Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.28 @ 19:55:37 Player: Minty Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (214) 1070 Value Destroyed (8547) 8547 Prototype IDs (31) 620 Alien Tech Used (2) 400 Bonus (2363) 2363 TOTAL SCORE: 20100 Bonus ------- High Alert Combat Kills 1619 Follower Combat Kills 764 Registered with UFD 300 Met Zhirov 300 Friendly Fire -620 Cogmind --------- Core Integrity 59/1300 Matter 289/300 Energy 350/350 System Corruption 27% Temperature Cool (68) Movement Core (450) Ox8 Location -3/Armory Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Experimental Coolant Injector 0b10 Decoder Chip [Looter] Improved Targeting Computer Advanced Transmission Jammer Graphene Brace Hacking Suite Mapping Drone Bay (0/3) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Energy Well (500) Precision Matter Filter Peak State ------------ > --- POWER ------------ Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Biometal Medium Treads Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Coolant Injector Advanced Energy Well 0b10 Decoder Chip [Looter] Improved Targeting Computer Advanced Transmission Jammer Graphene Brace Advanced Force Field Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Compact HERF Cannon > --- INVENTORY -------- Precision Matter Filter Experimental Utility Shielding Mapping Drone Bay Transdimensional Reconstructor Micro-nuke Launcher [Rating: 142] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Reactor Fusion Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Advanced Myomer Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Overtuned Coil Gun Energy Gun Overtuned Quantum Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Overtuned Coil Gun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Dual-blade Saw Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Slots Evolved 14 | . . 2 . 2 . . . 4 2 . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . 1 . 1 . . . . . . . 1 . . . . . . Utility 8 | . . 1 . 1 . . . 2 2 . . 1 . . . . 1 . Weapon 2 | . . . . . . . . 2 . . . . . . . . . . Parts Attached 218 | 6 15 26 1 16 3 7 17 21 11 3 2 6 7 14 10 8 28 17 Power 19 | 1 . 3 . 2 1 . 1 4 . . . . . . 1 . 2 4 Engine 10 | 1 . 3 . 1 . . 1 3 . . . . . . . . 1 . Core 3 | . . . . 1 1 . . 1 . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . 1 . 1 4 Propulsion 52 | 2 3 10 . 4 2 3 9 . 4 2 . 1 . . 3 . 4 5 Treads 19 | . . . . . . . 6 . 4 2 . 1 . . . . 1 5 Leg 9 | . . . . . 2 2 . . . . . . . . 3 . 2 . Wheel 5 | 2 3 . . . . . . . . . . . . . . . . . Hover 5 | . . . . 3 . . 2 . . . . . . . . . . . Flight 14 | . . 10 . 1 . 1 1 . . . . . . . . . 1 . Utility 62 | 1 4 3 . 6 . . 1 7 6 . 1 3 2 3 5 2 14 4 Device 28 | . 2 . . 1 . . 1 4 3 . . 2 . 2 2 1 6 4 Storage 5 | 1 1 . . . . . . . . . 1 . . . 1 . 1 . Processor 18 | . 1 3 . 5 . . . 1 2 . . 1 2 . . . 3 . Hackware 4 | . . . . . . . . 2 . . . . . . 1 . 1 . Protection 7 | . . . . . . . . . 1 . . . . 1 1 1 3 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 85 | 2 8 10 1 4 . 4 6 10 1 1 1 2 5 11 1 6 8 4 Energy Gun 37 | 1 1 4 1 1 . 2 1 7 1 . . 1 3 6 1 4 . 3 Energy Cannon 2 | . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 19 | 1 5 4 . 2 . . 5 . . . 1 . . 1 . . . . Ballistic Cannon 5 | . 2 2 . . . . . . . . . . . . . . 1 . Launcher 11 | . . . . 1 . . . . . 1 . . 1 3 . . 5 . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . 2 . 3 . . . . 1 1 . . . . Slashing Weapon 4 | . . . . . . . . . . . . 1 . . . 2 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . . . . . 2 . . . 1 . . 5 . 2 . Parts Lost 73 | . . 6 . 8 1 4 . 4 3 . . . 1 12 . 2 22 10 Power 9 | . . 1 . 1 . 1 . 1 . . . . . 1 . . 3 1 Propulsion 25 | . . 4 . 6 1 1 . 1 . . . . . 3 . . 6 3 Utility 19 | . . 1 . 1 . . . 2 3 . . . . 4 . . 5 3 Weapon 20 | . . . . . . 2 . . . . . . 1 4 . 2 8 3 Highest Loss Streak 11 | . . 2 . 4 1 4 . 3 2 . . . 1 11 . 1 8 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 95 82 96 74 63 70 89 88 91 91 82 81 83 77 42 79 76 63 Engine 5 | . 14 9 11 5 . . 7 5 5 5 5 5 5 4 . . . . Treads 12 | . . . . . . . 25 22 21 20 11 15 15 14 . . 1 10 Leg 2 | . . . . . 1 13 . . . . . . . . 8 15 14 . Wheel 3 | . 28 5 . . . . . . . . . . . . . . . . Hover 1 | . . . . 7 7 . 5 . . . . . . . . . . . Flight 2 | . . 17 33 12 . 4 3 . . . . . . . . . . . Device 13 | . 9 8 . . 9 9 9 15 21 23 23 24 15 16 16 22 18 14 Storage 6 | . 14 11 11 9 9 9 9 2 . . 2 5 5 4 2 5 3 . Processor 10 | . . 12 22 25 18 18 11 7 6 11 8 6 14 11 5 2 10 12 Hackware 1 | . . . . . . . . 5 4 . . . . . 2 5 7 4 Protection 1 | . . . . . . . . . 4 5 5 5 5 4 2 6 2 . Energy Gun 5 | . 2 4 18 4 . 13 . 11 5 5 5 . 2 8 1 14 5 8 Ballistic Gun 10 | . 16 2 . 7 18 . 17 13 11 11 15 15 12 2 . . . . Ballistic Cannon 1 | . 8 10 . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . 1 . . 5 1 . . 4 6 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 13 17 17 12 16 17 18 32 45 45 47 56 57 54 55 29 59 70 75 Greatest Support 172 | 26 32 32 12 16 20 20 83 83 94 140 140 167 167 167 90 90 118 172 Greatest Overweight (x) 4 | . . 4 . 3 1 1 1 . . . . . . 3 . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 5 5 10 10 10 10 5 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 6 5 5 7 10 10 9 5 5 5 5 Most Carried 10 | 5 8 8 8 8 8 8 8 8 5 5 6 10 10 10 5 5 5 5 Average Carried 7 | 1 7 7 8 7 7 7 7 5 3 5 5 8 9 9 4 4 4 4 Final Capacity 10 | 8 8 8 8 8 8 8 8 5 5 5 10 10 10 5 5 5 5 5 Final Carried 10 | 5 8 8 8 7 8 8 8 5 5 5 6 10 10 5 4 5 5 3 Class Distribution -------------------- 22% | Mutant 15% | Commander-Scrapper 12% | Scavenger-Gunner 9% | Commander-Mutant 6% | Scavenger-Skirmisher 6% | Scavenger-Scrapper 5% | Scrapper 4% | Scavenger-Mutant 3% | Hacker-Scrapper 3% | Sprinter 3% | Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Scrapper | -8/Scraptown Scrapper | -6/Factory Commander-Scrapper | -5/Factory Scavenger-Scrapper | -5/Waste Scavenger-Scrapper | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Mutant | -4/Zhirov Tank | -3/Proximity Caves Hacker-Mutant | -3/Research Gunner | -3/Armory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Matter Collected 5170 | 261 610 245 183 285 200 81 180 390 67 366 114 162 484 291 . 278 830 143 Remotely 256 | . . . . . . . . . . . . . . . . . 256 . Salvage Created 9653 | 89 569 411 216 374 313 145 . 998 207 1153 397 474 982 624 . 278 2007 416 Parts 424 | 2 29 36 18 26 16 7 . 48 8 21 13 23 34 18 . 11 102 12 Haulers Intercepted 3 | . 2 . . . 1 . . . . . . . . . . . . . Recyclers Shooed 9 | . . 2 . . 1 . . 1 . . . 1 . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . . . . . 35 15 . . . . Prevented 15 | . . . . . . . . . . . . . 2 2 . 11 . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Combat Hostiles Destroyed 154 | . 10 12 7 8 5 4 . 14 3 4 6 3 18 19 . 6 29 6 Melee 2 | . . . . . . 1 . . . . . . 1 . . . . . Guns 86 | . 7 6 7 6 5 2 . 10 1 4 6 3 14 4 . 5 3 3 Cannons 11 | . 2 5 . . . . . . . . . . . . . . 2 2 AOE 37 | . 1 . . 2 . . . 1 . . . . 2 13 . . 18 . Classes Destroyed 20 | 1 4 4 1 1 . 2 . 1 . 1 . . 1 1 . 1 2 . Worker 12 | . 2 . . . . . . 3 . . . 1 . . . . 6 . Builder 15 | . . 1 . . . . . 2 . . . 1 . . . . 11 . Tunneler 6 | . . 1 2 . . . . . 1 . . . . . . . 2 . Hauler 3 | . 2 . . . 1 . . . . . . . . . . . . . Recycler 9 | 1 . . . 1 . . . . . . . 2 . . . . 5 . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . 1 . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . 1 . . Watcher 9 | . 2 2 . . . . . 2 . . . . . . . . 3 . Swarmer 34 | . . 4 4 . . 1 . . . . . . 8 10 . 4 3 . Grunt 71 | . 10 3 2 4 2 1 . 14 2 . 6 1 7 6 . . 11 2 Brawler 4 | . . . 1 . . . . . 1 . . . 1 . . . 1 . Duelist 7 | . . . . 1 . . . . . . . . 1 2 . . . 3 Sentry 14 | . . 5 . 3 3 . . . . . . . 1 . . 1 . 1 Specialist 2 | . . . . . . . . . . . . . . . . . 2 . Hunter 11 | . . . . . . 1 . 2 . . . . . . . . 8 . Programmer 7 | . . . . . . 1 . . . . . 2 . . . . 4 . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . Compactor 4 | . . . . . . . . . . 4 . . . . . . . . Savage 1 | . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 30 | 1 3 3 5 3 3 3 . 9 3 3 3 3 8 11 . 3 30 2 Combat Bots Only 11 | . 3 2 5 3 3 3 . 7 3 3 3 1 8 11 . 3 7 2 Max Kills in Single Turn 7 | 1 1 1 1 1 1 1 . 3 1 1 1 2 2 3 . 1 7 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . Exploded 5 | . 1 . . 1 . . . 1 . . . . 1 3 . . 5 . Melee 1 | . . . . . . 1 . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Hostile Shots Fired 1475 | . 34 72 15 70 26 34 . 98 4 . 5 17 69 138 . 34 494 365 Missed 578 | . 11 18 7 26 7 13 . 17 . . 2 5 26 34 . 6 249 157 Damage Taken 14616 | . 251 689 71 714 290 316 . 1551 110 . 59 244 867 2408 . 642 3772 2632 Core 2658 | . 65 200 15 177 61 76 . 168 . . . . 52 620 . 91 787 346 Absorbed by Shields 682 | . . . . . . . . . . . . . . . . . 682 . Redirected to Shielding 152 | . . . . . . . . . . . . . . . . 43 109 . Regen/Repaired (Parts) 548 | . 55 37 . . 42 . 35 221 . . 65 59 14 20 . . . . Core Remaining (%) 67 | 100 74 . 46 . . . 42 80 . . 100 . . . . 33 . . Volleys Fired 445 | 3 56 51 18 32 22 3 . 25 4 16 7 8 33 30 . 22 82 33 Largest 4 | 2 2 2 2 2 2 2 . 4 3 4 4 3 3 4 . 4 4 4 Hottest 480 | 60 70 130 105 105 50 119 . 284 184 220 216 96 177 480 . 300 319 315 Shots Fired 939 | 6 112 77 29 60 44 8 . 75 11 58 24 24 97 47 . 76 127 64 Gun 742 | 6 92 39 29 56 44 8 . 75 11 48 24 24 94 37 . 76 42 37 Cannon 144 | . 20 38 . . . . . . . . . . . . . . 59 27 Launcher 53 | . . . . 4 . . . . . 10 . . 3 10 . . 26 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 471 | 3 98 54 . 32 44 2 . 43 7 33 20 24 83 7 . . 21 . Thermal 237 | . . 19 29 24 . 6 . 32 4 15 4 . 9 29 . 2 . 64 Explosive 53 | . . . . 4 . . . . . 10 . . 3 10 . . 26 . Electromagnetic 178 | 3 14 4 . . . . . . . . . . 2 1 . 74 80 . Robot Hit Streak 24 | 6 24 22 24 12 6 6 . 10 3 11 5 3 14 14 . 7 7 9 Robot Miss Streak 10 | . 3 5 2 2 3 1 . 4 3 2 3 3 4 1 . 10 4 4 Penetration Max 1 | . . . . . . . . 1 1 . 1 1 1 . . . . . Secondary Targets 10 | . 1 . . 1 . . . 3 . . 1 1 2 . . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . . . 1 . . 1 1 1 . . . 1 . Shots Hit Robots 608 | 6 75 50 20 45 26 11 . 36 7 41 12 13 63 43 . 32 86 42 Core Hits 376 | 1 27 23 10 17 10 4 . 31 4 14 8 11 36 40 . 16 109 15 Critical Kills 12 | . . 1 . . . . . 2 . 1 3 2 2 . . . . 1 Critical Parts Destroyed 19 | . 2 . . . 1 2 . 3 2 . . 3 4 2 . . . . Critical Strikes 54 | 1 3 8 . . 1 3 . 6 2 2 3 5 8 2 . 7 2 1 Burn 6 | . . 4 . . . 1 . 1 . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . 1 Destroy 21 | . 2 1 . . 1 . . 2 . 2 3 5 5 . . . . . Blast 3 | . . 3 . . . . . . . . . . . . . . . . Corrupt 4 | 1 1 . . . . . . . . . . . 1 . . 1 . . Smash 11 | . . . . . . 2 . 3 2 . . . 2 2 . . . . Sever 8 | . . . . . . . . . . . . . . . . 6 2 . Melee Attacks 47 | . . . . . . 5 . 6 3 . . 1 6 12 . 9 5 . Impact 32 | . . . . . . 5 . 6 3 . . . 6 12 . . . . Slashing 15 | . . . . . . . . . . . . 1 . . . 9 5 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . 1 1 . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 2 | . . . . . . . . . . . . . . 2 . . . . Damage Inflicted 26496 | 66 982 895 297 969 458 371 . 2133 247 2309 418 757 2480 2683 . 805 8998 1628 Guns 11487 | 66 735 366 297 650 458 125 . 1156 130 1275 418 702 1995 1011 . 603 770 730 Cannons 3241 | . 189 529 . . . . . . . . . . . . . . 1639 884 Explosions 10316 | . 58 . . 319 . . . 790 . 1034 . . 325 1279 . . 6511 . Melee 1394 | . . . . . . 246 . 161 117 . . 55 160 393 . 196 66 . Ramming 58 | . . . . . . . . 26 . . . . . . . 6 12 14 Kinetic 7402 | 24 814 607 . 391 458 32 . 679 92 834 312 702 1716 149 . . 592 . Thermal 4717 | . 58 237 297 259 . 93 . 477 38 441 106 . 252 845 . . . 1614 Explosive 10258 | . . . . 319 . . . 790 . 1034 . . 325 1279 . . 6511 . Electromagnetic 2667 | 42 110 51 . . . . . . . . . . 27 17 . 603 1817 . Impact 1077 | . . . . . . 246 . 161 117 . . . 160 393 . . . . Slashing 317 | . . . . . . . . . . . . 55 . . . 196 66 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . 2 5 . 7 9 9 14 4 4 4 4 7 6 27 Average Corruption 5 | . . . . . 1 4 . 4 9 9 12 2 4 4 4 6 2 21 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 136 | . . . . . 1 15 . 8 12 6 12 5 30 10 4 13 5 15 Message Errors 33 | . . . . . . 5 . 3 3 1 4 . 7 2 2 4 . 2 Matter Fused 28 | . . . . . . 1 . 2 1 1 2 1 6 3 1 3 2 5 Heat Flow Errors 14 | . . . . . 1 3 . . . 2 2 1 1 2 . 1 1 . Energy Discharges 13 | . . . . . . 1 . . 2 . 1 1 4 2 . 2 . . Parts Rejected 2 | . . . . . . 1 . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 25 | . . . . . . 2 . 1 2 . 2 2 8 . 1 3 1 3 Data Loss (major) 7 | . . . . . . . . 1 3 . . . 2 . . . 1 . Misfires 5 | . . . . . . 2 . 1 . 1 . . 1 . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 Weapon Failures 7 | . . . . . . . . . 1 1 . . 1 . . . . 4 Overload Shots 5 | . . . . . . . . . . . . . . 3 . 2 . . Overflow Damage 1388 | . . . . 41 . 164 . 115 82 . . 25 160 182 . . 615 4 Projectiles 79 | . . . . . . . . . . . . . . . . . 75 4 Explosions 634 | . . . . 41 . . . 1 . . . . . 52 . . 540 . Melee 675 | . . . . . . 164 . 114 82 . . 25 160 130 . . . . Knockbacks 18 | . 3 2 . . . 4 . 2 1 . . . . 3 . . 3 . Impact 8 | . . . . . . 3 . 1 1 . . . . 3 . . . . Kinetic 8 | . 3 2 . . . . . . . . . . . . . . 3 . Secondary 2 | . . . . . . 1 . 1 . . . . . . . . . . Self-Inflicted Damage 454 | . . . . 17 . . . . . . . . . 201 . . 236 . Shots 12 | . . . . 1 . . . . . . . . . 6 . . 5 . Rammed 7 | 1 . . . . 1 . . 3 . . . . . . . . . 2 Targets Rammed 14 | 1 . . . . 1 . . 5 . . . . . . . 2 3 2 Kicked 5 | . . . . . . . . . . . . . . . . 2 3 . Crushed 2 | . . . . . . . . 2 . . . . . . . . . . Highest Temperature 672 | 20 69 159 293 441 121 207 . 547 230 368 381 227 193 672 . 363 195 195 Average Temperature 107 | 15 20 58 113 138 30 59 . 200 95 164 160 71 68 236 . 127 52 80 Received Heat Transfer 2227 | . 138 192 12 342 135 90 . 501 27 . 27 . 132 276 . 9 238 108 Effects 24 | . . . 1 3 . . . 9 . . . . . 11 . . . . Shutdowns 3 | . . . . . . . . 1 . . . . . 2 . . . . Energy Bleed 4 | . . . 1 1 . . . 1 . . . . . 1 . . . . Interference 7 | . . . . . . . . 5 . . . . . 2 . . . . Matter Decay 3 | . . . . . . . . . . . . . . 3 . . . . Damage (minor) 2 | . . . . 2 . . . . . . . . . . . . . . Damage (major) 5 | . . . . . . . . 2 . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . . . . 1 . 3 2 . . . 1 2 . 1 7 . Combat Hostiles 15 | . . . . . . 1 . 3 2 . . . . 2 . 1 6 . Parts Fried 29 | . . . . . . . . 2 1 . . . 2 2 . 10 12 . Impact Corruptions 19 | . . . . . . 5 . 3 2 . . . 4 5 . . . . Robots Melted 3 | . . 1 . . . . . . . . . . 1 . . . . 1 Combat Hostiles 3 | . . 1 . . . . . . . . . . 1 . . . . 1 Parts Melted 18 | . . 5 1 1 . . . 1 . 3 1 . 2 . . . . 4 Heat Transferred 7262 | . 100 851 668 608 . 259 . 850 50 650 150 . 333 1096 . . . 1647 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Peak Influence 1639 | 5 308 373 264 425 276 308 . 349 546 291 364 197 . . . . 1639 1061 Initial 860 | . 3 44 94 102 94 107 . . 107 191 203 177 . . . . 609 860 Average 314 | 2 131 209 211 296 178 197 . 136 239 248 261 137 . . . . 1172 985 Maximum Alert Level 5 | . 1 1 1 2 1 1 . 1 2 1 1 1 . . . . 5 3 Low Security (%) 49 | 100 85 54 41 17 68 48 . 48 34 27 . 99 . . . . . . Level 1 34 | . 14 45 58 61 31 51 . 51 52 72 100 . . . . . . . Level 2 3 | . . . . 20 . . . . 12 . . . . . . . 14 . Level 3 7 | . . . . . . . . . . . . . . . . . 26 100 Level 4 5 | . . . . . . . . . . . . . . . . . 54 . Level 5 . | . . . . . . . . . . . . . . . . . 3 . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 4 2 . 1 2 . . 8 4 . 2 2 . 1 . . 8 3 Investigation 19 | . 3 1 . 1 1 . . 5 2 . 2 1 . . . . 1 2 Extermination 3 | . . . . . . . . 1 . . . 1 . . . . 1 . Reinforcement 8 | . 1 1 . . . . . 2 . . . . . . . . 4 . Assault 4 | . . . . . . . . . 1 . . . . 1 . . 1 1 Garrison 3 | . . . . . 1 . . . 1 . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Construction Impeded 3 | . . . . . . . . 1 . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Distress Signals 9 | . 4 1 . . . . . 1 . . . . . . . . 2 1 Communications Jammed 38 | . . . . . . . . . . . . . . . . 4 34 . Distress Signals 34 | . . . . . . . . . . . . . . . . . 34 . Times Spotted 253 | . 18 19 7 13 9 6 . 21 8 6 7 6 25 21 . 15 60 12 Peak Tracking Total 14 | . 6 4 4 6 3 4 . 7 3 3 3 2 9 14 . 4 8 4 Tactical Retreats 23 | . 4 1 . 3 . 1 . 1 . . . . 1 2 . 4 6 . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Traps Triggered 9 | . . . . . 2 . . 3 1 . 2 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . 3 1 . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . 1 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Machines Disabled 19 | . . . . 1 . . . 8 1 . . . . . . . 8 1 Max in Single Turn 3 | . . . . 1 . . . 3 1 . . . . . . . 2 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . 1 . . . . . . . . . 3 Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Machines Accessed 58 | . 9 7 . 5 1 2 . 10 3 . 4 4 2 . 6 . 3 2 Terminals 29 | . 7 5 . 4 . 1 . 5 1 . 1 2 . . . . 2 1 Fabricators 6 | . . . . . . . . 2 . . 2 . . . . . 1 1 Repair Stations 8 | . 1 1 . 1 1 . . 1 . . 1 2 . . . . . . Recycling Units 5 | . 1 1 . . . 1 . 1 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . Total Hacks 157 | . 27 21 . 21 1 4 . 28 7 . 7 5 6 . 19 . 7 4 Successful 94 | . 18 10 . 12 1 3 . 17 2 . 3 1 6 . 19 . 1 1 Failed 63 | . 9 11 . 9 . 1 . 11 5 . 4 4 . . . . 6 3 Catastrophic 14 | . 1 . . 1 . 1 . 2 2 . 4 2 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 80 | . 13 17 . 13 2 3 . 11 7 . 3 5 . . . . 3 3 Terminals 85 | . 20 18 . 19 . 2 . 12 2 . 2 3 . . . . 4 3 Fabricators 12 | . . . . . . . . 4 . . 4 . . . . . 3 1 Repair Stations 16 | . 5 2 . 2 1 . . 3 . . 1 2 . . . . . . Recycling Units 8 | . 2 1 . . . 2 . 2 1 . . . . . . . . . Scanalyzers 7 | . . . . . . . . 7 . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 4 . . . . . . . . . Terminal Hacks 43 | . 7 1 . 5 . . . 5 . . . . 6 . 19 . . . Record 12 | . . . . . . . . . . . . . 5 . 7 . . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . 4 . . . Prototype ID Bank 7 | . 2 . . . . . . 1 . . . . . . 4 . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . . 1 . . . 1 . . . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . . . . . . . Alert Level 3 | . . . . 1 . . . 2 . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 8 | . 4 2 . . . . . 2 . . . . . . . . . . Scan Component 4 | . 2 1 . . . . . 1 . . . . . . . . . . Repair 4 | . 2 1 . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 3 | . 1 1 . . . 1 . . . . . . . . . . . . Report Inventory 3 | . 1 1 . . . 1 . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . 6 . . . . . . . . . . Insert Component 3 | . . . . . . . . 3 . . . . . . . . . . Analyze 3 | . . . . . . . . 3 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 32 | . 6 6 . 7 1 2 . 4 2 . 1 1 . . . . 1 1 Terminals 23 | . 5 6 . 7 . 1 . 2 1 . . . . . . . 1 . Track 1 | . . 1 . . . . . . . . . . . . . . . . Botnet 6 | . . . . 3 . . . 2 . . . . . . . . 1 . Skim 16 | . 5 5 . 4 . 1 . . 1 . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . . . . . . 1 Overload 2 | . . . . . . . . 1 . . . . . . . . . 1 Repair Stations 5 | . . . . . 1 . . 1 1 . 1 1 . . . . . . Patch 4 | . . . . . 1 . . 1 . . 1 1 . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . . . . Tunnel 2 | . 1 . . . . 1 . . . . . . . . . . . . Scrapoids 1 | . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 7 6 . 5 . 1 . 8 2 . 3 3 . . . . 3 1 Full Trace Events 9 | . 1 . . 1 . . . 3 1 . 1 . . . . . 1 1 Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . Hackware Fried 1 | . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 2 . . . . . . 4 . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . 64 . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . 8 . . . . . . . Parts Repaired 4 | . 2 1 . . . . . 1 . . . . . . . . . . Time 146 | . 52 26 . . . . . 68 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 3 . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . . . Machine Destruction 3 | . . . . . . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . 11 . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Total Allies 25 | . . . . . . 11 . . 5 1 3 . 5 . . . . . Largest Group 9 | . . . . . . 9 9 9 5 5 5 3 3 2 . . . . Highest-Rated Group 238 | . . . . . . 134 134 134 238 202 202 93 87 77 . . . . Highest-Rated Ally 50 | . . . . . . 21 21 21 50 47 47 31 47 47 . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . . . . . 2 Ally Attacks 172 | . . . . . . 24 . 16 25 56 21 20 9 1 . . . . Total Damage 3335 | . . . . . . 344 . 273 651 1114 353 413 148 39 . . . . Kills 23 | . . . . . . 6 . 2 6 2 1 3 3 . . . . . Allies Corrupted 4 | . . . . . . . . . . . 2 1 . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 3 | . . . 1 . . . . . . . . . 1 1 . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . 6 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 64 | . . . . . . . . . . . . . . . . . 44 20 Items 64 | . . . . . . . . . . . . . . . . . 44 20 Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Turns Passed 11067 | 58 1150 505 131 401 198 542 1916 1235 344 167 285 669 1221 674 158 441 691 281 Spaces Moved 7017 | 38 751 417 216 444 106 231 1328 736 193 82 138 356 666 336 168 263 405 143 Core 221 | 3 . 32 . . . . . . . . . . . 24 115 . 47 . Treads 3636 | . . . . . . . 1066 736 193 82 138 356 666 312 . . 1 86 Legs 922 | . . . . . 16 231 34 . . . . . . . 53 263 325 . Wheels 846 | 35 751 60 . . . . . . . . . . . . . . . . Hover 521 | . . . . 203 90 . 228 . . . . . . . . . . . Flight 871 | . . 325 216 241 . . . . . . . . . . . . 32 57 Fastest Speed 26 | 50 80 29 29 26 120 120 56 140 141 153 160 163 163 50 50 120 40 40 Average Speed 121 | 87 96 71 29 58 121 142 135 140 143 156 160 163 163 155 72 120 102 111 Slowest Speed 290 | 100 100 290 29 275 190 190 225 141 155 160 160 163 163 200 120 120 225 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . 5 1 2 . . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 38 | 3 93 45 37 42 20 29 78 27 7 59 4 11 78 55 62 53 19 14 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 6 | . 2 . . . . 1 . . . . . . . . 3 . . . Known Exits Taken 6 | . . 1 1 1 . . 1 1 . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 . . . 1 1 . . . . 1 1 1 1 1 1 . . Scrap Searched 13 | . . . 1 . . . 8 . . . . . 3 1 . . . . Spaces Dug 12 | . . . . 10 . . . . . . . . 2 . . . . . Terrain Destroyed 493 | . 3 . . 20 . . . 33 5 69 11 8 54 75 . 2 202 11 Melee 2 | . . . . . . . . . . . . . 2 . . . . . Projectile 127 | . . . . . . . . 25 5 14 11 8 39 11 . 2 1 11 AOE 364 | . 3 . . 20 . . . 8 . 55 . . 13 64 . . 201 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Total 8811 | 54 1070 534 253 530 137 428 1453 898 251 107 198 438 759 434 200 318 544 205 Wait 789 | . 229 35 18 29 5 56 86 98 32 3 47 54 14 32 21 11 12 7 Move 6982 | 37 750 406 213 439 105 230 1327 735 193 81 137 355 665 335 167 262 402 143 Hop 9 | . . 5 1 2 . . . . . . . . . . . . 1 . Pick Up 61 | 6 8 3 1 3 1 3 5 5 4 . 2 7 6 1 1 . 5 . Fast Attach 96 | 6 5 9 1 7 3 3 10 3 3 2 1 3 1 1 9 6 11 12 Attach 45 | . . 3 . 5 . 2 . 6 5 . . 2 1 5 2 2 9 3 Detach 30 | . 2 1 . 5 . 1 2 1 2 . 1 3 . 4 . 4 4 . Swap 79 | . 10 14 . 4 . 2 7 12 3 1 1 1 5 8 . . 9 2 Drop 73 | 1 10 7 1 4 . 2 16 2 2 4 2 4 7 7 . . 1 3 Fire 445 | 3 56 51 18 32 22 3 . 25 4 16 7 8 33 30 . 22 82 33 Melee 45 | . . . . . . 5 . 6 3 . . 1 6 10 . 9 5 . Ram 2 | 1 . . . . 1 . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . . . 2 3 . Crush 7 | . . . . . . . . 5 . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 139 | . . . . . . 121 . . . . . . 18 . . . . . Trap 4 | . . . . . . . . . . . . . 3 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Recycling (discovered 2 exits: Fac / [*Scr]) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Arm / Qua) -3/Armory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 9) 243 | -10/Materials | Repaired EM Pulse Gun 270 | -10/Materials | Repaired Com. Wheel 301 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 13) 561 | -10/Materials | Discovered new exit (range 5) 584 | -10/Materials | Discovered new exit (range 14) 745 | -10/Materials | Loaded intel: 26 non-interactive machine locations 799 | -10/Materials | Discovered new exit (range 12) 812 | -10/Materials | Identified exit to Subcaves 812 | -10/Materials | Learned location of 2 exits from Materials 870 | -10/Materials | Learned Storage security intel 917 | -10/Materials | Learned location of Recycling (-8) 1058 | -10/Materials | Learned 4 Recycling zone layouts 1115 | -10/Materials | Learned 4 Recycling zone layouts 1180 | -10/Materials | Loaded intel: 9 trap records 1209 | -10/Materials | Entered another Materials area 1209 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1210 | -9/Materials | Identified exit to Materials 1671 | -9/Materials | Repaired Lgt. Ion Engine 1681 | -9/Materials | Discovered new exit (range 15) 1713 | -9/Materials | Identified exit to Mines 1714 | -9/Materials | Entered Mines 1717 | -9/Mines | Core integrity fell below 50% 1746 | -9/Mines | Learned Materials stockpile data 1750 | -9/Mines | Found DCF Scrap (13 items) 1832 | -9/Mines | Discovered exit to Materials (range 9) 1845 | -9/Mines | Entered Materials 1845 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1846 | -8/Materials | Identified exit to Storage 1900 | -8/Materials | Build established: Sprinter 2096 | -8/Materials | Discovered new exit (range 8) 2099 | -8/Materials | Identified exit to Factory 2185 | -8/Materials | Lost 4 parts (1p2n1u) 2246 | -8/Materials | Entered Storage 2269 | -8/Storage | Build established: Mutant 2363 | -8/Storage | Discovered new exit (range 12) 2405 | -8/Storage | Garrison activated, responded to threat 2441 | -8/Storage | Used back door to open Recycling access 2444 | -8/Storage | Entered Recycling 2445 | -8/Recycling | Identified exit to Factory 2472 | -8/Recycling | Core integrity fell below 50% 2510 | -8/Recycling | Lost 4 parts (1p1n2w) 2836 | -8/Recycling | Build established: Commander-Mutant 2907 | -8/Recycling | Scanned before Scraplab entrance 2926 | -8/Recycling | Entered Scraplab 2936 | -8/Recycling | Discovered new exit (range 2) 2986 | -8/Recycling | Entered Scraptown 2986 | -8/Scraptown | Accompanied by 9 allies 2986 | -8/Scraptown | System corruption cleaned by C-Scrubber 3144 | -8/Scraptown | Visited Red Mages 3148 | -8/Scraptown | Visited Spacefarers 3155 | -8/Scraptown | Visited Bundlers 3339 | -8/Scraptown | Visited UFD Registry 3339 | -8/Scraptown | Registered with UFD as "Cryoripper" 3418 | -8/Scraptown | Visited Botcube Research 3505 | -8/Scraptown | Visited Modified Component R&D 3526 | -8/Scraptown | Discovered exit to Factory (range 11) 3603 | -8/Scraptown | Visited Scrap Suit Storage 3611 | -8/Scraptown | Found Scrap Suit 3649 | -8/Scraptown | Visited Junk Repository 3774 | -8/Scraptown | Visited Infowarlord's Domain 3783 | -8/Scraptown | Found Exp. Sensor Array 3808 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3822 | -8/Scraptown | Found DCF Scrap (32 items) 3917 | -8/Scraptown | Build established: Commander-Scrapper 3946 | -8/Scraptown | Visited Chapter 10 3969 | -8/Scraptown | Visited Curators Association 4348 | -8/Scraptown | Visited CPS Storage 4369 | -8/Scraptown | Visited Comm Corps 4407 | -8/Scraptown | Discovered exit to Factory (range 13) 4902 | -8/Scraptown | Entered Factory 4902 | -6/Factory | Accompanied by 9 allies 4902 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 5075 | -6/Factory | Noticed a derelict Sapper rigging charges 5219 | -6/Factory | Lost 3 allies 5493 | -6/Factory | Build established: Scrapper 5513 | -6/Factory | Destroyed 7 combat bots 5523 | -6/Factory | Lost 3 parts (1p1n1u) 5615 | -6/Factory | Repaired Ovr. Quantum Rifle 5752 | -6/Factory | Identified exit to Lower Caves 6041 | -6/Factory | Build established: Hacker-Scrapper 6042 | -6/Factory | Discovered new exit (range 16) 6081 | -6/Factory | Identified exit to Factory 6137 | -6/Factory | Entered another Factory area 6137 | -5/Factory | Evolved 2 slots: Utility x2 6237 | -5/Factory | Scrapoid reinforcements arrived 6366 | -5/Factory | System Shield fried by hacking feedback 6481 | -5/Factory | Sucked down chute 6481 | -5/Factory | Entered Waste 6482 | -5/Waste | Met a frightened Derelict 6512 | -5/Waste | Spotted C-40 Crusher 6515 | -5/Waste | Spotted C-40 Crusher 6529 | -5/Waste | Destroyed C-40 Crusher 6532 | -5/Waste | Spotted C-40 Crusher 6532 | -5/Waste | Spotted C-40 Crusher 6534 | -5/Waste | Spotted C-40 Crusher 6544 | -5/Waste | Spotted C-40 Crusher 6545 | -5/Waste | Destroyed C-40 Crusher 6554 | -5/Waste | Allies destroyed C-40 Crusher 6554 | -5/Waste | Destroyed C-40 Crusher 6564 | -5/Waste | Allies destroyed C-40 Crusher 6576 | -5/Waste | 4 allies followed down the chute 6597 | -5/Waste | Destroyed C-40 Crusher 6630 | -5/Waste | Discovered new exit (range 10) 6648 | -5/Waste | Entered Factory 6648 | -5/Factory | Accompanied by 5 allies 6694 | -5/Factory | Build established: Scavenger-Scrapper 6730 | -5/Factory | System corruption reached 10% 6732 | -5/Factory | Discovered new exit (range 17) 6761 | -5/Factory | Lost 5 allies 6766 | -5/Factory | Fabricated Ovr. Quantum Rifle (x1) 6847 | -5/Factory | Allied Derelicts emerged from ambush trap array 6933 | -5/Factory | Entered another Factory area 6933 | -4/Factory | Accompanied by 3 allies 6933 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7336 | -4/Factory | Build established: Scavenger-Skirmisher 7558 | -4/Factory | Discovered new exit (range 15) 7602 | -4/Factory | Entered Upper Caves 7602 | -4/Upper Caves | Accompanied by 1 ally 7662 | -4/Upper Caves | Learned location of 1 exit from Research 7931 | -4/Upper Caves | A Commander dispatched an escort 7941 | -4/Upper Caves | Learned 8 Factory zone layouts 7998 | -4/Upper Caves | Build established: Scavenger-Gunner 8123 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8179 | -4/Upper Caves | Lost 3 allies 8461 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8510 | -4/Upper Caves | Destroyed 8 combat bots 8787 | -4/Upper Caves | Discovered new exit (range 19) 8823 | -4/Upper Caves | Entered another Upper Caves area 8823 | -4/Upper Caves | Accompanied by 2 allies 8866 | -4/Upper Caves | Learned 4 Research zone layouts 8868 | -4/Upper Caves | Discovered new exit (range 13) 8977 | -4/Upper Caves | Spotted B-86 Titan 9069 | -4/Upper Caves | Destroyed B-86 Titan 9401 | -4/Upper Caves | Build established: Scavenger-Mutant 9452 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9479 | -4/Upper Caves | Core integrity fell below 50% 9490 | -4/Upper Caves | Destroyed 11 combat bots 9494 | -4/Upper Caves | Discovered new exit (range 5) 9497 | -4/Upper Caves | Entered Zhirov 9497 | -4/Zhirov | Discovered new exit (range 3) 9507 | -4/Zhirov | Met Zhirov 9509 | -4/Zhirov | Lost 11 parts (1p3n3u4w) 9523 | -4/Zhirov | Learned location of Quarantine (-3) 9523 | -4/Zhirov | Learned location of Testing (-2) 9523 | -4/Zhirov | Learned location of Command (-1) 9526 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9541 | -4/Zhirov | Found Alien Artifact 9541 | -4/Zhirov | Identified Integrated Reactor 9541 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9549 | -4/Zhirov | Found Alien Artifact 9655 | -4/Zhirov | Entered Proximity Caves 9658 | -3/Proximity Caves | Spotted B-86 Titan 9675 | -3/Proximity Caves | Spotter reported a threat 9730 | -3/Proximity Caves | Build established: Mutant 9842 | -3/Proximity Caves | Spotter reported a threat 9904 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10004 | -3/Proximity Caves | Spotter reported a threat 10057 | -3/Proximity Caves | Spotter reported a threat 10080 | -3/Proximity Caves | Discovered new exit (range 15) 10096 | -3/Proximity Caves | Entered Research 10096 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10097 | -3/Research | Identified exit to Armory 10098 | -3/Research | Identified exit to Research 10099 | -3/Research | Identified exit to Quarantine 10346 | -3/Research | Search patrols dispatched 10417 | -3/Research | Destroyed 7 combat bots 10430 | -3/Research | Identified Transdimensional Reconstructor 10430 | -3/Research | Warped through subspace 10461 | -3/Research | Lost 5 parts (2p1n1u1w) 10522 | -3/Research | Found Fusion Bomb Launcher 10596 | -3/Research | First assault squad dispatched 10647 | -3/Research | Build established: Hacker-Mutant 10697 | -3/Research | Garrison activated, responded to threat 10700 | -3/Research | Lost 4 parts (3n1u) 10746 | -3/Research | Core integrity fell below 50% 10778 | -3/Research | Lost 8 parts (1p2n2u3w) 10787 | -3/Research | Entered Armory 10797 | -3/Armory | Spotted B-86 Titan 10833 | -3/Armory | System corruption reached 10% 10843 | -3/Armory | Lost 3 allies 10993 | -3/Armory | Core integrity fell below 20% 11037 | -3/Armory | First assault squad dispatched 11068 | -3/Armory | Self-destructed Last Messages --------------- 11035_ >> DECODED: Seismic Detector location. 11036_ L-61 Swordsman destroyed. 11037_ ALERT: Significant disruption in Zone 8N, assault force dispatched. 11037_ Quantum Reactor destroyed. 11041_ System corrupted: Component data lost. 11045_ Connecting with Terminal... 11045_ ALERT: Suspicious activity at Terminal A005. Dispatching Investigation squad. 11048_ Mapping Drone released from Mapping Drone Bay. 11050_ >> DECODED: Prototype Piercing Weapon location. 11050_ Mapping Drone released from Mapping Drone Bay. 11050_ Mapping Drone destroyed. 11056_ System corrupted: Matter fused (-8). 11059_ Biometal Heavy Treads destroyed. 11060_ System corrupted: Enh. Nova Cannon failed to cycle. 11065_ >> DECODED: Seismic Detector location. 11066_ Enh. Nova Cannon destroyed. 11066_ Adv. Heat Sink destroyed. 11068_ Hvy. Treads destroyed. 11068_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????#???????##??????? | | ?????????????????????????????????????????#?#?????? | | ???????????????????????????????????#???#?????????# | | ???????????????????????????????????##????????????? | | ???????????????????????????##????#?????##???#??#?? | | ???????????????????????????????????######??#?????? | | ???????????????????????????????? ??##############? | | ?????????????????????????? ?? ??? ?# ## | | ????????????????????????? ?#???""??# /// # | | ?????????????????????????#?#? ?????# /// # | | ???????????????????????? !???? "???# /// # | | ????????????????????????!????? "???# # | | ???????????????????????? ??# ??????#####+######## | | ???????????????? ??????? ????? ? ??## ######## | | ????????????????????? ??# ? ? #?# | | ??????????????????? ????? ]? ???? ???# | | ???????????????*?? ?""??" ???#??#?### "" | | ?????????????????? ????"?????######### " " | | ????????????????? ????"??? ??# # ![[ "" | | ???????????????? ?????? ?? ? # # [[[ """ | | ??????????#? ?+??????? ? ? #?# + [[[ """ | | ???????????? ??#????????????# # | | ???????????????#????????#??#?# # | | ???????? ??? ???]################## ##### | | ?????????????????? # """T""" # ##=!! #####+### | | ??????????????????" # """@"""%+ =%/ "![ | | ?????????????? ??Y"?# %x!# ##[%####//= | | ??????????????????? # x ####### #"%/== " | | ???????????????? ???########;##?????######/ == | | ??????????????????????###?#?##??##?#?????######### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 120 Energy Generation 55 Energy Capacity 865 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Armor Coverage 600 Utility Shielding 90 Evasion (%) 64 Targeting Accuracy 14 Launcher Accuracy 40 Target Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 5 Matter Filtering 50 Salvage Targeting 4 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Ovr. Quantum Rifle | -6/Factory | Scanalyzed Adv. Terrain Scanner | -6/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Ovr. Quantum Rifle | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombShieldShearcannon Manual? 0 Play Time 01:22:36 Cumulative 823.8 hours Start 2024.07.28 @ 13:39:29 End 2024.07.28 @ 19:55:37 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 977 Rogue 698 Adventurer 124 Explorer 155 Win Type - Total 34 Types 27/0/5/1/0/0/0/1/0 Lore% 65 Gallery% 87 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 135a2f5a-6581-4490-b7f0-16b47a81532b