Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.12 @ 10:15:48 Player: Horse Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (148) 740 Value Destroyed (4943) 4943 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1855) 1855 TOTAL SCORE: 12238 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 1293 Met Imprinter 300 Was Imprinted 300 Friendly Fire -49 Cogmind --------- Core Integrity 793/850 Matter 300/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (2) --- Flexi-carbon Leg Zionite Composite Leg I > --- UTILITY (10) ----- Experimental Heat Sink Medium Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Transmission Jammer Improved Reaction Control System Zionite Weapon Casing Medium Insulated Plating Bomb Factory No. 2 > --- WEAPON (2) ------- Quantum Rifle Quantum Rifle > --- INVENTORY (10) --- Flexi-carbon Leg Zionite Biocell (600) Tactical Coordination Suite Precision Matter Filter Launcher Loader Phase Shifter Heavy Rocket Launcher Phasing Sabre CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Transmission Jammer Improved Reaction Control System Zionite Weapon Casing Medium Insulated Plating Improved Powered Armor Bomb Factory No. 2 > --- WEAPON ----------- Quantum Rifle Quantum Rifle > --- INVENTORY -------- Flexi-carbon Leg Experimental Heat Sink Energy Well Tactical Coordination Suite Precision Matter Filter Launcher Loader Heavy Rocket Launcher Phasing Sabre CR-A16's Pointy Stick [Rating: 90] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Improved Transmission Jammer Storage Medium Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Propulsion Shielding Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Slots Evolved 8 | . . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 8 | . . . 2 2 2 . . . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 213 | 7 7 . 44 18 65 20 9 4 4 20 15 Power 16 | 1 1 . 1 1 6 2 . . . 1 3 Engine 7 | 1 1 . 1 1 2 1 . . . . . Core 8 | . . . . . 4 1 . . . 1 2 Reactor 1 | . . . . . . . . . . . 1 Propulsion 29 | 3 3 . 4 1 9 1 1 . . 4 3 Treads . | . . . . . . . . . . . . Leg 27 | 1 3 . 4 1 9 1 1 . . 4 3 Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 120 | 1 1 . 24 11 38 14 8 1 3 12 7 Device 63 | . . . 10 5 21 10 4 1 1 5 6 Storage 7 | 1 . . 3 2 . . . . . . 1 Processor 7 | . . . 2 . 3 1 . . . 1 . Hackware 4 | . . . . 1 1 . . . . 2 . Protection 39 | . 1 . 9 3 13 3 4 . 2 4 . Artifact . | . . . . . . . . . . . . Weapon 48 | 2 2 . 15 5 12 3 . 3 1 3 2 Energy Gun 11 | . 2 . . 1 4 1 . . . 2 1 Energy Cannon 2 | . . . . . 1 1 . . . . . Ballistic Gun 16 | 2 . . 9 2 1 1 . 1 . . . Ballistic Cannon 8 | . . . 3 2 3 . . . . . . Launcher 7 | . . . 3 . 3 . . . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . 1 1 Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 1 . . 1 . 2 3 Parts Lost 17 | . . . . 2 12 1 . . . 1 1 Power 2 | . . . . . 2 . . . . . . Propulsion 4 | . . . . 1 3 . . . . . . Utility 10 | . . . . 1 6 1 . . . 1 1 Weapon 1 | . . . . . 1 . . . . . . Highest Loss Streak 3 | . . . . 1 3 1 . . . 1 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 87 100 88 95 98 99 100 93 99 96 93 Engine 4 | . 14 14 11 9 3 6 . . . . . Core 3 | . . . . . 2 . 7 7 7 6 5 Leg 16 | . 22 28 22 18 14 15 15 15 15 13 13 Device 15 | . . . 8 9 12 15 20 23 21 20 30 Storage 8 | . 14 14 11 9 7 7 7 7 7 6 6 Processor 13 | . . . 9 9 16 23 23 16 15 7 6 Hackware 4 | . . . . 7 13 . . . . 11 . Protection 10 | . 2 14 9 15 7 14 9 7 15 15 15 Energy Gun 5 | . 1 28 4 7 6 5 . . . 2 12 Energy Cannon 1 | . . . . . 2 6 7 2 . . . Ballistic Gun 3 | . 26 . 7 8 . 1 7 7 . . . Ballistic Cannon 1 | . . . 3 1 3 . . . . . . Launcher 1 | . . . 1 . 1 . . . 5 3 . Piercing Weapon 1 | . . . . . . . . 3 7 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 97 | 12 19 19 34 34 44 41 44 63 60 86 97 Greatest Support 44 | 20 20 20 26 26 38 38 38 38 38 40 44 Greatest Overweight (x) 2 | . . . 1 1 2 1 1 1 1 2 2 Average Overweight (x) . | . . . . . . . . . 1 1 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 10 10 10 10 10 Most Carried 10 | 4 8 8 10 10 10 10 10 10 10 10 10 Average Carried 9 | 2 5 7 8 9 9 9 10 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 8 8 10 10 10 10 10 10 10 10 10 Class Distribution -------------------- 60% | Mutant 30% | Hacker-Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Matter Collected 3730 | 189 125 158 694 504 1012 401 180 20 88 214 145 Remotely 88 | . . . . . 88 . . . . . . Salvage Created 5452 | . 180 138 1066 895 1203 774 463 . 37 391 305 Parts 318 | . 14 6 84 38 81 31 23 . 6 20 15 Haulers Intercepted 5 | . . . 4 . . 1 . . . . . Recyclers Shooed 7 | . . . 1 5 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 99 | . . . . . . 34 23 1 10 . 31 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Combat Hostiles Destroyed 117 | . 6 3 22 14 30 18 12 . 3 3 6 Melee 3 | . . . . . . . . . . 3 . Guns 73 | . 6 1 10 13 21 9 8 . . . 5 Cannons 28 | . . . 7 1 9 7 4 . . . . AOE 11 | . . 2 5 . . 1 . . 3 . . Classes Destroyed 13 | . 2 . 5 2 2 2 . . . . . Worker 14 | . . . 2 2 9 . . . . 1 . Builder 2 | . . . . . 1 . . . . 1 . Hauler 5 | . . . 4 . . 1 . . . . . Recycler 5 | . . . 1 3 . . . . . 1 . Watcher 5 | . . . 3 1 1 . . . . . . Swarmer 32 | . 3 . 6 4 5 5 4 . 3 . 2 Grunt 53 | . 3 3 9 4 17 8 6 . . 1 2 Brawler 2 | . . . . 1 . 1 . . . . . Duelist 3 | . . . . . . 1 1 . . . 1 Sentry 17 | . . . 7 4 1 2 . . . 2 1 Hunter 5 | . . . . 1 3 . 1 . . . . Programmer 4 | . . . . . 4 . . . . . . Mutant 1 | . . . . . . 1 . . . . . Best Kill Streak 6 | . 5 2 5 6 5 5 4 . 3 2 2 Combat Bots Only 5 | . 5 2 4 3 5 5 4 . 3 2 2 Max Kills in Single Turn 3 | . 1 2 3 1 2 1 1 . 3 1 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 3 | . . 2 3 . . 1 . . 3 . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Damage Taken 5694 | . 263 . 451 682 2367 626 384 . 20 344 557 Core 737 | . 64 . 31 31 452 94 8 . . 33 24 Absorbed by Shields 1090 | . . . . . 345 554 173 . 18 . . Redirected to Shielding 168 | . . . 8 21 50 46 26 . 1 16 . Regen/Repaired (Parts) 203 | . . . . . 107 . . . . 96 . Core Remaining (%) 76 | 100 . 74 92 94 . . . . 20 . . Volleys Fired 367 | . 22 4 66 60 115 50 31 1 2 1 15 Largest 2 | . 2 2 2 2 2 2 2 1 1 1 2 Hottest 188 | . 40 90 90 95 155 155 88 60 39 39 188 Shots Fired 623 | . 44 8 107 116 190 84 42 1 2 1 28 Gun 424 | . 44 8 75 112 95 44 18 . . . 28 Cannon 181 | . . . 28 4 86 38 24 1 . . . Launcher 18 | . . . 4 . 9 2 . . 2 1 . Special . | . . . . . . . . . . . . Kinetic 292 | . 44 . 81 56 76 17 18 . . . . Thermal 277 | . . . . 60 99 65 24 1 . . 28 Explosive 18 | . . . 4 . 9 2 . . 2 1 . Electromagnetic 36 | . . 8 22 . 6 . . . . . . Robot Hit Streak 23 | . 5 6 7 14 14 23 12 . . . 12 Robot Miss Streak 11 | . 7 1 2 4 11 5 3 . . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 457 | . 23 8 76 78 129 72 37 . . 9 25 Core Hits 368 | . 9 7 46 34 126 80 41 . 8 7 10 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 9 | . . . 1 4 3 . . . . 1 . Burn 4 | . . . . 3 1 . . . . . . Blast 4 | . . . 1 1 2 . . . . . . Impale 1 | . . . . . . . . . . 1 . Melee Attacks 16 | . . . . . . . . . . 15 1 Impact . | . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . 2 1 Piercing 13 | . . . . . . . . . . 13 . Sneak Attacks 4 | . . . . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10552 | . 275 224 1597 1301 3013 1892 877 . 192 430 751 Guns 5947 | . 275 105 797 1215 1450 1069 327 . . . 709 Cannons 3123 | . . . 532 86 1269 686 550 . . . . Explosions 1010 | . . 119 268 . 294 137 . . 192 . . Melee 472 | . . . . . . . . . . 430 42 Ramming . | . . . . . . . . . . . . Kinetic 3800 | . 275 . 1100 621 1045 432 327 . . . . Thermal 5034 | . . 119 . 680 1653 1323 550 . . . 709 Explosive 825 | . . . 268 . 228 137 . . 192 . . Electromagnetic 421 | . . 105 229 . 87 . . . . . . Impact . | . . . . . . . . . . . . Slashing 42 | . . . . . . . . . . . 42 Piercing 430 | . . . . . . . . . . 430 . Highest Corruption 3 | . . . . . 3 . . . . . . Average Corruption 1 | . . . . . 1 . . . . . . Corruption Purged 4 | . . . . . 4 . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 26 | . . . . . 26 . . . . . . Message Errors 5 | . . . . . 5 . . . . . . Matter Fused 7 | . . . . . 7 . . . . . . Heat Flow Errors 5 | . . . . . 5 . . . . . . Energy Discharges 4 | . . . . . 4 . . . . . . Data Loss (minor) 2 | . . . . . 2 . . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . Misfires 1 | . . . . . 1 . . . . . . Alerts 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 74 | . . . 2 . 40 . . . . 32 . Projectiles 19 | . . . . . 19 . . . . . . Explosions 23 | . . . 2 . 21 . . . . . . Melee 32 | . . . . . . . . . . 32 . Knockbacks 7 | . . . 1 . 6 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 7 | . . . 1 . 6 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 413 | . 6 90 183 1 413 234 40 . 4 7 368 Average Temperature 84 | . 5 36 42 1 90 73 20 . 2 7 162 Received Heat Transfer 1735 | . 84 . 177 243 681 196 57 . 6 111 180 Effects 4 | . . . . . . . . . . . 4 Interference 4 | . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . . . 1 . . . . 1 Parts Melted 12 | . . 1 . 2 1 2 3 . . . 3 Heat Transferred 7425 | . . 50 . 1665 2305 1703 814 . . . 888 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Peak Influence 488 | . 160 122 313 237 473 . . . . 488 . Initial 110 | . . 62 13 110 . . . . . 67 . Average 161 | . 102 60 178 116 189 . . . . 175 . Maximum Alert Level 2 | . . . 1 1 2 . . . . 2 . Low Security (%) 72 | 100 100 100 69 89 60 . . . . 69 . Level 1 24 | . . . 30 10 36 . . . . 17 . Level 2 3 | . . . . . 3 . . . . 12 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 36 | . 1 . 2 1 25 . . . . 7 . Investigation 15 | . 1 . 2 1 9 . . . . 2 . Extermination 7 | . . . . . 5 . . . . 2 . Reinforcement 5 | . . . . . 4 . . . . 1 . Assault . | . . . . . . . . . . . . Garrison 9 | . . . . . 7 . . . . 2 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Distress Signals 10 | . 1 . 1 7 . . . . . 1 . Communications Jammed 95 | . . . . . 58 . . . . 37 . Distress Signals 95 | . . . . . 58 . . . . 37 . Times Spotted 184 | . 8 4 35 20 47 23 12 . 9 14 12 Peak Tracking Total 7 | . 6 2 6 6 7 7 4 . 7 5 7 Tactical Retreats 9 | . 1 . 1 2 2 2 . . . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Traps Triggered 4 | . . . . . 2 . . . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Machines Disabled 12 | . . . . . 9 . . . . 3 . Max in Single Turn 5 | . . . . . 5 . . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Machines Accessed 47 | . 1 . 10 5 24 . . . . 6 1 Terminals 27 | . 1 . 8 5 13 . . . . . . Fabricators 7 | . . . . . 4 . . . . 3 . Repair Stations 3 | . . . . . 2 . . . . 1 . Recycling Units 4 | . . . 1 . 3 . . . . . . Scanalyzers 4 | . . . 1 . 2 . . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 198 | . 5 . 43 27 102 . . . . 20 1 Successful 117 | . 3 . 23 15 63 . . . . 12 1 Failed 79 | . 2 . 19 11 39 . . . . 8 . Catastrophic 9 | . . . 2 2 4 . . . . 1 . Database Lockouts 2 | . . . 1 1 . . . . . . . Manual 108 | . 4 . 33 22 35 . . . . 14 . Terminals 128 | . 5 . 39 27 57 . . . . . . Fabricators 24 | . . . . . 15 . . . . 9 . Repair Stations 10 | . . . . . 5 . . . . 5 . Recycling Units 18 | . . . 2 . 16 . . . . . . Scanalyzers 16 | . . . 2 . 9 . . . . 5 . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 55 | . 2 . 13 10 29 . . . . . 1 Record 1 | . . . . . 1 . . . . . . Part Schematic 3 | . . . . . 3 . . . . . . Robot Schematic 2 | . . . . . 2 . . . . . . Robot Analysis 11 | . . . 2 3 6 . . . . . . Prototype ID Bank 6 | . 1 . . 2 3 . . . . . . Open Door 1 | . . . . . . . . . . . 1 Open DSF 1 | . . . . . 1 . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . Terminal Index 4 | . 1 . 1 1 1 . . . . . . Alert Level 3 | . . . 1 . 2 . . . . . . Unreport Threat 7 | . . . 2 2 3 . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . Patrol Status 2 | . . . 1 . 1 . . . . . . Recall Investigation 3 | . . . 1 1 1 . . . . . . Recall Reinforcements 2 | . . . . . 2 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . Fabricator Hacks 13 | . . . . . 9 . . . . 4 . Network Status 2 | . . . . . 1 . . . . 1 . Load Schematic 5 | . . . . . 4 . . . . 1 . Build 6 | . . . . . 4 . . . . 2 . Repair Station Hacks 4 | . . . . . 3 . . . . 1 . Scan Component 3 | . . . . . 2 . . . . 1 . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Retrieve Components 2 | . . . . . 2 . . . . . . Scanalyzer 12 | . . . 2 . 6 . . . . 4 . Insert Component 6 | . . . 1 . 3 . . . . 2 . Analyze 6 | . . . 1 . 3 . . . . 2 . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 29 | . 1 . 8 5 13 . . . . 2 . Terminals 16 | . 1 . 7 5 3 . . . . . . Track 2 | . . . 1 1 . . . . . . . Assimilate 2 | . . . 2 . . . . . . . . Botnet 10 | . 1 . 3 3 3 . . . . . . Operators 2 | . . . 1 1 . . . . . . . Fabricators 5 | . . . . . 3 . . . . 2 . Prioritize 4 | . . . . . 3 . . . . 1 . Haulers 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . . . 1 . 5 . . . . . . Monitor 1 | . . . . . 1 . . . . . . Reject 3 | . . . 1 . 2 . . . . . . Recyclers 1 | . . . . . 1 . . . . . . Mask 1 | . . . . . 1 . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Extract 2 | . . . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 44 | . 1 . 9 5 24 . . . . 5 . Full Trace Events 15 | . 1 . 2 3 7 . . . . 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 2 . . 4 . . . Robots Built 4 | . . . . . 3 . . . . 1 . Authchips . | . . . . . . . . . . . . Time 158 | . . . . . 129 . . . . 29 . Total Robot Build Rating 14 | . . . . . 11 . . . . 3 . Part Schematics Acquired 41 | . . . 1 . 24 . . 15 . 1 . Parts Built 4 | . . . . . 2 . . . . 2 . Authchips . | . . . . . . . . . . . . Time 106 | . . . . . 42 . . . . 64 . Total Part Build Rating 24 | . . . . . 8 . . . . 16 . Parts Repaired 1 | . . . . . 1 . . . . . . Time 19 | . . . . . 19 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 16 | . . . . . 16 . . . . . . Parts Scanalyzed 5 | . . . 1 . 3 . . . . 1 . Part Schematics Acquired 5 | . . . 1 . 3 . . . . 1 . Parts Damaged 1 | . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 2 . . . . 2 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Total Allies 24 | . . 3 . . 3 3 . 7 . 6 2 Largest Group 9 | . . 3 1 . 2 3 1 8 8 9 5 Highest-Rated Group 490 | . . 40 16 . 61 146 40 268 268 490 343 Highest-Rated Ally 106 | . . 16 16 . 40 106 40 40 40 85 85 Zionite Dispatches 2 | . . . . . . . . . . 2 . Heavy 1 | . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . 1 . Total Orders 27 | . . . . . 11 7 4 . . 4 1 STAY 11 | . . . . . 6 3 2 . . . . ROAM 2 | . . . . . 1 1 . . . . . FOLLOW 9 | . . . . . 4 3 2 . . . . GUARD 2 | . . . . . . . . . . 1 1 AID 3 | . . . . . . . . . . 3 . Ally Attacks 161 | . . 15 8 . . 13 . . 24 74 27 Total Damage 4462 | . . 213 105 . . 263 . . 700 2456 725 Kills 46 | . . 1 3 . . 5 . . 6 22 9 Allies Corrupted 1 | . . . . . . 1 . . . . . Allies Melted 1 | . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Robot Analysis Total 11 | . . . 2 3 6 . . . . . . Derelict Logs Recovered 8 | . . 1 . . . 1 2 2 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Turns Passed 11426 | 49 168 653 1470 835 2855 907 533 1627 544 1035 750 Spaces Moved 6079 | 43 69 523 829 332 1623 497 314 900 229 423 297 Core 1 | 1 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 6009 | 3 39 523 829 332 1623 497 314 900 229 423 297 Wheels 69 | 39 30 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 125 125 125 195 125 190 Average Speed 150 | 82 102 120 129 143 136 129 135 178 195 206 219 Slowest Speed 270 | 120 120 120 190 190 260 195 195 195 195 270 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 3 10 97 59 27 52 62 62 89 60 13 47 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 5 | . . 1 . . . . 1 3 . . . Known Exits Taken 3 | . . . . 1 1 . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . . Scrap Searched 10 | . . 1 . . . 2 2 2 2 . 1 Spaces Dug 20 | . . . 9 . 10 . . . . 1 . Terrain Destroyed 217 | . . 10 38 . 102 30 . . 27 7 3 Melee 1 | . . . . . . . . . . 1 . Projectile 3 | . . . . . . . . . . . 3 AOE 213 | . . 10 38 . 102 30 . . 27 6 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Total 7729 | 53 123 541 1136 585 2072 679 377 917 325 559 362 Wait 811 | . 12 13 148 155 192 83 23 6 87 81 11 Move 6068 | 42 68 522 828 331 1622 496 313 899 228 422 297 Hop . | . . . . . . . . . . . . Pick Up 94 | 3 7 1 15 10 37 6 . 1 2 9 3 Fast Attach 39 | 7 3 . 2 3 10 4 . 4 . 4 2 Attach 52 | . . . 19 6 14 2 . . 2 7 2 Detach 34 | 1 2 . 17 3 3 . . 1 . 6 1 Swap 122 | . 4 . 23 9 41 14 9 . 2 9 11 Drop 97 | . 5 1 18 8 34 11 1 5 2 7 5 Fire 367 | . 22 4 66 60 115 50 31 1 2 1 15 Melee 14 | . . . . . . . . . . 13 1 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 4 | . . . . . 4 . . . . . . Rewire 27 | . . . . . . 13 . . . . 14 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Fac) -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 16) 218 | -10/Materials | Entered Mines 222 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 313 | -10/Mines | Build established: Mutant 320 | -10/Mines | Discovered new exit (range 11) 616 | -10/Mines | Learned location of Zion (-7) 827 | -10/Mines | Discovered new exit (range 6) 871 | -10/Mines | Entered Materials 871 | -9/Materials | Accompanied by 1 ally 871 | -9/Materials | Evolved 2 slots: Utility x2 1322 | -9/Materials | Discovered new exit (range 11) 1657 | -9/Materials | Discovered new exit (range 16) 1850 | -9/Materials | Central database locked down 2162 | -9/Materials | Identified exit to Mines 2297 | -9/Materials | Discovered new exit (range 15) 2341 | -9/Materials | Entered another Materials area 2341 | -8/Materials | Evolved 2 slots: Utility x2 2910 | -8/Materials | Identified exit to Factory 2998 | -8/Materials | Central database locked down 3176 | -8/Materials | Entered Factory 3176 | -7/Factory | Evolved 2 slots: Utility x2 3206 | -7/Factory | Discovered new exit (range 5) 3553 | -7/Factory | Discovered new exit (range 14) 3556 | -7/Factory | Lost 3 parts (1p1u1w) 3579 | -7/Factory | Build established: Hacker-Mutant 3724 | -7/Factory | Discovered new exit (range 9) 3835 | -7/Factory | Garrison activated, responded to threat 3871 | -7/Factory | Lost 3 parts (1n2u) 4096 | -7/Factory | Identified exit to Lower Caves 4182 | -7/Factory | Fabricated O-24 Administrator? 4428 | -7/Factory | Garrison activated, responded to threat 4828 | -7/Factory | Discovered new exit (range 18) 5046 | -7/Factory | Fabricated System Restoration Module? 5336 | -7/Factory | Repaired Hrd. Medium Armor Plating 5464 | -7/Factory | Fabricated I-36 Angel? 5572 | -7/Factory | Core integrity fell below 50% 5943 | -7/Factory | Garrison activated, responded to threat 5971 | -7/Factory | Fabricated I-36 Angel? 6031 | -7/Factory | Entered Lower Caves 6031 | -7/Lower Caves | Accompanied by 1 ally 6033 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6067 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6118 | -7/Lower Caves | Build established: Mutant 6619 | -7/Lower Caves | Learned Factory emergency access door positions 6696 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6736 | -7/Lower Caves | Discovered new exit (range 18) 6852 | -7/Lower Caves | Found Imp. Powered Armor 6927 | -7/Lower Caves | 12-ASH showed up to help 6929 | -7/Lower Caves | 12-ASH revealed a hidden path 6938 | -7/Lower Caves | Entered another Lower Caves area 6938 | -7/Lower Caves | Accompanied by 1 ally 6943 | -7/Lower Caves | Discovered new exit (range 13) 7196 | -7/Lower Caves | Learned Factory non-interactive machine intel 7420 | -7/Lower Caves | Discovered new exit (range 13) 7471 | -7/Lower Caves | Entered Zion 7471 | -7/Zion | Accompanied by 1 ally 7733 | -7/Zion | Found Prototype Device 7733 | -7/Zion | Identified Bomb Factory No. 2 7865 | -7/Zion | Learned location of Warlord (-4) 8115 | -7/Zion | Gained Derelict followers 8332 | -7/Zion | Found CR-A16's Pointy Stick 8517 | -7/Zion | Imprinted 8519 | -7/Zion | Declared Zion's savior 8684 | -7/Zion | Learned 12 Factory zone layouts 8708 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9058 | -7/Zion | Discovered new exit (range 15) 9098 | -7/Zion | Entered Proximity Caves 9098 | -6/Proximity Caves | Accompanied by 8 allies 9309 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9513 | -6/Proximity Caves | Learned Factory stockpile data 9612 | -6/Proximity Caves | Discovered new exit (range 10) 9642 | -6/Proximity Caves | Entered Factory 9642 | -6/Factory | Accompanied by 7 allies 9642 | -6/Factory | Evolved 2 slots: Utility x2 9643 | -6/Factory | Identified exit to Factory 9643 | -6/Factory | Identified exit to Lower Caves 9646 | -6/Factory | Loaded intel: 218 non-interactive machine locations 9812 | -6/Factory | Found Launcher Loader 9957 | -6/Factory | Build established: Hacker-Mutant 10156 | -6/Factory | Discovered exit to Lower Caves (range 11) 10166 | -6/Factory | Fabricated M-28 Smith? 10235 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10236 | -6/Factory | Zion Heavy squad teleported in 10345 | -6/Factory | Fabricated Quantum Rifle? 10512 | -6/Factory | Garrison activated, responded to threat 10517 | -6/Factory | Zion Light squad teleported in 10551 | -6/Factory | Found Prototype Protection 10552 | -6/Factory | Identified Zio. Weapon Casing 10677 | -6/Factory | Entered Lower Caves 10677 | -6/Lower Caves | Accompanied by 5 allies 10825 | -6/Lower Caves | Build established: Scavenger-Mutant 10941 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11413 | -6/Lower Caves | Identified exit to Lower Caves 11427 | -6/Lower Caves | Self-destructed Last Messages --------------- 11064_ Searching scrap... 11064_ Found Focal Shield. 11064_ Found Com. Battery. 11064_ Found Melee Analysis Suite. 11064_ Found 29 Matter. 11073_ Acquired 10 matter. 11351_ L-41 Fighter knocked back. 11352_ G-50 Soldier destroyed. 11352_ Gladiator 5a destroyed. 11355_ L-41 Fighter destroyed. 11361_ Hvy. Laser fries itself beyond repair. 11362_ G-50 Soldier destroyed. 11363_ Axe fries itself beyond repair. 11365_ Core Shielding fries itself beyond repair. 11366_ Microactuators fries itself beyond repair. 11369_ Adv. Heat Sink fries itself beyond repair. 11375_ Lgt. Angular Momentum Engine fries itself beyond repair. 11380_ Carbon-fiber Leg fries itself beyond repair. 11413_ Acquired derelict log, extracted data. Loading 1 Lower Caves entrance... Map ----- +----------------------------------------------------+ | #? ? ######## ######## ########?#### | | ?# ? ?##### ########## ############ | | ??? #?### ###### ########### | | ## ?? ###### ###### ########?#? | | ? ? ? #### ###### # ########### | | ?? ### #### ## ########? | | ??? #?#?# ## %*%= ######?# | | ?? ###### =% ## ######### | | ? ? ### % ####### # ####### | | ? #?## ######## ## #####? | | ?? ? ##?## ######### # # # ##?## | | ? ? #??## ######## # # # ###### | | ? ?# ?#### ####### ######## | | ##??#### ######## # # ######## | | ? ###### ## ##?###### #### ##########? | | ? ?#### ?### ########## ################ | | ??#??# #### ########## ################ | | ?#### ## ########## ###########?###? | | #??##? #### ######### #####?########## | | ?????? ?##### ################ | | ##??##? ?###### # #?###?###### | | #??##?## ######## ##### #########?### | | ? ??????##### ### ##### ##?########## | | ?? ?#?#?# #### ### ######## | | # ??? ### ### ### ?#?###?# | | #??? ???## ## ## @g ## ?####### | | ??? ? ?# ?##### ? ######? | | ? ???? ?## ###?## ## ####### | | ??### ##?##?## ### #### ?###?# | | ??##? ? ??##### ### ###### ?##??### | | ???#??? ? #?# ? ###### ## ##?####?? | | ??##?? ? ? ?#### ##### #########?#?###? | | ????##?# ? ##??#### ###### ##?#?###?####?#? | | ???#?##?# ####??###?######?#?####??##??#??#?##?# | | ???#??####???####?##?####?####?###?##?##?#???##??? | | ?????????##?#?######???#?#?####?#??????##?#?#????? | | ??????????#?#??#?###?#####?###?##??#?#???????????? | | ??????#?####??######??#?#?####??#??#???##????????? | | ???????#??##?####??#?#??#?????????##??##?#???#???? | | ??????????####?#????##?#?###??#????##???#????????? | | ????????????#?#?#??#?#?#?#?#####????#?###????????? | | ???????????##??#?#??#??#??##?###?????##??????????? | | ??????????????#????#??##???#????#?#?#??#?????????? | | ?????????????????#??#????????#??##??#????????????? | | ????????????????#??????#?###?????????##??????????? | | ??????????????????#???#??????#?#??#??????????????? | | ???????????????????????#?????????????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 35 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 625 Resistance: EM 20 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 100 Melee Speed Boost 20 Evasion (%) 59 Targeting Accuracy 16 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Melee Analysis Suite | -7/Factory | Scanalyzed Field Recycling Unit | -7/Factory | Extracted Adv. Visual Processing Unit | -7/Factory | Extracted Imp. Shield Generator | -7/Factory | Extracted Imp. Signal Interpreter | -7/Factory | Extracted Imp. Trap Extractor | -7/Factory | Extracted Microactuators | -7/Factory | Extracted Med. Insulated Plating | -7/Factory | Extracted Visual Processing Unit | -7/Factory | Extracted Imp. Medium Armor Plating | -7/Factory | Extracted Huge Storage Unit | -7/Factory | Extracted Core Analyzer | -7/Factory | Extracted Disposable Heat Sink | -7/Factory | Extracted Cld. Particle Cannon | -7/Factory | Extracted Maul | -7/Factory | Extracted Cesium-ion Thruster | -7/Factory | Extracted Flak Cannon | -7/Factory | Extracted Adv. Salvage Targeting Computer | -7/Factory | Hacked Transmission Jammer | -7/Factory | Hacked Reaction Control System | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Mni. Assault Cannon | -7/Factory | Extracted EM Shotgun | -7/Factory | Extracted System Restoration Module | -7/Factory | Hacked Mak. Flight Unit | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. System Restoration Module | -6/Factory | Scanalyzed Robot Schematics ------------------ O-24 Administrator | -7/Factory | Hacked I-36 Angel | -7/Factory | Hacked M-28 Smith | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ O-24 Administrator | x1 | -7/Factory System Restoration Module | x2 | -7/Factory I-36 Angel | x1 | -7/Factory I-36 Angel | x1 | -7/Factory M-28 Smith | x1 | -6/Factory Quantum Rifle | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyAntimissileWings Manual? 0 Play Time 02:33:16 Cumulative 996.7 hours Start 2022.12.11 @ 18:27:20 End 2022.12.12 @ 10:15:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 399 Rogue 399 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 73 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3aab6e69-c637-4660-a6b6-17a566e35665