Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 21:20:14

Player: Rubbe

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (45)      225
Value Destroyed (927)      927
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2752

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     212/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
           Huge Storage Unit
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (25) ---
           Ion Engine
     Light Treads
     Small Matter Pod (50)
           Structural Scanner
           Sensor Array
           Terrain Scan Processor
  Improved Terrain Scan Processor
           Seismic Detector
           Transport Network Coupler
  Improved Targeting Computer
  Improved Targeting Computer
           Utility Shielding
     Light Armor Plating
     Light Armor Plating
           Beam Rifle
           Beam Rifle
           Pulse Rifle
           Minigun
           EMP Blaster
           EMP Blaster

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
           Huge Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
           EM Pulse Gun
     Heavy EM Pulse Gun
           Particle Gun
           Assault Rifle
     Light Cannon
  Improved Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
     Light Nuclear Core
     Light Treads
     Light Treads
     Small Storage Unit
     Small Matter Pod
           Structural Scanner
           Sensor Array
           Terrain Scan Processor
  Improved Terrain Scan Processor
           Seismic Detector
           Transport Network Coupler
           Utility Shielding
     Light Armor Plating
     Light Armor Plating
           EM Pulse Gun
           EM Pulse Gun
           EM Shotgun
           EM Shotgun
           Beam Rifle
           Beam Rifle
           Pulse Rifle
           Minigun
           EMP Blaster
           EMP Blaster
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Signal Interpreter
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   .   2   2   
Parts Attached             28   | 6   3   3   16  
  Power                    3    | 1   .   .   2   
    Engine                 2    | 1   .   .   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   .   3   
    Treads                 5    | 2   .   .   3   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   1   1   .   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   .   1   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   2   2   11  
    Energy Gun             9    | 1   .   .   8   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   1   1   1   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               3    | .   1   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 17   | .   .   1   16  
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   12   | .   .   1   11  
  Highest Loss Streak      14   | .   .   1   14  
  To Critical Strikes      2    | .   .   .   2   
Average Backups            14   | 2   4   12  19  
  Power                    1    | .   1   2   1   
  Propulsion               1    | .   .   1   1   
  Utility                  5    | .   .   2   9   
  Weapon                   6    | 1   2   5   8   
  Tool/Special             .    | .   .   .   .   
Unused Backups             19   | .   .   1   18  
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  13   | .   .   1   12  
  Weapon                   5    | .   .   .   5   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     93   | .   96  90  95  
  Engine                   9    | .   14  9   8   
  Treads                   19   | .   28  19  17  
  Storage                  10   | .   14  11  9   
  Processor                9    | .   11  11  8   
  Energy Gun               15   | .   14  8   21  
  Ballistic Gun            18   | .   13  22  17  
  Ballistic Cannon         4    | .   .   .   8   
  Launcher                 3    | .   .   7   2   
Peak Build Rating          23   | 6   7   13  23  
  Average Rating           14   | 3   6   11  19  
  On Entrance              5    | .   6   7   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             104  | 14  15  96  104 
  Greatest Support         44   | 40  40  40  44  
  Greatest Overweight (x)  30   | .   .   30  30  
  Average Overweight (x)   1    | .   .   1   3   
Largest Inventory Capacity 25   | 8   8   25  25  
  Average Capacity         20   | 7   8   21  25  
  Most Carried             25   | 5   8   23  25  
  Average Carried          14   | 2   4   12  20  
  Final Capacity           25   | 8   8   25  25  
  Final Carried            22   | 2   8   22  20  

 Class Distribution 
--------------------
 44% | Executioner
 32% | Gunner
 23% | Mutant

 Dominant Class 
----------------
      Mutant | -10/Materials
      Gunner | -9/Materials
 Executioner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           938  | 125 14  399 400 
  Remotely                 .    | .   .   .   .   
Salvage Created            1101 | .   138 315 648 
  Parts                    80   | .   13  25  42  
Haulers Intercepted        3    | .   1   1   1   
Recyclers Shooed           2    | .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  30   | .   5   9   16  
  Guns                     9    | .   .   4   5   
  Cannons                  3    | .   .   .   3   
  AOE                      18   | .   5   5   8   
Classes Destroyed          10   | .   4   2   4   
  Worker                   3    | .   .   1   2   
  Builder                  3    | .   .   .   3   
  Hauler                   3    | .   1   1   1   
  Recycler                 2    | .   .   .   2   
  Mechanic                 1    | .   .   .   1   
  Watcher                  3    | .   1   1   1   
  Swarmer                  16   | .   3   5   8   
  Grunt                    9    | .   2   2   5   
  Sentry                   4    | .   .   2   2   
  Specialist               1    | .   .   .   1   
Best Kill Streak           9    | .   3   4   9   
  Combat Bots Only         4    | .   3   4   4   
Max Kills in Single Turn   5    | .   3   4   5   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   3   4   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        291  | .    12   85   194  
  Missed                   95   | .    3    27   65   
  Hits                     196  | .    9    58   129  
    Projectile             196  | .    9    58   129  
  Critical Strikes         10   | .    .    1    9    
Damage Taken               2773 | .    100  544  2129 
  Core                     808  | .    29   224  555  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         77   | 100  88   44   .    
Volleys Fired              78   | .    16   31   31   
  Largest                  6    | .    2    4    6    
  Hottest                  236  | .    70   110  236  
Shots Fired                232  | .    29   87   116  
  Gun                      197  | .    26   85   86   
  Cannon                   21   | .    .    .    21   
  Launcher                 14   | .    3    2    9    
  Special                  .    | .    .    .    .    
  Kinetic                  132  | .    14   60   58   
  Thermal                  71   | .    12   25   34   
  Explosive                14   | .    3    2    9    
  Electromagnetic          15   | .    .    .    15   
  Robot Hit Streak         9    | .    5    9    9    
  Robot Miss Streak        5    | .    3    4    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           115  | .    8    51   56   
  Core Hits                69   | .    9    20   40   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    .    3    1    
    Burn                   4    | .    .    3    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3237 | .    351  821  2065 
  Guns                     1316 | .    97   546  673  
  Cannons                  233  | .    .    .    233  
  Explosions               1682 | .    250  275  1157 
  Melee                    .    | .    .    .    .    
  Ramming                  6    | .    4    .    2    
  Kinetic                  807  | .    48   307  452  
  Thermal                  758  | .    136  239  383  
  Explosive                1501 | .    163  275  1063 
  Electromagnetic          165  | .    .    .    165  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            44   | .    .    8    36   
  Projectiles              7    | .    .    .    7    
  Explosions               37   | .    .    8    29   
  Melee                    .    | .    .    .    .    
Knockbacks                 5    | .    .    .    5    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    .    .    4    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      35   | .    6    .    29   
  Shots                    3    | .    1    .    2    
  Rammed                   2    | .    1    .    1    
Targets Rammed             2    | .    1    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        738  | .    36   247  738  
  Average Temperature      126  | .    18   95   173  
  Received Heat Transfer   675  | .    27   99   549  
  Effects                  14   | .    .    .    14   
    Shutdowns              3    | .    .    .    3    
    Energy Bleed           4    | .    .    .    4    
    Interference           3    | .    .    .    3    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          2    | .    .    .    2    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         2000 | .    198  925  877  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         95   | 100 100 100 91  
  Level 1                  4    | .   .   .   8   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             275  | .   134 107 275 
  Initial                  35   | .   .   35  4   
  Average                  45   | .   53  25  60  
Influence Increases        976  | .   198 260 518 
  Destroy 0b10 Robot/C     600  | .   100 180 320 
  Destroy 0b10 Robot/NC    75   | .   10  15  50  
  Destroy Leader           122  | .   24  34  64  
  Successful Hack          4    | .   4   .   .   
  Disable Machine          60   | .   30  15  15  
  Destroy Structure        115  | .   30  16  69  
Influence Decreases        857  | .   114 332 411 
  Entered New Map          57   | .   .   49  8   
  Time Decay               630  | .   114 273 243 
  Lost Part                170  | .   .   10  160 
Squads Dispatched          4    | .   .   .   4   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   .   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              49   | .   7   14  28  
  Peak Tracking Total      9    | .   4   4   9   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            4    | .   .   3   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   2   1   1   
  Max in Single Turn       2    | .   2   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   2   .   .   
  Successful               2    | .   2   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Robot Analysis           1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Active Infowar (turns)     .    | .   .   .   .   
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2267 | 63   328  829  1047 
Spaces Moved               679  | 41   168  243  227  
  Core                     22   | 14   .    5    3    
  Treads                   657  | 27   168  238  224  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  305  
  Average Speed            286  | 122  160  293  401  
  Slowest Speed            1550 | 160  160  1550 1550 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       24   | 3    36   26   32   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          121  | .    27   16   78   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      121  | .    27   16   78   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      862  | 54  196 305 307 
  Wait                     9    | .   .   .   9   
  Move                     676  | 40  167 242 227 
  Hop                      .    | .   .   .   .   
  Pick Up                  53   | 8   7   22  16  
  Fast Attach              .    | .   .   .   .   
  Attach                   25   | 6   1   4   14  
  Detach                   .    | .   .   .   .   
  Swap                     10   | .   4   2   4   
  Drop                     9    | .   .   4   5   
  Fire                     78   | .   16  31  31  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   1   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  281 | -10/Materials | Discovered new exit (range 14)
  311 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Identified exit to Materials
  392 | -10/Materials | Entered another Materials area
  392 | -9/Materials  | Evolved 2 slots: Weapon x2
  697 | -9/Materials  | Build established: Gunner
  957 | -9/Materials  | Discovered new exit (range 16)
 1002 | -9/Materials  | Identified exit to Materials
 1208 | -9/Materials  | Core integrity fell below 50%
 1221 | -9/Materials  | Entered another Materials area
 1221 | -8/Materials  | Evolved 2 slots: Weapon x2
 1527 | -8/Materials  | Build established: Executioner
 2094 | -8/Materials  | Discovered new exit (range 15)
 2249 | -8/Materials  | Core integrity fell below 50%
 2264 | -8/Materials  | Core integrity fell below 20%
 2268 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
R-06 Scavenger collects Hpw. Tractor Beam.
Slug penetrates R-06 Scavenger.
R-06 Scavenger destroyed.
EM Shotgun destroyed.
R-06 Scavenger collects Structural Scanner.
Knocked back. <x2>
R-06 Scavenger collects Wheel.
Lgt. Nuclear Core destroyed.
EM Shotgun destroyed.
W-25 Informer sends out distress signal.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
Critical hit (Burn: +37).
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete.
R-06 Scavenger collects Lgt. Ion Engine.
U-05 Engineer lays Concrete. <x2>
Knocked back.
X-57 Shotgunner misfires.
R-06 Scavenger collects Terrain Scan Processor.

 Map 
-----
+----------------------------------------------------+
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| ?????????  =     ????????????????????????????????? |
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| ????????????#     g%   + """  #??"" """ ?????????? |
| ????????????#   g x    # "T"  #?       ??????????? |
| ????????????#   %uH    #      #   ""T"???????????? |
| ????????????# /    %!! #   !! #   """"" ?????????? |
| ????????????#     =% ![#                #????????? |
| ????????????+      % !!###+######+#######????????? |
| ????????????# t     %%* %                ????????? |
| ????????????#        !%!            g   u ???????? |
| ????????????#=           @w       gg     ????????? |
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| ????????#  """ """   #r  ###  !*   / #???????????? |
| ????????#! """ """   #   # ## **     #???????????? |
| ????????#            #   # #?        #???????????? |
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| ????????????#     ####%  #???????????????????????? |
| #########???#            #???????????????????????? |
|         #???#  T      %  #???????????????????????? |
|  """    #???#        %   #???????????????????????? |
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|  """ =  #???##   ##?#         #??????????????????? |
|         #????#   #??#         #??????????????????? |
|         #????#   #??#         #??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TimingDrainedChargecaster
  Manual?         0
Play Time         00:18:09
  Cumulative      10.6 hours
  Start           2025.05.17 @ 20:03:58
  End             2025.05.17 @ 21:20:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          16
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8d5f7bf-6213-4dae-9296-c6418bae759d