Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 00:44:45 Player: jumpy Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (59) 295 Value Destroyed (2066) 2066 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1193) 1193 TOTAL SCORE: 9674 Bonus ------- Follower Combat Kills 393 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1300 Matter 172/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Improved System Guard > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Biometal Medium Treads Improved Antigrav System Improved Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Antigrav Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Force Field Improved System Guard > --- WEAPON ----------- Phase Gun Powered Hammer > --- INVENTORY -------- Micro Fission Core Centrium Wheel Improved Antigrav System Improved Datajack [Rating: 89] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Antigrav Array Flight Unit Nuclear Pulse Array Utility Improved Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Phase Gun Energy Cannon Compact HERF Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res Slots Evolved 14 | . . 2 2 2 . . . 4 . . 2 . 2 Power . | . . . . . . . . . . . . . . Propulsion 6 | . . . . 2 . . . 2 . . . . 2 Utility 6 | . . 1 1 . . . . 2 . . 2 . . Weapon 2 | . . 1 1 . . . . . . . . . . Parts Attached 65 | 8 4 8 2 1 . . 2 13 1 1 15 3 7 Power 10 | 2 2 2 . . . . . 1 . . 1 . 2 Engine 5 | 2 1 2 . . . . . . . . . . . Core 3 | . 1 . . . . . . 1 . . 1 . . Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 17 | 2 . 2 . 1 . . 2 2 . 1 3 1 3 Treads 9 | 2 . 2 . 1 . . 2 1 . . . . 1 Leg 1 | . . . . . . . . . . 1 . . . Wheel 1 | . . . . . . . . . . . . . 1 Hover 1 | . . . . . . . . . . . . . 1 Flight 5 | . . . . . . . . 1 . . 3 1 . Utility 18 | 2 2 1 1 . . . . 2 . . 9 . 1 Device 11 | 1 1 . . . . . . 2 . . 6 . 1 Storage 2 | 1 1 . . . . . . . . . . . . Processor 4 | . . 1 . . . . . . . . 3 . . Hackware . | . . . . . . . . . . . . . . Protection 1 | . . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 20 | 2 . 3 1 . . . . 8 1 . 2 2 1 Energy Gun 1 | . . . . . . . . . . . . 1 . Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 11 | 2 . 3 1 . . . . 4 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . 3 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . . . Parts Lost 41 | . 2 . . . . . . 20 1 . 5 3 10 Power 6 | . 1 . . . . . . 2 . . . . 3 Propulsion 12 | . . . . . . . . 6 1 . 1 1 3 Utility 11 | . 1 . . . . . . 4 . . 4 1 1 Weapon 12 | . . . . . . . . 8 . . . 1 3 Highest Loss Streak 16 | . 2 . . . . . . 16 1 . 3 2 10 To Critical Strikes 1 | . . . . . . . . 1 . . . . . Average Backups 10 | 4 9 14 14 14 15 15 15 11 5 5 3 2 4 Power 2 | . 1 3 4 4 4 4 4 3 1 1 . 1 . Propulsion 1 | 1 2 2 3 2 2 2 2 . . . . . 1 Utility 1 | . 3 2 2 2 3 3 2 1 2 2 1 . . Weapon 4 | 1 2 6 5 5 6 6 6 6 2 2 1 . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 15 | . 1 . 2 2 . . 6 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 4 | . . . . 1 . . 1 . . . . . 2 Utility 1 | . . . . . . . 1 . . . . . . Weapon 9 | . 1 . 2 1 . . 4 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 93 99 96 99 100 100 100 68 13 6 51 50 37 Engine 5 | . 9 9 9 7 7 7 7 1 . . . . . Core 1 | . 4 1 . . . . . 2 . . 4 5 2 Treads 20 | . 28 22 18 29 30 30 30 24 . . . . . Flight 1 | . . . . . . . . . 4 . 8 10 4 Device 7 | . 8 11 9 7 7 7 7 6 . . 15 4 1 Storage 6 | . 14 11 9 7 7 7 7 4 . . . . . Processor 8 | . . 10 9 7 7 7 7 5 5 5 12 21 18 Protection 3 | . . . 5 7 7 7 7 2 . . . . . Ballistic Gun 21 | . 28 33 36 30 30 30 30 14 2 . . . . Peak Build Rating 89 | 7 10 16 20 25 25 25 30 51 15 7 67 78 89 Average Rating 30 | 5 8 13 18 23 25 25 27 35 11 4 56 64 56 On Entrance 21 | . 7 10 16 20 25 25 25 30 10 4 7 60 64 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 51 | 15 30 37 46 46 46 46 46 51 5 . 19 16 29 Greatest Support 131 | 40 40 40 40 80 80 80 91 131 7 15 28 43 35 Greatest Overweight (x) 5 | . . . 1 . . . . 1 1 . . 5 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 11 | 7 11 15 15 15 15 15 15 13 5 5 5 5 5 Most Carried 15 | 7 15 15 15 15 15 15 15 14 5 5 5 4 5 Average Carried 10 | 4 9 14 14 14 15 15 14 11 5 5 3 2 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 7 14 15 15 15 15 15 15 5 5 5 3 4 3 Class Distribution -------------------- 59% | Gunner 31% | Mutant 4% | Ninja Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Gunner | -7/Recycling Gunner | -7/Scraptown Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Extension Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res Matter Collected 2056 | 412 208 109 72 . 373 . 107 495 50 10 60 160 . Remotely . | . . . . . . . . . . . . . . Salvage Created 2472 | 195 238 330 72 . 373 . . 1175 . . 60 29 . Parts 126 | 12 15 22 1 . 17 . . 56 . . . 3 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 4 . . . Prevented 1 | . . . . . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res Combat Hostiles Destroyed 42 | . 8 7 1 . 7 . . 16 . . 1 2 . Melee 1 | . . . . . 1 . . . . . . . . Guns 35 | . 8 7 1 . 6 . . 13 . . . . . AOE 5 | . . . . . . . . 3 . . . 2 . Classes Destroyed 10 | 3 2 1 1 . 1 . . 2 . . . . . Worker 1 | 1 . . . . . . . . . . . . . Builder 2 | . . . . . 1 . . 1 . . . . . Tunneler 6 | 5 . . . . . . . 1 . . . . . Recycler 4 | 1 . . . . 1 . . 2 . . . . . Operator 2 | . . . 1 . . . . . . . . 1 . Watcher 2 | . . . . . . . . 1 . . 1 . . Swarmer 9 | . 3 . . . 2 . . 3 . . 1 . . Grunt 19 | . 5 4 . . 4 . . 6 . . . . . Sentry 10 | . . 3 1 . 1 . . 3 . . . 2 . Hunter 4 | . . . . . . . . 4 . . . . . Best Kill Streak 11 | 3 4 4 1 . 6 . . 11 . . 1 2 . Combat Bots Only 6 | . 4 4 1 . 4 . . 6 . . 1 2 . Max Kills in Single Turn 2 | 1 1 2 1 . 1 . . 2 . . 1 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . 1 . Melee 1 | . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res Hostile Shots Fired 895 | . 69 25 10 . 50 . . 280 21 . 82 90 268 Missed 363 | . 15 7 3 . 18 . . 95 11 . 46 50 118 Hits 532 | . 54 18 7 . 32 . . 185 10 . 36 40 150 Projectile 532 | . 54 18 7 . 32 . . 185 10 . 36 40 150 AOE 2 | . . . . . . . . . . . 2 . . Critical Strikes 6 | . . . . . . . . 5 . . . . 1 Damage Taken 8503 | . 593 230 97 . 453 . . 3004 225 . 658 864 2379 Core 3002 | . 91 36 15 . 35 . . 747 163 . 284 330 1301 Absorbed by Shields 86 | . . . . . . . . . . . 59 . 27 Regen/Repaired (Parts) 131 | . 65 66 . . . . . . . . . . . Core Remaining (%) 71 | 100 63 91 97 . . . 95 . . 9 . 46 . Volleys Fired 162 | 22 40 15 7 2 15 . . 44 . . . 16 1 Largest 4 | 2 2 3 4 4 4 . . 3 . . . 1 1 Hottest 100 | 40 40 66 86 86 86 . . 100 . . . 88 88 Shots Fired 404 | 44 80 45 28 8 60 . . 122 . . . 16 1 Gun 388 | 44 80 45 28 8 60 . . 119 . . . 3 1 Cannon . | . . . . . . . . . . . . . . Launcher 16 | . . . . . . . . 3 . . . 13 . Special . | . . . . . . . . . . . . . . Kinetic 384 | 44 80 45 28 8 60 . . 119 . . . . . Thermal 4 | . . . . . . . . . . . . 3 1 Explosive 15 | . . . . . . . . 2 . . . 13 . Electromagnetic 1 | . . . . . . . . 1 . . . . . Robot Hit Streak 35 | 4 8 16 8 9 7 . . 35 . . . 6 1 Robot Miss Streak 7 | 4 5 1 1 1 3 . . 7 . . . 3 . Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets 5 | . 1 1 . . 1 . . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . 1 . . . . . Shots Hit Robots 268 | 25 43 35 23 7 35 . . 85 . . 4 8 3 Core Hits 121 | 7 13 13 3 1 20 . . 45 . . . 19 . Critical Kills 2 | . 1 . . . . . . 1 . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . . . . Critical Strikes 3 | 1 1 . . . . . . 1 . . . . . Destroy 3 | 1 1 . . . . . . 1 . . . . . Melee Attacks 30 | . . . . . . . . . . . 13 13 4 Impact 30 | . . . . . . . . . . . 13 13 4 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5272 | 306 565 452 334 118 549 . . 2045 . . 236 584 83 Guns 3886 | 306 552 452 328 105 533 . . 1583 . . . . 27 Cannons . | . . . . . . . . . . . . . . Explosions 1046 | . . . . . . . . 462 . . . 584 . Melee 273 | . . . . . . . . . . . 236 . 37 Ramming 67 | . 13 . 6 13 16 . . . . . . . 19 Kinetic 3859 | 306 552 452 328 105 533 . . 1583 . . . . . Thermal 153 | . . . . . . . . 126 . . . . 27 Explosive 833 | . . . . . . . . 249 . . . 584 . Electromagnetic 87 | . . . . . . . . 87 . . . . . Impact 273 | . . . . . . . . . . . 236 . 37 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . 1 . . Average Corruption 1 | . . . . . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 112 | . . . . . . . . 65 . . 47 . . Projectiles . | . . . . . . . . . . . . . . Explosions 65 | . . . . . . . . 65 . . . . . Melee 47 | . . . . . . . . . . . 47 . . Knockbacks 1 | . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 31 | . . . . . . . . . . . . 22 9 Shots 2 | . . . . . . . . . . . . 2 . Rammed 11 | . 4 . 1 1 1 . . . . . . . 4 Targets Rammed 13 | . 4 . 1 1 3 . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . . . Highest Temperature 108 | . 4 52 108 18 45 . . 31 . . . 69 22 Average Temperature 18 | . 1 16 43 10 19 . . 10 . . . 28 17 Received Heat Transfer 1117 | . 273 99 18 . 180 . . 252 24 . 42 90 139 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Fried 1 | . . . . . . . . . . . 1 . . Impact Corruptions 4 | . . . . . . . . . . . 4 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 137 | . . . . . . . . 100 . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res Maximum Alert Level 1 | . . . . . . . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 100 100 . 100 . . 100 96 100 Level 1 . | . . . . . . . . . . . . 3 . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 212 | 10 177 101 43 5 171 71 . 179 . . 75 212 106 Initial 106 | . 3 44 38 . . 62 . . . . . 9 106 Average 41 | 1 63 24 6 . 49 32 . 76 . . 16 78 57 Influence Increases 2271 | 35 271 196 40 5 247 9 . 597 . . 227 551 93 Destroy 0b10 Robot/C 1080 | . 160 140 20 . 140 . . 320 . . 20 220 60 Destroy 0b10 Robot/NC 85 | 35 . . 5 . 10 . . 25 . . 5 5 . Destroy Leader 244 | . 50 50 10 . 20 . . 72 . . 12 30 . Allied During Kill 39 | . . . . . . . . . . . . 37 2 Successful Hack 45 | . . 5 5 5 16 9 . 5 . . . . . Disable Machine 45 | . . . . . . . . 15 . . 15 15 . Destroy Structure 223 | . 1 1 . . 1 . . 40 . . 10 154 16 Partial Spotted 90 | . . . . . . . . 30 . . 30 15 15 Lose Combat Pursuer 420 | . 60 . . . 60 . . 90 . . 135 75 . Influence Decreases 2235 | 30 171 210 131 5 86 170 . 418 157 22 208 366 261 Entered New Map 395 | . 2 61 53 . . 99 . . 67 5 . 10 98 Time Decay 1386 | 30 149 149 78 5 86 71 . 228 80 17 191 222 80 Lost Part 330 | . 20 . . . . . . 190 10 . 17 30 63 Lost Ally 124 | . . . . . . . . . . . . 104 20 Squads Dispatched 38 | . 4 3 . . 2 . . 15 . . 4 5 5 Investigation 17 | . 2 2 . . . . . 5 . . . 4 4 Extermination 4 | . . . . . . . . 1 . . 2 . 1 Reinforcement 11 | . 2 1 . . 1 . . 4 . . 2 1 . Assault . | . . . . . . . . . . . . . . Garrison 6 | . . . . . 1 . . 5 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res Distress Signals 15 | . 3 3 . . 2 . . 4 . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 149 | . 21 11 4 . 14 . . 37 3 . 18 29 12 Peak Tracking Total 16 | . 5 3 2 . 4 . . 15 3 . 8 16 10 Tactical Retreats 14 | . 3 . . . 3 . . 3 . . 4 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res Traps Triggered 3 | . . . . . . . . 2 . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res Machines Disabled 3 | . . . . . . . . 1 . . 1 1 . Max in Single Turn 1 | . . . . . . . . 1 . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res Machines Accessed 28 | . 2 2 3 1 1 1 1 7 . . . 6 4 Terminals 13 | . 1 1 2 1 1 1 . 2 . . . 4 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . 1 1 . . . . . . . . . . 1 Recycling Units 10 | . . . . . . . . 5 . . . 2 3 Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 60 | . 4 5 7 2 1 2 4 14 . . . 13 8 Successful 31 | . 1 2 5 1 1 2 4 6 . . . 4 5 Failed 29 | . 3 3 2 1 . . . 8 . . . 9 3 Catastrophic 3 | . . . . . . . . 1 . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 46 | . 4 5 5 2 2 2 . 14 . . 1 7 4 Terminals 32 | . 2 4 5 2 1 2 . 5 . . . 11 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 7 | . 2 1 . . . . . . . . . . 4 Recycling Units 15 | . . . . . . . . 9 . . . 2 4 Scanalyzers 2 | . . . 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 5 | . . . . . 1 . 4 . . . . . . Robot Analysis 4 | . . . . . . . 4 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 1 2 3 1 . 2 . 6 . . . 4 3 Terminals 10 | . . 1 3 1 . 2 . 1 . . . 2 . Botnet 7 | . . 1 1 1 . 1 . 1 . . . 2 . Skim 3 | . . . 2 . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . . . . . . Patch 2 | . 1 1 . . . . . . . . . . . Recycling Units 10 | . . . . . . . . 5 . . . 2 3 Fedlink 9 | . . . . . . . . 5 . . . 2 2 Scraphulk 1 | . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 2 1 . 1 . . . 5 . . 1 3 1 Full Trace Events 5 | . 1 1 . . . . . . . . . 2 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . . 62 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . 8 . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res Total Allies 9 | . . . . . . . . . . . . 8 1 Largest Group 4 | . . . . . . . . . . . . 4 1 Highest-Rated Group 181 | . . . . . . . . . . . . 181 139 Highest-Rated Ally 139 | . . . . . . . . . . . . 51 139 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 46 | . . . . . . . . . . . . 37 9 Total Damage 1733 | . . . . . . . . . . . . 1255 478 Kills 12 | . . . . . . . . . . . . 9 3 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res Active Infowar (turns) 5922 | 110 373 376 481 243 231 172 2141 504 . . 553 525 213 Optics 1089 | . . . . . . . . . . . 351 525 213 Sensors 666 | . . . . . . . . 150 . . 516 . . Terrain 130 | . . . . . . . . 130 . . . . . Seismic 4608 | 110 373 376 481 243 231 172 2141 481 . . . . . Jamming 1 | . . . . . . . . . . . 1 . . Robot Analysis Total 4 | . . . . . . . 4 . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res Turns Passed 6736 | 252 629 376 481 243 231 172 2141 604 172 54 643 525 213 Spaces Moved 4946 | 110 305 187 224 137 101 107 1313 352 372 96 786 529 327 Core 334 | 6 . . . . . . . 97 45 89 . 2 95 Treads 2660 | 104 305 187 224 137 101 107 1313 174 . . . . 8 Legs 12 | . . . . . . . . . . 7 5 . . Wheels 4 | . . . . . . . . . . . . . 4 Hover 40 | . . . . . . . . . . . . . 40 Flight 1896 | . . . . . . . . 81 327 . 781 527 180 Fastest Speed 34 | 50 160 160 160 162 162 162 162 45 45 50 37 34 37 Average Speed 108 | 154 160 160 201 162 162 162 162 105 45 55 38 37 46 Slowest Speed 300 | 160 160 160 240 162 162 162 162 250 100 120 120 300 145 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 41 | . . . . . . . . 3 . . 16 21 1 Potential Cave-ins 11 | . . . . . . . . . . . . 11 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 5 47 22 22 5 21 20 82 13 57 17 20 60 9 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . 1 1 1 . . . . Known Exits Taken 3 | . . . . . 1 . . . . . 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . . . Scrap Searched 9 | . . . . . . . 7 . 2 . . . . Spaces Dug 24 | . . . . . . . . 4 . . 6 13 1 Terrain Destroyed 197 | . . . . . . . . 16 . . 6 174 1 Melee 20 | . . . . . . . . . . . 6 13 1 Projectile 5 | . . . . . . . . 5 . . . . . AOE 171 | . . . . . . . . 10 . . . 161 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res Total 5928 | 145 364 233 241 156 135 106 1332 494 373 96 1083 794 376 Wait 567 | . 2 19 1 . 17 . 4 77 . . 281 139 27 Move 4866 | 109 304 186 223 136 100 106 1312 345 371 95 760 494 325 Hop 26 | . . . . . . . . 3 . . 9 13 1 Pick Up 41 | 6 8 2 4 5 . . 6 4 . . 2 2 2 Fast Attach 29 | 7 1 . 1 . . . . 2 1 1 10 2 4 Attach 25 | . 1 2 1 2 . . . 9 . . 5 1 4 Detach 2 | . . . . . . . . . . . 1 . 1 Swap 16 | 1 2 6 . . . . 2 4 . . . . 1 Drop 30 | . 2 3 3 3 . . 8 6 1 . 2 . 2 Fire 162 | 22 40 15 7 2 15 . . 44 . . . 16 1 Melee 30 | . . . . . . . . . . . 13 13 4 Ram 4 | . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . Crush 9 | . 4 . 1 1 3 . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . 2 . Rewire 119 | . . . . 7 . . . . . . . 112 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -4/Factory -4/Extension (discovered 2 exits: *Res / *Cet) -3/Research History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 253 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 16) 513 | -10/Materials | Discovered new exit (range 12) 627 | -10/Materials | Discovered new exit (range 9) 882 | -10/Materials | Entered another Materials area 882 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1161 | -9/Materials | Build established: Gunner 1252 | -9/Materials | Discovered new exit (range 5) 1258 | -9/Materials | Entered another Materials area 1258 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1674 | -8/Materials | Discovered new exit (range 12) 1739 | -8/Materials | Entered Factory 1739 | -7/Factory | Evolved 2 slots: Propulsion x2 1969 | -7/Factory | Discovered new exit (range 5) 1982 | -7/Factory | Entered Storage 2033 | -7/Storage | Identified exit to Recycling 2171 | -7/Storage | Garrison activated, responded to threat 2206 | -7/Storage | Used back door to open Recycling access 2213 | -7/Storage | Entered Recycling 2346 | -7/Recycling | Scanned before Scraplab entrance 2371 | -7/Recycling | Entered Scraplab 2384 | -7/Recycling | Discovered new exit (range 2) 2385 | -7/Recycling | Entered Scraptown 2737 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2776 | -7/Scraptown | Discovered new exit (range 3) 2924 | -7/Scraptown | Visited Shadow of the Wyrm 2953 | -7/Scraptown | Visited Bundlers 3161 | -7/Scraptown | Visited Red Mages 3235 | -7/Scraptown | Visited Awakened 3297 | -7/Scraptown | Visited The Evicted 3315 | -7/Scraptown | Visited Symbiants 3349 | -7/Scraptown | Visited Cave Peace 3405 | -7/Scraptown | Visited UFD Registry 3405 | -7/Scraptown | Registered with UFD as "Fissionframe" 3459 | -7/Scraptown | Visited DA-N13 Charitable Foundation 3482 | -7/Scraptown | Found DCF Scrap (28 items) 3540 | -7/Scraptown | Visited Curators Association 3604 | -7/Scraptown | Visited A0-MCA Data Center 3630 | -7/Scraptown | Visited Abandonware Association 3664 | -7/Scraptown | Visited Science Testing Area 3737 | -7/Scraptown | Discovered new exit (range 3) 3791 | -7/Scraptown | Visited Analyses Database 3805 | -7/Scraptown | Visited Junk Repository 3936 | -7/Scraptown | Visited Scrap Suit Storage 3977 | -7/Scraptown | Visited Scrapoid Research Area 4424 | -7/Scraptown | Met Optimus 4424 | -7/Scraptown | Accepted into 0bPrime 4526 | -7/Scraptown | Entered Factory 4526 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4649 | -5/Factory | Garrison activated, responded to threat 4688 | -5/Factory | Lost 3 parts (1p1n1w) 4931 | -5/Factory | Loaded intel: 8 recycling unit locations 5022 | -5/Factory | Garrison activated, responded to threat 5041 | -5/Factory | Core integrity fell below 50% 5054 | -5/Factory | Spotted B-75 Beast 5057 | -5/Factory | Learned location of Protoforge (-2) 5064 | -5/Factory | Lost 16 parts (1p5n3u7w) 5093 | -5/Factory | Discovered new exit (range 14) 5104 | -5/Factory | Discovered new exit (range 11) 5130 | -5/Factory | Entered Upper Caves 5201 | -5/Upper Caves | Spotted B-75 Beast 5277 | -5/Upper Caves | Core integrity fell below 20% 5292 | -5/Upper Caves | Discovered new exit (range 11) 5301 | -5/Upper Caves | Build established: Mutant 5302 | -5/Upper Caves | Entered another Upper Caves area 5342 | -5/Upper Caves | Discovered new exit (range 12) 5343 | -5/Upper Caves | Encountered a Warlord checkpoint 5356 | -5/Upper Caves | Entered Factory 5356 | -4/Factory | Evolved 2 slots: Utility x2 5936 | -4/Factory | Build established: Ninja 5982 | -4/Factory | Spotted B-86 Titan 5993 | -4/Factory | Discovered new exit (range 19) 5996 | -4/Factory | Lost 3 parts (3u) 5999 | -4/Factory | Identified exit to Extension 5999 | -4/Factory | Entered Extension 6242 | -4/Extension | Build established: Mutant 6357 | -4/Extension | Loaded intel: 2 recycling unit locations 6395 | -4/Extension | Lost 4 allies 6515 | -4/Extension | Core integrity fell below 50% 6520 | -4/Extension | Discovered new exit (range 10) 6521 | -4/Extension | Discovered new exit (range 6) 6522 | -4/Extension | Identified exit to Cetus 6523 | -4/Extension | Identified exit to Research 6524 | -4/Extension | Entered Research 6524 | -3/Research | Evolved 2 slots: Propulsion x2 6592 | -3/Research | Loaded intel: 5 recycling unit locations 6662 | -3/Research | Spotted B-86 Titan 6699 | -3/Research | Core integrity fell below 50% 6705 | -3/Research | Scraphulk reinforcements arrived? 6709 | -3/Research | Core integrity fell below 20% 6737 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- >>Force(Fedlink) _________ .___.__ .__ ____ __ __. \_ _____/___ __| _/| | | |\ \ | |/ _| | __)/ __ \ / __ | | | | |/ | \| < | \\ ___// /_/ | | |___| / | \ | \ \_ / \___ \____ | |_____ \__\__|_ /__|__ \ \/ \/ \/ \/ \/ v3.71\/ UFD!MEMBER<Fissionframe> UFD!NETWORK<421> UFD!RESOURCES<86> 0bP!READINESS<Adequate> UFD!SANITIZING UFD!... 06714_ ALERT: Suspicious activity at Recycling Unit R001. Dispatching Investigation squad. 06717_ Penetrated by Slug. 06717_ Slug penetrates Wall. 06719_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 4P. 06724_ Slug penetrates Wall. <x5> Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#+## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ????????????????????????????????????????????### | | ??????????????????????????????????? | | ?????????????????????????????????????????######### | | ????????????? ???????????????????????????????????? | | ???????????# ??????????????????????????????????? | | ???????????# ?????????????????????????????????? | | ???????????# ???#????????????????????????????? | | ???????????# #### ?????????????""??????????? ? | | ???????????# ?????????????""?????????? ? | | ???????????# ????????????Y"????????? ? | | ???????????# ????????????""???????? !? | | ???????????# ????????????""??????? ?? | | ???????????# ??????????????????? ???? | | ???????????# ?????????????????? ?????? | | ???????????# ##########+######t######## | | ???????????# | | ???????????+ | | ???????????# R | | ???????????# @ | | ???????????+ k | | ???????????######## ##########+######+######## | | ??????????????????# ??????# # # | | ??????????????????# p ???????# # # | | ?????????????????p/ ????????# # # | | ??????????????? # ?????????# """" # # | | ?????????????? ?# ?????????# """" # """" # | | ???????????? ??# ??????????# """" # """" # | | ???????????# ???#???????????# """" # """"" # | | ???????????# ?????????????????# # """" # | | ???????????#??????????????????# #"######### | | ??????????????????????????????#####+#### #??????# | | ??????????????????????????????????# #### ######## | | ??????????????????????????????????# | | ?????????????????????????????????## | | ?????????????????????????######### | | ?????????????????????????# + | | ?????????????????????????# # #########+### | | ?????????????????????????# ## ##?????? ? | | ?????????????????????????#######??# #??????# | | ?????????????????????????????????##+######## | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Containment 12 Armor Coverage 225 Evasion (%) 74 Targeting Accuracy 6 Recoil Reduction 6 Item Schematics ----------------- Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelMediumScrapsphere Manual? 0 Play Time 00:47:19 Cumulative 113.3 hours Start 2025.05.23 @ 19:20:51 End 2025.05.24 @ 00:44:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 290 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a9e8de0-8232-43ab-86b9-a8793eaa458a