Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.26 @ 21:11:49 Player: tokkot Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (95) 475 Value Destroyed (3806) 3806 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 8373 Bonus ------- High Alert Combat Kills 39 Friendly Fire -7 Cogmind --------- Core Integrity 0/850 Matter 267/300 Energy 100/100 System Corruption 9% Temperature Warm (155) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Targeting Computer Improved Field Recycling Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Nuclear Core Micro Nuclear Core Small Matter Pod (50) Authchip [Armor] Field Recycling Unit (0) Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Medium Matter Pod Improved Sensor Array Targeting Computer Weapon Cycler Improved Propulsion Shielding Hacking Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Barrage Gun Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Light Angular Momentum Engine Armored Treads Armored Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads Improved Heat Sink Advanced Heat Sink Authchip [Armor] Field Recycling Unit Improved Field Recycling Unit Pulse Rifle KE Penetrator Slug Cannon [Rating: 51] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 5 | . . . . 2 2 . . . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 118 | 9 3 . 16 40 7 4 6 . 2 31 Power 8 | 1 . . 1 3 . . . . . 3 Engine 5 | 1 . . . 1 . . . . . 3 Core 3 | . . . 1 2 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 31 | 2 . . 4 10 5 . . . 1 9 Treads 27 | . . . 4 10 5 . . . 1 7 Leg 3 | 2 . . . . . . . . . 1 Wheel 1 | . . . . . . . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 55 | 4 1 . 7 21 2 3 4 . 1 12 Device 36 | 3 . . 3 16 1 1 3 . . 9 Storage 6 | 1 . . 3 . . . 1 . . 1 Processor 6 | . . . . 4 1 . . . . 1 Hackware . | . . . . . . . . . . . Protection 7 | . 1 . 1 1 . 2 . . 1 1 Artifact . | . . . . . . . . . . . Weapon 24 | 2 2 . 4 6 . 1 2 . . 7 Energy Gun 9 | 2 . . 2 2 . . . . . 3 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 8 | . 1 . . 3 . . 1 . . 3 Ballistic Cannon 6 | . . . 2 1 . 1 1 . . 1 Launcher . | . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 59 | . . . 1 17 . 1 4 . 2 34 Power 6 | . . . . 2 . . . . . 4 Propulsion 21 | . . . . 7 . . . . 1 13 Utility 17 | . . . . 4 . 1 3 . 1 8 Weapon 15 | . . . 1 4 . . 1 . . 9 Highest Loss Streak 21 | . . . 1 6 . 1 2 . 2 21 To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 96 | . 100 100 99 99 100 96 94 100 99 88 Engine 5 | . 14 14 . . 7 7 7 7 7 5 Core 2 | . . . 10 7 . . . . . . Treads 29 | . . . 39 35 30 30 30 30 29 22 Leg 2 | . 28 28 3 . . . . . . 1 Device 16 | . 5 . 5 13 23 19 17 30 25 17 Storage 9 | . 14 14 11 9 7 7 7 7 7 12 Processor 9 | . . . . 13 15 15 13 7 7 8 Protection 2 | . 8 14 5 . . 3 4 . 4 2 Energy Gun 2 | . 16 14 10 . . . . . . 1 Ballistic Gun 6 | . 5 14 5 4 15 8 1 7 7 8 Ballistic Cannon 6 | . . . 6 12 . 2 7 7 7 4 Peak Build Rating 51 | 9 8 8 15 26 38 38 41 41 41 51 Average Rating 30 | 5 7 8 13 21 35 36 38 40 40 42 On Entrance 23 | . 7 8 8 15 26 38 36 40 41 41 Naked Turns . | . . . . . . . . . . . Heaviest Build 75 | 15 17 17 57 62 62 66 66 62 63 75 Greatest Support 86 | 20 20 20 80 82 82 80 80 80 82 86 Greatest Overweight (x) 20 | 1 . . . . . . . . 1 20 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 8 14 20 20 20 20 20 20 20 Most Carried 20 | 7 8 8 13 20 20 20 20 19 19 19 Average Carried 15 | 5 7 8 10 16 19 19 19 17 18 15 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 Final Carried 20 | 7 8 8 13 18 20 20 16 19 18 7 Class Distribution -------------------- 63% | Mutant 22% | Scavenger-Mutant 7% | Derelict-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Matter Collected 3122 | 287 51 . 322 1140 . 353 324 . 16 629 Remotely 1325 | . . . 75 573 . 353 324 . . . Salvage Created 3311 | 99 100 . 499 1071 . 337 351 . . 854 Parts 166 | 7 3 . 33 61 . 13 6 . . 43 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . 3 Parts Field Recycled 32 | . . . . 13 . . . . . 19 Retrieved Matter 267 | . . . . 94 . . . . . 173 Parts Self-Destructed 17 | . . . . . . 10 5 . 2 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 79 | . 5 . 10 29 . 7 11 . . 17 Melee 4 | . . . . . . . . . . 4 Guns 32 | . 1 . 7 8 . 4 4 . . 8 Cannons 41 | . 2 . 3 21 . 3 7 . . 5 AOE 2 | . 2 . . . . . . . . . Classes Destroyed 14 | 2 2 . 2 3 . 1 1 . . 3 Worker 5 | . . . . 1 . . . . . 4 Builder 1 | . . . . . . . . . . 1 Tunneler 2 | 2 . . . . . . . . . . Recycler 2 | 1 . . . . . . . . . 1 Operator 1 | . . . . 1 . . . . . . Watcher 5 | . . . 1 2 . . . . . 2 Swarmer 12 | . 3 . . 4 . . 2 . . 3 Grunt 39 | . 2 . 6 16 . 2 6 . . 7 Brawler 1 | . . . . . . . 1 . . . Sentry 14 | . . . 4 8 . . 2 . . . Specialist 3 | . . . . . . . . . . 3 Hunter 2 | . . . . 1 . . . . . 1 Programmer 3 | . . . . . . . . . . 3 Thug 4 | . . . . . . 4 . . . . Mutant 1 | . . . . . . 1 . . . . Best Kill Streak 13 | 2 3 . 3 5 . 3 6 . . 13 Combat Bots Only 6 | . 3 . 3 5 . 3 6 . . 4 Max Kills in Single Turn 3 | 1 2 . 1 2 . 1 1 . . 3 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 767 | . 29 . 56 205 1 47 95 . 12 322 Missed 210 | . 8 . 20 51 . 9 35 . 5 82 Damage Taken 9281 | . 229 . 470 2169 14 686 861 . 131 4721 Core 1356 | . 17 . 52 310 . 17 89 . . 871 Absorbed by Shields 68 | . . . . 20 . 48 . . . . Redirected to Shielding 94 | . . . . . . . . . 58 36 Regen/Repaired (Parts) 137 | . . . . 137 . . . . . . Core Remaining (%) 81 | 100 . 93 87 43 . . . . 84 . Volleys Fired 280 | 10 15 . 32 96 . 36 34 . . 57 Largest 3 | 2 2 . 2 2 . 2 2 . . 3 Hottest 155 | 90 140 . 84 86 . 60 67 . . 155 Shots Fired 549 | 20 28 . 63 185 . 56 56 . . 141 Gun 312 | 20 20 . 48 75 . 40 22 . . 87 Cannon 229 | . . . 15 110 . 16 34 . . 54 Launcher . | . . . . . . . . . . . Special 8 | . 8 . . . . . . . . . Kinetic 442 | . 6 . 34 171 . 56 56 . . 119 Thermal 45 | 10 9 . . 4 . . . . . 22 Explosive . | . . . . . . . . . . . Electromagnetic 62 | 10 13 . 29 10 . . . . . . Robot Hit Streak 30 | 3 6 . 13 30 . 26 13 . . 14 Robot Miss Streak 6 | 3 4 . 5 5 . 2 5 . . 6 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 395 | 9 13 . 46 136 . 45 50 . . 96 Core Hits 227 | 3 7 . 24 58 . 16 33 . . 86 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . . . . 4 . 3 2 . . 1 Burn 2 | . . . . 1 . . . . . 1 Destroy 1 | . . . . . . . 1 . . . Blast 7 | . . . . 3 . 3 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8700 | 129 277 . 645 2597 . 1174 1233 . . 2645 Guns 3606 | 129 115 . 505 789 . 665 262 . . 1141 Cannons 4362 | . . . 140 1800 . 509 971 . . 942 Explosions 568 | . 90 . . . . . . . . 478 Melee . | . . . . . . . . . . . Ramming 92 | . . . . 8 . . . . . 84 Kinetic 6971 | . 26 . 303 2434 . 1174 1233 . . 1801 Thermal 584 | 89 162 . . 51 . . . . . 282 Explosive 35 | . . . . . . . . . . 35 Electromagnetic 1018 | 40 89 . 342 104 . . . . . 443 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . 3 . . 4 4 4 9 Average Corruption 4 | . . . . 2 . . 4 4 4 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 43 | . . . . 12 . . 2 4 12 13 Message Errors 13 | . . . . 3 . . . . 5 5 Matter Fused 11 | . . . . 2 . . 1 . 4 4 Heat Flow Errors 4 | . . . . 1 . . . 1 . 2 Energy Discharges 4 | . . . . 2 . . . . 2 . Data Loss (minor) 5 | . . . . . . . . 3 1 1 Data Loss (major) 1 | . . . . 1 . . . . . . Misfires 2 | . . . . 2 . . . . . . Alerts 2 | . . . . 1 . . 1 . . . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 72 | . 4 . . 25 . 16 13 . . 14 Projectiles 58 | . 4 . . 25 . 16 13 . . . Explosions 12 | . . . . . . . . . . 12 Melee 2 | . . . . . . . . . . 2 Knockbacks 79 | . . . 1 26 . 3 16 . . 33 Impact . | . . . . . . . . . . . Kinetic 71 | . . . 1 22 . 3 15 . . 30 Secondary 8 | . . . . 4 . . 1 . . 3 Self-Inflicted Damage 40 | . 40 . . . . . . . . . Shots 1 | . 1 . . . . . . . . . Rammed 16 | . . . . 3 . . . . . 13 Targets Rammed 19 | . . . . 3 . . . . . 16 Kicked . | . . . . . . . . . . . Crushed 3 | . . . . . . . . . . 3 Highest Temperature 629 | 120 281 . 180 307 . 20 47 272 . 629 Average Temperature 87 | 55 95 . 58 66 . 8 13 141 . 178 Received Heat Transfer 2300 | . 30 . 198 904 9 343 195 . 63 558 Effects 13 | . . . . 1 . . . . . 12 Shutdowns 3 | . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . 1 Interference 3 | . . . . 1 . . . . . 2 Matter Decay 3 | . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . 1 . . . . . . 4 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | 1 . . . . . . . . . 1 Heat Transferred 1273 | 259 200 . . 185 . . . . . 629 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Peak Influence 476 | 15 196 76 265 476 216 . . . . 335 Initial 216 | . 9 76 29 59 216 . . . . . Average 140 | 7 74 76 143 183 216 . . . . 110 Maximum Alert Level 2 | . . . 1 2 1 . . . . 1 Low Security (%) 67 | 100 100 100 67 57 . . . . . 74 Level 1 27 | . . . 32 30 100 . . . . 25 Level 2 4 | . . . . 12 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 2 . 2 3 . . . . . 3 Investigation 2 | . . . 1 1 . . . . . . Extermination 1 | . . . . . . . . . . 1 Reinforcement 7 | . 2 . 1 2 . . . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Distress Signals 8 | . 2 . . 2 . . . . . 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 133 | . 11 . 16 40 1 13 11 . 4 37 Peak Tracking Total 11 | . 4 . 5 6 1 5 6 . 4 11 Tactical Retreats 7 | . . . . 1 . 1 . . . 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 9 | . . . 1 3 . . . . . 5 Indirectly 5 | . . . . . . . . . . 5 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 20 | . 2 . . . . 1 1 . . 16 Max in Single Turn 6 | . 1 . . . . 1 1 . . 6 Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 11 | . 2 1 4 3 . . 1 . . . Terminals 7 | . 2 . 3 1 . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 28 | . 3 1 12 10 . . 2 . . . Successful 22 | . 3 1 10 6 . . 2 . . . Failed 6 | . . . 2 4 . . . . . . Catastrophic 1 | . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . . . 2 4 . . . . . . Terminals 17 | . 3 . 6 6 . . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 13 | . 3 1 4 3 . . 2 . . . Record 8 | . 1 . 2 3 . . 2 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . Insert Component 3 | . . . 3 . . . . . . . Analyze 3 | . . . 3 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 . 4 2 . . 1 . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 26 | . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . 3 RETURN 3 | . . . . . . . . . . 3 Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 1 2 . 1 . Drone Launches 3 | . . . . . . . . . . 3 Drone Recoveries 3 | . . . . . . . . . . 3 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Turns Passed 5944 | 158 263 55 505 1483 135 877 522 257 542 1147 Spaces Moved 2886 | 79 132 42 231 649 67 451 246 149 324 516 Core 19 | 17 . . . . . . . . . 2 Treads 2565 | . . . 176 649 67 451 246 149 324 503 Legs 291 | 62 132 42 55 . . . . . . . Wheels 11 | . . . . . . . . . . 11 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 155 156 170 170 170 163 151 Average Speed 160 | 108 120 120 150 158 165 170 170 170 165 168 Slowest Speed 1050 | 120 120 120 160 160 170 170 170 170 250 1050 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 6 30 12 22 59 2 77 41 11 48 10 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . 2 . . . Known Exits Taken 3 | . . . . 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 1 1 . Scrap Searched 5 | . . 1 . . . 2 1 1 . . Spaces Dug 4 | . 2 . . . . 2 . . . . Terrain Destroyed 26 | . 7 . 2 2 . 7 2 . . 6 Melee . | . . . . . . . . . . . Projectile 22 | . 3 . 2 2 . 7 2 . . 6 AOE 4 | . 4 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total 3677 | 126 193 46 327 912 96 502 300 153 330 692 Wait 261 | 22 35 5 26 94 2 1 11 2 4 59 Move 2876 | 78 131 41 230 648 66 450 245 148 323 516 Hop . | . . . . . . . . . . . Pick Up 84 | 7 5 . 13 24 10 6 2 3 1 13 Fast Attach 11 | 7 . . 2 1 1 . . . . . Attach 60 | . . . 3 21 3 2 5 . 2 24 Detach 3 | . . . . 2 1 . . . . . Swap 47 | 2 3 . 11 18 3 2 1 . . 7 Drop 36 | . 4 . 10 5 10 5 2 . . . Fire 280 | 10 15 . 32 96 . 36 34 . . 57 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 19 | . . . . 3 . . . . . 16 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 8 exits: Fac x4 / Low x2 / Ext x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 159 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 12) 422 | -10/Materials | Entered Mines 428 | -10/Mines | Found the Drone Emporium 455 | -10/Mines | Discovered new exit (range 13) 477 | -10/Mines | Entered Materials 477 | -9/Materials | Evolved 2 slots: Propulsion x2 931 | -9/Materials | Discovered new exit (range 16) 982 | -9/Materials | Entered another Materials area 982 | -8/Materials | Evolved 2 slots: Utility x2 1044 | -8/Materials | Lost 3 parts (1p1u1w) 1254 | -8/Materials | Repaired Lgt. Treads 1300 | -8/Materials | Build established: Scavenger-Mutant 2245 | -8/Materials | Lost 3 parts (2n1w) 2285 | -8/Materials | Core integrity fell below 50% 2327 | -8/Materials | Lost 6 parts (1p2n2u1w) 2424 | -8/Materials | Discovered new exit (range 4) 2463 | -8/Materials | Identified exit to Factory 2465 | -8/Materials | Entered Factory 2465 | -7/Factory | Evolved 2 slots: Utility x2 2585 | -7/Factory | Discovered new exit (range 5) 2590 | -7/Factory | Identified exit to Lower Caves 2600 | -7/Factory | Entered Lower Caves 2611 | -7/Lower Caves | Ambushed by wild Derelicts 2712 | -7/Lower Caves | Learned Factory terminal intel 2966 | -7/Lower Caves | Build established: Mutant 3138 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3349 | -7/Lower Caves | Discovered new exit (range 14) 3428 | -7/Lower Caves | Identified exit to Lower Caves 3477 | -7/Lower Caves | Entered another Lower Caves area 3479 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3498 | -7/Lower Caves | Learned location of Zion (-7) 3819 | -7/Lower Caves | Attracted the attention of an 0b10 base 3995 | -7/Lower Caves | Discovered new exit (range 2) 3999 | -7/Lower Caves | Entered Zion 4035 | -7/Zion | Given the Hacking Drone Bay 4042 | -7/Zion | Found Prototype Device 4160 | -7/Zion | Discovered new exit (range 10) 4256 | -7/Zion | Entered Proximity Caves 4316 | -6/Proximity Caves | Learned Factory security intel 4353 | -6/Proximity Caves | Encountered a Derelict sapper outpost 4790 | -6/Proximity Caves | Discovered new exit (range 5) 4798 | -6/Proximity Caves | Entered Factory 4798 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4800 | -6/Factory | Loaded intel: 28 terminal locations 4838 | -6/Factory | Identified Hacking Drone Bay 4874 | -6/Factory | Identified exit to Lower Caves 4874 | -6/Factory | Identified exit to Extension 5106 | -6/Factory | Build established: Derelict-Gunner 5166 | -6/Factory | Identified exit to Factory 5453 | -6/Factory | Lost 3 parts (1n1u1w) 5573 | -6/Factory | Cargo convoy interrupted 5677 | -6/Factory | Core integrity fell below 50% 5697 | -6/Factory | Lost 21 parts (3p7n5u6w) 5930 | -6/Factory | Core integrity fell below 20% 5940 | -6/Factory | Build established: Mutant 5945 | -6/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 05843_ Pressure Siphon disabled. 05847_ |WDH/P1HFTUBN&WHY2,