Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.05 @ 13:03:10 Player: OccultOnion Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2715) 2715 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 7292 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Salvage Targeting Computer Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Experimental Signal Interpreter Recalibrator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Linear Gravjet Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Makeshift Terrain Scan Processor Salvage Targeting Computer Targeting Computer Improved Light Armor Plating System Backup Module > --- WEAPON ----------- Plasma Cannon Heavy Rocket Launcher Axe > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Medium Storage Unit Recalibrator Recalibrator Disruptor Cannon Neutron Cannon Precision Assault Rifle Heavy Machine Gun Axe [Rating: 65] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Nuclear Pulse Thruster Utility Advanced Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 6 | . . 1 1 1 . . 1 2 Weapon 1 | . . . . . . . 1 . Parts Attached 74 | . 1 2 11 15 11 . 15 19 Power 11 | . . . 1 3 1 . 2 4 Engine 6 | . . . . 3 1 . 2 . Core 5 | . . . 1 . . . . 4 Reactor . | . . . . . . . . . Propulsion 26 | . . 1 5 5 4 . 6 5 Treads 6 | . . 1 1 . 1 . 2 1 Leg 6 | . . . 3 . 1 . . 2 Wheel 8 | . . . 1 3 2 . 1 1 Hover 3 | . . . . 2 . . . 1 Flight 3 | . . . . . . . 3 . Utility 15 | . 1 1 1 3 4 . 2 3 Device 3 | . 1 . . . . . . 2 Storage 2 | . . . . 1 1 . . . Processor 5 | . . . . 2 2 . 1 . Hackware . | . . . . . . . . . Protection 5 | . . 1 1 . 1 . 1 1 Artifact . | . . . . . . . . . Weapon 22 | . . . 4 4 2 . 5 7 Energy Gun 8 | . . . 2 3 1 . . 2 Energy Cannon 3 | . . . . . . . 1 2 Ballistic Gun 4 | . . . 1 . 1 . . 2 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . 1 1 . . 2 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 Parts Lost 68 | . . . 8 13 7 1 9 30 Power 12 | . . . 1 3 1 . 2 5 Propulsion 26 | . . . 4 5 4 1 4 8 Utility 12 | . . . . 4 . . 1 7 Weapon 18 | . . . 3 1 2 . 2 10 Highest Loss Streak 22 | . . . 4 5 8 1 9 22 Average Slot Usage (%) 77 | . 96 97 95 89 55 76 93 83 Engine 6 | . 14 11 5 5 6 7 10 3 Core 1 | . . . 2 5 . . . 3 Treads 3 | . . 9 8 . . 7 3 10 Leg 7 | . 28 22 20 19 1 . . . Wheel 3 | . . . 4 7 . 15 10 1 Hover 1 | . . . . . 1 . . 2 Flight 1 | . . . . . . . 9 2 Device 4 | . 10 11 9 6 . . . 9 Storage 10 | . 14 11 9 14 12 7 6 4 Processor 13 | . . . . 1 16 23 26 21 Protection 7 | . . 9 18 9 6 7 5 3 Energy Gun 3 | . . . 5 4 5 7 4 . Energy Cannon 1 | . . . . . . . 1 5 Ballistic Gun 4 | . 28 22 11 4 1 . . 1 Launcher 1 | . . . . 3 . . 5 2 Naked Turns . | . . . . . . . . . Heaviest Build 58 | 11 12 13 19 35 45 37 54 58 Greatest Support 84 | 20 20 20 38 38 28 20 56 84 Greatest Overweight (x) 14 | . . . 1 2 14 1 5 7 Average Overweight (x) 1 | . . . . . 4 1 2 1 Largest Inventory Capacity 14 | 6 6 6 6 10 14 10 10 10 Average Capacity 9 | 6 6 6 6 9 10 10 10 9 Most Carried 11 | 6 6 6 6 10 11 10 10 10 Average Carried 8 | 6 5 5 5 9 8 10 8 8 Final Capacity 10 | 6 6 6 6 10 10 10 10 4 Final Carried 10 | 6 6 6 6 5 10 10 9 3 Class Distribution -------------------- 69% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Matter Collected 1507 | 210 . 48 176 220 458 . 134 261 Remotely . | . . . . . . . . . Salvage Created 2705 | 96 . 110 594 284 531 . 365 725 Parts 136 | 2 . 7 31 17 19 . 16 44 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 3 | . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . . Prevented 2 | . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 62 | . . 2 12 9 10 . 11 18 Melee 1 | . . . . . . . . 1 Guns 23 | . . 2 11 1 5 . . 4 Cannons 9 | . . . . . . . 2 7 AOE 29 | . . . 1 8 5 . 9 6 Classes Destroyed 14 | 1 . 1 7 2 2 . 1 . Worker 4 | . . . . 2 . . . 2 Builder 4 | . . . 1 . . . 2 1 Hauler 1 | . . . 1 . . . . . Recycler 3 | 1 . . . . . . 1 1 Operator 1 | . . . 1 . . . . . Watcher 2 | . . . . . . . 1 1 Swarmer 28 | . . . 3 . 4 . 8 13 Grunt 22 | . . . 6 5 5 . 2 4 Brawler 2 | . . . . . 1 . . 1 Duelist 1 | . . . 1 . . . . . Sentry 6 | . . 2 1 2 . . 1 . Hunter 1 | . . . 1 . . . . . Programmer 2 | . . . . 2 . . . . Decomposer 2 | . . . . . 2 . . . Samaritan 3 | . . . . . 3 . . . Best Kill Streak 10 | 1 . 1 4 3 10 . 7 7 Combat Bots Only 9 | . . 1 4 3 9 . 5 4 Max Kills in Single Turn 4 | 1 . 1 2 2 3 . 4 4 Gunslinging 1 | . . . 1 . . . . . Exploded 4 | . . . 1 2 3 . 4 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Damage Taken 7378 | . 46 75 869 1043 660 103 1015 3567 Core 1613 | . . . 52 145 165 13 217 1021 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 100 100 90 . . 53 74 . Volleys Fired 218 | 5 2 7 53 40 44 . 20 47 Largest 3 | 2 2 2 2 2 2 . 2 3 Hottest 199 | 40 40 40 93 105 85 . 119 199 Shots Fired 352 | 10 4 14 94 68 57 . 27 78 Gun 261 | 10 4 14 91 46 52 . 10 34 Cannon 45 | . . . . . . . 7 38 Launcher 46 | . . . 3 22 5 . 10 6 Special . | . . . . . . . . . Kinetic 145 | 10 4 14 58 13 17 . . 29 Thermal 70 | . . . 6 25 . . 7 32 Explosive 46 | . . . 3 22 5 . 10 6 Electromagnetic 91 | . . . 27 8 35 . 10 11 Robot Hit Streak 31 | 2 2 6 11 12 15 . 4 31 Robot Miss Streak 6 | 2 1 2 3 2 6 . 2 4 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 216 | 3 3 9 57 38 41 . 8 57 Core Hits 167 | 3 . 6 30 28 30 . 26 44 Critical Hits 1 | . . . . . . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 35 | . . . . . . . 22 13 Impact 16 | . . . . . . . 16 . Slashing 19 | . . . . . . . 6 13 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7792 | 38 23 73 757 1505 1423 . 1509 2464 Guns 2673 | 38 23 73 719 425 716 . 120 559 Cannons 829 | . . . . . . . 128 701 Explosions 3853 | . . . 38 1075 707 . 1261 772 Melee 350 | . . . . . . . . 350 Ramming 87 | . . . . 5 . . . 82 Kinetic 1419 | 38 23 73 421 194 209 . . 461 Thermal 1700 | . . . 95 356 96 . 414 739 Explosive 3104 | . . . . 930 523 . 975 676 Electromagnetic 1132 | . . . 241 20 595 . 120 156 Impact . | . . . . . . . . . Slashing 350 | . . . . . . . . 350 Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . 5 5 5 . 17 Average Corruption 5 | . . . . 4 5 5 . 9 Corruption Purged . | . . . . . . . . . Effects 62 | . . . . 11 44 . . 7 Message Errors 16 | . . . . 2 12 . . 2 Matter Fused 12 | . . . . 3 9 . . . Heat Flow Errors 10 | . . . . . 9 . . 1 Energy Discharges 7 | . . . . 3 4 . . . Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 9 | . . . . . 7 . . 2 Data Loss (major) 2 | . . . . . 2 . . . Targeting Errors 4 | . . . . 1 1 . . 2 Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 350 | . . . . 52 37 . 179 82 Projectiles 14 | . . . . . . . . 14 Explosions 295 | . . . . 52 37 . 179 27 Melee 41 | . . . . . . . . 41 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 682 | . . . 6 187 . . 398 91 Shots 18 | . . . 1 5 . . 10 2 Rammed 47 | . . . . . . . . 47 Targets Rammed 52 | . . . . 1 . . . 51 Kicked 5 | . . . . 1 . . . 4 Crushed . | . . . . . . . . . Highest Temperature 375 | . . . 42 375 270 . 135 143 Average Temperature 65 | . . . 11 110 70 . 49 49 Received Heat Transfer 1458 | . . 27 333 198 189 63 117 531 Effects 6 | . . . . 4 2 . . . Shutdowns 3 | . . . . 3 . . . . Energy Bleed 2 | . . . . 1 1 . . . Interference 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . . . . . 6 . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 1880 | . . . 248 470 50 . 400 712 Parts Sabotaged . | . . . . . . . . . Parts Stolen 2 | . . . . . 2 . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . 1 1 3 . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Peak Influence 411 | 5 3 105 325 202 . . 382 411 Average Influence 145 | 2 3 52 146 69 . . 163 254 Maximum Alert Level 2 | . . . 1 1 . . 1 2 Low Security (%) 76 | 100 100 100 71 94 . . 79 48 Level 1 22 | . . . 28 5 . . 20 48 Level 2 . | . . . . . . . . 2 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . 1 5 5 . . 2 1 Investigation 3 | . . . . 1 . . 1 1 Extermination 2 | . . . . 2 . . . . Reinforcement 6 | . . 1 2 2 . . 1 . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . 2 4 14 10 13 4 13 28 Peak Tracking Total 5 | . 2 1 5 3 5 4 5 5 Tactical Retreats 6 | . . . 1 . 1 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 5 | . 1 . . 2 . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 21 | . . . 2 5 . . 14 . Max in Single Turn 10 | . . . 1 2 . . 10 . Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 13 | . . . 1 8 . . 1 3 Terminals 7 | . . . 1 5 . . . 1 Fabricators 2 | . . . . 1 . . 1 . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 36 | . . . 5 24 . . 2 5 Successful 19 | . . . 4 13 . . . 2 Failed 17 | . . . 1 11 . . 2 3 Catastrophic 2 | . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . Manual 18 | . . . 3 12 . . . 3 Terminals 25 | . . . 5 17 . . . 3 Fabricators 3 | . . . . 1 . . 2 . Repair Stations 3 | . . . . 3 . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 3 | . . . . 3 . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 9 | . . . 3 5 . . . 1 Robot Analysis 1 | . . . . 1 . . . . Alert Level 2 | . . . 1 1 . . . . Unreport Threat 2 | . . . 1 . . . . 1 Locate Traps 1 | . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Zone Layout 2 | . . . 1 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . Insert Component 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 5 | . . . 1 4 . . . . Terminals 5 | . . . 1 4 . . . . Botnet 5 | . . . 1 4 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . . 1 7 . . 1 2 Full Trace Events 3 | . . . . 1 . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . 1 . . . . Matter 190 | . . . . 190 . . . . Time 95 | . . . . 95 . . . . Total Part Build Rating 5 | . . . . 5 . . . . Parts Repaired 1 | . . . . 1 . . . . Time 22 | . . . . 22 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Turns Passed 5273 | 35 115 260 454 927 1855 9 682 936 Spaces Moved 2720 | 19 89 196 226 625 622 10 487 446 Core 193 | . . . . . 183 . . 10 Treads 277 | . . . . . 25 . 14 238 Legs 1302 | 19 89 196 214 576 205 . . 3 Wheels 936 | . . . 12 47 199 10 473 195 Hover 12 | . . . . 2 10 . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 100 66 61 90 90 50 Average Speed 158 | 120 120 120 119 121 276 90 106 146 Slowest Speed 750 | 120 120 120 120 180 750 90 160 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 4 19 20 19 20 80 2 12 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug 94 | . . . 19 56 . . 13 6 Terrain Destroyed 460 | . . . 37 137 46 . 137 103 Melee 18 | . . . . . . . 13 5 Projectile 10 | . . . . 3 . . . 7 AOE 432 | . . . 37 134 46 . 124 91 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total 3289 | 23 94 210 326 723 703 9 584 617 Wait 75 | . . . 21 22 1 . 12 19 Move 2712 | 18 88 195 225 624 621 9 486 446 Hop . | . . . . . . . . . Pick Up 94 | . 2 4 13 17 20 . 21 17 Fast Attach . | . . . . . . . . . Attach 68 | . 1 2 10 13 10 . 14 18 Detach . | . . . . . . . . . Swap 6 | . . . 1 2 1 . 1 1 Drop 29 | . 1 2 3 4 6 . 8 5 Fire 218 | 5 2 7 53 40 44 . 20 47 Melee 35 | . . . . . . . 22 13 Ram 19 | . . . . . . . . 19 Kick 32 | . . . . 1 . . . 31 Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 3) 36 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 12) 151 | -10/Materials | Entered another Materials area 151 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 257 | -9/Materials | Discovered new exit (range 9) 300 | -9/Materials | Build established: Mutant 396 | -9/Materials | Discovered new exit (range 13) 411 | -9/Materials | Entered another Materials area 411 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 532 | -8/Materials | Garrison activated, responded to threat 672 | -8/Materials | Lost 3 parts (2n1w) 732 | -8/Materials | Lost 4 parts (1p2n1w) 770 | -8/Materials | Discovered new exit (range 10) 865 | -8/Materials | Entered Factory 865 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 999 | -7/Factory | Build established: Scavenger-Mutant 1221 | -7/Factory | Fabricated Proton Cannon? 1303 | -7/Factory | Repaired Gravmag System 1755 | -7/Factory | Lost 5 parts (1p2n1u1w) 1762 | -7/Factory | Discovered new exit (range 14) 1792 | -7/Factory | Entered Lower Caves 1840 | -7/Lower Caves | Lost 8 parts (2p3n2u1w) 1844 | -7/Lower Caves | Destroyed 9 combat bots 1860 | -7/Lower Caves | Spotted B-75 Beast 1959 | -7/Lower Caves | Learned Factory stockpile data 2033 | -7/Lower Caves | Lost 4 parts (3n1w) 2084 | -7/Lower Caves | Build established: Mutant 2158 | -7/Lower Caves | Learned Factory security intel 2480 | -7/Lower Caves | Aluminum Leg stolen by Master Thief 2483 | -7/Lower Caves | Minigun stolen by Master Thief 2825 | -7/Lower Caves | Encountered a Warlord checkpoint 3611 | -7/Lower Caves | Discovered new exit (range 11) 3647 | -7/Lower Caves | Entered another Lower Caves area 3650 | -7/Lower Caves | Discovered new exit (range 7) 3656 | -7/Lower Caves | Entered Factory 3656 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3950 | -6/Factory | Build established: Scavenger-Mutant 4179 | -6/Factory | Lost 9 parts (2p4n1u2w) 4317 | -6/Factory | Discovered new exit (range 15) 4338 | -6/Factory | Entered another Factory area 4338 | -5/Factory | Evolved 2 slots: Utility x2 4436 | -5/Factory | Build established: Mutant 4642 | -5/Factory | Found Prototype Processor 4917 | -5/Factory | Lost 5 parts (1p1n3w) 5191 | -5/Factory | Core integrity fell below 50% 5221 | -5/Factory | System corruption reached 10% 5243 | -5/Factory | Core integrity fell below 20% 5274 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05241_ Slammed into P-70 Sage. 05241_ Destabilizing: Core damaged (-30). 05241_ U-05 Engineer lays Concrete. 05242_ U-05 Engineer builds a Wall. 05242_ Slammed into P-70 Sage. 05242_ U-05 Engineer lays Concrete. 05243_ Slammed into P-70 Sage. 05249_ Kicked P-70 Sage out of the way. 05250_ U-05 Engineer lays Concrete. 05251_ Slammed into P-70 Sage. 05252_ U-05 Engineer lays Concrete. 05254_ Kicked P-70 Sage out of the way. 05254_ Carbon-fiber Leg destroyed. 05255_ Slammed into P-70 Sage. 05268_ Tesla Rifle destroyed. 05268_ Slammed into P-70 Sage. 05270_ Salvage Targeting Computer permanently disabled. 05270_ Destabilizing: Short circuit. 05271_ Slammed into P-70 Sage. 05273_ System corrupted: Component data lost. 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