Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.29 @ 04:41:58 Player: Runagate Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (215) 1075 Value Destroyed (6128) 6128 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1586) 1586 TOTAL SCORE: 12349 Bonus ------- High Alert Combat Kills 1078 Follower Combat Kills 539 Friendly Fire -31 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 77/100 System Corruption 0% Temperature Cool (92) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Wheel Compact Wheel Heat Sink Heat Sink Heat Sink Improved Heat Sink Improved Cooling System Small Storage Unit Huge Storage Unit Core Shielding Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Great Maul Peak State ------------ > --- POWER ------------ Deuterium-Nuclear Engine > --- PROPULSION ------- Wheeled Huge Exoskeleton Wheel Compact Wheel > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Huge Storage Unit Recoil Stabilizer Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- High-powered Shotgun Laser Ion Construct/G Hpw. Thermic Ion Construct/G > --- INVENTORY -------- Ion Engine Light Deuterium Engine Heat Sink Heat Sink Heat Sink Improved Heat Sink Improved Cooling System Small Storage Unit Huge Storage Unit Core Shielding Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Mini Grenade Launcher Missile Launcher Great Maul [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 6 | . . 1 1 . . 4 Weapon 1 | . . . 1 . . . Parts Attached 112 | 11 4 18 34 15 4 26 Power 12 | 1 1 2 5 1 1 1 Engine 10 | 1 1 2 5 . 1 . Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 45 | 6 2 8 10 7 2 10 Treads . | . . . . . . . Leg 3 | . . . . . . 3 Wheel 42 | 6 2 8 10 7 2 7 Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 2 . 4 5 4 1 12 Device 14 | 1 . 2 5 2 1 3 Storage 3 | 1 . 2 . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 11 | . . . . 2 . 9 Artifact . | . . . . . . . Weapon 27 | 2 1 4 14 3 . 3 Energy Gun 10 | 2 1 . 7 . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 11 | . . 4 6 1 . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 . Parts Lost 59 | . 2 5 19 5 1 27 Power 9 | . 1 . 2 2 . 4 Propulsion 22 | . 1 3 10 . 1 7 Utility 13 | . . 2 2 1 . 8 Weapon 15 | . . . 5 2 . 8 Highest Loss Streak 9 | . 1 2 9 2 1 9 To Critical Strikes 1 | . . . 1 . . . Average Backups 19 | 2 4 11 22 22 24 21 Power 1 | . 1 2 2 2 1 1 Propulsion 4 | . 2 3 6 6 6 2 Utility 8 | . . 1 7 9 11 14 Weapon 3 | . 1 3 6 3 3 2 Tool/Special . | . . . . . . . Unused Backups 7 | . . 1 . . 1 5 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 5 | . . . . . . 5 Weapon 1 | . . . . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 98 97 96 98 94 79 Engine 7 | . 13 11 9 7 9 2 Core 1 | . . . . 1 . 2 Wheel 24 | . 26 31 25 27 25 16 Device 15 | . 14 13 17 17 14 15 Storage 11 | . 14 17 18 10 9 6 Protection 6 | . . . . 6 9 13 Energy Gun 7 | . 28 4 16 15 3 2 Ballistic Gun 11 | . . 17 9 8 18 5 Ballistic Cannon 1 | . . . . . . 5 Impact Weapon 1 | . . . . 2 5 . Peak Build Rating 60 | 7 7 16 32 28 41 60 Average Rating 30 | 6 6 13 26 25 31 51 On Entrance 17 | . 7 7 16 26 27 40 Naked Turns . | . . . . . . . Heaviest Build 124 | 13 13 105 114 109 106 124 Greatest Support 42 | 32 20 36 36 42 30 42 Greatest Overweight (x) 32 | . . 3 10 3 32 26 Average Overweight (x) 2 | . . 1 3 2 3 3 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 Average Capacity 22 | 7 8 19 25 25 25 25 Most Carried 25 | 5 5 22 25 25 25 25 Average Carried 19 | 2 4 11 22 22 24 21 Final Capacity 25 | 8 8 25 25 25 25 25 Final Carried 25 | 5 5 22 20 25 21 22 Scrap Engine Consumption 73 | . . . . . 20 53 Constructs Created 11 | . . . . . . 11 Constructs Modified 9 | . . . . . . 9 Class Distribution -------------------- 36% | Scavenger-Mutant 16% | Scavenger-Tank 14% | Scavenger-Gunner 10% | Mutant 10% | Tank 7% | Gunner 4% | Commander-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Commander-Tank | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Matter Collected 3993 | 310 40 720 756 413 464 1290 Remotely . | . . . . . . . Salvage Created 8154 | 282 273 1562 1883 482 1124 2548 Parts 406 | 30 13 92 79 37 44 111 Haulers Intercepted 5 | . . . 1 2 . 2 Recyclers Shooed 8 | . . 1 1 2 3 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 121 | . 6 25 32 5 5 48 Melee 1 | . . . . . . 1 Guns 79 | . 6 25 27 3 5 13 Cannons 23 | . . . . . . 23 AOE 16 | . . . 4 2 . 10 Classes Destroyed 19 | 3 1 4 7 . 2 2 Worker 28 | 2 1 5 5 5 . 10 Builder 22 | . . 5 3 2 2 10 Tunneler 9 | 8 . . 1 . . . Hauler 5 | . . . 1 2 . 2 Recycler 20 | 1 . 5 2 1 8 3 Mechanic 2 | . . . 1 . . 1 Operator 1 | . . . 1 . . . Watcher 6 | . . 1 4 . . 1 Swarmer 14 | . . 9 . 4 . 1 Saboteur 2 | . . . . . . 2 Grunt 61 | . 6 7 20 1 . 27 Brawler 6 | . . . 1 . . 5 Duelist 6 | . . . 3 . . 3 Sentry 20 | . . 9 4 1 2 4 Specialist 2 | . . . 2 . . . Hunter 4 | . . . 2 . . 2 Programmer 4 | . . . . . . 4 Scientist 2 | . . . . . 2 . Scrapper 3 | . . . . . 3 . Best Kill Streak 12 | 4 3 6 11 4 3 12 Combat Bots Only 7 | . 2 5 7 4 2 6 Max Kills in Single Turn 6 | 1 1 1 2 2 2 6 Gunslinging 1 | . . . 1 . . . Exploded 4 | . . . 2 2 . 4 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Hostile Shots Fired 767 | . 39 98 185 19 19 407 Missed 214 | . 13 16 39 2 1 143 Hits 553 | . 26 82 146 17 18 264 Melee 26 | . . . 12 . . 14 Projectile 527 | . 26 82 134 17 18 250 AOE 1 | . . . . 1 . . Critical Strikes 21 | . 1 2 6 . . 12 Damage Taken 9073 | . 313 1012 2484 443 366 4455 Core 1519 | . 53 201 326 33 55 851 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 290 | . . 54 . 61 . 175 Core Remaining (%) 62 | 100 78 49 . . 24 . Volleys Fired 495 | 35 26 93 94 40 43 164 Largest 3 | 2 2 2 3 3 3 3 Hottest 240 | 80 80 80 240 118 71 145 Shots Fired 1067 | 70 52 185 235 99 90 336 Gun 856 | 70 52 185 231 99 90 129 Cannon 192 | . . . . . . 192 Launcher 19 | . . . 4 . . 15 Special . | . . . . . . . Kinetic 583 | . . 141 93 41 82 226 Thermal 327 | 70 52 44 116 . . 45 Explosive 19 | . . . 4 . . 15 Electromagnetic 138 | . . . 22 58 8 50 Robot Hit Streak 31 | 7 10 15 31 14 9 17 Robot Miss Streak 7 | 7 3 4 7 5 3 6 Penetration Max . | . . . . . . . Secondary Targets 11 | . . 3 8 . . . Max Gunslinging Chain 2 | . . 1 2 . . . Shots Hit Robots 690 | 42 34 131 168 38 63 214 Core Hits 433 | 12 16 61 116 25 30 173 Critical Kills 5 | . . 1 . 1 . 3 Critical Parts Destroyed 8 | . . 1 . . 3 4 Critical Strikes 17 | . . 2 . 1 3 11 Destroy 10 | . . 2 . 1 . 7 Blast 3 | . . . . . . 3 Corrupt 1 | . . . . . . 1 Smash 3 | . . . . . 3 . Melee Attacks 6 | . . . . 3 3 . Impact 4 | . . . . 1 3 . Slashing 2 | . . . . 2 . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 19038 | 446 395 1873 3892 931 1377 10124 Guns 9673 | 446 395 1873 3318 664 999 1978 Cannons 3928 | . . . . . . 3928 Explosions 5038 | . . . 563 213 44 4218 Melee 334 | . . . . . 334 . Ramming 65 | . . . 11 54 . . Kinetic 7790 | . . 1516 738 222 902 4412 Thermal 4961 | 446 395 357 2546 213 44 960 Explosive 3976 | . . . 310 . . 3666 Electromagnetic 1912 | . . . 287 442 97 1086 Impact 334 | . . . . . 334 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . 4 6 6 . Average Corruption 5 | . . . 4 5 6 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 74 | . . . 12 23 39 . Message Errors 16 | . . . 3 2 11 . Matter Fused 15 | . . . 1 6 8 . Heat Flow Errors 9 | . . . 2 3 4 . Energy Discharges 11 | . . . 2 5 4 . Parts Rejected 1 | . . . 1 . . . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 9 | . . . 3 3 3 . Data Loss (major) 5 | . . . . 2 3 . Misfires 4 | . . . . 1 3 . Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 582 | . . . 13 . 334 235 Projectiles 128 | . . . . . . 128 Explosions 120 | . . . 13 . . 107 Melee 334 | . . . . . 334 . Knockbacks 27 | . . . 1 1 2 23 Impact 4 | . . . 1 1 2 . Kinetic 22 | . . . . . . 22 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 531 | . . . 85 94 35 317 Shots 12 | . . . 2 2 1 7 Rammed 2 | . . . 1 1 . . Targets Rammed 2 | . . . 1 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 369 | 200 240 45 369 229 156 126 Average Temperature 74 | 92 86 19 100 95 53 30 Received Heat Transfer 3134 | . 192 336 999 63 144 1400 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . 1 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 8 | . . . . . 3 5 Impact Corruptions 4 | . . . . . 4 . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 14 | . 1 . 11 . 2 . Heat Transferred 9609 | 1000 875 825 5450 250 50 1159 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . . . 2 3 1 4 Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Maximum Alert Level 4 | . . 1 2 3 1 4 Low Security (%) 43 | 100 100 90 34 8 70 . Level 1 36 | . . 9 62 24 29 58 Level 2 4 | . . . 3 31 . 2 Level 3 11 | . . . . 35 . 28 Level 4 2 | . . . . . . 10 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1341 | 20 70 280 468 803 277 1341 Initial 361 | . 6 16 113 194 277 361 Average 310 | 3 28 138 245 535 145 564 Influence Increases 5682 | 55 170 814 1015 1089 318 2221 Destroy 0b10 Robot/C 2780 | . 120 500 640 520 40 960 Destroy 0b10 Robot/NC 480 | 55 5 80 90 55 60 135 Destroy Leader 684 | . 30 152 160 146 . 196 Allied During Kill 285 | . . . . 285 . . Successful Hack 45 | . . 22 . 8 15 . Select Force Hacks 180 | . . . . . 180 . Disable Machine 405 | . . . 30 60 15 300 Destroy Structure 263 | . . . 50 15 8 190 Advance Influence 350 | . . . . . . 350 Lose Combat Pursuer 210 | . 15 60 45 . . 90 Influence Decreases 4348 | 45 140 584 825 838 1000 916 Entered New Map 903 | . 4 24 157 266 434 18 Time Decay 2705 | 45 126 510 478 362 556 628 Lost Part 580 | . 10 50 190 50 10 270 Lost Ally 160 | . . . . 160 . . Squads Dispatched 36 | . 1 4 6 7 . 18 Investigation 5 | . . 2 1 2 . . Extermination 4 | . . . . . . 4 Reinforcement 13 | . 1 2 4 1 . 5 Assault 7 | . . . 1 1 . 5 Garrison 7 | . . . . 3 . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Distress Signals 16 | . 2 2 7 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 192 | . 7 37 51 29 5 63 Peak Tracking Total 10 | . 2 6 7 5 4 10 Tactical Retreats 9 | . 1 3 2 . . 3 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Traps Triggered 5 | . . 1 . 2 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Disabled 28 | . . . 2 4 2 20 Max in Single Turn 5 | . . . 2 1 1 5 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Accessed 29 | . 2 8 3 3 12 1 Terminals 17 | . 2 7 1 2 5 . Fabricators . | . . . . . . . Repair Stations 3 | . . 1 1 1 . . Recycling Units 6 | . . . . . 6 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 57 | . 4 24 7 5 16 1 Successful 35 | . 1 16 3 3 12 . Failed 22 | . 3 8 4 2 4 1 Catastrophic 3 | . . 1 . 1 . 1 Database Lockouts . | . . . . . . . Manual 36 | . 4 11 1 3 17 . Terminals 34 | . 4 19 1 2 8 . Fabricators . | . . . . . . . Repair Stations 11 | . . 5 3 3 . . Recycling Units 6 | . . . . . 6 . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 3 . . 1 Terminal Hacks 15 | . . 8 1 1 5 . Prototype ID Bank 7 | . . 4 . . 3 . Branch Access Points 3 | . . 1 1 1 . . Locate Traps 1 | . . 1 . . . . Recall Investigation 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Release Object 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . 4 1 2 . . Scan Component 4 | . . 2 1 1 . . Repair 3 | . . 2 . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 12 | . 1 4 . . 7 . Terminals 6 | . 1 4 . . 1 . Botnet 6 | . 1 4 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . . . . . 6 . Tunnel 6 | . . . . . 6 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 2 5 2 3 3 1 Full Trace Events 4 | . . 1 1 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 2 . 1 . . Time 96 | . . 52 . 44 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 . . Highest-Rated Group 173 | . . . . 173 . . Highest-Rated Ally 29 | . . . . 29 . . Total Orders . | . . . . . . . Ally Attacks 136 | . . . . 136 . . Total Damage 1691 | . . . . 1691 . . Kills 23 | . . . . 23 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Active Infowar (turns) 1325 | 151 265 373 536 . . . Seismic 1325 | 151 265 373 536 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Turns Passed 7772 | 232 265 1411 1222 832 1633 2177 Spaces Moved 4256 | 120 187 834 537 462 1072 1044 Core 13 | 5 . . . . 7 1 Treads 4 | . . . . . . 4 Legs 18 | . . . . . . 18 Wheels 4221 | 115 187 834 537 462 1065 1021 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 116 116 125 116 Average Speed 124 | 86 80 103 128 123 134 139 Slowest Speed 1650 | 100 80 125 230 125 1650 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 6 30 58 41 62 98 18 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 6 | . . . . . 6 . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 266 | . . . 57 12 6 191 Melee . | . . . . . . . Projectile 45 | . . . . . . 45 AOE 221 | . . . 57 12 6 146 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Total 5743 | 172 248 1184 854 632 1182 1471 Wait 725 | 3 31 214 158 90 39 190 Move 4250 | 119 186 833 536 461 1071 1044 Hop . | . . . . . . . Pick Up 33 | 3 . 14 8 4 4 . Fast Attach 26 | 7 1 4 5 3 1 5 Attach 39 | . 1 3 17 4 4 10 Detach 11 | . . . . 1 1 9 Swap 104 | 4 3 19 30 17 5 26 Drop 33 | 1 . 4 5 5 11 7 Fire 495 | 35 26 93 94 40 43 164 Melee 6 | . . . . 3 3 . Ram 2 | . . . 1 1 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 16 | . . . . . . 16 Rewire 3 | . . . . 3 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 233 | -11/Scrapyard | Entered Materials 495 | -10/Materials | Discovered new exit (range 5) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 681 | -9/Materials | Build established: Scavenger-Mutant 1107 | -9/Materials | Repaired Wheel 1134 | -9/Materials | Repaired Wheel 1802 | -9/Materials | Core integrity fell below 50% 1855 | -9/Materials | Discovered new exit (range 16) 1874 | -9/Materials | Identified exit to Mines 1909 | -9/Materials | Entered another Materials area 1909 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2394 | -8/Materials | Identified exit to Storage 2474 | -8/Materials | Build established: Scavenger-Gunner 2798 | -8/Materials | Lost 9 parts (3n2u4w) 3077 | -8/Materials | Core integrity fell below 50% 3109 | -8/Materials | First assault squad dispatched 3127 | -8/Materials | Destroyed 7 combat bots 3131 | -8/Materials | Entered Storage 3137 | -8/Storage | Lost 4 parts (3n1w) 3279 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3399 | -8/Storage | Repaired Imp. Cooling System 3477 | -8/Storage | Identified exit to Recycling 3661 | -8/Storage | Build established: Commander-Tank 3691 | -8/Storage | Lost 3 allies 3931 | -8/Storage | First assault squad dispatched 3933 | -8/Storage | Used back door to open Recycling access 3963 | -8/Storage | Entered Recycling 3989 | -8/Recycling | Lost 5 allies 3997 | -8/Recycling | Build established: Scavenger-Mutant 4174 | -8/Recycling | Scanned before Scraplab entrance 4591 | -8/Recycling | Discovered new exit (range 10) 4923 | -8/Recycling | Angered Scraplab inhabitants 4980 | -8/Recycling | Found Prototype Device 4980 | -8/Recycling | Identified Scrap Engine 5473 | -8/Recycling | Build established: Scavenger-Tank 5596 | -8/Recycling | Entered Factory 5596 | -6/Factory | Evolved 4 slots: Utility x4 6574 | -6/Factory | Garrison activated, responded to threat 6649 | -6/Factory | Build established: Tank 6996 | -6/Factory | First assault squad dispatched 7050 | -6/Factory | Lost 3 parts (3u) 7188 | -6/Factory | Build established: Mutant 7194 | -6/Factory | Lost 3 parts (1p1n1w) 7595 | -6/Factory | Core integrity fell below 50% 7765 | -6/Factory | Core integrity fell below 20% 7773 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- functional. 07765_ Adv. Heat Sink destroyed. 07766_ L-41 Fighter destroyed. 07766_ G-50 Soldier destroyed. 07766_ Deuterium-Nuclear Engine destroyed. 07766_ Scrap Engine damaged due to network destabilization (-5). 07766_ Destroyed Deuterium-Nuclear Engine. 07766_ G-67 Veteran destroyed. 07767_ Hpw. Thermic Ion Construct/G destroyed. 07767_ Scrap Engine damaged due to network destabilization (-7). 07769_ Mni. Grenade Launcher destroyed. 07769_ Destroyed Mni. Grenade Launcher. 07769_ G-67 Veteran destroyed. 07769_ Laser Ion Construct/G destroyed. 07769_ Scrap Engine damaged due to network destabilization (-7). 07769_ Scrap Engine destroyed. 07770_ The unstable cave ceiling collapses. 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""" | | ????????????????# ?? ???????????????# """ | | ????????????????# ???" ???????????????# ! | | ????????????????# ????" ???????????????# ! | | ???????????????????????" ???????????????# ! | | ???????????????????????? ???????????????########## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 16 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 44 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 17% | -9/Materials Wheel | 47% | -9/Materials Imp. Cooling System | 12% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedRingScanner Manual? 0 Play Time 01:01:31 Cumulative 112.7 hours Start 2025.09.29 @ 03:40:22 End 2025.09.29 @ 04:41:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 220 Rogue 218 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 029d00d1-a8b4-492b-9d5c-2d935516093e