Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 00:44:45

Player: jumpy

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (59)      295
Value Destroyed (2066)     2066
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1193)               1193
              TOTAL SCORE: 9674

 Bonus
-------
Follower Combat Kills      393
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     172/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Improved System Guard
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Biometal Medium Treads
  Improved Antigrav System
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
           Antigrav Array
           Field Propulsion Array
           Field Propulsion Array
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Improved Targeting Computer
  Advanced Force Field
  Improved System Guard
>          --- WEAPON -----------
           Phase Gun
           Powered Hammer
>          --- INVENTORY --------
     Micro Fission Core
           Centrium Wheel
  Improved Antigrav System
  Improved Datajack
[Rating: 89]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Centrium Wheel
  Hover Unit               Antigrav Array
  Flight Unit              Nuclear Pulse Array
Utility                    Improved Targeting Computer
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Phase Gun
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Powered Hammer
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res 
Slots Evolved              14   | .   .   2   2   2   .   .   .   4   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   2   .   .   .   2   .   .   .   .   2   
  Utility                  6    | .   .   1   1   .   .   .   .   2   .   .   2   .   .   
  Weapon                   2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             65   | 8   4   8   2   1   .   .   2   13  1   1   15  3   7   
  Power                    10   | 2   2   2   .   .   .   .   .   1   .   .   1   .   2   
    Engine                 5    | 2   1   2   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   1   .   .   .   .   .   .   1   .   .   1   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               17   | 2   .   2   .   1   .   .   2   2   .   1   3   1   3   
    Treads                 9    | 2   .   2   .   1   .   .   2   1   .   .   .   .   1   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 5    | .   .   .   .   .   .   .   .   1   .   .   3   1   .   
  Utility                  18   | 2   2   1   1   .   .   .   .   2   .   .   9   .   1   
    Device                 11   | 1   1   .   .   .   .   .   .   2   .   .   6   .   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   1   .   .   .   .   .   .   .   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   3   1   .   .   .   .   8   1   .   2   2   1   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          11   | 2   .   3   1   .   .   .   .   4   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 41   | .   2   .   .   .   .   .   .   20  1   .   5   3   10  
  Power                    6    | .   1   .   .   .   .   .   .   2   .   .   .   .   3   
  Propulsion               12   | .   .   .   .   .   .   .   .   6   1   .   1   1   3   
  Utility                  11   | .   1   .   .   .   .   .   .   4   .   .   4   1   1   
  Weapon                   12   | .   .   .   .   .   .   .   .   8   .   .   .   1   3   
  Highest Loss Streak      16   | .   2   .   .   .   .   .   .   16  1   .   3   2   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Backups            10   | 4   9   14  14  14  15  15  15  11  5   5   3   2   4   
  Power                    2    | .   1   3   4   4   4   4   4   3   1   1   .   1   .   
  Propulsion               1    | 1   2   2   3   2   2   2   2   .   .   .   .   .   1   
  Utility                  1    | .   3   2   2   2   3   3   2   1   2   2   1   .   .   
  Weapon                   4    | 1   2   6   5   5   6   6   6   6   2   2   1   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             15   | .   1   .   2   2   .   .   6   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   .   .   1   .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Weapon                   9    | .   1   .   2   1   .   .   4   1   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   93  99  96  99  100 100 100 68  13  6   51  50  37  
  Engine                   5    | .   9   9   9   7   7   7   7   1   .   .   .   .   .   
  Core                     1    | .   4   1   .   .   .   .   .   2   .   .   4   5   2   
  Treads                   20   | .   28  22  18  29  30  30  30  24  .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   4   .   8   10  4   
  Device                   7    | .   8   11  9   7   7   7   7   6   .   .   15  4   1   
  Storage                  6    | .   14  11  9   7   7   7   7   4   .   .   .   .   .   
  Processor                8    | .   .   10  9   7   7   7   7   5   5   5   12  21  18  
  Protection               3    | .   .   .   5   7   7   7   7   2   .   .   .   .   .   
  Ballistic Gun            21   | .   28  33  36  30  30  30  30  14  2   .   .   .   .   
Peak Build Rating          89   | 7   10  16  20  25  25  25  30  51  15  7   67  78  89  
  Average Rating           30   | 5   8   13  18  23  25  25  27  35  11  4   56  64  56  
  On Entrance              21   | .   7   10  16  20  25  25  25  30  10  4   7   60  64  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 15  30  37  46  46  46  46  46  51  5   .   19  16  29  
  Greatest Support         131  | 40  40  40  40  80  80  80  91  131 7   15  28  43  35  
  Greatest Overweight (x)  5    | .   .   .   1   .   .   .   .   1   1   .   .   5   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  5   5   5   5   5   
  Average Capacity         11   | 7   11  15  15  15  15  15  15  13  5   5   5   5   5   
  Most Carried             15   | 7   15  15  15  15  15  15  15  14  5   5   5   4   5   
  Average Carried          10   | 4   9   14  14  14  15  15  14  11  5   5   3   2   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   5   5   5   5   5   
  Final Carried            15   | 7   14  15  15  15  15  15  15  5   5   5   3   4   3   

 Class Distribution 
--------------------
 59% | Gunner
 31% | Mutant
  4% | Ninja

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -8/Materials
 Gunner | -7/Factory
 Gunner | -7/Storage
 Gunner | -7/Recycling
 Gunner | -7/Scraptown
 Gunner | -5/Factory
 Mutant | -5/Upper Caves
 Mutant | -5/Upper Caves
 Mutant | -4/Factory
 Mutant | -4/Extension
 Mutant | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -4   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Fac  Ext  Res  
Matter Collected           2056 | 412  208  109  72   .    373  .    107  495  50   10   60   160  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2472 | 195  238  330  72   .    373  .    .    1175 .    .    60   29   .    
  Parts                    126  | 12   15   22   1    .    17   .    .    56   .    .    .    3    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      4    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res 
Combat Hostiles Destroyed  42   | .   8   7   1   .   7   .   .   16  .   .   1   2   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guns                     35   | .   8   7   1   .   6   .   .   13  .   .   .   .   .   
  AOE                      5    | .   .   .   .   .   .   .   .   3   .   .   .   2   .   
Classes Destroyed          10   | 3   2   1   1   .   1   .   .   2   .   .   .   .   .   
  Worker                   1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Tunneler                 6    | 5   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 4    | 1   .   .   .   .   1   .   .   2   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Swarmer                  9    | .   3   .   .   .   2   .   .   3   .   .   1   .   .   
  Grunt                    19   | .   5   4   .   .   4   .   .   6   .   .   .   .   .   
  Sentry                   10   | .   .   3   1   .   1   .   .   3   .   .   .   2   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Best Kill Streak           11   | 3   4   4   1   .   6   .   .   11  .   .   1   2   .   
  Combat Bots Only         6    | .   4   4   1   .   4   .   .   6   .   .   1   2   .   
Max Kills in Single Turn   2    | 1   1   2   1   .   1   .   .   2   .   .   1   1   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -4   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Fac  Ext  Res  
Hostile Shots Fired        895  | .    69   25   10   .    50   .    .    280  21   .    82   90   268  
  Missed                   363  | .    15   7    3    .    18   .    .    95   11   .    46   50   118  
  Hits                     532  | .    54   18   7    .    32   .    .    185  10   .    36   40   150  
    Projectile             532  | .    54   18   7    .    32   .    .    185  10   .    36   40   150  
    AOE                    2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Critical Strikes         6    | .    .    .    .    .    .    .    .    5    .    .    .    .    1    
Damage Taken               8503 | .    593  230  97   .    453  .    .    3004 225  .    658  864  2379 
  Core                     3002 | .    91   36   15   .    35   .    .    747  163  .    284  330  1301 
  Absorbed by Shields      86   | .    .    .    .    .    .    .    .    .    .    .    59   .    27   
  Regen/Repaired (Parts)   131  | .    65   66   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  63   91   97   .    .    .    95   .    .    9    .    46   .    
Volleys Fired              162  | 22   40   15   7    2    15   .    .    44   .    .    .    16   1    
  Largest                  4    | 2    2    3    4    4    4    .    .    3    .    .    .    1    1    
  Hottest                  100  | 40   40   66   86   86   86   .    .    100  .    .    .    88   88   
Shots Fired                404  | 44   80   45   28   8    60   .    .    122  .    .    .    16   1    
  Gun                      388  | 44   80   45   28   8    60   .    .    119  .    .    .    3    1    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 16   | .    .    .    .    .    .    .    .    3    .    .    .    13   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  384  | 44   80   45   28   8    60   .    .    119  .    .    .    .    .    
  Thermal                  4    | .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Explosive                15   | .    .    .    .    .    .    .    .    2    .    .    .    13   .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Robot Hit Streak         35   | 4    8    16   8    9    7    .    .    35   .    .    .    6    1    
  Robot Miss Streak        7    | 4    5    1    1    1    3    .    .    7    .    .    .    3    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        5    | .    1    1    .    .    1    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    .    .    1    .    .    .    .    .    
Shots Hit Robots           268  | 25   43   35   23   7    35   .    .    85   .    .    4    8    3    
  Core Hits                121  | 7    13   13   3    1    20   .    .    45   .    .    .    19   .    
  Critical Kills           2    | .    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | 1    1    .    .    .    .    .    .    1    .    .    .    .    .    
    Destroy                3    | 1    1    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              30   | .    .    .    .    .    .    .    .    .    .    .    13   13   4    
  Impact                   30   | .    .    .    .    .    .    .    .    .    .    .    13   13   4    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5272 | 306  565  452  334  118  549  .    .    2045 .    .    236  584  83   
  Guns                     3886 | 306  552  452  328  105  533  .    .    1583 .    .    .    .    27   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1046 | .    .    .    .    .    .    .    .    462  .    .    .    584  .    
  Melee                    273  | .    .    .    .    .    .    .    .    .    .    .    236  .    37   
  Ramming                  67   | .    13   .    6    13   16   .    .    .    .    .    .    .    19   
  Kinetic                  3859 | 306  552  452  328  105  533  .    .    1583 .    .    .    .    .    
  Thermal                  153  | .    .    .    .    .    .    .    .    126  .    .    .    .    27   
  Explosive                833  | .    .    .    .    .    .    .    .    249  .    .    .    584  .    
  Electromagnetic          87   | .    .    .    .    .    .    .    .    87   .    .    .    .    .    
  Impact                   273  | .    .    .    .    .    .    .    .    .    .    .    236  .    37   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            112  | .    .    .    .    .    .    .    .    65   .    .    47   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               65   | .    .    .    .    .    .    .    .    65   .    .    .    .    .    
  Melee                    47   | .    .    .    .    .    .    .    .    .    .    .    47   .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      31   | .    .    .    .    .    .    .    .    .    .    .    .    22   9    
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Rammed                   11   | .    4    .    1    1    1    .    .    .    .    .    .    .    4    
Targets Rammed             13   | .    4    .    1    1    3    .    .    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Highest Temperature        108  | .    4    52   108  18   45   .    .    31   .    .    .    69   22   
  Average Temperature      18   | .    1    16   43   10   19   .    .    10   .    .    .    28   17   
  Received Heat Transfer   1117 | .    273  99   18   .    180  .    .    252  24   .    42   90   139  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       4    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         137  | .    .    .    .    .    .    .    .    100  .    .    .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Low Security (%)         99   | 100 100 100 100 100 100 100 .   100 .   .   100 96  100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             212  | 10  177 101 43  5   171 71  .   179 .   .   75  212 106 
  Initial                  106  | .   3   44  38  .   .   62  .   .   .   .   .   9   106 
  Average                  41   | 1   63  24  6   .   49  32  .   76  .   .   16  78  57  
Influence Increases        2271 | 35  271 196 40  5   247 9   .   597 .   .   227 551 93  
  Destroy 0b10 Robot/C     1080 | .   160 140 20  .   140 .   .   320 .   .   20  220 60  
  Destroy 0b10 Robot/NC    85   | 35  .   .   5   .   10  .   .   25  .   .   5   5   .   
  Destroy Leader           244  | .   50  50  10  .   20  .   .   72  .   .   12  30  .   
  Allied During Kill       39   | .   .   .   .   .   .   .   .   .   .   .   .   37  2   
  Successful Hack          45   | .   .   5   5   5   16  9   .   5   .   .   .   .   .   
  Disable Machine          45   | .   .   .   .   .   .   .   .   15  .   .   15  15  .   
  Destroy Structure        223  | .   1   1   .   .   1   .   .   40  .   .   10  154 16  
  Partial Spotted          90   | .   .   .   .   .   .   .   .   30  .   .   30  15  15  
  Lose Combat Pursuer      420  | .   60  .   .   .   60  .   .   90  .   .   135 75  .   
Influence Decreases        2235 | 30  171 210 131 5   86  170 .   418 157 22  208 366 261 
  Entered New Map          395  | .   2   61  53  .   .   99  .   .   67  5   .   10  98  
  Time Decay               1386 | 30  149 149 78  5   86  71  .   228 80  17  191 222 80  
  Lost Part                330  | .   20  .   .   .   .   .   .   190 10  .   17  30  63  
  Lost Ally                124  | .   .   .   .   .   .   .   .   .   .   .   .   104 20  
Squads Dispatched          38   | .   4   3   .   .   2   .   .   15  .   .   4   5   5   
  Investigation            17   | .   2   2   .   .   .   .   .   5   .   .   .   4   4   
  Extermination            4    | .   .   .   .   .   .   .   .   1   .   .   2   .   1   
  Reinforcement            11   | .   2   1   .   .   1   .   .   4   .   .   2   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   1   .   .   5   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res 
Distress Signals           15   | .   3   3   .   .   2   .   .   4   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              149  | .   21  11  4   .   14  .   .   37  3   .   18  29  12  
  Peak Tracking Total      16   | .   5   3   2   .   4   .   .   15  3   .   8   16  10  
  Tactical Retreats        14   | .   3   .   .   .   3   .   .   3   .   .   4   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res 
Traps Triggered            3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res 
Machines Disabled          3    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res 
Machines Accessed          28   | .   2   2   3   1   1   1   1   7   .   .   .   6   4   
  Terminals                13   | .   1   1   2   1   1   1   .   2   .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   1   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          10   | .   .   .   .   .   .   .   .   5   .   .   .   2   3   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                60   | .   4   5   7   2   1   2   4   14  .   .   .   13  8   
  Successful               31   | .   1   2   5   1   1   2   4   6   .   .   .   4   5   
  Failed                   29   | .   3   3   2   1   .   .   .   8   .   .   .   9   3   
    Catastrophic           3    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   4   5   5   2   2   2   .   14  .   .   1   7   4   
  Terminals                32   | .   2   4   5   2   1   2   .   5   .   .   .   11  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   2   1   .   .   .   .   .   .   .   .   .   .   4   
  Recycling Units          15   | .   .   .   .   .   .   .   .   9   .   .   .   2   4   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   .   .   1   .   4   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         22   | .   1   2   3   1   .   2   .   6   .   .   .   4   3   
  Terminals                10   | .   .   1   3   1   .   2   .   1   .   .   .   2   .   
    Botnet                 7    | .   .   1   1   1   .   1   .   1   .   .   .   2   .   
    Skim                   3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Patch                  2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   .   .   .   5   .   .   .   2   3   
    Fedlink                9    | .   .   .   .   .   .   .   .   5   .   .   .   2   2   
    Scraphulk              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   1   .   1   .   .   .   5   .   .   1   3   1   
  Full Trace Events        5    | .   1   1   .   .   .   .   .   .   .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     62   | .   .   .   .   .   .   .   .   .   .   .   .   .   62  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -4  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Ext Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -4   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Fac  Ext  Res  
Total Allies               9    | .    .    .    .    .    .    .    .    .    .    .    .    8    1    
  Largest Group            4    | .    .    .    .    .    .    .    .    .    .    .    .    4    1    
  Highest-Rated Group      181  | .    .    .    .    .    .    .    .    .    .    .    .    181  139  
  Highest-Rated Ally       139  | .    .    .    .    .    .    .    .    .    .    .    .    51   139  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               46   | .    .    .    .    .    .    .    .    .    .    .    .    37   9    
  Total Damage             1733 | .    .    .    .    .    .    .    .    .    .    .    .    1255 478  
  Kills                    12   | .    .    .    .    .    .    .    .    .    .    .    .    9    3    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -4   -4   -3   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Fac  Ext  Res  
Active Infowar (turns)     5922 | 110  373  376  481  243  231  172  2141 504  .    .    553  525  213  
  Optics                   1089 | .    .    .    .    .    .    .    .    .    .    .    351  525  213  
  Sensors                  666  | .    .    .    .    .    .    .    .    150  .    .    516  .    .    
  Terrain                  130  | .    .    .    .    .    .    .    .    130  .    .    .    .    .    
  Seismic                  4608 | 110  373  376  481  243  231  172  2141 481  .    .    .    .    .    
  Jamming                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Robot Analysis Total       4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    
Derelict Logs Recovered    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -4   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Fac  Ext  Res  
Turns Passed               6736 | 252  629  376  481  243  231  172  2141 604  172  54   643  525  213  
Spaces Moved               4946 | 110  305  187  224  137  101  107  1313 352  372  96   786  529  327  
  Core                     334  | 6    .    .    .    .    .    .    .    97   45   89   .    2    95   
  Treads                   2660 | 104  305  187  224  137  101  107  1313 174  .    .    .    .    8    
  Legs                     12   | .    .    .    .    .    .    .    .    .    .    7    5    .    .    
  Wheels                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Hover                    40   | .    .    .    .    .    .    .    .    .    .    .    .    .    40   
  Flight                   1896 | .    .    .    .    .    .    .    .    81   327  .    781  527  180  
  Fastest Speed            34   | 50   160  160  160  162  162  162  162  45   45   50   37   34   37   
  Average Speed            108  | 154  160  160  201  162  162  162  162  105  45   55   38   37   46   
  Slowest Speed            300  | 160  160  160  240  162  162  162  162  250  100  120  120  300  145  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            41   | .    .    .    .    .    .    .    .    3    .    .    16   21   1    
  Potential Cave-ins       11   | .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 5    47   22   22   5    21   20   82   13   57   17   20   60   9    
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    1    1    1    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    .    1    1    1    1    1    .    .    .    
Scrap Searched             9    | .    .    .    .    .    .    .    7    .    2    .    .    .    .    
Spaces Dug                 24   | .    .    .    .    .    .    .    .    4    .    .    6    13   1    
Terrain Destroyed          197  | .    .    .    .    .    .    .    .    16   .    .    6    174  1    
  Melee                    20   | .    .    .    .    .    .    .    .    .    .    .    6    13   1    
  Projectile               5    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  AOE                      171  | .    .    .    .    .    .    .    .    10   .    .    .    161  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -4   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Fac  Ext  Res  
Total                      5928 | 145  364  233  241  156  135  106  1332 494  373  96   1083 794  376  
  Wait                     567  | .    2    19   1    .    17   .    4    77   .    .    281  139  27   
  Move                     4866 | 109  304  186  223  136  100  106  1312 345  371  95   760  494  325  
  Hop                      26   | .    .    .    .    .    .    .    .    3    .    .    9    13   1    
  Pick Up                  41   | 6    8    2    4    5    .    .    6    4    .    .    2    2    2    
  Fast Attach              29   | 7    1    .    1    .    .    .    .    2    1    1    10   2    4    
  Attach                   25   | .    1    2    1    2    .    .    .    9    .    .    5    1    4    
  Detach                   2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Swap                     16   | 1    2    6    .    .    .    .    2    4    .    .    .    .    1    
  Drop                     30   | .    2    3    3    3    .    .    8    6    1    .    2    .    2    
  Fire                     162  | 22   40   15   7    2    15   .    .    44   .    .    .    16   1    
  Melee                    30   | .    .    .    .    .    .    .    .    .    .    .    13   13   4    
  Ram                      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9    | .    4    .    1    1    3    .    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Rewire                   119  | .    .    .    .    7    .    .    .    .    .    .    .    112  .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-7/Recycling
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Extension (discovered 2 exits: *Res / *Cet)
-3/Research

 History 
---------
 Turn | Location       | Event
   27 | -11/Scrapyard  | Discovered new exit (range 15)
  253 | -11/Scrapyard  | Entered Materials
  311 | -10/Materials  | Build established: Mutant
  345 | -10/Materials  | Discovered new exit (range 16)
  513 | -10/Materials  | Discovered new exit (range 12)
  627 | -10/Materials  | Discovered new exit (range 9)
  882 | -10/Materials  | Entered another Materials area
  882 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1161 | -9/Materials   | Build established: Gunner
 1252 | -9/Materials   | Discovered new exit (range 5)
 1258 | -9/Materials   | Entered another Materials area
 1258 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1674 | -8/Materials   | Discovered new exit (range 12)
 1739 | -8/Materials   | Entered Factory
 1739 | -7/Factory     | Evolved 2 slots: Propulsion x2
 1969 | -7/Factory     | Discovered new exit (range 5)
 1982 | -7/Factory     | Entered Storage
 2033 | -7/Storage     | Identified exit to Recycling
 2171 | -7/Storage     | Garrison activated, responded to threat
 2206 | -7/Storage     | Used back door to open Recycling access
 2213 | -7/Storage     | Entered Recycling
 2346 | -7/Recycling   | Scanned before Scraplab entrance
 2371 | -7/Recycling   | Entered Scraplab
 2384 | -7/Recycling   | Discovered new exit (range 2)
 2385 | -7/Recycling   | Entered Scraptown
 2737 | -7/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
 2776 | -7/Scraptown   | Discovered new exit (range 3)
 2924 | -7/Scraptown   | Visited Shadow of the Wyrm
 2953 | -7/Scraptown   | Visited Bundlers
 3161 | -7/Scraptown   | Visited Red Mages
 3235 | -7/Scraptown   | Visited Awakened
 3297 | -7/Scraptown   | Visited The Evicted
 3315 | -7/Scraptown   | Visited Symbiants
 3349 | -7/Scraptown   | Visited Cave Peace
 3405 | -7/Scraptown   | Visited UFD Registry
 3405 | -7/Scraptown   | Registered with UFD as "Fissionframe"
 3459 | -7/Scraptown   | Visited DA-N13 Charitable Foundation
 3482 | -7/Scraptown   | Found DCF Scrap (28 items)
 3540 | -7/Scraptown   | Visited Curators Association
 3604 | -7/Scraptown   | Visited A0-MCA Data Center
 3630 | -7/Scraptown   | Visited Abandonware Association
 3664 | -7/Scraptown   | Visited Science Testing Area
 3737 | -7/Scraptown   | Discovered new exit (range 3)
 3791 | -7/Scraptown   | Visited Analyses Database
 3805 | -7/Scraptown   | Visited Junk Repository
 3936 | -7/Scraptown   | Visited Scrap Suit Storage
 3977 | -7/Scraptown   | Visited Scrapoid Research Area
 4424 | -7/Scraptown   | Met Optimus
 4424 | -7/Scraptown   | Accepted into 0bPrime
 4526 | -7/Scraptown   | Entered Factory
 4526 | -5/Factory     | Evolved 4 slots: Propulsion x2, Utility x2
 4649 | -5/Factory     | Garrison activated, responded to threat
 4688 | -5/Factory     | Lost 3 parts (1p1n1w)
 4931 | -5/Factory     | Loaded intel: 8 recycling unit locations
 5022 | -5/Factory     | Garrison activated, responded to threat
 5041 | -5/Factory     | Core integrity fell below 50%
 5054 | -5/Factory     | Spotted B-75 Beast
 5057 | -5/Factory     | Learned location of Protoforge (-2)
 5064 | -5/Factory     | Lost 16 parts (1p5n3u7w)
 5093 | -5/Factory     | Discovered new exit (range 14)
 5104 | -5/Factory     | Discovered new exit (range 11)
 5130 | -5/Factory     | Entered Upper Caves
 5201 | -5/Upper Caves | Spotted B-75 Beast
 5277 | -5/Upper Caves | Core integrity fell below 20%
 5292 | -5/Upper Caves | Discovered new exit (range 11)
 5301 | -5/Upper Caves | Build established: Mutant
 5302 | -5/Upper Caves | Entered another Upper Caves area
 5342 | -5/Upper Caves | Discovered new exit (range 12)
 5343 | -5/Upper Caves | Encountered a Warlord checkpoint
 5356 | -5/Upper Caves | Entered Factory
 5356 | -4/Factory     | Evolved 2 slots: Utility x2
 5936 | -4/Factory     | Build established: Ninja
 5982 | -4/Factory     | Spotted B-86 Titan
 5993 | -4/Factory     | Discovered new exit (range 19)
 5996 | -4/Factory     | Lost 3 parts (3u)
 5999 | -4/Factory     | Identified exit to Extension
 5999 | -4/Factory     | Entered Extension
 6242 | -4/Extension   | Build established: Mutant
 6357 | -4/Extension   | Loaded intel: 2 recycling unit locations
 6395 | -4/Extension   | Lost 4 allies
 6515 | -4/Extension   | Core integrity fell below 50%
 6520 | -4/Extension   | Discovered new exit (range 10)
 6521 | -4/Extension   | Discovered new exit (range 6)
 6522 | -4/Extension   | Identified exit to Cetus
 6523 | -4/Extension   | Identified exit to Research
 6524 | -4/Extension   | Entered Research
 6524 | -3/Research    | Evolved 2 slots: Propulsion x2
 6592 | -3/Research    | Loaded intel: 5 recycling unit locations
 6662 | -3/Research    | Spotted B-86 Titan
 6699 | -3/Research    | Core integrity fell below 50%
 6705 | -3/Research    | Scraphulk reinforcements arrived?
 6709 | -3/Research    | Core integrity fell below 20%
 6737 | -3/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
>>Force(Fedlink)
  _________        .___.__    .__ ____   __  __.
  \_ _____/___   __| _/|  |   |  |\   \ |  |/ _|
   |  __)/ __ \ / __ | |  |   |  |/ |  \|    <  
   |   \\  ___// /_/ | |  |___|  /  |   \  |  \ 
   \_  / \___  \____ | |_____ \__\__|_  /__|__ \
     \/      \/     \/       \/       \/ v3.71\/
  UFD!MEMBER<Fissionframe>
  UFD!NETWORK<421>
  UFD!RESOURCES<86>
  0bP!READINESS<Adequate>
  UFD!SANITIZING
  UFD!...
06714_ ALERT: Suspicious activity at Recycling Unit R001. Dispatching
  Investigation squad.
06717_ Penetrated by Slug.
06717_ Slug penetrates Wall.
06719_ ALERT: Potential suspicious activity detected, Programmers report
  to Research Zone 4P.
06724_ Slug penetrates Wall. <x5>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????????#+## |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ????????????????????????????????????????????###    |
| ???????????????????????????????????                |
| ?????????????????????????????????????????######### |
| ????????????? ???????????????????????????????????? |
| ???????????#   ??????????????????????????????????? |
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| ???????????#     ???#????????????????????????????? |
| ???????????#     #### ?????????????""??????????? ? |
| ???????????#          ?????????????""??????????  ? |
| ???????????#           ????????????Y"?????????   ? |
| ???????????#           ????????????""????????   !? |
| ???????????#           ????????????""???????    ?? |
| ???????????#            ???????????????????   ???? |
| ???????????#            ??????????????????  ?????? |
| ???????????#            ##########+######t######## |
| ???????????#                                       |
| ???????????+                                       |
| ???????????#                               R       |
| ???????????#             @                         |
| ???????????+           k                           |
| ???????????########     ##########+######+######## |
| ??????????????????#     ??????#        #         # |
| ??????????????????#  p ???????#        #         # |
| ?????????????????p/   ????????#        #         # |
| ???????????????   #  ?????????#  """"  #         # |
| ??????????????   ?#  ?????????#  """"  #  """"   # |
| ????????????    ??# ??????????#  """"  #  """"   # |
| ???????????#   ???#???????????#  """"  #  """""  # |
| ???????????# ?????????????????#        #  """"   # |
| ???????????#??????????????????#        #"######### |
| ??????????????????????????????#####+#### #??????#  |
| ??????????????????????????????????# #### ########  |
| ??????????????????????????????????#                |
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| ?????????????????????????#########                 |
| ?????????????????????????#       +                 |
| ?????????????????????????#       #   #########+### |
| ?????????????????????????#       ## ##??????     ? |
| ?????????????????????????#######??# #??????#       |
| ?????????????????????????????????##+########       |
| ?????????????????????????????????#         #       |
| ?????????????????????????????????#         #       |
| ?????????????????????????????????#         #       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Corruption Containment     12
Armor Coverage             225
Evasion (%)                74
Targeting Accuracy         6
Recoil Reduction           6

 Item Schematics 
-----------------
 Nuclear Core | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelMediumScrapsphere
  Manual?         0
Play Time         00:47:19
  Cumulative      113.3 hours
  Start           2025.05.23 @ 19:20:51
  End             2025.05.24 @ 00:44:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          290
  Rogue           290
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          51
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9a9e8de0-8232-43ab-86b9-a8793eaa458a