Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.13 @ 00:17:01 Player: IA-Sg3M Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (283) 1415 Value Destroyed (9281) 9281 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3786) 3786 TOTAL SCORE: 17942 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3272 Follower Combat Kills 176 Friendly Fire -162 Cogmind --------- Core Integrity 0/850 Matter 92/300 Energy 78/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Cooled Plasma Cannon Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Compact Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Hardened Heavy Armor Plating Medium Reactive Plating Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Rocket Array > --- INVENTORY -------- Fission Core Improved Cooling System Improved Cooling System Cargo Storage Unit Energy Well Energy Well Advanced Sensor Array Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved EM Shotgun Cooled Plasma Cannon Heavy Missile Launcher Plasma Cutter Power Maul [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Compact Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Cooled Airjet Utility Hacking Suite Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 7 | . . 2 . 2 1 2 Weapon . | . . . . . . . Parts Attached 243 | . 24 27 38 19 69 66 Power 14 | . 2 3 2 . 3 4 Engine 12 | . 2 3 2 . 3 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 40 | . 7 5 2 5 10 11 Treads 6 | . 3 . . . . 3 Leg 3 | . . . . . 1 2 Wheel 29 | . 4 5 2 3 9 6 Hover 2 | . . . . 2 . . Flight . | . . . . . . . Utility 79 | . 10 8 16 6 16 23 Device 39 | . 6 6 11 3 6 7 Storage 3 | . 2 . . . . 1 Processor 8 | . 1 . . 1 1 5 Hackware 4 | . . . . 1 1 2 Protection 25 | . 1 2 5 1 8 8 Artifact . | . . . . . . . Weapon 110 | . 5 11 18 8 40 28 Energy Gun 57 | . 3 4 11 7 20 12 Energy Cannon 19 | . 2 2 2 1 6 6 Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 16 | . . 3 2 . 5 6 Special Weapon 4 | . . . 3 . 1 . Impact Weapon 8 | . . 2 . . 2 4 Slashing Weapon 6 | . . . . . 6 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . 1 1 2 2 2 . Corrupted Parts 1 | . . . . . 1 . System Corruption 8 | . . . . . 8 . Parts Lost 56 | . 1 8 4 4 12 27 Power 3 | . . 1 . . 1 1 Propulsion 16 | . . 2 . 2 5 7 Utility 24 | . 1 2 2 2 4 13 Weapon 13 | . . 3 2 . 2 6 Highest Loss Streak 7 | . 1 2 2 3 5 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 93 99 99 98 97 89 Engine 8 | . 13 10 11 9 6 5 Treads 1 | . 5 . . . . 1 Wheel 19 | . 20 22 21 17 21 11 Device 17 | . 8 24 24 23 14 11 Storage 8 | . 12 11 11 9 7 5 Processor 4 | . 4 . . 9 7 6 Hackware 7 | . . . . 9 13 16 Protection 8 | . . 8 8 3 8 13 Energy Gun 13 | . 23 13 16 16 8 9 Energy Cannon 1 | . 2 6 1 . . . Impact Weapon 1 | . . 1 1 . 1 1 Peak Build Rating 60 | . 16 22 31 36 42 60 Average Rating 30 | . 13 19 23 29 36 48 On Entrance 18 | 6 . 16 15 28 29 38 Naked Turns 42 | . 28 . . . . 14 Heaviest Build 145 | . 97 104 112 112 123 145 Greatest Support 60 | 3 20 32 32 32 42 60 Greatest Overweight (x) 48 | . 9 5 6 34 10 48 Average Overweight (x) 3 | . 3 4 3 4 2 4 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 Average Capacity 24 | 5 22 25 25 25 25 23 Most Carried 25 | 4 25 25 25 25 25 25 Average Carried 23 | 2 17 24 24 23 24 21 Final Capacity 25 | 5 25 25 25 25 25 5 Final Carried 25 | . 25 24 25 25 23 4 Class Distribution -------------------- 61% | Mutant 35% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 2777 | 177 235 305 410 181 785 684 Remotely . | . . . . . . . Salvage Created 11143 | . 719 2181 1790 977 2311 3165 Parts 536 | . 41 131 105 41 92 126 Haulers Intercepted 19 | . 2 5 6 4 2 . Recyclers Shooed 9 | . . 4 1 . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 178 | . 11 33 31 11 38 54 Melee 3 | . . . . . 3 . Guns 70 | . 11 10 16 10 12 11 Cannons 14 | . . 3 1 . 4 6 AOE 77 | . . 15 12 . 16 34 Classes Destroyed 19 | . 8 4 2 . 3 2 Worker 17 | . 2 3 3 . 3 6 Builder 23 | . 2 4 . 3 7 7 Tunneler 2 | . 1 . . . . 1 Hauler 19 | . 2 5 6 4 2 . Recycler 19 | . 2 4 1 . 5 7 Carrier 1 | . . . . . . 1 Mechanic 5 | . . 1 . . 1 3 Operator 10 | . 2 2 2 2 1 1 Drone 1 | . . . 1 . . . Watcher 9 | . 2 2 1 1 2 1 Swarmer 24 | . . 6 5 . 3 10 Saboteur 1 | . . . . . . 1 Grunt 99 | . 11 20 16 10 20 22 Brawler 8 | . . . 1 . 1 6 Duelist 8 | . . . . . 3 5 Protector 4 | . . 1 1 . . 2 Sentry 20 | . . 6 8 1 3 2 Hunter 5 | . . . . . 3 2 Programmer 9 | . . . . . 5 4 Best Kill Streak 20 | . 3 7 8 7 11 20 Combat Bots Only 10 | . 2 5 8 5 4 10 Max Kills in Single Turn 10 | . 1 5 3 2 10 6 Gunslinging . | . . . . . . . Exploded 5 | . . 5 3 . 3 5 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 945 | . 28 96 90 51 275 405 Missed 317 | . 6 25 27 17 109 133 Damage Taken 9547 | . 341 1087 965 631 2082 4441 Core 1531 | . 38 140 145 82 264 862 Absorbed by Shields 455 | . . . . . . 455 Ignored by Resistances 459 | . . . . . 107 352 Regen/Repaired (Parts) 638 | . . 10 58 121 240 209 Core Remaining (%) 71 | 100 84 . 28 85 62 . Volleys Fired 428 | . 46 77 78 40 88 99 Largest 2 | . 2 2 2 2 2 2 Hottest 160 | . 130 101 105 105 160 105 Shots Fired 717 | . 90 144 128 79 136 140 Gun 575 | . 86 95 114 76 105 99 Cannon 105 | . 4 43 10 3 21 24 Launcher 37 | . . 6 4 . 10 17 Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 136 | . 82 . 6 3 21 24 Explosive 31 | . . . 4 . 10 17 Electromagnetic 550 | . 8 144 118 76 105 99 Robot Hit Streak 29 | . 24 15 15 14 29 18 Robot Miss Streak 8 | . 7 8 4 3 3 7 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . 2 1 . 2 Max Gunslinging Chain 1 | . . . 1 1 . 1 Shots Hit Robots 590 | . 70 116 105 65 122 112 Core Hits 665 | . 106 83 72 46 119 239 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . 3 . . 1 . Critical Strikes 4 | . . 3 . . 1 . Smash 4 | . . 3 . . 1 . Melee Attacks 48 | . . 6 2 . 35 5 Impact 30 | . . 6 2 . 17 5 Slashing 18 | . . . . . 18 . Piercing . | . . . . . . . Sneak Attacks 5 | . . 1 . . 3 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 26281 | . 960 3810 2751 1764 6029 10967 Guns 7935 | . 930 1354 1560 1266 1503 1322 Cannons 3740 | . 30 760 312 . 1136 1502 Explosions 13715 | . . 1550 857 498 2740 8070 Melee 869 | . . 146 . . 650 73 Ramming 22 | . . . 22 . . . Kinetic . | . . . . . . . Thermal 8880 | . 891 630 712 498 1963 4186 Explosive 8253 | . . 557 397 . 1913 5386 Electromagnetic 8257 | . 69 2477 1620 1266 1503 1322 Impact 674 | . . 146 . . 455 73 Slashing 195 | . . . . . 195 . Piercing . | . . . . . . . Highest Corruption 18 | . 1 . . 3 9 18 Average Corruption 3 | . 1 . . 3 1 7 Corruption Purged 1 | . . . . . 1 . Corruption Blocked . | . . . . . . . Effects 57 | . 2 . . 7 13 35 Message Errors 18 | . 2 . . 2 4 10 Matter Fused 14 | . . . . 1 4 9 Heat Flow Errors 7 | . . . . 1 3 3 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 6 | . . . . 1 1 4 Data Loss (major) 3 | . . . . 1 . 2 Misfires 3 | . . . . 1 1 1 Misdirections 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots 48 | . . . 4 1 19 24 Effects 7 | . . . . . 5 2 Energy Bleed 2 | . . . . . 2 . Heat Surge 3 | . . . . . 2 1 Short Circuit 2 | . . . . . 1 1 Overflow Damage 1668 | . . 141 53 23 604 847 Projectiles 522 | . . 18 33 . 253 218 Explosions 698 | . . 22 20 23 47 586 Melee 448 | . . 101 . . 304 43 Knockbacks 2 | . . . . . 1 1 Impact 2 | . . . . . 1 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 1322 | . . 192 181 100 269 580 Shots 44 | . . 4 6 3 9 22 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 581 | . 189 253 294 153 209 581 Average Temperature 75 | . 62 77 73 41 65 103 Received Heat Transfer 2830 | . 168 384 393 315 618 952 Effects 12 | . . 3 2 . . 7 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 7 | . . 3 2 . . 2 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 16 | . . 6 2 1 5 2 Combat Hostiles 12 | . . 5 2 1 3 1 Parts Fried 63 | . . 19 11 10 12 11 Impact Corruptions 12 | . . 4 . . 6 2 Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 10 | . . 1 . . 4 5 Heat Transferred 9225 | . 1115 1000 890 500 1860 3860 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 51 | . . 12 9 7 13 10 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Peak Influence 2425 | . 209 669 1107 732 1319 2425 Initial 646 | . . 40 282 458 194 646 Average 558 | . 79 254 727 574 388 1143 Maximum Alert Level 5 | . 1 2 4 3 4 5 Low Security (%) 25 | 100 92 40 . . 34 . Level 1 15 | . 7 33 9 . 32 . Level 2 28 | . . 26 48 86 14 11 Level 3 20 | . . . 39 13 12 45 Level 4 7 | . . . 3 . 5 26 Level 5 1 | . . . . . . 5 High Security 2 | . . . . . . 10 Max Security . | . . . . . . . Squads Dispatched 60 | . 4 7 7 5 17 20 Investigation 12 | . 2 3 3 . 4 . Extermination 5 | . . . . . 3 2 Reinforcement 17 | . 2 2 2 4 3 4 Assault 20 | . . 2 1 . 3 14 Garrison 6 | . . . 1 1 4 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . 1 1 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 12 | . 3 3 3 . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 279 | . 20 51 46 17 54 91 Peak Tracking Total 16 | . 4 9 5 4 8 16 Tactical Retreats 26 | . 2 3 9 1 4 7 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 7 | . 3 . 1 . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 70 | . . 9 13 1 14 33 Max in Single Turn 12 | . . 3 2 1 4 12 Garrison Access 5 | . . . 1 1 2 1 Machines Repaired . | . . . . . . . Machines Dismantled 5 | . . . 5 . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 48 | . 6 7 11 6 12 6 Terminals 31 | . 6 6 8 3 6 2 Fabricators 1 | . . . . . . 1 Repair Stations 9 | . . 1 2 1 3 2 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 1 1 . Garrison Access 5 | . . . 1 1 2 1 Total Hacks 132 | . 16 21 32 24 26 13 Successful 61 | . 6 9 10 16 12 8 Failed 71 | . 10 12 22 8 14 5 Catastrophic 9 | . 2 3 2 1 1 . Database Lockouts . | . . . . . . . Manual 41 | . 3 6 8 6 14 4 Terminals 86 | . 16 18 23 9 14 6 Fabricators 1 | . . . . . . 1 Repair Stations 27 | . . 3 6 8 6 4 Recycling Units . | . . . . . . . Scanalyzers 5 | . . . . 4 1 . Garrison Access 13 | . . . 3 3 5 2 Terminal Hacks 24 | . 5 6 5 2 4 2 Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 5 | . 1 2 2 . . . Open Door 2 | . . . 2 . . . Level Access Points 2 | . . . . 1 1 . Branch Access Points 2 | . . 1 . . 1 . Emergency Access Points 1 | . . . . . . 1 Terminal Index 3 | . . . . 1 1 1 Alert Level 3 | . 1 2 . . . . Unreport Threat 1 | . . 1 . . . . Recall Reinforcements 1 | . . . . . 1 . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 21 | . . 2 4 7 4 4 Scan Component 12 | . . 1 3 4 2 2 Repair 9 | . . 1 1 3 2 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . . 4 . . Insert Component 2 | . . . . 2 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks 2 | . . . 1 1 . . Seal Access 2 | . . . 1 1 . . Unauthorized Hacks 9 | . 1 1 . 2 4 1 Terminals 7 | . 1 1 . 2 2 1 Assimilate 2 | . . . . 1 1 . Operators 5 | . 1 1 . 1 1 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Mechanics 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Extract 1 | . . . . . 1 . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 41 | . 6 5 10 6 10 4 Full Trace Events 6 | . 1 1 1 . 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . . 2 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 9 | . . 1 1 3 2 2 Time 348 | . . 26 51 128 70 73 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 2 1 Machine Destruction 3 | . . . . . 2 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 . . . Highest-Rated Group 88 | . . . 88 . . . Highest-Rated Ally 16 | . . . 16 . . . Total Orders 1 | . . . 1 . . . EXPLORE 1 | . . . 1 . . . Ally Attacks 60 | . . . 60 . . . Total Damage 512 | . . . 512 . . . Kills 7 | . . . 7 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 15 | . . . 15 . . . Drone Recoveries 5 | . . . 5 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 10908 | 3 1251 1706 1922 1216 2711 2099 Spaces Moved 5550 | 1 717 863 895 519 1506 1049 Core 351 | 1 118 . . 2 . 230 Treads 18 | . 16 . . . . 2 Legs . | . . . . . . . Wheels 5181 | . 583 863 895 517 1506 817 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 130 130 145 120 50 Average Speed 145 | 50 133 147 144 170 135 152 Slowest Speed 2450 | 50 480 155 190 1750 230 2450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 2 91 63 92 52 40 31 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 24 | . . . 1 2 18 3 Terrain Destroyed 617 | . . 107 101 24 104 281 Melee 22 | . . . 1 . 18 3 Projectile 6 | . . . 1 3 1 1 AOE 589 | . . 107 99 21 85 277 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 7510 | 5 919 1147 1317 775 1965 1382 Wait 927 | . 77 127 215 176 210 122 Move 5544 | . 716 862 894 518 1505 1049 Hop . | . . . . . . . Pick Up 132 | . 38 25 17 11 25 16 Fast Attach 63 | . 8 5 11 7 12 20 Attach 71 | . 8 10 10 7 16 20 Detach 26 | . 4 1 5 2 7 7 Swap 109 | . 8 12 17 5 41 26 Drop 117 | 5 14 22 23 9 26 18 Fire 428 | . 46 77 78 40 88 99 Melee 48 | . . 6 2 . 35 5 Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 44 | . . . 44 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 12) 483 | -10/Materials | Discovered new exit (range 18) 691 | -10/Materials | Discovered new exit (range 16) 1255 | -10/Materials | Entered another Materials area 1255 | -9/Materials | Evolved 2 slots: Utility x2 1573 | -9/Materials | Discovered new exit (range 12) 1923 | -9/Materials | Discovered new exit (range 7) 2769 | -9/Materials | Repaired Lgt. Armor Plating 2823 | -9/Materials | Identified exit to Mines 2823 | -9/Materials | Identified exit to Storage 2855 | -9/Materials | First assault squad dispatched 2961 | -9/Materials | Entered Storage 3039 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3248 | -9/Storage | Lost 9 allies 3663 | -9/Storage | Lost 5 allies 3775 | -9/Storage | Core integrity fell below 50% 3855 | -9/Storage | Discovered new exit (range 16) 4043 | -9/Storage | Garrison activated, responded to threat 4122 | -9/Storage | Destroyed 8 combat bots 4161 | -9/Storage | First assault squad dispatched 4180 | -9/Storage | Repaired Imp. EM Shotgun 4265 | -9/Storage | Discovered new exit (range 3) 4883 | -9/Storage | Entered Materials 4883 | -8/Materials | Evolved 2 slots: Utility x2 5096 | -8/Materials | Lost 3 parts (1n2u) 5097 | -8/Materials | Garrison activated, responded to threat 5224 | -8/Materials | Repaired Imp. EM Shotgun 5277 | -8/Materials | Repaired Imp. EM Shotgun 5304 | -8/Materials | Repaired Structural Scanner 5359 | -8/Materials | Identified exit to Factory 6099 | -8/Materials | Entered Factory 6099 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6229 | -7/Factory | Found Prototype Launcher 6624 | -7/Factory | Discovered new exit (range 6) 6987 | -7/Factory | Build established: Hacker-Mutant 7663 | -7/Factory | Identified exit to Factory 7727 | -7/Factory | Repaired Hrd. Medium Armor Plating 7760 | -7/Factory | Repaired Arm. Wheel 7834 | -7/Factory | Identified Rocket Array 8156 | -7/Factory | Identified exit to Lower Caves 8499 | -7/Factory | First assault squad dispatched 8602 | -7/Factory | Garrison activated, responded to threat 8710 | -7/Factory | Lost 5 parts (2n3u) 8810 | -7/Factory | Entered another Factory area 8810 | -6/Factory | Evolved 2 slots: Utility x2 8871 | -6/Factory | Discovered new exit (range 15) 9057 | -6/Factory | Repaired Med. Reactive Plating 9273 | -6/Factory | Discovered new exit (range 9) 9434 | -6/Factory | Spotted B-75 Beast 9860 | -6/Factory | First assault squad dispatched 10242 | -6/Factory | Repaired Imp. EM Shotgun 10361 | -6/Factory | Lost 3 parts (1n2u) 10577 | -6/Factory | System corruption reached 10% 10615 | -6/Factory | Lost 7 parts (6u1w) 10644 | -6/Factory | Destroyed 9 combat bots 10688 | -6/Factory | High security lockdown imminent 10720 | -6/Factory | Destroyed 10 combat bots 10726 | -6/Factory | Lost 4 parts (1p2n1w) 10768 | -6/Factory | High security lockdown engaged 10775 | -6/Factory | Core integrity fell below 50% 10775 | -6/Factory | Released all parts (4) 10801 | -6/Factory | Lost 5 parts (4u1w) 10868 | -6/Factory | Build established: Mutant 10902 | -6/Factory | Core integrity fell below 20% 10909 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10884_ L-41 Fighter destroyed. 10884_ G-50 Soldier destroyed. 10885_ Rocket Array destroyed. 10888_ ALERT: Assault forces dispatched. 10891_ Acquired Com. Wheel. 10895_ M-28 Smith repairs G-50 Soldier. 10897_ Imp. Targeting Computer destroyed. 10898_ M-28 Smith repairs G-50 Soldier. 10901_ Acquired Hvy. Missile Launcher. 10902_ M-28 Smith repairs G-67 Veteran. 10904_ Com. Wheel destroyed. 10905_ System corrupted: Energy discharge (-24). 10905_ Dropped Hvy. Missile Launcher. 10906_ Fusion Modulator explodes. 10906_ Terminal disabled. 10909_ C-30 ARC bursts open, deploying its payload. 10909_ G-67 Veteran unfolds itself. 10909_ G-50 Soldier unfolds itself. 10909_ L-41 Fighter unfolds itself. 10909_ M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | # # | | # # | | # + | | # # | | # # | | # #####+####+####################### | | # #???# #???????????????? | | # #???# #???????????????? | | # #???# """ """ #???????????????? | | #####+##+#####???# """ """ #???????????????? | | ????# #???????# """ """ #???????????????? | | ????# #???????# ! #???????????????? | | ????# #???????# """ #???????????????? | | ????# #???????# """ #???????????????? | | ????# ########? 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""" | | ?????????Y" " #??????????? | | ???????? # #??????????? | | ???????###### #??????????????##/##### | | ???????????? #?????????????????????? | | ??????????? %= #?????????????????????? | | ???????????" #?????????????????????? | | ???????????" +?????????????????????? | | ???????????" ??????????????????????? | | ???????????? ?????????????????????????? | | ??????????????#####???????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Resistance: EM 20 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 30 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Cargo Storage Unit | -8/Materials | Scanalyzed Com. Battery | -7/Factory | Extracted Weight Redist. System | -7/Factory | Extracted Imp. Terrain Scanner | -7/Factory | Extracted Hvy. Assault Rifle | -7/Factory | Extracted Imp. Carbon-fiber Leg | -7/Factory | Extracted Hvy. Ion Cannon | -7/Factory | Extracted Imp. Deuterium Engine | -7/Factory | Extracted Lgt. Armored Exoskeleton | -7/Factory | Extracted Hammer | -7/Factory | Extracted ECM Suite | -7/Factory | Extracted Particle Charger | -7/Factory | Extracted Field Laser | -7/Factory | Extracted Huge Storage Unit | -7/Factory | Extracted Imp. Light Armor Plating | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressOpticalDatajack Manual? 0 Play Time 01:33:21 Cumulative 81.5 hours Start 2025.03.12 @ 22:46:15 End 2025.03.13 @ 00:17:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88e881be-b484-4dde-a351-8e96bc16b3b2