Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 18:29:52

Player: Demo

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (107)     535
Value Destroyed (3225)     3225
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 8860

 Bonus
-------
High Alert Combat Kills    60

 Cogmind 
---------
Core Integrity             0/1150
Matter                     190/300
Energy                     83/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Matter Compressor (250)

 Peak State 
------------
>          --- POWER ------------
           Fission Core
     Light Antimatter Reactor
>          --- PROPULSION -------
  Improved Treads
           Centrium Wheel
           Centrium Wheel
           Centrium Wheel
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Advanced Signal Interpreter
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
           0b10 Decoder Chip [Generic]
  Advanced ECM Suite
           Remote Force Field
           Hacking Suite
>          --- WEAPON -----------
           Dispersion Rifle
           Railgun
           Kinetic Spear
>          --- INVENTORY --------
     Micro Nuclear Core
           Fission Core
           Fission Core
   Compact Wheel
   Compact Wheel
   Compact Wheel
           Matter Compressor
           Remote Force Field
     Heavy Rocket Launcher
           Power Sword
[Rating: 99]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Chainsword
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac 
Slots Evolved              12   | .   .   .   2   2   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   1   .   
  Utility                  8    | .   .   .   1   1   2   1   .   .   1   2   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             144  | 6   .   8   8   19  17  28  10  .   17  31  
  Power                    17   | 1   .   1   .   2   .   4   .   .   2   7   
    Engine                 5    | 1   .   1   .   1   .   2   .   .   .   .   
    Core                   10   | .   .   .   .   1   .   2   .   .   2   5   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               40   | 2   .   3   3   3   4   6   4   .   6   9   
    Treads                 15   | 1   .   1   1   2   3   3   2   .   .   2   
    Leg                    3    | .   .   .   .   .   .   1   1   .   .   1   
    Wheel                  19   | 1   .   2   2   1   1   2   .   .   4   6   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   2   .   
  Utility                  50   | 1   .   2   2   8   8   12  4   .   6   7   
    Device                 23   | .   .   .   1   3   3   7   2   .   .   7   
    Storage                7    | 1   .   1   .   1   3   .   .   .   1   .   
    Processor              11   | .   .   .   .   2   1   3   1   .   4   .   
    Hackware               4    | .   .   .   .   1   1   1   .   .   1   .   
    Protection             5    | .   .   1   1   1   .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   .   2   3   6   5   6   2   .   3   8   
    Energy Gun             7    | 2   .   .   .   .   3   .   .   .   .   2   
    Energy Cannon          5    | .   .   2   2   1   .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   .   1   .   1   .   .   1   2   
    Ballistic Cannon       4    | .   .   .   .   1   .   3   .   .   .   .   
    Launcher               7    | .   .   .   1   1   1   1   1   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   2   1   1   1   .   .   2   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   .   .   1   .   
Parts Lost                 66   | .   .   5   1   .   2   21  2   .   4   31  
  Power                    12   | .   .   1   .   .   .   5   .   .   .   6   
  Propulsion               21   | .   .   1   1   .   1   5   2   .   2   9   
  Utility                  17   | .   .   1   .   .   1   5   .   .   1   9   
  Weapon                   16   | .   .   2   .   .   .   6   .   .   1   7   
  Highest Loss Streak      18   | .   .   3   1   .   1   9   1   .   3   18  
  To Critical Strikes      3    | .   .   .   .   .   .   1   .   .   .   2   
Average Slot Usage (%)     84   | .   85  77  80  99  99  93  44  40  55  80  
  Engine                   1    | .   14  6   11  5   .   .   .   .   .   .   
  Core                     6    | .   .   .   .   3   7   11  .   .   2   6   
  Treads                   7    | .   14  10  3   12  15  4   7   6   1   3   
  Wheel                    10   | .   14  17  22  14  6   12  .   .   1   12  
  Device                   7    | .   .   .   5   7   4   11  5   6   2   9   
  Storage                  5    | .   14  14  11  9   7   5   .   .   .   4   
  Processor                14   | .   .   .   .   8   15  13  19  20  28  23  
  Hackware                 7    | .   .   .   .   5   15  10  .   .   3   4   
  Protection               1    | .   .   1   5   5   1   1   .   .   .   .   
  Energy Gun               4    | .   28  16  .   .   5   4   .   .   .   3   
  Energy Cannon            1    | .   .   9   21  7   .   .   .   .   .   .   
  Ballistic Gun            3    | .   .   .   .   1   7   4   .   .   1   2   
  Ballistic Cannon         1    | .   .   .   .   8   1   2   .   .   .   .   
  Slashing Weapon          5    | .   .   .   .   8   6   5   5   6   1   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 11  11  19  16  40  40  65  10  3   18  59  
  Greatest Support         48   | 10  10  40  32  20  10  44  15  3   48  48  
  Greatest Overweight (x)  3    | 1   1   1   .   3   3   3   3   .   2   2   
  Average Overweight (x)   .    | .   1   .   .   1   3   1   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   15  20  15  5   5   10  10  
  Average Capacity         11   | 7   8   8   8   9   15  14  5   5   5   9   
  Most Carried             16   | 6   8   8   8   15  16  15  5   5   5   10  
  Average Carried          10   | 5   7   7   7   8   14  14  4   5   4   7   
  Final Capacity           15   | 8   8   8   8   15  15  5   5   5   10  5   
  Final Carried            15   | 6   8   8   8   15  15  4   5   5   5   1   

 Class Distribution 
--------------------
 41% | Mutant
 26% | Hacker-Assassin
 12% | Scavenger-Mutant
  7% | Hacker-Mutant
  6% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
  Hacker-Assassin | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
         Sprinter | -5/Factory
         Assassin | -4/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac 
Matter Collected           2745 | 239 .   76  129 237 234 720 488 30  322 270 
  Remotely                 129  | .   .   .   129 .   .   .   .   .   .   .   
Salvage Created            4218 | 337 .   337 346 507 244 706 262 30  600 849 
  Parts                    191  | 22  .   13  27  24  13  29  7   .   28  28  
Haulers Intercepted        2    | .   .   .   1   .   .   .   .   .   1   .   
Recyclers Shooed           9    | .   .   1   1   .   .   .   .   .   3   4   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   .   4   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac 
Combat Hostiles Destroyed  64   | .   .   9   5   11  8   13  1   .   5   12  
  Melee                    3    | .   .   .   .   .   .   1   .   .   .   2   
  Guns                     24   | .   .   8   .   .   6   5   .   .   .   5   
  Cannons                  20   | .   .   1   3   9   .   7   .   .   .   .   
  AOE                      16   | .   .   .   2   2   2   .   1   .   5   4   
Classes Destroyed          17   | 3   .   4   4   1   2   2   .   1   .   .   
  Worker                   9    | 4   .   .   .   1   .   1   .   .   1   2   
  Builder                  10   | .   .   1   1   1   .   5   .   .   .   2   
  Tunneler                 10   | 9   .   .   .   .   .   .   .   .   1   .   
  Hauler                   2    | .   .   .   1   .   .   .   .   .   1   .   
  Recycler                 12   | 1   .   2   2   1   .   1   .   .   3   2   
  Operator                 3    | .   .   .   1   1   .   .   .   .   1   .   
  Watcher                  3    | .   .   .   2   1   .   .   .   .   .   .   
  Swarmer                  13   | .   .   .   .   .   4   .   .   .   5   4   
  Grunt                    24   | .   .   2   4   8   3   5   .   .   .   2   
  Duelist                  2    | .   .   .   1   1   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   2   .   1   .   .   .   4   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   4   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   2   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   1   1   .   .   2   
  Samaritan                1    | .   .   .   .   .   .   .   .   1   .   .   
  Assembled                6    | .   .   6   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 5   .   4   7   7   3   4   1   .   7   5   
  Combat Bots Only         6    | .   .   4   5   6   3   3   1   .   5   4   
Max Kills in Single Turn   5    | 1   .   1   2   2   1   1   1   1   5   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   1   1   .   1   .   4   4   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  
Hostile Shots Fired        800   | .    .    52   15   25   44   239  10   .    12   403  
  Missed                   242   | .    .    8    6    10   11   63   4    .    5    135  
Damage Taken               9682  | .    .    1006 118  238  539  3099 155  .    184  4343 
  Core                     2395  | .    .    208  16   65   93   783  56   .    18   1156 
  Absorbed by Shields      420   | .    .    .    .    .    .    .    .    .    .    420  
  Redirected to Shielding  101   | .    .    .    .    11   90   .    .    .    .    .    
  Regen/Repaired (Parts)   167   | .    .    .    .    .    167  .    .    .    .    .    
Core Remaining (%)         69    | 100  .    16   96   88   86   .    .    1    98   .    
Volleys Fired              240   | 33   .    32   14   34   15   63   2    .    4    43   
  Largest                  3     | 2    .    2    2    3    2    3    1    .    1    3    
  Hottest                  163   | 90   .    120  120  152  91   145  39   .    39   163  
Shots Fired                461   | 65   .    59   28   74   19   127  3    .    4    82   
  Gun                      264   | 65   .    40   .    5    13   62   .    .    2    77   
  Cannon                   172   | .    .    19   24   63   3    63   .    .    .    .    
  Launcher                 25    | .    .    .    4    6    3    2    3    .    2    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  173   | .    .    .    .    39   8    96   .    .    2    28   
  Thermal                  263   | 65   .    59   24   29   8    29   .    .    .    49   
  Explosive                25    | .    .    .    4    6    3    2    3    .    2    5    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14    | 14   .    9    9    11   9    9    .    .    4    8    
  Robot Miss Streak        17    | 2    .    3    3    17   3    11   13   .    .    7    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           356   | 40   .    38   16   50   23   105  4    2    14   64   
  Core Hits                218   | 15   .    21   17   51   12   49   6    1    12   34   
  Critical Kills           3     | .    .    1    .    .    .    1    .    .    .    1    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         25    | 3    .    4    .    .    2    4    .    .    1    11   
    Burn                   11    | 3    .    3    .    .    1    2    .    .    .    2    
    Meltdown               1     | .    .    1    .    .    .    .    .    .    .    .    
    Destroy                4     | .    .    .    .    .    .    1    .    .    .    3    
    Blast                  1     | .    .    .    .    .    .    1    .    .    .    .    
    Sever                  1     | .    .    .    .    .    1    .    .    .    .    .    
    Impale                 7     | .    .    .    .    .    .    .    .    .    1    6    
Melee Attacks              133   | .    .    .    .    5    22   61   4    2    12   27   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 103   | .    .    .    .    5    22   61   4    2    2    7    
  Piercing                 30    | .    .    .    .    .    .    .    .    .    10   20   
  Sneak Attacks            20    | .    .    .    .    1    .    9    .    2    5    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    2    
Damage Inflicted           11248 | 435  .    523  576  1343 628  2882 303  140  1127 3291 
  Guns                     3424  | 435  .    351  .    65   228  796  .    .    32   1517 
  Cannons                  2326  | .    .    172  245  856  37   1016 .    .    .    .    
  Explosions               2507  | .    .    .    331  354  156  82   37   .    452  1095 
  Melee                    2981  | .    .    .    .    68   207  988  266  140  643  669  
  Ramming                  10    | .    .    .    .    .    .    .    .    .    .    10   
  Kinetic                  2807  | .    .    .    .    598  127  1418 .    .    32   632  
  Thermal                  3091  | 435  .    523  245  323  138  394  .    .    .    1033 
  Explosive                2359  | .    .    .    331  354  156  82   37   .    452  947  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1852  | .    .    .    .    68   207  988  266  140  111  72   
  Piercing                 1129  | .    .    .    .    .    .    .    .    .    532  597  
Highest Corruption         5     | .    .    5    .    .    .    4    4    4    .    .    
  Average Corruption       3     | .    .    5    .    .    .    3    4    4    .    .    
  Corruption Purged        4     | .    .    .    .    .    .    4    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  40    | .    .    2    .    .    .    21   17   .    .    .    
    Message Errors         11    | .    .    1    .    .    .    3    7    .    .    .    
    Matter Fused           5     | .    .    .    .    .    .    4    1    .    .    .    
    Heat Flow Errors       8     | .    .    .    .    .    .    4    4    .    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    5    .    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    2    3    .    .    .    
    Data Loss (major)      2     | .    .    1    .    .    .    1    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    1    1    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    1    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            978   | .    .    4    .    .    16   202  15   59   181  501  
  Projectiles              4     | .    .    4    .    .    .    .    .    .    .    .    
  Explosions               229   | .    .    .    .    .    .    .    15   .    5    209  
  Melee                    745   | .    .    .    .    .    16   202  .    59   176  292  
Knockbacks                 45    | .    .    .    .    17   .    27   .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  43    | .    .    .    .    17   .    26   .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      414   | .    .    .    .    .    .    173  42   .    61   138  
  Shots                    7     | .    .    .    .    .    .    2    1    .    1    3    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        447   | 150  .    292  189  447  50   206  245  .    .    402  
  Average Temperature      87    | 46   .    97   78   107  15   64   118  .    .    133  
  Received Heat Transfer   1823  | .    .    146  66   162  189  396  12   .    27   825  
  Effects                  5     | .    .    .    .    3    .    .    .    .    .    2    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    2    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    1    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             23    | 4    .    4    1    1    2    4    .    .    .    7    
  Heat Transferred         7200  | 1387 .    1557 518  592  370  999  .    .    .    1777 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac 
Peak Influence             704  | 55  16  85  234 398 320 457 .   .   212 704 
  Initial                  112  | .   9   6   31  98  112 21  .   .   33  98  
  Average                  143  | 23  11  57  140 151 180 121 .   .   126 323 
Maximum Alert Level        3    | .   .   .   1   1   1   2   .   .   1   3   
  Low Security (%)         73   | 100 100 100 66  74  69  73  .   .   76  41  
  Level 1                  20   | .   .   .   33  25  30  20  .   .   23  30  
  Level 2                  5    | .   .   .   .   .   .   6   .   .   .   26  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   1   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   2   1   .   4   3   11  .   .   .   4   
  Investigation            11   | .   2   1   .   1   2   3   .   .   .   2   
  Extermination            4    | .   .   .   .   .   1   2   .   .   .   1   
  Reinforcement            10   | .   .   .   .   3   .   6   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac 
Distress Signals           7    | .   .   .   .   2   .   3   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              127  | .   .   13  9   19  9   28  2   .   11  36  
  Peak Tracking Total      12   | .   .   7   5   5   4   6   1   .   7   12  
  Tactical Retreats        10   | .   .   .   .   1   1   2   1   .   .   5   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac 
Traps Triggered            4    | .   1   .   .   .   .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac 
Machines Disabled          12   | .   .   .   1   3   .   3   .   .   1   4   
  Max in Single Turn       2    | .   .   .   1   2   .   2   .   .   1   2   
  Garrison Access          3    | .   .   .   .   .   .   2   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac 
Machines Accessed          38   | .   2   .   3   5   11  9   .   .   3   5   
  Terminals                25   | .   2   .   3   4   6   4   .   .   3   3   
  Fabricators              3    | .   .   .   .   .   2   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   1   1   1   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   2   .   .   .   1   
Total Hacks                121  | .   4   .   7   24  39  21  .   .   8   18  
  Successful               62   | .   2   .   3   18  25  6   .   .   4   4   
  Failed                   59   | .   2   .   4   6   14  15  .   .   4   14  
    Catastrophic           13   | .   1   .   2   1   4   1   .   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   3   .   7   4   15  12  .   .   1   14  
  Terminals                72   | .   4   .   7   8   24  9   .   .   8   12  
  Fabricators              5    | .   .   .   .   .   3   2   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   4   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              31   | .   .   .   .   16  7   5   .   .   .   3   
  Garrison Access          7    | .   .   .   .   .   .   4   .   .   .   3   
Terminal Hacks             28   | .   2   .   3   3   14  .   .   .   4   2   
  Record                   2    | .   .   .   .   .   .   .   .   .   2   .   
  Part Schematic           2    | .   1   .   1   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   .   2   .   3   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  5    | .   .   .   .   1   4   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   1   .   .   .   .   1   .   
  Locate Traps             2    | .   .   .   .   .   2   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   1   
  Patrol Status            1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Status          1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   3   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 25   | .   .   .   .   14  6   4   .   .   .   1   
  Insert Component         12   | .   .   .   .   6   3   2   .   .   .   1   
  Analyze                  13   | .   .   .   .   8   3   2   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   1   .   2   .   .   .   1   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   2   .   .   .   1   
    Jam                    3    | .   .   .   .   .   .   2   .   .   .   1   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         34   | .   2   .   3   2   10  9   .   .   3   5   
  Full Trace Events        6    | .   1   .   .   1   2   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   1   .   1   5   3   2   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   51  .   .   .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   2   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   
  Time                     19   | .   .   .   .   .   19  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   .   .   5   3   2   .   .   .   .   
  Part Schematics Acquired 10   | .   .   .   .   5   3   2   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac 
Robot Analysis Total       6    | .   1   .   2   .   3   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         22   | .   .   .   .   .   .   .   .   .   7   15  
  Emergency Access         4    | .   .   .   .   .   .   .   .   .   2   2   
  Items                    17   | .   .   .   .   .   .   .   .   .   5   12  
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  
Turns Passed               6096 | 676  66   236  169  509  847  2033 668  13   201  678  
Spaces Moved               3705 | 86   66   149  135  315  510  1129 636  17   267  395  
  Core                     811  | 1    .    .    .    .    .    28   608  17   109  48   
  Treads                   15   | .    .    11   .    .    .    4    .    .    .    .    
  Legs                     28   | .    .    .    .    .    .    .    28   .    .    .    
  Wheels                   2699 | 85   66   138  135  315  510  1097 .    .    6    347  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   152  | .    .    .    .    .    .    .    .    .    152  .    
  Fastest Speed            32   | 50   95   80   80   80   125  50   50   50   32   50   
  Average Speed            90   | 90   95   87   82   106  125  103  53   50   45   96   
  Slowest Speed            200  | 95   95   160  85   125  125  145  200  50   150  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       19   | 6    19   17   21   36   14   26   57   3    7    10   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    .    .    .    .    .    5    .    .    .    
Spaces Dug                 60   | .    .    .    .    4    13   37   .    .    .    6    
Terrain Destroyed          317  | .    .    .    15   37   24   98   33   .    26   84   
  Melee                    60   | .    .    .    .    4    13   37   .    .    .    6    
  Projectile               14   | .    .    .    .    1    .    11   .    .    .    2    
  AOE                      243  | .    .    .    15   32   11   50   33   .    26   76   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  
Total                      5782 | 616  69   194  162  418  670  1793 957  18   321  564  
  Wait                     1407 | 484  .    .    .    13   80   467  296  .    12   55   
  Move                     3695 | 85   65   148  134  314  509  1128 635  16   266  395  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | 7    3    4    3    15   12   15   4    .    2    6    
  Fast Attach              75   | 6    .    4    2    9    6    12   7    .    16   13   
  Attach                   40   | .    .    3    2    2    4    13   3    .    1    12   
  Detach                   9    | .    .    .    .    .    .    5    2    .    1    1    
  Swap                     29   | .    .    1    4    8    7    3    .    .    .    6    
  Drop                     83   | 1    1    2    3    18   15   26   4    .    7    6    
  Fire                     240  | 33   .    32   14   34   15   63   2    .    4    43   
  Melee                    130  | .    .    .    .    5    22   61   4    2    12   24   
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 15)
  677 | -11/Scrapyard  | Entered Materials
  678 | -10/Materials  | Build established: Mutant
  726 | -10/Materials  | Discovered new exit (range 9)
  743 | -10/Materials  | Entered Mines
  744 | -10/Mines      | Assembled infested the area
  751 | -10/Mines      | Met a Derelict shopkeep closing up shop
  769 | -10/Mines      | Core integrity fell below 50%
  804 | -10/Mines      | Lost 3 parts (1p1n1u)
  821 | -10/Mines      | Discovered new exit (range 9)
  915 | -10/Mines      | Core integrity fell below 20%
  979 | -10/Mines      | Entered Materials
  979 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1014 | -9/Materials   | Discovered new exit (range 15)
 1144 | -9/Materials   | Discovered new exit (range 5)
 1148 | -9/Materials   | Entered another Materials area
 1148 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1639 | -8/Materials   | Discovered new exit (range 10)
 1656 | -8/Materials   | Identified exit to Factory
 1657 | -8/Materials   | Entered Factory
 1657 | -7/Factory     | Evolved 2 slots: Utility x2
 1968 | -7/Factory     | Build established: Hacker-Mutant
 2224 | -7/Factory     | Repaired Adv. Treads
 2319 | -7/Factory     | Identified exit to Factory
 2393 | -7/Factory     | Fabricated Weapon Shielding?
 2402 | -7/Factory     | Build established: Hacker-Assassin
 2504 | -7/Factory     | Entered another Factory area
 2504 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 2526 | -6/Factory     | Discovered new exit (range 13)
 2538 | -6/Factory     | Identified exit to Lower Caves
 3935 | -6/Factory     | Discovered exit to Lower Caves (range 16)
 4190 | -6/Factory     | Lost 3 parts (1p2w)
 4509 | -6/Factory     | Core integrity fell below 50%
 4527 | -6/Factory     | Core integrity fell below 20%
 4537 | -6/Factory     | Entered Lower Caves
 4559 | -6/Lower Caves | Lost 9 parts (2p3n1u3w)
 4731 | -6/Lower Caves | Encountered a Warlord checkpoint
 4783 | -6/Lower Caves | Build established: Mutant
 4905 | -6/Lower Caves | Spotted B-75 Beast
 5191 | -6/Lower Caves | Identified exit to Lower Caves
 5205 | -6/Lower Caves | Entered another Lower Caves area
 5215 | -6/Lower Caves | Discovered new exit (range 6)
 5217 | -6/Lower Caves | Identified exit to Factory
 5218 | -6/Lower Caves | Entered Factory
 5218 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5321 | -5/Factory     | Lost 3 parts (1n1u1w)
 5326 | -5/Factory     | Discovered new exit (range 7)
 5330 | -5/Factory     | Identified exit to Factory
 5419 | -5/Factory     | Entered another Factory area
 5419 | -4/Factory     | Evolved 2 slots: Utility x2
 5995 | -4/Factory     | Core integrity fell below 50%
 6039 | -4/Factory     | Lost 18 parts (3p4n5u6w)
 6073 | -4/Factory     | Core integrity fell below 20%
 6097 | -4/Factory     | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
06062_ Slug penetrates Wall.
06063_ Mic. Fission Core destroyed.
06063_ Critical hit (Burn: +39).
06066_ Lgt. Antimatter Reactor destroyed.
06067_ G-67 Veteran suffers critical hit (Burn).
06067_ Centrium Wheel destroyed.
06067_ Critical hit (Burn: +50).
06067_ Imp. Remote Shield destroyed.
06068_ Slug penetrates Wall. <x2>
06069_ Dropped Med. Storage Unit.
06070_ Fission Core destroyed.
06072_ Com. Wheel destroyed.
06072_ Slug penetrates Wall.
06073_ Slammed into H-77 Assassin.
06073_ Com. Wheel destroyed.
06075_ Penetrated by Slug.
06075_ Com. Wheel destroyed.
06075_ Slug penetrates Wall.
06092_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          65
Energy Generation          34
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         24
Terrain Scan Density       810
ECM Strength               2
Jamming Range              12
Armor Coverage             225
Resistance: EM             25
Core Shielding             20
Utility Shielding          66
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                63
Melee Accuracy             8
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          12

 Item Schematics 
-----------------
     Weapon Shielding | -10/Materials | Hacked
    Lrg. Storage Unit | -9/Materials  | Hacked
        Hacking Suite | -8/Materials  | Scanalyzed
     Machine Analyzer | -8/Materials  | Scanalyzed
           Chainsword | -8/Materials  | Scanalyzed
      Rocket Launcher | -8/Materials  | Scanalyzed
           Arm. Wheel | -8/Materials  | Scanalyzed
          Pulse Rifle | -7/Factory    | Scanalyzed
                Wheel | -7/Factory    | Scanalyzed
          Gauss Rifle | -7/Factory    | Scanalyzed
          Adv. Treads | -6/Factory    | Scanalyzed
 Hvy. Rocket Launcher | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Weapon Shielding | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyMomentumDiverter
  Manual?         0
Play Time         00:57:19
  Cumulative      68.5 hours
  Start           2024.04.09 @ 17:34:30
  End             2024.04.09 @ 18:29:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           84
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          61
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c7a5198c-f0cd-47e1-bb62-5b3c5121e113