Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.28 @ 19:19:57 Player: Louistron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1190) 1190 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3822 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 700/700 Matter 246/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (5) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Flak Gun > --- INVENTORY (16) --- Cooled Ion Engine Light Treads Light Treads Light Treads Improved Heat Sink Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Light Assault Rifle Flak Gun Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Flak Gun > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Light Assault Rifle Flak Gun [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 36 | 7 9 13 7 . Power 5 | 1 . 3 1 . Engine 5 | 1 . 3 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 2 4 2 . Treads 10 | 2 2 4 2 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 2 2 2 . Device . | . . . . . Storage 4 | 2 2 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . . 2 1 . Artifact . | . . . . . Weapon 13 | 2 5 4 2 . Energy Gun 3 | 1 1 1 . . Energy Cannon . | . . . . . Ballistic Gun 10 | 1 4 3 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Parts Lost 12 | . 2 7 3 . Power 2 | . . 2 . . Propulsion 5 | . 1 3 1 . Utility 2 | . . 1 1 . Weapon 3 | . 1 1 1 . Highest Loss Streak 2 | . 1 2 2 . Average Slot Usage (%) 92 | . 99 85 91 84 Engine 11 | . 14 9 9 7 Treads 29 | . 27 27 36 30 Storage 23 | . 28 22 18 15 Protection 3 | . . 3 8 7 Energy Gun 2 | . . 5 1 . Ballistic Gun 20 | . 27 16 16 15 Naked Turns . | . . . . . Heaviest Build 50 | 14 39 49 50 50 Greatest Support 80 | 40 40 60 80 80 Greatest Overweight (x) 1 | . 1 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 8 16 16 16 16 Average Capacity 14 | 6 12 16 16 16 Most Carried 16 | 4 12 14 16 16 Average Carried 10 | 2 9 9 13 16 Final Capacity 16 | 8 16 16 16 16 Final Carried 16 | 3 10 13 16 16 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1313 | 272 340 519 182 . Remotely . | . . . . . Salvage Created 1843 | 73 440 998 332 . Parts 121 | 1 26 78 16 . Haulers Intercepted 7 | . 2 4 1 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 38 | . 10 22 6 . Guns 36 | . 10 22 4 . AOE 2 | . . . 2 . Classes Destroyed 10 | 1 4 3 2 . Worker 1 | . . 1 . . Builder 1 | . 1 . . . Hauler 7 | . 2 4 1 . Recycler 2 | 1 . 1 . . Watcher 1 | . . 1 . . Swarmer 14 | . 3 11 . . Grunt 18 | . 7 8 3 . Duelist 1 | . . . 1 . Sentry 4 | . . 3 1 . Hunter 1 | . . . 1 . Best Kill Streak 6 | 1 3 6 2 . Combat Bots Only 6 | . 3 6 2 . Max Kills in Single Turn 2 | 1 1 1 2 . Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2352 | . 632 1003 717 . Core 266 | . 100 96 70 . Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 60 76 87 . Volleys Fired 152 | 3 43 75 31 . Largest 2 | 2 2 2 2 . Hottest 79 | 70 40 79 79 . Shots Fired 303 | 5 86 150 62 . Gun 303 | 5 86 150 62 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 281 | 2 86 138 55 . Thermal 22 | 3 . 12 7 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 20 | 4 14 20 13 . Robot Miss Streak 6 | . 3 2 6 . Penetration Max . | . . . . . Secondary Targets 5 | . 1 3 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 225 | 4 61 107 53 . Core Hits 84 | 2 24 42 16 . Critical Hits 1 | . 1 . . . Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3112 | 47 759 1395 911 . Guns 2897 | 47 759 1395 696 . Cannons . | . . . . . Explosions 215 | . . . 215 . Melee . | . . . . . Ramming . | . . . . . Kinetic 2553 | 10 759 1188 596 . Thermal 344 | 37 . 207 100 . Explosive 215 | . . . 215 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 6 | . . . 6 . Projectiles . | . . . . . Explosions 6 | . . . 6 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 101 | . . . 101 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 77 | 40 2 27 77 . Average Temperature 14 | 17 2 10 25 . Received Heat Transfer 873 | . 279 324 270 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 777 | 111 . 444 222 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 447 | 5 190 447 288 90 Initial 161 | . 3 32 161 90 Average 157 | . 61 279 197 90 Maximum Alert Level 2 | . . 2 1 . Low Security (%) 66 | 100 100 23 55 100 Level 1 28 | . . 60 44 . Level 2 5 | . . 16 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 3 1 . Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 4 | . 2 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 2 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 24 34 17 . Peak Tracking Total 6 | . 5 6 5 . Tactical Retreats 6 | . 1 3 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . 2 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . . 2 1 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 3 | . 3 . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 5 . . . Successful 1 | . 1 . . . Failed 4 | . 4 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3188 | 126 1221 1028 632 181 Spaces Moved 1535 | 72 633 424 293 113 Core 13 | 13 . . . . Treads 1522 | 59 633 424 293 113 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 140 160 162 160 160 Slowest Speed 180 | 160 180 180 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 95 47 29 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 28 | . . . 28 . Melee . | . . . . . Projectile . | . . . . . AOE 28 | . . . 28 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1975 | 93 760 615 394 113 Wait 182 | 2 44 81 55 . Move 1531 | 71 632 423 292 113 Hop . | . . . . . Pick Up 53 | 10 19 16 8 . Fast Attach . | . . . . . Attach 33 | 7 8 12 6 . Detach 7 | . 3 3 1 . Swap 3 | . 1 1 1 . Drop 14 | . 10 4 . . Fire 152 | 3 43 75 31 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 59 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 7) 601 | -10/Materials | Discovered new exit (range 13) 776 | -10/Materials | Discovered new exit (range 3) 786 | -10/Materials | Discovered new exit (range 16) 1026 | -10/Materials | Discovered new exit (range 7) 1348 | -10/Materials | Entered another Materials area 1348 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2199 | -9/Materials | Discovered new exit (range 13) 2376 | -9/Materials | Entered another Materials area 2376 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2568 | -8/Materials | Build established: Scavenger-Mutant 2869 | -8/Materials | Discovered new exit (range 16) 3008 | -8/Materials | Entered Factory 3008 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3189 | -7/Factory | Self-destructed Last Messages --------------- 02829_ Acquired Flak Gun. 02855_ Triggered Shock Trap. 02855_ The floor emits a surge of raw power. 02855_ System corrupted (+1). 02869_ EXIT=FOUND 02883_ Acquired Adv. Visual Processing Unit. 02911_ Triggered Alarm Trap. 02911_ An alarm sounds. 02911_ ALERT: Alarm triggered, dispatching investigation squad. 02923_ Nuclear Reactor explodes. 02923_ G-47 Trooper destroyed. 02923_ Lgt. Treads destroyed. 02923_ Destroyed Lgt. Treads. 02923_ G-47 Trooper destroyed. 02926_ The unstable cave ceiling collapses. 02929_ Acquired 41 matter. 02967_ Acquired Flak Gun. PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????###???????????????????????? | | ?????????+ ???????????????????????? | | ?????????# ???????????????????????? | | ?????????# ???????????????????????? | | ?????????+ ???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #?######????????????????? | | ?????????# #? #????????????????? | | ?????????# # """ #????????????????? | | ???####### # "R" #????????????????? | | ???# @ " " #????????????????? | | ???# ##### # #????????????????? | | ???# #???# #| | #????????????????? | | ???# #???# #?######????????????????? | | ???# #???# #???????????????????????? | | ???# #???# #???????????????????????? | | ???# #???# #???????????????????????? | | ####+###?# #???????????????????????? | | # ### ######??????????????????? | | # + [ ?????????? | | # ### ######??????????????????? | | # #?? ????????????????????????? | | # #?? ????????????????????????? | | # #?? ????????????????????????? | | ####+##### #???????????????????????? | | ???# +???????????????????????? | | ???# #######???????????????????????? | | ???# #?????????????????????????????? | | ???# #?????????????????????????????? | | ???# #?????????????????????????????? | | ???# #?????????????????????????????? | | ???# #?????????????????????????????? | | ???# #?????????????????????????????? | | ???# #??????#######????????????????? | | ???# #???? #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyBiocellGravjet Manual? 0 Play Time 00:31:45 Cumulative 24.8 hours Start 2021.11.28 @ 18:15:08 End 2021.11.28 @ 19:19:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1314fba-a269-4d96-b231-a6251694f8cc