt. Deuterium Engine | -8/Materials | Hacked
         Hacking Suite | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OmegaColdGuard
  Manual?         0
Play Time         00:19:24
  Cumulative      62.1 hours
  Start           2021.03.14 @ 11:53:14
  End             2021.03.14 @ 12:23:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          110
  Rogue           110
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          54
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 78315f9f-d2fc-4de7-8241-c62fec2131b9