Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.09 @ 03:40:15

Player: gammafunk

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (103)     515
Value Destroyed (2572)     2572
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (740)                740
              TOTAL SCORE: 5747

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      141
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -9

 Cogmind 
---------
Core Integrity             157/400
Matter                     219/300
Energy                     280/280
System Corruption          24%
Temperature                Cool (0)
Movement                   Treading (243) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (3) ---
        Armored Treads
         Medium Treads
         Medium Treads
>               --- UTILITY (2) ------
                Huge Storage Unit
>               --- WEAPON (3) -------
       Improved Assault Rifle
       Improved Assault Rifle
  Hypervelocity Gauss Rifle
>               --- INVENTORY (25) ---
                Angular Momentum Engine
          Light Treads
          Light Treads
          Light Treads
          Large Storage Unit
                Armor Integrity Analyzer
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
        Layered Light Armor Plating
   High-powered Tractor Beam
                Hacking Drone Bay (1/1)
          Heavy Assault Rifle
          Heavy Assault Rifle
                Autogun
       Improved Assault Rifle
                Barrage Gun
                Barrage Gun
                EMP Blaster
          Heavy Rocket Launcher
      Precision Grenade Launcher
                Plasma Cutter
          Heavy Hammer
                Self-destruct Interrupter (50)
                Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
                Huge Storage Unit
   Experimental Sensor Array
>               --- WEAPON -----------
       Improved Assault Rifle
                Barrage Gun
  Hypervelocity Gauss Rifle
>               --- INVENTORY --------
                Angular Momentum Engine
          Light Treads
          Light Treads
          Light Treads
          Large Storage Unit
                Armor Integrity Analyzer
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
        Layered Light Armor Plating
   High-powered Tractor Beam
                Hacking Drone Bay
          Heavy Assault Rifle
          Heavy Assault Rifle
                Autogun
       Improved Assault Rifle
       Improved Assault Rifle
                Barrage Gun
                EMP Blaster
          Heavy Rocket Launcher
      Precision Grenade Launcher
                Plasma Cutter
          Heavy Hammer
                Self-destruct Interrupter
                Self-destruct Interrupter
[Rating: 42]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
Utility                    Hardened Light Armor Plating
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Precision Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             82   | 6   8   .   40  7   7   14  
  Power                    8    | 1   2   .   5   .   .   .   
    Engine                 8    | 1   2   .   5   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               22   | 2   1   .   14  2   .   3   
    Treads                 21   | 2   1   .   13  2   .   3   
    Leg                    1    | .   .   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  18   | 1   3   .   5   1   3   5   
    Device                 5    | 1   .   .   .   .   1   3   
    Storage                2    | .   1   .   .   1   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             10   | .   2   .   4   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   34   | 2   2   .   16  4   4   6   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          25   | 1   2   .   14  2   2   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   .   2   1   
    Special Weapon         1    | .   .   .   1   .   .   .   
    Impact Weapon          3    | .   .   .   .   2   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   
  Corrupted Parts          2    | .   .   .   .   .   .   2   
    System Corruption      24   | .   .   .   .   .   .   24  
Parts Lost                 2    | .   .   .   1   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  100 99  100 100 100 
  Engine                   11   | .   14  14  11  11  11  11  
  Treads                   31   | .   28  28  32  33  33  33  
  Device                   1    | .   6   .   .   .   .   9   
  Storage                  11   | .   13  14  11  11  11  11  
  Protection               9    | .   7   14  11  11  11  1   
  Energy Gun               1    | .   9   .   .   .   .   .   
  Ballistic Gun            30   | .   18  28  31  32  32  32  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             105  | 7   38  38  42  102 105 104 
  Greatest Support         76   | 40  40  40  60  60  60  76  
  Greatest Overweight (x)  1    | .   .   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   
Largest Inventory Capacity 25   | 5   15  15  15  25  25  25  
  Average Capacity         18   | 5   14  15  15  18  25  25  
  Most Carried             25   | 5   15  15  15  17  24  25  
  Average Carried          16   | 3   11  14  14  15  20  24  
  Final Capacity           25   | 5   15  15  15  25  25  25  
  Final Carried            25   | 5   15  15  15  17  23  25  

 Class Distribution 
--------------------
 40% | Tank
 26% | Mutant
 23% | Scavenger-Tank
  7% | Skirmisher

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
 Scavenger-Tank | -9/Materials
           Tank | -9/Mines
           Tank | -7/Zion
     Skirmisher | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Matter Collected           2535 | 272  123  132  1307 370  70   261  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3939 | 125  567  205  1946 869  .    227  
  Parts                    218  | 5    36   10   107  51   .    9    
Haulers Intercepted        7    | .    1    .    6    .    .    .    
Recyclers Shooed           6    | .    1    .    5    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    10   
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  73   | .   10  9   28  19  .   7   
  Guns                     69   | .   10  9   28  19  .   3   
  AOE                      4    | .   .   .   .   .   .   4   
Classes Destroyed          13   | 2   5   1   4   1   .   .   
  Worker                   6    | .   1   1   4   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Tunneler                 6    | 2   .   .   .   4   .   .   
  Hauler                   7    | .   1   .   6   .   .   .   
  Recycler                 7    | 1   .   .   5   1   .   .   
  Operator                 2    | .   1   .   1   .   .   .   
  Watcher                  6    | .   2   .   4   .   .   .   
  Swarmer                  14   | .   .   .   7   3   .   4   
  Grunt                    37   | .   10  4   11  11  .   1   
  Brawler                  5    | .   .   .   1   4   .   .   
  Duelist                  3    | .   .   .   .   1   .   2   
  Sentry                   9    | .   .   .   9   .   .   .   
  Assembled                5    | .   .   5   .   .   .   .   
Best Kill Streak           14   | 3   4   4   14  6   .   4   
  Combat Bots Only         11   | .   4   4   11  4   .   4   
Max Kills in Single Turn   3    | 1   1   1   2   3   .   2   
  Gunslinging              2    | .   .   .   1   2   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               2645 | .    358  489  1058 338  .    402  
  Core                     356  | .    26   87   144  20   .    79   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   87   | .    .    .    87   .    .    .    
Core Remaining (%)         77   | 100  .    54   .    .    .    .    
Volleys Fired              222  | 12   38   22   107  33   .    10   
  Largest                  3    | 2    2    2    3    3    .    3    
  Hottest                  100  | 70   70   46   100  69   .    84   
Shots Fired                580  | 24   75   44   313  99   .    25   
  Gun                      573  | 24   75   44   309  99   .    22   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    1    .    .    3    
  Special                  3    | .    .    .    3    .    .    .    
  Kinetic                  526  | 12   40   44   309  99   .    22   
  Thermal                  50   | 12   35   .    3    .    .    .    
  Explosive                4    | .    .    .    1    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         21   | 9    15   7    21   16   .    7    
  Robot Miss Streak        7    | 1    3    3    7    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        17   | .    2    1    6    7    .    1    
    Max Gunslinging Chain  2    | .    1    1    1    2    .    1    
Shots Hit Robots           382  | 18   56   27   194  71   .    16   
  Core Hits                165  | 5    31   15   71   30   .    13   
  Critical Kills           2    | .    .    .    .    1    .    1    
  Critical Parts Destroyed 3    | .    .    .    2    .    .    1    
  Critical Strikes         12   | 2    5    .    2    1    .    2    
    Burn                   7    | 2    5    .    .    .    .    .    
    Destroy                5    | .    .    .    2    1    .    2    
Melee Attacks              13   | .    .    .    .    8    .    5    
  Impact                   13   | .    .    .    .    8    .    5    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6220 | 186  613  424  3237 1207 .    553  
  Guns                     5694 | 186  600  395  3146 1156 .    211  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               368  | .    .    .    26   .    .    342  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  158  | .    13   29   65   51   .    .    
  Kinetic                  5210 | 63   239  395  3146 1156 .    211  
  Thermal                  484  | 123  361  .    .    .    .    .    
  Explosive                368  | .    .    .    26   .    .    342  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         24   | .    .    1    .    .    .    24   
  Average Corruption       10   | .    .    1    .    .    .    23   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  33   | .    .    5    .    .    .    28   
    Message Errors         8    | .    .    3    .    .    .    5    
    Matter Fused           7    | .    .    .    .    .    .    7    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Energy Discharges      3    | .    .    1    .    .    .    2    
    Data Loss (minor)      7    | .    .    .    .    .    .    7    
    Data Loss (major)      4    | .    .    1    .    .    .    3    
    Misfires               1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   25   | .    4    3    15   3    .    .    
Targets Rammed             31   | .    4    4    17   6    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  6    | .    .    1    2    3    .    .    
Highest Temperature        233  | 92   233  75   193  94   .    205  
  Average Temperature      49   | 36   69   31   49   31   .    79   
  Received Heat Transfer   877  | .    195  181  390  102  .    9    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    
  Heat Transferred         1924 | 518  1406 .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             409  | 15  196 68  409 264 .   .   
  Initial                  109  | .   9   3   .   109 .   .   
  Average                  119  | 5   54  27  160 185 .   .   
Maximum Alert Level        2    | .   .   .   2   1   .   .   
  Low Security (%)         72   | 100 100 100 58  48  .   .   
  Level 1                  27   | .   .   .   41  51  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           4    | .   1   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              116  | .   19  21  46  20  .   10  
  Peak Tracking Total      20   | .   5   20  4   4   .   4   
  Tactical Retreats        5    | .   .   4   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   2    | .   .   2   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                2    | .   .   2   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          4    | .   .   .   2   2   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          21   | .   8   .   13  .   .   .   
  Terminals                15   | .   7   .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                72   | .   36  .   36  .   .   .   
  Successful               37   | .   17  .   20  .   .   .   
  Failed                   34   | .   18  .   16  .   .   .   
    Catastrophic           6    | .   3   .   3   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   42   | .   27  .   15  .   .   .   
  Terminals                56   | .   34  .   22  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          7    | .   2   .   5   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   
  Scanalyzers              7    | .   .   .   7   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             21   | .   13  .   8   .   .   .   
  Part Schematic           2    | .   2   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   .   
  Prototype ID Bank        5    | .   4   .   1   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   
  Unreport Threat          2    | .   1   .   1   .   .   .   
  Locate Traps             3    | .   1   .   2   .   .   .   
  Hauler Manifests         3    | .   1   .   2   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   1   .   4   .   .   .   
  Scan Component           3    | .   1   .   2   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   3   .   3   .   .   .   
  Terminals                5    | .   3   .   2   .   .   .   
    Botnet                 5    | .   3   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         18   | .   7   .   11  .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   2   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   
  Time                     140  | .   .   .   140 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   4   4   
  Highest-Rated Group      154  | .   .   .   .   .   154 154 
  Highest-Rated Ally       39   | .   .   .   .   .   39  39  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   .   19  
  Total Damage             419  | .   .   .   .   .   .   419 
  Kills                    4    | .   .   .   .   .   .   4   
Allies Corrupted           2    | .   .   .   .   .   .   2   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       3    | .   2   .   1   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   1   2   2   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               10157 | 127  1422 1010 2856 1240 2587 915  
Spaces Moved               4804  | 54   785  565  1374 605  1072 349  
  Core                     5     | 5    .    .    .    .    .    .    
  Treads                   4799  | 49   785  565  1374 605  1072 349  
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  240  240  
  Average Speed            186   | 149  160  160  160  180  240  242  
  Slowest Speed            243   | 160  160  160  240  240  240  243  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       73    | 4    92   91   94   97   88   48   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    
  Known Exits Taken        1     | .    .    .    1    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    
Scrap Searched             7     | .    .    1    .    2    3    1    
Spaces Dug                 8     | .    .    .    5    .    .    3    
Terrain Destroyed          27    | .    .    .    5    .    .    22   
  Melee                    3     | .    .    .    .    .    .    3    
  Projectile               2     | .    .    .    2    .    .    .    
  AOE                      22    | .    .    .    3    .    .    19   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Total                      5533 | 76   892  630  1795 664  1086 390  
  Wait                     259  | .    26   18   209  .    .    6    
  Move                     4798 | 53   784  564  1373 604  1071 349  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  52   | 5    17   10   11   3    4    2    
  Fast Attach              13   | 6    3    .    2    .    2    .    
  Attach                   4    | .    .    .    4    .    .    .    
  Detach                   5    | .    1    .    2    .    2    .    
  Swap                     65   | .    5    .    34   7    5    14   
  Drop                     69   | .    14   10   36   3    2    4    
  Fire                     222  | 12   38   22   107  33   .    10   
  Melee                    13   | .    .    .    .    8    .    5    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    31   | .    4    4    17   6    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     2    | .    .    2    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / [*Zio])
-7/Zion
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 16)
   128 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   369 | -10/Materials      | Discovered new exit (range 15)
   414 | -10/Materials      | Discovered new exit (range 14)
   561 | -10/Materials      | Discovered new exit (range 16)
   902 | -10/Materials      | Discovered new exit (range 13)
  1023 | -10/Materials      | Central database locked down
  1263 | -10/Materials      | Discovered new exit (range 13)
  1550 | -10/Materials      | Entered Mines
  1710 | -10/Mines          | Found a hidden stash of uninstalled traps
  1737 | -10/Mines          | Assembled infested the area
  1742 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1932 | -10/Mines          | Discovered new exit (range 15)
  2153 | -10/Mines          | Discovered new exit (range 5)
  2158 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2311 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2315 | -10/Mines          | Found Prototype Device
  2560 | -10/Mines          | Entered Materials
  2560 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  2853 | -9/Materials       | Destroyed 11 combat bots
  2948 | -9/Materials       | Build established: Scavenger-Tank
  3533 | -9/Materials       | Discovered new exit (range 3)
  3799 | -9/Materials       | Identified Exp. Sensor Array
  4058 | -9/Materials       | Repaired Exp. Sensor Array
  4091 | -9/Materials       | Repaired Hvy. Assault Rifle
  4256 | -9/Materials       | Discovered new exit (range 14)
  4509 | -9/Materials       | Discovered new exit (range 16)
  5020 | -9/Materials       | Discovered new exit (range 5)
  5183 | -9/Materials       | Discovered new exit (range 7)
  5195 | -9/Materials       | Identified exit to Mines
  5416 | -9/Materials       | Entered Mines
  5569 | -9/Mines           | Build established: Tank
  5889 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5924 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  6377 | -9/Mines           | Discovered new exit (range 3)
  6441 | -9/Mines           | Learned location of 1 exit from Materials
  6444 | -9/Mines           | Excavation squad dispatched
  6444 | -9/Mines           | A large section of the Mines collapsed
  6493 | -9/Mines           | Discovered new exit (range 3)
  6656 | -9/Mines           | Entered Zion
  6680 | -7/Zion            | Learned location of 1 exit from Factory
  7303 | -7/Zion            | Learned Factory stockpile data
  7648 | -7/Zion            | Learned location of Quarantine (-2)
  8012 | -7/Zion            | Found Prototype Launcher
  8012 | -7/Zion            | Identified Rocket Array
  8531 | -7/Zion            | Imprinted
  8534 | -7/Zion            | Declared Zion's savior
  9031 | -7/Zion            | Given the Hacking Drone Bay
  9035 | -7/Zion            | Found Prototype Device
  9041 | -7/Zion            | Identified Hacking Drone Bay
  9219 | -7/Zion            | Discovered new exit (range 10)
  9243 | -7/Zion            | Entered Proximity Caves
  9243 | -6/Proximity Caves | Accompanied by 4 allies
  9511 | -6/Proximity Caves | Core integrity fell below 50%
  9527 | -6/Proximity Caves | System corruption reached 10%
  9914 | -6/Proximity Caves | Build established: Skirmisher
 10129 | -6/Proximity Caves | Learned Factory terminal intel
 10158 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
09857_ Acquired 42 matter.
09863_ System corrupted: Heat flow error (+109).
09880_ System corrupted: Matter fused (-10).
09900_ System corrupted: FCS attempts to trigger Hyp.
  Gauss Rifle.
09900_ System corrupted: Hyp. Gauss Rifle misfires.
09900_ HV Slug penetrates Wall.
09918_ System corrupted: Matter fused (-6).
09951_ System corrupted: Matter fused (-5).
09971_ System corrupted: Component data lost. <x2>
10037_ The unstable cave ceiling collapses.
10051_ System corrupted: Substantial component data lost.
10066_ System corrupted: IFF burst signal emitted.
10081_ YQY37I>DQHL ,VIKKTUO,YS
10098_ System corrupted: Energy discharge (-92).
10120_ System corrupted: Matter fused (-9).
10129_ Acquired derelict log, extracted data.
Data stored: Factory terminal intel.
10137_ System corrupted: Component data lost. <x2>
10157_ Exp. Sensor Array destroyed.

 Map 
-----
+----------------------------------------------------+
| ## ##?######!! !    ####     #???????????????????? |
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| ?##   ###  ## #?????????#  ##   #????????????????? |
| ##    #?#  ## ####??????#      #?????????????????? |
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|                   #?##       #???????????????????? |
|                   #?#        #???????????????????? |
| ###               ###        #???????????????????? |
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| ??????##        ##        #??            ????????? |
| ???????#       ###                        ???????? |
| ??????        ###             ##### ?    ????????? |
| ?????        ##?#    ##       #????? ??  ????????? |
| ????##########??#   #?##      #??????#???????????? |
| ???????????????     ???#      #??????????????????? |
| ?????????????#    #????b     ##??????????????????? |
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| ???????????????????????  ????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
  Huge Storage Unit | -10/Materials | Hacked
 Cargo Storage Unit | -10/Materials | Hacked
  Exp. Sensor Array | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubatomicSupersonicSword
  Manual?         0
Play Time         00:53:18
  Cumulative      331.7 hours
  Start           2022.02.09 @ 02:21:09
  End             2022.02.09 @ 03:40:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          139
  Rogue           139
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           1/2/1/0/0/2/0/0/0
Lore%             60
Gallery%          62
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          60x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3911b0cf-bf45-41db-8190-a9d9c37a7f12