Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.04 @ 13:58:46 Player: Zane Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (41) 205 Value Destroyed (1766) 1766 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (488) 488 TOTAL SCORE: 6779 Bonus ------- Follower Combat Kills 221 Met Data Miner 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (150) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Small Storage Unit Target Analyzer Improved Propulsion Shielding Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Light Nuclear Core Gravity Neutralizer Antimissile System Heavy Proton Cannon Plasma Cannon Concussive RPG (1) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Melee Analysis Suite Stasis Canceller Improved Core Shielding Antimissile System Hacking Suite Dynamic Insulation System > --- WEAPON ----------- Impact Mace Katana Ripper > --- INVENTORY -------- Airjet Gravity Neutralizer Antimissile System Heavy Proton Cannon Plasma Cannon Concussive RPG Long-range Missile Launcher Powered Hammer [Rating: 63] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility Hacking Suite Device Antimissile System Storage Small Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Ripper Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Special Weapon Flamer Impact Weapon Powered Hammer Slashing Weapon Ripper Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . . 4 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 6 | . . . . 3 1 2 . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 77 | 6 5 6 6 15 9 13 6 4 . 7 Power 8 | 1 . 1 . 2 . 3 . . . 1 Engine 2 | 1 . . . 1 . . . . . . Core 6 | . . 1 . 1 . 3 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 22 | 2 3 2 3 5 2 3 1 1 . . Treads . | . . . . . . . . . . . Leg 15 | 2 3 2 3 1 . 3 1 . . . Wheel . | . . . . . . . . . . . Hover 7 | . . . . 4 2 . . 1 . . Flight . | . . . . . . . . . . . Utility 24 | 1 2 1 . 5 2 6 3 2 . 2 Device 10 | . 1 . . 1 . 4 2 2 . . Storage 3 | 1 . . . 1 . . . . . 1 Processor 4 | . 1 1 . . . 1 1 . . . Hackware 2 | . . . . 1 1 . . . . . Protection 5 | . . . . 2 1 1 . . . 1 Artifact . | . . . . . . . . . . . Weapon 23 | 2 . 2 3 3 5 1 2 1 . 4 Energy Gun . | . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 4 | 2 . . 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . . 2 1 . 2 . . 1 . . Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon 6 | . . . . 1 1 . 1 . . 3 Slashing Weapon 5 | . . . 1 . 1 1 1 . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Parts Lost 38 | . 1 1 1 4 1 15 1 1 . 13 Power 4 | . . . . 1 . 2 . . . 1 Propulsion 8 | . . . . . . 5 . 1 . 2 Utility 15 | . 1 . . 1 1 6 1 . . 5 Weapon 11 | . . 1 1 2 . 2 . . . 5 Highest Loss Streak 10 | . 1 1 1 2 1 6 1 1 . 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 99 99 81 97 88 83 90 93 69 Engine 2 | . 14 4 . 5 7 1 . . . . Core 5 | . . 9 14 3 . 3 6 6 6 5 Leg 13 | . 28 28 28 9 . 10 12 6 6 3 Hover 4 | . . . . 8 22 6 . 4 6 3 Device 13 | . 11 . . 4 7 13 19 24 26 16 Storage 4 | . 8 . . 3 7 6 6 6 6 5 Processor 13 | . 5 27 28 12 . 6 12 13 13 10 Hackware 5 | . . . . 8 15 8 6 6 6 6 Protection 2 | . . . . 6 14 11 . . . . Ballistic Gun 5 | . 28 18 10 6 . . . . . . Launcher 3 | . . 9 4 . 6 1 . 5 6 3 Impact Weapon 5 | . . . . . 6 6 12 6 6 6 Slashing Weapon 5 | . . . 13 9 6 9 6 6 6 4 Peak Build Rating 63 | 6 7 10 13 27 42 63 59 62 58 58 Average Rating 37 | 4 6 8 12 20 37 50 56 57 58 42 On Entrance 29 | . 6 6 10 13 27 42 41 59 58 58 Naked Turns . | . . . . . . . . . . . Heaviest Build 40 | 14 15 11 12 24 29 32 30 40 37 37 Greatest Support 60 | 20 20 20 20 29 33 60 36 36 20 20 Greatest Overweight (x) 7 | 2 . . . . . 1 1 1 1 7 Average Overweight (x) . | . . . . . . . . . 1 1 Largest Inventory Capacity 8 | 8 8 5 5 8 8 8 8 8 8 8 Average Capacity 7 | 7 6 5 5 6 8 8 8 8 8 7 Most Carried 8 | 4 7 5 5 8 8 8 8 8 8 8 Average Carried 6 | 3 5 4 4 5 7 6 6 7 8 7 Final Capacity 8 | 8 5 5 5 8 8 8 8 8 8 8 Final Carried 8 | 4 5 5 5 8 8 8 8 8 8 6 Class Distribution -------------------- 35% | Mutant 28% | Gladiator 23% | Derelict-Gladiator 6% | Hacker-Mutant 3% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Hacker-Mutant | -7/Factory Gladiator | -6/Factory Gladiator | -6/Lower Caves Derelict-Gladiator | -6/Lower Caves Derelict-Gladiator | -6/Data Miner Derelict-Gladiator | -5/Proximity Caves Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Matter Collected 1372 | 218 188 121 75 151 . 224 119 171 . 105 Remotely . | . . . . . . . . . . . Salvage Created 1680 | . 279 63 266 417 51 408 38 113 . 45 Parts 90 | . 16 3 17 26 . 11 7 7 . 3 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . 8 . . . 6 7 . 8 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 36 | . 6 2 3 7 2 9 1 4 . 2 Melee 19 | . . . 3 7 2 5 1 . . 1 Guns 6 | . 6 . . . . . . . . . AOE 7 | . . 2 . . . . . 4 . 1 Classes Destroyed 12 | . 2 . 2 3 . 4 . . . 1 Builder 1 | . . . . . . 1 . . . . Hauler 1 | . . . . 1 . . . . . . Operator 2 | . . . . 1 1 . . . . . Drone 1 | . . . . . . . . . . 1 Watcher 1 | . 1 . . . . . . . . . Swarmer 1 | . . . . . . 1 . . . . Grunt 19 | . 6 2 1 4 2 . . 3 . 1 Brawler 2 | . . . . 1 . . . 1 . . Sentry 6 | . . . 1 2 . 3 . . . . Hunter 2 | . . . . . . 2 . . . . Programmer 4 | . . . . . . 3 1 . . . Subdweller 1 | . . . 1 . . . . . . . Best Kill Streak 4 | . 3 2 1 4 2 3 1 4 . 1 Combat Bots Only 4 | . 2 2 1 3 2 3 1 4 . 1 Max Kills in Single Turn 4 | . 1 2 1 1 1 1 1 4 . 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 2 . . . . . 4 . 1 Melee 1 | . . . 1 1 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 459 | . 35 11 21 38 7 262 6 7 . 72 Missed 147 | . 8 3 8 13 3 88 2 2 . 20 Damage Taken 4569 | . 349 129 200 391 176 2104 59 131 . 1030 Core 1004 | . 51 11 42 40 . 382 . . . 478 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 105 | . . . . . . 105 . . . . Regen/Repaired (Parts) 119 | . . . . . 71 48 . . . . Core Remaining (%) 87 | 100 . . 58 92 100 . . . . . Volleys Fired 60 | . 22 8 15 5 2 . . 4 . 4 Largest 2 | . 2 2 1 1 1 . . 1 . 1 Hottest 50 | . 40 50 30 30 33 . . 43 . 43 Shots Fired 90 | . 44 15 15 5 2 . . 5 . 4 Gun 78 | . 44 14 15 5 . . . . . . Cannon . | . . . . . . . . . . . Launcher 12 | . . 1 . . 2 . . 5 . 4 Special . | . . . . . . . . . . . Kinetic 78 | . 44 14 15 5 . . . . . . Thermal . | . . . . . . . . . . . Explosive 12 | . . 1 . . 2 . . 5 . 4 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 11 | . 9 11 7 2 4 . . 5 . 3 Robot Miss Streak 2 | . 1 1 2 2 . . . 2 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 153 | . 33 12 25 20 6 45 1 2 . 9 Core Hits 56 | . 13 6 7 9 3 6 1 8 . 3 Critical Kills 4 | . . . . 1 . 3 . . . . Critical Parts Destroyed 13 | . . . . . 2 11 . . . . Critical Strikes 21 | . . . 1 2 2 15 . . . 1 Smash 17 | . . . . 1 2 14 . . . . Sever 4 | . . . 1 1 . 1 . . . 1 Melee Attacks 116 | . . . 16 22 6 59 2 . . 11 Impact 63 | . . . . 1 6 47 2 . . 7 Slashing 53 | . . . 16 21 . 12 . . . 4 Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . 2 1 3 . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks 8 | . . . . . . 8 . . . . Damage Inflicted 6233 | . 429 212 1098 709 553 2109 53 504 . 566 Guns 832 | . 419 147 200 66 . . . . . . Cannons . | . . . . . . . . . . . Explosions 1170 | . . 49 . . 357 . . 504 . 260 Melee 4201 | . . . 898 643 196 2109 53 . . 302 Ramming 30 | . 10 16 . . . . . . . 4 Kinetic 832 | . 419 147 200 66 . . . . . . Thermal . | . . . . . . . . . . . Explosive 1170 | . . 49 . . 357 . . 504 . 260 Electromagnetic . | . . . . . . . . . . . Impact 2391 | . . . . 67 196 1837 53 . . 238 Slashing 1810 | . . . 898 576 . 272 . . . 64 Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . 4 . 4 4 4 4 4 Average Corruption 3 | . . . . 4 . 2 4 4 4 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 69 | . . . . 2 . 7 17 29 5 9 Message Errors 15 | . . . . . . 2 3 8 1 1 Matter Fused 24 | . . . . 1 . 3 7 9 2 2 Heat Flow Errors 6 | . . . . . . . 1 3 1 1 Energy Discharges 8 | . . . . . . . 2 3 1 2 Data Loss (minor) 9 | . . . . 1 . 2 2 1 . 3 Data Loss (major) 2 | . . . . . . . 2 . . . Misfires 1 | . . . . . . . . 1 . . Alerts 4 | . . . . . . . . 4 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1005 | . . . 48 . 186 685 . . . 86 Projectiles . | . . . . . . . . . . . Explosions 106 | . . . . . 93 . . . . 13 Melee 899 | . . . 48 . 93 685 . . . 73 Knockbacks 11 | . . . . . 1 7 . . . 3 Impact 11 | . . . . . 1 7 . . . 3 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 180 | . . 8 . . 116 . . 38 . 18 Shots 6 | . . 1 . . 2 . . 1 . 2 Rammed 3 | . . . . . . . . . . 3 Targets Rammed 9 | . 2 4 . . . . . . . 3 Kicked 6 | . 2 4 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 265 | . 9 17 . 9 . 5 265 218 199 149 Average Temperature 63 | . 3 6 . 4 . 5 132 80 101 74 Received Heat Transfer 1414 | . 198 84 78 216 36 297 . 45 . 460 Siege Activations . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 5 . . . . Combat Hostiles 4 | . . . . . . 4 . . . . Parts Fried 7 | . . . . . . 7 . . . . Impact Corruptions 23 | . . . . . 3 18 . . . 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Peak Influence 195 | . 114 80 . 195 168 173 . . . . Initial 88 | . . 19 . 23 88 63 . . . . Average 71 | . 42 28 . 112 133 83 . . . . Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . . . . 1 2 4 . . . . Investigation 2 | . . . . . 1 1 . . . . Extermination 3 | . . . . . 1 2 . . . . Reinforcement 2 | . . . . 1 . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Distress Signals 3 | . 1 . . . . 1 . . . 1 Communications Jammed 2 | . . . . . . . . . . 2 Distress Signals . | . . . . . . . . . . . Times Spotted 64 | . 8 4 7 7 3 15 1 4 . 15 Peak Tracking Total 7 | . 3 2 3 4 3 5 1 4 . 7 Tactical Retreats 6 | . . . 2 . . 1 . . . 3 Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Machines Disabled 7 | . . . . . 5 . . . . 2 Max in Single Turn 2 | . . . . . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Machines Accessed 16 | . 2 . . 1 5 4 . . 4 . Terminals 3 | . 2 . . 1 . . . . . . Fabricators 4 | . . . . . 2 2 . . . . Repair Stations 3 | . . . . . 2 1 . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 57 | . 5 . . 6 9 8 . . 29 . Successful 49 | . 3 . . 4 7 6 . . 29 . Failed 8 | . 2 . . 2 2 2 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . 1 . . 2 . . . . . . Terminals 11 | . 5 . . 6 . . . . . . Fabricators 6 | . . . . . 3 3 . . . . Repair Stations 8 | . . . . . 5 3 . . . . Recycling Units 2 | . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 36 | . 3 . . 4 . . . . 29 . Record 12 | . 1 . . . . . . . 11 . Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 5 | . 1 . . 1 . . . . 3 . Locate Traps 2 | . 1 . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . 2 2 . . . . Network Status 2 | . . . . . 1 1 . . . . Build 2 | . . . . . 1 1 . . . . Repair Station Hacks 6 | . . . . . 4 2 . . . . Scan Component 3 | . . . . . 2 1 . . . . Repair 3 | . . . . . 2 1 . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . Report Inventory 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 2 . . 1 3 4 . . . . Full Trace Events 2 | . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . Parts Built 3 | . . . . . 1 2 . . . . Authchips . | . . . . . . . . . . . Time 212 | . . . . . 84 128 . . . . Total Part Build Rating 22 | . . . . . 6 16 . . . . Parts Repaired 3 | . . . . . 2 1 . . . . Time 79 | . . . . . 41 38 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . . . 23 Total Damage 850 | . . . . . . . . . . 850 Kills 7 | . . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Turns Passed 5959 | 81 469 709 482 375 422 691 920 1198 227 385 Spaces Moved 3849 | 54 307 555 310 298 494 305 680 595 90 161 Core 73 | 5 . . . . . 1 . . . 67 Treads . | . . . . . . . . . . . Legs 3019 | 49 307 555 310 132 . 207 680 595 90 94 Wheels . | . . . . . . . . . . . Hover 757 | . . . . 166 494 97 . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 56 52 52 130 130 210 50 Average Speed 126 | 127 120 120 120 84 52 108 133 197 210 187 Slowest Speed 400 | 190 120 120 120 120 52 190 190 210 210 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 5 48 97 30 24 21 10 87 83 75 28 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 4 | . 1 1 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . . . 1 1 1 1 1 . Scrap Searched 9 | . . 1 3 . . . 2 2 . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 172 | . . 6 . 2 43 . . 70 . 51 Melee . | . . . . . . . . . . . Projectile 2 | . . . . 2 . . . . . . AOE 170 | . . 6 . . 43 . . 70 . 51 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Total 4651 | 63 366 584 381 382 645 576 688 615 129 222 Wait 493 | . 20 3 27 27 125 205 . 12 40 34 Move 3839 | 53 306 554 309 297 493 304 679 594 89 161 Hop . | . . . . . . . . . . . Pick Up 37 | 4 4 3 3 8 6 7 1 . . 1 Fast Attach 35 | 6 2 1 1 7 4 5 3 2 . 4 Attach 21 | . . 1 1 4 3 7 2 1 . 2 Detach 4 | . . . 1 2 . . . 1 . . Swap 21 | . 3 4 4 4 2 1 1 1 . 1 Drop 30 | . 7 6 4 6 4 . . . . 3 Fire 60 | . 22 8 15 5 2 . . 4 . 4 Melee 102 | . . . 16 22 6 47 2 . . 9 Ram 3 | . . . . . . . . . . 3 Kick 6 | . 2 4 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 8) 419 | -10/Materials | Identified exit to Mines 551 | -10/Materials | Entered Mines 583 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 617 | -10/Mines | Met a Derelict bent on vengeance 666 | -10/Mines | Learned Materials garrison access intel 680 | -10/Mines | Discovered new exit (range 10) 769 | -10/Mines | Identified exit to Subcaves 1078 | -10/Mines | Discovered new exit (range 7) 1086 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1086 | -10/Mines | Identified exit to Materials 1156 | -10/Mines | Found a hidden stash of uninstalled traps 1260 | -10/Mines | Entered Subcaves 1684 | -10/Subcaves | Discovered new exit (range 11) 1741 | -10/Subcaves | Identified exit to Materials 1742 | -10/Subcaves | Entered Materials 1742 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1743 | -8/Materials | Loaded intel: 1 garrison access location 1987 | -8/Materials | Discovered new exit (range 3) 1988 | -8/Materials | Identified exit to Factory 2117 | -8/Materials | Entered Factory 2117 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2331 | -7/Factory | Fabricated Hvy. Proton Cannon (x1) 2347 | -7/Factory | Discovered new exit (range 16) 2428 | -7/Factory | Repaired Ripper 2449 | -7/Factory | Build established: Hacker-Mutant 2477 | -7/Factory | Discovered new exit (range 15) 2517 | -7/Factory | Repaired Airjet 2539 | -7/Factory | Entered another Factory area 2539 | -6/Factory | Evolved 2 slots: Utility x2 2690 | -6/Factory | Fabricated Antimissile System (x2) 2803 | -6/Factory | Lost 6 parts (1p3n1u1w) 3053 | -6/Factory | Build established: Gladiator 3056 | -6/Factory | Discovered new exit (range 16) 3120 | -6/Factory | Repaired Lgt. Nuclear Core 3197 | -6/Factory | Lost 6 parts (1p2n2u1w) 3230 | -6/Factory | Entered Lower Caves 3850 | -6/Lower Caves | Learned Factory security intel 4094 | -6/Lower Caves | Discovered new exit (range 12) 4150 | -6/Lower Caves | Entered another Lower Caves area 4683 | -6/Lower Caves | Spotted B-75 Beast 4731 | -6/Lower Caves | Build established: Derelict-Gladiator 5337 | -6/Lower Caves | Discovered new exit (range 4) 5348 | -6/Lower Caves | Entered Data Miner 5348 | -6/Data Miner | Discovered new exit (range 6) 5388 | -6/Data Miner | Met Data Miner 5453 | -6/Data Miner | Learned location of Section 7 (-2) 5493 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5529 | -6/Data Miner | Received God Mode back door access code from Data Miner 5575 | -6/Data Miner | Entered Proximity Caves 5581 | -5/Proximity Caves | Spotter reported a threat 5686 | -5/Proximity Caves | Spotter reported a threat 5819 | -5/Proximity Caves | Core integrity fell below 50% 5836 | -5/Proximity Caves | Escorted by Enhanced Grunt 5843 | -5/Proximity Caves | Spotter reported a threat 5846 | -5/Proximity Caves | Core integrity fell below 20% 5869 | -5/Proximity Caves | Lost 10 parts (2n5u3w) 5939 | -5/Proximity Caves | Attracted the attention of an 0b10 base 5960 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05895_ The unstable cave ceiling collapses. 05896_ Acquired 16 matter. 05923_ Searching scrap... 05923_ Found Microactuators. 05923_ Found Imp. Propulsion Shielding. 05923_ Found 43 Matter. 05924_ Acquired 11 matter. 05929_ Acquired Imp. Propulsion Shielding. 05938_ G-50 Soldier springs to life. 05939_ Mic. Nuclear Core destroyed. 05939_ Critical hit (Burn: +37). 05940_ Powered Hammer destroyed. 05942_ Impact Mace destroyed. 05942_ Outpost Terminal disabled. 05951_ The unstable cave ceiling collapses. 05952_ Enhanced Grunt overheating. 05954_ Enhanced Grunt critical meltdown. 05958_ Slammed into G-50 Soldier. 05958_ Destabilizing: Core damaged (-25). 05960_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????###### ?????????????????????????? | | ????????????????? ?????????????????????????? | | ????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ??????????????????# ##???????????????????????? | | ??????????????????? #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# ???????????????????????? | | ??????????????????## ###########?????????????? | | ?????????????????## #""" """""#?????????????? | | ?????????????????# / % "#?????????????? | | ?????????????????# # "#?????????????? | | ??????#########?### ## g# #?????????????? | | ??????# ### ##### @! +?????????????? | | ??????# # # # g#% #?????????????? | | ???????# %# """"#?????????????? | | ???????# #! + """"#?????????????? | | ??????## ## # #"""" """"??????????????? | | ??????# # # # # ########### ????????????? | | ??????# [ # ## " #??????????? | | ??????# " #??????????? | | ??????##" ###### ??????????? | | ???????#" # #???????????????????? | | ??????##" "# # "" #???????????????????? | | ??????#" #### #??????????????????? | | ?????## ###???# #?????????????????? | | ?????# ##?????? #?????????????????? | | ?????# #??????? #?????????????????? | | ?????# #??????? #????????????????? | | ?????## #??????? #????????????????? | | ?????## #??????? #????????????????? | | ????## ##??????? ####????????????????? | | ???## #####????????? ###???????????????????? | | ???# ##??????????????#?????????????????????? | | ???## #?????????????????????????????????????? | | ???## #?????????????????????????????????????? | | ## ###?????????????????????????????????????? | | ###?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 EM Shielding 2 Armor Coverage 300 Core Shielding 30 Propulsion Shielding 66 Point Defense Rating 240 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 5 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Hvy. Phase Cannon | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Robot Schematics ------------------ I-36 Angel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Fabricated ------------ Hvy. Proton Cannon | x1 | -7/Factory | Preloaded Antimissile System | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Batter Up The Oracle Challenges ------------ None Game ------ Seed NodeBurstHumpback Manual? 0 Play Time 01:01:14 Cumulative 13.7 hours Start 2024.10.04 @ 12:51:18 End 2024.10.04 @ 13:58:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5c29bbc-7cd0-4459-8b1c-34730b8a32c6