Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.28 @ 20:51:58 Player: Bokkiewokkie Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (1045) 1045 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4850 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 205/300 Energy 165/165 System Corruption 1% Temperature Cool (12) Movement Hovering (52) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Light Deuterium Engine > --- PROPULSION (5) --- Hover Unit Improved Hover Unit Improved Hover Unit Xenon Bombardment Thruster > --- UTILITY (4) ------ Improved Signal Interpreter Improved Melee Analysis Suite Hacking Suite System Shield > --- WEAPON (2) ------- Flak Gun Flak Gun > --- INVENTORY (4) ---- Structural Scanner Improved Shield Generator Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Hover Unit Improved Hover Unit Improved Hover Unit Xenon Bombardment Thruster > --- UTILITY ---------- Improved Signal Interpreter Improved Melee Analysis Suite Hacking Suite System Shield > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Aerolev Unit Improved Shield Generator Rocket Launcher Datajack [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device Thermal Converter Storage Large Battery Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Core Shielding Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 3 | . . 1 1 1 . . Utility 2 | . . 1 1 . . . Weapon . | . . . . . . . Parts Attached 54 | 5 6 15 7 5 4 12 Power 6 | 1 . . 2 1 . 2 Engine 5 | 1 . . 1 1 . 2 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 18 | 2 3 7 . 1 . 5 Treads . | . . . . . . . Leg 2 | . . 2 . . . . Wheel 3 | 2 1 . . . . . Hover 8 | . 2 2 . . . 4 Flight 5 | . . 3 . 1 . 1 Utility 13 | . 2 2 2 2 3 2 Device 4 | . . 1 1 1 1 . Storage 3 | . . 1 1 . 1 . Processor 3 | . . . . . 1 2 Hackware 2 | . 1 . . 1 . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 17 | 2 1 6 3 1 1 3 Energy Gun 2 | 1 . . 1 . . . Energy Cannon 5 | . . 3 1 1 . . Ballistic Gun 5 | 1 1 1 . . . 2 Ballistic Cannon . | . . . . . . . Launcher 4 | . . 2 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 3 | . . 1 1 . . 1 Parts Lost 19 | . 1 4 3 . 11 . Power 3 | . . . 1 . 2 . Propulsion 8 | . . 4 . . 4 . Utility 4 | . . . 1 . 3 . Weapon 4 | . 1 . 1 . 2 . Highest Loss Streak 11 | . 1 2 3 . 11 . Average Slot Usage (%) 76 | . 78 93 74 79 51 43 Engine 8 | . 14 11 6 . 2 4 Leg 5 | . . 15 . . . . Wheel 2 | . 12 . . . . . Hover 7 | . 15 11 . . . 6 Flight 8 | . . 2 27 25 13 2 Device 6 | . . 7 14 15 4 . Storage 3 | . . 8 2 3 2 . Processor 1 | . . . . . 1 6 Hackware 10 | . 7 11 9 10 15 15 Protection 1 | . 1 3 . . . . Energy Gun 1 | . 9 . . . . . Energy Cannon 8 | . . 15 13 7 2 . Ballistic Gun 5 | . 18 4 . . . 4 Launcher 1 | . . 2 . 7 4 . Naked Turns . | . . . . . . . Heaviest Build 17 | 8 9 17 15 17 17 16 Greatest Support 32 | 32 32 20 14 21 21 22 Greatest Overweight (x) 4 | 2 1 1 4 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 1 2 4 4 3 3 4 Average Carried 2 | . 1 3 3 2 2 3 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 1 2 4 3 3 2 4 Class Distribution -------------------- 39% | Scavenger-Mutant 32% | Mutant 13% | Hacker-Mutant 9% | Sprinter 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Matter Collected 820 | 180 136 231 100 . . 173 Remotely . | . . . . . . . Salvage Created 1376 | . 229 453 490 17 . 187 Parts 80 | . 16 29 12 2 . 21 Haulers Intercepted 3 | . . 2 1 . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 20 | . 3 11 6 . . . Guns 6 | . 3 3 . . . . Cannons 11 | . . 5 6 . . . AOE 3 | . . 3 . . . . Classes Destroyed 10 | . 3 5 1 . . 1 Worker 5 | . . 1 1 1 . 2 Builder 2 | . . . . . . 2 Hauler 3 | . . 2 1 . . . Recycler 3 | . 1 . 1 . . 1 Operator 1 | . 1 . . . . . Watcher 3 | . . 1 1 . . 1 Swarmer 5 | . . 5 . . . . Grunt 10 | . 3 3 4 . . . Brawler 1 | . . . 1 . . . Sentry 4 | . . 3 1 . . . Best Kill Streak 6 | . 2 4 5 1 . 6 Combat Bots Only 3 | . 2 3 3 . . . Max Kills in Single Turn 5 | . 1 4 2 1 . 5 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Damage Taken 1986 | . 91 453 254 . 1107 81 Core 833 | . 21 55 49 . 667 41 Absorbed by Shields 75 | . . . . . 75 . Core Remaining (%) 92 | 100 91 86 91 . . . Volleys Fired 94 | . 21 31 24 1 15 2 Largest 2 | . 2 2 2 2 2 1 Hottest 136 | . 60 136 136 105 75 28 Shots Fired 161 | . 38 55 47 2 17 2 Gun 66 | . 38 26 . . . 2 Cannon 81 | . . 26 46 1 8 . Launcher 14 | . . 3 1 1 9 . Special . | . . . . . . . Kinetic 49 | . 21 26 . . . 2 Thermal 81 | . . 26 46 1 8 . Explosive 14 | . . 3 1 1 9 . Electromagnetic 17 | . 17 . . . . . Robot Hit Streak 11 | . 4 8 7 2 11 2 Robot Miss Streak 7 | . 3 3 4 . . 7 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 90 | . 20 34 23 1 9 3 Core Hits 72 | . 10 19 14 1 8 20 Critical Hits 2 | . 1 . 1 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2338 | . 257 834 664 25 259 299 Guns 497 | . 213 272 . . . 12 Cannons 943 | . . 286 557 25 75 . Explosions 898 | . 44 276 107 . 184 287 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 371 | . 87 272 . . . 12 Thermal 987 | . 44 286 557 25 75 . Explosive 567 | . . 276 107 . 184 . Electromagnetic 413 | . 126 . . . . 287 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 78 | . 8 31 12 . 27 . Projectiles 24 | . . 12 12 . . . Explosions 54 | . 8 19 . . 27 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 169 | . . . 18 . 110 41 Shots 7 | . . . 1 . 5 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 342 | . 60 330 342 36 338 . Average Temperature 107 | . 22 98 131 19 184 . Received Heat Transfer 533 | . 51 159 117 . 194 12 Effects 3 | . . . 1 . 2 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . 1 . . . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 1715 | . 50 518 999 37 111 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Peak Influence 333 | . 115 261 333 151 63 200 Initial 151 | . . 48 105 151 20 14 Average 123 | . 73 166 237 35 30 68 Maximum Alert Level 1 | . . 1 1 . . 1 Low Security (%) 72 | 100 100 66 5 100 100 95 Level 1 27 | . . 33 94 . . 4 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 1 . . . 1 Investigation 1 | . 1 . . . . . Extermination 1 | . . . . . . 1 Reinforcement 2 | . 1 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Distress Signals 5 | . 2 1 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | . 6 13 9 . 16 4 Peak Tracking Total 16 | . 2 4 4 . 16 2 Tactical Retreats 3 | . 1 . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Disabled 5 | . . 1 . . 1 3 Max in Single Turn 2 | . . 1 . . 1 2 Garrison Relay 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Accessed 16 | . 3 4 4 3 . 2 Terminals 13 | . 3 3 3 2 . 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 54 | . 14 13 15 5 . 7 Successful 37 | . 9 9 10 4 . 5 Failed 17 | . 5 4 5 1 . 2 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 29 | . 8 8 9 2 . 2 Terminals 47 | . 14 11 11 4 . 7 Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 16 | . 6 4 2 1 . 3 Robot Analysis 2 | . . . . . . 2 Prototype ID Bank 4 | . . 2 1 . . 1 Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Patrol Status 1 | . . 1 . . . . Recall Reinforcements 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 15 | . 3 3 5 2 . 2 Terminals 15 | . 3 3 5 2 . 2 Track 4 | . . 1 2 1 . . Assimilate 1 | . . . . . . 1 Botnet 9 | . 3 2 3 1 . . Detonate 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 15 | . 3 4 3 3 . 2 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 51 | . . . 51 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Machine Destruction 3 | . . . . . 3 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 10 | . . . . . . 10 Highest-Rated Ally 10 | . . . . . . 10 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Robot Analysis Total 2 | . . . . . . 2 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Turns Passed 1687 | 53 275 595 265 152 89 258 Spaces Moved 1717 | 37 300 453 150 262 126 389 Core 331 | 4 . . 19 . 62 246 Treads . | . . . . . . . Legs 319 | . . 319 . . . . Wheels 117 | 33 84 . . . . . Hover 398 | . 216 65 . . . 117 Flight 552 | . . 69 131 262 64 26 Fastest Speed 29 | 50 56 32 32 29 29 40 Average Speed 70 | 97 67 102 80 53 40 49 Slowest Speed 250 | 150 125 150 250 108 50 60 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . . 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 34 38 19 7 32 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 14 | . . . . . 14 . Terrain Destroyed 113 | . . 24 11 8 70 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 113 | . . 24 11 8 70 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Total 2016 | 51 335 525 244 269 147 445 Wait 119 | 9 5 9 61 . . 35 Move 1709 | 36 299 452 149 261 125 387 Hop 1 | . . . . . . 1 Pick Up 10 | 1 1 4 . . . 4 Fast Attach 42 | 5 5 11 6 4 1 10 Attach 9 | . . 2 1 1 3 2 Detach 9 | . . 4 . 1 3 1 Swap 4 | . 1 3 . . . . Drop 18 | . 3 9 3 1 . 2 Fire 94 | . 21 31 24 1 15 2 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 15) 325 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 678 | -9/Materials | Discovered new exit (range 9) 691 | -9/Materials | Build established: Scavenger-Mutant 890 | -9/Materials | Discovered new exit (range 13) 915 | -9/Materials | Discovered new exit (range 14) 924 | -9/Materials | Entered another Materials area 924 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1011 | -8/Materials | Repaired Adv. Beam Cannon 1149 | -8/Materials | Lost 3 parts (1p1u1w) 1183 | -8/Materials | Discovered new exit (range 9) 1189 | -8/Materials | Entered Factory 1189 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1298 | -7/Factory | Identified exit to Garrison 1341 | -7/Factory | Entered Garrison 1343 | -7/Garrison | Installed Relay Interface Framework 1364 | -7/Garrison | Triggered checkpoint 1383 | -7/Garrison | Garrison Relay disabled 1405 | -7/Garrison | Core integrity fell below 50% 1416 | -7/Garrison | Triggered checkpoint 1420 | -7/Garrison | Core integrity fell below 20% 1425 | -7/Garrison | Discovered new exit (range 10) 1430 | -7/Garrison | Entered Factory 1447 | -7/Factory | Lost 11 parts (2p4n3u2w) 1508 | -7/Factory | Discovered new exit (range 12) 1688 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 01655_ U-05 Engineer lays Concrete. 01656_ K-01 Serf collects debris. 01656_ U-05 Engineer lays Concrete. 01656_ R-06 Scavenger collects Wheel. 01657_ U-05 Engineer lays Concrete. 01663_ K-01 Serf collects debris. 01664_ R-06 Scavenger collects Wheel. 01664_ U-05 Engineer lays Concrete. 01664_ R-06 Scavenger collects Med. Matter Pod. 01665_ U-05 Engineer lays Concrete. 01666_ System corrupted: Component data lost. 01666_ U-05 Engineer lays Concrete. 01666_ K-01 Serf collects debris. 01667_ U-05 Engineer lays Concrete. 01667_ K-01 Serf collects debris. 01668_ U-05 Engineer lays Concrete. 01680_ ALERT: Rogue bot located, Programmers report to Factory Zone 7W. 01683_ U-05 Engineer lays Concrete. 01685_ K-01 Serf collects debris. 01685_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | !! 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