Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.13 @ 01:25:09 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (102) 510 Value Destroyed (2735) 2735 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6545 Bonus ------- None Cogmind --------- Core Integrity 648/850 Matter 192/300 Energy 80/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- Great Axe > --- INVENTORY (5) ---- Micro Nuclear Core Improved Cooling System Reaction Control System Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Launcher Guidance Computer Kinecellerator Reaction Control System Hacking Suite > --- WEAPON ----------- Assault Cannon Mini Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Improved Cooling System High-capacity Matter Pod High-capacity Matter Pod Matter Filter System Shield High-powered Tractor Beam Assault Cannon Assault Cannon Gauss Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Great Axe Great Axe [Rating: 53] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Reaction Control System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 5 | . . . 1 2 2 . Weapon 1 | . . . 1 . . . Parts Attached 90 | 6 3 17 32 26 4 2 Power 8 | . 1 1 4 2 . . Engine 6 | . 1 1 2 2 . . Core 2 | . . . 2 . . . Reactor . | . . . . . . . Propulsion 20 | 2 . 5 9 4 . . Treads 5 | . . 4 1 . . . Leg 14 | 2 . 1 7 4 . . Wheel 1 | . . . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 2 1 4 9 9 3 1 Device 14 | 1 . 3 5 3 1 1 Storage 3 | 1 1 1 . . . . Processor 9 | . . . 4 5 . . Hackware 2 | . . . . . 2 . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 33 | 2 1 7 10 11 1 1 Energy Gun 5 | . . 4 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 . 2 3 1 . . Ballistic Cannon 10 | . . 1 4 5 . . Launcher 7 | . 1 . 2 4 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . 1 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 3 1 1 . . Corrupted Parts 1 | . . 1 . . . . System Corruption 2 | . . 2 . . . . Parts Lost 32 | . 1 3 21 1 . 6 Power 5 | . . 2 2 . . 1 Propulsion 13 | . . 1 10 . . 2 Utility 5 | . 1 . 2 . . 2 Weapon 9 | . . . 7 1 . 1 Highest Loss Streak 8 | . 1 2 8 1 . 6 To Critical Strikes . | . . . . . . . Average Backups 17 | 4 9 16 17 19 17 16 Power 1 | 1 . . . 1 2 1 Propulsion 1 | 3 2 2 1 1 2 1 Utility 5 | . 1 3 6 8 5 4 Weapon 7 | . 5 9 8 7 7 7 Tool/Special . | . . . . . . . Unused Backups 29 | . 4 . 6 13 1 5 Power 4 | . 1 . . 1 . 2 Propulsion 4 | . 3 . . 1 . . Utility 9 | . . . 2 3 1 3 Weapon 11 | . . . 4 7 . . Tool/Special 1 | . . . . 1 . . Average Slot Usage (%) 91 | . 89 81 87 99 97 97 Engine 6 | . 8 10 5 4 6 5 Core 1 | . . . 1 2 . . Treads 3 | . . 7 7 . . . Leg 24 | . 28 25 15 28 26 25 Wheel 1 | . . . 5 . . . Device 8 | . 9 4 7 10 11 12 Storage 8 | . 14 11 9 7 6 5 Processor 10 | . . . 9 19 14 13 Ballistic Gun 10 | . 28 16 8 4 . . Ballistic Cannon 8 | . . 3 14 10 8 . Launcher 2 | . . . . 3 6 17 Slashing Weapon 1 | . . . . 2 3 . Peak Build Rating 53 | 8 10 16 29 49 53 53 Average Rating 27 | 4 8 12 20 42 50 50 On Entrance 22 | . 8 7 16 29 47 51 Avg Prop Armor Cover (%) 8 | . . 9 7 9 . . Naked Turns . | . . . . . . . Heaviest Build 73 | 9 49 53 61 65 66 73 Greatest Support 86 | 20 20 86 80 65 65 65 Greatest Overweight (x) 15 | 2 2 2 15 4 1 1 Average Overweight (x) . | . . . 2 . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 19 Most Carried 20 | 8 15 20 20 20 20 17 Average Carried 17 | 4 9 16 17 19 17 16 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 8 15 20 20 20 17 5 Class Distribution -------------------- 42% | Mutant 22% | Gunner 11% | Scavenger-Gunner 10% | Scavenger-Mutant 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Hacker-Mutant | -6/Factory Hacker-Gunner | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 3616 | 103 368 436 943 1544 66 156 Remotely 726 | . . . . 726 . . Salvage Created 3828 | 75 285 609 1209 1187 88 375 Parts 209 | 5 23 42 68 65 5 1 Haulers Intercepted 4 | . 1 2 1 . . . Recyclers Shooed 6 | . . . 2 2 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 59 | . 4 11 22 19 1 2 Melee 3 | . . . . 2 1 . Guns 30 | . 3 10 15 2 . . Cannons 14 | . . 1 4 9 . . AOE 12 | . 1 . 3 6 . 2 Classes Destroyed 16 | 2 6 2 3 2 . 1 Worker 13 | . 1 2 1 6 3 . Builder 8 | . 2 2 1 3 . . Tunneler 2 | 1 . 1 . . . . Hauler 4 | . 1 2 1 . . . Recycler 10 | 1 . 1 3 5 . . Mechanic 2 | . 1 . 1 . . . Operator 3 | . 1 . . 2 . . Watcher 1 | . . . . 1 . . Swarmer 11 | . . 4 . 6 1 . Grunt 33 | . 4 5 15 9 . . Brawler 1 | . . . 1 . . . Sentry 6 | . . 2 3 1 . . Hunter 2 | . . . 2 . . . Programmer 3 | . . . . 3 . . Heavy 1 | . . . 1 . . . Compactor 2 | . . . . . . 2 Best Kill Streak 11 | 1 4 4 5 11 2 2 Combat Bots Only 5 | . 2 4 5 4 1 2 Max Kills in Single Turn 4 | 1 2 2 2 4 1 1 Gunslinging 1 | . . 1 1 . . . Exploded 2 | . 1 . 2 2 . 1 Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 393 | . 40 52 213 81 3 4 Missed 127 | . 10 17 62 36 2 . Hits 266 | . 30 35 151 45 1 4 Melee 4 | . . . . . . 4 Projectile 262 | . 30 35 151 45 1 . Critical Strikes 14 | . . . 10 2 . 2 Damage Taken 4294 | . 334 397 2449 621 19 474 Core 878 | . 91 48 409 128 . 202 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 63 88 25 81 . . Volleys Fired 216 | 8 27 55 76 38 . 12 Largest 3 | 2 2 2 3 3 . 3 Hottest 117 | 40 50 68 111 114 . 117 Shots Fired 496 | 16 54 110 200 90 . 26 Gun 319 | 16 53 93 135 22 . . Cannon 137 | . . 17 60 60 . . Launcher 40 | . 1 . 5 8 . 26 Special . | . . . . . . . Kinetic 437 | 16 53 108 178 82 . . Thermal 17 | . . . 17 . . . Explosive 40 | . 1 . 5 8 . 26 Electromagnetic 2 | . . 2 . . . . Robot Hit Streak 23 | 6 9 20 23 9 . 10 Robot Miss Streak 3 | 2 3 3 2 3 . 1 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 2 4 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 369 | 11 30 76 143 76 9 24 Core Hits 162 | 4 16 26 61 46 3 6 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . 1 . 2 . . Destroy 1 | . . 1 . . . . Blast 1 | . . . . 1 . . Sever 1 | . . . . 1 . . Melee Attacks 51 | . . . . 37 11 3 Impact . | . . . . . . . Slashing 51 | . . . . 37 11 3 Piercing . | . . . . . . . Sneak Attacks 24 | . . . . 15 9 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10758 | 105 478 1137 2555 3231 623 2629 Guns 3058 | 105 356 951 1394 252 . . Cannons 1695 | . . 186 693 816 . . Explosions 3767 | . 114 . 468 617 . 2568 Melee 2230 | . . . . 1546 623 61 Ramming 8 | . 8 . . . . . Kinetic 4643 | 105 356 1115 1999 1068 . . Thermal 88 | . . . 88 . . . Explosive 3767 | . 114 . 468 617 . 2568 Electromagnetic 22 | . . 22 . . . . Impact . | . . . . . . . Slashing 2230 | . . . . 1546 623 61 Piercing . | . . . . . . . Highest Corruption 4 | . 4 2 . 1 . . Average Corruption 1 | . 3 2 . 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . 1 3 . 4 . . Message Errors 3 | . 1 1 . 1 . . Heat Flow Errors 2 | . . 1 . 1 . . Energy Discharges 2 | . . 1 . 1 . . Data Loss (minor) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 680 | . . 22 27 508 116 7 Projectiles 23 | . . 22 1 . . . Explosions 33 | . . . 26 . . 7 Melee 624 | . . . . 508 116 . Knockbacks 11 | . . 1 4 6 . . Impact . | . . . . . . . Kinetic 11 | . . 1 4 6 . . Secondary . | . . . . . . . Self-Inflicted Damage 283 | . . . . . . 283 Shots 10 | . . . . . . 10 Rammed . | . . . . . . . Targets Rammed 2 | . 2 . . . . . Kicked 2 | . 2 . . . . . Crushed . | . . . . . . . Highest Temperature 365 | . 18 193 90 365 . 43 Average Temperature 36 | . 6 80 19 52 . 20 Received Heat Transfer 1845 | . 180 144 1242 270 9 . Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 200 | . . . 200 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 77 | 100 100 100 25 83 100 100 Level 1 22 | . . . 74 16 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 291 | 5 53 140 291 288 132 35 Initial 132 | . . . 53 83 132 27 Average 95 | 1 13 29 215 94 96 16 Influence Increases 2067 | 10 141 316 757 755 36 52 Destroy 0b10 Robot/C 1140 | . 80 220 440 380 20 . Destroy 0b10 Robot/NC 215 | 10 30 40 35 85 15 . Destroy Leader 280 | . 22 54 112 92 . . Successful Hack 45 | . . . 9 36 . . Disable Machine 90 | . . . 30 60 . . Destroy Structure 132 | . 9 2 26 42 1 52 Partial Spotted 30 | . . . 30 . . . Lose Combat Pursuer 135 | . . . 75 60 . . Influence Decreases 2067 | 10 141 188 701 668 229 130 Entered New Map 366 | . . . 75 101 139 51 Time Decay 1351 | 10 141 173 416 464 90 57 Lost Part 257 | . . 15 210 10 . 22 Purge Threat 93 | . . . . 93 . . Squads Dispatched 14 | . 3 2 4 5 . . Investigation 5 | . 1 2 1 1 . . Extermination 2 | . . . . 2 . . Reinforcement 7 | . 2 . 3 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 5 | . . 2 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 7 12 40 27 6 3 Peak Tracking Total 9 | . 3 3 9 4 5 2 Tactical Retreats 7 | . . . 5 2 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 6 | . 3 1 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled 6 | . . . 2 4 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 11 | . . 3 1 7 . . Terminals 6 | . . 2 1 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 4 | . . 1 . 3 . . Garrison Access . | . . . . . . . Total Hacks 25 | . . 8 2 15 . . Successful 13 | . . 4 1 8 . . Failed 11 | . . 4 1 6 . . Catastrophic 2 | . . 1 . 1 . . Database Lockouts 1 | . . . . 1 . . Manual 13 | . . 4 2 7 . . Terminals 13 | . . 5 2 6 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 2 . . Scanalyzers 10 | . . 3 . 7 . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . 2 1 3 . . Record 1 | . . 1 . . . . Part Schematic 1 | . . 1 . . . . Level Access Points 2 | . . . 1 1 . . Unreport Threat 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 5 | . . 2 . 3 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Retrieve Study 3 | . . 2 . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . 2 . 6 . . Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 2 . 1 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . . . . 7 . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Active Infowar (turns) 1987 | 6 324 115 253 946 190 153 Optics 1289 | . . . . 946 190 153 Sensors 253 | . . . 253 . . . Terrain 445 | 6 324 115 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 4417 | 109 494 846 1009 1616 190 153 Spaces Moved 2094 | 58 220 355 345 1009 80 27 Core 21 | 20 . . 1 . . . Treads 76 | . . 45 31 . . . Legs 1832 | 38 220 310 197 960 80 27 Wheels 165 | . . . 116 49 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 145 121 121 191 Average Speed 156 | 120 180 182 198 128 172 191 Slowest Speed 800 | 150 260 245 800 188 191 191 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 6 41 26 30 31 3 26 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 14 | . . . . 13 1 . Terrain Destroyed 177 | . 7 2 27 38 1 102 Melee 14 | . . . . 13 1 . Projectile 19 | . . 2 15 2 . . AOE 144 | . 7 . 12 23 . 102 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 2688 | 80 269 436 504 1186 118 95 Wait 93 | 1 . 2 15 10 16 49 Move 2089 | 57 219 354 344 1008 80 27 Hop . | . . . . . . . Pick Up 66 | 8 12 5 19 19 3 . Fast Attach 28 | 6 . 5 13 4 . . Attach 20 | . 1 1 12 2 3 1 Detach . | . . . . . . . Swap 76 | . 4 13 14 41 1 3 Drop 47 | . 4 1 11 27 4 . Fire 216 | 8 27 55 76 38 . 12 Melee 51 | . . . . 37 11 3 Ram . | . . . . . . . Kick 2 | . 2 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Met a group of wandering Federalists 155 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 16) 604 | -10/Materials | Entered another Materials area 604 | -9/Materials | Evolved 2 slots: Propulsion x2 1362 | -9/Materials | Discovered new exit (range 9) 1450 | -9/Materials | Entered another Materials area 1450 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1618 | -8/Materials | Lost 8 parts (1p4n3w) 1819 | -8/Materials | Core integrity fell below 50% 1861 | -8/Materials | Lost 8 parts (1p5n1u1w) 1983 | -8/Materials | Build established: Scavenger-Gunner 2094 | -8/Materials | Identified exit to Factory 2459 | -8/Materials | Entered Factory 2459 | -7/Factory | Evolved 2 slots: Utility x2 2904 | -7/Factory | Build established: Gunner 3145 | -7/Factory | Identified exit to Factory 3287 | -7/Factory | Central database locked down 3494 | -7/Factory | Build established: Mutant 4075 | -7/Factory | Entered another Factory area 4075 | -6/Factory | Evolved 2 slots: Utility x2 4265 | -6/Factory | Sucked down chute 4265 | -6/Factory | Entered Waste 4315 | -6/Waste | Spotted C-40 Crusher 4317 | -6/Waste | Spotted C-40 Crusher 4336 | -6/Waste | Spotted C-40 Crusher 4346 | -6/Waste | Spotted C-40 Crusher 4362 | -6/Waste | Destroyed C-40 Crusher 4364 | -6/Waste | Destroyed C-40 Crusher 4397 | -6/Waste | Spotted C-40 Crusher 4406 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4409 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4409 | -6/Waste | Spotted C-40 Crusher 4412 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4415 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4418 | -6/Waste | Self-destructed Last Messages --------------- 04383_ The unstable cave ceiling collapses. 04405_ Carbon-fiber Leg+ destroyed. 04405_ Destroyed Carbon-fiber Leg+. 04406_ The unstable cave ceiling collapses. 04406_ Hvy. Missile Launcher crushed. 04406_ Lgt. Deuterium Engine destroyed. 04407_ The unstable cave ceiling collapses. 04409_ Kinecellerator crushed. 04409_ Titanium Leg crushed. 04409_ Hcp. Storage Unit crushed. 04410_ The unstable cave ceiling collapses. 04412_ Hcp. Matter Pod crushed. 04412_ Imp. Aluminum Leg crushed. 04412_ Imp. Titanium Leg crushed. 04414_ The unstable cave ceiling collapses. 04415_ Gauss Cannon crushed. 04415_ Imp. Titanium Leg crushed. 04415_ Matter Filter crushed. 04415_ System Shield crushed. 04416_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# ###??????????????????? | | ?????????????????????? ###????????????????? | | ????????????????####### #????????????????? | | ?????????######## # = # ###??????????????? | | ?????????# ## !/*] # ##?????????????? | | ?????????# # =!@=] # # #????????? | | ?????????# # #!]CC # #????????? | | ?????????# ]CC ????? | | ?????????# % ????? | | ?????????# ! ????? | | ?????????# ????? | | ?????????# ## # # ####?????? | | ?????????# # # # #????????? | | ?????????# ## # #????????? | | ?????????#### ### ### # # # ## #????????? | | ????????????#####?####?# #######?? #????????? | | ???????????????????????######????????? ????????? | | ??????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 16 Launcher Accuracy 20 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Weight Redist. System | -9/Materials | Hacked Aluminum Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateTerrorShield Manual? 0 Play Time 00:35:38 Cumulative 69.3 hours Start 2026.01.13 @ 00:18:23 End 2026.01.13 @ 01:25:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 9% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34bb4ce6-e5f7-4430-8131-a562e353e4f3