Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.18 @ 14:17:56 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (123) 615 Value Destroyed (6522) 6522 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (4536) 4536 TOTAL SCORE: 16173 Bonus ------- High Alert Combat Kills 896 Follower Combat Kills 1220 Entered Garrisons 1000 Used RIF Installer 1500 Friendly Fire -80 Cogmind --------- Core Integrity 840/850 Matter 140/300 Energy 53/100 System Corruption 4% Temperature Cool (0) Movement Core (650) Ox12 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Large Storage Unit Force Field System Shield Relay Coupler [NC] (11) Relay Coupler [Swarmer] (28) Relay Coupler [Brawler] (29) Relay Coupler [Duelist] (17) Relay Coupler [Hunter] (17) > --- WEAPON (3) ------- Cooled Pulse Rifle Long-range Missile Launcher Remote Datajack > --- INVENTORY (10) --- Target Analyzer Relay Coupler [Hunter] (17) High-powered Shock Rifle Particle Gun Datajack Improved Datajack Remote Datajack Heavy Pick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Force Field System Shield Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Hunter] > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Remote Datajack > --- INVENTORY -------- Target Analyzer Relay Coupler [Duelist] Relay Coupler [Hunter] High-powered Shock Rifle Particle Gun Long-range Missile Launcher Datajack Improved Datajack Remote Datajack Heavy Pick [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Remote Datajack Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . 2 2 . . . 2 . . . 2 . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 7 | . . 2 1 . . . 2 . . . 2 . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 135 | 6 7 15 11 17 2 4 20 21 1 24 5 2 Power 7 | 1 . 2 . . . 1 . 2 . 1 . . Engine 4 | 1 . 2 . . . . . 1 . . . . Core 3 | . . . . . . 1 . 1 . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 18 | 2 1 4 . 3 . . . 4 1 2 1 . Treads 8 | . . 4 . 3 . . . 1 . . . . Leg 10 | 2 1 . . . . . . 3 1 2 1 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 41 | 1 3 4 2 4 1 . 9 8 . 6 2 1 Device 6 | . 2 1 . 1 . . 1 . . 1 . . Storage 2 | 1 1 . . . . . . . . . . . Processor 3 | . . 1 . 1 . . 1 . . . . . Hackware 24 | . . 1 1 . . . 6 8 . 5 2 1 Protection 6 | . . 1 1 2 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 69 | 2 3 5 9 10 1 3 11 7 . 15 2 1 Energy Gun 21 | 1 2 1 . 4 . 1 2 . . 8 2 . Energy Cannon 3 | . . 1 . 1 . . 1 . . . . . Ballistic Gun 19 | 1 1 1 5 4 1 1 2 3 . . . . Ballistic Cannon 2 | . . 1 1 . . . . . . . . . Launcher 11 | . . 1 3 1 . 1 2 1 . 1 . 1 Special Weapon 6 | . . . . . . . 1 2 . 3 . . Impact Weapon 1 | . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 6 | . . . . . . . 3 . . 3 . . Unidentified Prototypes 2 | . . 1 1 . . . . . . . . . Parts Lost 44 | . 2 9 . 9 . 3 2 8 . 6 1 4 Power 6 | . . 2 . . . 1 . 1 . 1 . 1 Propulsion 11 | . . 2 . 1 . . . 3 . 2 1 2 Utility 6 | . 1 2 . 2 . . . 1 . . . . Weapon 21 | . 1 3 . 6 . 2 2 3 . 3 . 1 Highest Loss Streak 7 | . 2 7 . 3 . 2 1 5 . 3 1 4 Average Slot Usage (%) 95 | . 93 82 95 98 95 92 97 95 100 96 99 95 Engine 5 | . 14 10 9 9 9 7 . 2 7 4 . . Core 2 | . . . . . . 1 7 3 . 2 6 4 Treads 9 | . . 16 18 18 18 18 15 4 . . . . Leg 6 | . 28 5 . . . . . 9 15 13 12 12 Device 4 | . 8 4 . 2 9 9 9 . . . 6 6 Storage 8 | . 14 11 9 9 9 9 7 7 7 7 6 6 Processor 3 | . . 4 9 13 3 . . . . . . . Hackware 26 | . . 8 17 18 18 18 25 41 46 44 46 44 Protection 3 | . . 3 9 1 6 9 6 2 . . . . Energy Gun 5 | . 13 1 . 6 . 1 3 2 . 7 12 11 Energy Cannon 2 | . . . . 2 9 7 5 . . . . . Ballistic Gun 9 | . 14 7 15 16 13 11 6 10 7 . . . Special Weapon 2 | . . . . . . . 2 5 7 3 6 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 50 | 9 25 32 41 41 46 46 50 44 39 43 41 39 Greatest Support 46 | 20 20 46 44 44 44 44 44 44 32 32 30 30 Greatest Overweight (x) 8 | . 1 1 . . 1 1 1 8 2 2 3 1 Average Overweight (x) . | . . . . . . . . . 1 . 1 . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 6 9 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 2 5 4 8 9 10 9 9 9 10 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 6 7 10 10 10 10 10 10 10 9 10 8 Class Distribution -------------------- 50% | Bothacker-Mutant 20% | Hacker-Mutant 13% | Mutant 9% | Hacker-Tank 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Matter Collected 3192 | 223 130 201 245 786 32 100 578 530 . 273 94 . Remotely . | . . . . . . . . . . . . . Salvage Created 3982 | . 349 329 340 1031 105 251 1011 200 . 269 44 53 Parts 248 | . 30 31 34 46 6 20 51 16 . 10 3 1 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 106 | . 9 9 12 27 4 8 20 8 . 7 1 1 Melee 1 | . . . . . . . . . . 1 . . Guns 58 | . 9 1 4 25 3 2 6 3 . 4 1 . Cannons 18 | . . 6 2 . 1 3 6 . . . . . AOE 29 | . . 2 6 2 . 3 8 5 . 2 . 1 Classes Destroyed 14 | . 5 4 . 2 . 1 2 . . . . . Worker 4 | . . 1 1 . . . 2 . . . . . Builder 1 | . . 1 . . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . . . Recycler 3 | . . 1 . . . . 2 . . . . . Operator 2 | . 1 . . . . . 1 . . . . . Watcher 5 | . 2 . 1 . . . 2 . . . . . Swarmer 41 | . 6 3 7 10 3 3 3 6 . . . . Grunt 40 | . 3 2 2 10 . 2 13 1 . 6 . 1 Brawler 3 | . . . . 1 . . 2 . . . . . Duelist 2 | . . . . . . . 1 1 . . . . Sentry 13 | . . 4 3 5 1 . . . . . . . Specialist 3 | . . . . . . 3 . . . . . . Hunter 1 | . . . . 1 . . . . . . . . Programmer 3 | . . . . . . . 1 . . 1 1 . Best Kill Streak 8 | . 2 5 6 6 3 3 8 3 . 2 1 1 Combat Bots Only 6 | . 2 4 6 6 3 3 5 3 . 2 1 1 Max Kills in Single Turn 3 | . 1 2 3 3 1 3 3 2 . 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 3 | . . 1 3 2 . 3 2 2 . 1 . 1 Melee 1 | . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Damage Taken 6940 | . 388 893 328 1632 161 278 827 799 . 977 78 579 Core 1144 | . 55 149 28 193 33 41 104 184 . 347 . 10 Absorbed by Shields 92 | . . . . . . 6 . . . . 34 52 Core Remaining (%) 59 | 100 78 62 . . . 46 . . . 9 . . Volleys Fired 443 | . 43 30 29 104 7 19 67 74 . 50 12 8 Largest 3 | . 2 2 3 3 3 3 3 2 . 2 2 2 Hottest 159 | . 63 56 90 159 126 126 158 78 . 130 120 120 Shots Fired 752 | . 72 43 75 199 15 41 136 93 . 53 16 9 Gun 533 | . 72 15 48 187 12 25 67 59 . 37 8 3 Cannon 130 | . . 25 23 11 3 14 54 . . . . . Launcher 28 | . . 3 4 1 . 2 7 7 . 2 . 2 Special 61 | . . . . . . . 8 27 . 14 8 4 Kinetic 393 | . 29 32 71 132 12 22 52 38 . 5 . . Thermal 197 | . 16 . . 66 3 17 54 . . 32 6 3 Explosive 28 | . . 3 4 1 . 2 7 7 . 2 . 2 Electromagnetic 73 | . 27 8 . . . . 15 21 . . 2 . Robot Hit Streak 36 | . 9 10 6 33 36 9 11 12 . 7 3 11 Robot Miss Streak 7 | . 6 3 3 4 3 2 3 7 . 2 2 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 8 | . 3 . 2 2 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 . . . . Shots Hit Robots 488 | . 37 30 47 136 9 17 95 52 . 47 9 9 Core Hits 219 | . 19 16 25 50 5 13 54 20 . 13 1 3 Critical Hits 6 | . . . . 2 . . 4 . . . . . Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed 5 | . . . . 2 . . 3 . . . . . Melee Attacks 29 | . . . . . . . 5 5 . 19 . . Impact 18 | . . . . . . . . 5 . 13 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 3 . . 2 . . Combat Hostiles 2 | . . . . . . . . . . 2 . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10569 | . 468 666 887 2189 172 714 3318 1017 . 761 54 323 Guns 5245 | . 468 107 362 1970 120 194 924 525 . 407 52 116 Cannons 1909 | . . 353 225 156 52 180 943 . . . . . Explosions 3248 | . . 206 300 63 . 340 1451 492 . 189 . 207 Melee 165 | . . . . . . . . . . 165 . . Ramming 2 | . . . . . . . . . . . 2 . Kinetic 3986 | . 169 362 587 1492 120 178 720 328 . 30 . . Thermal 2687 | . 130 . . 634 52 196 943 192 . 377 47 116 Explosive 3056 | . . 206 300 63 . 340 1451 300 . 189 . 207 Electromagnetic 673 | . 169 98 . . . . 204 197 . . 5 . Impact 165 | . . . . . . . . . . 165 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . 2 . . . . . 2 2 2 2 4 4 Average Corruption 2 | . 2 . . . . . 1 2 2 2 3 4 Corruption Purged . | . . . . . . . . . . . . . Effects 49 | . 1 . . . . . 3 20 1 14 6 4 Message Errors 14 | . . . . . . . 2 4 . 4 2 2 Matter Fused 2 | . . . . . . . . . . . 2 . Heat Flow Errors 8 | . . . . . . . 1 3 . 1 1 2 Energy Discharges 9 | . 1 . . . . . . 4 . 3 1 . Data Loss (minor) 9 | . . . . . . . . 5 1 3 . . Targeting Errors 7 | . . . . . . . . 4 . 3 . . Overload Shots 3 | . . . . . . . . . . . . 3 Overflow Damage 227 | . . 37 19 . . 9 162 . . . . . Projectiles 12 | . . 9 . . . . 3 . . . . . Explosions 215 | . . 28 19 . . 9 159 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 334 | . . 61 . . . 22 54 91 . . 1 105 Shots 9 | . . 2 . . . 1 2 2 . . . 2 Rammed 2 | . 1 . . . . . . . . . 1 . Targets Rammed 2 | . 1 . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 330 | . 103 38 118 330 133 162 305 241 . 250 113 266 Average Temperature 64 | . 18 10 29 90 45 55 87 45 . 58 40 105 Received Heat Transfer 2198 | . 75 219 72 495 18 81 351 213 . 495 . 179 Effects 1 | . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 9 | . 1 . . 4 . . 1 . . 3 . . Heat Transferred 4865 | . 300 . . 1447 100 387 1369 150 . 888 74 150 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Peak Influence 1282 | . 219 297 327 971 603 959 993 1282 672 812 463 220 Initial 695 | . . 92 42 179 473 391 503 695 672 470 426 184 Average 640 | . 98 157 219 730 534 573 679 1087 672 704 391 190 Maximum Alert Level 4 | . 1 1 1 3 2 3 3 4 2 3 2 1 Low Security (%) 14 | 100 81 70 39 3 . . . . . . . 88 Level 1 10 | . 18 29 60 8 . 7 7 . . . 23 11 Level 2 28 | . . . . 22 100 72 45 2 100 46 76 . Level 3 35 | . . . . 65 . 20 47 44 . 53 . . Level 4 10 | . . . . . . . . 52 . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 1 1 . . . . 9 . . . 2 . Investigation 2 | . . . . . . . 2 . . . . . Extermination 3 | . . . . . . . 2 . . . 1 . Reinforcement 5 | . 1 1 . . . . 2 . . . 1 . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 2 . . . 1 . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Distress Signals 6 | . 3 . 1 . . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 208 | . 21 12 17 26 4 24 41 31 . 21 3 8 Peak Tracking Total 9 | . 4 5 6 6 3 4 9 4 . 7 1 6 Tactical Retreats 17 | . 3 . 1 1 1 1 5 1 . 4 . . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Traps Triggered 15 | . 1 1 . 2 . 2 . 7 . 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 4 | . . . . . . . . . . 4 . . Triggered . | . . . . . . . . . . . . . Disarmed 2 | . . . . . . . . . . 2 . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Machines Disabled 25 | . . . . 4 . 3 9 6 . 3 . . Max in Single Turn 3 | . . . . 1 . 1 3 1 . 1 . . Garrison Relay 13 | . . . . 3 . 2 . 5 . 3 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Machines Accessed 19 | . 5 1 2 . 2 . 4 . 1 . 4 . Terminals 6 | . 4 . . . . . 2 . . . . . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 2 | . . . 1 . . . 1 . . . . . Recycling Units 5 | . 1 1 . . 1 . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . 1 . 1 . 1 . Total Hacks 35 | . 9 2 3 . 3 . 10 . 1 . 7 . Successful 22 | . 5 1 3 . 3 . 5 . 1 . 4 . Failed 12 | . 3 1 . . . . 5 . . . 3 . Catastrophic 2 | . 1 . . . . . . . . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 9 | . 5 . . . . . 4 . . . . . Terminals 14 | . 8 . . . . . 6 . . . . . Fabricators 3 | . . . . . . . . . . . 3 . Repair Stations 5 | . . . 2 . . . 3 . . . . . Recycling Units 6 | . 1 2 . . 1 . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . 2 . 1 . 1 . 2 . Terminal Hacks 4 | . 3 . . . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . 2 . . . . . Scan Component 2 | . . . 1 . . . 1 . . . . . Repair 2 | . . . 1 . . . 1 . . . . . Recycling Unit Hacks 5 | . 1 1 . . 1 . . . . . 2 . Retrieve Components 5 | . 1 1 . . 1 . . . . . 2 . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . 1 . 2 . 1 . 1 . 2 . Unlock Access 5 | . . . 1 . 1 . 1 . 1 . 1 . Coupler Status 2 | . . . . . 1 . . . . . 1 . Unauthorized Hacks 2 | . 1 . . . . . 1 . . . . . Terminals 2 | . 1 . . . . . 1 . . . . . Track 1 | . . . . . . . 1 . . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 3 . . . . . 4 . . . 1 . Full Trace Events 1 | . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . . . . . Time 45 | . . . 26 . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 15 | . . 10 . . 2 . . . . . 3 . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . 1 . 1 . 1 . . . . Signal Jammer 1 | . . . . . . . . 1 . . . . Robot Detection 1 | . . . . . . 1 . . . . . . Robots Hacked 41 | . . . . . . . 9 13 . 11 5 3 Non-combat 11 | . . . . . . . 6 . . . 5 . Combat 30 | . . . . . . . 3 13 . 11 . 3 Robot Hacks Applied 48 | . . . . . . . 11 16 . 12 5 4 parse_system 1 | . . . . . . . 1 . . . . . generate_echo 2 | . . . . . . . 2 . . . . . find_chute 2 | . . . . . . . 1 . . . 1 . map_walls 1 | . . . . . . . . . . . 1 . map_earth 1 | . . . . . . . . . . . 1 . drop_inventory 2 | . . . . . . . 1 . . . 1 . map_route 2 | . . . . . . . 1 . . . 1 . mark_security 1 | . . . . . . . 1 . . . . . find_shortcuts 1 | . . . . . . . . 1 . . . . scatter_targeting 2 | . . . . . . . . 1 . . . 1 link_complan 1 | . . . . . . . . . . 1 . . spike_heat 1 | . . . . . . . . . . . . 1 amplify_resonance 5 | . . . . . . . . 2 . 3 . . go_dormant 3 | . . . . . . . . 1 . 1 . 1 overwrite_iff 2 | . . . . . . . . 1 . 1 . . streamctrl_high 4 | . . . . . . . 1 1 . 2 . . formatsys_low 1 | . . . . . . . 1 . . . . . formatsys_high 16 | . . . . . . . 2 9 . 4 . 1 Relay Couplers Released 50 | . . . . 14 . 8 . 17 . 11 . . Machine Destruction 50 | . . . . 14 . 8 . 17 . 11 . . Attached 20 | . . . . . . . 4 8 . 5 2 1 Robots Rewired 4 | . . . . . . 4 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Total Allies 27 | . . . . . . 4 4 11 . 7 . 1 Largest Group 6 | . . . . . . 2 2 6 6 6 1 1 Highest-Rated Group 157 | . . . . . . 76 48 157 157 157 32 30 Highest-Rated Ally 38 | . . . . . . 38 32 32 32 32 32 30 Total Orders 9 | . . . . . . . 7 . . . 2 . STAY 5 | . . . . . . . 4 . . . 1 . FOLLOW 4 | . . . . . . . 3 . . . 1 . Ally Attacks 169 | . . . . . . 40 16 58 . 44 5 6 Total Damage 4122 | . . . . . . 1034 427 1151 . 1074 227 209 Kills 42 | . . . . . . 13 5 13 . 8 2 1 Allies Corrupted 2 | . . . . . . . 1 . . . 1 . Allies Melted 1 | . . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Turns Passed 9693 | 58 765 477 544 1782 143 693 1471 1915 43 1169 526 107 Spaces Moved 4848 | 39 454 226 254 943 73 335 717 945 21 528 257 56 Core 5 | 2 . . . . . . . 3 . . . . Treads 2722 | . . 169 254 943 73 335 717 231 . . . . Legs 2121 | 37 454 57 . . . . . 711 21 528 257 56 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 145 145 145 145 145 145 145 150 125 150 120 Average Speed 148 | 116 122 155 145 145 154 149 153 152 155 154 157 144 Slowest Speed 450 | 120 150 160 145 145 165 165 165 450 180 190 210 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 74 20 29 92 12 57 25 80 1 58 12 10 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 3 | . . . . 3 . . . . . . . . Terrain Destroyed 287 | . . 21 31 5 . 30 127 32 . 26 . 15 Melee . | . . . . . . . . . . . . . Projectile 4 | . . . . 3 . . 1 . . . . . AOE 283 | . . 21 31 2 . 30 126 32 . 26 . 15 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Total 6671 | 48 593 308 364 1182 91 499 977 1332 31 806 366 74 Wait 1008 | . 78 20 61 93 8 83 158 243 8 168 85 3 Move 4841 | 38 453 225 254 942 73 334 717 944 21 527 257 56 Hop . | . . . . . . . . . . . . . Pick Up 54 | 4 5 11 4 13 . 2 3 8 . 1 3 . Fast Attach 65 | 6 3 4 5 8 2 2 9 10 1 12 3 . Attach 29 | . 1 9 1 3 . 2 4 4 . 2 2 1 Detach 15 | . . 2 1 1 1 1 3 1 . 4 1 . Swap 41 | . 3 2 5 6 . . 7 7 . 10 . 1 Drop 44 | . 6 5 4 12 . 1 4 5 1 4 2 . Fire 443 | . 43 30 29 104 7 19 67 74 . 50 12 8 Melee 29 | . . . . . . . 5 5 . 19 . . Ram . | . . . . . . . . . . . . . Kick 2 | . 1 . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . 6 . 29 . 5 . 5 Rewire 51 | . . . . . . 49 . 2 . . . . Trap 4 | . . . . . . . . . . 4 . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -7/Factory (discovered 3 exits: Fac / [Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -6/Factory (discovered 3 exits: [Fac] / [*Low] / Gar) -6/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 7) 782 | -10/Materials | Central database locked down 816 | -10/Materials | Discovered new exit (range 6) 824 | -10/Materials | Entered another Materials area 824 | -9/Materials | Evolved 2 slots: Utility x2 966 | -9/Materials | Lost 7 parts (1p2n2u2w) 1246 | -9/Materials | Discovered new exit (range 5) 1301 | -9/Materials | Entered another Materials area 1301 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1323 | -8/Materials | Discovered new exit (range 18) 1587 | -8/Materials | Repaired Grenade Launcher 1723 | -8/Materials | Discovered new exit (range 7) 1845 | -8/Materials | Identified exit to Garrison 1845 | -8/Materials | Entered Garrison 1883 | -8/Garrison | Triggered checkpoint 1944 | -8/Garrison | Build established: Hacker-Tank 1946 | -8/Garrison | Garrison Relay disabled 2057 | -8/Garrison | Triggered checkpoint 2155 | -8/Garrison | Lost 3 parts (1u2w) 2285 | -8/Garrison | Triggered checkpoint 2382 | -8/Garrison | Garrison Relay disabled 2397 | -8/Garrison | Discovered new exit (range 16) 2441 | -8/Garrison | Installed Relay Interface Framework 2704 | -8/Garrison | Triggered checkpoint 2760 | -8/Garrison | Garrison Relay disabled 2825 | -8/Garrison | Discovered new exit (range 11) 2884 | -8/Garrison | Build established: Hacker-Mutant 2898 | -8/Garrison | Triggered checkpoint 2932 | -8/Garrison | Triggered checkpoint 3286 | -8/Garrison | Triggered checkpoint 3489 | -8/Garrison | Discovered new exit (range 13) 3627 | -8/Garrison | Entered Materials 3770 | -8/Materials | Identified exit to Garrison 3770 | -8/Materials | Entered Garrison 3779 | -8/Garrison | Expanded RIF knowledge: Robot Detection 4150 | -8/Garrison | Triggered checkpoint 4178 | -8/Garrison | Triggered checkpoint 4190 | -8/Garrison | Core integrity fell below 50% 4210 | -8/Garrison | Garrison Relay disabled 4280 | -8/Garrison | Triggered checkpoint 4314 | -8/Garrison | Triggered checkpoint 4388 | -8/Garrison | Triggered checkpoint 4407 | -8/Garrison | Garrison Relay disabled 4440 | -8/Garrison | Discovered new exit (range 14) 4463 | -8/Garrison | Entered Factory 4463 | -7/Factory | Accompanied by 2 allies 4463 | -7/Factory | Evolved 2 slots: Utility x2 4640 | -7/Factory | Build established: Hacker-Tank 4676 | -7/Factory | Repaired Hrd. Medium Armor Plating 5043 | -7/Factory | Build established: Bothacker-Mutant 5238 | -7/Factory | Garrison activated, responded to threat 5338 | -7/Factory | Discovered new exit (range 85) 5338 | -7/Factory | Discovered new exit (range 112) 5933 | -7/Factory | Identified exit to Garrison 5934 | -7/Factory | Entered Garrison 5934 | -7/Garrison | Accompanied by 2 allies 5942 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 5976 | -7/Garrison | Triggered checkpoint 6029 | -7/Garrison | Garrison Relay disabled 6090 | -7/Garrison | Triggered checkpoint 6233 | -7/Garrison | Garrison Relay disabled 6366 | -7/Garrison | Spotted B-75 Beast 6366 | -7/Garrison | Spotted B-75 Beast 6459 | -7/Garrison | Triggered checkpoint 6460 | -7/Garrison | Triggered checkpoint 6499 | -7/Garrison | Triggered checkpoint 6571 | -7/Garrison | Lost 5 parts (1p1n1u2w) 6796 | -7/Garrison | Triggered checkpoint 6842 | -7/Garrison | Garrison Relay disabled 6881 | -7/Garrison | Discovered new exit (range 12) 7073 | -7/Garrison | Triggered checkpoint 7172 | -7/Garrison | Triggered checkpoint 7211 | -7/Garrison | Garrison Relay disabled 7404 | -7/Garrison | Discovered new exit (range 8) 7418 | -7/Garrison | Triggered checkpoint 7446 | -7/Garrison | Garrison Relay disabled 7742 | -7/Garrison | Discovered new exit (range 13) 7849 | -7/Garrison | Entered Factory 7849 | -7/Factory | Accompanied by 6 allies 7884 | -7/Factory | Identified exit to Garrison 7892 | -7/Factory | Entered Garrison 7892 | -7/Garrison | Accompanied by 6 allies 7916 | -7/Garrison | Triggered checkpoint 8060 | -7/Garrison | Garrison Relay disabled 8183 | -7/Garrison | Core integrity fell below 50% 8196 | -7/Garrison | Triggered checkpoint 8228 | -7/Garrison | Lost 3 parts (1n2w) 8349 | -7/Garrison | Spotted B-75 Beast 8349 | -7/Garrison | Spotted B-75 Beast 8436 | -7/Garrison | Garrison Relay disabled 8579 | -7/Garrison | Triggered checkpoint 8580 | -7/Garrison | Triggered checkpoint 8635 | -7/Garrison | Triggered checkpoint 8652 | -7/Garrison | Core integrity fell below 20% 8748 | -7/Garrison | Triggered checkpoint 8827 | -7/Garrison | Garrison Relay disabled 9037 | -7/Garrison | Discovered new exit (range 14) 9061 | -7/Garrison | Entered Factory 9061 | -6/Factory | Accompanied by 1 ally 9061 | -6/Factory | Evolved 2 slots: Utility x2 9096 | -6/Factory | Discovered new exit (range 11) 9525 | -6/Factory | Discovered new exit (range 50) 9587 | -6/Factory | Identified exit to Garrison 9587 | -6/Factory | Entered Garrison 9688 | -6/Garrison | Triggered checkpoint 9694 | -6/Garrison | Self-destructed Last Messages --------------- >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 09651_ AVP>#EFM,UMW||HXWCD NS>scatter_targeting Applied mods to targeting algorithms, effective accuracy halved. 09667_ Fighter 5a critical meltdown. 09670_ U, 8SOACRDZ7M#T%UOQZ3 09670_ Cld. Pulse Rifle destroyed. 09674_ Lgt. Nuclear Core destroyed. 09688_ Beams of light sweep through the air. An alarm sounds. 09688_ Aluminum Leg destroyed. 09690_ G-50 Soldier destroyed. 09690_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????###?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# ###???????????????????????? | | ????????????????????# + ????????????????????????? | | ????????????????????#*%#?????????????????????????? | | ???????????##########% ######### #??????????????? | | ???????????# #??????????????? | | ???????????# #??????????????? | | ???????????# ####### ############???????????????? | | ???????????# #?????# #??????????????????????????? | | ???????????# #?????# #??????????????????????????? | | ???????????# #?????# #??????????????????????????? | | ???????????# #????## #####??????????????????????? | | ???????????# #????# +??????????????????????? | | ???????????# #????######g#??????????????????????? | | ???????????# #???????### #??????????????????????? | | ???????????# #???????# #??????????????????????? | | ?????????### #???????# ###??#?????????????????? | | ?????????# #???????# # # #???????????????? | | ?????????# #???????# %* #???????????????? | | ?????????# #???????# @ g#????????????????????? | | ?????????######???????# ###????????????????????? | | ??????????????????????### #??????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 110 Relay Coupler Value 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotPrecisionCannon Manual? 0 Play Time 01:28:52 Cumulative 130.3 hours Start 2021.02.17 @ 22:20:20 End 2021.02.18 @ 14:17:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 229 Rogue 225 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 73 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8824917e-b310-4ae3-8558-bfcd7d2e3b62