Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.07 @ 11:33:18 Player: Endlessblaze Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (4550) 4550 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 9299 Bonus ------- High Alert Combat Kills 39 Cogmind --------- Core Integrity 0/1000 Matter 59/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Armored Exoskeleton Antigrav System Energy Well (350) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fusion Compressor Neutrino Core > --- PROPULSION ------- Heavy Siege Treads > --- UTILITY ---------- High-capacity Storage Unit Energy Well Advanced Weight Redist. System Improved Signal Interpreter Energy Filter Transmission Jammer Hacking Suite System Shield > --- WEAPON ----------- Long-range Proton Cannon Hypervelocity Gauss Cannon Heavy Flail Phasing Sabre > --- INVENTORY -------- Medium Armored Exoskeleton Improved Heat Sink High-capacity Storage Unit Seismic Detector Improved Target Analyzer Microactuators Jamming Amplifier Improved Cloaking Device Improved Shock Absorption System Advanced Trap Extractor Recalibrator Tesla Rifle HERF Cannon Heavy Disruptor Cannon Heavy Rocket Launcher Remote Datajack Dual-blade Saw [Rating: 86] Favorites ----------- Power Fusion Compressor Engine Light Deuterium Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Gravmag System Utility Signal Interpreter Device Transmission Jammer Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Heavy Flail Energy Gun Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 2 | . . . . 1 . . . 1 Propulsion . | . . . . . . . . . Utility 6 | . . 2 2 . 1 . . 1 Weapon 2 | . . . . 1 1 . . . Parts Attached 113 | 8 7 21 22 20 17 . 3 15 Power 19 | 1 3 3 1 3 5 . 1 2 Engine 12 | 1 3 3 1 2 1 . . 1 Core 7 | . . . . 1 4 . 1 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 . 5 4 5 3 . 1 2 Treads 13 | . . 3 4 5 . . . 1 Leg 7 | 2 . 2 . . 2 . 1 . Wheel . | . . . . . . . . . Hover 2 | . . . . . 1 . . 1 Flight . | . . . . . . . . . Utility 40 | 3 1 6 10 8 6 . . 6 Device 15 | 3 . 2 1 3 2 . . 4 Storage 3 | . . 1 . . 1 . . 1 Processor 10 | . 1 2 4 1 1 . . 1 Hackware 2 | . . . . . 2 . . . Protection 10 | . . 1 5 4 . . . . Artifact . | . . . . . . . . . Weapon 32 | 2 3 7 7 4 3 . 1 5 Energy Gun 10 | 2 2 . 1 3 1 . . 1 Energy Cannon 3 | . . . . 1 . . . 2 Ballistic Gun 8 | . . 5 3 . . . . . Ballistic Cannon 2 | . . . . . 1 . . 1 Launcher 4 | . . 2 1 . . . . 1 Special Weapon 1 | . . . . . 1 . . . Impact Weapon 2 | . 1 . 1 . . . . . Slashing Weapon 2 | . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . . Corrupted Parts 7 | 2 . 3 1 . 1 . . . System Corruption 21 | 2 . 8 4 . 7 . . . Parts Lost 49 | . 3 8 9 2 9 . 1 17 Power 7 | . 1 1 . 1 1 . . 3 Propulsion 9 | . . 3 2 . 2 . . 2 Utility 16 | . 1 1 5 1 2 . . 6 Weapon 17 | . 1 3 2 . 4 . 1 6 Highest Loss Streak 10 | . 1 2 3 1 3 . 1 10 To Critical Strikes . | . . . . . . . . . Average Backups 7 | . 4 7 9 9 7 5 5 10 Power . | . . . . . . . . . Propulsion . | . . . . . . 1 . . Utility 3 | . 1 2 2 4 3 3 3 7 Weapon 3 | . 3 5 6 4 2 1 1 2 Tool/Special . | . . . . . . . . . Unused Backups 26 | . . 2 7 2 3 1 1 10 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 12 | . . 2 . . 1 1 1 7 Weapon 11 | . . . 7 1 1 . . 2 Tool/Special 2 | . . . . 1 1 . . . Average Slot Usage (%) 93 | . 95 97 94 96 89 100 96 79 Engine 5 | . 12 10 9 12 1 . . . Core 6 | . . . . . 10 13 13 11 Treads 7 | . . 9 13 14 5 . . 3 Leg 5 | . 27 11 . . 1 13 13 . Device 14 | . 20 14 1 11 17 20 20 14 Storage 6 | . . 6 9 7 4 6 6 8 Processor 15 | . 5 21 32 17 14 6 6 5 Hackware 5 | . . . . . 8 13 13 10 Protection 2 | . . 1 10 7 . . . . Energy Gun 5 | . 22 2 1 11 5 . . . Energy Cannon 2 | . . . . 2 4 6 . 2 Ballistic Gun 1 | . . 8 7 . . . . . Launcher 1 | . . 1 . . 1 6 6 1 Special Weapon 1 | . . . . . 2 6 6 2 Impact Weapon 5 | . 5 9 1 7 6 6 6 2 Slashing Weapon 1 | . . . 6 . . . 2 4 Peak Build Rating 86 | 9 11 18 29 42 55 55 56 86 Average Rating 39 | 7 8 13 25 37 47 54 52 65 On Entrance 30 | . 9 8 18 29 41 55 54 56 Avg Prop Armor Cover (%) 9 | 27 17 7 7 . 7 . . . Naked Turns . | . . . . . . . . . Heaviest Build 100 | 8 13 26 36 54 45 38 38 100 Greatest Support 79 | 20 20 40 42 56 56 40 45 79 Greatest Overweight (x) 24 | 1 3 8 1 2 8 1 1 24 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 5 5 10 10 10 10 5 5 20 Average Capacity 8 | 5 5 7 10 10 8 5 5 15 Most Carried 20 | 1 5 10 10 10 10 5 5 20 Average Carried 8 | . 4 7 9 9 7 5 4 12 Final Capacity 10 | 5 5 10 10 10 5 5 5 5 Final Carried 10 | 1 5 10 10 10 5 5 5 5 Class Distribution -------------------- 37% | Mutant 23% | Hacker-Mutant 19% | Hacker-Tank 5% | Assassin 5% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Assassin | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 2742 | 280 172 428 330 388 449 245 104 346 Remotely . | . . . . . . . . . Salvage Created 4731 | 133 349 875 898 1079 832 40 59 466 Parts 236 | 11 25 42 43 38 53 3 . 21 Haulers Intercepted 2 | . . 2 . . . . . . Recyclers Shooed 8 | 1 . . 2 1 3 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 86 | . 11 16 17 20 13 1 1 7 Melee 15 | . . 2 7 1 . . . 5 Guns 36 | . 11 7 4 13 1 . . . Cannons 18 | . . . . 6 10 1 . 1 AOE 10 | . . 7 2 . 1 . . . Classes Destroyed 14 | 2 4 4 1 2 1 . . . Worker 6 | . . 1 . . 4 . . 1 Builder 4 | . 1 . 1 . 1 . . 1 Tunneler 3 | 3 . . . . . . . . Hauler 2 | . . 2 . . . . . . Recycler 5 | 1 . 1 1 2 . . . . Operator 1 | . . . . . 1 . . . Watcher 3 | . 1 1 . . . . . 1 Swarmer 10 | . 6 2 1 . 1 . . . Grunt 41 | . 5 10 9 12 4 . . 1 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . 1 . . . . . . Sentry 15 | . . 3 6 3 2 . 1 . Hunter 4 | . . . . 1 1 . . 2 Programmer 14 | . . . . 4 5 1 . 4 Best Kill Streak 6 | 4 6 5 3 3 4 1 1 2 Combat Bots Only 4 | . 4 4 3 3 2 1 1 2 Max Kills in Single Turn 2 | 2 2 2 2 1 2 1 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . 2 2 . 1 . . . Melee 1 | . . 1 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 952 | . 77 157 153 197 128 2 62 176 Missed 272 | . 24 35 37 67 46 . 17 46 Hits 680 | . 53 122 116 130 82 2 45 130 Melee 11 | . . 8 3 . . . . . Projectile 669 | . 53 114 113 130 82 2 45 130 Critical Strikes 19 | . 1 2 7 2 4 . . 3 Part Disruptions 1 | . . . . 1 . . . . Damage Taken 10081 | . 538 1545 2009 1660 1437 24 259 2609 Core 2352 | . 85 330 340 284 258 . 40 1015 Absorbed by Shields 169 | . . . . . 11 8 115 35 Redirected to Shielding 129 | . . . 45 84 . . . . Ignored by Resistances 79 | . . . 79 . . . . . Regen/Repaired (Parts) 471 | . 131 . . 259 . . . 81 Core Remaining (%) 57 | 100 66 17 38 59 . . 64 . Volleys Fired 324 | 9 40 69 47 57 60 2 10 30 Largest 3 | 2 2 2 1 2 3 1 1 3 Hottest 208 | 80 112 56 33 153 208 90 90 197 Shots Fired 510 | 18 76 77 47 112 105 4 11 60 Gun 343 | 18 76 64 42 87 46 . . 10 Cannon 133 | . . . . 24 57 4 5 43 Launcher 31 | . . 13 5 1 2 . 3 7 Special 3 | . . . . . . . 3 . Kinetic 127 | . . 60 42 . 5 . . 20 Thermal 253 | 9 46 . . 111 78 4 5 . Explosive 5 | . . . . . . . . 5 Electromagnetic 122 | 9 30 17 5 1 22 . 3 35 Robot Hit Streak 26 | 12 9 16 26 20 21 6 3 5 Robot Miss Streak 4 | 1 4 3 4 3 4 . 3 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . 1 . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 400 | 14 43 63 73 86 59 3 7 52 Core Hits 168 | 5 17 29 23 44 35 1 . 14 Critical Kills 2 | . . 1 . . . . . 1 Critical Parts Destroyed 15 | . . 4 1 . . . 2 8 Critical Strikes 25 | . 3 5 3 2 1 . 2 9 Burn 4 | . 2 . . 2 . . . . Destroy 10 | . . 1 . . . . . 9 Corrupt 2 | . 1 . . . 1 . . . Smash 7 | . . 4 1 . . . 2 . Sever 2 | . . . 2 . . . . . Melee Attacks 194 | . 8 23 63 32 16 . 2 50 Impact 106 | . 8 23 24 32 16 . 2 1 Slashing 88 | . . . 39 . . . . 49 Piercing . | . . . . . . . . . Sneak Attacks 15 | . 1 4 5 . . . . 5 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11982 | 195 684 1439 2406 2340 2823 166 232 1697 Guns 3634 | 167 647 595 605 1180 352 . . 88 Cannons 3207 | . . . . 670 1799 166 164 408 Explosions 1669 | 28 . 416 296 167 589 . 12 161 Melee 3469 | . 37 425 1505 323 83 . 56 1040 Ramming 3 | . . 3 . . . . . . Kinetic 1366 | . . 561 605 . . . . 200 Thermal 5222 | 103 436 64 53 1850 2386 166 164 . Explosive 229 | . . . . . 83 . . 146 Electromagnetic 1693 | 92 211 386 243 167 271 . 12 311 Impact 1512 | . 37 425 588 323 83 . 56 . Slashing 1957 | . . . 917 . . . . 1040 Piercing . | . . . . . . . . . Highest Corruption 19 | 2 2 9 14 6 11 11 11 19 Average Corruption 7 | 1 2 6 11 3 8 11 11 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 216 | . 10 28 15 20 60 45 23 15 Message Errors 45 | . 3 6 6 1 9 7 11 2 Matter Fused 51 | . 4 7 5 5 11 12 3 4 Heat Flow Errors 34 | . . 4 1 6 11 6 5 1 Energy Discharges 26 | . 1 2 1 4 9 5 2 2 Parts Rejected 3 | . . . . 1 1 . . 1 Parts Fused 2 | . . 1 . 1 . . . . Data Loss (minor) 30 | . 2 4 1 2 10 9 1 1 Data Loss (major) 10 | . . 1 1 . 4 3 . 1 Misfires 6 | . . . . . 3 2 1 . Alerts 3 | . . . . . . 1 . 2 Misdirections 1 | . . . . . . . . 1 Weapon Failures 5 | . . 3 . . 2 . . . Overload Shots 63 | . . . . 13 43 2 5 . Effects 2 | . . . . 1 . . 1 . Heat Surge 2 | . . . . 1 . . 1 . Overflow Damage 1226 | 6 7 146 284 254 280 35 56 158 Projectiles 276 | . . . . 80 150 35 . 11 Explosions 171 | 6 . . . . 120 . . 45 Melee 779 | . 7 146 284 174 10 . 56 102 Knockbacks 5 | . . 1 . . . . . 4 Impact 1 | . . 1 . . . . . . Kinetic 4 | . . . . . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 591 | . . 46 . 117 256 . 35 137 Shots 16 | . . 3 . 3 4 . 2 4 Rammed 2 | . . 2 . . . . . . Targets Rammed 2 | . . 2 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 458 | 90 355 211 85 356 279 259 458 430 Average Temperature 108 | 35 133 43 21 118 84 91 156 147 Received Heat Transfer 2276 | . 222 456 819 462 252 . 38 27 Effects 7 | . 3 . . . . . 2 2 Shutdowns 3 | . . . . . . . 2 1 Energy Bleed 4 | . 3 . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 8 | . . 1 4 . 1 . 1 1 Combat Hostiles 7 | . . . 4 . 1 . 1 1 Parts Fried 15 | . . 8 3 . 2 . . 2 Impact Corruptions 20 | . 1 6 6 4 1 . 2 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | 1 2 . . 6 2 1 . . Heat Transferred 7533 | 225 1258 100 50 3323 2290 137 150 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | 1 . 2 1 . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Maximum Alert Level 2 | . . . . 1 2 . . . Low Security (%) 90 | 100 100 100 100 68 85 . . 100 Level 1 6 | . . . . 31 . . . . Level 2 3 | . . . . . 13 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 548 | 15 115 178 139 318 548 . . 52 Initial 151 | . . 13 62 57 151 . . 8 Average 78 | 1 65 53 59 128 114 . . 9 Influence Increases 3668 | 20 350 471 680 697 1029 30 65 326 Destroy 0b10 Robot/C 1720 | . 220 320 340 400 260 20 20 140 Destroy 0b10 Robot/NC 125 | 20 10 25 10 10 30 . . 20 Destroy Leader 450 | . 32 66 90 110 90 10 . 52 Successful Hack 92 | . 7 9 32 33 7 . . 4 Disable Machine 645 | . 15 30 45 90 405 . . 60 Anti-Garrison Action 150 | . . . . . 150 . . . Destroy Structure 171 | . 6 6 13 54 42 . . 50 Partial Spotted 15 | . . 15 . . . . . . Lose Combat Pursuer 300 | . 60 . 150 . 45 . 45 . Influence Decreases 3662 | 20 318 355 701 515 806 562 51 334 Entered New Map 537 | . . 19 86 70 158 198 . 6 Time Decay 2824 | 20 288 276 535 425 595 364 51 270 Lost Part 301 | . 30 60 80 20 53 . . 58 Squads Dispatched 27 | . 4 . 1 6 10 . . 6 Investigation 9 | . 2 . 1 3 2 . . 1 Extermination 8 | . . . . 2 3 . . 3 Reinforcement 7 | . 2 . . 1 2 . . 2 Assault 3 | . . . . . 3 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 7 | . 1 2 1 . 1 . . 2 Communications Jammed 19 | . . . . . 19 . . . Distress Signals 19 | . . . . . 19 . . . Times Spotted 141 | . 20 23 32 22 22 1 4 17 Peak Tracking Total 9 | . 6 7 5 3 3 1 2 9 Tactical Retreats 11 | . 2 . 4 . 2 . 3 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 11 | . 3 . 1 1 5 . . 1 Indirectly 4 | . . . . . 4 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Objects Rigged 2 | . . . 2 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 44 | . 1 2 3 6 28 . . 4 Max in Single Turn 6 | . 1 1 1 1 6 . . 1 Garrison Access 2 | . . . . . 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 41 | . 5 3 9 8 9 . 1 6 Terminals 22 | . 4 2 6 2 6 . . 2 Fabricators 4 | . . . . 3 1 . . . Repair Stations 5 | . 1 . . 2 . . . 2 Recycling Units 5 | . . . 2 1 . . . 2 Scanalyzers 3 | . . 1 1 . 1 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 140 | . 15 20 45 18 20 . 1 21 Successful 87 | . 7 17 29 14 9 . 1 10 Failed 53 | . 8 3 16 4 11 . . 11 Catastrophic 12 | . 3 . 2 1 6 . . . Database Lockouts . | . . . . . . . . . Manual 50 | . 10 5 27 1 . . . 7 Terminals 72 | . 11 5 32 5 10 . . 9 Fabricators 9 | . . . . 7 2 . . . Repair Stations 15 | . 4 . . 4 . . . 7 Recycling Units 11 | . . . 4 2 . . . 5 Scanalyzers 30 | . . 15 9 . 6 . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 13 | . 1 . 8 1 2 . 1 . Record 1 | . . . 1 . . . . . Part Schematic 1 | . . . . 1 . . . . Open Door 1 | . . . . . . . 1 . Open DSF 1 | . . . . . 1 . . . Terminal Index 1 | . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . Registered Components 2 | . 1 . 1 . . . . . Zone Layout 3 | . . . 3 . . . . . Fabricator Hacks 9 | . . . . 7 2 . . . Network Status 3 | . . . . 3 . . . . Load Schematic 3 | . . . . 2 1 . . . Build 3 | . . . . 2 1 . . . Repair Station Hacks 12 | . 4 . . 4 . . . 4 Scan Component 6 | . 2 . . 2 . . . 2 Repair 6 | . 2 . . 2 . . . 2 Recycling Unit Hacks 7 | . . . 2 2 . . . 3 Report Inventory 5 | . . . 2 1 . . . 2 Retrieve Components 2 | . . . . 1 . . . 1 Scanalyzer 26 | . . 14 8 . 4 . . . Insert Component 12 | . . 7 3 . 2 . . . Analyze 12 | . . 7 3 . 2 . . . Retrieve Study 2 | . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 19 | . 2 3 11 . . . . 3 Terminals 19 | . 2 3 11 . . . . 3 Track 7 | . 1 1 4 . . . . 1 Botnet 9 | . 1 2 4 . . . . 2 Detonate 1 | . . . 1 . . . . . Disrupt 2 | . . . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 40 | . 5 3 9 9 9 . . 5 Full Trace Events 8 | . 1 . 1 3 2 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . 7 3 1 2 . . . Parts Built 3 | . . . . 3 . . . . Authchips . | . . . . . . . . . Time 247 | . . . . 113 134 . . . Total Part Build Rating 4 | . . . . 4 . . . . Part Studies Acquired 2 | . . . 2 . . . . . Parts Repaired 6 | . 2 . . 2 . . . 2 Time 203 | . 52 . . 57 . . . 94 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 13 | . . . . 10 . . . 3 Parts Scanalyzed 12 | . . 7 3 . 2 . . . Part Schematics Acquired 12 | . . 7 3 . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . 1 . parse_system 1 | . . . . . . . 1 . Relay Couplers Released 8 | . . . . 4 4 . . . Machine Destruction 1 | . . . . . 1 . . . Programmers 7 | . . . . 4 3 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Active Infowar (turns) 8214 | 94 579 891 1474 295 2118 1320 649 794 Optics 2500 | . 270 891 1339 . . . . . Sensors 935 | . . 888 47 . . . . . Terrain 328 | 94 234 . . . . . . . Seismic 1266 | 1 579 269 . . . . . 417 T.N.C. 1211 | . . . 1211 . . . . . Cloaking 3 | . . . . . . . . 3 Jamming 5169 | . . . . 295 2118 1320 649 787 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 10487 | 173 714 891 1768 1654 2118 1320 649 1200 Spaces Moved 4758 | 55 400 363 748 694 976 694 482 346 Core 304 | 22 19 2 . . 202 . . 59 Treads 2465 | . . 217 748 694 536 . . 270 Legs 1954 | 33 381 144 . . 204 694 482 16 Wheels . | . . . . . . . . . Hover 35 | . . . . . 34 . . 1 Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 120 152 160 120 120 120 50 Average Speed 171 | 95 123 161 185 162 181 189 128 237 Slowest Speed 1250 | 120 200 450 240 320 450 190 190 1250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 33 | 3 48 28 53 21 28 73 44 7 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 5 | . . . . . . 3 2 . Spaces Dug 94 | . 6 2 10 58 13 . . 5 Terrain Destroyed 199 | 5 6 6 15 62 50 . 1 54 Melee 58 | . 6 2 10 22 13 . . 5 Projectile 12 | . . . . 4 7 . 1 . AOE 129 | 5 . 4 5 36 30 . . 49 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 6283 | 153 528 546 985 1064 1207 700 503 597 Wait 699 | 81 51 40 65 225 111 3 1 122 Move 4750 | 54 399 362 747 693 975 693 481 346 Hop . | . . . . . . . . . Pick Up 82 | 1 9 16 21 7 8 1 2 17 Fast Attach 65 | 7 10 7 6 16 8 . 2 9 Attach 41 | . 3 7 10 1 11 . . 9 Detach 9 | . 1 1 . . 4 . . 3 Swap 43 | 1 3 9 8 11 7 . 1 3 Drop 75 | . 4 10 18 22 7 1 4 9 Fire 324 | 9 40 69 47 57 60 2 10 30 Melee 193 | . 8 23 63 32 16 . 2 49 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . 2 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 174 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 332 | -10/Materials | Repaired EM Pulse Gun 493 | -10/Materials | Repaired Aluminum Leg 820 | -10/Materials | Discovered new exit (range 12) 888 | -10/Materials | Entered another Materials area 888 | -9/Materials | Evolved 2 slots: Utility x2 1207 | -9/Materials | Build established: Assassin 1472 | -9/Materials | Core integrity fell below 50% 1653 | -9/Materials | Core integrity fell below 20% 1709 | -9/Materials | Discovered new exit (range 12) 1764 | -9/Materials | Identified exit to Materials 1779 | -9/Materials | Entered another Materials area 1779 | -8/Materials | Evolved 2 slots: Utility x2 2173 | -8/Materials | Build established: Mutant 3118 | -8/Materials | Crushed by falling debris 3149 | -8/Materials | Lost 3 parts (1n1u1w) 3199 | -8/Materials | Core integrity fell below 50% 3254 | -8/Materials | System corruption reached 10% 3541 | -8/Materials | Discovered new exit (range 5) 3545 | -8/Materials | Identified exit to Factory 3547 | -8/Materials | Entered Factory 3547 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4005 | -7/Factory | Fabricated Lgt. Armor Plating (x2) 4406 | -7/Factory | Repaired Med. Treads 4669 | -7/Factory | Build established: Scavenger-Mutant 4930 | -7/Factory | Fabricated EMP Blaster? 4980 | -7/Factory | Repaired Cld. Particle Cannon 5171 | -7/Factory | Build established: Mutant 5182 | -7/Factory | Discovered new exit (range 8) 5193 | -7/Factory | Identified exit to Factory 5201 | -7/Factory | Entered another Factory area 5201 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5419 | -6/Factory | Identified exit to DSF 6283 | -6/Factory | Build established: Hacker-Mutant 6529 | -6/Factory | Lost 3 parts (1n1u1w) 6994 | -6/Factory | System corruption reached 10% 7191 | -6/Factory | Build established: Hacker-Tank 7222 | -6/Factory | Discovered new exit (range 5) 7230 | -6/Factory | Identified exit to Lower Caves 7301 | -6/Factory | First assault squad dispatched 7319 | -6/Factory | Entered Lower Caves 7343 | -6/Lower Caves | Learned Factory interactive machine intel 7562 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 8421 | -6/Lower Caves | Discovered new exit (range 10) 8431 | -6/Lower Caves | Encountered a Warlord checkpoint 8443 | -6/Lower Caves | Identified exit to Lower Caves 8639 | -6/Lower Caves | Entered another Lower Caves area 8681 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8809 | -6/Lower Caves | Discovered new exit (range 13) 8834 | -6/Lower Caves | Identified exit to Factory 8999 | -6/Lower Caves | Build established: Hacker-Mutant 9288 | -6/Lower Caves | Entered Factory 9288 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9289 | -5/Factory | Loaded intel: 56 interactive machine locations 10063 | -5/Factory | Repaired Transmission Jammer 10188 | -5/Factory | Repaired Energy Well 10274 | -5/Factory | System corruption reached 10% 10296 | -5/Factory | Lost 10 parts (2p2n3u3w) 10307 | -5/Factory | Core integrity fell below 50% 10470 | -5/Factory | Core integrity fell below 20% 10488 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 10423_ U-05 Engineer lays Concrete. 10423_ Sneak attack on U-05 Engineer. 10423_ Destroyed Lgt. Ion Engine. 10424_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10437_ Dropped Hcp. Storage Unit. 10437_ Dropped Microactuators. 10438_ Dropped Imp. Target Analyzer. 10439_ Dropped Hvy. Disruptor Cannon. 10442_ System corrupted: Matter fused (-7). 10446_ W-25 Informer sends out distress signal. 10452_ The unstable cave ceiling collapses. 10461_ Imp. Cloaking Device destroyed. 10468_ P-70 Sage destroyed. 10469_ Hacking Suite destroyed. 10473_ System corrupted: Matter fused (-9). 10475_ Phasing Sabre destroyed. 10478_ Acquired Antigrav System. 10480_ Acquired 53 matter. 10485_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????"""?"""??????????????????? | | ????????????????????????"""T"""??????????????????? | | ????????????????????????????#????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????" "???????????????????? | | ???????????????????????????" "???????????????????? | | ??????????????????????#????" "???????????????????? | | ??????????????????????# ??? ???????????????????? | | ??????????????????????+ ?"" ""? ????????????????? | | ???????????????? ????# """ """ #???????????????? | | ?????????????? ???# """ """ #???????????????? | | ???????????? ???+ #???????????????? | | ?????????? ???# """ """ #???????????????? | | ?????????? ???# """ """ #???????????????? | | ?????????+ ???# """ """ #???????????????? | | ?????????? ???# #???????????????? | | ?????????? #### ! #############???? | | ??????????? + # ! #???? | | ?????????????# ####+#/##### #???? | | ?????????????# ! u##### ] ! #???? | | ?????????????# ^^ u k # #???? | | ?????????????# [= ! # # *| #???? | | ?????????????# ^ " ^ = @ # #####+####+### | | ??????????????# *!!= # ####! | | ??????????????# ""= != !! p | | ??????????????# [ !|/!] | | ??????????????# *!!!! | | ??????????????# !]##!# # ################# | | ????+?????????# ### # #???????????????? | | ???# ?????????# # ### #???????????????? | | ???# ?????????# #### ### # #???????????????? | | ???# ########## #??# #?## ###???????????????? | | ???# ####+########?????????????????? | | ???# + ###???????????????????? | | ???# """ # # #???????????????????? | | ???# """ # # #???????????????????? | | ???# """ # # #???????????????????? | | ???# # # ####????????????????? | | ???# !! + #""""""???????????????? | | ???# ! # %# ###??????T?????????? | | ???# ###### # ##??????????????????? | | ???# !!! #???## # #???????????????????? | | ???# !!! #????# ###???????????????????? | | ???# ! #????# ###???????????????????? | | ???# ###########+#######????????????????? | | ???# #????????????????? | | ???# ##+##+##### ###########+#????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 39 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 55 Melee Accuracy 6 Launcher Accuracy 20 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- EMP Blaster | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Arm. Leg | -7/Factory | Hacked Cld. Particle Cannon | -6/Factory | Scanalyzed Pulse Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Armor Plating | x2 | -7/Factory EMP Blaster | x1 | -7/Factory Repaired ---------- EM Pulse Gun | 6% | -10/Materials Aluminum Leg | 1% | -10/Materials Med. Treads | 35% | -7/Factory Cld. Particle Cannon | 12% | -7/Factory Transmission Jammer | 20% | -5/Factory Energy Well | 18% | -5/Factory Studied --------- EMP Blaster | -8/Materials | Hacked Hvy. Flail | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Botjacking Overkill Total Silence Challenges ------------ None Game ------ Seed RecyclingDataProtomatter Manual? 0 Play Time 01:57:39 Cumulative 56.9 hours Start 2026.03.06 @ 20:54:20 End 2026.03.07 @ 11:33:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27afeb46-9519-490d-a7d0-d361bd64a6cb