Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.09 @ 03:40:15 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (103) 515 Value Destroyed (2572) 2572 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (740) 740 TOTAL SCORE: 5747 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 141 Met Imprinter 300 Was Imprinted 300 Friendly Fire -9 Cogmind --------- Core Integrity 157/400 Matter 219/300 Energy 280/280 System Corruption 24% Temperature Cool (0) Movement Treading (243) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Armored Treads Medium Treads Medium Treads > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Hypervelocity Gauss Rifle > --- INVENTORY (25) --- Angular Momentum Engine Light Treads Light Treads Light Treads Large Storage Unit Armor Integrity Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Layered Light Armor Plating High-powered Tractor Beam Hacking Drone Bay (1/1) Heavy Assault Rifle Heavy Assault Rifle Autogun Improved Assault Rifle Barrage Gun Barrage Gun EMP Blaster Heavy Rocket Launcher Precision Grenade Launcher Plasma Cutter Heavy Hammer Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array > --- WEAPON ----------- Improved Assault Rifle Barrage Gun Hypervelocity Gauss Rifle > --- INVENTORY -------- Angular Momentum Engine Light Treads Light Treads Light Treads Large Storage Unit Armor Integrity Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Layered Light Armor Plating High-powered Tractor Beam Hacking Drone Bay Heavy Assault Rifle Heavy Assault Rifle Autogun Improved Assault Rifle Improved Assault Rifle Barrage Gun EMP Blaster Heavy Rocket Launcher Precision Grenade Launcher Plasma Cutter Heavy Hammer Self-destruct Interrupter Self-destruct Interrupter [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Hardened Light Armor Plating Device Experimental Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Precision Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 82 | 6 8 . 40 7 7 14 Power 8 | 1 2 . 5 . . . Engine 8 | 1 2 . 5 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | 2 1 . 14 2 . 3 Treads 21 | 2 1 . 13 2 . 3 Leg 1 | . . . 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 3 . 5 1 3 5 Device 5 | 1 . . . . 1 3 Storage 2 | . 1 . . 1 . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 10 | . 2 . 4 . 2 2 Artifact . | . . . . . . . Weapon 34 | 2 2 . 16 4 4 6 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 25 | 1 2 . 14 2 2 4 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 1 . 2 1 Special Weapon 1 | . . . 1 . . . Impact Weapon 3 | . . . . 2 . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . Corrupted Parts 2 | . . . . . . 2 System Corruption 24 | . . . . . . 24 Parts Lost 2 | . . . 1 . . 1 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Highest Loss Streak 1 | . . . 1 . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 98 100 99 100 100 100 Engine 11 | . 14 14 11 11 11 11 Treads 31 | . 28 28 32 33 33 33 Device 1 | . 6 . . . . 9 Storage 11 | . 13 14 11 11 11 11 Protection 9 | . 7 14 11 11 11 1 Energy Gun 1 | . 9 . . . . . Ballistic Gun 30 | . 18 28 31 32 32 32 Naked Turns . | . . . . . . . Heaviest Build 105 | 7 38 38 42 102 105 104 Greatest Support 76 | 40 40 40 60 60 60 76 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 25 | 5 15 15 15 25 25 25 Average Capacity 18 | 5 14 15 15 18 25 25 Most Carried 25 | 5 15 15 15 17 24 25 Average Carried 16 | 3 11 14 14 15 20 24 Final Capacity 25 | 5 15 15 15 25 25 25 Final Carried 25 | 5 15 15 15 17 23 25 Class Distribution -------------------- 40% | Tank 26% | Mutant 23% | Scavenger-Tank 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 2535 | 272 123 132 1307 370 70 261 Remotely . | . . . . . . . Salvage Created 3939 | 125 567 205 1946 869 . 227 Parts 218 | 5 36 10 107 51 . 9 Haulers Intercepted 7 | . 1 . 6 . . . Recyclers Shooed 6 | . 1 . 5 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 73 | . 10 9 28 19 . 7 Guns 69 | . 10 9 28 19 . 3 AOE 4 | . . . . . . 4 Classes Destroyed 13 | 2 5 1 4 1 . . Worker 6 | . 1 1 4 . . . Builder 1 | . . . 1 . . . Tunneler 6 | 2 . . . 4 . . Hauler 7 | . 1 . 6 . . . Recycler 7 | 1 . . 5 1 . . Operator 2 | . 1 . 1 . . . Watcher 6 | . 2 . 4 . . . Swarmer 14 | . . . 7 3 . 4 Grunt 37 | . 10 4 11 11 . 1 Brawler 5 | . . . 1 4 . . Duelist 3 | . . . . 1 . 2 Sentry 9 | . . . 9 . . . Assembled 5 | . . 5 . . . . Best Kill Streak 14 | 3 4 4 14 6 . 4 Combat Bots Only 11 | . 4 4 11 4 . 4 Max Kills in Single Turn 3 | 1 1 1 2 3 . 2 Gunslinging 2 | . . . 1 2 . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2645 | . 358 489 1058 338 . 402 Core 356 | . 26 87 144 20 . 79 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 87 | . . . 87 . . . Core Remaining (%) 77 | 100 . 54 . . . . Volleys Fired 222 | 12 38 22 107 33 . 10 Largest 3 | 2 2 2 3 3 . 3 Hottest 100 | 70 70 46 100 69 . 84 Shots Fired 580 | 24 75 44 313 99 . 25 Gun 573 | 24 75 44 309 99 . 22 Cannon . | . . . . . . . Launcher 4 | . . . 1 . . 3 Special 3 | . . . 3 . . . Kinetic 526 | 12 40 44 309 99 . 22 Thermal 50 | 12 35 . 3 . . . Explosive 4 | . . . 1 . . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 21 | 9 15 7 21 16 . 7 Robot Miss Streak 7 | 1 3 3 7 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 17 | . 2 1 6 7 . 1 Max Gunslinging Chain 2 | . 1 1 1 2 . 1 Shots Hit Robots 382 | 18 56 27 194 71 . 16 Core Hits 165 | 5 31 15 71 30 . 13 Critical Kills 2 | . . . . 1 . 1 Critical Parts Destroyed 3 | . . . 2 . . 1 Critical Strikes 12 | 2 5 . 2 1 . 2 Burn 7 | 2 5 . . . . . Destroy 5 | . . . 2 1 . 2 Melee Attacks 13 | . . . . 8 . 5 Impact 13 | . . . . 8 . 5 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6220 | 186 613 424 3237 1207 . 553 Guns 5694 | 186 600 395 3146 1156 . 211 Cannons . | . . . . . . . Explosions 368 | . . . 26 . . 342 Melee . | . . . . . . . Ramming 158 | . 13 29 65 51 . . Kinetic 5210 | 63 239 395 3146 1156 . 211 Thermal 484 | 123 361 . . . . . Explosive 368 | . . . 26 . . 342 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 24 | . . 1 . . . 24 Average Corruption 10 | . . 1 . . . 23 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . 5 . . . 28 Message Errors 8 | . . 3 . . . 5 Matter Fused 7 | . . . . . . 7 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . 1 . . . 2 Data Loss (minor) 7 | . . . . . . 7 Data Loss (major) 4 | . . 1 . . . 3 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 25 | . 4 3 15 3 . . Targets Rammed 31 | . 4 4 17 6 . . Kicked . | . . . . . . . Crushed 6 | . . 1 2 3 . . Highest Temperature 233 | 92 233 75 193 94 . 205 Average Temperature 49 | 36 69 31 49 31 . 79 Received Heat Transfer 877 | . 195 181 390 102 . 9 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1924 | 518 1406 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 409 | 15 196 68 409 264 . . Initial 109 | . 9 3 . 109 . . Average 119 | 5 54 27 160 185 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 72 | 100 100 100 58 48 . . Level 1 27 | . . . 41 51 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 19 21 46 20 . 10 Peak Tracking Total 20 | . 5 20 4 4 . 4 Tactical Retreats 5 | . . 4 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 2 | . . 2 . . . . Traps Extracted . | . . . . . . . Installed 2 | . . 2 . . . . Triggered . | . . . . . . . Most Traps Carried 3 | . . 3 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 4 | . . . 2 2 . . Max in Single Turn 1 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 21 | . 8 . 13 . . . Terminals 15 | . 7 . 8 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 72 | . 36 . 36 . . . Successful 37 | . 17 . 20 . . . Failed 34 | . 18 . 16 . . . Catastrophic 6 | . 3 . 3 . . . Database Lockouts 1 | . 1 . . . . . Manual 42 | . 27 . 15 . . . Terminals 56 | . 34 . 22 . . . Fabricators . | . . . . . . . Repair Stations 7 | . 2 . 5 . . . Recycling Units 2 | . . . 2 . . . Scanalyzers 7 | . . . 7 . . . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 13 . 8 . . . Part Schematic 2 | . 2 . . . . . Robot Analysis 3 | . 2 . 1 . . . Prototype ID Bank 5 | . 4 . 1 . . . Alert Level 2 | . 1 . 1 . . . Unreport Threat 2 | . 1 . 1 . . . Locate Traps 3 | . 1 . 2 . . . Hauler Manifests 3 | . 1 . 2 . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 1 . 4 . . . Scan Component 3 | . 1 . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 3 . 3 . . . Terminals 5 | . 3 . 2 . . . Botnet 5 | . 3 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Reject 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 7 . 11 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . 2 . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 140 | . . . 140 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 154 | . . . . . 154 154 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 19 | . . . . . . 19 Total Damage 419 | . . . . . . 419 Kills 4 | . . . . . . 4 Allies Corrupted 2 | . . . . . . 2 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 3 | . 2 . 1 . . . Derelict Logs Recovered 5 | . . . . 1 2 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 10157 | 127 1422 1010 2856 1240 2587 915 Spaces Moved 4804 | 54 785 565 1374 605 1072 349 Core 5 | 5 . . . . . . Treads 4799 | 49 785 565 1374 605 1072 349 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 240 Average Speed 186 | 149 160 160 160 180 240 242 Slowest Speed 243 | 160 160 160 240 240 240 243 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 73 | 4 92 91 94 97 88 48 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 7 | . . 1 . 2 3 1 Spaces Dug 8 | . . . 5 . . 3 Terrain Destroyed 27 | . . . 5 . . 22 Melee 3 | . . . . . . 3 Projectile 2 | . . . 2 . . . AOE 22 | . . . 3 . . 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 5533 | 76 892 630 1795 664 1086 390 Wait 259 | . 26 18 209 . . 6 Move 4798 | 53 784 564 1373 604 1071 349 Hop . | . . . . . . . Pick Up 52 | 5 17 10 11 3 4 2 Fast Attach 13 | 6 3 . 2 . 2 . Attach 4 | . . . 4 . . . Detach 5 | . 1 . 2 . 2 . Swap 65 | . 5 . 34 7 5 14 Drop 69 | . 14 10 36 3 2 4 Fire 222 | 12 38 22 107 33 . 10 Melee 13 | . . . . 8 . 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush 31 | . 4 4 17 6 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 2 | . . 2 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 15) 414 | -10/Materials | Discovered new exit (range 14) 561 | -10/Materials | Discovered new exit (range 16) 902 | -10/Materials | Discovered new exit (range 13) 1023 | -10/Materials | Central database locked down 1263 | -10/Materials | Discovered new exit (range 13) 1550 | -10/Materials | Entered Mines 1710 | -10/Mines | Found a hidden stash of uninstalled traps 1737 | -10/Mines | Assembled infested the area 1742 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1932 | -10/Mines | Discovered new exit (range 15) 2153 | -10/Mines | Discovered new exit (range 5) 2158 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2311 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2315 | -10/Mines | Found Prototype Device 2560 | -10/Mines | Entered Materials 2560 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2853 | -9/Materials | Destroyed 11 combat bots 2948 | -9/Materials | Build established: Scavenger-Tank 3533 | -9/Materials | Discovered new exit (range 3) 3799 | -9/Materials | Identified Exp. Sensor Array 4058 | -9/Materials | Repaired Exp. Sensor Array 4091 | -9/Materials | Repaired Hvy. Assault Rifle 4256 | -9/Materials | Discovered new exit (range 14) 4509 | -9/Materials | Discovered new exit (range 16) 5020 | -9/Materials | Discovered new exit (range 5) 5183 | -9/Materials | Discovered new exit (range 7) 5195 | -9/Materials | Identified exit to Mines 5416 | -9/Materials | Entered Mines 5569 | -9/Mines | Build established: Tank 5889 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5924 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6377 | -9/Mines | Discovered new exit (range 3) 6441 | -9/Mines | Learned location of 1 exit from Materials 6444 | -9/Mines | Excavation squad dispatched 6444 | -9/Mines | A large section of the Mines collapsed 6493 | -9/Mines | Discovered new exit (range 3) 6656 | -9/Mines | Entered Zion 6680 | -7/Zion | Learned location of 1 exit from Factory 7303 | -7/Zion | Learned Factory stockpile data 7648 | -7/Zion | Learned location of Quarantine (-2) 8012 | -7/Zion | Found Prototype Launcher 8012 | -7/Zion | Identified Rocket Array 8531 | -7/Zion | Imprinted 8534 | -7/Zion | Declared Zion's savior 9031 | -7/Zion | Given the Hacking Drone Bay 9035 | -7/Zion | Found Prototype Device 9041 | -7/Zion | Identified Hacking Drone Bay 9219 | -7/Zion | Discovered new exit (range 10) 9243 | -7/Zion | Entered Proximity Caves 9243 | -6/Proximity Caves | Accompanied by 4 allies 9511 | -6/Proximity Caves | Core integrity fell below 50% 9527 | -6/Proximity Caves | System corruption reached 10% 9914 | -6/Proximity Caves | Build established: Skirmisher 10129 | -6/Proximity Caves | Learned Factory terminal intel 10158 | -6/Proximity Caves | Self-destructed Last Messages --------------- 09857_ Acquired 42 matter. 09863_ System corrupted: Heat flow error (+109). 09880_ System corrupted: Matter fused (-10). 09900_ System corrupted: FCS attempts to trigger Hyp. Gauss Rifle. 09900_ System corrupted: Hyp. Gauss Rifle misfires. 09900_ HV Slug penetrates Wall. 09918_ System corrupted: Matter fused (-6). 09951_ System corrupted: Matter fused (-5). 09971_ System corrupted: Component data lost. 10037_ The unstable cave ceiling collapses. 10051_ System corrupted: Substantial component data lost. 10066_ System corrupted: IFF burst signal emitted. 10081_ YQY37I>DQHL ,VIKKTUO,YS 10098_ System corrupted: Energy discharge (-92). 10120_ System corrupted: Matter fused (-9). 10129_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 10137_ System corrupted: Component data lost. 10157_ Exp. Sensor Array destroyed. 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Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicSupersonicSword Manual? 0 Play Time 00:53:18 Cumulative 331.7 hours Start 2022.02.09 @ 02:21:09 End 2022.02.09 @ 03:40:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 6 Types 1/2/1/0/0/2/0/0/0 Lore% 60 Gallery% 62 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3911b0cf-bf45-41db-8190-a9d9c37a7f12