Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.28 @ 20:51:58

Player: Bokkiewokkie

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (37)      185
Value Destroyed (1045)     1045
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 4850

 Bonus
-------
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     205/300
Energy                     165/165
System Corruption          1%
Temperature                Cool (12)
Movement                   Hovering (52)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
     Light Deuterium Engine
>          --- PROPULSION (5) ---
           Hover Unit
  Improved Hover Unit
  Improved Hover Unit
           Xenon Bombardment Thruster
>          --- UTILITY (4) ------
  Improved Signal Interpreter
  Improved Melee Analysis Suite
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
           Flak Gun
           Flak Gun
>          --- INVENTORY (4) ----
           Structural Scanner
  Improved Shield Generator
           Rocket Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Deuterium Engine
>          --- PROPULSION -------
           Hover Unit
  Improved Hover Unit
  Improved Hover Unit
           Xenon Bombardment Thruster
>          --- UTILITY ----------
  Improved Signal Interpreter
  Improved Melee Analysis Suite
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Flak Gun
           Flak Gun
>          --- INVENTORY --------
           Aerolev Unit
  Improved Shield Generator
           Rocket Launcher
           Datajack
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Thermal Converter
  Storage                  Large Battery
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               3    | .   .   1   1   1   .   .   
  Utility                  2    | .   .   1   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             54   | 5   6   15  7   5   4   12  
  Power                    6    | 1   .   .   2   1   .   2   
    Engine                 5    | 1   .   .   1   1   .   2   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | 2   3   7   .   1   .   5   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | .   .   2   .   .   .   .   
    Wheel                  3    | 2   1   .   .   .   .   .   
    Hover                  8    | .   2   2   .   .   .   4   
    Flight                 5    | .   .   3   .   1   .   1   
  Utility                  13   | .   2   2   2   2   3   2   
    Device                 4    | .   .   1   1   1   1   .   
    Storage                3    | .   .   1   1   .   1   .   
    Processor              3    | .   .   .   .   .   1   2   
    Hackware               2    | .   1   .   .   1   .   .   
    Protection             1    | .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | 2   1   6   3   1   1   3   
    Energy Gun             2    | 1   .   .   1   .   .   .   
    Energy Cannon          5    | .   .   3   1   1   .   .   
    Ballistic Gun          5    | 1   1   1   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   2   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  3    | .   .   1   1   .   .   1   
Parts Lost                 19   | .   1   4   3   .   11  .   
  Power                    3    | .   .   .   1   .   2   .   
  Propulsion               8    | .   .   4   .   .   4   .   
  Utility                  4    | .   .   .   1   .   3   .   
  Weapon                   4    | .   1   .   1   .   2   .   
  Highest Loss Streak      11   | .   1   2   3   .   11  .   
Average Slot Usage (%)     76   | .   78  93  74  79  51  43  
  Engine                   8    | .   14  11  6   .   2   4   
  Leg                      5    | .   .   15  .   .   .   .   
  Wheel                    2    | .   12  .   .   .   .   .   
  Hover                    7    | .   15  11  .   .   .   6   
  Flight                   8    | .   .   2   27  25  13  2   
  Device                   6    | .   .   7   14  15  4   .   
  Storage                  3    | .   .   8   2   3   2   .   
  Processor                1    | .   .   .   .   .   1   6   
  Hackware                 10   | .   7   11  9   10  15  15  
  Protection               1    | .   1   3   .   .   .   .   
  Energy Gun               1    | .   9   .   .   .   .   .   
  Energy Cannon            8    | .   .   15  13  7   2   .   
  Ballistic Gun            5    | .   18  4   .   .   .   4   
  Launcher                 1    | .   .   2   .   7   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             17   | 8   9   17  15  17  17  16  
  Greatest Support         32   | 32  32  20  14  21  21  22  
  Greatest Overweight (x)  4    | 2   1   1   4   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   
  Most Carried             4    | 1   2   4   4   3   3   4   
  Average Carried          2    | .   1   3   3   2   2   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   
  Final Carried            4    | 1   2   4   3   3   2   4   

 Class Distribution 
--------------------
 39% | Scavenger-Mutant
 32% | Mutant
 13% | Hacker-Mutant
  9% | Sprinter
  4% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
         Sprinter | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -7/Garrison
    Hacker-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Gar Fac 
Matter Collected           820  | 180 136 231 100 .   .   173 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1376 | .   229 453 490 17  .   187 
  Parts                    80   | .   16  29  12  2   .   21  
Haulers Intercepted        3    | .   .   2   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac 
Combat Hostiles Destroyed  20   | .   3   11  6   .   .   .   
  Guns                     6    | .   3   3   .   .   .   .   
  Cannons                  11   | .   .   5   6   .   .   .   
  AOE                      3    | .   .   3   .   .   .   .   
Classes Destroyed          10   | .   3   5   1   .   .   1   
  Worker                   5    | .   .   1   1   1   .   2   
  Builder                  2    | .   .   .   .   .   .   2   
  Hauler                   3    | .   .   2   1   .   .   .   
  Recycler                 3    | .   1   .   1   .   .   1   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  3    | .   .   1   1   .   .   1   
  Swarmer                  5    | .   .   5   .   .   .   .   
  Grunt                    10   | .   3   3   4   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   4    | .   .   3   1   .   .   .   
Best Kill Streak           6    | .   2   4   5   1   .   6   
  Combat Bots Only         3    | .   2   3   3   .   .   .   
Max Kills in Single Turn   5    | .   1   4   2   1   .   5   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  
Damage Taken               1986 | .    91   453  254  .    1107 81   
  Core                     833  | .    21   55   49   .    667  41   
  Absorbed by Shields      75   | .    .    .    .    .    75   .    
Core Remaining (%)         92   | 100  91   86   91   .    .    .    
Volleys Fired              94   | .    21   31   24   1    15   2    
  Largest                  2    | .    2    2    2    2    2    1    
  Hottest                  136  | .    60   136  136  105  75   28   
Shots Fired                161  | .    38   55   47   2    17   2    
  Gun                      66   | .    38   26   .    .    .    2    
  Cannon                   81   | .    .    26   46   1    8    .    
  Launcher                 14   | .    .    3    1    1    9    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  49   | .    21   26   .    .    .    2    
  Thermal                  81   | .    .    26   46   1    8    .    
  Explosive                14   | .    .    3    1    1    9    .    
  Electromagnetic          17   | .    17   .    .    .    .    .    
  Robot Hit Streak         11   | .    4    8    7    2    11   2    
  Robot Miss Streak        7    | .    3    3    4    .    .    7    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           90   | .    20   34   23   1    9    3    
  Core Hits                72   | .    10   19   14   1    8    20   
  Critical Hits            2    | .    1    .    1    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2338 | .    257  834  664  25   259  299  
  Guns                     497  | .    213  272  .    .    .    12   
  Cannons                  943  | .    .    286  557  25   75   .    
  Explosions               898  | .    44   276  107  .    184  287  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  371  | .    87   272  .    .    .    12   
  Thermal                  987  | .    44   286  557  25   75   .    
  Explosive                567  | .    .    276  107  .    184  .    
  Electromagnetic          413  | .    126  .    .    .    .    287  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            78   | .    8    31   12   .    27   .    
  Projectiles              24   | .    .    12   12   .    .    .    
  Explosions               54   | .    8    19   .    .    27   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      169  | .    .    .    18   .    110  41   
  Shots                    7    | .    .    .    1    .    5    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        342  | .    60   330  342  36   338  .    
  Average Temperature      107  | .    22   98   131  19   184  .    
  Received Heat Transfer   533  | .    51   159  117  .    194  12   
  Effects                  3    | .    .    .    1    .    2    .    
    Shutdowns              1    | .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    .    .    
  Heat Transferred         1715 | .    50   518  999  37   111  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac 
Peak Influence             333  | .   115 261 333 151 63  200 
  Initial                  151  | .   .   48  105 151 20  14  
  Average                  123  | .   73  166 237 35  30  68  
Maximum Alert Level        1    | .   .   1   1   .   .   1   
  Low Security (%)         72   | 100 100 66  5   100 100 95  
  Level 1                  27   | .   .   33  94  .   .   4   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   2   1   .   .   .   1   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            2    | .   1   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac 
Distress Signals           5    | .   2   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              48   | .   6   13  9   .   16  4   
  Peak Tracking Total      16   | .   2   4   4   .   16  2   
  Tactical Retreats        3    | .   1   .   1   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Gar Fac 
Machines Disabled          5    | .   .   1   .   .   1   3   
  Max in Single Turn       2    | .   .   1   .   .   1   2   
  Garrison Relay           1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac 
Machines Accessed          16   | .   3   4   4   3   .   2   
  Terminals                13   | .   3   3   3   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                54   | .   14  13  15  5   .   7   
  Successful               37   | .   9   9   10  4   .   5   
  Failed                   17   | .   5   4   5   1   .   2   
    Catastrophic           1    | .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   29   | .   8   8   9   2   .   2   
  Terminals                47   | .   14  11  11  4   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             16   | .   6   4   2   1   .   3   
  Robot Analysis           2    | .   .   .   .   .   .   2   
  Prototype ID Bank        4    | .   .   2   1   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         15   | .   3   3   5   2   .   2   
  Terminals                15   | .   3   3   5   2   .   2   
    Track                  4    | .   .   1   2   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   
    Botnet                 9    | .   3   2   3   1   .   .   
    Detonate               1    | .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   
Hacking Detections         15   | .   3   4   3   3   .   2   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     51   | .   .   .   51  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Gar Fac 
Total Allies               1    | .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   
  Highest-Rated Group      10   | .   .   .   .   .   .   10  
  Highest-Rated Ally       10   | .   .   .   .   .   .   10  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac 
Robot Analysis Total       2    | .   .   .   .   .   .   2   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Gar Fac 
Turns Passed               1687 | 53  275 595 265 152 89  258 
Spaces Moved               1717 | 37  300 453 150 262 126 389 
  Core                     331  | 4   .   .   19  .   62  246 
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     319  | .   .   319 .   .   .   .   
  Wheels                   117  | 33  84  .   .   .   .   .   
  Hover                    398  | .   216 65  .   .   .   117 
  Flight                   552  | .   .   69  131 262 64  26  
  Fastest Speed            29   | 50  56  32  32  29  29  40  
  Average Speed            70   | 97  67  102 80  53  40  49  
  Slowest Speed            250  | 150 125 150 250 108 50  60  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       20   | 4   34  38  19  7   32  7   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 14   | .   .   .   .   .   14  .   
Terrain Destroyed          113  | .   .   24  11  8   70  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      113  | .   .   24  11  8   70  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac 
Total                      2016 | 51  335 525 244 269 147 445 
  Wait                     119  | 9   5   9   61  .   .   35  
  Move                     1709 | 36  299 452 149 261 125 387 
  Hop                      1    | .   .   .   .   .   .   1   
  Pick Up                  10   | 1   1   4   .   .   .   4   
  Fast Attach              42   | 5   5   11  6   4   1   10  
  Attach                   9    | .   .   2   1   1   3   2   
  Detach                   9    | .   .   4   .   1   3   1   
  Swap                     4    | .   1   3   .   .   .   .   
  Drop                     18   | .   3   9   3   1   .   2   
  Fire                     94   | .   21  31  24  1   15  2   
  Melee                    1    | .   .   .   .   .   .   1   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory
-7/Garrison
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 14)
   54 | -11/Scrapyard | Entered Materials
  274 | -10/Materials | Discovered new exit (range 15)
  325 | -10/Materials | Build established: Mutant
  329 | -10/Materials | Entered another Materials area
  329 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  678 | -9/Materials  | Discovered new exit (range 9)
  691 | -9/Materials  | Build established: Scavenger-Mutant
  890 | -9/Materials  | Discovered new exit (range 13)
  915 | -9/Materials  | Discovered new exit (range 14)
  924 | -9/Materials  | Entered another Materials area
  924 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1011 | -8/Materials  | Repaired Adv. Beam Cannon
 1149 | -8/Materials  | Lost 3 parts (1p1u1w)
 1183 | -8/Materials  | Discovered new exit (range 9)
 1189 | -8/Materials  | Entered Factory
 1189 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1298 | -7/Factory    | Identified exit to Garrison
 1341 | -7/Factory    | Entered Garrison
 1343 | -7/Garrison   | Installed Relay Interface Framework
 1364 | -7/Garrison   | Triggered checkpoint
 1383 | -7/Garrison   | Garrison Relay disabled
 1405 | -7/Garrison   | Core integrity fell below 50%
 1416 | -7/Garrison   | Triggered checkpoint
 1420 | -7/Garrison   | Core integrity fell below 20%
 1425 | -7/Garrison   | Discovered new exit (range 10)
 1430 | -7/Garrison   | Entered Factory
 1447 | -7/Factory    | Lost 11 parts (2p4n3u2w)
 1508 | -7/Factory    | Discovered new exit (range 12)
 1688 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
01655_ U-05 Engineer lays Concrete. <x2>
01656_ K-01 Serf collects debris.
01656_ U-05 Engineer lays Concrete.
01656_ R-06 Scavenger collects Wheel.
01657_ U-05 Engineer lays Concrete. <x*>
01663_ K-01 Serf collects debris. <x2>
01664_ R-06 Scavenger collects Wheel.
01664_ U-05 Engineer lays Concrete.
01664_ R-06 Scavenger collects Med. Matter Pod.
01665_ U-05 Engineer lays Concrete.
01666_ System corrupted: Component data lost.
01666_ U-05 Engineer lays Concrete. <x2>
01666_ K-01 Serf collects debris.
01667_ U-05 Engineer lays Concrete. <x2>
01667_ K-01 Serf collects debris.
01668_ U-05 Engineer lays Concrete. <x4>
01680_ ALERT: Rogue bot located, Programmers report to Factory Zone 7W.
01683_ U-05 Engineer lays Concrete. <x3>
01685_ K-01 Serf collects debris.
01685_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????###############  ? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          19
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Core Shielding             20
Thermal Conversion         30
Evasion (%)                64
Targeting Accuracy         6
Melee Accuracy             6
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Rocket Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProcessingCloakScythe
  Manual?         0
Play Time         00:42:59
  Cumulative      258.6 hours
  Start           2021.01.28 @ 20:10:34
  End             2021.01.28 @ 20:51:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           57
  Adventurer      19
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0/0/0
Lore%             64
Gallery%          69
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fc37b541-e7b8-4847-93a6-8824853e9daf