Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.14 @ 12:23:50 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (8) 40 Value Destroyed (219) 219 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3319 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 90/300 Energy 110/125 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -6/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (6) --- Flight Unit Improved Flight Unit > --- UTILITY (4) ------ Small Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Deuterium Engine Advanced Sensor Array Advanced Sensor Array Transmission Jammer Heavy Particle Cannon Chainsword Peak State ------------ > --- POWER ------------ Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Axe > --- INVENTORY -------- Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Transmission Jammer Heavy Particle Cannon [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Weapon Axe Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . 1 . 1 Propulsion 4 | . . 1 1 1 1 Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 28 | . 9 4 9 6 . Power 4 | . 1 . 1 2 . Engine 4 | . 1 . 1 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | . 6 4 1 1 . Treads 1 | . 1 . . . . Leg . | . . . . . . Wheel 3 | . 3 . . . . Hover . | . . . . . . Flight 8 | . 2 4 1 1 . Utility 7 | . 1 . 4 2 . Device 3 | . . . 3 . . Storage . | . . . . . . Processor 4 | . 1 . 1 2 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 5 | . 1 . 3 1 . Energy Gun 1 | . . . 1 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 1 | . 1 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 8 | . 4 1 . 3 . Power 1 | . 1 . . . . Propulsion 5 | . 1 1 . 3 . Utility . | . . . . . . Weapon 2 | . 2 . . . . Highest Loss Streak 4 | . 4 1 . 3 . Average Slot Usage (%) 77 | . 71 66 82 86 46 Engine 12 | . 10 11 17 15 6 Treads 1 | . 3 . . . . Wheel 4 | . 13 . . . . Flight 25 | . 7 33 36 37 13 Device 3 | . . . 8 7 6 Storage 10 | . 14 11 9 7 6 Processor 6 | . 1 11 9 10 13 Energy Gun 2 | . 6 . . . . Ballistic Gun 4 | . 11 . . . . Slashing Weapon 3 | . . . 2 7 . Naked Turns . | . . . . . . Heaviest Build 20 | 12 12 7 20 20 8 Greatest Support 32 | 20 32 16 20 24 10 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | . 6 6 6 6 6 Average Capacity 6 | . 6 6 6 6 6 Most Carried 6 | . 6 6 6 6 6 Average Carried 5 | . 5 5 5 5 6 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 6 6 5 6 6 6 Class Distribution -------------------- 43% | Sprinter 38% | Mutant 18% | Scout Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Scout | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 317 | 193 124 . . . . Remotely . | . . . . . . Salvage Created 218 | . 197 . . 21 . Parts 22 | . 19 . . 3 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 8 | . 7 . . 1 . Melee 1 | . . . . 1 . Guns 7 | . 7 . . . . Classes Destroyed 2 | . 2 . . . . Swarmer 4 | . 3 . . 1 . Grunt 4 | . 4 . . . . Best Kill Streak 4 | . 4 . . 1 . Combat Bots Only 4 | . 4 . . 1 . Max Kills in Single Turn 1 | . 1 . . 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 669 | . 452 48 . 169 . Core 115 | . 81 . . 34 . Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 67 100 100 95 . Volleys Fired 23 | . 22 . 1 . . Largest 2 | . 2 . 1 . . Hottest 75 | . 60 . 75 . . Shots Fired 42 | . 41 . 1 . . Gun 41 | . 41 . . . . Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 29 | . 29 . . . . Thermal 13 | . 12 . 1 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 9 . . . . Robot Miss Streak 2 | . 2 . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 35 | . 33 . . 2 . Core Hits 14 | . 13 . . 1 . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 10 | . . . . 10 . Impact . | . . . . . . Slashing 10 | . . . . 10 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 484 | . 416 . . 68 . Guns 416 | . 416 . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 68 | . . . . 68 . Ramming . | . . . . . . Kinetic 316 | . 316 . . . . Thermal 100 | . 100 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 68 | . . . . 68 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 99 | . 99 1 42 29 . Average Temperature 22 | . 49 1 21 8 . Received Heat Transfer 228 | . 192 27 . 9 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 225 | . 225 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 241 | . 241 199 122 203 101 Initial 101 | . . 101 83 55 96 Average 109 | . 109 140 95 106 97 Maximum Alert Level 1 | . 1 . . 1 . Low Security (%) 94 | . 88 100 100 97 100 Level 1 5 | . 11 . . 2 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 . 1 . Investigation 2 | . 2 . . . . Extermination 1 | . . . . 1 . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 18 9 1 9 . Peak Tracking Total 8 | . 8 7 1 4 . Tactical Retreats 6 | . 2 1 . 3 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 13 | . 5 2 3 2 1 Terminals 13 | . 5 2 3 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 38 | . 13 8 11 3 3 Successful 16 | . 2 4 7 2 1 Failed 22 | . 11 4 4 1 2 Catastrophic 3 | . 2 1 . . . Database Lockouts . | . . . . . . Manual 30 | . 13 3 9 3 2 Terminals 38 | . 13 8 11 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 2 2 5 . . Record 1 | . . . 1 . . Part Schematic 2 | . . . 2 . . Level Access Points 1 | . . . 1 . . Emergency Access Points 2 | . 1 1 . . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . . 2 2 2 1 Terminals 7 | . . 2 2 2 1 Botnet 5 | . . 1 1 2 1 Operators 2 | . . 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 4 2 2 2 1 Full Trace Events 3 | . 3 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 754 | . 266 81 92 296 19 Spaces Moved 1145 | 1 294 156 246 395 53 Core . | . . . . . . Treads 2 | . 2 . . . . Legs 17 | 1 16 . . . . Wheels 104 | . 104 . . . . Hover . | . . . . . . Flight 1022 | . 172 156 246 395 53 Fastest Speed 26 | 120 37 30 28 26 34 Average Speed 36 | 120 61 31 28 26 34 Slowest Speed 160 | 120 160 34 28 34 34 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . 1 4 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 2 69 29 22 15 2 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 8 | . . . 1 7 . Terrain Destroyed 8 | . . . 1 7 . Melee 7 | . . . . 7 . Projectile 1 | . . . 1 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1408 | . 335 183 267 570 53 Wait 180 | . 3 25 . 152 . Move 1131 | . 291 148 245 394 53 Hop 4 | . 1 3 . . . Pick Up 10 | . 5 . 4 1 . Fast Attach 13 | . 1 2 6 4 . Attach 8 | . 3 2 2 1 . Detach 8 | . 1 2 3 2 . Swap 7 | . 5 . 1 1 . Drop 14 | . 3 1 5 5 . Fire 23 | . 22 . 1 . . Melee 10 | . . . . 10 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Lost 4 parts (1p1n2w) 196 | -10/Materials | Discovered new exit (range 6) 219 | -10/Materials | Discovered new exit (range 16) 263 | -10/Materials | Discovered new exit (range 8) 267 | -10/Materials | Identified exit to Materials 267 | -10/Materials | Entered another Materials area 267 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 312 | -9/Materials | Discovered new exit (range 9) 316 | -9/Materials | Identified exit to Mines 333 | -9/Materials | Discovered new exit (range 16) 348 | -9/Materials | Identified exit to Materials 348 | -9/Materials | Entered another Materials area 348 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 369 | -8/Materials | Identified exit to Factory 440 | -8/Materials | Entered Factory 440 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 594 | -7/Factory | Build established: Sprinter 722 | -7/Factory | Discovered new exit (range 22) 735 | -7/Factory | Identified exit to Factory 736 | -7/Factory | Entered another Factory area 736 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 755 | -6/Factory | Self-destructed Last Messages --------------- 00705_ Flight Unit destroyed. 00713_ S-27 Virus destroyed. 00719_ U-05 Engineer builds a Wall. 00722_ EXIT=FOUND 00731_ Flight Unit destroyed. 00731_ Dropped Deuterium Engine. 00731_ Dropped Adv. Sensor Array. 00732_ Acquired Deuterium Engine. 00732_ Imp. Flight Unit destroyed. 00733_ Dropped Axe. 00735_ EXIT=IDENTIFIED: FACTORY PARAMETERS=POWER_1,PROPULSION_1 LOCATION=FACTORY GOAL=ESCAPE 00749_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. Map ----- +----------------------------------------------------+ | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????o??????????????? | | ????????????????????????R??????????????? | | ???????????????????????????????????????? | | ???????????????########+####???????????? | | ???????????????? ???????????? | | ????????????????? ???????????? | | ?????????????????? ????????????? | | ???????????????t??? ????????????? | | ???????????????????? ????????????? | | ????????????????t???# #????????##??? | | ????????????????????# #?????? #??? | | ????????????????????# #???? #??? | | ????????????????????# #?? #??? | | ????????????????????# # #??? | | ????????????????????+ @/ #??? | | ????????????????????# # #??? | | ????????????????????# #?? #??? | | ????????????????????# u #???? #??? | | ????????????????????# ############## | | ????????????????????# # # | | ????????????????????# # T # | | ????????????????????# + !! # | | ????????############# # !! """ # | | ???????? # # """ # | | ???????? # #! ! """ # | | ???????# """"""""" # # # | | ???????# # # """ """ # | | ???????# """"""""" # # """ """ # | | ???????# + # """ """ # | | ???????# """"""""" # # # | | ???????# # ############## | | ???????# """"""""" # ###??????????? | | ???????# *# #??????????? | | ???????# """"""""" # #??????????? | | ???????# + #??????????? | | ???????############## #??????????? | | ????????????????????# #??????????? | | ????????????????????####+####??????????? | | ??????????????????????? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Evasion (%) 64 Recoil Reduction 1 Item Schematics ----------------- Lgt. Deuterium Engine | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaColdGuard Manual? 0 Play Time 00:19:24 Cumulative 62.1 hours Start 2021.03.14 @ 11:53:14 End 2021.03.14 @ 12:23:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 54 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78315f9f-d2fc-4de7-8241-c62fec2131b9