Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.21 @ 11:16:53 Player: Dewz Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (897) 897 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2872 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 261/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Salvage Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (10) --- Light Ion Engine Large Storage Unit Improved Terrain Scanner Terrain Scan Processor Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Latent Energy Streamer Maul > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Large Storage Unit Improved Terrain Scanner Terrain Scan Processor Beam Rifle Heavy Assault Rifle Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Maul Energy Gun Particle Gun Energy Cannon Latent Energy Streamer Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 40 | 6 3 12 2 3 14 Power 7 | 1 . 3 . . 3 Engine 7 | 1 . 3 . . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . . 1 . 4 Treads 7 | 2 . . 1 . 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 6 . 2 1 Device 3 | . . 3 . . . Storage 4 | 1 1 . . 2 . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 3 | . 1 2 . . . Artifact . | . . . . . . Weapon 14 | 2 1 3 1 1 6 Energy Gun 2 | 1 . 1 . . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 6 | 1 1 2 . . 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon 3 | . . . 1 . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 21 | . 1 4 1 . 15 Power 6 | . . 2 . . 4 Propulsion 6 | . . . 1 . 5 Utility 4 | . . 2 . . 2 Weapon 5 | . 1 . . . 4 Highest Loss Streak 7 | . 1 2 1 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 89 88 100 100 84 Engine 10 | . 14 9 11 11 10 Treads 21 | . 28 22 22 22 17 Device 8 | . . 7 11 11 9 Storage 11 | . 14 11 11 11 11 Processor 8 | . . 5 11 11 11 Protection 8 | . 3 9 11 11 5 Energy Gun 4 | . 7 10 8 . . Energy Cannon 3 | . . . . 5 7 Ballistic Gun 8 | . 20 11 11 5 3 Impact Weapon 5 | . . . 2 11 8 Peak Build Rating 22 | 6 7 14 14 22 22 Average Rating 14 | 4 6 10 13 17 17 On Entrance 10 | . 6 7 14 14 22 Naked Turns . | . . . . . . Heaviest Build 34 | 11 18 27 27 34 34 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 5 | . . . . . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 2 7 10 10 10 10 Average Carried 8 | . 4 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 7 10 10 10 4 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Exi Min Matter Collected 746 | 200 102 206 70 . 168 Remotely . | . . . . . . Salvage Created 979 | . 102 339 256 . 282 Parts 56 | . 6 19 18 . 13 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Combat Hostiles Destroyed 29 | . 2 8 10 . 9 Melee 5 | . . . . . 5 Guns 21 | . 2 8 10 . 1 Classes Destroyed 7 | . 2 2 1 . 2 Worker 1 | . . . . . 1 Tunneler 1 | . 1 . . . . Swarmer 11 | . . 1 6 . 4 Grunt 11 | . 2 3 3 . 3 Brawler 2 | . . . 1 . 1 Sentry 4 | . . 4 . . . Hunter 1 | . . . . . 1 Best Kill Streak 5 | . 1 3 4 . 5 Combat Bots Only 4 | . 1 3 4 . 4 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Mat Min Exi Min Hostile Shots Fired 257 | . 17 65 37 . 138 Missed 59 | . 4 14 5 . 36 Damage Taken 2674 | . 180 726 288 . 1480 Core 441 | . 32 147 59 . 203 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 87 . . . . Volleys Fired 83 | . 14 30 20 . 19 Largest 2 | . 2 2 2 . 1 Hottest 88 | . 60 85 88 . 60 Shots Fired 142 | . 28 53 40 . 21 Gun 139 | . 28 53 40 . 18 Cannon 2 | . . . . . 2 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 91 | . 23 30 20 . 18 Thermal 43 | . . 23 20 . . Explosive 1 | . . . . . 1 Electromagnetic 7 | . 5 . . . 2 Robot Hit Streak 22 | . 5 22 7 . 5 Robot Miss Streak 3 | . 3 2 3 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 115 | . 19 41 21 . 34 Core Hits 43 | . 7 16 12 . 8 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . . . . 4 Critical Strikes 7 | . . 3 . . 4 Burn 3 | . . 3 . . . Smash 4 | . . . . . 4 Melee Attacks 45 | . . . . . 45 Impact 45 | . . . . . 45 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 2242 | . 176 597 333 . 1136 Guns 1266 | . 165 597 333 . 171 Cannons . | . . . . . . Explosions 117 | . . . . . 117 Melee 847 | . . . . . 847 Ramming 12 | . 11 . . . 1 Kinetic 702 | . 124 266 141 . 171 Thermal 523 | . . 331 192 . . Explosive 25 | . . . . . 25 Electromagnetic 133 | . 41 . . . 92 Impact 847 | . . . . . 847 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . . 10 Message Errors 2 | . . . . . 2 Matter Fused 4 | . . . . . 4 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 219 | . . . . . 219 Projectiles . | . . . . . . Explosions 18 | . . . . . 18 Melee 201 | . . . . . 201 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 110 | . . . . . 110 Shots 2 | . . . . . 2 Rammed 2 | . 1 . . . 1 Targets Rammed 2 | . 1 . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 129 | . 76 129 27 . 126 Average Temperature 42 | . 34 52 22 . 39 Received Heat Transfer 771 | . 102 273 27 . 369 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . . 3 Combat Hostiles 3 | . . . . . 3 Parts Fried 5 | . . . . . 5 Impact Corruptions 8 | . . . . . 8 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 4 . . . Heat Transferred 1443 | . . 999 444 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Latent Energy Used 314 | . . . . . 314 LE Corruption 5 | . . . . . 5 Alert | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Peak Influence 307 | . 75 230 307 . 224 Initial 31 | . . 31 17 . . Average 100 | . 31 98 206 . 75 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 84 | 100 100 84 63 . 89 Level 1 15 | . . 15 36 . 10 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Min Exi Min Distress Signals 5 | . 1 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 4 16 11 . 14 Peak Tracking Total 6 | . 3 6 4 . 4 Tactical Retreats 5 | . 1 . 2 . 2 Traps | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Exi Min Machines Disabled 2 | . . . . . 2 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Min Exi Min Machines Accessed 3 | . 1 2 . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 2 4 . . . Successful 2 | . . 2 . . . Failed 4 | . 2 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Level Access Points 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Exi Min Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Mat Min Exi Min Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Exi Min Turns Passed 2281 | 80 226 425 398 410 742 Spaces Moved 1058 | 45 104 187 206 249 267 Core 27 | 2 . . . . 25 Treads 1031 | 43 104 187 206 249 242 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 163 | 155 160 160 160 160 174 Slowest Speed 300 | 160 160 160 160 160 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 22 18 54 61 31 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 2 . 1 Spaces Dug 3 | . . . . . 3 Terrain Destroyed 58 | . . . . . 58 Melee 3 | . . . . . 3 Projectile . | . . . . . . AOE 55 | . . . . . 55 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Min Exi Min Total 1378 | 52 139 260 235 260 432 Wait 125 | . 12 15 6 7 85 Move 1053 | 44 103 186 205 248 267 Hop . | . . . . . . Pick Up 20 | 2 5 10 1 1 1 Fast Attach 14 | 6 2 3 1 . 2 Attach 13 | . 1 3 1 . 8 Detach 1 | . 1 . . . . Swap 13 | . . 6 . 3 4 Drop 9 | . . 7 1 1 . Fire 83 | . 14 30 20 . 19 Melee 45 | . . . . . 45 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Utility x2 550 | -9/Materials | Discovered new exit (range 16) 563 | -9/Materials | Identified exit to Materials 732 | -9/Materials | Entered Mines 892 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 950 | -9/Mines | Discovered exit to Materials (range 6) 989 | -9/Mines | Build established: Scavenger-Mutant 1011 | -9/Mines | Core integrity fell below 50% 1102 | -9/Mines | Learned location of Zion (-6) 1121 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1122 | -9/Mines | Discovered new exit (range 5) 1130 | -9/Mines | Entered Exiles 1169 | -9/Exiles | Met 8R-AWN 1196 | -9/Exiles | Met EX-HEX 1241 | -9/Exiles | Met EX-BIN 1258 | -9/Exiles | Aligned with FarCom system 1260 | -9/Exiles | Given EX-Vault access code 1326 | -9/Exiles | Opened EX-Vault 1346 | -9/Exiles | Found Prototype Energy Cannon 1346 | -9/Exiles | Identified Latent Energy Streamer 1385 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1394 | -9/Exiles | Exiles lab attacked by MAIN.C 1524 | -9/Exiles | Discovered new exit (range 11) 1540 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 1540 | -9/Exiles | Entered Mines 1928 | -8/Mines | Lost 3 parts (1p1n1u) 2210 | -8/Mines | Lost 7 parts (2p3n1u1w) 2266 | -8/Mines | Core integrity fell below 20% 2282 | -8/Mines | Destroyed self with Mini Grenade Launcher Last Messages --------------- Hvy. Assault Rifle. 02233_ System corrupted: Hvy. Assault Rifle misfires. 02249_ Searching scrap... 02249_ Found Salvage Targeting Computer. 02249_ Found Cesium-ion Thruster. 02249_ Found 61 Matter. 02250_ System corrupted: Matter fused (-5). 02250_ Acquired 26 matter. 02257_ C-30 ARC bursts open, deploying its payload. 02257_ G-50 Soldier unfolds itself. 02257_ G-47 Trooper unfolds itself. 02258_ Acquired Salvage Targeting Computer. 02266_ K-01 Serf collects debris. 02269_ Hvy. Assault Rifle destroyed. 02275_ Maul destroyed. 02278_ Slammed into G-47 Trooper. 02282_ Lgt. Ion Engine destroyed. 02282_ Destroyed Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??? ????????????????????????????????????? | | ??? ????????????????????????????????????? | | ??? ????????????????????????????????????? | | ??? ????????????####????????????????????? | | ??? ??????####?## ##???????????????????? | | ??? ???#### ### ##??????????????????? | | ??? ??## ####???????s???????? | | ??# #?# #???????????????? | | ??# #?# ## ## #???????s???????? | | ??# #?# ### ######## #???????s???????? | | ??# #?## ##?# #??????# ########s???????? | | ??# #??## #### #??????# #??????? | | ??# #???# #??????# ########????????? | | ??# ##### ######??????# #???????????????? | | ??# #???????????# ###????????????? | | ??# #######???????????#%g@ #????????????? | | ??# #?????????????????# # k#????????????? | | ?## #########????????????? #????????????? | | ?#" """"""###????????????? ????????????? | | ##" ##????????????? ???????????? | | ## ##??????????????" ??????????? | | ## # "#??????????????" ??????????? | | %##= # ##??????????????? ?????????? | | #" # ##??????????????? ????????? | | ## ## ##???????????????? ???????? | | ## ## "#?????????????????# ???????? | | ## ## "#??????????????????? ??????? | | =##%## "#???g???????????????? ?????? | | %%[=## ##??????????????????????????? | | [####### ####???????????????????????????? | | #??#### #??????????????????????????????? | | %#### #???????g??????????????????????? | | ####??????????????????????????????? | | ##### #?????????????????????????????????? | | ????# #?????????????????????????????????? | | ????# #?????????????????????????????????? | | ???? ?????????????????????????????????? | | ????###?????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultitargetingReactionBeacon Manual? 0 Play Time 00:21:25 Cumulative 49.1 hours Start 2025.02.21 @ 10:54:47 End 2025.02.21 @ 11:16:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bfd9f63-aff3-4b2a-82ef-6e21e587edf5