Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 07:16:29

Player: javashane

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (26)      130
Value Destroyed (803)      803
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3433

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             658/700
Matter                     344/400
Energy                     129/160
System Corruption          0%
Temperature                Danger (408)
Movement                   Core (850) Ox16
Location                   -7/Factory

 Parts 
-------
>        --- POWER (1) --------
   Light Nuclear Core
>        --- PROPULSION (4) ---
   Light Treads
>        --- UTILITY (4) ------
   Large Storage Unit
  Medium Matter Pod
         Signal Interpreter
>        --- WEAPON (4) -------
         Plasma Cannon
   Heavy Ion Cannon
   Heavy Ion Cannon
>        --- INVENTORY (15) ---
         Ion Engine
   Light Ion Engine
   Light Deuterium Engine
   Light Nuclear Core
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
   Small Storage Unit
  Medium Storage Unit
         Core Shielding
         Particle Cannon
         Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
           Wheel
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
    Medium Matter Pod
  Improved Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
     Heavy Ion Cannon
     Heavy Ion Cannon
           Assault Cannon
           Assault Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Deuterium Engine
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
     Small Storage Unit
    Medium Storage Unit
           Core Shielding
           Particle Cannon
           Plasma Cannon
           Assault Rifle
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Assault Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   2   .   
Parts Attached             21   | 1   5   .   5   5   5   
  Power                    2    | .   .   .   .   2   .   
    Engine                 1    | .   .   .   .   1   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               4    | .   2   .   .   .   2   
    Treads                 2    | .   .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | 1   2   .   3   3   .   
    Device                 2    | 1   .   .   .   1   .   
    Storage                4    | .   2   .   2   .   .   
    Processor              2    | .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | .   1   .   2   .   3   
    Energy Gun             1    | .   1   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   3   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   2   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   1   5   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      5    | .   .   .   .   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 100 98  80  93  
  Engine                   9    | .   14  14  11  4   .   
  Core                     1    | .   .   .   .   4   7   
  Treads                   2    | .   .   .   .   .   14  
  Leg                      5    | .   13  .   .   .   .   
  Wheel                    16   | .   14  28  22  18  13  
  Device                   9    | .   14  14  4   6   6   
  Storage                  18   | .   14  14  31  21  15  
  Processor                2    | .   .   .   .   5   7   
  Protection               1    | .   .   .   6   2   .   
  Energy Gun               13   | .   28  28  3   .   .   
  Energy Cannon            2    | .   .   .   .   .   13  
  Ballistic Cannon         8    | .   .   .   18  18  12  
Peak Build Rating          29   | 9   11  11  16  19  29  
  Average Rating           14   | 6   9   11  14  17  26  
  On Entrance              11   | 6   9   11  11  14  18  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             56   | 15  31  31  39  39  56  
  Greatest Support         20   | 20  20  20  20  20  20  
  Greatest Overweight (x)  5    | .   1   1   1   1   5   
  Average Overweight (x)   .    | .   .   1   1   1   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 8   12  15  15  15  15  
  Most Carried             15   | 6   14  14  14  15  13  
  Average Carried          11   | 6   9   14  13  14  12  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            14   | 6   14  14  13  14  12  

 Class Distribution 
--------------------
 84% | Mutant
 14% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Mutant | -8/Materials
 Skirmisher | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac 
Matter Collected           779  | 210 50  .   103 273 143 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            771  | 104 132 .   197 230 108 
  Parts                    54   | 3   8   .   16  18  9   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  20   | .   2   .   7   9   2   
  Guns                     2    | .   2   .   .   .   .   
  Cannons                  17   | .   .   .   6   9   2   
  AOE                      1    | .   .   .   1   .   .   
Classes Destroyed          8    | 2   2   .   2   1   1   
  Tunneler                 1    | 1   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Watcher                  4    | .   2   .   .   1   1   
  Swarmer                  7    | .   .   .   3   4   .   
  Grunt                    8    | .   2   .   3   2   1   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   3    | .   .   .   1   2   .   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           6    | 2   2   .   3   6   3   
  Combat Bots Only         4    | .   2   .   3   4   2   
Max Kills in Single Turn   2    | 1   1   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Hostile Shots Fired        98   | .   5   .   20  41  32  
  Missed                   26   | .   1   .   7   12  6   
Damage Taken               1047 | .   57  .   157 394 439 
  Core                     125  | .   .   .   39  44  42  
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Redirected to Shielding  11   | .   .   .   8   3   .   
Core Remaining (%)         95   | 100 .   100 90  92  .   
Volleys Fired              53   | 5   9   .   7   24  8   
  Largest                  4    | 2   2   .   2   2   4   
  Hottest                  254  | 90  115 .   88  88  254 
Shots Fired                121  | 10  18  .   14  48  31  
  Gun                      28   | 10  18  .   .   .   .   
  Cannon                   93   | .   .   .   14  48  31  
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  71   | .   .   .   14  48  9   
  Thermal                  40   | 5   13  .   .   .   22  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          10   | 5   5   .   .   .   .   
  Robot Hit Streak         6    | 2   4   .   2   6   3   
  Robot Miss Streak        8    | 2   3   .   3   3   8   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           57   | 4   10  .   6   24  13  
  Core Hits                37   | 3   6   .   9   13  6   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         2    | 1   .   .   .   .   1   
    Burn                   1    | 1   .   .   .   .   .   
    Blast                  1    | .   .   .   .   .   1   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1327 | 52  140 .   191 572 372 
  Guns                     192  | 52  140 .   .   .   .   
  Cannons                  1109 | .   .   .   165 572 372 
  Explosions               26   | .   .   .   26  .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  855  | .   .   .   165 572 118 
  Thermal                  371  | 24  93  .   .   .   254 
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          101  | 28  47  .   26  .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            4    | .   .   .   .   4   .   
  Projectiles              4    | .   .   .   .   4   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 7    | .   .   .   .   6   1   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  6    | .   .   .   .   5   1   
  Secondary                1    | .   .   .   .   1   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        426  | 94  153 .   102 162 426 
  Average Temperature      87   | 43  62  .   37  42  207 
  Received Heat Transfer   438  | .   33  .   90  135 180 
  Effects                  1    | .   .   .   .   .   1   
    Energy Bleed           1    | .   .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             2    | .   1   .   .   .   1   
  Heat Transferred         766  | 148 259 .   .   .   359 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      2    | .   .   .   2   .   .   

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             429  | 10  89  34  294 429 273 
  Initial                  194  | .   6   34  13  124 194 
  Average                  130  | 6   41  34  113 333 206 
Maximum Alert Level        2    | .   .   .   1   2   1   
  Low Security (%)         78   | 100 100 100 82  13  77  
  Level 1                  14   | .   .   .   17  44  22  
  Level 2                  7    | .   .   .   .   41  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              36   | .   6   .   9   14  7   
  Peak Tracking Total      7    | .   3   .   3   6   7   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          7    | .   .   .   3   1   3   
  Max in Single Turn       2    | .   .   .   2   1   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          4    | .   2   .   2   .   .   
  Terminals                4    | .   2   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   3   .   3   .   .   
  Successful               5    | .   3   .   2   .   .   
  Failed                   1    | .   .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   3   .   .   .   .   
  Terminals                6    | .   3   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   3   .   2   .   .   
  Record                   1    | .   1   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Dispatch Records         2    | .   .   .   2   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Min Mat Mat Fac 
Turns Passed               1323 | 24  547 61  252 230 209 
Spaces Moved               1026 | 7   457 42  222 154 144 
  Core                     .    | .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     209  | 7   202 .   .   .   .   
  Wheels                   817  | .   255 42  222 154 144 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            95   | 120 95  95  95  95  95  
  Average Speed            102  | 120 106 95  95  95  111 
  Slowest Speed            155  | 120 120 95  95  95  155 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       23   | 3   64  11  33  25  7   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          16   | .   .   .   2   12  2   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               16   | .   .   .   2   12  2   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Total                      1182 | 12  499 63  249 188 171 
  Wait                     74   | .   22  22  12  5   13  
  Move                     1021 | 6   456 41  221 153 144 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  8    | .   6   .   1   .   1   
  Fast Attach              8    | 1   1   .   3   1   2   
  Attach                   6    | .   .   .   2   1   3   
  Detach                   1    | .   .   .   .   1   .   
  Swap                     7    | .   4   .   .   3   .   
  Drop                     4    | .   1   .   3   .   .   
  Fire                     53   | 5   9   .   7   24  8   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 3)
   25 | -11/Scrapyard | Entered Materials
  172 | -10/Materials | Discovered new exit (range 6)
  312 | -10/Materials | Build established: Mutant
  554 | -10/Materials | Discovered new exit (range 12)
  572 | -10/Materials | Entered Mines
  573 | -10/Mines     | Assembled infested the area
  623 | -10/Mines     | Discovered new exit (range 8)
  632 | -10/Mines     | Learned location of Recycling (-8)
  633 | -10/Mines     | Entered Materials
  633 | -9/Materials  | Evolved 2 slots: Utility x2
  871 | -9/Materials  | Discovered new exit (range 16)
  885 | -9/Materials  | Entered another Materials area
  885 | -8/Materials  | Evolved 2 slots: Weapon x2
 1101 | -8/Materials  | Discovered new exit (range 15)
 1114 | -8/Materials  | Identified exit to Factory
 1115 | -8/Materials  | Entered Factory
 1115 | -7/Factory    | Evolved 2 slots: Propulsion x2
 1324 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01275_ U-05 Engineer builds a Wall.
01278_ Terminal disabled.
01278_ P-60 Hacker knocked back.
01281_ Imp. Heat Sink melted.
01281_ P-60 Hacker destroyed.
01282_ R-06 Scavenger collects Shock Rifle.
01285_ Acquired 40 matter.
01285_ R-06 Scavenger collects Remote Datajack.
01289_ R-06 Scavenger collects Gravmag System.
01289_ Acquired 103 matter.
01296_ W-25 Informer destroyed.
01298_ Wheel destroyed.
01299_ G-47 Trooper destroyed.
01302_ Imp. Sensor Array destroyed.
01305_ Overheating: Energy bleed (-18).
01306_ U-05 Engineer builds a Wall.
01317_ Assembly Bed disabled. <x2>
01317_ Assault Cannon destroyed.
01318_ Wheel destroyed.
01319_ Lgt. Treads severed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            350
Matter Stores              344
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentPlatingMinigun
  Manual?         0
Play Time         00:17:00
  Cumulative      31.6 hours
  Start           2024.08.14 @ 07:15:45
  End             2024.08.18 @ 07:16:29
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           50
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          29
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb575022-1c5b-45f5-8259-63b8d614fcaf