Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.05 @ 23:27:58 Player: Aprion27 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1727) 1727 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-101) -101 TOTAL SCORE: 4541 Bonus ------- Follower Combat Kills 173 Friendly Fire -274 Cogmind --------- Core Integrity 0/700 Matter 266/300 Energy 71/330 System Corruption 14% Temperature Cool (658) Movement Rolling (110) Ox3 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler > --- WEAPON (4) ------- Precision Beam Rifle Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (4) ---- Gatling Laser Heavy Ion Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Core Analyzer Weapon Cycler Weapon Cycler > --- WEAPON ----------- Precision Beam Rifle Gatling Laser Plasma Cannon Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine High-capacity Storage Unit Precision Beam Rifle Flak Cannon [Rating: 48] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Utility Weapon Cycler Device Weapon Cycler Storage Medium Storage Unit Processor Core Analyzer Protection Power Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 2 | . . 1 . 1 . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 2 | . . 1 . 1 . Parts Attached 102 | 5 8 16 2 28 43 Power 16 | 1 1 3 1 3 7 Engine 11 | 1 1 2 1 2 4 Core 5 | . . 1 . 1 3 Reactor . | . . . . . . Propulsion 18 | 2 2 4 . 3 7 Treads 11 | 2 2 3 . 3 1 Leg 5 | . . 1 . . 4 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 3 1 1 3 10 Device 7 | . . . 1 1 5 Storage 4 | . 1 1 . 1 1 Processor 5 | . . . . 1 4 Hackware . | . . . . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 50 | 2 2 8 . 19 19 Energy Gun 18 | 2 1 5 . 1 9 Energy Cannon 12 | . . 1 . 5 6 Ballistic Gun 10 | . . 1 . 7 2 Ballistic Cannon 3 | . . . . 2 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 5 | . . . . 4 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 1 . . . Unidentified Prototypes 4 | . . . . 1 3 Parts Lost 24 | . 1 1 . 4 18 Power 3 | . . . . . 3 Propulsion 5 | . . . . 1 4 Utility 2 | . . . . . 2 Weapon 14 | . 1 1 . 3 9 Highest Loss Streak 6 | . 1 1 . 3 6 Average Slot Usage (%) 86 | . 80 96 100 90 77 Engine 14 | . 14 14 11 19 12 Core 4 | . . 4 11 6 3 Treads 14 | . 28 22 22 16 1 Leg 1 | . . . . . 2 Wheel 1 | . . . . . 4 Device 7 | . . . 1 9 15 Storage 6 | . 4 11 11 4 3 Processor 2 | . . . . 1 6 Protection 4 | . 9 11 9 . . Energy Gun 12 | . 20 23 22 2 8 Energy Cannon 5 | . . 3 . 9 7 Ballistic Gun 6 | . . 5 11 11 4 Ballistic Cannon 1 | . . . . 3 2 Impact Weapon 1 | . . . . 3 . Naked Turns . | . . . . . . Heaviest Build 81 | 7 11 28 28 64 81 Greatest Support 44 | 40 40 44 44 44 22 Greatest Overweight (x) 8 | . . . . 2 8 Average Overweight (x) 1 | . . . . . 2 Largest Inventory Capacity 12 | 4 4 8 8 12 12 Average Capacity 6 | 4 4 6 8 7 7 Most Carried 8 | . 3 7 8 8 6 Average Carried 3 | . 1 4 6 4 3 Final Capacity 12 | 4 4 8 8 12 4 Final Carried 7 | . 2 6 7 3 3 Class Distribution -------------------- 24% | Mutant 23% | Gunner 14% | Tank 13% | Scavenger-Gunner 13% | Scavenger-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1541 | 219 56 205 19 471 571 Remotely . | . . . . . . Salvage Created 2640 | . 101 624 124 583 1208 Parts 130 | . 9 38 5 21 57 Haulers Intercepted 7 | . . 2 . 2 3 Recyclers Shooed 3 | . . . . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 37 | . 4 10 1 8 14 Guns 27 | . 4 8 1 6 8 Cannons 8 | . . 1 . 2 5 AOE 2 | . . 1 . . 1 Classes Destroyed 13 | . 2 6 . 2 3 Worker 6 | . . 1 . . 5 Builder 5 | . . 1 . 1 3 Hauler 7 | . . 2 . 2 3 Recycler 5 | . . 1 1 . 3 Operator 1 | . . . . . 1 Watcher 5 | . . 2 . 2 1 Swarmer 9 | . 3 5 . 1 . Grunt 13 | . 1 2 1 2 7 Brawler 2 | . . . . . 2 Sentry 4 | . . 3 . 1 . Demolisher 1 | . . . . 1 . Hunter 5 | . . . . 3 2 Programmer 3 | . . . . . 3 Thug 1 | . . . . . 1 Best Kill Streak 6 | . 3 4 2 3 6 Combat Bots Only 4 | . 3 3 1 3 4 Max Kills in Single Turn 4 | . 1 2 1 2 4 Gunslinging 1 | . . 1 . . . Exploded 1 | . . 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3864 | . 260 393 16 942 2253 Core 1049 | . 38 28 . 256 727 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 84 . 93 53 . Volleys Fired 164 | . 17 26 3 40 78 Largest 4 | . 2 3 3 4 4 Hottest 260 | . 100 152 135 235 260 Shots Fired 410 | . 30 69 9 112 190 Gun 272 | . 30 58 9 64 111 Cannon 138 | . . 11 . 48 79 Launcher . | . . . . . . Special . | . . . . . . Kinetic 129 | . . 10 3 70 46 Thermal 170 | . 22 24 6 12 106 Explosive . | . . . . . . Electromagnetic 111 | . 8 35 . 30 38 Robot Hit Streak 9 | . 6 9 2 9 8 Robot Miss Streak 6 | . 4 4 2 4 6 Penetration Max 1 | . . . . 1 1 Secondary Targets 3 | . 1 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 245 | . 17 40 4 63 121 Core Hits 108 | . 7 23 4 22 52 Critical Hits 6 | . . . . 3 3 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 5 | . . . . 3 2 Melee Attacks 6 | . . . . . 6 Impact 6 | . . . . . 6 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5639 | . 241 667 56 1400 3275 Guns 2746 | . 241 507 56 666 1276 Cannons 1697 | . . 103 . 621 973 Explosions 1117 | . . 57 . 113 947 Melee 73 | . . . . . 73 Ramming 6 | . . . . . 6 Kinetic 1316 | . . 91 12 624 589 Thermal 2945 | . 187 264 44 128 2322 Explosive 113 | . . . . 113 . Electromagnetic 1186 | . 54 312 . 535 285 Impact 73 | . . . . . 73 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . . 2 14 Average Corruption 9 | . . . . 2 11 Corruption Purged . | . . . . . . Effects 66 | . . . . 2 64 Message Errors 7 | . . . . . 7 Matter Fused 8 | . . . . . 8 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 5 | . . . . 1 4 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . . . . 2 Misfires 3 | . . . . . 3 Alerts 1 | . . . . . 1 Misdirections 8 | . . . . . 8 Targeting Errors 19 | . . . . 1 18 Weapon Failures 5 | . . . . . 5 Overload Shots . | . . . . . . Overflow Damage 374 | . . . . 52 322 Projectiles 110 | . . . . 52 58 Explosions 253 | . . . . . 253 Melee 11 | . . . . . 11 Knockbacks 4 | . . . . 3 1 Impact 1 | . . . . . 1 Kinetic 3 | . . . . 3 . Secondary . | . . . . . . Self-Inflicted Damage 185 | . . . . . 185 Shots 3 | . . . . . 3 Rammed 6 | . . . . . 6 Targets Rammed 6 | . . . . . 6 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 877 | . 304 447 111 677 877 Average Temperature 226 | . 122 162 55 267 262 Received Heat Transfer 390 | . 54 36 9 72 219 Effects 123 | . 2 14 . 24 83 Shutdowns 35 | . . 5 . 9 21 Energy Bleed 15 | . . 3 . 2 10 Interference 16 | . 1 3 . 1 11 Matter Decay 14 | . 1 1 . 2 10 Short Circuit 13 | . . 1 . 3 9 Damage (minor) 10 | . . 1 . 2 7 Damage (major) 14 | . . . . 3 11 Damage (core) 6 | . . . . 2 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 8 | . . 2 . 5 1 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 2 . 3 Heat Transferred 4499 | . 555 618 111 333 2882 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 2 . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 363 | . 121 219 116 363 244 Initial 70 | . . 50 55 44 70 Average 116 | . 63 106 67 207 96 Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 84 | 100 100 98 100 41 92 Level 1 15 | . . 1 . 58 7 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 1 3 . 4 6 Investigation 4 | . 1 2 . . 1 Extermination 3 | . . . . . 3 Reinforcement 4 | . . 1 . 1 2 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . . 2 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 5 | . . 1 . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 8 13 2 18 21 Peak Tracking Total 5 | . 4 5 2 4 4 Tactical Retreats 6 | . 3 . . 3 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 5 | . 1 1 . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 8 | . . 3 . 2 3 Max in Single Turn 2 | . . 2 . 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 5 | . 1 2 . . 2 Terminals 2 | . . 2 . . . Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 8 | . 3 3 . . 2 Successful 5 | . 3 1 . . 1 Failed 3 | . . 2 . . 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . 3 . . . Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Registered Prototypes 1 | . . 1 . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 4 | . . 2 . . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 30 | . 30 . . . . Retrieved Matter 30 | . 30 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 45 | . . . 45 45 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 20 | . . . 3 17 . Total Damage 339 | . . . 44 295 . Kills 5 | . . . 1 4 . Allies Corrupted 1 | . . . . 1 . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3784 | 97 341 1022 174 809 1341 Spaces Moved 2053 | 67 176 554 111 409 736 Core 23 | 15 . . . . 8 Treads 1483 | 52 176 554 111 409 181 Legs 133 | . . . . . 133 Wheels 414 | . . . . . 414 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 145 145 145 90 Average Speed 146 | 135 160 148 145 153 139 Slowest Speed 400 | 160 160 160 145 185 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 32 34 30 28 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 89 | . . 6 . 54 29 Melee . | . . . . . . Projectile 18 | . . . . 8 10 AOE 71 | . . 6 . 46 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2519 | 71 202 698 117 511 920 Wait 109 | . . 85 . 6 18 Move 2048 | 66 175 553 110 408 736 Hop . | . . . . . . Pick Up 13 | . 1 7 1 1 3 Fast Attach 74 | 5 6 7 . 21 35 Attach 11 | . . . 1 3 7 Detach 24 | . 1 2 1 7 13 Swap 17 | . 2 9 1 4 1 Drop 47 | . . 9 . 21 17 Fire 164 | . 17 26 3 40 78 Melee 6 | . . . . . 6 Ram 4 | . . . . . 4 Kick 1 | . . . . . 1 Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 14) 98 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 4) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 787 | -9/Materials | Build established: Tank 870 | -9/Materials | Discovered new exit (range 13) 1461 | -9/Materials | Entered Mines 1601 | -9/Mines | Discovered new exit (range 3) 1635 | -9/Mines | Entered Materials 1635 | -8/Materials | Accompanied by 2 allies 1635 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1640 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1865 | -8/Materials | Discovered new exit (range 12) 1873 | -8/Materials | Garrison activated, responded to threat 1936 | -8/Materials | Build established: Scavenger-Gunner 2379 | -8/Materials | Lost 3 parts (1n2w) 2444 | -8/Materials | Entered Factory 2444 | -7/Factory | Evolved 2 slots: Utility x2 2650 | -7/Factory | Build established: Gunner 2864 | -7/Factory | Lost 5 parts (1p1n1u2w) 3011 | -7/Factory | Lost 6 parts (1p2n1u2w) 3081 | -7/Factory | Core integrity fell below 50% 3085 | -7/Factory | System corruption reached 10% 3134 | -7/Factory | Lost 3 parts (1p1n1w) 3761 | -7/Factory | Discovered new exit (range 16) 3778 | -7/Factory | Core integrity fell below 20% 3786 | -7/Factory | Core destroyed Last Messages --------------- 03770_ Hvy. Ion Cannon destroyed. 03770_ Destroyed Gatling Laser. 03771_ Overheating: Lgt. Deuterium Engine damaged (-17). 03772_ Power failure, Rnf. Deuterium Engine shutdown. 03772_ Imp. Salvage Targeting Computer permanently disabled. 03772_ Overheating: Short circuit. 03773_ T-07 Excavator destroyed. 03773_ Hvy. Ion Cannon destroyed. 03774_ Overheating: Matter decay (-33). 03775_ System corrupted: Heat flow error (+223). 03776_ Power failure, Lgt. Deuterium Engine shutdown. 03776_ Overheating: Matter decay (-57). 03776_ Discarded Broken Imp. Salvage Targeting Computer. 03778_ Overheating: Core damaged (-105). 03781_ Overheating: Energy bleed (-34). 03782_ Overheating: Energy bleed (-13). 03785_ Overheating: Matter decay (-31). 03786_ Power failure, Rnf. Deuterium Engine shutdown. 03786_ Power failure, Lgt. Deuterium Engine shutdown. 03786_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ##???????????? | | ???????????????????????????????? < ????????????? | | ???????????????????????????????? #????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? #?####+???????? | | ???????????????????????????????# #? ???????? | | ???????????????????????#########! # ] ??????? | | ???????????????????????# !Y= # / !?????? | | ???????????????????????# * ; ??????? | | ???????????????????????# #?????????????? | | ???????????????????????# @ +?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# ##########????? | | ???????????????????????# # #????? | | ???????????????????????# # #????? | | ???????????????????????# #### # #????? | | ???????????????????????# #??# # #????? | | ???????????????????????###+##??# # #????? | | ???????????????????????????????# # #????? | | ???????????????????????????????# # #????? | | ???????????????????????????????# + ##???? | | ???????????????????????????????#^^^# "#???? | | ???????????????????????????????#^^^#########"#???? | | ???????????????????????????????# # #???? | | ???????????????????????????????# # "" #???? | | ???????????????????????????????# # """ T #???? | | ?????????????????????########### # """ "" #???? | | ?????????????????????# ! # # """ #???? | | ?????????????????????# # # #???? | | ?????????????????????# """ """ # # #???? | | ?????????????????????# """ """ + + ! #???? | | ?????????????????????# """ """ # ###+#######???? | | ?????????????????????# "" # "## ########??? | | ?????????????????????# "" # !### ## ??? | | ?????????????????????#! # #?# ## ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 42 Energy Capacity 710 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Power Shielding 33 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonDerelictShotgun Manual? 0 Play Time 01:08:50 Cumulative 68.2 hours Start 2020.10.05 @ 22:10:47 End 2020.10.05 @ 23:27:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d2b0d8d-2fb8-45ce-94e8-af697e55c2a8