Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 20:00:04 Player: Drako Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (106) 530 Value Destroyed (3954) 3954 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (353) 353 TOTAL SCORE: 7437 Bonus ------- High Alert Combat Kills 353 Cogmind --------- Core Integrity 0/700 Matter 264/300 Energy 105/160 System Corruption 10% Temperature Critical (619) Movement Rolling (130) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating Corruption Screen > --- WEAPON (3) ------- Particle Gun Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (20) --- Medium Treads Advanced Weight Redist. System Machine Analyzer Improved Sensor Array Energy Filter Kinecellerator Transmission Jammer Core Shielding Utility Shielding Insulated Plating Improved Shield Generator Improved Shield Generator Long-range Tractor Beam Improved Spread Laser Precision Assault Rifle Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Gravmag System > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Weapon Cycler Hardened Medium Armor Plating Layered Light Armor Plating Corruption Screen > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Gatling Laser > --- INVENTORY -------- Medium Treads Advanced Weight Redist. System Machine Analyzer Improved Sensor Array Energy Filter Kinecellerator Transmission Jammer Core Shielding Utility Shielding Light Armor Plating Hardened Light Armor Plating Layered Light Armor Plating Insulated Plating Improved Shield Generator Improved Shield Generator Long-range Tractor Beam Particle Gun Improved Spread Laser Precision Assault Rifle Chainsword [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Corruption Screen Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 2 1 1 Weapon 1 | . . . . 1 Parts Attached 130 | 5 8 30 19 68 Power 13 | 1 1 2 1 8 Engine 12 | 1 1 2 1 7 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 34 | 2 1 8 10 13 Treads 10 | . . 2 6 2 Leg 12 | 2 1 6 2 1 Wheel 1 | . . . . 1 Hover 8 | . . . 1 7 Flight 3 | . . . 1 2 Utility 41 | . 2 5 6 28 Device 17 | . . 3 2 12 Storage 2 | . . 1 1 . Processor 3 | . . . 1 2 Hackware 1 | . . . . 1 Protection 18 | . 2 1 2 13 Artifact . | . . . . . Weapon 42 | 2 4 15 2 19 Energy Gun 14 | 1 1 5 . 7 Energy Cannon 10 | . . 3 2 5 Ballistic Gun 8 | 1 1 2 . 4 Ballistic Cannon . | . . . . . Launcher 8 | . 2 5 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 11 | . . 1 3 7 Corrupted Parts 1 | . 1 . . . System Corruption 1 | . 1 . . . Parts Lost 28 | . 1 2 . 25 Power 4 | . 1 . . 3 Propulsion 9 | . . . . 9 Utility 9 | . . 2 . 7 Weapon 6 | . . . . 6 Highest Loss Streak 4 | . 1 1 . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 96 87 100 92 Engine 8 | . 14 11 9 6 Treads 7 | . . . 24 5 Leg 4 | . 28 20 2 . Hover 4 | . . . . 6 Flight 1 | . . . . 2 Device 14 | . . 18 22 12 Storage 7 | . . 7 9 7 Processor 2 | . . . 4 3 Hackware 3 | . . . . 4 Protection 14 | . 25 7 9 15 Energy Gun 7 | . 13 11 . 7 Energy Cannon 11 | . . 8 18 11 Ballistic Gun 1 | . 13 1 . 1 Slashing Weapon 1 | . . . . 1 Naked Turns . | . . . . . Heaviest Build 78 | 6 16 42 71 78 Greatest Support 60 | 20 20 23 60 60 Greatest Overweight (x) 13 | . . 1 1 13 Average Overweight (x) 1 | . . . . 2 Largest Inventory Capacity 20 | 5 5 15 20 20 Average Capacity 17 | 5 5 11 18 20 Most Carried 20 | 5 5 15 19 20 Average Carried 14 | 2 4 9 14 17 Final Capacity 20 | 5 5 15 20 20 Final Carried 19 | 5 4 15 19 16 Class Distribution -------------------- 32% | Mutant 31% | Tank 24% | Scavenger-Mutant 7% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2217 | 251 230 402 270 1064 Remotely . | . . . . . Salvage Created 3942 | 50 170 535 927 2260 Parts 213 | 3 12 50 46 102 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 94 | 1 6 24 18 45 Guns 34 | 1 4 7 . 22 Cannons 41 | . . 3 18 20 AOE 16 | . 2 14 . . Classes Destroyed 14 | 1 2 2 4 5 Worker 1 | . . 1 . . Builder 1 | . . . . 1 Hauler 1 | . . . 1 . Recycler 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 7 | . 1 2 1 3 Swarmer 25 | . 3 12 3 7 Grunt 36 | 1 3 7 8 17 Brawler 2 | . . . 1 1 Duelist 1 | . . . . 1 Sentry 16 | . . 5 5 6 Specialist 2 | . . . . 2 Hunter 2 | . . . 1 1 Programmer 9 | . . . . 9 Thug 1 | . . . . 1 Best Kill Streak 7 | 1 4 7 3 4 Combat Bots Only 7 | 1 3 7 3 4 Max Kills in Single Turn 4 | 1 1 4 2 1 Gunslinging . | . . . . . Exploded 4 | . 1 4 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 705 | 1 43 83 69 509 Missed 225 | 1 9 29 24 162 Damage Taken 6571 | . 373 738 656 4804 Core 975 | . 53 133 29 760 Absorbed by Shields 62 | . . . . 62 Redirected to Shielding 20 | . . . . 20 Ignored by Resistances 36 | . . . . 36 Regen/Repaired (Parts) 148 | . . . . 148 Core Remaining (%) 84 | 100 78 66 94 . Volleys Fired 267 | 1 27 47 47 145 Largest 3 | 2 2 2 2 3 Hottest 211 | 60 66 136 143 211 Shots Fired 591 | 2 43 88 94 364 Gun 270 | 2 39 53 . 176 Cannon 297 | . . 19 94 184 Launcher 24 | . 4 16 . 4 Special . | . . . . . Kinetic 39 | 1 14 8 . 16 Thermal 503 | . 1 64 94 344 Explosive 20 | . 4 16 . . Electromagnetic 29 | 1 24 . . 4 Robot Hit Streak 19 | 2 6 10 14 19 Robot Miss Streak 7 | . 3 3 5 7 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 364 | 2 25 45 52 240 Core Hits 212 | 2 11 37 31 131 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 1 . 4 Burn 3 | . . . . 3 Meltdown 1 | . . . . 1 Destroy 1 | . . 1 . . Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing 3 | . . . . 3 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8561 | 20 420 1719 1288 5114 Guns 3139 | 20 264 331 . 2524 Cannons 3979 | . . 204 1276 2499 Explosions 1364 | . 156 1184 . 24 Melee 67 | . . . . 67 Ramming 12 | . . . 12 . Kinetic 362 | 7 69 55 . 231 Thermal 6634 | . 44 522 1276 4792 Explosive 1265 | . 123 1142 . . Electromagnetic 221 | 13 184 . . 24 Impact . | . . . . . Slashing 67 | . . . . 67 Piercing . | . . . . . Highest Corruption 10 | . 1 . . 10 Average Corruption 6 | . 1 . . 6 Corruption Purged . | . . . . . Corruption Blocked 7 | . . . . 7 Effects 143 | . . . . 143 Message Errors 27 | . . . . 27 Matter Fused 40 | . . . . 40 Heat Flow Errors 20 | . . . . 20 Energy Discharges 11 | . . . . 11 Parts Rejected 4 | . . . . 4 Parts Fused 2 | . . . . 2 Data Loss (minor) 16 | . . . . 16 Data Loss (major) 10 | . . . . 10 Misfires 5 | . . . . 5 Alerts 2 | . . . . 2 Misdirections 2 | . . . . 2 Weapon Failures 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 98 | . . 58 . 40 Projectiles 52 | . . 12 . 40 Explosions 46 | . . 46 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 215 | . 23 192 . . Shots 6 | . 1 5 . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 619 | 20 363 270 226 619 Average Temperature 115 | 10 163 68 45 130 Received Heat Transfer 1981 | . 141 165 279 1396 Effects 25 | . 2 . . 23 Shutdowns 4 | . . . . 4 Energy Bleed 1 | . . . . 1 Interference 6 | . . . . 6 Matter Decay 5 | . 2 . . 3 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (major) 5 | . . . . 5 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 2 . . . Impact Corruptions . | . . . . . Robots Melted 3 | . . . . 3 Combat Hostiles 3 | . . . . 3 Parts Melted 25 | . . 2 3 20 Heat Transferred 11472 | . 75 1055 2146 8196 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 782 | 20 245 782 569 605 Initial 277 | . 13 103 277 207 Average 310 | 4 147 642 389 248 Maximum Alert Level 3 | . 1 3 2 2 Low Security (%) 31 | 100 55 2 . 41 Level 1 41 | . 44 8 62 42 Level 2 22 | . . 48 37 15 Level 3 4 | . . 40 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 23 | . 1 1 3 18 Investigation 7 | . . . 2 5 Extermination 8 | . . . . 8 Reinforcement 6 | . 1 1 1 3 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 132 | 1 12 36 26 57 Peak Tracking Total 6 | 1 5 6 5 4 Tactical Retreats 5 | . 1 1 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . . . 1 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . . . . 2 Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . . 5 2 3 Max in Single Turn 2 | . . 2 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 27 | . 1 5 6 15 Terminals 13 | . . 3 4 6 Fabricators 3 | . . . . 3 Repair Stations 4 | . 1 . . 3 Recycling Units 2 | . . 1 1 . Scanalyzers 5 | . . 1 1 3 Garrison Access . | . . . . . Total Hacks 70 | . 3 11 16 40 Successful 43 | . 1 7 8 27 Failed 27 | . 2 4 8 13 Catastrophic 5 | . . 1 1 3 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 23 | . . 4 8 11 Fabricators 5 | . . . . 5 Repair Stations 10 | . 3 . . 7 Recycling Units 7 | . . 3 4 . Scanalyzers 25 | . . 4 4 17 Garrison Access . | . . . . . Terminal Hacks 10 | . . 2 3 5 Record 3 | . . 1 2 . Prototype ID Bank 2 | . . 1 . 1 Open DSF 2 | . . . . 2 Alert Level 1 | . . . . 1 Reprogram Traps 1 | . . . . 1 Recall Investigation 1 | . . . 1 . Fabricator Hacks 3 | . . . . 3 Network Status 1 | . . . . 1 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 5 | . 1 . . 4 Scan Component 3 | . 1 . . 2 Repair 2 | . . . . 2 Recycling Unit Hacks 4 | . . 1 3 . Recycle Component 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Components 2 | . . 1 1 . Scanalyzer 21 | . . 4 2 15 Insert Component 10 | . . 2 1 7 Analyze 11 | . . 2 1 8 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 24 | . 1 5 5 13 Full Trace Events 8 | . 1 1 1 5 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 10 | . . 2 1 7 Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 84 | . . . . 84 Total Part Build Rating 8 | . . . . 8 Parts Repaired 2 | . . . . 2 Time 94 | . . . . 94 Parts Recycled 1 | . . . 1 . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . . 3 4 . Parts Scanalyzed 10 | . . 2 1 7 Part Schematics Acquired 10 | . . 2 1 7 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7496 | 107 378 900 1209 4902 Spaces Moved 2948 | 84 233 412 468 1751 Core 19 | 19 . . . . Treads 1163 | . . 15 427 721 Legs 736 | 65 233 397 41 . Wheels 260 | . . . . 260 Hover 759 | . . . . 759 Flight 11 | . . . . 11 Fastest Speed 50 | 50 120 120 160 112 Average Speed 211 | 104 120 166 214 239 Slowest Speed 1075 | 120 120 240 243 1075 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 5 38 37 49 40 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 163 | . 24 128 11 . Melee . | . . . . . Projectile 11 | . . . 11 . AOE 152 | . 24 128 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3657 | 102 290 533 579 2153 Wait 138 | 1 13 8 8 108 Move 2944 | 83 232 411 467 1751 Hop . | . . . . . Pick Up 112 | 11 5 24 22 50 Fast Attach 6 | . 2 3 . 1 Attach 45 | 5 1 3 2 34 Detach . | . . . . . Swap 80 | . 5 24 17 34 Drop 52 | 1 5 13 15 18 Fire 267 | 1 27 47 47 145 Melee 3 | . . . . 3 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis 9 | . . . . 9 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 108 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 14) 486 | -10/Materials | Entered another Materials area 486 | -9/Materials | Evolved 2 slots: Utility x2 611 | -9/Materials | Destroyed 7 combat bots 887 | -9/Materials | Build established: Scavenger-Mutant 1293 | -9/Materials | Discovered new exit (range 10) 1365 | -9/Materials | Build established: Mutant 1386 | -9/Materials | Entered another Materials area 1386 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1693 | -8/Materials | Build established: Scavenger-Mutant 2338 | -8/Materials | Discovered new exit (range 20) 2595 | -8/Materials | Entered Factory 2595 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2898 | -7/Factory | Build established: Scavenger-Skirmisher 2913 | -7/Factory | P-60 Hacker assimilated allied JJ-QD2(g) 3558 | -7/Factory | Build established: Tank 3648 | -7/Factory | Garrison activated, responded to threat 3666 | -7/Factory | Lost 4 parts (1n2u1w) 3805 | -7/Factory | Allied Derelicts ambushed cargo convoy from Garrison Access 3805 | -7/Factory | Cargo convoy interrupted 5079 | -7/Factory | Core integrity fell below 50% 5152 | -7/Factory | Repaired Antigrav System 5190 | -7/Factory | Repaired Imp. Light Armor Plating? 5348 | -7/Factory | System corruption reached 10% 5896 | -7/Factory | Fabricated Lyr. Light Armor Plating? 6257 | -7/Factory | Build established: Mutant 6626 | -7/Factory | Core integrity fell below 20% 7381 | -7/Factory | Discovered new exit (range 9) 7498 | -7/Factory | Core destroyed Last Messages --------------- G-47 Trooper heat spikes uncontrollably. System corrupted: Matter fused (-7). G-47 Trooper overheating. Lgt. Nuclear Core melted. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. Power failure, Lgt. Nuclear Core shutdown. Acquired 53 matter. Overheating: Lyr. Light Armor Plating damaged (-15). Overheating: Hrd. Medium Armor Plating damaged (-16). Overheating: Hcp. Storage Unit damaged (-94). Overheating: Lgt. Armor Plating damaged (-4). Aluminum Leg melted. G-47 Trooper destroyed. Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-77). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #+###########???# ##+### #????# #??????????????? | | #??????+ #????# #??????????????? | | """"""" #??????# #????# #??????????????? | | #??????# #????# #????########### | | """"""" #??????# ###### ###### | | #??????# #### [ ^ #?? | | #+########??????# ???####+####!! ^ #?? | | #???????# ????# %+!! #?? | | #?????###+##### T [!#### #?? | | """ #????# # !|#?# =!% #?? | | """"" #????# / #?## # #%* #?? | | """"" #????# # #??## ##[* #?? | | #????# [ # #???####### #?? | | """ #????# ########?????????# #?? | | """"" #????# #????????????????# #?? | | """" #????# #????????????????# #?? | | #????# #????????????????# ### | | #########????# #????????????????# # | | ######### #????????????????# # | | %% + #????????????????# #/ | | * ######### #????????????????# ^ # | | ##[ #???????# #???????????????## # | | ?# #???????# ##############??#T # | | ?# #???????# # #??## # | | ?# #???????# #! #???# # | | ?# #???????# # %@""" #???# + | | ? ???????# # """"" #???# # | | ???#########+### """"" #???# # | | #[ #???# # | | < +%! ! #???# # | | #= #???# # | | ########### ####"S #???# # | | #?????????# ???#"""u #???# # | | # ##?????????# ???# "" #???# ### | | # #??????????# ???# #???# #?? | | ? #??????????# ???##############???# #?? | | ? ????????????# ????????????????????# #?? | | ?????????????????# ??????????????????### #?? | | ?????????????????# ??????????????????#"" ### | | ?????????????????#???????????????????#T % # | | ?????????????????????????????????????### # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ? ??????????????????????????????????# # | | # #????????????????????????????????# # | | ??????????????????????????????# % # | | ????????????????????????????# # | | ????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Corruption Block 8 Armor Coverage 675 Resistance: EM 15 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Disposable Heat Sink | -9/Materials | Scanalyzed Imp. Deuterium Engine | -8/Materials | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Adv. Weight Redist. System | -7/Factory | Scanalyzed Hrd. Light Armor Plating | -7/Factory | Scanalyzed Energy Filter | -7/Factory | Scanalyzed Cesium-ion Thruster | -7/Factory | Scanalyzed Lgt. Armor Plating | -7/Factory | Scanalyzed Particle Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lyr. Light Armor Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness GoHome() I Spy It's Just You Just What I Needed Loot Pinata Made in Tau Ceti IV Risk Taker Serviceable Loadout Storm Trooper System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed AutogunFieldMultitool Manual? 0 Play Time 02:10:49 Cumulative 3.3 hours Start 2024.04.01 @ 16:35:59 End 2024.04.01 @ 20:00:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 35773cab-766a-416c-a865-cc2f1e51ed45