Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.23 @ 13:20:41 Player: ARKN Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (146) 730 Value Destroyed (4156) 4156 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (306) 306 TOTAL SCORE: 10332 Bonus ------- Follower Combat Kills 32 Aligned with FarCom 300 Friendly Fire -26 Cogmind --------- Core Integrity 464/1000 Matter 2/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (450) Ox8 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Large Storage Unit 0b10 Alert Chip Experimental Targeting Computer Graphene Brace > --- WEAPON (4) ------- Mini Assault Cannon > --- INVENTORY (15) --- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Array Nuclear Pulse Array Structural Scanner Improved Trap Scanner Layered Light Armor Plating Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Field Propulsion Drive > --- UTILITY ---------- Large Storage Unit 0b10 Alert Chip Experimental Targeting Computer Layered Light Armor Plating Powered Armor Graphene Brace > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Chainsword Spear > --- INVENTORY -------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Array Nuclear Pulse Array Structural Scanner Improved Trap Scanner Layered Light Armor Plating Layered Light Armor Plating Improved Shield Generator Improved Field Recycling Unit [Rating: 93] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Graphene Brace Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . . . . . . 2 2 . Utility 4 | . . . . . . . 2 . . 2 Weapon 2 | . . . 2 . . . . . . . Parts Attached 101 | 6 12 2 18 1 1 . 28 16 5 12 Power 11 | 1 2 1 1 . . . 3 1 1 1 Engine 7 | 1 1 . 1 . . . 3 1 . . Core 3 | . 1 1 . . . . . . 1 . Reactor 1 | . . . . . . . . . . 1 Propulsion 28 | 2 3 . 5 . . . 5 6 1 6 Treads 16 | . 3 . 5 . . . 3 . . 5 Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . 2 . . . Flight 8 | . . . . . . . . 6 1 1 Utility 35 | 1 6 1 2 . 1 . 12 5 2 5 Device 13 | 1 3 1 . . . . 4 3 1 . Storage 5 | . 3 . . . 1 . . . . 1 Processor 5 | . . . . . . . 2 1 1 1 Hackware . | . . . . . . . . . . . Protection 12 | . . . 2 . . . 6 1 . 3 Artifact . | . . . . . . . . . . . Weapon 27 | 2 1 . 10 1 . . 8 4 1 . Energy Gun 3 | . . . 1 . . . 2 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 14 | 2 1 . 9 1 . . 1 . . . Ballistic Cannon 5 | . . . . . . . 1 4 . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon 4 | . . . . . . . 4 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . . 3 1 1 . Parts Lost 32 | . 1 2 1 1 . . 12 1 . 14 Power 3 | . . . . . . . 2 . . 1 Propulsion 9 | . . . 1 . . . 1 1 . 6 Utility 10 | . 1 2 . . . . 3 . . 4 Weapon 10 | . . . . 1 . . 6 . . 3 Highest Loss Streak 13 | . 1 1 1 1 . . 8 1 . 13 To Critical Strikes . | . . . . . . . . . . . Average Backups 9 | 3 7 9 9 10 10 10 9 6 4 11 Power . | . . 1 1 1 1 1 . . . . Propulsion 2 | 1 1 3 2 2 2 2 2 1 . 6 Utility 4 | . 2 2 3 5 5 6 5 4 4 5 Weapon 1 | . 3 3 3 2 1 1 1 . . . Tool/Special . | . . . . . . . . . . . Unused Backups 35 | . 5 . 10 . 1 . 13 3 . 3 Power 3 | . 1 . 2 . . . . . . . Propulsion 9 | . . . 2 . . . 4 1 . 2 Utility 11 | . . . 2 . . . 7 1 . 1 Weapon 12 | . 4 . 4 . 1 . 2 1 . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 98 99 93 100 100 97 84 84 96 Engine 6 | . 6 . 9 11 11 11 8 7 4 . Core 3 | . 7 14 1 . . . . . . 3 Treads 17 | . 16 28 21 22 22 22 16 . . 24 Leg 1 | . 11 . . . . . . . . . Hover 1 | . . . . . . . 1 4 . . Flight 4 | . . . . . . . . 20 30 7 Device 10 | . 15 12 2 . . . 6 22 18 13 Storage 8 | . 10 14 11 11 11 11 9 2 . 4 Processor 3 | . . . . . . . 5 4 7 11 Protection 6 | . . . 8 11 11 11 14 . . 2 Ballistic Gun 20 | . 28 28 42 37 44 44 11 . . . Ballistic Cannon 3 | . . . . . . . 2 10 13 11 Piercing Weapon 6 | . . . . . . . 18 9 6 4 Peak Build Rating 93 | 6 10 12 20 19 19 19 49 58 61 93 Average Rating 30 | 4 9 11 18 17 18 19 36 43 55 85 On Entrance 22 | . 6 10 12 19 18 19 19 32 47 61 Naked Turns . | . . . . . . . . . . . Heaviest Build 64 | 7 20 20 35 35 34 34 52 35 25 64 Greatest Support 136 | 20 40 40 46 46 46 46 56 24 29 136 Greatest Overweight (x) 4 | . . . . . . . 4 2 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 5 10 10 10 10 10 10 10 10 5 15 Average Capacity 9 | 5 8 10 10 10 10 10 10 6 5 14 Most Carried 15 | 5 10 10 10 10 10 10 10 10 5 15 Average Carried 9 | 3 7 9 9 10 9 10 9 6 4 13 Final Capacity 15 | 5 10 10 10 10 10 10 10 5 5 15 Final Carried 13 | 5 10 10 10 10 10 10 10 5 4 13 Class Distribution -------------------- 42% | Mutant 25% | Tank 11% | Scout 4% | Scavenger-Assassin 4% | Gunner 3% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Scavenger-Assassin | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Matter Collected 4092 | 189 388 275 839 76 . . 842 678 169 636 Remotely 189 | . 157 32 . . . . . . . . Salvage Created 5591 | 103 477 394 1348 131 . . 1587 723 252 576 Parts 329 | 6 34 24 95 6 . . 92 42 9 21 Haulers Intercepted 13 | . 1 . 4 . . . 4 2 1 1 Recyclers Shooed 5 | 1 1 . 1 . . . . . . 2 Parts Field Recycled 2 | . . . . . . . . 2 . . Retrieved Matter 59 | . . . . . . . . 59 . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 97 | . 11 12 30 3 . . 22 9 1 9 Melee 11 | . . . . . . . 11 . . . Guns 63 | . 11 12 30 3 . . 7 . . . Cannons 23 | . . . . . . . 4 9 1 9 Classes Destroyed 18 | 2 5 2 2 . . . 4 3 . . Worker 6 | . . 1 . . . . 2 3 . . Builder 4 | . 1 . . . . . . 1 . 2 Tunneler 2 | 1 . 1 . . . . . . . . Hauler 13 | . 1 . 4 . . . 4 2 1 1 Recycler 11 | 1 2 . . . . . 2 3 1 2 Mechanic 1 | . . . . . . . . 1 . . Operator 2 | . . . . . . . 1 . 1 . Watcher 11 | . 2 . 4 . . . 3 2 . . Swarmer 27 | . 8 5 11 . . . . 3 . . Grunt 32 | . 3 6 10 2 . . 11 . . . Brawler 3 | . . . 1 1 . . 1 . . . Duelist 1 | . . . . . . . 1 . . . Sentry 17 | . . . 8 . . . 6 3 . . Specialist 4 | . . . . . . . 2 . . 2 Hunter 5 | . . . . . . . . 1 . 4 Programmer 6 | . . . . . . . . 2 1 3 Heavy 1 | . . . . . . . 1 . . . Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 5 | 1 4 3 5 3 . . 4 3 1 3 Combat Bots Only 5 | . 3 3 5 3 . . 3 3 1 3 Max Kills in Single Turn 2 | 1 1 2 1 1 . . 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 833 | . 37 48 95 7 . . 218 75 2 351 Missed 234 | . 9 13 28 2 . . 65 30 1 86 Damage Taken 8627 | . 272 412 820 66 . . 2700 380 15 3962 Core 1129 | . 53 108 182 . . . 210 40 . 536 Absorbed by Shields 464 | . . . . . . . . 110 . 354 Regen/Repaired (Parts) 6 | . . . . . . . . 6 . . Core Remaining (%) 74 | 100 . 35 . . . 54 61 94 100 . Volleys Fired 301 | 9 45 35 67 5 . . 42 25 5 68 Largest 4 | 2 2 2 4 4 . . 4 3 2 2 Hottest 124 | 40 40 40 119 92 . . 124 120 80 80 Shots Fired 822 | 18 90 70 268 19 . . 155 58 10 134 Gun 594 | 18 90 70 268 19 . . 129 . . . Cannon 228 | . . . . . . . 26 58 10 134 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 801 | 18 90 70 252 19 . . 150 58 10 134 Thermal 19 | . . . 16 . . . 3 . . . Explosive . | . . . . . . . . . . . Electromagnetic 2 | . . . . . . . 2 . . . Robot Hit Streak 26 | 7 15 7 21 5 . . 25 18 8 26 Robot Miss Streak 6 | 1 4 2 5 2 . . 4 4 6 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . 1 1 3 . . . 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . Shots Hit Robots 575 | 12 55 43 145 12 . . 146 64 4 94 Core Hits 241 | 4 27 20 66 4 . . 59 22 5 34 Critical Kills 2 | . . 1 1 . . . . . . . Critical Parts Destroyed 3 | . 1 1 1 . . . . . . . Critical Strikes 24 | . 1 2 3 . . . 4 4 1 9 Burn 1 | . . . 1 . . . . . . . Destroy 5 | . 1 2 2 . . . . . . . Blast 12 | . . . . . . . 1 2 . 9 Impale 6 | . . . . . . . 3 2 1 . Melee Attacks 123 | . . . . . . . 66 47 8 2 Impact . | . . . . . . . . . . . Slashing 3 | . . . . . . . . . 1 2 Piercing 120 | . . . . . . . 66 47 7 . Sneak Attacks 20 | . . . . . . . 4 12 2 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . . 11 4 . . Damage Inflicted 11527 | 127 588 533 2102 142 . . 2861 2144 346 2684 Guns 4854 | 127 584 533 2050 142 . . 1418 . . . Cannons 3544 | . . . . . . . 301 966 61 2216 Explosions 508 | . 4 . 52 . . . . . 135 317 Melee 2621 | . . . . . . . 1142 1178 150 151 Ramming . | . . . . . . . . . . . Kinetic 8183 | 127 584 533 1884 142 . . 1670 966 61 2216 Thermal 655 | . . . 166 . . . 37 . 135 317 Explosive 52 | . . . 52 . . . . . . . Electromagnetic 16 | . 4 . . . . . 12 . . . Impact . | . . . . . . . . . . . Slashing 151 | . . . . . . . . . . 151 Piercing 2470 | . . . . . . . 1142 1178 150 . Highest Corruption 9 | . . . . . . . 9 2 . 3 Average Corruption 3 | . . . . . . . 5 1 . 2 Corruption Purged 2 | . . . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . . . Effects 35 | . . . . . . . 20 9 . 6 Message Errors 10 | . . . . . . . 7 1 . 2 Matter Fused 5 | . . . . . . . 3 2 . . Heat Flow Errors 3 | . . . . . . . 1 2 . . Energy Discharges 9 | . . . . . . . 6 2 . 1 Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 5 | . . . . . . . 2 1 . 2 Misfires 1 | . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 380 | . . . . . . . 15 223 42 100 Projectiles 57 | . . . . . . . . 11 . 46 Explosions 56 | . . . . . . . . . 42 14 Melee 267 | . . . . . . . 15 212 . 40 Knockbacks 41 | . . . . . . . 2 1 . 38 Impact . | . . . . . . . . . . . Kinetic 38 | . . . . . . . 2 1 . 35 Secondary 3 | . . . . . . . . . . 3 Self-Inflicted Damage 82 | . 20 . 62 . . . . . . . Shots 2 | . 1 . 1 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 444 | . 14 4 283 163 . . 444 340 45 93 Average Temperature 100 | . 4 2 87 90 . . 154 106 21 24 Received Heat Transfer 1150 | . 51 123 183 24 . . 531 46 . 192 Effects 9 | . . . 1 . . . 8 . . . Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 4 | . . . 1 . . . 3 . . . Interference 2 | . . . . . . . 2 . . . Matter Decay 2 | . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 818 | . . . 444 . . . 74 . 100 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 95 | 100 100 100 74 100 . 100 100 100 100 100 Level 1 4 | . . . 25 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 386 | 5 107 80 386 148 . . 102 115 122 112 Initial 148 | . . 30 14 148 . . . 22 6 38 Average 51 | . 32 16 156 51 . . 42 31 92 14 Influence Increases 3356 | 10 394 346 927 70 . . 678 446 163 322 Destroy 0b10 Robot/C 1964 | . 220 260 600 60 . . 440 220 20 144 Destroy 0b10 Robot/NC 245 | 10 30 10 40 . . . 60 60 15 20 Destroy Leader 538 | . 56 40 166 10 . . 134 78 12 42 Allied During Kill 14 | . . 6 . . . . . 8 . . Successful Hack 64 | . 13 . 26 . . . 11 14 . . Disable Machine 147 | . 30 . 30 . . . . . 75 12 Destroy Structure 180 | . . . 20 . . . 18 21 41 80 Partial Spotted 45 | . . . . . . . . 45 . . Lose Combat Pursuer 159 | . 45 30 45 . . . 15 . . 24 Influence Decreases 2920 | 10 317 339 561 218 . . 628 455 90 302 Time Decay 2510 | 10 307 297 551 208 . . 520 365 90 162 Lost Part 298 | . 10 10 10 10 . . 108 10 . 140 Lost Ally 112 | . . 32 . . . . . 80 . . Squads Dispatched 21 | . 2 . 3 . . . 3 7 . 6 Investigation 5 | . 1 . . . . . 1 2 . 1 Extermination 3 | . . . . . . . . 2 . 1 Reinforcement 12 | . 1 . 3 . . . 2 2 . 4 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Distress Signals 8 | . 1 1 5 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 152 | . 20 16 43 3 . . 33 14 2 21 Peak Tracking Total 9 | . 4 3 4 3 . . 4 3 1 9 Tactical Retreats 11 | . 3 2 3 . . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 9 | . 1 . . . . . 3 4 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 10 | . 2 . 2 . . . . . 5 1 Max in Single Turn 5 | . 2 . 2 . . . . . 5 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 22 | . 7 . 2 . 1 . 5 6 1 . Terminals 15 | . 6 . 2 . . . 4 2 1 . Fabricators 3 | . . . . . . . . 3 . . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 48 | . 18 . 5 . 1 . 11 11 2 . Successful 29 | . 7 . 2 . 1 . 9 8 2 . Failed 19 | . 11 . 3 . . . 2 3 . . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 38 | . 16 . 4 . 1 . 8 7 2 . Terminals 36 | . 16 . 5 . . . 9 4 2 . Fabricators 6 | . . . . . . . . 6 . . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . Terminal Hacks 7 | . 3 . . . 1 . 2 1 . . Part Schematic 1 | . . . . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . Reinforcement Status 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Network Status 2 | . . . . . . . . 2 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 19 | . 4 . 2 . . . 6 5 2 . Terminals 13 | . 2 . 2 . . . 6 1 2 . Track 4 | . . . . . . . 3 . 1 . Botnet 9 | . 2 . 2 . . . 3 1 1 . Fabricators 3 | . . . . . . . . 3 . . Liberate 3 | . . . . . . . . 3 . . Repair Stations 1 | . . . . . . . . 1 . . Patch 1 | . . . . . . . . 1 . . Recycling Units 2 | . 2 . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . Mask 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 7 . 2 . . . 3 4 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total Allies 9 | . . 3 . . . . . 6 . . Largest Group 3 | . . 3 . . . . . 3 . . Highest-Rated Group 48 | . . 40 . . . . . 48 . . Highest-Rated Ally 16 | . . 16 . . . . . 16 . . Total Orders . | . . . . . . . . . . . Ally Attacks 30 | . . 22 . . . . . 8 . . Total Damage 325 | . . 195 . . . . . 130 . . Kills 4 | . . 2 . . . . . 2 . . Allies Corrupted 1 | . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Active Infowar (turns) 4992 | 17 496 1289 457 . . . 248 1650 193 642 Terrain 1482 | . 211 814 457 . . . . . . . Structural 2606 | . . . . . . . 248 1523 193 642 Traps 695 | . . . . . . . . . 113 582 Seismic 2780 | 17 496 475 . . . . 245 1512 35 . Machine Analysis 1205 | . . . . . . . . 1125 80 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Turns Passed 11475 | 121 1189 1427 1773 634 381 393 2706 1650 193 1008 Spaces Moved 7768 | 73 711 737 848 385 237 243 1448 2159 511 416 Core 10 | 10 . . . . . . . . . . Treads 4366 | . 355 737 848 385 237 243 1256 . . 305 Legs 419 | 63 356 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 588 | . . . . . . . 192 396 . . Flight 2385 | . . . . . . . . 1763 511 111 Fastest Speed 25 | 50 120 160 160 160 160 160 106 29 27 25 Average Speed 114 | 110 139 160 160 160 160 160 153 44 27 132 Slowest Speed 290 | 120 160 160 160 160 160 160 290 166 29 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . 5 1 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 57 | 5 97 99 74 81 63 48 82 55 25 8 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 4 . . . . . . Spaces Dug 24 | . . . . . . . 6 13 5 . Terrain Destroyed 130 | . . . 16 . . . 13 20 43 38 Melee 24 | . . . . . . . 6 13 5 . Projectile 31 | . . . . . . . 7 7 . 17 AOE 75 | . . . 16 . . . . . 38 21 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total 9582 | 94 829 915 1124 390 240 247 1764 2714 538 727 Wait 1076 | 2 32 136 148 . . 5 143 393 7 210 Move 7746 | 72 710 736 847 384 236 242 1447 2148 508 416 Hop 6 | . . . . . . . . 5 1 . Pick Up 84 | 5 14 1 15 . 1 . 29 8 . 11 Fast Attach 39 | 6 3 1 3 1 . . 12 4 5 4 Attach 29 | . 1 2 3 . . . 9 9 1 4 Detach 4 | . . 1 . . . . . 3 . . Swap 75 | . 9 2 14 . 1 . 8 31 . 10 Drop 95 | . 15 1 27 . 2 . 29 15 4 2 Fire 301 | 9 45 35 67 5 . . 42 25 5 68 Melee 97 | . . . . . . . 45 43 7 2 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . 30 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 14) 585 | -10/Materials | Discovered new exit (range 13) 714 | -10/Materials | Discovered new exit (range 4) 1120 | -10/Materials | Discovered new exit (range 16) 1311 | -10/Materials | Entered Mines 1465 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2149 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2297 | -10/Mines | Learned Materials security intel 2297 | -10/Mines | Discovered new exit (range 6) 2473 | -10/Mines | Excavation squad dispatched 2473 | -10/Mines | A large section of the Mines collapsed 2509 | -10/Mines | Core integrity fell below 50% 2619 | -10/Mines | Discovered new exit (range 5) 2620 | -10/Mines | Learned location of Storage (-9) 2673 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2738 | -10/Mines | Entered Materials 2738 | -9/Materials | Evolved 2 slots: Weapon x2 2739 | -9/Materials | Identified exit to Storage 3022 | -9/Materials | Build established: Scavenger-Skirmisher 3470 | -9/Materials | Build established: Tank 3628 | -9/Materials | Discovered new exit (range 15) 3980 | -9/Materials | Discovered new exit (range 16) 4511 | -9/Materials | Entered Mines 4545 | -9/Mines | Met a Derelict bent on vengeance 4569 | -9/Mines | Discovered new exit (range 10) 4582 | -9/Mines | Learned location of Recycling (-9) 4691 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5138 | -9/Mines | Discovered new exit (range 5) 5145 | -9/Mines | Entered Exiles 5184 | -9/Exiles | Met 8R-AWN 5211 | -9/Exiles | Met EX-HEX 5256 | -9/Exiles | Met EX-BIN 5275 | -9/Exiles | Aligned with FarCom system 5277 | -9/Exiles | Given EX-Vault access code 5315 | -9/Exiles | Opened EX-Vault 5327 | -9/Exiles | Found 0b10 Alert Chip 5360 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5414 | -9/Exiles | Met EX-DEC 5510 | -9/Exiles | Discovered new exit (range 12) 5526 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 5526 | -9/Exiles | Entered Mines 5544 | -8/Mines | Discovered new exit (range 6) 5822 | -8/Mines | Build established: Skirmisher 5829 | -8/Mines | Discovered new exit (range 10) 5919 | -8/Mines | Entered Materials 5919 | -8/Materials | Evolved 2 slots: Utility x2 6032 | -8/Materials | Identified exit to Garrison 6222 | -8/Materials | Build established: Gunner 6248 | -8/Materials | Discovered new exit (range 8) 6469 | -8/Materials | Found Powered Armor 6490 | -8/Materials | Found Powered Armor 6765 | -8/Materials | Build established: Tank 7002 | -8/Materials | Discovered new exit (range 4) 7093 | -8/Materials | Found Prototype Device 7102 | -8/Materials | Lost 8 parts (1p1n2u4w) 7316 | -8/Materials | Build established: Mutant 7627 | -8/Materials | Discovered new exit (range 8) 7923 | -8/Materials | Found Powered Armor 8558 | -8/Materials | Found Powered Armor 8625 | -8/Materials | Entered Factory 8625 | -7/Factory | Evolved 2 slots: Propulsion x2 9608 | -7/Factory | Discovered new exit (range 7) 9677 | -7/Factory | Found Powered Armor 9711 | -7/Factory | Build established: Scout 10098 | -7/Factory | Garrison activated, responded to threat 10265 | -7/Factory | Discovered new exit (range 12) 10275 | -7/Factory | Entered another Factory area 10275 | -6/Factory | Evolved 2 slots: Propulsion x2 10309 | -6/Factory | Found Prototype Processor 10309 | -6/Factory | Identified Exp. Targeting Computer 10453 | -6/Factory | Discovered new exit (range 10) 10468 | -6/Factory | Entered another Factory area 10468 | -5/Factory | Evolved 2 slots: Utility x2 10849 | -5/Factory | Build established: Scavenger-Assassin 11142 | -5/Factory | Cargo convoy interrupted 11475 | -5/Factory | Core integrity fell below 50% 11476 | -5/Factory | Self-destructed Last Messages --------------- 11460_ Arm. Medium Treads destroyed. 11461_ Slug penetrates Wall. 11462_ R-10 Processor destroyed. 11462_ Arm. Medium Treads destroyed. 11462_ Penetrated by Slug. 11466_ Slug penetrates Wall. 11466_ Slug penetrates Scanalyzer. 11467_ Wall collapses. 11468_ Penetrated by Slug. 11468_ Lyr. Light Armor Plating destroyed. 11469_ Penetrated by Slug. 11471_ Slug penetrates Wall. 11471_ Penetrated by Slug. 11472_ Mni. Assault Cannon destroyed. 11473_ Penetrated by Slug. 11474_ Fusion Modulator explodes. 11474_ Destroyed Lgt. Angular Momentum Engine. 11475_ U-05 Engineer lays Concrete. 11475_ Slug penetrates Wall. 11476_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????b?????????????? | | ????????????????Y??H?????????????g???????????????? | | ???????????????????????????????????gg????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????# ???????? | | ????? ########??##########################? | | ?????###+############??######;;;;;#####"#########? | | ?????## ##??##@ ; ##? | | ????? # ! ##??## g ; "" ##? | | ????? # = ##??## * ; """ ##? | | ????? # ##??## |= ; S" ##? | | ????? # !##??##gh =% ; """ """ ##? | | ????? # ##???# h ; """ """ ### | | ?????## ##???# g ; """ ### | | ????? # [ ###### ; + | | ????? # % %!#######;;;;;;;;; """ """ # | | ????? # x %*%"% h!!!u%; # """ """ # | | ????? # %x%%########;###u### """ """ # | | ????? # %[%#######%####%### # | | ????? #######+#+#####????##### ########+#+#### | | ????? + ?????? T h | | ???????????? ??????????????## ###### | | ??????????# ???????????????########### | | ??????????# ????????????????????????## | | ????????????????????????????????????##T | | ?????????????????????????????? ######## | | ?????????????????????????????? ######## | | ?????????????????????????????? # | | ?????????????????????????????? # | | ?????????????????????????????? # | | ?????????????????????????????? # | | ?????????????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 625 Evasion (%) 65 Targeting Accuracy 12 Recoil Reduction 5 Item Schematics ----------------- Structural Scanner | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeNetworkScreen Manual? 0 Play Time 03:09:53 Cumulative 8.5 hours Start 2024.12.22 @ 17:23:37 End 2024.12.23 @ 13:20:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb6d7907-dcb7-4b3f-b635-7e2d806638cb