Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.31 @ 21:28:23

Player: WetterLettuce

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (269)     1345
Value Destroyed (14655)    14655
Prototype IDs (35)         700
Alien Tech Used (1)        200
Bonus (4331)               4331
              TOTAL SCORE: 29931

 Bonus
-------
High Alert Combat Kills    2811
Follower Combat Kills      953
Met Data Miner             300
Met Zhirov                 300
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             0/1600
Matter                     275/300
Energy                     26/100
System Corruption          34%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (13) -----
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Signal Interpreter
           Seismic Detector
  Advanced Targeting Computer
  Advanced Target Analyzer
  Improved Armor Integrity Analyzer
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Treads
  Advanced Heat Sink

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION -------
        Medium Treads
               Biometal Heavy Treads
  High-density Centrium Heavy Treads
>              --- UTILITY ----------
               Coolant Network
      Advanced Signal Interpreter
      Advanced Targeting Computer
      Advanced Target Analyzer
      Improved Armor Integrity Analyzer
      Advanced Phase Shifter
         Heavy Armor Plating
         Heavy Armor Plating
      Improved Remote Force Field
      Advanced Hacking Suite
>              --- WEAPON -----------
      Enhanced Quantum Rifle
      Enhanced Nova Cannon
               KE Penetrator
               KE Penetrator
               KE Penetrator
>              --- INVENTORY --------
       Armored Heavy Treads
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Phase Shifter
[Rating: 174]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Antigrav Array
  Flight Unit              Improved Flight Unit
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                0b10 Decoder Chip [Looter]
  Hackware                 Makeshift System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Slots Evolved              18   | .   .   2   2   2   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  11   | .   .   1   1   1   .   .   1   .   .   .   .   1   .   .   .   .   2   1   2   1   .   
  Weapon                   3    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Parts Attached             311  | 6   2   17  32  5   7   2   1   10  5   .   21  26  9   5   5   13  9   15  27  47  47  
  Power                    33   | 1   .   2   2   1   1   .   .   2   1   .   1   1   3   .   1   .   .   3   4   6   4   
    Engine                 11   | 1   .   2   1   1   1   .   .   1   1   .   1   .   2   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   3   4   6   4   
  Propulsion               53   | 2   1   4   12  1   2   .   .   .   .   .   2   6   2   1   .   1   2   4   4   3   6   
    Treads                 28   | .   .   .   .   .   2   .   .   .   .   .   1   5   2   1   .   .   1   3   4   3   6   
    Leg                    19   | 2   1   4   8   1   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
    Wheel                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  132  | 1   1   5   9   3   1   1   1   2   .   .   11  13  3   2   3   8   5   4   9   24  26  
    Device                 71   | .   .   1   1   .   .   .   .   1   .   .   6   10  2   1   .   2   .   3   8   19  17  
    Storage                8    | 1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
    Processor              20   | .   .   2   1   .   .   1   .   .   .   .   3   2   .   .   1   2   1   .   .   3   4   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   .   .   .   .   
    Protection             28   | .   1   1   6   2   1   .   1   1   .   .   2   1   .   1   .   2   .   1   1   2   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   93   | 2   .   6   9   .   3   1   .   6   4   .   7   6   1   2   1   4   2   4   10  14  11  
    Energy Gun             30   | 1   .   .   3   .   .   .   .   2   .   .   1   1   .   .   .   .   .   1   7   10  4   
    Energy Cannon          7    | .   .   1   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   1   .   1   1   
    Ballistic Gun          31   | 1   .   4   4   .   1   1   .   .   2   .   3   3   .   .   1   2   1   1   2   .   5   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   .   1   3   1   
    Launcher               9    | .   .   1   2   .   2   .   .   1   1   .   .   .   1   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   1   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   2   1   2   .   .   2   2   
Parts Lost                 117  | .   .   4   7   .   .   .   .   3   1   .   15  8   1   1   .   17  5   1   5   15  34  
  Power                    12   | .   .   1   .   .   .   .   .   2   .   .   1   1   .   .   .   2   .   .   1   2   2   
  Propulsion               23   | .   .   2   5   .   .   .   .   .   .   .   2   1   1   .   .   4   1   .   .   2   5   
  Utility                  46   | .   .   .   .   .   .   .   .   1   .   .   8   2   .   1   .   6   3   .   3   5   17  
  Weapon                   36   | .   .   1   2   .   .   .   .   .   1   .   4   4   .   .   .   5   1   1   1   6   10  
  Highest Loss Streak      17   | .   .   4   3   .   .   .   .   3   1   .   5   2   1   1   .   13  5   1   4   3   17  
  To Critical Strikes      6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   4   
Average Slot Usage (%)     84   | .   100 98  82  99  86  84  85  81  84  86  79  83  93  96  86  52  50  83  85  87  78  
  Engine                   4    | .   14  10  .   6   7   7   12  3   6   6   7   8   5   5   3   .   .   .   .   .   .   
  Core                     1    | .   .   .   4   .   .   .   .   .   .   .   .   2   5   5   5   1   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   4   6   6   2   .   .   .   1   2   .   7   7   7   7   
  Treads                   10   | .   .   .   .   .   12  15  13  13  13  13  9   11  22  23  23  7   1   10  13  10  10  
  Leg                      3    | .   28  22  14  29  4   .   .   .   .   .   2   2   .   .   .   .   1   3   .   .   .   
  Device                   11   | .   .   .   .   .   .   .   .   .   6   6   13  14  10  13  13  5   2   10  22  22  18  
  Storage                  4    | .   14  10  9   7   7   7   6   6   6   6   6   5   5   5   4   2   1   1   .   .   .   
  Processor                12   | .   .   19  18  15  15  15  13  13  13  13  13  8   9   5   8   12  18  11  8   15  14  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   3   18  14  13  12  6   
  Protection               6    | .   14  2   6   15  15  15  20  18  13  13  2   4   5   5   5   3   .   3   2   .   4   
  Energy Gun               3    | .   14  .   4   .   .   .   .   1   .   .   3   4   5   5   .   .   .   3   8   8   4   
  Energy Cannon            1    | .   .   6   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   3   1   1   3   
  Ballistic Gun            8    | .   14  21  10  15  15  15  13  8   8   13  9   8   11  6   2   3   1   3   4   2   8   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   3   6   6   .   .   .   3   .   .   1   .   .   6   .   
  Launcher                 1    | .   .   3   7   7   7   7   6   4   2   .   .   .   2   1   .   1   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   3   2   3   5   2   .   3   .   .   .   
Peak Build Rating          174  | 6   7   14  26  32  53  51  56  64  64  61  71  88  86  90  85  82  69  137 153 173 174 
  Average Rating           85   | 4   6   12  18  31  45  49  55  57  61  61  59  78  82  85  73  45  48  119 138 163 159 
  On Entrance              62   | .   6   7   10  26  32  49  51  56  64  61  61  65  81  84  85  76  43  69  121 153 164 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             125  | 14  17  22  28  44  46  46  56  72  72  70  78  81  77  79  63  63  10  82  97  104 125 
  Greatest Support         193  | 20  20  20  40  50  140 140 140 140 140 140 140 120 110 114 114 114 70  154 178 178 193 
  Greatest Overweight (x)  9    | 4   .   1   9   .   .   .   .   .   .   .   .   1   .   .   .   7   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   5   5   5   
  Average Capacity         8    | 7   8   7   8   8   10  10  10  10  10  10  10  10  10  10  9   7   5   5   5   5   5   
  Most Carried             10   | 2   8   8   8   9   10  10  9   10  10  9   10  10  10  10  10  10  4   5   5   5   5   
  Average Carried          7    | 1   4   7   7   7   9   9   9   9   9   9   7   9   9   9   9   5   1   3   4   4   4   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  5   5   5   5   5   5   
  Final Carried            10   | 2   8   7   8   9   10  10  9   9   9   9   10  10  10  8   10  2   2   5   5   4   2   

 Class Distribution 
--------------------
 17% | Scavenger-Tank
 15% | Scavenger-Gunner
 12% | Tank
 10% | Hacker-Gunner
  8% | Derelict-Tank
  6% | Mutant
  6% | Scavenger-Mutant
  4% | Gunner
  4% | Hacker-Tank
  4% | Bomber

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Waste
             Tank | -7/Factory
             Tank | -6/Factory
             Tank | -6/Lower Caves
           Bomber | -6/Lower Caves
             Tank | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves
   Scavenger-Tank | -5/Factory
    Derelict-Tank | -5/Upper Caves
    Derelict-Tank | -5/Upper Caves
  Derelict-Mutant | -5/Zhirov
           Mutant | -4/Proximity Caves
    Hacker-Mutant | -4/Factory
      Hacker-Tank | -3/Research
 Scavenger-Gunner | -2/Research
    Hacker-Gunner | -1/Access
 Scavenger-Gunner | -1/Command

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  Com  
Matter Collected           9347  | 260  77   423  560  .    209  102  .    333  267  .    818  650  392  224  .    356  .    295  598  1950 1833 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14209 | .    150  779  840  .    .    61   70   198  228  .    1224 1098 569  177  .    398  .    860  1096 2904 3557 
  Parts                    692   | .    13   62   50   .    .    2    4    6    11   .    42   69   17   6    .    14   .    46   44   147  159  
Haulers Intercepted        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10    | .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    5    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      103   | .    .    .    .    .    .    .    .    10   11   .    42   .    15   7    .    18   .    .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Combat Hostiles Destroyed  231  | .   5   18  22  .   .   2   1   5   9   .   20  18  11  3   .   7   .   10  13  42  45  
  Melee                    12   | .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   .   3   .   4   .   .   .   
  Guns                     136  | .   5   12  13  .   .   1   1   3   2   .   12  16  7   2   .   2   .   5   13  13  29  
  Cannons                  54   | .   .   6   .   .   .   .   .   .   .   .   6   .   .   1   .   .   .   1   .   26  14  
  AOE                      23   | .   .   .   9   .   .   1   .   2   7   .   .   .   1   .   .   2   .   .   .   1   .   
Classes Destroyed          18   | .   4   2   3   .   .   1   .   .   1   .   .   1   .   .   .   .   .   1   1   3   1   
  Worker                   10   | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   3   4   
  Builder                  7    | .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   
  Tunneler                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 5    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  12   | .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   5   3   
  Swarmer                  36   | .   3   3   8   .   .   .   .   .   4   .   .   5   .   .   .   .   .   .   .   8   5   
  Grunt                    84   | .   2   11  6   .   .   2   .   4   3   .   14  3   9   1   .   3   .   .   4   9   13  
  Brawler                  7    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   1   2   
  Duelist                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   29   | .   .   4   6   .   .   .   1   1   .   .   1   2   1   1   .   .   .   5   2   1   4   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   21   | .   .   .   1   .   .   .   .   .   1   .   3   1   .   .   .   2   .   2   .   3   8   
  Programmer               45   | .   .   .   .   .   .   .   .   .   .   .   .   7   .   1   .   1   .   3   6   17  10  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Best Kill Streak           8    | .   3   5   5   .   .   1   1   2   4   .   5   8   4   2   .   5   .   3   4   8   5   
  Combat Bots Only         6    | .   3   4   5   .   .   1   1   2   4   .   5   4   4   2   .   5   .   3   4   6   5   
Max Kills in Single Turn   4    | .   1   1   4   .   .   1   1   1   4   .   2   3   1   1   .   2   .   1   2   3   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   .   .   1   .   1   4   .   .   .   1   .   .   2   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -3    -2    -1    -1    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Was   Fac   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Res   Res   Acc   Com   
Hostile Shots Fired        2402  | .     20    84    132   .     .     13    36    81    42    .     278   139   66    42    .     196   71    97    148   409   548   
  Missed                   681   | .     3     21    32    .     .     3     14    24    10    .     45    41    22    13    .     64    28    26    35    123   177   
Damage Taken               30485 | .     178   773   1605  .     .     599   166   1287  624   .     3999  1440  661   459   .     2433  643   781   2159  4870  7808  
  Core                     3514  | .     17    95    223   .     .     64    18    112   48    .     363   178   29    21    .     417   138   52    120   484   1135  
  Absorbed by Shields      5628  | .     .     .     .     .     .     .     .     .     .     .     493   408   238   167   .     200   .     588   887   1415  1232  
  Reduced by Siege Mode    957   | .     .     .     .     .     .     .     .     .     .     .     237   8     .     .     .     .     .     .     230   245   237   
  Redirected to Shielding  60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     60    
  Regen/Repaired (Parts)   2520  | .     .     .     .     .     112   182   146   631   263   .     1186  .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         75    | 100   93    76    59    .     .     90    .     .     .     .     36    .     .     .     .     29    88    96    91    .     .     
Volleys Fired              736   | .     19    49    90    .     .     15    6     18    14    .     59    63    22    13    .     25    .     27    54    130   132   
  Largest                  5     | .     2     3     3     .     .     2     2     3     3     .     3     3     4     3     .     2     .     3     4     5     5     
  Hottest                  376   | .     70    111   106   .     .     58    53    86    106   .     179   174   286   156   .     61    .     218   281   376   318   
Shots Fired                2083  | .     37    120   131   .     .     30    12    34    35    .     161   171   65    41    1     39    .     55    163   479   509   
  Gun                      1592  | .     37    93    126   .     .     29    12    21    13    .     118   167   61    27    .     36    .     39    156   260   397   
  Cannon                   465   | .     .     27    .     .     .     .     .     9     14    .     43    4     .     13    1     .     .     16    7     219   112   
  Launcher                 26    | .     .     .     5     .     .     1     .     4     8     .     .     .     4     1     .     3     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1273  | .     19    91    99    .     .     29    12    30    27    .     125   118   44    27    1     36    .     16    76    224   299   
  Thermal                  743   | .     18    29    21    .     .     .     .     .     .     .     36    53    17    13    .     .     .     23    83    240   210   
  Explosive                26    | .     .     .     5     .     .     1     .     4     8     .     .     .     4     1     .     3     .     .     .     .     .     
  Electromagnetic          41    | .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    4     15    .     
  Robot Hit Streak         50    | .     10    9     9     .     .     9     4     8     3     .     33    10    17    5     .     8     .     11    50    25    31    
  Robot Miss Streak        11    | .     4     4     7     .     .     3     1     4     4     .     5     5     6     3     .     3     .     4     4     11    9     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     2     1     1     .     .     1     .     .     1     1     1     
  Secondary Targets        18    | .     .     1     2     .     .     .     .     .     .     .     .     3     2     .     .     1     .     .     4     .     5     
    Max Gunslinging Chain  2     | .     .     1     1     .     .     .     .     .     .     .     .     2     1     .     .     1     .     .     1     .     1     
Shots Hit Robots           1316  | .     21    66    88    .     .     22    8     17    18    .     117   100   48    23    .     38    .     50    119   274   307   
  Core Hits                604   | .     9     26    37    .     .     10    3     16    18    .     57    49    25    7     .     23    1     26    45    112   140   
  Critical Kills           14    | .     .     1     .     .     .     .     .     .     .     .     4     5     1     .     .     .     .     .     .     1     2     
  Critical Parts Destroyed 24    | .     .     .     .     .     .     .     .     .     .     .     8     3     2     .     .     .     .     .     2     2     7     
  Critical Strikes         57    | .     1     2     .     .     .     .     .     .     2     .     13    8     3     .     .     2     .     .     3     10    13    
    Burn                   4     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
    Meltdown               4     | .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     1     
    Destroy                35    | .     .     .     .     .     .     .     .     .     .     .     11    7     3     .     .     .     .     .     2     2     10    
    Blast                  11    | .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     7     1     
    Smash                  1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Impale                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
Melee Attacks              49    | .     .     .     .     .     .     .     .     1     .     .     8     2     8     .     .     16    .     14    .     .     .     
  Impact                   8     | .     .     .     .     .     .     .     .     1     .     .     7     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 41    | .     .     .     .     .     .     .     .     .     .     .     1     2     8     .     .     16    .     14    .     .     .     
  Sneak Attacks            4     | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     1     .     1     .     .     .     
    Combat Hostiles        4     | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     1     .     1     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           39499 | .     271   1066  1818  .     .     523   129   655   853   .     2407  2216  1465  522   .     1422  12    1643  3326  10827 10344 
  Guns                     23961 | .     271   739   1345  .     .     385   129   239   162   .     1307  2067  983   393   .     620   .     766   3150  4394  7011  
  Cannons                  11147 | .     .     327   .     .     .     .     .     55    176   .     748   108   .     129   .     .     .     442   176   5668  3318  
  Explosions               2867  | .     .     .     473   .     .     138   .     361   515   .     .     .     308   .     .     393   .     .     .     679   .     
  Melee                    1402  | .     .     .     .     .     .     .     .     .     .     .     352   32    174   .     .     409   .     435   .     .     .     
  Ramming                  122   | .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     12    .     .     86    15    
  Kinetic                  19237 | .     110   727   1031  .     .     385   129   294   338   .     1461  1236  619   323   .     620   .     308   1395  4779  5482  
  Thermal                  15347 | .     161   339   257   .     .     .     .     .     .     .     594   939   364   199   .     .     .     458   1841  5348  4847  
  Explosive                2749  | .     .     .     473   .     .     138   .     361   515   .     .     .     308   .     .     393   .     .     .     561   .     
  Electromagnetic          642   | .     .     .     57    .     .     .     .     .     .     .     .     .     .     .     .     .     .     442   90    53    .     
  Impact                   352   | .     .     .     .     .     .     .     .     .     .     .     352   .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 1050  | .     .     .     .     .     .     .     .     .     .     .     .     32    174   .     .     409   .     435   .     .     .     
Highest Corruption         34    | .     .     .     .     .     .     1     .     .     .     .     12    4     4     5     5     13    .     9     10    23    34    
  Average Corruption       12    | .     .     .     .     .     .     1     .     .     .     .     11    2     4     4     5     10    .     8     5     12    28    
  Corruption Purged        4     | .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  357   | .     .     .     .     .     .     3     .     .     .     .     74    8     18    21    4     17    .     10    8     71    123   
    Message Errors         69    | .     .     .     .     .     .     2     .     .     .     .     10    3     2     6     .     5     .     1     .     19    21    
    Matter Fused           72    | .     .     .     .     .     .     .     .     .     .     .     18    2     5     5     2     4     .     3     2     11    20    
    Heat Flow Errors       31    | .     .     .     .     .     .     .     .     .     .     .     12    .     1     4     .     1     .     2     1     6     4     
    Energy Discharges      42    | .     .     .     .     .     .     .     .     .     .     .     6     1     4     3     .     3     .     .     1     11    13    
    Parts Rejected         8     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     1     4     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      35    | .     .     .     .     .     .     .     .     .     .     .     7     1     4     .     1     2     .     1     1     8     10    
    Data Loss (major)      14    | .     .     .     .     .     .     .     .     .     .     .     5     .     1     .     .     1     .     1     .     .     6     
    Misfires               22    | .     .     .     .     .     .     1     .     .     .     .     6     .     .     2     1     .     .     1     1     5     5     
    Alerts                 11    | .     .     .     .     .     .     .     .     .     .     .     4     .     .     1     .     1     .     1     .     1     3     
    Misdirections          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     
    Weapon Failures        48    | .     .     .     .     .     .     .     .     .     .     .     4     1     1     .     .     .     .     .     1     6     35    
Overload Shots             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
Overflow Damage            584   | .     .     .     13    .     .     .     .     22    18    .     110   .     9     10    .     .     .     .     .     324   78    
  Projectiles              327   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     239   78    
  Explosions               147   | .     .     .     13    .     .     .     .     22    18    .     .     .     9     .     .     .     .     .     .     85    .     
  Melee                    110   | .     .     .     .     .     .     .     .     .     .     .     110   .     .     .     .     .     .     .     .     .     .     
Knockbacks                 26    | .     .     .     .     .     .     .     .     2     1     .     2     .     .     .     .     .     .     .     1     17    3     
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  23    | .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     1     16    3     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Self-Inflicted Damage      385   | .     .     .     89    .     .     .     .     46    35    .     .     .     .     .     .     41    5     .     .     169   .     
  Shots                    8     | .     .     .     2     .     .     .     .     1     1     .     .     .     .     .     .     2     .     .     .     2     .     
  Rammed                   13    | .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     4     .     .     4     2     
Targets Rammed             13    | .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     4     .     .     4     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        576   | .     189   309   120   .     .     92    168   422   286   .     397   296   402   356   .     210   .     203   195   576   301   
  Average Temperature      103   | .     58    94    38    .     .     22    74    180   93    .     150   91    128   161   .     77    .     36    51    117   110   
  Received Heat Transfer   4336  | .     54    282   468   .     .     123   48    375   126   .     1263  54    251   117   .     292   .     20    350   95    418   
  Effects                  30    | .     .     1     .     .     .     .     .     5     2     .     7     2     1     .     .     .     .     .     .     11    1     
    Shutdowns              6     | .     .     .     .     .     .     .     .     1     .     .     1     .     1     .     .     .     .     .     .     3     .     
    Energy Bleed           7     | .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     .     .     .     .     2     .     
    Interference           8     | .     .     1     .     .     .     .     .     3     2     .     .     1     .     .     .     .     .     .     .     .     1     
    Matter Decay           3     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Damage (major)         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
Siege Activations          24    | .     .     .     .     .     .     .     .     .     .     .     4     2     .     .     .     .     .     .     3     5     10    
  Total Turns              713   | .     .     .     .     .     .     .     .     .     .     .     116   139   .     .     .     .     .     .     73    206   179   
  Longest Duration         120   | .     .     .     .     .     .     .     .     .     .     .     60    120   .     .     .     .     .     .     42    109   31    
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
Robots Melted              6     | .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     2     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     2     
  Parts Melted             39    | .     2     3     2     .     .     .     .     .     .     .     3     8     1     .     .     .     .     .     4     8     8     
  Heat Transferred         17669 | .     555   703   666   .     .     .     .     .     .     .     851   1369  507   296   .     .     .     518   2257  5024  4923  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  Com  
Peak Influence             1400 | .    181  474  348  110  38   1227 791  .    .    .    .    360  .    .    .    .    90   182  260  1069 1400 
  Initial                  643  | .    .    76   149  98   38   .    600  .    .    .    .    .    .    .    .    .    .    47   65   123  643  
  Average                  381  | .    102  279  164  102  36   585  628  .    .    .    .    53   .    .    .    .    26   85   114  581  964  
Maximum Alert Level        4    | .    .    2    1    .    .    4    3    .    .    .    .    1    .    .    .    .    .    .    1    3    4    
  Low Security (%)         45   | 100  100  14   62   100  100  8    .    .    .    .    .    88   .    .    .    .    100  100  81   4    .    
  Level 1                  17   | .    .    75   37   .    .    15   .    .    .    .    .    11   .    .    .    .    .    .    18   29   .    
  Level 2                  12   | .    .    10   .    .    .    52   94   .    .    .    .    .    .    .    .    .    .    .    .    28   5    
  Level 3                  19   | .    .    .    .    .    .    12   5    .    .    .    .    .    .    .    .    .    .    .    .    38   70   
  Level 4                  4    | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    1    2    2    .    .    4    2    .    .    .    1    6    .    .    .    .    .    2    2    9    10   
  Investigation            5    | .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Extermination            16   | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    2    6    4    
  Reinforcement            15   | .    .    2    1    .    .    2    2    .    .    .    .    2    .    .    .    .    .    .    .    2    4    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    
  Garrison                 2    | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Distress Signals           10   | .   2   2   2   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
Communications Jammed      16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   
  Distress Signals         16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   
Times Spotted              375  | .   8   24  27  .   .   19  2   14  8   .   42  27  11  4   .   17  11  11  16  61  73  
  Peak Tracking Total      15   | .   4   6   5   .   .   5   2   7   4   .   9   7   4   3   .   5   6   3   6   6   15  
  Tactical Retreats        21   | .   1   .   1   .   .   .   .   .   .   .   8   1   1   .   .   2   1   .   1   2   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Traps Triggered            10   | .   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   3   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Machines Disabled          42   | .   .   1   1   .   .   25  3   3   .   .   .   3   .   .   .   .   .   .   1   4   1   
  Max in Single Turn       3    | .   .   1   1   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   1   2   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Machines Accessed          50   | .   3   2   9   2   .   2   2   .   .   3   .   5   1   1   9   .   .   4   .   4   3   
  Terminals                32   | .   3   2   8   2   .   2   2   .   .   .   .   5   .   1   .   .   .   2   .   2   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                175  | .   9   3   35  5   .   6   7   .   .   17  .   10  1   1   48  .   .   10  .   13  10  
  Successful               122  | .   4   1   22  4   .   2   2   .   .   17  .   4   1   1   48  .   .   4   .   7   5   
  Failed                   53   | .   5   2   13  1   .   4   5   .   .   .   .   6   .   .   .   .   .   6   .   6   5   
    Catastrophic           9    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   82   | .   9   3   32  4   .   6   7   .   .   .   .   9   .   .   .   .   .   6   .   2   4   
  Terminals                98   | .   9   3   31  5   .   6   7   .   .   .   .   10  .   1   .   .   .   6   .   10  10  
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             101  | .   2   1   14  2   .   .   1   .   .   17  .   2   1   1   48  .   .   1   .   6   5   
  Record                   47   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   36  .   .   .   .   6   3   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   4   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              8    | .   .   1   4   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   2   .   7   2   .   2   1   .   .   .   .   2   .   .   .   .   .   1   .   1   .   
  Terminals                17   | .   2   .   7   2   .   2   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
    Botnet                 17   | .   2   .   7   2   .   2   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   3   2   8   2   .   2   2   .   .   .   .   4   .   .   .   .   .   4   .   3   3   
  Full Trace Events        2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   4   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  Com  
Total Allies               21   | .    .    .    .    .    20   .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Largest Group            20   | .    .    .    .    .    20   20   3    3    2    2    3    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      508  | .    .    .    .    .    508  508  80   79   52   52   74   .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       35   | .    .    .    .    .    35   35   29   29   27   27   29   .    .    .    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               129  | .    .    .    .    .    .    115  2    8    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Total Damage             7159 | .    .    .    .    .    .    5578 504  1040 .    .    37   .    .    .    .    .    .    .    .    .    .    
  Kills                    57   | .    .    .    .    .    .    43   5    9    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   .   .   1   2   .   1   .   1   .   .   3   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         175  | .   .   .   .   .   .   .   .   .   .   .   .   87  .   .   .   .   6   18  19  39  6   
  Items                    90   | .   .   .   .   .   .   .   .   .   .   .   .   87  .   .   .   .   3   .   .   .   .   
  Garrisons                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   
  Patrols                  43   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   13  23  1   
  Investigations           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Reinforcements           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Guards                   32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  5   11  4   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  Com  
Turns Passed               17300 | 63   324  713  948  227  417  637  329  981  652  146  2247 1678 817  773  298  503  77   974  688  2054 1754 
Spaces Moved               8895  | 38   207  338  588  193  246  341  181  560  356  84   1078 668  431  441  170  561  73   435  259  893  754  
  Core                     523   | 14   .    .    53   .    .    .    .    .    .    .    .    .    .    .    .    400  26   .    .    .    30   
  Treads                   6916  | .    .    .    .    .    217  341  181  560  356  84   1078 668  431  441  170  67   11   435  259  893  724  
  Legs                     1166  | 24   207  338  375  193  29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   160   | .    .    .    160  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    130   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    94   36   .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  80   112  112  160  160  160  160  160  160  160  162  162  165  50   50   165  163  145  50   
  Average Speed            149   | 138  120  137  111  112  154  160  160  160  160  160  160  179  162  164  165  67   79   184  163  155  150  
  Slowest Speed            500   | 250  120  190  500  112  160  160  160  160  160  160  160  240  163  165  165  400  180  270  166  163  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       43    | 3    47   43   57   5    89   21   9    67   61   69   99   25   63   71   62   74   3    15   6    26   34   
  Regions Visited          21
    Branch Regions         9
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    
  Known Exits Taken        11    | .    1    1    1    .    .    1    1    1    1    1    1    1    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      8     | 1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    .    .    
Scrap Searched             19    | .    .    .    .    .    .    .    .    3    5    .    5    .    2    3    .    1    .    .    .    .    .    
Spaces Dug                 3     | .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          380   | .    .    .    65   .    .    2    .    19   33   .    12   1    33   14   .    26   .    .    7    102  66   
  Melee                    2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Projectile               188   | .    .    .    .    .    .    2    .    5    5    .    10   1    6    9    .    2    .    .    7    75   66   
  AOE                      188   | .    .    .    65   .    .    .    .    13   28   .    .    .    27   5    .    23   .    .    .    27   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  Com  
Total                      11314 | 45   245  489  758  206  286  404  209  611  408  96   1461 1016 488  462  190  617  91   540  404  1246 1042 
  Wait                     976   | .    11   67   11   .    17   42   22   14   30   13   270  214  4    .    .    .    2    27   40   129  63   
  Move                     8871  | 37   206  337  587  193  245  340  180  559  355  83   1073 667  430  440  169  560  72   434  258  892  754  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  154   | 2    6    9    14   5    5    2    .    6    2    .    16   20   5    1    8    1    2    12   10   12   16   
  Fast Attach              137   | 6    1    2    12   .    5    1    .    .    .    .    3    11   4    2    3    4    5    10   12   25   31   
  Attach                   97    | .    .    7    8    2    .    .    1    4    1    .    14   13   .    2    1    9    4    4    5    11   11   
  Detach                   17    | .    .    1    4    .    .    .    .    .    .    .    .    3    .    .    2    .    2    .    .    3    2    
  Swap                     78    | .    1    8    12   3    2    1    .    6    4    .    4    2    5    1    1    1    .    1    10   11   5    
  Drop                     171   | .    1    9    20   3    12   2    .    3    2    .    .    19   10   3    6    1    .    11   15   29   25   
  Fire                     736   | .    19   49   90   .    .    15   6    18   14   .    59   63   22   13   .    25   .    27   54   130  132  
  Melee                    49    | .    .    .    .    .    .    .    .    1    .    .    8    2    8    .    .    16   .    14   .    .    .    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9     | .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    4    2    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   12    | .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / Min)
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research (discovered 2 exits: [*Res] / Qua)
-2/Research
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 16)
    64 | -11/Scrapyard      | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   340 | -10/Materials      | Discovered new exit (range 16)
   359 | -10/Materials      | Identified exit to Mines
   359 | -10/Materials      | Identified exit to Materials
   388 | -10/Materials      | Entered another Materials area
   388 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   803 | -9/Materials       | Build established: Gunner
  1085 | -9/Materials       | Discovered new exit (range 12)
  1099 | -9/Materials       | Identified exit to Materials
  1101 | -9/Materials       | Entered another Materials area
  1101 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1102 | -8/Materials       | Lost 4 parts (1p2n1w)
  1216 | -8/Materials       | Lost 3 parts (3n)
  1512 | -8/Materials       | Identified exit to Factory
  1715 | -8/Materials       | Garrison activated, responded to threat
  2049 | -8/Materials       | Entered Factory
  2049 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2276 | -7/Factory         | Sucked down chute
  2276 | -7/Factory         | Entered Waste
  2277 | -7/Waste           | Joined by Warlord forces that had cleared the area
  2350 | -7/Waste           | Build established: Scavenger-Tank
  2471 | -7/Waste           | Found Prototype Launcher
  2471 | -7/Waste           | Identified Mni. Smartbomb Launcher
  2537 | -7/Waste           | Discovered new exit (range 12)
  2674 | -7/Waste           | Identified exit to Factory
  2693 | -7/Waste           | Entered Factory
  2693 | -7/Factory         | Accompanied by 20 allies
  2860 | -7/Factory         | Build established: Tank
  2874 | -7/Factory         | Lost 5 allies
  3210 | -7/Factory         | Lost 6 allies
  3258 | -7/Factory         | Lost 5 allies
  3300 | -7/Factory         | Discovered new exit (range 11)
  3314 | -7/Factory         | Identified exit to Factory
  3330 | -7/Factory         | Entered another Factory area
  3330 | -6/Factory         | Accompanied by 3 allies
  3330 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  3562 | -6/Factory         | Identified exit to Lower Caves
  3659 | -6/Factory         | Entered Lower Caves
  3659 | -6/Lower Caves     | Accompanied by 3 allies
  3922 | -6/Lower Caves     | Attracted the attention of an 0b10 base
  3973 | -6/Lower Caves     | Lost 3 parts (2p1u)
  4465 | -6/Lower Caves     | Build established: Bomber
  4566 | -6/Lower Caves     | Learned location of 1 exit from Factory
  4630 | -6/Lower Caves     | Discovered new exit (range 6)
  4638 | -6/Lower Caves     | Identified exit to Lower Caves
  4640 | -6/Lower Caves     | Entered another Lower Caves area
  4640 | -6/Lower Caves     | Accompanied by 2 allies
  4665 | -6/Lower Caves     | Discovered new exit (range 8)
  4675 | -6/Lower Caves     | Identified exit to Factory
  4789 | -6/Lower Caves     | Learned Factory terminal intel
  4908 | -6/Lower Caves     | Learned Factory emergency access door positions
  5183 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5276 | -6/Lower Caves     | Discovered new exit (range 6)
  5282 | -6/Lower Caves     | Identified exit to Data Miner
  5292 | -6/Lower Caves     | Entered Data Miner
  5292 | -6/Data Miner      | Accompanied by 2 allies
  5292 | -6/Data Miner      | Discovered new exit (range 6)
  5304 | -6/Data Miner      | Identified exit to Proximity Caves
  5326 | -6/Data Miner      | Met Data Miner
  5385 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  5438 | -6/Data Miner      | Entered Proximity Caves
  5438 | -5/Proximity Caves | Accompanied by 2 allies
  5569 | -5/Proximity Caves | Build established: Tank
  5603 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  5666 | -5/Proximity Caves | Lost 3 parts (3u)
  5803 | -5/Proximity Caves | System corruption reached 10%
  5833 | -5/Proximity Caves | Lost 5 parts (3u2w)
  6169 | -5/Proximity Caves | Build established: Scavenger-Mutant
  6265 | -5/Proximity Caves | Lost 3 parts (1n1u1w)
  6522 | -5/Proximity Caves | Lost 3 parts (1p1n1u)
  6610 | -5/Proximity Caves | Discovered exit to Factory (range 3)
  6813 | -5/Proximity Caves | Build established: Scavenger-Gunner
  7111 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  7359 | -5/Proximity Caves | Core integrity fell below 50%
  7673 | -5/Proximity Caves | Build established: Scavenger-Mutant
  7685 | -5/Proximity Caves | Entered Factory
  7685 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7686 | -5/Factory         | Identified exit to Upper Caves
  7688 | -5/Factory         | Loaded intel: 26 terminal locations
  8154 | -5/Factory         | Build established: Scavenger-Tank
  9151 | -5/Factory         | Garrison activated, responded to threat
  9277 | -5/Factory         | Discovered exit to Upper Caves (range 14)
  9363 | -5/Factory         | Entered Upper Caves
  9625 | -5/Upper Caves     | Found DCF Scrap (14 items)
  9715 | -5/Upper Caves     | Learned location of Armory (-3)
  9833 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9964 | -5/Upper Caves     | Build established: Derelict-Tank
 10175 | -5/Upper Caves     | Discovered new exit (range 3)
 10180 | -5/Upper Caves     | Entered another Upper Caves area
 10597 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10665 | -5/Upper Caves     | Discovered new exit (range 14)
 10953 | -5/Upper Caves     | Entered Zhirov
 10953 | -5/Zhirov          | Discovered new exit (range 3)
 10983 | -5/Zhirov          | Met Zhirov
 11016 | -5/Zhirov          | Learned location of Quarantine (-3)
 11016 | -5/Zhirov          | Learned location of Testing (-2)
 11016 | -5/Zhirov          | Learned location of Command (-1)
 11049 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11191 | -5/Zhirov          | Found Alien Artifact
 11251 | -5/Zhirov          | Entered Proximity Caves
 11287 | -4/Proximity Caves | Build established: Derelict-Mutant
 11302 | -4/Proximity Caves | Identified Transdimensional Reconstructor
 11302 | -4/Proximity Caves | Warped through subspace
 11429 | -4/Proximity Caves | System corruption reached 10%
 11493 | -4/Proximity Caves | Spotted B-86 Titan
 11497 | -4/Proximity Caves | Core integrity fell below 50%
 11527 | -4/Proximity Caves | Lost 13 parts (2p3n4u4w)
 11531 | -4/Proximity Caves | Learned Research terminal intel
 11544 | -4/Proximity Caves | Learned 4 Research zone layouts
 11656 | -4/Proximity Caves | Discovered new exit (range 14)
 11665 | -4/Proximity Caves | Learned Research stockpile data
 11754 | -4/Proximity Caves | Entered Factory
 11754 | -4/Factory         | Evolved 2 slots: Utility x2
 11797 | -4/Factory         | Discovered new exit (range 11)
 11824 | -4/Factory         | Lost 5 parts (1n3u1w)
 11831 | -4/Factory         | Entered Research
 11831 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11832 | -3/Research        | Identified exit to Quarantine
 11834 | -3/Research        | Loaded intel: 23 terminal locations
 12051 | -3/Research        | Build established: Hacker-Mutant
 12361 | -3/Research        | Build established: Hacker-Tank
 12799 | -3/Research        | Discovered new exit (range 4)
 12805 | -3/Research        | Entered another Research area
 12805 | -2/Research        | Evolved 2 slots: Utility x2
 12905 | -2/Research        | Spotted B-90 Cyclops
 12960 | -2/Research        | Build established: Scavenger-Tank
 13012 | -2/Research        | Destroyed B-90 Cyclops
 13041 | -2/Research        | Lost 4 parts (1p3u)
 13338 | -2/Research        | Build established: Scavenger-Gunner
 13389 | -2/Research        | Discovered new exit (range 5)
 13405 | -2/Research        | System corruption reached 10%
 13493 | -2/Research        | Entered Access
 13493 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 13648 | -1/Access          | Build established: Scavenger-Tank
 14295 | -1/Access          | Build established: Hacker-Gunner
 14523 | -1/Access          | System corruption reached 10%
 14769 | -1/Access          | First assault squad dispatched
 14850 | -1/Access          | Spotted B-99 Colossus
 14996 | -1/Access          | Destroyed B-99 Colossus
 15009 | -1/Access          | Lost 3 parts (1p1u1w)
 15212 | -1/Access          | Lost 3 parts (1p2w)
 15535 | -1/Access          | Discovered new exit (range 7)
 15544 | -1/Access          | Identified exit to Command
 15547 | -1/Access          | Entered Command
 16466 | -1/Command         | Build established: Scavenger-Gunner
 16584 | -1/Command         | First assault squad dispatched
 16631 | -1/Command         | System corruption reached 30%
 16661 | -1/Command         | Lost 3 parts (3u)
 16752 | -1/Command         | Lost 4 parts (4u)
 17214 | -1/Command         | Spotted B-99 Colossus
 17256 | -1/Command         | Spotted Alpha 7
 17256 | -1/Command         | Spotted Alpha 7
 17256 | -1/Command         | Spotted Striker
 17256 | -1/Command         | Spotted Striker
 17256 | -1/Command         | Spotted Executioner
 17256 | -1/Command         | Spotted Executioner
 17256 | -1/Command         | Spotted Executioner
 17256 | -1/Command         | Spotted Executioner
 17257 | -1/Command         | Spotted B-99 Colossus
 17264 | -1/Command         | Core integrity fell below 50%
 17277 | -1/Command         | Core integrity fell below 20%
 17301 | -1/Command         | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
Wall collapses.
Slug penetrates Wall. <x5>
Acquired 5 matter.
Penetrated by Slug. <x2>
Slug penetrates Wall.
Lgt. Antimatter Cannon destroyed.
System corrupted: Energy discharge (-2).
Power Amplifier destroyed.
Slug penetrates Alpha 7.
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Wall. <x2>
Penetrated by Slug.
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Wall.
Hdn. Centrium Heavy Treads destroyed.
ALERT: Rogue bot located, Programmers report to
  Command Zone 4G.
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
| #  #      +              %  /  ^          "??????? |
| #  #      ##             %  /^            "??????? |
| #  #      ##   !!          [/   ^         "??????? |
| #  #      ##   !!       %% ""             "??????? |
| #  +      ##   !        %  "#?? # # # #    ??????? |
| #  #      +        [ =   % ##????????????????????? |
| #  #########        ]=     #?????????????????????? |
|     ?               ==     #?????????????????????? |
|                 "####"     #?????????????????????? |
|                 ##   "     ####??????????????????? |
|                 ##   #        #??????????????????? |
| #               ## !?#        #??????????????????? |
| #               ## ??#        #########??????????? |
| #          #### ##???#                #########??? |
| #   ][   ! ???# #????#                         ??? |
|     ![     ???? #????#                #####??????? |
|     !      ???? #????#       ######  ##??????????? |
| #          ????  ?           #????#  #???????????? |
| ?    ?     ????########;####+###??#  #???????????? |
| ????????  ????????             #??#  #???????????? |
| ???????????????????            #??#  #???????????? |
| ???????????????????"""   """"  #??#  #???????????? |
| ???????????????????""""  """"  #??#  #########???? |
| ?????????????????? """"  """"s ####s # = !   #???? |
| ???????????????#   """"  """"  /s s  +       #???? |
| ???????????????#         @  K  #######       #???? |
| ???????????????#               #??????       #???? |
| ???????????????#  """ """      #???????      #???? |
| ???????????????#  """T""" !    #???????#######???? |
| ?????????????????###############?????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           161
Energy Generation          57
Energy Capacity            890
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Cloak Strength             3
Power Amplification        30
Armor Coverage             2400
Core Shielding             30
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            8
Core Analysis              9
Armor Integrity Analysis   40
Recoil Reduction           11
Offensive Hacking          14
Defensive Hacking          33

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
        Prc. Energy Filter | -6/Data Miner | Free
        Hvy. Proton Cannon | -6/Data Miner | Free
    Field Propulsion Array | -6/Data Miner | Free
       Adv. Actuator Array | -6/Data Miner | Free
     Hvy. Disruptor Cannon | -6/Data Miner | Free
          Imp. Force Field | -6/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
 R-10 Processor | -6/Data Miner | Free
  X-62 Marksman | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Transdimensional Reconstructor

 Achievements 
--------------
20k Club
Alien Tech
Can't Touch This
Decoder Ring
Denied?
Knowing Is Half The Battle
Quantum Hacking
Rockin' Loadout
Subspace Traveler
The Science Guy
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              MultitargetingCloakingFrame
  Manual?         0
Play Time         03:10:03
  Cumulative      38.3 hours
  Start           2025.01.31 @ 14:40:43
  End             2025.01.31 @ 21:28:23
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          39
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d272750b-252e-4bd4-9cf9-ebdf45f7527e