Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.21 @ 11:16:53

Player: Dewz

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (31)      155
Value Destroyed (897)      897
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2872

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     261/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -8/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Salvage Targeting Computer
  Improved Targeting Computer
>          --- WEAPON (2) -------
      Mini Grenade Launcher
>          --- INVENTORY (10) ---
     Light Ion Engine
     Large Storage Unit
  Improved Terrain Scanner
           Terrain Scan Processor

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
  Improved Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
           Latent Energy Streamer
           Maul
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Light Treads
     Light Treads
     Large Storage Unit
  Improved Terrain Scanner
           Terrain Scan Processor
           Beam Rifle
     Heavy Assault Rifle
      Mini Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Maul
  Energy Gun               Particle Gun
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             40   | 6   3   12  2   3   14  
  Power                    7    | 1   .   3   .   .   3   
    Engine                 7    | 1   .   3   .   .   3   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   1   .   4   
    Treads                 7    | 2   .   .   1   .   4   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 1   2   6   .   2   1   
    Device                 3    | .   .   3   .   .   .   
    Storage                4    | 1   1   .   .   2   .   
    Processor              2    | .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   1   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   1   3   1   1   6   
    Energy Gun             2    | 1   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          6    | 1   1   2   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 21   | .   1   4   1   .   15  
  Power                    6    | .   .   2   .   .   4   
  Propulsion               6    | .   .   .   1   .   5   
  Utility                  4    | .   .   2   .   .   2   
  Weapon                   5    | .   1   .   .   .   4   
  Highest Loss Streak      7    | .   1   2   1   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   89  88  100 100 84  
  Engine                   10   | .   14  9   11  11  10  
  Treads                   21   | .   28  22  22  22  17  
  Device                   8    | .   .   7   11  11  9   
  Storage                  11   | .   14  11  11  11  11  
  Processor                8    | .   .   5   11  11  11  
  Protection               8    | .   3   9   11  11  5   
  Energy Gun               4    | .   7   10  8   .   .   
  Energy Cannon            3    | .   .   .   .   5   7   
  Ballistic Gun            8    | .   20  11  11  5   3   
  Impact Weapon            5    | .   .   .   2   11  8   
Peak Build Rating          22   | 6   7   14  14  22  22  
  Average Rating           14   | 4   6   10  13  17  17  
  On Entrance              10   | .   6   7   14  14  22  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 11  18  27  27  34  34  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  5    | .   .   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  15  10  
  Average Capacity         9    | 6   9   10  10  10  10  
  Most Carried             10   | 2   7   10  10  10  10  
  Average Carried          8    | .   4   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 2   7   10  10  10  4   

 Class Distribution 
--------------------
 60% | Scavenger-Mutant
 39% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines

 Resources                      | -11 -10 -9  -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Exi Min 
Matter Collected           746  | 200 102 206 70  .   168 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            979  | .   102 339 256 .   282 
  Parts                    56   | .   6   19  18  .   13  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Combat Hostiles Destroyed  29   | .   2   8   10  .   9   
  Melee                    5    | .   .   .   .   .   5   
  Guns                     21   | .   2   8   10  .   1   
Classes Destroyed          7    | .   2   2   1   .   2   
  Worker                   1    | .   .   .   .   .   1   
  Tunneler                 1    | .   1   .   .   .   .   
  Swarmer                  11   | .   .   1   6   .   4   
  Grunt                    11   | .   2   3   3   .   3   
  Brawler                  2    | .   .   .   1   .   1   
  Sentry                   4    | .   .   4   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           5    | .   1   3   4   .   5   
  Combat Bots Only         4    | .   1   3   4   .   4   
Max Kills in Single Turn   1    | .   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  
Hostile Shots Fired        257  | .    17   65   37   .    138  
  Missed                   59   | .    4    14   5    .    36   
Damage Taken               2674 | .    180  726  288  .    1480 
  Core                     441  | .    32   147  59   .    203  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         93   | 100  87   .    .    .    .    
Volleys Fired              83   | .    14   30   20   .    19   
  Largest                  2    | .    2    2    2    .    1    
  Hottest                  88   | .    60   85   88   .    60   
Shots Fired                142  | .    28   53   40   .    21   
  Gun                      139  | .    28   53   40   .    18   
  Cannon                   2    | .    .    .    .    .    2    
  Launcher                 1    | .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  91   | .    23   30   20   .    18   
  Thermal                  43   | .    .    23   20   .    .    
  Explosive                1    | .    .    .    .    .    1    
  Electromagnetic          7    | .    5    .    .    .    2    
  Robot Hit Streak         22   | .    5    22   7    .    5    
  Robot Miss Streak        3    | .    3    2    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           115  | .    19   41   21   .    34   
  Core Hits                43   | .    7    16   12   .    8    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    4    
  Critical Strikes         7    | .    .    3    .    .    4    
    Burn                   3    | .    .    3    .    .    .    
    Smash                  4    | .    .    .    .    .    4    
Melee Attacks              45   | .    .    .    .    .    45   
  Impact                   45   | .    .    .    .    .    45   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    
    Combat Hostiles        1    | .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2242 | .    176  597  333  .    1136 
  Guns                     1266 | .    165  597  333  .    171  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               117  | .    .    .    .    .    117  
  Melee                    847  | .    .    .    .    .    847  
  Ramming                  12   | .    11   .    .    .    1    
  Kinetic                  702  | .    124  266  141  .    171  
  Thermal                  523  | .    .    331  192  .    .    
  Explosive                25   | .    .    .    .    .    25   
  Electromagnetic          133  | .    41   .    .    .    92   
  Impact                   847  | .    .    .    .    .    847  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    
  Average Corruption       4    | .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    10   
    Message Errors         2    | .    .    .    .    .    2    
    Matter Fused           4    | .    .    .    .    .    4    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Misfires               2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            219  | .    .    .    .    .    219  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               18   | .    .    .    .    .    18   
  Melee                    201  | .    .    .    .    .    201  
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      110  | .    .    .    .    .    110  
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   2    | .    1    .    .    .    1    
Targets Rammed             2    | .    1    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        129  | .    76   129  27   .    126  
  Average Temperature      42   | .    34   52   22   .    39   
  Received Heat Transfer   771  | .    102  273  27   .    369  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    3    
  Combat Hostiles          3    | .    .    .    .    .    3    
  Parts Fried              5    | .    .    .    .    .    5    
  Impact Corruptions       8    | .    .    .    .    .    8    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    4    .    .    .    
  Heat Transferred         1443 | .    .    999  444  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Latent Energy Used         314  | .    .    .    .    .    314  
  LE Corruption            5    | .    .    .    .    .    5    

 Alert                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Peak Influence             307  | .   75  230 307 .   224 
  Initial                  31   | .   .   31  17  .   .   
  Average                  100  | .   31  98  206 .   75  
Maximum Alert Level        1    | .   .   1   1   .   1   
  Low Security (%)         84   | 100 100 84  63  .   89  
  Level 1                  15   | .   .   15  36  .   10  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Distress Signals           5    | .   1   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              45   | .   4   16  11  .   14  
  Peak Tracking Total      6    | .   3   6   4   .   4   
  Tactical Retreats        5    | .   1   .   2   .   2   

 Traps                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Machines Accessed          3    | .   1   2   .   .   .   
  Terminals                3    | .   1   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   2   4   .   .   .   
  Successful               2    | .   .   2   .   .   .   
  Failed                   4    | .   2   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                6    | .   2   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   2   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Exi Min 
Turns Passed               2281 | 80  226 425 398 410 742 
Spaces Moved               1058 | 45  104 187 206 249 267 
  Core                     27   | 2   .   .   .   .   25  
  Treads                   1031 | 43  104 187 206 249 242 
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 
  Average Speed            163  | 155 160 160 160 160 174 
  Slowest Speed            300  | 160 160 160 160 160 300 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       31   | 4   22  18  54  61  31  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             3    | .   .   .   2   .   1   
Spaces Dug                 3    | .   .   .   .   .   3   
Terrain Destroyed          58   | .   .   .   .   .   58  
  Melee                    3    | .   .   .   .   .   3   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      55   | .   .   .   .   .   55  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Total                      1378 | 52  139 260 235 260 432 
  Wait                     125  | .   12  15  6   7   85  
  Move                     1053 | 44  103 186 205 248 267 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  20   | 2   5   10  1   1   1   
  Fast Attach              14   | 6   2   3   1   .   2   
  Attach                   13   | .   1   3   1   .   8   
  Detach                   1    | .   1   .   .   .   .   
  Swap                     13   | .   .   6   .   3   4   
  Drop                     9    | .   .   7   1   1   .   
  Fire                     83   | .   14  30  20  .   19  
  Melee                    45   | .   .   .   .   .   45  
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: Mat x3 / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
   48 | -11/Scrapyard | Discovered new exit (range 16)
   81 | -11/Scrapyard | Entered Materials
  288 | -10/Materials | Discovered new exit (range 12)
  302 | -10/Materials | Build established: Mutant
  307 | -10/Materials | Entered another Materials area
  307 | -9/Materials  | Evolved 2 slots: Utility x2
  550 | -9/Materials  | Discovered new exit (range 16)
  563 | -9/Materials  | Identified exit to Materials
  732 | -9/Materials  | Entered Mines
  892 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  950 | -9/Mines      | Discovered exit to Materials (range 6)
  989 | -9/Mines      | Build established: Scavenger-Mutant
 1011 | -9/Mines      | Core integrity fell below 50%
 1102 | -9/Mines      | Learned location of Zion (-6)
 1121 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1122 | -9/Mines      | Discovered new exit (range 5)
 1130 | -9/Mines      | Entered Exiles
 1169 | -9/Exiles     | Met 8R-AWN
 1196 | -9/Exiles     | Met EX-HEX
 1241 | -9/Exiles     | Met EX-BIN
 1258 | -9/Exiles     | Aligned with FarCom system
 1260 | -9/Exiles     | Given EX-Vault access code
 1326 | -9/Exiles     | Opened EX-Vault
 1346 | -9/Exiles     | Found Prototype Energy Cannon
 1346 | -9/Exiles     | Identified Latent Energy Streamer
 1385 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1394 | -9/Exiles     | Exiles lab attacked by MAIN.C
 1524 | -9/Exiles     | Discovered new exit (range 11)
 1540 | -9/Exiles     | Left Exiles lab with Latent Energy Streamer
 1540 | -9/Exiles     | Entered Mines
 1928 | -8/Mines      | Lost 3 parts (1p1n1u)
 2210 | -8/Mines      | Lost 7 parts (2p3n1u1w)
 2266 | -8/Mines      | Core integrity fell below 20%
 2282 | -8/Mines      | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
  Hvy. Assault Rifle.
02233_ System corrupted: Hvy. Assault Rifle
  misfires.
02249_ Searching scrap...
02249_ Found Salvage Targeting Computer.
02249_ Found Cesium-ion Thruster.
02249_ Found 61 Matter.
02250_ System corrupted: Matter fused (-5).
02250_ Acquired 26 matter.
02257_ C-30 ARC bursts open, deploying its
  payload.
02257_ G-50 Soldier unfolds itself.
02257_ G-47 Trooper unfolds itself.
02258_ Acquired Salvage Targeting Computer.
02266_ K-01 Serf collects debris.
02269_ Hvy. Assault Rifle destroyed.
02275_ Maul destroyed.
02278_ Slammed into G-47 Trooper.
02282_ Lgt. Ion Engine destroyed.
02282_ Destroyed Lgt. Ion Engine.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
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| ??? ??##             ####???????s????????          |
| ??# #?#                 #????????????????          |
| ??# #?#     ## ##       #???????s????????          |
| ??# #?#    ### ######## #???????s????????          |
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| ??# #??## #### #??????#          #???????          |
| ??# #???#      #??????# ########?????????          |
| ??# ##### ######??????# #????????????????          |
| ??#       #???????????#  ###?????????????          |
| ??# #######???????????#%g@ #?????????????          |
| ??# #?????????????????# # k#?????????????          |
| ?## #########????????????? #?????????????          |
| ?#"  """"""###????????????? ?????????????          |
| ##"         ##?????????????  ????????????          |
|  ##         ##??????????????" ???????????          |
|  ## #       "#??????????????" ???????????          |
| %##= #      ##???????????????  ??????????          |
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| =##%##      "#???g???????????????? ??????          |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MultitargetingReactionBeacon
  Manual?         0
Play Time         00:21:25
  Cumulative      49.1 hours
  Start           2025.02.21 @ 10:54:47
  End             2025.02.21 @ 11:16:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          40
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4bfd9f63-aff3-4b2a-82ef-6e21e587edf5