Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 22:15:04 Player: reason Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (56) 280 Value Destroyed (1908) 1908 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2767) 2767 TOTAL SCORE: 12355 Bonus ------- Pacifist 200 High Alert Combat Kills 67 Entered Garrisons 1000 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/1300 Matter 173/300 Energy 90/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer Improved Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Quantum Capacitor Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module Impulse Thruster Improved Q-thruster > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Quantum Capacitor Improved Hacking Suite System Shield > --- WEAPON ----------- Matter Neutralizer Advanced Datajack > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Improved Medium Armor Plating Point Defense Array High-powered Shock Rifle Heavy Shock Bomb Launcher [Rating: 89] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Res Gar Slots Evolved 14 | . . 2 . . 2 2 . 2 . . 2 . . . 2 . . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . 1 . . 1 1 . . . . 1 . . . . . . 1 . Utility 7 | . . 1 . . 1 . . 1 . . 1 . . . 2 . . 1 . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . Parts Attached 129 | 7 2 7 . 18 10 9 2 19 2 . 4 3 4 . 19 1 17 4 1 Power 22 | 1 . 1 . 4 . 1 1 5 1 . . . 1 . 3 . 4 . . Engine 10 | 1 . 1 . 4 . . 1 3 . . . . . . . . . . . Core 9 | . . . . . . 1 . 2 1 . . . 1 . 1 . 3 . . Reactor 3 | . . . . . . . . . . . . . . . 2 . 1 . . Propulsion 42 | 3 1 3 . 6 2 3 . 6 . . 1 1 2 . 10 1 3 . . Treads 3 | 1 . 1 . 1 . . . . . . . . . . . . . . . Leg 7 | . . . . 4 2 1 . . . . . . . . . . . . . Wheel 3 | 2 1 . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . 1 . 4 . . . . Flight 24 | . . 2 . 1 . 2 . 6 . . 1 1 1 . 6 1 3 . . Utility 35 | 1 1 1 . 3 4 3 1 4 1 . 3 1 1 . 4 . 5 2 . Device 11 | . . 1 . 1 . . . 3 . . 3 . . . 2 . 1 . . Storage 9 | 1 1 . . 1 2 2 . . 1 . . . . . . . 1 . . Processor 6 | . . . . . . . . 1 . . . . . . 1 . 3 1 . Hackware 4 | . . . . . . 1 . . . . . 1 1 . . . . 1 . Protection 5 | . . . . 1 2 . 1 . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 30 | 2 . 2 . 5 4 2 . 4 . . . 1 . . 2 . 5 2 1 Energy Gun 13 | . . 1 . 3 2 . . 2 . . . 1 . . . . 3 1 . Energy Cannon 3 | . . . . . . . . . . . . . . . . . 1 1 1 Ballistic Gun 9 | 2 . 1 . 2 2 1 . 1 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 . . . . Launcher 2 | . . . . . . 1 . . . . . . . . . . 1 . . Special Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 5 | . . 2 . . 1 . . . . . . . . . . 1 . 1 . Parts Lost 53 | . . . . 11 . . 1 3 . . . 5 . 8 11 . 4 6 4 Power 10 | . . . . 2 . . 1 . . . . 1 . 2 2 . 2 . . Propulsion 24 | . . . . 3 . . . 2 . . . 4 . 3 5 . 2 5 . Utility 10 | . . . . 1 . . . . . . . . . 2 3 . . . 4 Weapon 9 | . . . . 5 . . . 1 . . . . . 1 1 . . 1 . Highest Loss Streak 11 | . . . . 6 . . 1 1 . . . 5 . 8 11 . 3 5 4 Average Slot Usage (%) 83 | . 100 99 100 83 98 79 61 85 93 93 89 87 82 71 64 68 79 71 33 Engine 5 | . 14 11 11 10 9 3 . 6 . . . . . . . . . . . Core 3 | . . . . . . 3 7 5 13 13 11 10 11 9 4 . 5 3 . Treads 1 | . . 7 . 5 . . . . . . . . . . . . . . . Leg 7 | . . . . 8 36 17 . . . . . . . . . . . . . Wheel 3 | . 28 22 22 6 . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 5 5 11 1 . . . Flight 14 | . . 3 11 12 . 8 15 26 33 33 33 32 23 18 5 29 28 17 . Device 7 | . . 10 11 5 9 7 7 13 13 13 17 14 5 3 7 . 1 . . Storage 11 | . 28 22 22 17 18 10 7 6 6 6 5 5 5 5 5 5 4 3 . Processor 4 | . . . . . . . . 3 6 6 5 5 5 5 9 10 16 23 20 Hackware 4 | . . . . . . 3 7 6 6 6 5 6 17 16 10 10 10 12 12 Protection 1 | . . . . 1 8 3 7 . . . . . . . 1 . . . . Energy Gun 3 | . . 2 11 7 7 . . 3 6 6 2 2 . . . . 2 2 . Ballistic Gun 6 | . 28 19 11 8 10 15 . 4 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 9 17 22 22 22 33 36 14 31 33 33 44 35 26 26 57 25 39 21 . Greatest Support 73 | 32 32 32 32 32 40 50 14 39 38 38 45 38 29 29 73 30 45 45 3 Greatest Overweight (x) 1 | . . . . 1 . 1 . 1 . . 1 . . . 1 . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 10 10 10 10 12 12 6 6 8 8 8 8 8 8 8 8 8 8 4 Average Capacity 8 | 5 9 10 10 8 11 8 6 6 7 8 8 8 8 8 8 8 7 7 4 Most Carried 12 | 6 9 10 10 10 12 12 6 6 7 8 8 8 5 3 8 8 8 8 4 Average Carried 6 | 2 7 8 10 5 8 8 5 5 6 7 6 7 3 3 2 7 6 6 3 Final Capacity 12 | 6 10 10 10 10 12 6 6 6 8 8 8 8 8 8 8 8 8 4 4 Final Carried 12 | 6 9 10 10 4 12 6 5 6 7 8 8 6 3 3 7 8 6 4 3 Class Distribution -------------------- 30% | Mutant 22% | Scavenger-Mutant 14% | Hacker-Mutant 12% | Sprinter 8% | Hacker-Sprinter 6% | Scout 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Scout | -5/Factory Scout | -5/Garrison Scout | -5/Factory Hacker-Mutant | -5/Garrison Hacker-Mutant | -4/Factory Hacker-Sprinter | -4/Waste Scavenger-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -3/Garrison Resources | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Res Gar Matter Collected 1522 | 220 . 325 . 206 208 . . 142 17 4 . . . . 221 . 179 . . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 2097 | . . 351 . 839 375 . 67 . . . . . . . 256 . 209 . . Parts 112 | . . 16 . 48 19 . 3 . . . . . . . 14 . 12 . . Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . . . . . 1 . . . . Parts Field Recycled 16 | . . . . . . . . . . . 5 . . . 11 . . . . Retrieved Matter 434 | . . . . . . . . . . . 126 . . . 308 . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Res Gar Combat Hostiles Destroyed 53 | . . 6 . 20 9 . 4 1 . . . . . . 8 . 5 . . Guns 36 | . . 6 . 20 9 . . . . . . . . . . . 1 . . Cannons 6 | . . . . . . . . . . . . . . . 6 . . . . AOE 9 | . . . . . . . 4 . . . . . . . 2 . 3 . . Classes Destroyed 8 | . . 4 . 1 . . . 1 . . . . . . 2 . . . . Hauler 1 | . . 1 . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . 1 . . . . Drone 1 | . . . . . . . . 1 . . . . . . . . . . . Watcher 2 | . . 1 . . 1 . . . . . . . . . . . . . . Swarmer 17 | . . . . 2 3 . 3 . . . . . . . 5 . 4 . . Grunt 24 | . . 3 . 18 2 . 1 . . . . . . . . . . . . Sentry 10 | . . 3 . . 4 . . . . . . . . . 2 . 1 . . Programmer 1 | . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 7 | . . 3 . 4 3 . 4 1 . . . . . . 7 . 4 . . Combat Bots Only 6 | . . 3 . 4 3 . 4 1 . . . . . . 6 . 4 . . Max Kills in Single Turn 3 | . . 1 . 2 1 . 2 1 . . . . . . 3 . 2 . . Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . . . 2 . 2 . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Res Gar Damage Taken 6922 | . . 244 . 1045 425 . 187 642 . . . 405 . 467 1461 . 277 657 1112 Core 2375 | . . 35 . 195 30 . 31 193 . . . 63 . 130 278 . 117 297 1006 Absorbed by Shields 162 | . . . . . . . . . . . . 68 . 18 . . . . 76 Core Remaining (%) 81 | 100 100 . . 42 94 . 95 . . 77 . . . 80 . . 65 . . Volleys Fired 171 | . . 22 . 64 29 . 5 5 . . 1 . . . 25 . 18 2 . Largest 3 | . . 2 . 2 2 . 1 3 . . 1 . . . 1 . 1 1 . Hottest 115 | . . 79 . 101 88 . 30 115 . . 60 . . . 61 . 60 94 . Shots Fired 250 | . . 44 . 87 58 . 5 10 . . 1 . . . 25 . 18 2 . Gun 210 | . . 44 . 87 58 . . 6 . . 1 . . . . . 14 . . Cannon 27 | . . . . . . . . . . . . . . . 25 . . 2 . Launcher 13 | . . . . . . . 5 4 . . . . . . . . 4 . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 152 | . . 41 . 43 40 . . 3 . . . . . . 25 . . . . Thermal 38 | . . 3 . 17 18 . . . . . . . . . . . . . . Explosive 9 | . . . . . . . 5 4 . . . . . . . . . . . Electromagnetic 51 | . . . . 27 . . . 3 . . 1 . . . . . 18 2 . Robot Hit Streak 11 | . . 8 . 11 7 . 1 1 . . . . . . 3 . 5 3 . Robot Miss Streak 6 | . . 3 . 3 3 . 2 3 . . 2 . . . 6 . 4 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . Capacitor 7 | . . . . . . . . . . . . . . . . . 7 . . Shots Hit Robots 160 | . . 28 . 65 38 . 2 3 . . . . . . 11 . 11 2 . Core Hits 99 | . . 14 . 32 19 . 11 2 . . . . . . 10 . 8 . 3 Critical Hits 3 | . . . . . . . . . . . . . . . 3 . . . . Critical Kills 2 | . . . . . . . . . . . . . . . 2 . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4207 | . . 393 . 908 603 . 460 192 . . . . . . 933 . 635 70 13 Guns 2172 | . . 393 . 861 603 . . 95 . . . . . . . . 220 . . Cannons 690 | . . . . . . . . . . . . . . . 620 . . 70 . Explosions 1328 | . . . . 47 . . 460 97 . . . . . . 309 . 415 . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 17 | . . . . . . . . . . . . . . . 4 . . . 13 Kinetic 1755 | . . 377 . 288 453 . . 17 . . . . . . 620 . . . . Thermal 883 | . . 16 . 253 150 . . . . . . . . . 309 . 155 . . Explosive 557 | . . . . . . . 460 97 . . . . . . . . . . . Electromagnetic 995 | . . . . 367 . . . 78 . . . . . . . . 480 70 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . . . . . . . 12 18 19 . 4 Average Corruption 15 | . . . . . . . . . . . . . . . 8 15 18 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 41 | . . . . . . . . . . . . . . . 6 7 28 . . Message Errors 5 | . . . . . . . . . . . . . . . . 1 4 . . Matter Fused 3 | . . . . . . . . . . . . . . . 2 1 . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . 1 . 1 . . Energy Discharges 2 | . . . . . . . . . . . . . . . . . 2 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . 5 . . Data Loss (major) 2 | . . . . . . . . . . . . . . . 1 . 1 . . Misdirections 18 | . . . . . . . . . . . . . . . 2 5 11 . . Targeting Errors 3 | . . . . . . . . . . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 209 | . . . . . . . 36 6 . . . . . . 138 . 29 . . Projectiles 61 | . . . . . . . . . . . . . . . 61 . . . . Explosions 148 | . . . . . . . 36 6 . . . . . . 77 . 29 . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . . . . . 6 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . 4 . . . . Secondary 2 | . . . . . . . . . . . . . . . 2 . . . . Self-Inflicted Damage 65 | . . . . . . . 36 . . . . . . . 1 . 23 . 5 Shots 3 | . . . . . . . 1 . . . . . . . . . 2 . . Rammed 7 | . . . . . . . . . . . . . . . 3 . . . 4 Targets Rammed 7 | . . . . . . . . . . . . . . . 3 . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 397 | . . 54 . 131 80 . . 230 298 300 174 20 . . 362 . 323 397 . Average Temperature 91 | . . 17 . 35 31 . . 101 124 122 56 11 . . 161 . 132 151 . Received Heat Transfer 1098 | . . 90 . 483 153 . 45 111 . . . 9 . . 90 . 27 18 72 Effects 7 | . . . . . . . . 2 . 2 . . . . . . 3 . . Energy Bleed 2 | . . . . . . . . 2 . . . . . . . . . . . Interference 3 | . . . . . . . . . . 1 . . . . . . 2 . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . . . . . . . . 1 . . Combat Hostiles 2 | . . . . . . . . 1 . . . . . . . . 1 . . Parts Fried 5 | . . . . 3 . . . 1 . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 1264 | . . 37 . 494 333 . . . . . . . . . 250 . 150 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . . . . . . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Res Gar Peak Influence 477 | . . 249 104 477 426 162 244 422 . . 146 15 18 40 333 54 151 111 73 Initial 232 | . . . 104 67 232 162 113 128 . . 131 10 . 12 . 42 32 73 45 Average 183 | . . 129 104 307 313 162 133 263 . . 121 8 6 11 139 49 80 79 47 Maximum Alert Level 2 | . . 1 . 2 2 . 1 2 . . . . . . 1 . . . . Low Security (%) 58 | 100 100 65 100 27 . 100 89 37 . . 100 100 100 100 60 100 100 100 100 Level 1 31 | . . 34 . 28 91 . 10 59 . . . . . . 39 . . . . Level 2 10 | . . . . 43 8 . . 2 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . 1 . . 2 . . . . . . . . . 3 . 3 . . Investigation 1 | . . 1 . . . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . . . . 1 . 1 . . Reinforcement 6 | . . . . . 2 . . . . . . . . . 2 . 2 . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Res Gar Distress Signals 6 | . . 1 . . 2 . . 1 . . . . . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 174 | . . 10 . 21 13 . 9 28 3 . 1 10 . 11 21 5 13 8 21 Peak Tracking Total 19 | . . 3 . 5 4 . 9 12 4 . 1 11 . 11 8 5 7 6 19 Tactical Retreats 15 | . . . . . . . 1 7 . . . . . . 3 . 1 1 2 Traps | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Res Gar Traps Triggered 15 | . . 1 . 4 . . 2 . . . . 1 . 2 3 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Res Gar Machines Disabled 3 | . . . . . . . . . . . . . . . 3 . . . . Max in Single Turn 2 | . . . . . . . . . . . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Res Gar Machines Accessed 31 | . 1 4 1 . 4 2 . 6 1 1 3 . 2 . 4 . 1 1 . Terminals 18 | . 1 3 . . 2 . . 3 1 1 1 . 1 . 4 . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 1 . 2 . . 1 . . . . . . . . Recycling Units 2 | . . . . . 1 . . 1 . . . . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . 1 . . . . 1 . 1 . . . . 1 . Total Hacks 67 | . 7 6 1 . 9 2 . 14 1 1 12 . 4 . 8 . 1 1 . Successful 36 | . 2 3 1 . 6 1 . 4 1 1 6 . 4 . 5 . 1 1 . Failed 31 | . 5 3 . . 3 1 . 10 . . 6 . . . 3 . . . . Catastrophic 4 | . . 2 . . . . . 2 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 43 | . 7 3 . . 5 . . 11 . . 7 . 1 . 8 . 1 . . Terminals 47 | . 7 3 . . 5 . . 11 1 1 7 . 3 . 8 . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . 1 . 2 . . 4 . . . . . . . . Recycling Units 2 | . . . . . 1 . . 1 . . . . . . . . . . . Scanalyzers 6 | . . 3 . . 3 . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . 1 . . . . 1 . 1 . . . . 1 . Terminal Hacks 15 | . 1 1 . . 1 . . 3 1 1 3 . 2 . 1 . 1 . . Record 3 | . . . . . . . . . 1 1 . . 1 . . . . . . Level Access Points 2 | . . . . . . . . . . . 1 . . . . . 1 . . Unreport Threat 3 | . 1 . . . . . . 1 . . 1 . . . . . . . . Garrison Status 1 | . . . . . . . . 1 . . . . . . . . . . . Zone Layout 6 | . . 1 . . 1 . . 1 . . 1 . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . . 1 . . . . . . . . . . . Report Inventory 2 | . . . . . 1 . . 1 . . . . . . . . . . . Scanalyzer 5 | . . 2 . . 3 . . . . . . . . . . . . . . Insert Component 2 | . . 1 . . 1 . . . . . . . . . . . . . . Analyze 3 | . . 1 . . 2 . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . . 1 . . . . 1 . 1 . . . . 1 . Unlock Access 5 | . . . 1 . . 1 . . . . 1 . 1 . . . . 1 . Unauthorized Hacks 7 | . 1 . . . 1 . . . . . . . 1 . 4 . . . . Terminals 7 | . 1 . . . 1 . . . . . . . 1 . 4 . . . . Assimilate 3 | . 1 . . . 1 . . . . . . . 1 . . . . . . Botnet 4 | . . . . . . . . . . . . . . . 4 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 2 . . 3 . . 4 . . . . 1 . 1 . 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . . . Time 50 | . . . . . . . . . . . 50 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Sto Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Res Gar Used RIF Installer 3 | . . . . 1 . . . . . . . 1 . 1 . . . . . Threat Obfuscator 1 | . . . . . . . . . . . . . . 1 . . . . . Signal Jammer 1 | . . . . . . . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Res Gar Total Allies 1 | . . . . . . . . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . . . . . . . . 1 . . . Highest-Rated Group 46 | . . . . . . . . . . . . . . . . 46 . . . Highest-Rated Ally 46 | . . . . . . . . . . . . . . . . 46 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . . . . . . . . 11 . . . Total Damage 342 | . . . . . . . . . . . . . . . . 342 . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Res Gar Turns Passed 4228 | 79 99 348 44 793 549 172 91 364 87 121 197 125 19 68 484 43 287 183 75 Spaces Moved 5516 | 63 91 205 45 591 353 250 115 901 271 293 221 152 46 110 645 135 514 400 115 Core 144 | 6 . . . 3 . . . . . . . . . . . . . 20 115 Treads 81 | . . 7 . 74 . . . . . . . . . . . . . . . Legs 554 | . . . . 146 353 55 . . . . . . . . . . . . . Wheels 538 | 57 91 198 45 147 . . . . . . . . . . . . . . . Hover 555 | . . . . . . . . . . . . . . 40 515 . . . . Flight 3644 | . . . . 221 . 195 115 901 271 293 221 152 46 70 130 135 514 380 . Fastest Speed 25 | 50 100 100 100 54 120 37 37 28 28 28 25 28 31 31 28 28 28 28 50 Average Speed 52 | 95 100 102 100 95 120 55 37 31 28 28 31 30 31 41 52 28 29 33 50 Slowest Speed 180 | 100 100 160 100 180 120 120 37 114 31 28 114 31 31 60 117 28 114 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . 3 . . . . . . 3 . 4 7 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 20 24 16 81 25 5 40 32 53 40 5 40 2 31 15 97 14 13 38 Regions Visited 19 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . . 1 . . . . 1 . 1 . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 . . 1 . . 1 1 1 . . . . . . . . . Scrap Searched 3 | . . . . . . . . . 1 2 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 131 | . . . . 1 . . 30 46 . . . . . . 52 . 2 . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 10 | . . . . . . . . . . . . . . . 10 . . . . AOE 121 | . . . . 1 . . 30 46 . . . . . . 42 . 2 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Res Gar Total 6607 | 81 98 308 44 739 437 290 157 976 279 331 347 230 50 131 762 139 637 438 133 Wait 452 | . . 51 . 8 16 . . 6 . 38 118 69 . . 51 1 63 31 . Move 5467 | 62 90 204 44 589 352 249 113 894 270 292 220 151 45 108 639 134 509 387 115 Hop 12 | . . . . . . . . 3 . . . . . . 3 . . 6 . Pick Up 156 | 12 5 13 . 13 20 11 . 29 4 1 3 . 1 . 22 2 16 4 . Fast Attach . | . . . . . . . . . . . . . . . . . . . . Attach 85 | 6 1 3 . 14 2 4 2 12 . . 2 2 4 . 18 . 13 1 1 Detach 7 | . . 1 . . . 1 1 1 . . . . . . . . 3 . . Swap 44 | 1 1 4 . 4 8 5 . 7 2 . 2 1 . . 1 1 4 3 . Drop 92 | . 1 10 . 8 10 20 . 19 3 . 1 2 . . . 1 11 4 2 Fire 171 | . . 22 . 64 29 . 5 5 . . 1 . . . 25 . 18 2 . Melee . | . . . . . . . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . . . . . 3 . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 114 | . . . . 39 . . 36 . . . . 5 . 23 . . . . 11 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: Fac x4 / Gar) -5/Garrison -5/Factory -5/Garrison -4/Factory -4/Waste -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research -3/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 4) 179 | -10/Materials | Entered another Materials area 179 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -9/Materials | Build established: Mutant 395 | -9/Materials | Discovered new exit (range 8) 527 | -9/Materials | Entered Storage 570 | -9/Storage | Identified exit to Garrison 571 | -9/Storage | Entered Garrison 612 | -9/Garrison | Triggered checkpoint 657 | -9/Garrison | Discovered new exit (range 9) 684 | -9/Garrison | Triggered checkpoint 814 | -9/Garrison | Lost 6 parts (1p1n4w) 848 | -9/Garrison | Triggered checkpoint 931 | -9/Garrison | Discovered new exit (range 10) 1006 | -9/Garrison | Triggered checkpoint 1106 | -9/Garrison | Triggered checkpoint 1107 | -9/Garrison | Core integrity fell below 50% 1173 | -9/Garrison | Lost 5 parts (1p2n1u1w) 1250 | -9/Garrison | Triggered checkpoint 1337 | -9/Garrison | Discovered new exit (range 12) 1358 | -9/Garrison | Installed Relay Interface Framework 1364 | -9/Garrison | Entered Materials 1364 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1451 | -8/Materials | Build established: Scavenger-Mutant 1783 | -8/Materials | Discovered new exit (range 16) 1913 | -8/Materials | Entered Factory 1913 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2085 | -7/Factory | Identified exit to Garrison 2085 | -7/Factory | Entered Garrison 2146 | -7/Garrison | Triggered checkpoint 2158 | -7/Garrison | Discovered new exit (range 12) 2176 | -7/Garrison | Entered Factory 2176 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2516 | -6/Factory | Discovered new exit (range 11) 2539 | -6/Factory | Build established: Sprinter 2540 | -6/Factory | Entered Lower Caves 2582 | -6/Lower Caves | Learned location of 1 exit from Factory 2625 | -6/Lower Caves | Discovered new exit (range 7) 2627 | -6/Lower Caves | Entered another Lower Caves area 2639 | -6/Lower Caves | Discovered new exit (range 8) 2662 | -6/Lower Caves | Encountered a Warlord checkpoint 2673 | -6/Lower Caves | Learned Factory stockpile data 2748 | -6/Lower Caves | Entered Factory 2748 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2749 | -5/Factory | Identified exit to Factory 2896 | -5/Factory | Repaired Hpw. Shock Rifle 2943 | -5/Factory | Identified exit to Garrison 2945 | -5/Factory | Entered Garrison 2958 | -5/Garrison | Spotted B-75 Beast 3048 | -5/Garrison | Triggered checkpoint 3063 | -5/Garrison | Discovered new exit (range 8) 3067 | -5/Garrison | Expanded RIF knowledge: Signal Jamming 3070 | -5/Garrison | Entered Factory 3089 | -5/Factory | Identified exit to Garrison 3089 | -5/Factory | Entered Garrison 3091 | -5/Garrison | Expanded RIF knowledge: Threat Obfuscation 3100 | -5/Garrison | Lost 5 parts (1p4n) 3126 | -5/Garrison | Spotted B-75 Beast 3128 | -5/Garrison | Triggered checkpoint 3129 | -5/Garrison | Triggered checkpoint 3150 | -5/Garrison | Discovered exit to Factory (range 12) 3157 | -5/Garrison | Entered Factory 3157 | -4/Factory | Evolved 2 slots: Utility x2 3187 | -4/Factory | Lost 8 parts (2p3n2u1w) 3433 | -4/Factory | Build established: Hacker-Mutant 3560 | -4/Factory | System corruption reached 10% 3627 | -4/Factory | Lost 11 parts (2p5n3u1w) 3641 | -4/Factory | Sucked down chute 3641 | -4/Factory | Entered Waste 3642 | -4/Waste | Met a frightened Derelict 3642 | -4/Waste | Found Broken Adv. Force Booster 3644 | -4/Waste | Spotted C-40 Crusher 3655 | -4/Waste | Spotted C-40 Crusher 3656 | -4/Waste | EMP discharged 3663 | -4/Waste | Spotted C-40 Crusher 3665 | -4/Waste | Spotted C-40 Crusher 3678 | -4/Waste | Discovered new exit (range 22) 3678 | -4/Waste | Spotted C-40 Crusher 3678 | -4/Waste | Spotted C-40 Crusher 3684 | -4/Waste | Entered Factory 3717 | -4/Factory | Found Quantum Capacitor 3893 | -4/Factory | Spotted B-86 Titan 3923 | -4/Factory | Lost 3 parts (1p2n) 3946 | -4/Factory | Identified exit to Research 3970 | -4/Factory | Discovered new exit (range 12) 3971 | -4/Factory | Entered Research 3971 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4154 | -3/Research | Identified exit to Garrison 4154 | -3/Research | Entered Garrison 4173 | -3/Garrison | Lost 5 parts (4n1w) 4191 | -3/Garrison | Spotted B-86 Titan 4194 | -3/Garrison | Triggered checkpoint 4204 | -3/Garrison | Triggered checkpoint 4206 | -3/Garrison | Core integrity fell below 50% 4210 | -3/Garrison | Triggered checkpoint 4213 | -3/Garrison | Core integrity fell below 20% 4222 | -3/Garrison | Triggered checkpoint 4229 | -3/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 04204_ A bubble of rippling energy engulfs the area. 04204_ Field strength at 94. 04205_ Field strength at 69. 04205_ Knocked back. 04205_ Penetrated by Slug. 04205_ Slug penetrates Reinforced Barrier. 04206_ B-86 Titan activates siege mode. 04209_ Penetrated by Slug. 04210_ Beams of light sweep through the air. An alarm sounds. 04210_ Adv. Signal Interpreter destroyed. 04211_ Penetrated by Slug. 04215_ Slug penetrates Wall. 04215_ Slug penetrates G-67 Veteran. 04215_ Penetrated by Slug. 04224_ Slammed into S-43 Plague. 04226_ Dropped Com. HERF Cannon. 04226_ Enh. Optical Array destroyed. 04226_ Slammed into S-43 Plague. 04228_ Adv. Targeting Computer destroyed. 04228_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????###?????????????????? | | ????????????????????# #????# ?????????????????? | | ????????????????????# #????# ?????????????????? | | ????????????????????# #????# "?????????????????? | | ????????????????????# #????# #?????????????????? | | ????????????????????# #????# #?????????????????? | | ????????????????????# #??### #?????????????????? | | ????????????????????# #??# #?????????????????? | | ????????????????????# #??# #?????????????????? | | ????????????????????# #??? #?????????????????? | | ????????????????????# #????# #?????????????????? | | ???????????????###### ######s#?????????????????? | | ???????????????# s@ssss #?????????????????? | | ???????????????# #### ########?????????????????? | | ???????????????# #??# #????????????????????????? | | ???????????????# #?## #????????????????????????? | | ######?????????# #?# #????????????????????????? | | # #?????????# #?# #????????????????????????? | | # ########### #### #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #^ "# ###############????????????????????????? | | " "# #??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | # ## ##?????????????????????????????????????? | | # ## #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #""""## #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 34 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Armor Coverage 225 Evasion (%) 65 Targeting Accuracy 16 Recoil Reduction 1 Offensive Hacking 24 Defensive Hacking 20 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Quantum Hacking Challenges ------------ None Game ------ Seed TacticalLightpackAxe Manual? 0 Play Time 01:38:24 Cumulative 30.5 hours Start 2021.05.10 @ 17:37:54 End 2021.05.10 @ 22:15:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f62d1c44-9a7d-4c01-932d-56cba855fd0a