Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.09 @ 10:14:42 Player: GermanMO Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (25) 125 Value Destroyed (634) 634 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1119) 1119 TOTAL SCORE: 6118 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 1041 Met Imprinter 300 Was Imprinted 300 Friendly Fire -599 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 73/100 System Corruption 16% Temperature Cool (0) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Power Sword > --- INVENTORY (5) ---- Light Fission Core Hypervelocity Coil Gun Katana Peak State ------------ > --- POWER ------------ Micro Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Antigrav System Linear Gravjet > --- UTILITY ---------- Reaction Control System Phase Shifter Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- KE Penetrator Grenade Launcher Power Sword > --- INVENTORY -------- Light Fission Core Wave Gun Katana [Rating: 65] Favorites ----------- Power Zionite Light DM Reactor Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Backup Propulsion III Leg Enhanced Flexi-carbon Leg Hover Unit Backup Propulsion III Flight Unit VTOL Module Utility Mobile Refinery Mk. CCLXVII Device Mobile Refinery Mk. CCLXVII Processor Signal Interpreter Protection Zionite Light Carapace Weapon Power Sword Energy Gun Backup Laser III Ballistic Gun KE Penetrator Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Slots Evolved 10 | . . 2 . . . 6 2 . Power 1 | . . . . . . 1 . . Propulsion 4 | . . . . . . 4 . . Utility 4 | . . 2 . . . 1 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 30 | 2 2 . . 2 2 3 16 3 Power 2 | . . . . . . . 2 . Engine . | . . . . . . . . . Core 1 | . . . . . . . 1 . Reactor 1 | . . . . . . . 1 . Propulsion 7 | . . . . . 2 . 4 1 Treads . | . . . . . . . . . Leg 1 | . . . . . . . . 1 Wheel . | . . . . . . . . . Hover 4 | . . . . . . . 4 . Flight 2 | . . . . . 2 . . . Utility 11 | . 2 . . 1 . 1 6 1 Device 8 | . 1 . . 1 . . 5 1 Storage . | . . . . . . . . . Processor 2 | . 1 . . . . 1 . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 10 | 2 . . . 1 . 2 4 1 Energy Gun 3 | 1 . . . . . . 1 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 1 . . . . . . 2 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . 1 . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 . . 4 2 Parts Lost 23 | . . 1 . . 5 1 10 6 Power 2 | . . . . . . . 1 1 Propulsion 6 | . . . . . 2 . 3 1 Utility 9 | . . . . . 2 . 5 2 Weapon 6 | . . 1 . . 1 1 1 2 Highest Loss Streak 4 | . . 1 . . 4 1 4 3 To Critical Strikes . | . . . . . . . . . Average Backups 2 | . 1 2 2 2 2 2 3 2 Power . | . . . . . . . 1 1 Propulsion . | . . . . . . . . . Utility . | . . . . . . 1 . . Weapon 1 | . 1 2 2 2 1 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 1 | . . . . . . . . 1 Power 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 38 | . 29 33 22 67 45 8 31 27 Reactor 1 | . . . . . . . 2 3 Hover 8 | . . . . 19 9 . 7 3 Device 9 | . 1 11 11 20 9 . 7 4 Processor 4 | . 1 11 11 11 6 2 . . Energy Gun 4 | . 14 11 . 9 5 . . . Ballistic Gun 3 | . 12 . . . 5 1 2 6 Slashing Weapon 5 | . . . . 7 6 4 5 5 Peak Build Rating 65 | 2 3 3 2 21 21 9 65 38 Average Rating 19 | 1 2 2 2 17 11 5 30 30 On Entrance 8 | . 2 3 2 2 21 1 9 38 Naked Turns 47 | . . . . . . 47 . . Heaviest Build 33 | 3 3 3 1 11 11 5 33 29 Greatest Support 48 | 3 3 3 3 16 16 3 48 28 Greatest Overweight (x) 4 | . . . . . 3 1 3 4 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 3 2 2 3 3 4 5 4 Average Carried 2 | . 1 2 2 2 2 2 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 3 | . 2 2 2 2 2 3 3 3 Class Distribution -------------------- 91% | Mutant 6% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Matter Collected 726 | 241 2 . . 35 46 . 232 170 Remotely . | . . . . . . . . . Salvage Created 806 | 255 44 . . . 57 . 281 169 Parts 39 | 14 2 . . . 1 . 17 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . 2 5 . . 11 Prevented 4 | . . . . . 4 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Combat Hostiles Destroyed 14 | . 1 . . . 1 . 8 4 Melee 3 | . . . . . . . . 3 Guns 6 | . 1 . . . 1 . 3 1 AOE 5 | . . . . . . . 5 . Classes Destroyed 6 | 3 1 . . . . . 2 . Worker 2 | 2 . . . . . . . . Builder 2 | . . . . . . . 2 . Tunneler 5 | 5 . . . . . . . . Recycler 1 | 1 . . . . . . . . Swarmer 9 | . . . . . . . 7 2 Grunt 5 | . 1 . . . 1 . 1 2 Enhanced Grunt 1 | . . . . . . . 1 . Best Kill Streak 4 | 4 1 . . . 1 . 4 2 Combat Bots Only 4 | . 1 . . . 1 . 4 2 Max Kills in Single Turn 3 | 1 1 . . . 1 . 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . 3 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Hostile Shots Fired 245 | . 2 11 . . 38 26 64 104 Missed 87 | . . 3 . . 15 8 24 37 Hits 158 | . 2 8 . . 23 18 40 67 Melee 1 | . . . . . 1 . . . Projectile 157 | . 2 8 . . 22 18 40 67 Critical Strikes 4 | . . . . . . . 1 3 Damage Taken 3217 | . 23 113 . . 444 179 1318 1140 Core 1459 | . 12 60 . . 223 150 402 612 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 4 | . . . . 4 . . . . Core Remaining (%) 76 | 100 95 . . . 29 82 . . Volleys Fired 88 | 21 2 . . . 22 2 22 19 Largest 2 | 2 2 . . . 1 1 2 1 Hottest 81 | 60 60 . . . 40 20 68 81 Shots Fired 116 | 42 4 . . . 23 2 26 19 Gun 106 | 42 4 . . . 23 2 16 19 Cannon . | . . . . . . . . . Launcher 10 | . . . . . . . 10 . Special . | . . . . . . . . . Kinetic 63 | 21 2 . . . 19 2 11 8 Thermal 15 | . . . . . 4 . . 11 Explosive 10 | . . . . . . . 10 . Electromagnetic 28 | 21 2 . . . . . 5 . Robot Hit Streak 12 | 12 6 . . . 5 . 3 3 Robot Miss Streak 7 | 2 . . . . 3 2 3 7 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 82 | 31 3 . . . 16 . 18 14 Core Hits 42 | 11 2 . . . 4 . 19 6 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | 1 . . . . 1 . 2 3 Burn 1 | . . . . . . . . 1 Destroy 1 | . . . . . . . 1 . Corrupt 1 | 1 . . . . . . . . Sever 4 | . . . . . 1 . 1 2 Melee Attacks 35 | . . . . . 4 . 16 15 Impact . | . . . . . . . . . Slashing 35 | . . . . . 4 . 16 15 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2519 | 439 37 11 . . 222 . 1374 436 Guns 858 | 344 37 . . . 116 . 166 195 Cannons . | . . . . . . . . . Explosions 826 | 95 . . . . . . 731 . Melee 824 | . . . . . 106 . 477 241 Ramming 11 | . . 11 . . . . . . Kinetic 303 | 75 7 . . . 89 . 104 28 Thermal 289 | 95 . . . . 27 . . 167 Explosive 731 | . . . . . . . 731 . Electromagnetic 361 | 269 30 . . . . . 62 . Impact . | . . . . . . . . . Slashing 824 | . . . . . 106 . 477 241 Piercing . | . . . . . . . . . Highest Corruption 16 | . . 2 2 2 2 . 16 16 Average Corruption 11 | . . 2 2 2 2 . 10 16 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 59 | . . 1 . . 6 . 15 37 Message Errors 16 | . . . . . 3 . 2 11 Matter Fused 6 | . . 1 . . . . 1 4 Heat Flow Errors 5 | . . . . . . . 2 3 Energy Discharges 12 | . . . . . . . 4 8 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 2 | . . . . . . . 2 . Data Loss (minor) 6 | . . . . . 1 . 2 3 Data Loss (major) 1 | . . . . . 1 . . . Misfires 5 | . . . . . 1 . 2 2 Alerts 3 | . . . . . . . . 3 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 229 | 3 . . . . . . 210 16 Projectiles . | . . . . . . . . . Explosions 3 | 3 . . . . . . . . Melee 226 | . . . . . . . 210 16 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 157 | . . 5 . . . . 152 . Shots 3 | . . . . . . . 3 . Rammed 2 | . . 2 . . . . . . Targets Rammed 2 | . . 2 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 376 | 20 16 . . . 11 . 376 215 Average Temperature 117 | 8 10 . . . 4 . 165 77 Received Heat Transfer 516 | . 12 27 . . 146 30 99 202 Effects 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | 3 . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 457 | 50 . . . . 74 . . 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | 3 . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Maximum Alert Level 3 | . . . . . . . 3 . Low Security (%) 73 | 100 100 100 100 . . 100 46 . Level 1 9 | . . . . . . . 18 . Level 2 4 | . . . . . . . 9 . Level 3 12 | . . . . . . . 25 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 824 | 15 20 . . . . 65 824 . Initial 65 | . . . . . . 65 . . Average 166 | 2 2 . . . . 12 327 . Influence Increases 1831 | 40 20 . . . 289 15 1292 175 Destroy 0b10 Robot/C 840 | . 20 . . . 180 . 540 100 Destroy 0b10 Robot/NC 55 | 40 . . . . . . 15 . Destroy Leader 110 | . . . . . 30 . 70 10 Allied During Kill 337 | . . . . . 79 . 253 5 Successful Hack 5 | . . . . . . . 5 . Disable Machine 105 | . . . . . . . 105 . Destroy Structure 154 | . . . . . . . 154 . Lose Combat Pursuer 225 | . . . . . . 15 150 60 Influence Decreases 1535 | 40 20 . . . 184 120 486 685 Entered New Map 339 | . . . . . . 40 . 299 Time Decay 876 | 40 20 . . . 124 40 326 326 Lost Part 210 | . . . . . 40 10 100 60 Lost Ally 110 | . . . . . 20 30 60 . Squads Dispatched 5 | . 1 . . . . . 4 . Investigation 3 | . 1 . . . . . 2 . Extermination 1 | . . . . . . . 1 . Reinforcement 1 | . . . . . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Distress Signals 1 | . . . . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 3 8 . . 9 6 43 14 Peak Tracking Total 9 | . 2 8 . . 4 3 9 5 Tactical Retreats 8 | . . . . . . 1 4 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Traps Triggered 2 | . 1 . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Machines Disabled 7 | . . . . . . . 7 . Max in Single Turn 4 | . . . . . . . 4 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Machines Accessed 1 | . . . . . . . 1 . Terminals 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 1 | . . . . . . . 1 . Successful 1 | . . . . . . . 1 . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 20 | . . . . 1 . 10 9 . Terminals 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . . . . 1 . Open DSF 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Total Allies 10 | . . . . 4 . . 5 1 Largest Group 4 | . . . . 4 4 3 4 1 Highest-Rated Group 332 | . . . . 159 159 118 332 167 Highest-Rated Ally 167 | . . . . 41 41 41 96 167 Zionite Dispatches 2 | . . . . . . . 2 . Light 1 | . . . . . . . 1 . Recon 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 100 | . . . . . 32 5 61 2 Total Damage 3456 | . . . . . 663 131 2495 167 Kills 30 | . . . . . 8 . 20 2 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Active Infowar (turns) 1244 | . 19 147 3 776 177 122 . . Optics 122 | . . . . . . 122 . . Sensors 1122 | . 19 147 3 776 177 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . 2 . Zionite Intel Received 2 | . . . . . . 2 . . Branch Access 1 | . . . . . . 1 . . Component Stockpiles 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Turns Passed 3580 | 194 181 147 3 776 445 298 814 722 Spaces Moved 2951 | 94 149 261 2 715 334 432 647 317 Core 1449 | 94 149 261 2 48 167 432 278 18 Treads . | . . . . . . . . . Legs 137 | . . . . . . . . 137 Wheels . | . . . . . . . . . Hover 1330 | . . . . 667 132 . 369 162 Flight 35 | . . . . . 35 . . . Fastest Speed 32 | 50 50 50 50 50 32 50 40 50 Average Speed 84 | 50 50 50 50 74 62 59 94 198 Slowest Speed 280 | 50 50 50 50 76 200 100 280 280 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . . . . 2 . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 30 | 4 34 23 3 78 53 13 25 43 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 4 | . 1 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 . . 1 . 1 1 . . Scrap Searched 3 | . . . . 2 1 . . . Spaces Dug 60 | . . . . . . . 60 . Terrain Destroyed 94 | 6 . . . . . . 85 3 Melee 7 | . . . . . . . 7 . Projectile 3 | . . . . . . . . 3 AOE 84 | 6 . . . . . . 78 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Total 3881 | 202 251 276 3 959 547 471 801 371 Wait 746 | 84 95 14 2 241 179 31 88 12 Move 2942 | 93 148 260 1 714 333 431 645 317 Hop . | . . . . . . . . . Pick Up 21 | 2 3 . . 2 2 4 5 3 Fast Attach 11 | . . . . . . . 11 . Attach 24 | 2 2 . . 2 3 3 8 4 Detach 6 | . 1 . . . 1 . 3 1 Swap . | . . . . . . . . . Drop 5 | . . . . . 3 . 2 . Fire 88 | 21 2 . . . 22 2 22 19 Melee 35 | . . . . . 4 . 16 15 Ram 2 | . . 2 . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 195 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 16) 375 | -10/Materials | Identified exit to Materials 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Utility x2 516 | -9/Materials | Discovered new exit (range 11) 521 | -9/Materials | Identified exit to Mines 523 | -9/Materials | Entered Mines 524 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 526 | -9/Mines | Entered Zion 567 | -7/Zion | System corruption cleaned by Quarantine Array 648 | -7/Zion | Found Prototype Device 649 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 719 | -7/Zion | Learned location of Extension (-4) 795 | -7/Zion | Received a visual enhancement algorithm 796 | -7/Zion | Ran a visual enhancement algorithm 917 | -7/Zion | Met Imprinter 931 | -7/Zion | Imprinted 933 | -7/Zion | Declared Zion's savior 1185 | -7/Zion | Given A8's code to call for help 1271 | -7/Zion | Discovered new exit (range 10) 1294 | -7/Zion | Identified exit to Proximity Caves 1302 | -7/Zion | Entered Proximity Caves 1302 | -6/Proximity Caves | Accompanied by 4 allies 1557 | -6/Proximity Caves | Core integrity fell below 50% 1586 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 1690 | -6/Proximity Caves | Discovered new exit (range 11) 1747 | -6/Proximity Caves | Entered Factory 1747 | -6/Factory | Accompanied by 3 allies 1747 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x4, Utility x1 1929 | -6/Factory | Retrieved Zion intel report: Branch Access 1929 | -6/Factory | Identified exit to Lower Caves 1965 | -6/Factory | Ran a visual enhancement algorithm 1988 | -6/Factory | Ran a visual enhancement algorithm 2020 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2032 | -6/Factory | Discovered new exit (range 14) 2045 | -6/Factory | Entered another Factory area 2045 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2046 | -5/Factory | Identified exit to Upper Caves 2232 | -5/Factory | Zion Recon squad teleported in 2340 | -5/Factory | Zion Light squad teleported in 2345 | -5/Factory | Enhanced Grunt warped into view, answering call for help 2346 | -5/Factory | Enhanced Grunt warped into view, answering call for help 2599 | -5/Factory | Crushed by falling debris 2600 | -5/Factory | System corruption reached 10% 2630 | -5/Factory | Lost 4 parts (1p2n1u) 2859 | -5/Factory | Entered Upper Caves 2859 | -5/Upper Caves | Accompanied by 1 ally 3326 | -5/Upper Caves | Core integrity fell below 50% 3357 | -5/Upper Caves | Lost 3 parts (1p1n1w) 3390 | -5/Upper Caves | Found Prototype Device 3391 | -5/Upper Caves | Identified Exp. Thermal Shield 3440 | -5/Upper Caves | Spotted B-75 Beast 3544 | -5/Upper Caves | Core integrity fell below 20% 3581 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 3 matter. A strange signal echoes through the caves. S-27 Virus Autogun severed. Destroyed VTOL Module. S-27 Virus destroyed. P6L23LI,ER5&7B#5VUUQO0AZQG Acquired 2 matter. Exp. Thermal Shield destroyed. Lgt. Nuclear Core fries itself beyond repair. Destroyed VTOL Module. S-27 Virus destroyed. VTOL Module fries itself beyond repair. S-27 Virus destroyed. S-27 Virus Autogun severed. System corrupted: Energy discharge (-32). Autogun fries itself beyond repair. Lgt. Nuclear Core fries itself beyond repair. VTOL Module fries itself beyond repair. Autogun fries itself beyond repair. System corrupted: Energy discharge (-24). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????# ########???????##? ??????????? | | ????????????????##% s #?????? #?????????? | | ??????????????# ! s #???? ??????????? | | ?????????????# ### s### #?????????? | | ?????????????## ??????#@ %%#? ?????????????? | | ????????????????????????# ######? #?????????????? | | ???????????????????????## #?????? #?????????????? | | ??????????????????????## ##???### #?????????????? | | ??????????????????????# % #???## ##????????????? | | ?????????????????????## [ ##### #????????????? | | ????????????????????## [% #????????????? | | ??????????????##### % #????????????? | | ????? %###### #????????????? | | ???? % #???# ##???###??????? | | ????? ##### % ##### #???# ######?? | | ??????? ??????## ## #### #? | | ##??????? ?????????# ?## #? | | ##????????????????# ??####### #? | | ?????????????????# ??????## #?? | | ??????????????????#??????## #??? | | #?????????????????????????# ##??? | | ##????????????????????????# ####???? | | "???????????????????????## ###% ###??????? | | #???????????????????????# ##### % #####?#######? | | ##?????????????????????## #?# ##????## ## ## | | ##????????????????????? ### ##?????# # | | #????????????????????#?# ## #??????# # | | ##?????????????????????# %# # #??????# ## | | #??????? ?????????????# #??##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 37 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 400 Resistance: TH 30 Phase Shifting 5 Evasion (%) 69 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Robot Respite The One Challenges ------------ None Game ------ Seed IonicInsulatedPendant Manual? 0 Play Time 01:07:33 Cumulative 27.7 hours Start 2025.10.09 @ 07:39:37 End 2025.10.09 @ 10:14:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 12 Adventurer 0 Explorer 27 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: c47af273-2c62-4231-8c36-262da09de2c3