Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 13:29:52 Player: ae Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (18) 90 Value Destroyed (672) 672 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2487) 2487 TOTAL SCORE: 10389 Bonus ------- Pacifist 1987 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 54/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer Heavy Missile Launcher Force Lance Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Enhanced Multireflex Exoskeleton Enhanced Multireflex Exoskeleton Enhanced Multireflex Exoskeleton Enhanced Multireflex Exoskeleton > --- UTILITY ---------- Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Transmission Jammer Heavy Missile Launcher [Rating: 94] Favorites ----------- Power Backup Power VII Power Core Backup Power VII Propulsion Enhanced Multireflex Exoskeleton Treads Light Treads Leg Enhanced Multireflex Exoskeleton Flight Unit Flight Unit Utility Advanced Terrain Scan Processor Device Long-range Terrain Scanner Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Power Maul Energy Gun Backup Laser VII Launcher Heavy Missile Launcher Impact Weapon Power Maul Piercing Weapon Force Lance Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res DSF Res Qua Acc Slots Evolved 18 | . . . 2 2 2 2 2 2 2 . 2 . 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 6 | . . . 2 . 1 1 1 . . . 1 . . Utility 11 | . . . . 2 1 1 . 2 2 . 1 . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 31 | 2 . . . 3 6 2 4 3 . . 6 . 5 Power . | . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 14 | 2 . . . 1 2 . 1 . . . 4 . 4 Treads 2 | 2 . . . . . . . . . . . . . Leg 4 | . . . . . . . . . . . . . 4 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 8 | . . . . 1 2 . 1 . . . 4 . . Utility 14 | . . . . 2 4 1 2 3 . . 2 . . Device 3 | . . . . . . . . 1 . . 2 . . Storage . | . . . . . . . . . . . . . . Processor 6 | . . . . 1 1 . 2 2 . . . . . Hackware 3 | . . . . 1 2 . . . . . . . . Protection 2 | . . . . . 1 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 3 | . . . . . . 1 1 . . . . . 1 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . 1 . 1 Parts Lost 23 | . . . 2 . . 2 1 2 . 1 7 3 5 Power 1 | . . . . . . . . 1 . . . . . Propulsion 14 | . . . 2 . . 2 . 1 . . 4 1 4 Utility 7 | . . . . . . . 1 . . 1 2 2 1 Weapon 1 | . . . . . . . . . . . 1 . . Highest Loss Streak 5 | . . . 2 . . 2 1 2 . 1 5 3 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 2 | . . . . 1 3 5 4 4 4 4 3 2 2 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . 1 2 1 1 1 1 1 . . . Utility 1 | . . . . . . 1 1 2 2 2 2 1 1 Weapon 1 | . . . . . . 2 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 7 | . . . . . 3 1 . . . . 2 . 1 Power . | . . . . . . . . . . . . . . Propulsion 5 | . . . . . 2 1 . . . . 2 . . Utility 1 | . . . . . . . . . . . . . 1 Weapon 1 | . . . . . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 36 | . 28 28 19 10 48 55 43 57 47 47 41 33 27 Treads 3 | . 28 28 19 . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . 10 Flight 5 | . . . . 3 17 19 8 8 4 4 4 3 . Device 1 | . . . . . . . . 4 4 4 4 . . Processor 13 | . . . . . 10 6 13 24 23 23 21 21 15 Hackware 8 | . . . . 6 19 20 16 10 9 9 8 7 . Peak Build Rating 94 | 2 2 2 2 6 21 29 47 50 38 39 66 45 94 Average Rating 35 | 1 2 2 1 3 16 22 26 46 38 37 49 40 66 On Entrance 18 | . 2 2 2 . 6 21 19 37 38 38 34 42 15 Avg Prop Armor Cover (%) 36 | 41 41 41 40 . . . . . . . 13 . 41 Naked Turns 16 | . . . 10 6 . . . . . . . . . Heaviest Build 11 | . . . . . 4 11 8 9 4 4 5 7 6 Greatest Support 16 | 3 3 3 3 4 13 13 9 9 5 5 16 16 3 Greatest Overweight (x) 1 | . . . . . . 1 . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 1 2 5 5 5 5 4 5 5 3 3 Average Carried 3 | . . . . 1 3 4 4 4 4 4 3 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 1 1 5 5 5 4 4 5 3 2 3 Class Distribution -------------------- 42% | Mutant 20% | Hacker-Scout 18% | Hacker-Sprinter 15% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/DSF Hacker-Scout | -2/Research Hacker-Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res DSF Res Qua Acc Matter Collected 280 | 81 . . . 3 . . 16 . . 1 132 . 47 Remotely . | . . . . . . . . . . . . . . Salvage Created 351 | . . . . . . . 34 . . . 132 . 185 Parts 21 | . . . . . . . 3 . . . 6 . 12 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res DSF Res Qua Acc Combat Hostiles Destroyed 17 | . . . . . . . 5 . . . 4 . 8 Melee 5 | . . . . . . . . . . . 3 . 2 AOE 11 | . . . . . . . 5 . . . . . 6 Classes Destroyed 2 | . . . . . . . 1 . . . . . 1 Worker 1 | . . . . . . . . . . . . . 1 Swarmer 17 | . . . . . . . 5 . . . 4 . 8 Best Kill Streak 5 | . . . . . . . 5 . . . 4 . 5 Combat Bots Only 5 | . . . . . . . 5 . . . 4 . 4 Max Kills in Single Turn 3 | . . . . . . . 2 . . . 1 . 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . 2 Melee 1 | . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res DSF Res Qua Acc Hostile Shots Fired 598 | . 10 25 48 31 1 32 32 24 . 15 99 69 212 Missed 247 | . 4 5 20 13 . 17 14 15 . 9 52 29 69 Hits 351 | . 6 20 28 18 1 15 18 9 . 6 47 40 143 Projectile 351 | . 6 20 28 18 1 15 18 9 . 6 47 40 143 AOE 1 | . . . . . . . . . . . 1 . . Critical Strikes 7 | . . . . . . . 1 . . . 1 2 3 Damage Taken 7217 | . 49 177 319 202 15 188 394 118 . 95 1285 942 3433 Core 3846 | . . 97 162 186 . 34 302 59 . 71 714 608 1613 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 61 59 66 100 96 69 94 . 94 . 8 . Volleys Fired 9 | . . . . . . . 3 . . . . . 6 Largest 1 | . . . . . . . 1 . . . . . 1 Hottest 39 | . . . . . . . 39 . . . . . 39 Shots Fired 9 | . . . . . . . 3 . . . . . 6 Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 9 | . . . . . . . 3 . . . . . 6 Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 9 | . . . . . . . 3 . . . . . 6 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 1 | . . . . . . . . . . . . . 1 Robot Miss Streak 1 | . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 10 | . . . . . . . . . . . 4 . 6 Core Hits 22 | . . 1 . . . . 5 . . . 2 . 14 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 22 | . . . . . . 1 . 3 . 2 5 . 11 Impact 11 | . . . . . . 1 . 3 . 2 5 . . Slashing . | . . . . . . . . . . . . . . Piercing 11 | . . . . . . . . . . . . . 11 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1810 | . . 7 5 . . . 589 3 . . 222 . 984 Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 1365 | . . . . . . . 589 . . . . . 776 Melee 416 | . . . . . . . . . . . 222 . 194 Ramming 29 | . . 7 5 . . . . 3 . . . . 14 Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 1365 | . . . . . . . 589 . . . . . 776 Electromagnetic . | . . . . . . . . . . . . . . Impact 222 | . . . . . . . . . . . 222 . . Slashing . | . . . . . . . . . . . . . . Piercing 194 | . . . . . . . . . . . . . 194 Highest Corruption 5 | . . . . 1 . . . . . . 5 5 3 Average Corruption 3 | . . . . 1 . . . . . . 3 5 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . 3 2 3 Matter Fused 3 | . . . . . . . . . . . 2 1 . Energy Discharges 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . . . 1 . 2 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 137 | . . . . . . . 69 . . . 53 . 15 Projectiles . | . . . . . . . . . . . . . . Explosions 84 | . . . . . . . 69 . . . . . 15 Melee 53 | . . . . . . . . . . . 53 . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . 1 . . . . . Shots . | . . . . . . . . . . . . . . Rammed 8 | . . 5 1 . . . . 2 . . . . . Targets Rammed 17 | . . 5 1 . . . . 2 . . . . 9 Kicked 9 | . . . . . . . . . . . . . 9 Crushed . | . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . Received Heat Transfer 489 | . . 33 123 . 9 36 . . . . 63 81 144 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Fried 2 | . . . . . . . . . . . 2 . . Impact Corruptions 2 | . . . . . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res DSF Res Qua Acc Maximum Alert Level 2 | . . . . . . . . . . . . . 2 Low Security (%) 88 | 100 100 100 100 100 100 100 100 100 100 100 100 100 51 Level 1 6 | . . . . . . . . . . . . . 28 Level 2 4 | . . . . . . . . . . . . . 19 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 471 | . . 20 90 37 20 44 192 11 1 4 85 29 471 Initial 37 | . . . 7 37 20 . 21 11 1 . . 29 . Average 61 | . . 4 18 28 3 17 82 4 1 1 46 11 179 Influence Increases 1332 | . . 30 125 38 . 94 214 14 . 4 202 . 611 Destroy 0b10 Robot/C 340 | . . . . . . . 100 . . . 80 . 160 Destroy 0b10 Robot/NC 5 | . . . . . . . . . . . . . 5 Destroy Leader 40 | . . . . . . . 10 . . . 10 . 20 Successful Hack 81 | . . . 5 8 . 18 18 10 . . 22 . . Disable Machine 30 | . . . . . . . 15 . . . . . 15 Destroy Structure 206 | . . . . . . 1 56 4 . 4 . . 141 Partial Spotted 60 | . . . . . . 15 . . . . 30 . 15 Lose Combat Pursuer 570 | . . 30 120 30 . 60 15 . . . 60 . 255 Influence Decreases 881 | . . 10 55 83 45 50 233 35 3 5 150 52 160 Entered New Map 155 | . . . 13 53 25 . 23 14 3 1 . 23 . Time Decay 402 | . . 10 22 30 20 30 50 21 . . 80 29 110 Lost Part 174 | . . . 20 . . 20 10 . . 4 70 . 50 Purge Threat 150 | . . . . . . . 150 . . . . . . Squads Dispatched 18 | . 1 . 2 1 1 1 3 . . . 2 2 5 Investigation 8 | . 1 . . . 1 1 2 . . . . . 3 Extermination 3 | . . . . . . . . . . . 1 1 1 Reinforcement 7 | . . . 2 1 . . 1 . . . 1 1 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res DSF Res Qua Acc Distress Signals 5 | . 1 . . . . . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 148 | . 5 8 18 9 2 6 14 3 . 2 25 12 44 Peak Tracking Total 18 | . 5 6 12 7 2 5 8 3 . 2 18 11 16 Tactical Retreats 16 | . . 1 2 1 . 2 1 . . . 2 . 7 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res DSF Res Qua Acc Traps Triggered 5 | . 1 . . . . 1 . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res DSF Res Qua Acc Machines Disabled 2 | . . . . . . . 1 . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res DSF Res Qua Acc Machines Accessed 20 | . 1 . 2 2 1 1 3 2 1 . 3 1 3 Terminals 17 | . 1 . 2 2 1 1 2 2 1 . 3 1 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Total Hacks 53 | . 2 . 8 6 2 5 9 6 2 . 4 1 8 Successful 18 | . . . 2 2 . 3 5 2 1 . 2 . 1 Failed 35 | . 2 . 6 4 2 2 4 4 1 . 2 1 7 Catastrophic 12 | . 1 . 1 2 1 . 1 . . . 1 1 4 Database Lockouts . | . . . . . . . . . . . . . . Manual 28 | . 2 . 4 6 2 2 5 3 . . 3 1 . Terminals 46 | . 2 . 8 6 2 5 7 6 2 . 4 1 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . 2 . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 3 Terminal Hacks 10 | . . . 1 1 . 2 3 1 1 . 1 . . Open Door 1 | . . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . 1 . . . . Level Access Points 4 | . . . . 1 . 1 1 1 . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . Refit 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks 6 | . . . 1 1 . 1 1 1 . . 1 . . Terminals 6 | . . . 1 1 . 1 1 1 . . 1 . . Botnet 5 | . . . 1 . . 1 1 1 . . 1 . . Disrupt 1 | . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . 1 . 2 1 1 1 3 2 1 . 3 1 2 Full Trace Events 9 | . 1 . 1 1 1 1 2 . . . . . 2 Feedback Events 1 | . . . . 1 . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res DSF Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res DSF Res Qua Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res DSF Res Qua Acc Active Infowar (turns) 1042 | . . . . 3 172 64 110 98 13 23 177 98 284 Optics 1042 | . . . . 3 172 64 110 98 13 23 177 98 284 Sensors 126 | . . . . . . . . 91 13 18 4 . . Terrain 99 | . . . . . . . . . . . 99 . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res DSF Res Qua Acc Turns Passed 1313 | 13 27 51 82 74 172 64 110 98 13 23 177 98 311 Spaces Moved 2735 | 20 53 85 159 155 445 171 289 227 38 46 355 214 478 Core 903 | 20 53 85 159 70 . . . . . . 21 17 478 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1832 | . . . . 85 445 171 289 227 38 46 334 197 . Fastest Speed 32 | 50 50 50 50 40 32 32 32 32 35 35 35 45 50 Average Speed 41 | 50 50 50 50 44 34 33 32 32 35 35 42 45 50 Slowest Speed 115 | 50 50 50 50 50 40 115 35 35 35 35 100 50 100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 37 | . . . . 3 4 4 4 4 . 1 11 6 . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 22 | 3 21 34 31 27 20 10 10 10 2 69 21 35 20 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 . 1 1 1 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 6 | . . . . . . 1 . 3 . 2 . . . Terrain Destroyed 94 | . . . . . . 1 29 3 . 2 . . 59 Melee 6 | . . . . . . 1 . 3 . 2 . . . Projectile . | . . . . . . . . . . . . . . AOE 88 | . . . . . . . 29 . . . . . 59 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res DSF Res Qua Acc Total 2811 | 21 52 89 160 155 458 172 297 238 37 47 359 208 518 Wait 10 | . . . . . . . . 6 . . 1 . 3 Move 2653 | 19 52 84 158 148 438 162 282 218 37 43 333 201 478 Hop 33 | . . . . 3 2 4 3 4 . 1 10 6 . Pick Up 14 | . . . 1 1 8 . . . . 1 2 . 1 Fast Attach 24 | 2 . . . 2 5 1 3 3 . . 4 . 4 Attach 11 | . . . . 1 1 1 1 1 . . 2 1 3 Detach 8 | . . . . . 1 2 2 . . . . . 3 Swap . | . . . . . . . . . . . . . . Drop 10 | . . . . . 3 1 3 1 . . 2 . . Fire 9 | . . . . . . . 3 . . . . . 6 Melee 22 | . . . . . . 1 . 3 . 2 5 . 11 Ram 2 | . . . . . . . . 2 . . . . . Kick 9 | . . . . . . . . . . . . . 9 Crush 6 | . . 5 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/DSF -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 14 | -11/Scrapyard | Entered Materials 33 | -10/Materials | Discovered new exit (range 16) 41 | -10/Materials | Entered Mines 63 | -10/Mines | Assembled infested the area 80 | -10/Mines | Discovered new exit (range 14) 92 | -10/Mines | Entered Materials 92 | -9/Materials | Evolved 2 slots: Propulsion x2 146 | -9/Materials | Discovered new exit (range 15) 160 | -9/Materials | Identified exit to Mines 167 | -9/Materials | Discovered new exit (range 16) 174 | -9/Materials | Entered another Materials area 174 | -8/Materials | Evolved 2 slots: Utility x2 205 | -8/Materials | Identified exit to Factory 248 | -8/Materials | Entered Factory 248 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 407 | -7/Factory | Discovered new exit (range 10) 420 | -7/Factory | Entered another Factory area 420 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 427 | -6/Factory | Identified exit to Factory 445 | -6/Factory | Spotted B-75 Beast 484 | -6/Factory | Entered another Factory area 484 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 556 | -5/Factory | Identified exit to Factory 556 | -5/Factory | Identified exit to Upper Caves 594 | -5/Factory | Entered another Factory area 594 | -4/Factory | Evolved 2 slots: Utility x2 617 | -4/Factory | Identified exit to Research 692 | -4/Factory | Entered Research 692 | -3/Research | Evolved 2 slots: Utility x2 705 | -3/Research | Identified exit to DSF 705 | -3/Research | Entered DSF 724 | -3/DSF | Discovered new exit (range 14) 726 | -3/DSF | Additional patrols routed to DSF 728 | -3/DSF | Identified exit to Research 728 | -3/DSF | Entered Research 728 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 778 | -2/Research | Spotted B-90 Cyclops 820 | -2/Research | Lost 5 parts (3n1u1w) 902 | -2/Research | Discovered new exit (range 9) 905 | -2/Research | Identified exit to Quarantine 905 | -2/Research | Entered Quarantine 934 | -2/Quarantine | Lost 3 parts (1n2u) 942 | -2/Quarantine | Core integrity fell below 50% 995 | -2/Quarantine | Discovered new exit (range 17) 999 | -2/Quarantine | Core integrity fell below 20% 1003 | -2/Quarantine | Identified exit to Access 1003 | -2/Quarantine | Entered Access 1003 | -1/Access | Evolved 2 slots: Utility x2 1026 | -1/Access | Lost 3 parts (1n2u) 1111 | -1/Access | Spotted B-99 Colossus 1120 | -1/Access | Spotted B-99 Colossus 1273 | -1/Access | Lost 4 parts (4n) 1287 | -1/Access | Core integrity fell below 50% 1296 | -1/Access | Build established: Mutant 1310 | -1/Access | Core integrity fell below 20% 1314 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- detected, Programmers report to Access Zone 9O. 01285_ K-01 Serf collects debris. 01286_ Slug penetrates Wall. 01286_ Penetrated by Slug. 01287_ Visual Processing Unit destroyed. 01287_ Slug penetrates W-44 Eye. 01287_ K-01 Serf collects debris. 01290_ Slug penetrates Wall. 01291_ Penetrated by Slug. 01295_ Connecting with Terminal... 01295_ ALERT: Suspicious activity at Terminal A019. Dispatching Investigation squad. 01305_ Penetrated by Slug. 01305_ Slug penetrates Wall. 01305_ K-01 Serf cleans the Terminal. 01305_ Penetrated by Slug. 01305_ Slug penetrates Wall. 01309_ Knocked back. 01313_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????# # #?????????# " ###### | | ????????# # #?????????# # | | ????????# #? ""#?????????+ # [ | | ????????# #? ""#?????????# # | | ????????# #?? ""#?????????# ] # ! | | ????????# #?? G#?????????### + | | ????????# #?? ""#???????????# # | | ????????# #? ""#???????????# # | | ????????# # ""#???????????# ## | | ????????# / #???????????# ####+## | | ????????# # #???????????# ] #?# | | ######### *########???????????+ #?# | | #[%#??????????????????# ####### #?# | | +[=#??????????????????# ??????#+??# "" | | # #??????????????????#+##???????????# "" | | # #?????????????????????????????????#"""" | | ?# #?????????????????????????????????#"""" | | ?# #?????????????????????????????????# "" | | !!* ??# #?????????????????????????????????# "" | | !** ??# #?????????????????????????????????# | | !* ???# #?????????????????????????????????# | | #####???# #?????????????????????????????????# | | ????????# #?????????????????????????????????##### | | ???????## ##????????????????????????????????????? | | ???????# #################+### #???????????? | | ???????+ ggg gg % @ #???????????? | | ???????# h H #???????????? | | ???????# ! #################+### #???????????? | | ???????## ##????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #???#######???????????????????????????? | | ????????# #?? #???????????????????????????? | | #??????## ##? #???????????????????????????? | | # ###### #* " ????????????????????????????? | | + "" # """ #???????????????????????????? | | # T" + """ #???????????????????????????? | | ## # " #???????????????????????????? | | ?# ##### #???????????????????????????? | | ?# ???? #???????????????????????????? | | ?# ?? ! #???????????????????????????? | | ?# #??#######???????????????????????????? | | + ???????????????????????????????????? | | ## #########??????????????????????????????????? | | ?# ???????????????????????????????????????????? | | ?+ ???????????????????????????????????????????? | | ?# ???????????????????????????????????????????? | | ?# ???????????????????????????????????????????? | | ?# ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 29 Energy Capacity 100 Matter Stores 193 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 610 Armor Coverage 375 Evasion (%) 63 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatFlyingMapper Manual? 0 Play Time 00:26:14 Cumulative 398.1 hours Start 2026.08.30 @ 13:06:02 End 2026.08.30 @ 13:29:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 240 Rogue 236 Adventurer 4 Explorer 0 Win Type - Total 120 Types 90/0/15/3/2/1/3/0/0/6 Lore% 92 Gallery% 75 Achievement% 73 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 426dc8ed-028e-4ff5-b14f-5480b11be492