Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.16 @ 15:01:29 Player: Somberlain Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (134) 670 Value Destroyed (3974) 3974 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 8077 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 154/850 Matter 180/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Scrap Engine Huge Storage Unit Structural Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Improved Deuterium Engine Fission Core Fission Core Improved Heat Sink Advanced Sensor Array Focal Shield Authchip [Device] Authchip [Processor] Plasma Cutter Multitool Peak State ------------ > --- POWER ------------ Multi-Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Structural Scanner Kinecellerator System Shield > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Fission Core Fission Core Improved Heat Sink Advanced Sensor Array Focal Shield Authchip [Device] Authchip [Processor] Heavy Laser Heavy Rocket Launcher Heavy Rocket Launcher Plasma Cutter Multitool [Rating: 61] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Constructs Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Launcher Heavy Rocket Launcher Special Weapon Multitool Slashing Weapon Scythe Build | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Slots Evolved 8 | . . . 4 . . 4 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . . 1 Utility 4 | . . . 2 . . 2 Weapon 1 | . . . 1 . . . Parts Attached 78 | 6 7 5 27 7 7 19 Power 8 | 1 1 . 1 . 1 4 Engine 5 | 1 . . 1 . 1 2 Core 3 | . 1 . . . . 2 Reactor . | . . . . . . . Propulsion 28 | 2 2 2 10 3 4 5 Treads 14 | 2 2 1 4 2 3 . Leg 2 | . . . . . . 2 Wheel 12 | . . 1 6 1 1 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 1 1 5 . 1 5 Device 9 | . 1 . 3 . 1 4 Storage 2 | 1 . 1 . . . . Processor . | . . . . . . . Hackware 1 | . . . . . . 1 Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 28 | 2 3 2 11 4 1 5 Energy Gun 12 | 1 . . 9 1 . 1 Energy Cannon 6 | . 2 2 1 . 1 . Ballistic Gun 5 | 1 . . . 2 . 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 . . . . 2 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 2 2 1 . Parts Lost 38 | . 1 4 8 2 1 22 Power 6 | . . 2 . . . 4 Propulsion 11 | . 1 2 3 . . 5 Utility 8 | . . . 3 1 . 4 Weapon 13 | . . . 2 1 1 9 Highest Loss Streak 6 | . 1 3 4 1 1 6 To Critical Strikes 1 | . . 1 . . . . Average Backups 14 | . 6 9 19 24 20 12 Power 1 | . . 1 1 1 . 2 Propulsion 2 | . 1 . 4 7 2 . Utility 3 | . 1 2 3 4 5 4 Weapon 6 | . 2 4 9 10 9 4 Tool/Special . | . . . . . . . Unused Backups 18 | . . 1 1 . 1 15 Power 5 | . . . . . 1 4 Propulsion . | . . . . . . . Utility 5 | . . . . . . 5 Weapon 7 | . . 1 1 . . 5 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 76 | . 97 95 82 95 70 58 Engine 6 | . 3 5 8 8 4 6 Core 2 | . 10 4 . . . 1 Treads 11 | . 27 18 7 26 12 1 Leg 1 | . . . . . . 4 Wheel 5 | . . 8 18 . 1 2 Device 14 | . 11 14 8 14 15 17 Storage 9 | . 14 14 9 9 9 6 Hackware 1 | . . . . . . 5 Protection 1 | . . . 3 9 2 . Energy Gun 7 | . 5 . 21 14 8 2 Energy Cannon 7 | . 16 28 5 . 1 2 Ballistic Gun 4 | . 5 . . 11 9 5 Slashing Weapon 1 | . . . . . 5 . Peak Build Rating 61 | 6 14 14 35 36 51 61 Average Rating 32 | 4 11 13 23 34 38 48 On Entrance 19 | . 6 14 13 35 29 40 Avg Prop Armor Cover (%) 12 | . . 12 11 20 12 11 Naked Turns . | . . . . . . . Heaviest Build 113 | 13 19 94 105 102 99 113 Greatest Support 60 | 40 40 40 60 60 60 30 Greatest Overweight (x) 34 | . . 4 9 4 29 34 Average Overweight (x) 2 | . . 2 3 1 3 4 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 Average Capacity 21 | 7 8 17 25 25 25 25 Most Carried 25 | 1 8 14 25 25 25 19 Average Carried 14 | . 6 9 19 24 20 12 Final Capacity 25 | 8 8 25 25 25 25 25 Final Carried 25 | . 8 14 25 25 19 11 Scrap Engine Consumption 52 | . . . . . 18 34 Constructs Created 10 | . . . . . 3 7 Constructs Modified 8 | . . . . . 1 7 Class Distribution -------------------- 60% | Mutant 10% | Scavenger-Gunner 7% | Construct 7% | Scavenger-Mutant 6% | Scavenger-Tank 3% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -10 -8 -8 -8 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Matter Collected 2036 | 219 176 95 257 491 219 579 Remotely . | . . . . . . . Salvage Created 5293 | . 788 277 1332 999 114 1783 Parts 305 | . 45 18 70 71 5 96 Haulers Intercepted 9 | . 2 . 3 4 . . Recyclers Shooed 9 | . 1 . . 1 . 7 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . 5 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Combat Hostiles Destroyed 92 | . 17 5 24 21 1 24 Guns 64 | . 6 . 21 17 1 19 Cannons 18 | . 8 5 2 . . 3 AOE 8 | . 3 . . 3 . 2 Classes Destroyed 17 | . 5 2 8 1 . 1 Worker 9 | . . . . 1 . 8 Builder 9 | . . . 2 2 . 5 Tunneler 2 | . . . 1 . . 1 Hauler 9 | . 2 . 3 4 . . Recycler 8 | . 1 . 1 . 1 5 Operator 2 | . . . 1 1 . . Watcher 3 | . 2 . 1 . . . Swarmer 20 | . 3 . 3 6 . 8 Grunt 34 | . 14 . 9 3 . 8 Brawler 3 | . . . 2 1 . . Duelist 3 | . . . 1 1 . 1 Sentry 19 | . . . 7 10 . 2 Hunter 3 | . . . 1 . . 2 Programmer 3 | . . . . . . 3 Heavy 1 | . . . 1 . . . Artisan 2 | . . 2 . . . . Subdweller 6 | . . 5 . . 1 . Best Kill Streak 11 | . 4 2 7 11 1 7 Combat Bots Only 8 | . 3 2 6 8 1 4 Max Kills in Single Turn 3 | . 2 1 2 3 1 3 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Hostile Shots Fired 609 | . 71 28 125 97 11 277 Missed 175 | . 15 7 37 33 3 80 Hits 434 | . 56 21 88 64 8 197 Melee 16 | . . . 1 7 . 8 Projectile 418 | . 56 21 87 57 8 189 Critical Strikes 16 | . . 1 5 5 . 5 Part Disruptions 1 | . . . 1 . . . Damage Taken 7269 | . 687 465 1510 977 167 3463 Core 1417 | . 158 85 387 91 . 696 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 296 | . . . 88 . 29 179 Core Remaining (%) 38 | 100 . 2 . . 13 . Volleys Fired 330 | . 55 24 64 50 11 126 Largest 3 | . 2 2 3 3 3 3 Hottest 204 | . 136 136 204 187 148 152 Shots Fired 699 | . 107 48 187 137 20 200 Gun 527 | . 60 . 157 135 16 159 Cannon 156 | . 44 48 30 . 4 30 Launcher 16 | . 3 . . 2 . 11 Special . | . . . . . . . Kinetic 234 | . 30 . . 69 13 122 Thermal 434 | . 74 48 187 66 7 52 Explosive 16 | . 3 . . 2 . 11 Electromagnetic 15 | . . . . . . 15 Robot Hit Streak 23 | . 11 23 17 21 7 17 Robot Miss Streak 5 | . 4 3 3 3 1 5 Penetration Max . | . . . . . . . Secondary Targets 11 | . 1 . 2 5 . 3 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 Shots Hit Robots 497 | . 74 35 134 103 15 136 Core Hits 245 | . 33 12 57 47 3 93 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 19 | . 6 . 7 4 . 2 Burn 16 | . 4 . 7 4 . 1 Destroy 2 | . 2 . . . . . Corrupt 1 | . . . . . . 1 Melee Attacks 11 | . . . . 1 1 9 Impact . | . . . . . . . Slashing 11 | . . . . 1 1 9 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10588 | . 1322 676 2383 1968 285 3954 Guns 6789 | . 480 . 2014 1788 239 2268 Cannons 2291 | . 596 676 369 . 46 604 Explosions 1501 | . 239 . . 180 . 1082 Melee . | . . . . . . . Ramming 7 | . 7 . . . . . Kinetic 2921 | . 177 . . 811 187 1746 Thermal 5981 | . 899 676 2383 977 98 948 Explosive 1501 | . 239 . . 180 . 1082 Electromagnetic 178 | . . . . . . 178 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 2 2 2 1 Average Corruption 1 | . 2 2 2 2 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 55 | . 6 10 3 15 20 1 Message Errors 14 | . 1 3 . 5 5 . Matter Fused 14 | . . 2 1 4 7 . Heat Flow Errors 8 | . 2 2 2 . 2 . Energy Discharges 5 | . 1 1 . 2 1 . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 3 | . . . . 2 1 . Data Loss (major) 4 | . 1 1 . . 2 . Misfires 4 | . 1 . . . 2 1 Alerts 2 | . . 1 . 1 . . Overload Shots . | . . . . . . . Overflow Damage 108 | . 3 . 3 . . 102 Projectiles . | . . . . . . . Explosions 108 | . 3 . 3 . . 102 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 259 | . 19 . 29 . . 211 Shots 8 | . 2 . 1 . . 5 Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 480 | . 359 73 480 190 250 326 Average Temperature 100 | . 104 24 129 67 84 70 Received Heat Transfer 1794 | . 345 54 387 270 . 738 Effects 10 | . 6 . 4 . . . Shutdowns 2 | . . . 2 . . . Energy Bleed 3 | . 2 . 1 . . . Interference 4 | . 4 . . . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 1 . . Combat Hostiles 2 | . . . 1 1 . . Parts Melted 29 | . 1 2 19 6 . 1 Heat Transferred 13135 | . 2257 1221 5513 2368 185 1591 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Maximum Alert Level 2 | . . . 1 2 . 2 Low Security (%) 75 | 100 100 . 83 22 100 59 Level 1 22 | . . . 16 65 . 36 Level 2 2 | . . . . 11 . 3 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 552 | . 167 . 241 460 175 552 Initial 175 | . . . . 93 175 . Average 113 | . 71 . 115 255 23 148 Influence Increases 2871 | . 452 . 724 641 22 1032 Destroy 0b10 Robot/C 1720 | . 340 . 480 420 . 480 Destroy 0b10 Robot/NC 210 | . 25 . 45 40 5 95 Destroy Leader 454 | . 68 . 148 128 . 110 Successful Hack 22 | . . . . 7 . 15 Disable Machine 180 | . . . 45 . 15 120 Destroy Structure 150 | . 19 . 6 16 2 107 Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 120 | . . . . 15 . 105 Influence Decreases 2353 | . 352 100 501 412 474 514 Entered New Map 455 | . . 48 . 130 277 . Time Decay 1567 | . 342 52 421 262 196 294 Lost Part 331 | . 10 . 80 20 1 220 Squads Dispatched 22 | . 2 . 3 5 . 12 Investigation 2 | . 1 . 1 . . . Extermination 5 | . . . . . . 5 Reinforcement 4 | . 1 . 1 1 . 1 Assault . | . . . . . . . Garrison 11 | . . . 1 4 . 6 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Distress Signals 12 | . 4 . 5 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 132 | . 25 5 41 24 2 35 Peak Tracking Total 7 | . 3 2 7 7 1 5 Tactical Retreats 6 | . . . . 1 1 4 Traps | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Traps Triggered 8 | . 2 . 2 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Machines Disabled 13 | . . . 3 . 2 8 Max in Single Turn 4 | . . . 2 . 1 4 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Machines Accessed 24 | . 1 . 10 5 2 6 Terminals 13 | . 1 . 7 3 . 2 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . . 1 1 . 1 Recycling Units 2 | . . . . . 1 1 Scanalyzers 1 | . . . 1 . . . Garrison Access 3 | . . . 1 1 . 1 Total Hacks 57 | . 2 . 25 9 5 16 Successful 20 | . . . 8 3 4 5 Failed 37 | . 2 . 17 6 1 11 Catastrophic 9 | . . . 6 . . 3 Database Lockouts . | . . . . . . . Manual 24 | . 2 . 13 4 . 5 Terminals 30 | . 2 . 14 6 . 8 Fabricators 2 | . . . . . . 2 Repair Stations 9 | . . . 6 2 . 1 Recycling Units 6 | . . . . . 2 4 Scanalyzers 3 | . . . 3 . . . Garrison Access 4 | . . . 2 1 . 1 Terminal Hacks 8 | . . . 1 2 3 2 Record 1 | . . . . . 1 . Open Door 2 | . . . . 2 . . Branch Access Points 1 | . . . 1 . . . Recall Extermination 1 | . . . . . . 1 Registered Components 1 | . . . . . . 1 Release Object 2 | . . . . . 2 . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 6 | . . . 5 1 . . Scan Component 4 | . . . 3 1 . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 2 | . . . . . . 2 Terminals 1 | . . . . . . 1 Botnet 1 | . . . . . . 1 Fabricators 1 | . . . . . . 1 Fabnet 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 1 . 8 5 1 5 Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 2 | . . . 2 . . . Time 76 | . . . 76 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . 10 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Active Infowar (turns) 2405 | . . . . . . 2405 Optics 196 | . . . . . . 196 Structural 2209 | . . . . . . 2209 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Turns Passed 7624 | 72 927 865 1367 571 1371 2451 Spaces Moved 3151 | 43 445 509 647 176 391 940 Core 19 | 5 . . . . 5 9 Treads 1212 | 38 445 160 29 146 285 109 Legs 529 | . . . . . . 529 Wheels 1391 | . . 349 618 30 101 293 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 110 116 150 175 122 Average Speed 191 | 147 160 150 139 232 303 212 Slowest Speed 1750 | 160 160 160 250 250 1500 1750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 3 73 30 61 35 63 23 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . 3 . . . . Spaces Dug 11 | . . . . 1 1 9 Terrain Destroyed 152 | . 21 . . 12 2 117 Melee 11 | . . . . 1 1 9 Projectile 3 | . . . . . 1 2 AOE 138 | . 21 . . 11 . 106 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Total 4159 | 49 556 561 965 254 571 1203 Wait 440 | . 33 10 190 9 134 64 Move 3145 | 42 444 508 646 175 390 940 Hop . | . . . . . . . Pick Up 56 | 1 9 10 18 3 3 12 Fast Attach 45 | 5 6 1 17 4 3 9 Attach 29 | 1 1 2 6 1 6 12 Detach 21 | . . . 5 . 8 8 Swap 27 | . 4 3 9 7 2 2 Drop 53 | . 3 3 9 4 13 21 Fire 330 | . 55 24 64 50 11 126 Melee 11 | . . . . 1 1 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 1 | . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 7) 517 | -10/Materials | Core integrity fell below 50% 692 | -10/Materials | Discovered new exit (range 5) 989 | -10/Materials | Discovered new exit (range 9) 1000 | -10/Materials | Entered Subcaves 1149 | -10/Subcaves | Learned Materials stockpile data 1179 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1300 | -10/Subcaves | Core integrity fell below 20% 1334 | -10/Subcaves | Lost 3 parts (1p2n) 1361 | -10/Subcaves | Disturbed a concealed Subdweller 1395 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1396 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1575 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1677 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1857 | -10/Subcaves | Discovered new exit (range 5) 1865 | -10/Subcaves | Entered Materials 1865 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2130 | -8/Materials | Discovered new exit (range 15) 2281 | -8/Materials | Build established: Scavenger-Gunner 2484 | -8/Materials | Garrison activated, responded to threat 2553 | -8/Materials | Lost 4 parts (2n1u1w) 2666 | -8/Materials | Discovered new exit (range 14) 2827 | -8/Materials | Repaired Pulse Rifle+ 2866 | -8/Materials | Repaired Pulse Rifle+ 3010 | -8/Materials | Identified exit to Storage 3167 | -8/Materials | Core integrity fell below 50% 3232 | -8/Materials | Entered Storage 3380 | -8/Storage | Garrison activated, responded to threat 3411 | -8/Storage | Destroyed 8 combat bots 3522 | -8/Storage | Build established: Scavenger-Tank 3689 | -8/Storage | Garrison activated, responded to threat 3739 | -8/Storage | Core integrity fell below 20% 3797 | -8/Storage | Used back door to open Recycling access 3797 | -8/Storage | Discovered new exit (range 5) 3803 | -8/Storage | Entered Recycling 4105 | -8/Recycling | Build established: Mutant 4162 | -8/Recycling | Entered Scraplab 4203 | -8/Recycling | Found Prototype Device 4203 | -8/Recycling | Identified Scrap Engine 5157 | -8/Recycling | Discovered new exit (range 9) 5174 | -8/Recycling | Entered Factory 5174 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6304 | -6/Factory | Garrison activated, responded to threat 6675 | -6/Factory | Spotted B-75 Beast 6676 | -6/Factory | Build established: Construct 6792 | -6/Factory | Garrison activated, responded to threat 6828 | -6/Factory | Lost 4 parts (1n3w) 7096 | -6/Factory | Build established: Mutant 7435 | -6/Factory | Core integrity fell below 50% 7474 | -6/Factory | Lost 6 parts (1n2u3w) 7559 | -6/Factory | Lost 3 parts (1p1n1w) 7621 | -6/Factory | Core integrity fell below 20% 7625 | -6/Factory | Self-destructed Last Messages --------------- 07585_ U-05 Engineer lays Concrete. 07588_ U-05 Engineer builds a Wall. 07592_ U-05 Engineer lays Concrete. 07595_ U-05 Engineer builds a Wall. 07599_ U-05 Engineer lays Concrete. 07602_ U-05 Engineer builds a Wall. 07606_ U-05 Engineer lays Concrete. 07609_ U-05 Engineer builds a Wall. 07613_ The unstable cave ceiling collapses. 07613_ U-05 Engineer lays Concrete. 07615_ U-05 Engineer builds a Wall. 07616_ Multi-Momentum Engine destroyed. 07616_ Scrap Engine damaged due to network destabilization (-8). 07616_ Critical hit (Burn: +37). 07619_ U-05 Engineer lays Concrete. 07622_ System Shield destroyed. 07622_ U-05 Engineer builds a Wall. 07623_ The unstable cave ceiling collapses. 07623_ Hvy. Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ????????????????? ?????????????????????????? | | ??????????????? !! ##???????????????????????? | | ???????????## !! ###??????????????????????? | | ??????????? # ! ###??????????????????????? | | ??????????? # gg##??????????????????????? | | ??????????? + g ###?????????????????????? | | ??????????? # ###?????????????????????? | | ?????????????? ###########????????????? | | ???????????????? ###########????????????? | | ????????????????## # !# ????????????? | | ????????????????## # # ????????????? | | ?????????? ###### # # ????????????? | | ?????############# # # ????????????? | | ?????############# # % # ????????????? | | ?????## " " # # ????????????? | | ?????## " #u # ????????????? | | ?????## # ############??? | | ?????## @=####################??? | | ?????## % !% ??? | | ?????## " !!! ???? | | ?????## " " "" = ????? | | ?????## """ "" ??????? | | ?????## "" "" * | | ?????## "" "" ########### | | ?????## [# # | | ?????## # | | ?????############+# # + # | | ?????############ # # # # ! | | ???????????????## # # ? | | ???????????????## # # ??? | | ???????????????## *# # | | ???????????????##### # ###+#####+# | | ???????????????###### "" # | | ???????????????????## """ """ # | | ???????????????????## # | | ???????????????????## * # | | ???????????????????#########+##### | | ???????????????????######### #############+##### | | ????????????????????????????????####### # | | ?????????????????????????????????????## # | | ?????????????????????????????????????## # | | ?????????????????????????????????????## + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 50 Energy Generation 31 Energy Capacity 472 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 3 Kinecelleration 30 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Pulse Rifle | 42% | -8/Materials Pulse Rifle | 47% | -8/Materials Studied --------- Pulse Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterWeaponsGuard Manual? 0 Play Time 00:42:53 Cumulative 275.0 hours Start 2026.10.16 @ 14:17:17 End 2026.10.16 @ 15:01:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 272 Rogue 272 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 70 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2c5f3fa-f66e-4266-ba17-338008280404